This commit is contained in:
Your Name 2021-03-14 17:09:08 +03:00
commit c7842b27c8
80 changed files with 15047 additions and 0 deletions

165
KFGame/Config/DefaultAI.ini Executable file
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[Configuration]
BasedOn=..\Engine\Config\BaseAi.ini
[KFGame.KFAIController]
;============================================
; Main debug logging parameters
;============================================
bAILogging=false
; NPC will have a unique log file named after the current wave, the pawn's name, and current game time
bUseUniqueAILogFile=true
; NPC AICommand history will be dumped to log file when NPC dies or is destroyed
bDebugCommandHistory=false
; Maximum number of AICommands in each NPC's AICommand history list
CommandHistoryNum=25
PlugInHistoryNum=25
;============================================
; Movement/Path Paramaters
;============================================
; NPC will render route for successfully built paths
bDebug_DrawPath=false
; Renders a line from NPC to NPC's current anchor node
bDebug_DrawAnchor=false
; Renders line showing force from separation steering
bDebug_DrawSeparationSteering=false
; Log AI_Log events to AIProfiler
bDebug_LogToProfiler=false
DefaultColorOfValidLocationWhenLookingForLocationsOnNavMesh=(R=255,G=255,B=0,A=255)
DefaultColorOfSearchSphereWhenNoValidLocationsFoundWhenLookingForLocationsOnNavMesh=(R=255,G=255,B=0,A=255)
ColorOfValidLocationFoundFor1stTryLookingForLocationsOnNavMesh=(R=0,G=255,B=0,A=255)
ColorOfSearchSphereWhenNoValidLocationsFoundFor1stTryLookingForLocationsOnNavMesh=(R=255,G=255,B=0,A=255)
ColorOfValidLocationFoundFor2ndTryLookingForLocationsOnNavMesh=(R=0,G=255,B=255,A=255)
ColorOfSearchSphereWhenNoValidLocationsFoundFor2ndTryLookingForLocationsOnNavMesh=(R=255,G=0,B=0,A=255)
ColorOfValidLocationFoundFor3rdTryLookingForLocationsOnNavMesh=(R=0,G=0,B=0,A=255)
ColorOfSearchSphereWhenNoValidLocationsFoundFor3rdTryLookingForLocationsOnNavMesh=(R=0,G=0,B=0,A=255)
; cornflowerblue #6495ED 100 149 237 15570276
ColorOfValidLocationFoundForLookingForLocationsOnNavMeshWhenOnDeadEndOfNavMesh=(R=100,G=149,B=237,A=255)
; turquoise 1 #00F5FF 0 245 255 16774400
ColorOfSearchSphereWhenNoValidLocationsFoundForTryLookingForLocationsOnNavMeshWhenOnDeadEndOfNavMesh=(R=0,G=245,B=255,A=255)
bShowLeapDownDebugArtifacts=false
bShowDoorNavigationDebugArtifacts=false
bShowDestructibleNavigationDebugArtifacts=false
TimeToShowEdgeTypeForNavMeshPathting=20.0
; lemon chiffon, blue violet, gold
Move_failure_type_none_color=(R=255,G=250,B=205,A=255)
Move_failure_type_no_nav_mesh_path_color=(R=138,G=43,B=226,A=255)
Move_failure_type_same_intermediate_point_too_many_times_color=(R=255,G=215,B=0,A=255)
MoveFailureTypeTargetOffNavMeshAndCanNotFindLocaitonNearThemICanMoveTo=(R=32,G=178,B=170,A=255)
bConfigShowVisualStuckZedDebugInfo=false
bConfigShowMovePointsDebugInfo=false
bConfigShowHighDetailCombatMovementDebugInfo=false
bConfigShowCollisionRadiusForReducedZedOnZedPinchPointCollisionState=false
ColorForCollisionRadiusForReducedZedOnZedPinchPointCollisionStateOff=(R=0,G=215,B=0,A=255)
ColorForCollisionRadiusForReducedZedOnZedPinchPointCollisionStateOn=(R=255,G=2555,B=0,A=255)
PathNodeShowRouteCacheColor=(R=210,G=25,B=255,A=255)
PathNodeShowRouteCacheCrossOffset=(X=0,Y=0,Z=25)
PathNodeShowRouteCacheCrossSize=25
PathNodeShowRouteCacheNumberLabelOffset=(X=0,Y=0,Z=30)
PathNodeShowRouteCacheNumberLabelDuration=60
;============================================
; AILog Filter Names
; Preface with "-" to enable log category
; Preface with "+" to filter out category
;============================================
+AILogFilter=Falling
+AILogFilter=Init
+AILogFilter=Damage
+AILogFilter=JumpOverWall
+AILogFilter=Command_Evade
+AILogFilter=MoveToward
+AILogFilter=AILog
+AILogFilter=Crawler
+AILogFilter=ReachedEnemy
+AILogFilter=DynamicAnchor
+AILogFilter=Path_TowardGoal
+AILogFilter=Goal_AtActor
+AILogFilter=JumpSpots
+AILogFilter=AnchorInfo
-AILogFilter=AICommand
+AILogFilter=BaseAICommand
+AILogFilter=AIController
+AILogFilter=Critical
+AILogFilter=ActorReachable
+AILogFilter=SetEnemy
+AILogFilter=HeadTracking
+AILogFilter=AISteering
-AILogFilter=AIDirector
+AILogFilter=CombatTransitions
-AILogFilter=InitAICommand
+AILogFilter=HitWall
+AILogFilter=PathWarning
+AILogFilter=BumpEvent
+AILogFilter=SeePlayer
+AILogFilter=HearNoise
+AILogFilter=EnemyNotVisible
+AILogFilter=State
+AILogFilter=Move_DirectPath
+AILogFilter=Command_Base
+AILogFilter=Command_Debug
;+AILogFilter=Command_SpecialMove
+AILogFilter=Command_PushedBySM
+AILogFilter=Charging
+AILogFilter=Command_Attack_Melee
+AILogFilter=Command_Attack_Grab
+AILogFilter=Command_StepAside
+AILogFilter=Command_MoveToGoal
+AILogFilter=Command_MoveToEnemy
+AILogFilter=Command_Pause
+AILogFilter=Command_Rage
+AILogFilter=Command_Stagger
+AILogFilter=Doors
+AILogFilter=Move_Path
+AILogFilter=SuperSpeed
+AILogFilter=HandlePathObstruction
+AILogFilter=Husk_Suicide
+AiLogFilter=GrabAttack
+AiLogFilter=NavMeshHighDetailEdgeInfo
+AiLogFilter=FixingStuckMovement
+AiLogFilter=Recast_MoveToEnemy
+AiLogFilter=Recast_MoveToLocation
+AiLogFilter=SpecialBumpHandling
+AiLogFilter=CollisionToggle
[KFGame.KFAIPluginMovement_Recast]
ShowTooManyMovePointsTheSameMovementFailureIntermediatePointColor=(R=178,G=34,B=34,A=255)
; gold #FFD700 (255,215,0)
ShowTooManyMovePointsTheSameMovementFailureMyLocColor=(R=255,G=215,B=0,A=255)
; olive drab #6B8E23 (107,142,35)
ShowTooManyMovePointsTheSameMovementFailureEnemyLocColor=(R=107,G=142,B=35,A=255)
; chocolate #D2691E (210,105,30)
ShowTooManyMovePointsTheSameMovementFailureMyPastLocationsColor=(R=210,G=105,B=30,A=255)
; medium spring green #00FA9A (0,250,154)
ShowTooManyMovePointsTheSameMovementFailureEnemyPastLocationsColor=(R=0,G=250,B=154,A=255)
ShowTooManyMovePointsTheSameMovementFailureHowManyPastLocationsToShow=30
CrossPylonSmoothingMovePointsColor=(R=210,G=25,B=255,A=255)
CrossPylonSmoothingMovePointsCrossOffset=(X=0,Y=0,Z=25)
CrossPylonSmoothingMovePointsCrossSize=25
CrossPylonSmoothingMovePointsNumberLabelOffset=(X=0,Y=0,Z=30)
CrossPylonSmoothingMovePointsNumberLabelDuration=60
; lawngreen #7CFC00 124 252 0 64636
HighDetailCombatMovementMyPositionColor=(R=124,G=252,B=0,A=255)
HighDetailCombatMovementMyPositionCrossSize=5
; royalblue 1 #4876FF 72 118 255 16741960
HighDetailCombatMovementMyVelocityColor=(R=72,G=118,B=255,A=255)
HighDetailCombatMovementMyVelocitySizeMag=0.1
;hotpink 1 #FF6EB4 255 110 180 11824895
HighDetailCombatMovementMyAccelerationColor=(R=255,G=110,B=180,A=255)
HighDetailCombatMovementMyAccelerationSizeMag=0.1
TimeDeltaBetweenStillHavingAttackLaneChecksForLosMovement=0.1
ExtentForStillHavingAttackLaneChecksForLosMovement=(X=32,Y=32,Z=32)
StockOnPolyDebugColor=(R=255,G=110,B=180,A=255)
StockOnPolyDebugOffset=(X=0,Y=0,Z=10)
; light sea green #20B2AA (32,178,170)
HighDetailCombatMovementIntermediateLocColor=(R=32,G=178,B=170,A=255)
[KFGame.KFAIPluginStuckFix]
StockOnPolyDebugColor=(R=255,G=110,B=180,A=255)
StockOnPolyDebugOffset=(X=0,Y=0,Z=10)

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[OpenAutomateBenchmarks]
Benchmark=KF-TheDescent?CauseEvent=Benchmark
Benchmark=KF-BurningParis?CauseEvent=Benchmark
Benchmark=KF-BlackForest?CauseEvent=Benchmark
Benchmark=KF-EvacuationPoint?CauseEvent=Benchmark
Benchmark=KF-BioticsLab?CauseEvent=Benchmark
Benchmark=KF-Outpost?CauseEvent=Benchmark
Benchmark=KF-VolterManor?CauseEvent=Benchmark
Benchmark=KF-Catacombs?CauseEvent=Benchmark
Benchmark=KF-Farmhouse?CauseEvent=Benchmark
Benchmark=KF-Prison?CauseEvent=Benchmark
Benchmark=KF-HostileGrounds?CauseEvent=Benchmark
Benchmark=KF-ContainmentStation?CauseEvent=Benchmark
Benchmark=KF-InfernalRealm?CauseEvent=Benchmark
Benchmark=KF-TragicKingdom?CauseEvent=Benchmark
Benchmark=KF-Nuked?CauseEvent=Benchmark
Benchmark=KF-ZedLanding?CauseEvent=Benchmark
Benchmark=KF-Nightmare?CauseEvent=Benchmark
Benchmark=KF-KrampusLair?CauseEvent=Benchmark
Benchmark=KF-BurningParis_GPHans?CauseEvent=Benchmark
Benchmark=KF-BurningParis_GPHusk?CauseEvent=Benchmark
Benchmark=KF-BurningParis_GPHuskvHusk?CauseEvent=Benchmark

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KFGame/Config/DefaultCompat.ini Executable file
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[Configuration]
BasedOn=..\Engine\Config\BaseCompat.ini
[AppCompatGPU-0x10DE]
;IDs obtained from NVIDIA_Device_IDs_April_2007 from NVIDIA.com
;0 indicates unsupported. -1 indicates untested. Most laptops and Quadros have not been tested
VendorName=NVIDIA
VendorMobileTag=Go
0x0242=0,GeForce 6100
0x0241=0,GeForce 6150 LE
0x0240=0,GeForce 6150
0x014F=0,GeForce 6200
0x00F3=0,GeForce 6200
0x0221=0,GeForce 6200
0x0163=0,GeForce 6200 LE
0x0222=0,GeForce 6200 A-LE
0x0162=0,GeForce 6200SE TurboCache(TM)
0x0161=0,GeForce 6200 TurboCache(TM)
0x0162=0,GeForce 6200SE TurboCache(TM)
0x0169=0,GeForce 6250
0x0160=0,GeForce 6500
0x0141=0,GeForce 6600
0x00F2=0,GeForce 6600
0x0140=0,GeForce 6600 GT
0x00F1=0,GeForce 6600 GT
0x0142=0,GeForce 6600 LE
0x00F4=0,GeForce 6600 LE
0x0143=0,GeForce 6600 VE
0x0145=0,GeForce 6610 XL
0x0147=0,GeForce 6700 XL
0x0041=0,GeForce 6800
0x00C1=0,GeForce 6800
0x0211=0,GeForce 6800
0x0047=0,GeForce 6800 GS
0x00F6=0,GeForce 6800 GS
0x00C0=0,GeForce 6800 GS
0x0045=0,GeForce 6800 GT
0x0046=0,GeForce 6800 GT
0x0215=0,GeForce 6800 GT
0x00F9=0,GeForce 6800 Series GPU
0x00C2=0,GeForce 6800 LE
0x0042=0,GeForce 6800 LE
0x0212=0,GeForce 6800 LE
0x0040=0,GeForce 6800 Ultra
0x00F9=0,GeForce 6800 Series GPU
0x0043=0,GeForce 6800 XE
0x0044=0,GeForce 6800 XT
0x0048=0,GeForce 6800 XT
0x0218=0,GeForce 6800 XT
0x00C3=0,GeForce 6800 XT
0x016A=0,GeForce 7100 GS
0x01DF=0,GeForce 7300 GS
0x02E2=0,GeForce 7300 GT
0x0393=0,GeForce 7300 GT
0x0395=0,GeForce 7300 GT
0x01D1=0,GeForce 7300 LE
0x01D3=0,GeForce 7300 SE
0x01D0=0,GeForce 7350 LE
0x01DD=0,GeForce 7500 LE
0x01D2=0,GeForce 7550 LE
0x0392=0,GeForce 7600 GS
0x0392=0,GeForce 7600 GS
0x02E1=0,GeForce 7600 GS
0x0391=0,GeForce 7600 GT
0x02E0=0,GeForce 7600 GT
0x0394=0,GeForce 7600 LE
0x038B=0,GeForce 7650 GS
0x0390=0,GeForce 7650 GS
0x0093=0,GeForce 7800 GS
0x00F5=0,GeForce 7800 GS
0x0092=0,GeForce 7800 GT
0x0090=0,GeForce 7800 GTX
0x0091=0,GeForce 7800 GTX
0x0095=0,GeForce 7800 SLI
0x0291=0,GeForce 7900 GT/GTO
0x0292=0,GeForce 7900 GS
0x02E3=0,GeForce 7900 GS
0x0290=0,GeForce 7900 GTX
0x0293=0,GeForce 7900 GX2
0x0294=0,GeForce 7950 GX2
0x02E4=0,GeForce 7950 GT
0x0295=0,GeForce 7950 GT
0x0322=0,GeForce FX 5200
0x0321=0,GeForce FX 5200 Ultra
0x0323=0,GeForce FX 5200LE
0x0326=0,GeForce FX 5500
0x0326=0,GeForce FX 5500
0x0312=0,GeForce FX 5600
0x0311=0,GeForce FX 5600 Ultra
0x0314=0,GeForce FX 5600XT
0x0342=0,GeForce FX 5700
0x0341=0,GeForce FX 5700 Ultra
0x0343=0,GeForce FX 5700LE
0x0344=0,GeForce FX 5700VE
0x0302=0,GeForce FX 5800
0x0301=0,GeForce FX 5800 Ultra
0x0331=0,GeForce FX 5900
0x0330=0,GeForce FX 5900 Ultra
0x0333=0,GeForce FX 5950 Ultra
0x0324=0,GeForce FX Go5200 64M
0x031A=0,GeForce FX Go5600
0x0347=0,GeForce FX Go5700
0x0167=0,GeForce Go 6200/6400
0x0168=0,GeForce Go 6200/6400
0x0148=0,GeForce Go 6600
0x00c8=0,GeForce Go 6800
0x00c9=0,GeForce Go 6800 Ultra
0x0098=0,GeForce Go 7800
0x0099=0,GeForce Go 7800 GTX
0x0298=0,GeForce Go 7900 GS
0x0299=0,GeForce Go 7900 GTX
0x0185=0,GeForce MX 4000
0x00FA=0,GeForce PCX 5750
0x00FB=0,GeForce PCX 5900
0x0110=0,GeForce2 MX/MX 400
0x0111=0,GeForce2 MX200
0x0110=0,GeForce2 MX/MX 400
0x0200=0,GeForce3
0x0201=0,GeForce3 Ti200
0x0202=0,GeForce3 Ti500
0x0172=0,GeForce4 MX 420
0x0171=0,GeForce4 MX 440
0x0181=0,GeForce4 MX 440 with AGP8X
0x0173=0,GeForce4 MX 440-SE
0x0170=0,GeForce4 MX 460
0x0253=0,GeForce4 Ti 4200
0x0281=0,GeForce4 Ti 4200 with AGP8X
0x0251=0,GeForce4 Ti 4400
0x0250=0,GeForce4 Ti 4600
0x0280=0,GeForce4 Ti 4800
0x0282=0,GeForce4 Ti 4800SE
0x05F9=0,Quadro CX"
0x0203=0,Quadro DCC
0x0309=0,Quadro FX 1000
0x034E=0,Quadro FX 1100
0x00FE=0,Quadro FX 1300
0x00CE=0,Quadro FX 1400
0x029E=0,Quadro FX 1500
0x040F=0,Quadro FX 1700"
0x0638=0,Quadro FX 1800"
0x0308=0,Quadro FX 2000
0x0338=0,Quadro FX 3000
0x00FD=0,Quadro PCI-E Series
0x004D=0,Quadro FX 3400
0x00F8=0,Quadro FX 3400/224400
0x00CD=0,Quadro FX 3450/4000 SDI
0x029D=0,Quadro FX 3500
0x004E=0,Quadro FX 4000
0x00CD=0,Quadro FX 3450/4000 SDI
0x00F8=0,Quadro FX 3400/4400
0x061A=0,Quadro FX 3700"
0x05FF=0,Quadro FX 3800"
0x009D=0,Quadro FX 4500
0x029F=0,Quadro FX 4500 X2
0x019E=0,Quadro FX 4600
0x0619=0,Quadro FX 4700 X2"
0x05FE=0,Quadro FX 4800"
0x019D=0,Quadro FX 5600
0x05FD=0,Quadro FX 5800"
0x01DE=0,Quadro FX 350
0x040A=0,Quadro FX 370"
0x06F9=0,Quadro FX 370 LP"
0x0658=0,Quadro FX 380"
0x0A78=0,Quadro FX 380 LP"
0x032B=0,Quadro FX 500/FX 600
0x014E=0,Quadro FX 540
0x014C=0,Quadro FX 540 MXM
0x014D=0,Quadro FX 550
0x032B=0,Quadro FX 500/FX 600
0x039E=0,Quadro FX 560
0x040E=0,Quadro FX 570"
0x0659=0,Quadro FX 580"
0X033F=0,Quadro FX 700
0x034C=0,Quadro FX Go1000
0x00CC=0,Quadro FX Go1400
0x031C=0,Quadro FX Go700
0x061B=0,Quadro VX 200"
0x018A=0,Quadro NVS with AGP8X
0x032A=0,Quadro NVS 280 PCI
0x00FD=0,Quadro PCI-E Series
0x0165=0,Quadro NVS 285
0x017A=0,Quadro NVS
0x018A=0,Quadro NVS with AGP8X
0x0113=0,Quadro2 MXR/EX
0x017A=0,Quadro NVS
0x01DB=0,Quadro NVS 120M
0x06F8=0,Quadro NVS 420"
0x06FA=0,Quadro NVS 450"
0x06FD=0,Quadro NVS 295"
0x014A=0,Quadro NVS 440
0x018B=0,Quadro4 380 XGL
0x0178=0,Quadro4 550 XGL
0x0188=0,Quadro4 580 XGL
0x025B=0,Quadro4 700 XGL
0x0259=0,Quadro4 750 XGL
0x0258=0,Quadro4 900 XGL
0x0288=0,Quadro4 980 XGL
0x028C=0,Quadro4 Go700
0x0245=0,Quadro NVS 210S / NVIDIA GeForce 6150LE
0x029C=0,Quadro FX 5500
0x05ED=0,Quadroplex 2200 D2"
0x05F8=0,Quadroplex 2200 S4"
0x03D0=0,GeForce 6100 nForce 430
0x03D1=0,GeForce 6100 nForce 405
0x03D2=0,GeForce 6100 nForce 400
0x03D5=0,GeForce 6100 nForce 420
0x084C=0,nForce 980a/780a SLI"
0x084D=0,nForce 750a SLI"
0x03D6=0,GeForce 7025 / NVIDIA nForce 630a
0x053A=0,GeForce 7050 PV / NVIDIA nForce 630a"
0x053B=0,GeForce 7050 PV / NVIDIA nForce 630a "
0x053E=0,GeForce 7025 / NVIDIA nForce 630a "
0x07E0=0,GeForce 7150 / NVIDIA nForce 630i"
0x07E1=0,GeForce 7100 / NVIDIA nForce 630i"
0x07E2=0,GeForce 7050 / NVIDIA nForce 630i"
0x07E3=0,GeForce 7050 / NVIDIA nForce 610i"
0x07E5=0,GeForce 7050 / NVIDIA nForce 620i"
0x084A=0,nForce 730a"
0x0868=0,nForce 760i SLI"
0x086C=0,GeForce 9300 / nForce 730i"
0x0849=0,GeForce 8200
0x0848=0,GeForce 8300
0x0406=0,GeForce 8300 GS
0x0423=0,GeForce 8300 GS
0x0420=0,GeForce 8400 SE
0x06E3=0,GeForce 8400 SE
0x06E2=0,GeForce 8400
0x06E4=0,GeForce 8400 GS
0x0422=0,GeForce 8400 GS
0x0404=0,GeForce 8400 GS
0x0424=0,GeForce 8400 GS
0x0421=0,GeForce 8500 GT
0x0403=0,GeForce 8600 GS
0x0401=0,GeForce 8600 GT
0x0402=0,GeForce 8600 GT
0x0400=0,GeForce 8600 GTS
0x0606=1,GeForce 8800 GS"
0x060D=1,GeForce 8800 GS "
0x0602=1,GeForce 8800 GT"
0x0611=1,GeForce 8800 GT "
0x0193=1,GeForce 8800 GTS
0x0600=1,GeForce 8800 GTS 512"
0x0191=1,GeForce 8800 GTX
0x0194=1,GeForce 8800 Ultra
0x0847=0,GeForce 9100"
0x084B=0,GeForce 9200 "
0x0846=0,GeForce 9200"
0x086D=0,GeForce 9200 "
0x0871=0,GeForce 9200 "
0x0864=0,GeForce 9300"
0x06E9=0,GeForce 9300M GS"
0x06E7=0,GeForce 9300 SE"
0x06E0=0,GeForce 9300 GE"
0x06E1=0,GeForce 9300 GS"
0x0860=0,GeForce 9400"
0x0861=0,GeForce 9400 "
0x086A=0,GeForce 9400 "
0x087A=0,GeForce 9400 "
0x065B=0,GeForce 9400 GT "
0x0641=0,GeForce 9400 GT "
0x0644=0,GeForce 9500 GS"
0x0645=0,GeForce 9500 GS "
0x0640=0,GeForce 9500 GT"
0x0643=0,GeForce 9500 GT "
0x0623=0,GeForce 9600 GS"
0x0610=0,GeForce 9600 GSO"
0x0635=0,GeForce 9600 GSO "
0x0625=0,GeForce 9600 GSO 512"
0x062E=0,GeForce 9600 GT "
0x062D=0,GeForce 9600 GT "
0x0622=0,GeForce 9600 GT"
0x0637=0,GeForce 9600 GT "
0x0605=1,GeForce 9800 GT "
0x0601=1,GeForce 9800 GT"
0x0614=1,GeForce 9800 GT "
0x0612=1,GeForce 9800 GTX/9800 GTX+"
0x0613=1,GeForce 9800 GTX+"
0x0604=1,GeForce 9800 GX2"
0x0A62=0,GeForce 205"
0x0A23=0,GeForce 210"
0x0A65=0,GeForce 210 "
0x06E6=0,GeForce G100"
0x065F=0,GeForce G210"
0x0A60=0,GeForce G210 "
0x0646=0,GeForce GT 120"
0x0626=0,GeForce GT 130"
0x0627=0,GeForce GT 140"
0x0A20=1,GeForce GT 220 "
0x0603=1,GeForce GT 230"
0x0CA3=1,GeForce GT 240"
0x0CA2=1,GeForce GT 320"
0x0410=2,GeForce GT 330"
0x0CA0=2,GeForce GT 330 "
0x0CA7=2,GeForce GT 330 "
0x0CA4=2,GeForce GT 340"
0x0607=2,GeForce GTS 240"
0x0615=2,GeForce GTS 250"
0x05EA=3,GeForce GTX 260 "
0x05E2=3,GeForce GTX 260"
0x05E6=3,GeForce GTX 275"
0x05E1=3,GeForce GTX 280"
0x05E3=3,GeForce GTX 285"
0x05E0=3,GeForce GTX 295"
0x05EB=3,GeForce GTX 295 "
0x0A66=1,GeForce 310"
0x0A67=1,GeForce 315"
0x0CA0=2,GeForce 330"
0x0DE2=2,GeForce GT 420"
0x0DE1=2,GeForce GT 430"
0x0DE0=2,GeForce GT 440"
0x0DC0=2,GeForce GT 440"
0x0DC4=2,GeForce GTS 450"
0x0DC5=2,GeForce GTS 450"
0x0DC6=2,GeForce GTS 450"
0x0E22=3,GeForce 460"
0x0E23=3,GeForce GTX 460 SE"
0x0E24=3,GeForce GTX 460"
0x06C4=3,GeForce GTX 465"
0x06CD=3,GeForce GTX 470"
0x06C0=3,GeForce GTX 480"
0x1082=3,GeForce GTX 560 TI"
0x1086=3,GeForce GTX 570"
0x1081=3,GeForce GTX 570"
0x1080=3,GeForce GTX 580"
0x1088=3,GeForce GTX 590"
0x0865=0,ION
0x0874=0,ION
0x0876=0,ION
0x087D=0,ION
0x0A64=0,ION
0x087E=0,ION LE
0x087F=0,ION LE
0x06FF=0,HICx16 + Graphics
0x06FF=0,HICx8 + Graphics
0x05E7=0,Tesla C1060
0x05E7=0,Tesla T10 Processor
0x05E7=0,Tesla T10 Processor
0x05E7=0,Tesla M1060
0x0197=0,Tesla C870
[AppCompatGPU-0x1002]
;IDs obtained from ATI_Device_IDs from ATI.com
;0 indicates unsupported. -1 indicates untested. Most laptops and Quadros have not been tested
VendorName=ATI
VendorMobileTag=Mobility
0x5653=0,ATI MOBILITY/RADEON X700
0x7248=3,Radeon X1950 XTX Uber - Limited Edition
0x7268=3,Radeon X1950 XTX Uber - Limited Edition Secondary
0x554D=2,Radeon X800 CrossFire Edition
0x556D=2,Radeon X800 CrossFire Edition Secondary
0x5D52=2,Radeon X850 CrossFire Edition
0x5D72=2,Radeon X850 CrossFire Edition Secondary
0x564F=0,Radeon X550/X700 Series
0x4154=0,ATI FireGL T2
0x4174=0,ATI FireGL T2 Secondary
0x5B64=0,ATI FireGL V3100
0x5B74=0,ATI FireGL V3100 Secondary
0x3E54=0,ATI FireGL V3200
0x3E74=0,ATI FireGL V3200 Secondary
0x7152=0,ATI FireGL V3300
0x7172=0,ATI FireGL V3300 Secondary
0x7153=0,ATI FireGL V3350
0x7173=0,ATI FireGL V3350 Secondary
0x71D2=0,ATI FireGL V3400
0x71F2=0,ATI FireGL V3400 Secondary
0x5E48=0,ATI FireGL V5000
0x5E68=0,ATI FireGL V5000 Secondary
0x5551=0,ATI FireGL V5100
0x5571=0,ATI FireGL V5100 Secondary
0x71DA=0,ATI FireGL V5200
0x71FA=0,ATI FireGL V5200 Secondary
0x7105=0,ATI FireGL V5300
0x7125=0,ATI FireGL V5300 Secondary
0x5550=0,ATI FireGL V7100
0x5570=0,ATI FireGL V7100 Secondary
0x5D50=0,ATI FireGL V7200
0x7104=0,ATI FireGL V7200
0x5D70=0,ATI FireGL V7200 Secondary
0x7124=0,ATI FireGL V7200 Secondary
0x710E=0,ATI FireGL V7300
0x712E=0,ATI FireGL V7300 Secondary
0x710F=0,ATI FireGL V7350
0x712F=0,ATI FireGL V7350 Secondary
0x4E47=0,ATI FireGL X1
0x4E67=0,ATI FireGL X1 Secondary
0x4E4B=0,ATI FireGL X2-256/X2-256t
0x4E6B=0,ATI FireGL X2-256/X2-256t Secondary
0x4A4D=0,ATI FireGL X3-256
0x4A6D=0,ATI FireGL X3-256 Secondary
0x4147=0,ATI FireGL Z1
0x4167=0,ATI FireGL Z1 Secondary
0x5B65=0,ATI FireMV 2200
0x5B75=0,ATI FireMV 2200 Secondary
0x719B=0,ATI FireMV 2250
0x71BB=0,ATI FireMV 2250 Secondary
0x3151=0,ATI FireMV 2400
0x3171=0,ATI FireMV 2400 Secondary
0x724E=0,ATI FireStream 2U
0x726E=0,ATI FireStream 2U Secondary
0x4C58=0,ATI MOBILITY FIRE GL 7800
0x4E54=0,ATI MOBILITY FIRE GL T2/T2e
0x5464=0,ATI MOBILITY FireGL V3100
0x3154=0,ATI MOBILITY FireGL V3200
0x564A=0,ATI MOBILITY FireGL V5000
0x564B=0,ATI MOBILITY FireGL V5000
0x5D49=0,ATI MOBILITY FireGL V5100
0x71C4=0,ATI MOBILITY FireGL V5200
0x71D4=0,ATI MOBILITY FireGL V5250
0x7106=0,ATI MOBILITY FireGL V7100
0x7103=0,ATI MOBILITY FireGL V7200
0x4C59=0,ATI MOBILITY RADEON
0x4C57=0,ATI MOBILITY RADEON 7500
0x4E52=0,ATI MOBILITY RADEON 9500
0x4E56=0,ATI MOBILITY RADEON 9550
0x4E50=0,ATI MOBILITY RADEON 9600/9700 Series
0x4A4E=0,ATI MOBILITY RADEON 9800
0x7210=0,ATI Mobility Radeon HD 2300
0x7211=0,ATI Mobility Radeon HD 2300
0x94C9=0,ATI Mobility Radeon HD 2400
0x94C8=0,ATI Mobility Radeon HD 2400 XT
0x9581=0,ATI Mobility Radeon HD 2600
0x9583=0,ATI Mobility Radeon HD 2600 XT
0x714A=0,ATI Mobility Radeon X1300
0x7149=0,ATI Mobility Radeon X1300
0x714B=0,ATI Mobility Radeon X1300
0x714C=0,ATI Mobility Radeon X1300
0x718B=0,ATI Mobility Radeon X1350
0x718C=0,ATI Mobility Radeon X1350
0x7196=0,ATI Mobility Radeon X1350
0x7145=0,ATI Mobility Radeon X1400
0x7186=0,ATI Mobility Radeon X1450
0x718D=0,ATI Mobility Radeon X1450
0x71C5=0,ATI Mobility Radeon X1600
0x71D5=0,ATI Mobility Radeon X1700
0x71DE=0,ATI Mobility Radeon X1700
0x71D6=0,ATI Mobility Radeon X1700 XT
0x7102=0,ATI Mobility Radeon X1800
0x7101=0,ATI Mobility Radeon X1800 XT
0x7284=0,ATI Mobility Radeon X1900
0x718A=0,ATI Mobility Radeon X2300
0x7188=0,ATI Mobility Radeon X2300
0x5461=0,ATI MOBILITY RADEON X300
0x5460=0,ATI MOBILITY RADEON X300
0x3152=0,ATI MOBILITY RADEON X300
0x3150=0,ATI MOBILITY RADEON
0x5462=0,ATI MOBILITY RADEON X600 SE
0x5652=0,ATI MOBILITY RADEON X700
0x5653=0,ATI MOBILITY RADEON X700
0x5673=0,ATI MOBILITY RADEON X700 Secondary
0x5D4A=0,ATI MOBILITY RADEON X800
0x5D48=0,ATI MOBILITY RADEON X800 XT
0x4153=0,ATI Radeon 9550/X1050 Series
0x4173=0,ATI Radeon 9550/X1050 Series Secondary
0x4150=0,ATI RADEON 9600 Series
0x4E51=0,ATI RADEON 9600 Series
0x4151=0,ATI RADEON 9600 Series
0x4155=0,ATI RADEON 9600 Series
0x4152=0,ATI RADEON 9600 Series
0x4E71=0,ATI RADEON 9600 Series Secondary
0x4171=0,ATI RADEON 9600 Series Secondary
0x4170=0,ATI RADEON 9600 Series Secondary
0x4175=0,ATI RADEON 9600 Series Secondary
0x4172=0,ATI RADEON 9600 Series Secondary
0x9402=1,ATI Radeon HD 2900 XT
0x9403=1,ATI Radeon HD 2900 XT
0x9400=1,ATI Radeon HD 2900 XT
0x9401=1,ATI Radeon HD 2900 XT
0x791E=0,ATI Radeon X1200 Series
0x791F=0,ATI Radeon X1200 Series
0x7288=0,ATI Radeon X1950 GT
0x72A8=0,ATI Radeon X1950 GT Secondary
0x554E=0,ATI RADEON X800 GT
0x556E=0,ATI RADEON X800 GT Secondary
0x554D=0,ATI RADEON X800 XL
0x556D=0,ATI RADEON X800 XL Secondary
0x4B4B=0,ATI RADEON X850 PRO
0x4B6B=0,ATI RADEON X850 PRO Secondary
0x4B4A=0,ATI RADEON X850 SE
0x4B6A=0,ATI RADEON X850 SE Secondary
0x4B49=0,ATI RADEON X850 XT
0x4B4C=0,ATI RADEON X850 XT Platinum Edition
0x4B6C=0,ATI RADEON X850 XT Platinum Edition Secondary
0x4B69=0,ATI RADEON X850 XT Secondary
0x793F=0,ATI Radeon Xpress 1200 Series
0x7941=0,ATI Radeon Xpress 1200 Series
0x7942=0,ATI Radeon Xpress 1200 Series
0x5A61=0,ATI Radeon Xpress Series
0x5A63=0,ATI Radeon Xpress Series
0x5A62=0,ATI Radeon Xpress Series
0x5A41=0,ATI Radeon Xpress Series
0x5A43=0,ATI Radeon Xpress Series
0x5A42=0,ATI Radeon Xpress Series
0x5954=0,ATI Radeon Xpress Series
0x5854=0,ATI Radeon Xpress Series
0x5955=0,ATI Radeon Xpress Series
0x5974=0,ATI Radeon Xpress Series
0x5874=0,ATI Radeon Xpress Series
0x5975=0,ATI Radeon Xpress Series
0x4144=0,Radeon 9500
0x4149=0,Radeon 9500
0x4E45=0,Radeon 9500 PRO / 9700
0x4E65=0,Radeon 9500 PRO / 9700 Secondary
0x4164=0,Radeon 9500 Secondary
0x4169=0,Radeon 9500 Secondary
0x4E46=0,Radeon 9600 TX
0x4E66=0,Radeon 9600 TX Secondary
0x4146=0,Radeon 9600TX
0x4166=0,Radeon 9600TX Secondary
0x4E44=0,Radeon 9700 PRO
0x4E64=0,Radeon 9700 PRO Secondary
0x4E49=0,Radeon 9800
0x4E48=0,Radeon 9800 PRO
0x4E68=0,Radeon 9800 PRO Secondary
0x4148=0,Radeon 9800 SE
0x4168=0,Radeon 9800 SE Secondary
0x4E69=0,Radeon 9800 Secondary
0x4E4A=0,Radeon 9800 XT
0x4E6A=0,Radeon 9800 XT Secondary
0x7146=0,Radeon X1300 / X1550 Series
0x7166=0,Radeon X1300 / X1550 Series Secondary
0x714E=0,Radeon X1300 Series
0x715E=0,Radeon X1300 Series
0x714D=0,Radeon X1300 Series
0x71C3=0,Radeon X1300 Series
0x718F=0,Radeon X1300 Series
0x716E=0,Radeon X1300 Series Secondary
0x717E=0,Radeon X1300 Series Secondary
0x716D=0,Radeon X1300 Series Secondary
0x71E3=0,Radeon X1300 Series Secondary
0x71AF=0,Radeon X1300 Series Secondary
0x7142=0,Radeon X1300/X1550 Series
0x7180=0,Radeon X1300/X1550 Series
0x7183=0,Radeon X1300/X1550 Series
0x7187=0,Radeon X1300/X1550 Series
0x7162=0,Radeon X1300/X1550 Series Secondary
0x71A0=0,Radeon X1300/X1550 Series Secondary
0x71A3=0,Radeon X1300/X1550 Series Secondary
0x71A7=0,Radeon X1300/X1550 Series Secondary
0x7147=0,Radeon X1550 64-bit
0x715F=0,Radeon X1550 64-bit
0x719F=0,Radeon X1550 64-bit
0x7167=0,Radeon X1550 64-bit Secondary
0x717F=0,Radeon X1550 64-bit Secondary
0x7143=0,Radeon X1550 Series
0x7193=0,Radeon X1550 Series
0x7163=0,Radeon X1550 Series Secondary
0x71B3=0,Radeon X1550 Series Secondary
0x71CE=0,Radeon X1600 Pro / Radeon X1300 XT
0x71EE=0,Radeon X1600 Pro / Radeon X1300 XT Secondary
0x7140=0,Radeon X1600 Series
0x71C0=0,Radeon X1600 Series
0x71C2=0,Radeon X1600 Series
0x71C6=0,Radeon X1600 Series
0x7181=0,Radeon X1600 Series
0x71CD=0,Radeon X1600 Series
0x7160=0,Radeon X1600 Series Secondary
0x71E2=0,Radeon X1600 Series Secondary
0x71E6=0,Radeon X1600 Series Secondary
0x71A1=0,Radeon X1600 Series Secondary
0x71ED=0,Radeon X1600 Series Secondary
0x71E0=0,Radeon X1600 Series Secondary
0x71C1=0,Radeon X1650 Series
0x7293=0,Radeon X1650 Series
0x7291=0,Radeon X1650 Series
0x71C7=0,Radeon X1650 Series
0x71E1=0,Radeon X1650 Series Secondary
0x72B3=0,Radeon X1650 Series Secondary
0x72B1=0,Radeon X1650 Series Secondary
0x71E7=0,Radeon X1650 Series Secondary
0x7100=0,Radeon X1800 Series
0x7108=0,Radeon X1800 Series
0x7109=0,Radeon X1800 Series
0x710A=0,Radeon X1800 Series
0x710B=0,Radeon X1800 Series
0x710C=0,Radeon X1800 Series
0x7120=0,Radeon X1800 Series Secondary
0x7128=0,Radeon X1800 Series Secondary
0x7129=0,Radeon X1800 Series Secondary
0x712A=0,Radeon X1800 Series Secondary
0x712B=0,Radeon X1800 Series Secondary
0x712C=0,Radeon X1800 Series Secondary
0x7243=1,Radeon X1900 Series
0x7245=1,Radeon X1900 Series
0x7246=1,Radeon X1900 Series
0x7247=1,Radeon X1900 Series
0x7248=1,Radeon X1900 Series
0x7249=1,Radeon X1900 Series
0x724A=1,Radeon X1900 Series
0x724B=1,Radeon X1900 Series
0x724C=1,Radeon X1900 Series
0x724D=1,Radeon X1900 Series
0x724F=1,Radeon X1900 Series
0x7263=1,Radeon X1900 Series Secondary
0x7265=1,Radeon X1900 Series Secondary
0x7266=1,Radeon X1900 Series Secondary
0x7267=1,Radeon X1900 Series Secondary
0x7268=1,Radeon X1900 Series Secondary
0x7269=1,Radeon X1900 Series Secondary
0x726A=1,Radeon X1900 Series Secondary
0x726B=1,Radeon X1900 Series Secondary
0x726C=1,Radeon X1900 Series Secondary
0x726D=1,Radeon X1900 Series Secondary
0x726F=1,Radeon X1900 Series Secondary
0x7280=1,Radeon X1950 Series
0x7240=1,Radeon X1950 Series
0x7244=1,Radeon X1950 Series
0x72A0=1,Radeon X1950 Series Secondary
0x7260=1,Radeon X1950 Series Secondary
0x7264=1,Radeon X1950 Series Secondary
0x5B60=0,Radeon X300/X550/X1050 Series
0x5B63=0,Radeon X300/X550/X1050 Series
0x5B73=0,Radeon X300/X550/X1050 Series Secondary
0x5B70=0,Radeon X300/X550/X1050 Series Secondary
0x5657=0,Radeon X550/X700 Series
0x5677=0,Radeon X550/X700 Series Secondary
0x5B62=0,Radeon X600 Series
0x5B72=0,Radeon X600 Series Secondary
0x3E50=0,Radeon X600/X550 Series
0x3E70=0,Radeon X600/X550 Series Secondary
0x5E4D=0,Radeon X700
0x5E4B=0,Radeon X700 PRO
0x5E6B=0,Radeon X700 PRO Secondary
0x5E4C=0,Radeon X700 SE
0x5E6C=0,Radeon X700 SE Secondary
0x5E6D=0,Radeon X700 Secondary
0x5E4A=0,Radeon X700 XT
0x5E6A=0,Radeon X700 XT Secondary
0x5E4F=0,Radeon X700/X550 Series
0x5E6F=0,Radeon X700/X550 Series Secondary
0x554B=0,Radeon X800 GT
0x556B=0,Radeon X800 GT Secondary
0x5549=0,Radeon X800 GTO
0x554F=0,Radeon X800 GTO
0x5D4F=0,Radeon X800 GTO
0x5569=0,Radeon X800 GTO Secondary
0x556F=0,Radeon X800 GTO Secondary
0x5D6F=0,Radeon X800 GTO Secondary
0x4A49=0,Radeon X800 PRO
0x4A69=0,Radeon X800 PRO Secondary
0x4A4F=0,Radeon X800 SE
0x4A6F=0,Radeon X800 SE Secondary
0x4A48=0,Radeon X800 Series
0x4A4A=0,Radeon X800 Series
0x4A4C=0,Radeon X800 Series
0x5548=0,Radeon X800 Series
0x4A68=0,Radeon X800 Series Secondary
0x4A6A=0,Radeon X800 Series Secondary
0x4A6C=0,Radeon X800 Series Secondary
0x5568=0,Radeon X800 Series Secondary
0x4A54=0,Radeon X800 VE
0x4A74=0,Radeon X800 VE Secondary
0x4A4B=0,Radeon X800 XT
0x5D57=0,Radeon X800 XT
0x4A50=0,Radeon X800 XT Platinum Edition
0x554A=0,Radeon X800 XT Platinum Edition
0x4A70=0,Radeon X800 XT Platinum Edition Secondary
0x556A=0,Radeon X800 XT Platinum Edition Secondary
0x4A6B=0,Radeon X800 XT Secondary
0x5D77=0,Radeon X800 XT Secondary
0x5D52=0,Radeon X850 XT
0x5D4D=0,Radeon X850 XT Platinum Edition
0x5D6D=0,Radeon X850 XT Platinum Edition Secondary
0x5D72=0,Radeon X850 XT Secondary
0x9616=0,AMD 760G
0x9519=0,FireStream 9170
0x9452=0,FireStream 9250
0x9450=0,FireStream 9270
0x9598=0,All-in-Wonder HD
0x94C3=0,Radeon HD 2350 Series
0x94C7=0,Radeon HD 2350
0x94C1=0,Radeon HD 2400 XT
0x94C3=0,Radeon HD 2400 PRO
0x94CC=0,Radeon HD 2400 Series
0x95C3=0,Radeon HD 2400 LE
0x9589=0,Radeon HD 2600 PRO
0x958A=0,Radeon HD 2600 X2 Series
0x9588=0,Radeon HD 2600 XT
0x9588=0,Radeon HD 2600 PRO
0x9598=0,Radeon HD 2600 XT
0x9405=0,Radeon HD 2900 GT
0x9400=0,Radeon HD 2900 XT
0x9402=0,Radeon HD 2900 XT
0x9403=0,Radeon HD 2900 XT
0x9401=0,Radeon HD 2900 XT
0x9611=0,Radeon 3100 Graphics
0x9610=0,Radeon HD 3200 Graphics
0x9614=0,Radeon HD 3300 Graphics
0x95C0=0,Radeon 3400 Series
0x95C5=0,Radeon 3400 Series
0x95C3=0,Radeon HD 3410
0x95C5=1,Radeon HD 3450
0x95C0=1,Radeon HD 3550
0x95C5=1,Radeon HD 3550
0x95C0=1,Radeon HD 3570
0x9589=1,Radeon HD 3600 Series
0x9598=1,Radeon HD 3600 Series
0x9589=1,Radeon HD 3610
0x9501=1,Radeon HD 3690
0x9505=1,Radeon HD 3690
0x9598=1,Radeon HD 3730
0x9598=1,Radeon HD 3750
0x9501=1,Radeon HD 3800 Series
0x9505=1,Radeon HD 3800 Series
0x9507=1,Radeon HD 3830
0x9513=2,Radeon HD 3850 X2
0x950F=2,Radeon HD 3870 X2
0x9505=1,Radeon HD 3850
0x9501=2,Radeon HD 3870
0x9710=1,Radeon HD 4200
0x95C5=1,Radeon HD 4230
0x95C5=1,Radeon HD 4250
0x95C0=1,Radeon HD 4250
0x95C5=1,Radeon HD 4250
0x954F=1,Radeon HD 4300/4500 Series
0x954F=2,Radeon HD 4450
0x954F=2,Radeon HD 4520
0x9598=2,Radeon HD 4570
0x9598=2,Radeon HD 4580
0x9540=2,Radeon HD 4590
0x9540=2,Radeon HD 4550
0x954F=2,Radeon HD 4550
0x9498=2,Radeon HD 4600 Series
0x9490=2,Radeon HD 4600 Series
0x9498=2,Radeon HD 4650
0x9598=2,Radeon HD 4610
0x9498=2,Radeon HD 4670
0x944E=2,Radeon HD 4700 Series
0x94B4=2,Radeon HD 4700 Series
0x9490=2,Radeon HD 4700
0x9490=2,Radeon HD 4710
0x9498=2,Radeon HD 4720
0x944E=2,Radeon HD 4730 Series
0x9505=2,Radeon HD 4730
0x9501=2,Radeon HD 4750
0x9505=2,Radeon HD 4750
0x94B3=2,Radeon HD 4770
0x94B5=2,Radeon HD 4770
0x9505=2,Radeon HD 4750
0x94B3=2,Radeon HD 4770
0x944E=2,Radeon HD 4810 Series
0x944E=2,Radeon HD 4820
0x944C=2,Radeon HD 4830
0x9442=2,Radeon HD 4850
0x9440=2,Radeon HD 4870
0x9441=3,Radeon HD 4870 X2
0x9440=2,Radeon HD 4800 Series
0x9442=2,Radeon HD 4800 Series
0x944C=2,Radeon HD 4800 Series
0x9460=2,Radeon HD 4800 Series
0x9462=2,Radeon HD 4800 Series
0x9443=3,Radeon HD 4850 X2
0x9441=3,Radeon HD 4870 X2
0x68F9=2,Radeon HD 5400 Series
0x68D9=2,Radeon HD 5500 Series
0x68D8=2,Radeon HD 5600 Series
0x68B8=3,Radeon HD 5700 Series
0x68BE=3,Radeon HD 5700 Series
0x6898=3,Radeon HD 5800 Series
0x6899=3,Radeon HD 5800 Series
0x689C=3,Radeon HD 5900 Series
0x9804=2,Radeon HD 6200 Series
0x9805=2,Radeon HD 6200 Series
0x9802=2,Radeon HD 6300 Series
0x9803=2,Radeon HD 6300 Series
0x6738=3,Radeon HD 6800 Series
0x6739=3,Radeon HD 6800 Series
0x6718=3,Radeon HD 6900 Series
0x6719=3,Radeon HD 6900 Series
[AppCompatGPU-0x8086]
;IDs obtained from Intel email from Intel rep
;0 indicates unsupported. -1 indicates untested.
VendorName=Intel
0x0106=1,Mobile SandyBridge GT1
0x0102=1,Desktop SandyBridge GT1
0x010A=1,Server SandyBridge
0x0112=2,Desktop SandyBridge GT2
0x0122=2,Desktop SandyBridge GT2+
0x0116=2,Mobile SandyBridge GT2
0x0126=2,Mobile SandyBrdige GT2+
0x0152=1,Desktop IvyBridge GT1
0x0156=1,Mobile IvyBridge GT1
0x015A=1,Server IvyBridge GT1
0x015E=1,Reserved - IvyBridge GT1
0x0162=2,Desktop IvyBridge GT2
0x0166=2,Mobile IvyBridge GT2
0x016A=2,Server IvyBrdige GT

105
KFGame/Config/DefaultEditor.ini Executable file
View File

@ -0,0 +1,105 @@
[Configuration]
BasedOn=..\Engine\Config\BaseEditor.ini
[UnrealEd.ThumbnailManager]
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="BaseAI.BTTemplate",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=128,B=128,A=255),IconName="BT_AI_EditorResources.Icon.BTTemplate")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="BaseAI.ETQTemplate",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=128,B=128,A=255),IconName="BT_AI_EditorResources.Icon.ETQTemplate")
[ModPackages]
ModPackagesInPath=..\..\KFGame\Src
ModOutputDir=..\..\KFGame\Unpublished\BrewedPC\Script
[Wwise.Options]
LinkedProjectOriginalPath=..\..\..\KF2-SourceArt\Sound\WWISE\KF2\Originals\
LinkedProject=..\..\KFGame\Content\Packages\Audio\WWISE\KF2.wproj
WwiseCommandLinePath=C:\Program Files (x86)\Audiokinetic\Wwise v2015.1.9 build 5624\Authoring\x64\Release\bin\
[GridSizes]
GridSize0=1.000000
GridSize1=2.000000
GridSize2=4.000000
GridSize3=8.000000
GridSize4=16.000000
GridSize5=32.000000
GridSize6=80.000000
GridSize7=160.000000
GridSize8=320.000000
GridSize9=640.000000
GridSize10=1280.000000
[UnrealEd.GameStatsBrowser]
GameStatsDBClassname=UnrealEd.GameStatsDatabase
RemoteConnectionIP="10.1.10.83"
ConnectionString="Provider=sqloledb;Data Source=devdb-02;Initial Catalog=GameStats;Trusted_Connection=Yes"
RemoteConnectionStringOverride="Data Source=devdb-02;Initial Catalog=GameStats;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn"
[UnrealEd.GameStatsReport]
GameStatsReportWriterClassName=UnrealEd.GameStatsReport
[UnrealEd.GenericParamListVisualizer]
.SupportedEvents=1001
.SupportedEvents=1002
.SupportedEvents=1003
.SupportedEvents=1004
.SupportedEvents=1010
.SupportedEvents=1011
.SupportedEvents=1012
.SupportedEvents=1013
.SupportedEvents=1014
.SupportedEvents=1015
.SupportedEvents=1016
.SupportedEvents=1017
.SupportedEvents=1018
.SupportedEvents=1019
.SupportedEvents=1020
.SupportedEvents=1021
.SupportedEvents=1022
.SupportedEvents=1023
.SupportedEvents=1024
.SupportedEvents=1025
.SupportedEvents=1026
.SupportedEvents=1027
.SupportedEvents=1028
.SupportedEvents=1029
.SupportedEvents=1030
.SupportedEvents=1031
.SupportedEvents=1032
.SupportedEvents=1033
[UnrealEd.HeatmapVisualizer]
.SupportedEvents=1001
.SupportedEvents=1004
.SupportedEvents=1010
.SupportedEvents=1011
.SupportedEvents=1012
.SupportedEvents=1013
.SupportedEvents=1014
.SupportedEvents=1015
.SupportedEvents=1016
.SupportedEvents=1017
.SupportedEvents=1018
.SupportedEvents=1019
.SupportedEvents=1020
.SupportedEvents=1021
.SupportedEvents=1022
.SupportedEvents=1023
.SupportedEvents=1024
.SupportedEvents=1025
.SupportedEvents=1026
.SupportedEvents=1027
.SupportedEvents=1028
.SupportedEvents=1029
.SupportedEvents=1030
.SupportedEvents=1031
.SupportedEvents=1032
.SupportedEvents=1033
[IntrinsicMetaData]
StaticMesh_bIgnoreForVisibilityCollision=ToolTip|Override and ignore 'Visibility' flag in RBCollideWithChannels
[KFGame.KFGameplayEventsMCPUploader]
MaxFileSizeToUpload=5242880
[PrecomputedVisibility]
bPlaceCellsOnCameraTracks=FALSE

View File

@ -0,0 +1,2 @@
[Configuration]
BasedOn=..\Engine\Config\BaseEditorKeyBindings.ini

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@ -0,0 +1,31 @@
[Configuration]
BasedOn=..\Engine\Config\BaseEditorUserSettings.ini
[Directories2]
UNR=..\..\KFGame\Content\Maps
BRUSH=..\..\KFGame\Content
2DS=..\..\KFGame\Content
PSA=..\..\KFGame\Content
GenericImport=..\..\KFGame\Content
GenericExport=..\..\KFGame\Content
GenericOpen=..\..\KFGame\Content
GenericSave=..\..\KFGame\Content
[GameAssetDatabase]
OfflineMode=TRUE
[EditorPreviewMesh]
; Preview static meshes used in the editor.
PreviewMeshNames="ZED_Clot_MESH.ZED_Clot ZED_Fleshpound_MESH.ZED_Fleshpound"
[Docking]
GameStatsVisualizer_Docked=True
[LightingBuildOptions]
CheckForShadowOcclusion=False
UseGPUAcceleration=False
PrecomputedVisibilityBuildType=1
QualityLevel=3
[Wireframe]
EnableWireframeHalos=False

281
KFGame/Config/DefaultEngine.ini Executable file
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@ -0,0 +1,281 @@
[Configuration]
BasedOn=../Engine/Config/BaseEngine.ini
[URL]
MapExt=kfm
Map=KFMainMenu.kfm
LocalMap=KFMainMenu.kfm
TransitionMap=KFMainMenu.kfm
EXEName=KFGame.exe
DebugEXEName=DEBUG-KFGame.exe
GameName=Killing Floor 2
GameNameShort=KF
ServerLocalMap=KF-BioticsLab
[Engine.ScriptPackages]
+NativePackages=KFGame
+NonNativePackages=KFGameContent
+ContentRootClasses=KFGameContent.KFGameContentRoot
[Core.System]
+Paths=..\..\KFGame\Content
+Paths=..\..\KFGame\__Trashcan
+LocalizationPaths=..\..\KFGame\Localization
SavePath=..\..\KFGame\Save
+Extensions=kfm
SeekFreePCPaths=..\..\KFGame\BrewedPC
BrewedPCPaths=..\..\KFGame\BrewedPC
SeekFreePCExtensions=upk
MaxObjectsNotConsideredByGC=179220
SizeOfPermanentObjectPool=179220
+Suppress=DevPhysics
+Suppress=DevMemory
+Suppress=DevWwise
+Suppress=DevOnlineSpam
+Suppress=OpenGLSpam
UseTextureFileCache=FALSE
PackageSizeSoftLimit=2000
MaxStaleCacheSize=1024
MaxOverallCacheSize=2048
[Engine.Engine]
GameEngine=KFGame.KFGameEngine
GameViewportClientClassName=KFGame.KFGameViewportClient
ScoutClassName=KFGame.KFScout
bEnableColorClear=TRUE
NearClipPlane=5.0
RequestedDirectXVersion=11
MinTextureDensity=0.000000
IdealTextureDensity=6.500000
MaxTextureDensity=27.500000
DefaultPostProcessName=PP_KFPostProcess.KFCustomPostProcessChain_1
DefaultOnlineSubsystemName=OnlineSubsystemSteamworks.OnlineSubsystemSteamworks
VertexColorViewModeMaterialName_ColorOnly=ENG_EngineResources_MAT.Viewmodes.VertexColorViewMode_ColorOnly
VertexColorViewModeMaterialName_AlphaAsColor=ENG_EngineResources_MAT.Viewmodes.VertexColorViewMode_AlphaAsColor
VertexColorViewModeMaterialName_RedOnly=ENG_EngineResources_MAT.Viewmodes.VertexColorViewMode_RedOnly
VertexColorViewModeMaterialName_GreenOnly=ENG_EngineResources_MAT.Viewmodes.VertexColorViewMode_GreenOnly
VertexColorViewModeMaterialName_BlueOnly=ENG_EngineResources_MAT.Viewmodes.VertexColorViewMode_BlueOnly
SplatterMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
PersistentBloodMasterTextureName=FX_GORE_TEX.FX_Gore_Blend_All_D
DitherTextureName=ENG_EngineResources_TEX.Dither.dither_pattern
LightProbablyVisibleTime=8.0
NetworkDevice=OnlineSubsystemSteamworks.IpNetDriverSteamworks
AISubsystemClassName=KFGame.KFAISubsystem
[Engine.GameEngine]
ServerActors=IpDrv.WebServer
bUsedForTakeover=TRUE
[OnlineSubsystemSteamworks.IpNetDriverSteamworks]
bSteamSocketsOnly=FALSE
[Engine.DataStoreClient]
-GlobalDataStoreClasses=Engine.UIDataStore_GameResource
+GlobalDataStoreClasses=KFGame.KFUIDataStore_GameResource
+GlobalDataStoreClasses=KFGame.KFDataStore_OnlineGameSearch
+PlayerDataStoreClassNames=Engine.UIDataStore_OnlinePlayerData
[Engine.PackagesToAlwaysCook]
+Package=KFMainMenu
+SeekFreePackage=KFGameContent
; MONSTERS
+SeekFreePackage=ZED_ARCH
+PostLaunchSeekFreePackage=HALLOWEEN_ZED_ARCH
+PostLaunchSeekFreePackage=SUMMER_ZED_ARCH
+PostLaunchSeekFreePackage=XMAS_ZED_ARCH
[Engine.AdditionalLaunchMaps]
+Map=KF-EvacuationPoint
[Engine.StartupPackages]
[Engine.TFCGroupNames]
;Cosmetics
+TFCSplit=(Pattern="CHR_3dGlasses*", TFC="DLO_CHR_CosmeticSet")
+TFCSplit=(Pattern="CHR_Alienware*", TFC="DLO_CHR_CosmeticSet")
+TFCSplit=(Pattern="CHR_BoxKnight*", TFC="DLO_CHR_CosmeticSet")
+TFCSplit=(Pattern="CHR_CommandoChicken*", TFC="DLO_CHR_CosmeticSet")
+TFCSplit=(Pattern="CHR_Cosmetic*", TFC="DLO_CHR_CosmeticSet")
+TFCSplit=(Pattern="CHR_Custodian*", TFC="DLO_CHR_CosmeticSet")
+TFCSplit=(Pattern="CHR_Cyberpunk*", TFC="DLO_CHR_CosmeticSet")
+TFCSplit=(Pattern="CHR_DJHeadphones*", TFC="DLO_CHR_CosmeticSet")
+TFCSplit=(Pattern="CHR_*FacePaint*", TFC="DLO_CHR_CosmeticSet")
+TFCSplit=(Pattern="CHR_Hazmat*", TFC="DLO_CHR_CosmeticSet")
+TFCSplit=(Pattern="CHR_Horzine*", TFC="DLO_CHR_CosmeticSet")
+TFCSplit=(Pattern="CHR_Pajama*", TFC="DLO_CHR_CosmeticSet")
+TFCSplit=(Pattern="CHR_Steampunk*", TFC="DLO_CHR_CosmeticSet")
+TFCSplit=(Pattern="CHR_Wasteland*", TFC="DLO_CHR_CosmeticSet")
+TFCSplit=(Pattern="DLO_*Attachment*", TFC="DLO_CHR_CosmeticSet")
+TFCSplit=(Pattern="DLO_Weapon*", TFC="DLO_WEP_SkinSet")
;Characters
+TFCSplit=(Pattern="CHR_Alan*", TFC="CHR_Alan")
+TFCSplit=(Pattern="DLO_Alan*", TFC="CHR_Alan")
+TFCSplit=(Pattern="CHR_Alberts*", TFC="CHR_Alberts")
+TFCSplit=(Pattern="DLO_Alberts*", TFC="CHR_Alberts")
+TFCSplit=(Pattern="CHR_Ana*", TFC="CHR_Ana")
+TFCSplit=(Pattern="DLO_Ana*", TFC="CHR_Ana")
+TFCSplit=(Pattern="CHR_Bowler*", TFC="CHR_Bowler")
+TFCSplit=(Pattern="DLO_Bowler*", TFC="CHR_Bowler")
+TFCSplit=(Pattern="CHR_Briar_Bobby*", TFC="CHR_Briar_Bobby")
+TFCSplit=(Pattern="DLO_Briar_Bobby*", TFC="CHR_Briar_Bobby")
+TFCSplit=(Pattern="CHR_Briar*", TFC="CHR_Briar")
+TFCSplit=(Pattern="DLO_Briar*", TFC="CHR_Briar")
+TFCSplit=(Pattern="CHR_Chivalry_Knight*", TFC="CHR_Chivalry_Knight")
+TFCSplit=(Pattern="DLO_Chivalry_Knight*", TFC="CHR_Chivalry_Knight")
+TFCSplit=(Pattern="CHR_Coleman*", TFC="CHR_Coleman")
+TFCSplit=(Pattern="DLO_Coleman*", TFC="CHR_Coleman")
+TFCSplit=(Pattern="CHR_DJSkully*", TFC="CHR_DJSkully")
+TFCSplit=(Pattern="DLO_DJSkully*", TFC="CHR_DJSkully")
+TFCSplit=(Pattern="CHR_Jagerhorn*", TFC="CHR_Jagerhorn")
+TFCSplit=(Pattern="DLO_Jagerhorn*", TFC="CHR_Jagerhorn")
+TFCSplit=(Pattern="CHR_Mark*", TFC="CHR_Mark")
+TFCSplit=(Pattern="DLO_Mark*", TFC="CHR_Mark")
+TFCSplit=(Pattern="CHR_Masterson*", TFC="CHR_Masterson")
+TFCSplit=(Pattern="DLO_Masterson*", TFC="CHR_Masterson")
+TFCSplit=(Pattern="CHR_MrFoster*", TFC="CHR_MrFoster")
+TFCSplit=(Pattern="DLO_MrFoster*", TFC="CHR_MrFoster")
+TFCSplit=(Pattern="CHR_Strasser*", TFC="CHR_Strasser")
+TFCSplit=(Pattern="DLO_Strasser*", TFC="CHR_Strasser")
+TFCSplit=(Pattern="CHR_Tanaka*", TFC="CHR_Tanaka")
+TFCSplit=(Pattern="DLO_Tanaka*", TFC="CHR_Tanaka")
+TFCSplit=(Pattern="CHR_DAR*", TFC="CHR_DAR")
+TFCSplit=(Pattern="DLO_DAR*", TFC="CHR_DAR")
+TFCSplit=(Pattern="CHR_MrsFoster*", TFC="CHR_MrsFoster")
+TFCSplit=(Pattern="DLO_MrsFoster*", TFC="CHR_MrsFoster")
+TFCSplit=(Pattern="CHR_BadSanta*", TFC="CHR_BadSanta")
+TFCSplit=(Pattern="DLO_BadSanta*", TFC="CHR_BadSanta")
+TFCSplit=(Pattern="CHR_Knight*", TFC="CHR_Knight")
+TFCSplit=(Pattern="DLO_Knight*", TFC="CHR_Knight")
+TFCSplit=(Pattern="CHR_Rockabilly*", TFC="CHR_Rockabilly")
+TFCSplit=(Pattern="DLO_Rockabilly*", TFC="CHR_Rockabilly")
;Weapons
+TFCSplit=(Pattern="WEP*", TFC="WEP")
;Maps
+TFCSplit=(Pattern="*MainMenu*", TFC="MainMenu")
+TFCSplit=(Pattern="*EvacuationPoint*", TFC="EvacuationPoint")
+TFCSplit=(Pattern="*BurningParis*", TFC="BurningParis")
+TFCSplit=(Pattern="*BioticsLab*", TFC="BioticsLab")
+TFCSplit=(Pattern="*Outpost*", TFC="Outpost")
+TFCSplit=(Pattern="*Manor*", TFC="Manor")
+TFCSplit=(Pattern="*Catacombs*", TFC="Catacombs")
+TFCSplit=(Pattern="*BlackForest*", TFC="BlackForest")
+TFCSplit=(Pattern="*Farmhouse*", TFC="Farmhouse")
+TFCSplit=(Pattern="*Prison*", TFC="Prison")
+TFCSplit=(Pattern="*ContainmentStation*", TFC="ContainmentStation")
+TFCSplit=(Pattern="*HostileGrounds*", TFC="HostileGrounds")
+TFCSplit=(Pattern="*Nightmare*", TFC="Nightmare")
+TFCSplit=(Pattern="*Airship*", TFC="Airship")
+TFCSplit=(Pattern="*MonsterBall*", TFC="MonsterBall")
+TFCSplit=(Pattern="*SantasWorkshop*", TFC="SantasWorkshop")
+TFCSplit=(Pattern="*Spillway*", TFC="Spillway")
;Zeds
+TFCSplit=(Pattern="Halloween_ZED*", TFC="Halloween_ZED")
+TFCSplit=(Pattern="Summer_ZED*", TFC="Summer_ZED")
+TFCSplit=(Pattern="Xmas_ZED*", TFC="Xmas_ZED")
+TFCSplit=(Pattern="CHR_Bile*", TFC="ZED")
+TFCSplit=(Pattern="*ZED*", TFC="ZED")
;Misc
+TFCSplit=(Pattern="CHR_DoshVault*", TFC="CHR_DoshVault")
+TFCSplit=(Pattern="FX*", TFC="FX")
+TFCSplit=(Pattern="VFX*", TFC="FX")
+TFCSplit=(Pattern="DLO_UI*", TFC="UI")
+TFCSplit=(Pattern="UI_*", TFC="UI")
+TFCSplit=(Pattern="*_UI_*", TFC="UI")
[Engine.TFCGroupSplitNames]
+TFCSplit=(TFC="DLO_CHR_CosmeticSet", SplitLevel=5)
+TFCSplit=(TFC="DLO_WEP_SkinSet", SplitLevel=4)
+TFCSplit=(TFC="WEP", SplitLevel=3)
+TFCSplit=(TFC="Textures", SplitLevel=3)
[UnrealEd.EditorEngine]
EditPackagesOutPath=..\..\KFGame\Script
FRScriptOutputPath=..\..\KFGame\ScriptFinalRelease
+EditPackages=BaseAI
+EditPackages=OnlineSubsystemSteamWorks
;@HSL_BEGIN_XBOX
+EditPackages=OnlineSubsystemDingo
;@HSL_END_XBOX
+EditPackages=OnlineSubsystemNP
+EditPackages=OnlineSubsystemPC
+EditPackages=KFGame
+EditPackages=KFGameContent
+EditPackages=WebAdmin
+EditPackages=RCam
AutoSaveDir=..\..\KFGame\Autosaves
InEditorGameURLOptions=
-EditorOnlyContentPackages=UnrealEd
[Windows.StandardUser]
MyDocumentsSubDirName=KillingFloor2
[MobileSupport]
bShouldCachePVRTCTextures=False
bShouldCacheATITCTextures=False
bShouldCacheFlashTextures=False
bShouldFlattenMaterials=False
[OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
bUseVAC=true
GameDir=kf2
ProductName=kf2
GameVersion=0.1.0.0
Region=255
CurrentNotificationPosition=NNP_TopRight
bTestSteamAuthDenials=false
ServerBrowserTimeout=60.0
VOIPVolumeMultiplier=1.5
ProfileDataDirectory=..\..\KFGame\SaveData
ProfileDataExtention=PFD
bRelaunchInSteam=true
RelaunchAppId=232090
bForceMatchmakingLanServers=false
[VoIP]
VoIPVolumeThreshold=0.6
bHasVoiceEnabled=true
[Engine.DemoRecDriver]
DemoSpectatorClass=KFGame.KFDemoRecSpectator
[SystemSettings]
EnableSteamStats=False
[IpDrv.OnlineGameInterfaceImpl]
LanGameUniqueId=948179132
LanPacketPlatformMask=0xFFFFFFFF
[IpDrv.TcpNetDriver]
MaxDownloadSize=1024000
[IpDrv.HTTPDownload]
RedirectToURL=
[TextureStreaming]
UseTextureFileCache=FALSE
[Engine.ISVHacks]
bInitializeShadersOnDemand=True
[FullScreenMovie]
+StartupMovies=LogoTripwire
+StartupMovies=LogoHardsuit
+StartupMovies=LogoUE3
+StartupMovies=LogoGA
+StartupMovies=MainMenu
+SkippableMovies=LogoTripwire
+SkippableMovies=LogoHardsuit
+SkippableMovies=LogoUE3
+SkippableMovies=LogoGA
+SkippableMovies=Credits
+LoadMapMovies=Loading_001
+LoadMapMovies=Loading_002
+LoadMapMovies=Loading_003
bShouldStopMovieAtEndOfLoadMap=true
[KFGame.KFSkinTypeEffects]
ImpactParticleEffectInterval=0.5
[Engine.UIDatastore_OnlinePlayerData]
ProfileSettingsClassName="KFGame.KFProfileSettings"
PlayerStorageClassName="KFGame.KFProfileSettings"

642
KFGame/Config/DefaultGame.ini Executable file
View File

@ -0,0 +1,642 @@
[Configuration]
BasedOn=..\Engine\Config\BaseGame.ini
[Engine.WorldInfo]
AkAudioPoolHelperClassPath=KFGame.KFAkAudioPoolHelper
EmitterPoolScale=1.0
DestructionLifetimeScale=1.0
bAllowExplosionLights=True
MaxExplosionDecals=15
bPersistPostProcessToNextLevel=False
;TurbEffectPoolClassPath=KFGame.TurbEffectPool
[Engine.GameInfo]
DefaultGame=KFGameContent.KFGameInfo_Survival
DefaultServerGame=KFGameContent.KFGameInfo_Survival
DefaultGameType="KFGameContent.KFGameInfo_Survival"
GameDifficulty=0.0
GoreLevel=0
MaxPlayers=12
TimeBetweenFailedVotes=10.0
VoteTime=10.0
[DefaultPlayer]
Name=Player
team=255
[Engine.AccessControl]
AdminPassword=
GamePassword=
[KFGame.KFFlashlightAttachment]
bSkipBestFlashlightCheck=false
[KFGame.KFPlayerController]
bDebugTargetAdhesion=False
SavedPerkIndex=1
ForceFeedbackManagerClassName="WinDrv.XnaForceFeedbackManager"
[KFGame.KFPawn]
bAllowFootstepSounds=True
bAllowAlwaysOnPhysics=True
bAllowRagdollAndGoreOnDeadBodies=True
[KFGame.KFPawn_Human]
BloodPoolDelay=2
[KFGame.KFImpactEffectManager]
MaxImpactEffectDecals=20
[KFGame.KFGoreManager]
GoreFXLifetimeMultiplier=1.0
BodyWoundDecalLifetime=30
BloodSplatterLifetime=10
BloodPoolLifetime=20
GibletLifetime=10
MaxBodyWoundDecals=5
MaxBloodSplatterDecals=20
MaxBloodPoolDecals=20
BloodSplatSize=100
BloodPoolSize=125
MaxDeadBodies=12
MaxBloodEffects=25
MaxGoreEffects=10
AllowBloodSplatterDecals=True
PersistentSplatTraceLength=1000
MaxPersistentSplatsPerFrame=75
[KFGAME.KFHUDBase]
FriendlyHudScale=1.0
[KFGame.KFGameInfo]
!GameModes=ClearArray
GameModes=(FriendlyName="Survival",ClassNameAndPath="KFGameContent.KFGameInfo_Survival",bSoloPlaySupported=true,DifficultyLevels=4,Lengths=4,LocalizeID=0)
+GameModes=(FriendlyName="Weekly",ClassNameAndPath="KFGameContent.KFGameInfo_WeeklySurvival",bSoloPlaySupported=true,DifficultyLevels=0,Lengths=0,LocalizeID=1)
+GameModes=(FriendlyName="Versus",ClassNameAndPath="KFGameContent.KFGameInfo_VersusSurvival",bSoloPlaySupported=false,DifficultyLevels=0,Lengths=0,LocalizeID=2)
+GameModes=(FriendlyName="Endless",ClassNameAndPath="KFGameContent.KFGameInfo_Endless",bSoloPlaySupported=true,DifficultyLevels=4,Lengths=0,LocalizeID=3)
+GameModes=(FriendlyName="Objective",ClassNameAndPath="KFGameContent.KFGameInfo_Objective",bSoloPlaySupported=true,DifficultyLevels=4,Lengths=0,LocalizeID=4)
GameLength=1
MinNetPlayers=1
GameStartDelay=4
ReadyUpDelay=90
bWaitForNetPlayers=true
GameplayEventsWriterClassName=KFGame.KFGameplayEventsWriter
bEnableMapObjectives=true
bUseMapList=True
ActiveMapCycle=0
GameMapCycles=(Maps=("KF-Airship","KF-AshwoodAsylum","KF-Biolapse","KF-Bioticslab","KF-BlackForest","KF-BurningParis","KF-Catacombs","KF-ContainmentStation","KF-Desolation","KF-DieSector","KF-Elysium","KF-EvacuationPoint","KF-Farmhouse","KF-HellmarkStation","KF-HostileGrounds","KF-InfernalRealm","KF-KrampusLair","KF-Lockdown","KF-MonsterBall","KF-Nightmare","KF-Nuked","KF-Outpost","KF-PowerCore_Holdout","KF-Prison","KF-Sanitarium","KF-Santasworkshop","KF-ShoppingSpree", "KF-Spillway", "KF-SteamFortress", "KF-TheDescent","KF-TragicKingdom","KF-VolterManor","KF-ZedLanding"))
EndOfGameDelay=15
FriendlyFireScale=0.f
KickVotePercentage=0.66
TimeBetweenFailedVotes=10.0
VoteTime=60.0
MapVoteDuration=60.0
bLogGameBalance=true
BannerLink=http://art.tripwirecdn.com/TestItemIcons/MOTDServer.png
ServerMOTD=Welcome to our server. \n \n Have fun and good luck!
WebsiteLink=http://killingfloor2.com/
ServerMOTDColor=(B=254,G=254,R=254,A=192)
WebLinkColor=(B=254,G=254,R=254,A=192)
ClanMotto=This is the clan motto.
ClanMottoColor=(B=254,G=254,R=254,A=192)
bEnableDeadToVOIP=true
ServerExpirationForKillWhenEmpty=120.0
[KFGameContent.KFGameInfo_Survival]
bEnableGameAnalytics=true
bRecordGameStatsFile=false
MaxPlayers=6
[KFGameContent.KFGameInfo_WeeklySurvival]
bEnableGameAnalytics=true
bRecordGameStatsFile=false
MaxPlayers=6
[KFGameContent.KFGameInfo_VersusSurvival]
bEnableGameAnalytics=true
bRecordGameStatsFile=false
MinNetPlayers=2
bTeamBalanceEnabled=true
MaxPlayers=12
TimeUntilNextRound=30
bEnableMapObjectives=false
[KFGameContent.KFGameInfo_Endless]
bEnableGameAnalytics=true
bEnableGameStatsFile=false
MaxPlayers=6
[KFGame.KFCheatManager]
DebugCameraControllerClassName=KFGame.KFDebugCameraController
[KFGame.KFAIDirector]
bShowAINames=false
bDebugAllAI=false
bLoadDebugPackageResourcesAtStart=false
AiDebugScreenLargeFontName=AI_Debug_Helpers.Font_Large
DebugIsSprintingIconName=AI_Debug_Helpers.DebugIsSprintingIcon
DebugIsWalkingIconName=AI_Debug_Helpers.DebugIsWalkingIcon
[KFGame.KFDoorGraph]
bAfterBuildWriteOutGraph=true
DoorGraphEdgeDebugDisplayColor=(R=0,G=255,B=0,A=255)
[KFGame.KFDoorVertex]
OffsetUnoccupiedLineDebugDisplayColor=(R=0,G=0,B=255,A=255)
OffsetOccupiedLineDebugDisplayColor=(R=14,G=162,B=247,A=255)
Offset2DoorLineDebugDisplayColor=(R=146,G=14,B=247,A=255)
RegisteredCtrlTextDebugDisplayColor=(R=252,G=244,B=7,A=255)
DoorActorNameTextDebugDisplayColor=(R=253,G=253,B=250,A=255)
DoorActorNavLocLeftDebugDisplayColor=(R=255,G=0,B=0,A=255)
DoorActorNavLocRightDebugDisplayColor=(R=0,G=255,B=0,A=255)
bShowDoorActorNameText=true
DoorVertexOffsetCrossSize=20
DoorVertexOffsetNameOfOccupierSize=40
DoorVertexShowOffsetCosOfAngle=0.76
bShowDoorActorNameText=true
[KFGame.KFAiDestructibleInterActionBehavior]
MaxNumberOfBumpsBeforeAttacking=5
[KFGame.KFScout]
bReplacePathNodesWithKFPathNodes=false
bDebugReplacePathNodes=false
[KFGame.KFPlayerReplicationInfo]
ActivePerkIndex=255
[KFGame.KFPerk]
bLogPerk=false
[KFGame.KFPerk_Commando]
bOverrideCloud=false
Level=0
Build=0
[KFGame.KFPerk_Berserker]
bOverrideCloud=false
Level=0
Build=0
[KFGame.KFPerk_Support]
bOverrideCloud=false
Level=0
Build=0
[KFGame.KFWeap_FlameBase]
bArePilotLightsAllowed=True
[KFGame.KFWeapAttach_FlameBase]
bArePilotLightsAllowed=True
[Engine.GameReplicationInfo]
ServerName=Killing Floor 2 Server
ShortName=KFServer
[KFGame.KFGameEngine]
MasterVolumeMultiplier=50
DialogVolumeMultiplier=50
MusicVolumeMultiplier=50
SFxVolumeMultiplier=50
BattleChatterIndex=0
GammaMultiplier=0.68
bMusicVocalsEnabled=false
bMinimalChatter=false
bEnableAdvDebugLines=false
bMuteOnLossOfFocus=True
bShowCrossHair=false
FOVOptionsPercentageValue=1
GoreLevel=2
[KFGame.SprayActor]
bAllowSprayLights=True
[Engine.UIDataStore_GameResource]
!ElementProviderTypes=ClearArray
ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="KFGame.KFGameInfoSummary")
+ElementProviderTypes=(ProviderTag="Maps",ProviderClassName="KFGame.KFMapSummary")
+ElementProviderTypes=(ProviderTag="Mutators",ProviderClassName="KFGame.KFMutatorSummary")
[KFGame.KFUIDataStore_GameResource]
!ElementProviderTypes=ClearArray
ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="KFGame.KFGameInfoSummary")
+ElementProviderTypes=(ProviderTag="Maps",ProviderClassName="KFGame.KFMapSummary")
+ElementProviderTypes=(ProviderTag="Mutators",ProviderClassName="KFGame.KFMutatorSummary")
;============================================
; Map Data Providers
;============================================
[KF-Airship KFMapSummary]
MapName=KF-Airship
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Airship
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=False
bPlayableInEndless=True
bPlayableInObjective=False
[KF-AshwoodAsylum KFMapSummary]
MapName=KF-AshwoodAsylum
MapAssociation=1
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Asylum
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=False
[KF-Biolapse KFMapSummary]
MapName=KF-Biolapse
MapAssociation=1
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Biolapse
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=False
bPlayableInObjective=False
[KF-BioticsLab KFMapSummary]
MapName=KF-BioticsLab
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_BioticsLab
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=True
[KF-BlackForest KFMapSummary]
MapName=KF-BlackForest
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_BlackForest
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=False
[KF-BurningParis KFMapSummary]
MapName=KF-BurningParis
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Paris
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=False
[KF-Catacombs KFMapSummary]
MapName=KF-Catacombs
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Catacombs
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=False
[KF-ContainmentStation KFMapSummary]
MapName=KF-ContainmentStation
MapAssociation=1
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_ContainmentStation
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=False
[KF-Desolation KFMapSummary]
MapName=KF-Desolation
MapAssociation=1
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Desolation
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=False
[KF-DieSector KFMapSummary]
MapName=KF-DieSector
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_DieSector
bPlayableInSurvival=False
bPlayableInWeekly=False
bPlayableInVsSurvival=False
bPlayableInEndless=True
bPlayableInObjective=False
[KF-Elysium KFMapSummary]
MapName=KF-Elysium
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Elysium
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=False
bPlayableInEndless=True
bPlayableInObjective=False
[KF-EvacuationPoint KFMapSummary]
MapName=KF-EvacuationPoint
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Evac
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=False
[KF-Farmhouse KFMapSummary]
MapName=KF-Farmhouse
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Farmhouse
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=False
[KF-HellmarkStation KFMapSummary]
MapName=KF-HellmarkStation
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_HellmarkStation
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=False
bPlayableInEndless=True
bPlayableInObjective=False
[KF-HostileGrounds KFMapSummary]
MapName=KF-HostileGrounds
MapAssociation=1
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_HostileGrounds
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=False
[KF-InfernalRealm KFMapSummary]
MapName=KF-InfernalRealm
MapAssociation=1
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_InfernalRealm
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=False
[KF-KrampusLair KFMapSummary]
MapName=KF-KrampusLair
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_KrampusLair
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=False
bPlayableInEndless=False
bPlayableInObjective=False
[KF-Lockdown KFMapSummary]
MapName=KF-Lockdown
MapAssociation=1
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Lockdown
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=False
[KF-Monsterball KFMapSummary]
MapName=KF-MonsterBall
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_MonsterBall
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=False
[KF-Nightmare KFMapSummary]
MapName=KF-Nightmare
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Nightmare
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=False
bPlayableInEndless=False
bPlayableInObjective=False
[KF-Nuked KFMapSummary]
MapName=KF-Nuked
MapAssociation=1
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Nuked
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=True
[KF-Outpost KFMapSummary]
MapName=KF-Outpost
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_OutPost
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=True
[KF-PowerCore_Holdout KFMapSummary]
MapName=KF-PowerCore_Holdout
MapAssociation=1
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_PowerCore
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=False
bPlayableInEndless=False
bPlayableInObjective=False
[KF-Prison KFMapSummary]
MapName=KF-Prison
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Prison
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=False
[KF-Sanitarium KFMapSummary]
MapName=KF-Sanitarium
MapAssociation=1
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Sanitarium
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=False
[KF-SantasWorkshop KFMapSummary]
MapName=KF-SantasWorkshop
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_SantasWorkshop
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=False
bPlayableInEndless=True
bPlayableInObjective=False
[KF-ShoppingSpree KFMapSummary]
MapName=KF-ShoppingSpree
MapAssociation=1
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_ShoppingSpree
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=False
bPlayableInEndless=True
bPlayableInObjective=False
[KF-Spillway KFMapSummary]
MapName=KF-Spillway
MapAssociation=1
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Spillway
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=False
[KF-SteamFortress KFMapSummary]
MapName=KF-SteamFortress
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_SteamFortress
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=False
bPlayableInEndless=True
bPlayableInObjective=True
[KF-TheDescent KFMapSummary]
MapName=KF-TheDescent
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Descent
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=False
bPlayableInEndless=False
bPlayableInObjective=False
[KF-TragicKingdom KFMapSummary]
MapName=KF-TragicKingdom
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_TragicKingdom
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=False
[KF-VolterManor KFMapSummary]
MapName=KF-VolterManor
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.KF2_MapPreview_Manor
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=False
[KF-ZedLanding KFMapSummary]
MapName=KF-ZedLanding
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Zedlanding
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=True
[KF-Default KFMapSummary]
MapName=KF-Default
MapAssociation=0
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Placeholder
bPlayableInSurvival=False
bPlayableInWeekly=False
bPlayableInVsSurvival=False
bPlayableInEndless=False
bPlayableInObjective=False
;============================================
; WeeklySummary Data Providers
;============================================
[Boom KFWeeklyOutBreakInformation]
Index=0
IconPath=WeeklyObjective_UI.UI_Weeklies_Boom
RewardIDs[0]=-1
[Zombies KFWeeklyOutBreakInformation]
Index=1
IconPath=WeeklyObjective_UI.UI_Weeklies_Zombies
;ModifierIconPaths[0]=UI_PerkIcons_TEX.UI_PerkIcon_Berserker
RewardIDs[0]=-1
[ShrinkyDinky KFWeeklyOutBreakInformation]
Index=2
IconPath=WeeklyObjective_UI.UI_Weeklies_TinyTerror
RewardIDs[0]=-1
[BigHead KFWeeklyOutBreakInformation]
Index=3
IconPath=WeeklyObjective_UI.UI_Weeklies_Bighead
RewardIDs[0]=-1
[PoundAmmonium KFWeeklyOutBreakInformation]
Index=4
IconPath=WeeklyObjective_UI.UI_Weeklies_Poundamonium
RewardIDs[0]=-1
[DeathBalloons KFWeeklyOutBreakInformation]
Index=5
IconPath=WeeklyObjective_UI.UI_Weeklies_DeathBalloons
RewardIDs[0]=-1
[ZedTime KFWeeklyOutBreakInformation]
Index=6
IconPath=WeeklyObjective_UI.UI_Weeklies_Zedtime
RewardIDs[0]=-1
[BeefCake KFWeeklyOutBreakInformation]
Index=7
IconPath=WeeklyObjective_UI.UI_Weeklies_Beefcake
RewardIDs[0]=-1
;============================================
; Gametype Data Providers
;============================================
[Survival KFGameInfoSummary]
ClassName=KFGameContent.KFGameInfo_Survival
MapPrefix=KF
[WeeklySurvival KFGameInfoSummary]
ClassName=KFGameContent.KFGameInfo_WeeklySurvival
MapPrefix=KF
[VersusSurvival KFGameInfoSummary]
ClassName=KFGameContent.KFGameInfo_VersusSurvival
MapPrefix=KF
[Endless KFGameInfoSummary]
ClassName=KFGameContent.KFGameInfo_Endless
MapPrefix=KF
[Objective KFGameInfoSummary]
ClassName=KFGameContent.KFGameInfo_Objective
MapPrefix=KF
[KFGame.KFPawn_Monster]
bCanLeap=true
[KFGame.KFMuzzleFlash]
ShellEjectLifetime=10.f

372
KFGame/Config/DefaultInput.ini Executable file
View File

@ -0,0 +1,372 @@
[Configuration]
BasedOn=..\Engine\Config\BaseInput.ini
[Engine.PlayerInput]
MouseSensitivity=30.0
;-----------------------------------------------------------------------------------------
; BINDINGS THAT ARE REMOVED FROM BASEINPUT.INI
;-----------------------------------------------------------------------------------------
; Removed BaseInput.ini aliases
-Bindings=(Name="Fire",Command="Button bFire | StartFire | OnRelease StopFire")
-Bindings=(Name="AltFire",Command="StartAltFire | OnRelease StopAltFire")
-Bindings=(Name="DoDuck",Command="Duck | Axis aUp Speed=-1.0 AbsoluteAxis=100")
-Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
-Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
-Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
-Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
-Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
-Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
-Bindings=(Name="Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
; Removed controller bindings (all of them)
-Bindings=(Name="XboxTypeS_A",Command="Use")
-Bindings=(Name="XboxTypeS_B",Command="Jump")
-Bindings=(Name="XboxTypeS_X",Command="ChangePosture")
-Bindings=(Name="XboxTypeS_Y",Command="NextWeapon")
-Bindings=(Name="XboxTypeS_Back",Command="")
-Bindings=(Name="XboxTypeS_Start",Command="|onrelease showmenu")
-Bindings=(Name="XboxTypeS_LeftShoulder",Command="obj list")
-Bindings=(Name="XboxTypeS_RightShoulder",Command="mem")
-Bindings=(Name="XboxTypeS_DPad_Up",Command="MoveForward")
-Bindings=(Name="XboxTypeS_DPad_Down",Command="MoveBackward")
-Bindings=(Name="XboxTypeS_DPad_Left",Command="TurnLeft")
-Bindings=(Name="XboxTypeS_DPad_Right",Command="TurnRight")
-Bindings=(Name="XboxTypeS_RightTrigger",Command="Fire")
-Bindings=(Name="XboxTypeS_LeftTrigger",Command="ToggleTargetingMode")
-Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
-Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
-Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.0")
-Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.0")
; Removed keyboard bindings
-Bindings=(Name="Escape",Command="CloseEditorViewport | onrelease ShowMenu")
-Bindings=(Name="LeftControl",Command="Jump")
-Bindings=(Name="SpaceBar",Command="Jump")
-Bindings=(Name="BackSpace",Command="Jump")
-Bindings=(Name="MouseScrollUp",Command="NextWeapon")
-Bindings=(Name="MouseScrollDown",Command="PrevWeapon")
-Bindings=(Name="F9",Command="viewmode wireframe")
-Bindings=(Name="F10",Command="viewmode unlit")
-Bindings=(Name="F3",Command="viewmode lit")
-Bindings=(Name="F4",Command="viewmode detaillighting")
-Bindings=(Name="F5",Command="viewmode shadercomplexity")
-Bindings=(Name="PageDown",Command="Camera ThirdPerson")
-Bindings=(Name="PageUp",Command="Camera Fixed")
-Bindings=(Name="Home",Command="Camera FixedTracking")
-Bindings=(Name="Insert",Command="Camera FreeCam")
-Bindings=(Name="LeftMouseButton",Command="Fire")
-Bindings=(Name="C",Command="ToggleMelee")
-Bindings=(Name="W",Command="MoveForward")
-Bindings=(Name="E",Command="Use")
-Bindings=(Name="S",Command="MoveBackward")
-Bindings=(Name="A",Command="StrafeLeft")
-Bindings=(Name="D",Command="StrafeRight")
-Bindings=(Name="F",Command="FreezeRendering")
-Bindings=(Name="RightMouseButton",Command="AltFire")
-Bindings=(Name="Up",Command="MoveForward")
-Bindings=(Name="Down",Command="MoveBackward")
-Bindings=(Name="Left",Command="TurnLeft")
-Bindings=(Name="Right",Command="TurnRight")
-Bindings=(Name="LeftShift",Command="Walking")
-Bindings=(Name="NumPadZero",Command="MOBILE_ResetPrimitiveTracking")
-Bindings=(Name="NumPadOne",Command="MOBILE_IncrementTrackedPrimitive -1")
;-----------------------------------------------------------------------------------------
; BINDINGS USED TO ORGANIZE ALL GAME BINDABLE ACTIONS IN ONE PLACE FOR SYSTEMS SUCH AS UI
; GBA - GAME BINDABLE ACTION
; "_Gamepad" - IS USED WHEN A CONTROLLER IS USING AN ALTERED MAPPING FOR AN ACTION
;-----------------------------------------------------------------------------------------
.Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0")
.Bindings=(Name="GBA_Backward",Command="Axis aBaseY Speed=-1.0")
.Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0")
.Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0")
.Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
.Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
.Bindings=(Name="GBA_LookUp",Command="Axis aLookup Speed=-.1 AbsoluteAxis=100")
.Bindings=(Name="GBA_LookDown",Command="Axis aLookup Speed=+.1 AbsoluteAxis=100")
.Bindings=(Name="GBA_Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
.Bindings=(Name="GBA_CrouchToggle",Command="ToggleCrouch")
.Bindings=(Name="GBA_CrouchHold",Command="StartCrouch | onrelease StopCrouch")
.Bindings=(Name="GBA_Sprint",Command="Button bRun")
.Bindings=(Name="GBA_SprintAndCrouch",Command="GamepadSprint | onrelease GamepadSprintRelease")
.Bindings=(Name="GBA_Fire",Command="CustomStartFire 0 | OnRelease CustomStopFire 0")
.Bindings=(Name="SpectatePrevPlayer",Command="SpectatePreviousPlayer")
.Bindings=(Name="SpectateNextPlayer",Command="SpectateNextPlayer")
.Bindings=(Name="SpectateChangeCamMode",Command="SpectateChangeCamMode")
.Bindings=(Name="GBA_AltFire",Command="CustomStartFire 1 | OnRelease CustomStopFire 1")
.Bindings=(Name="GBA_TertiaryFire",Command="CustomStartFire 3 | OnRelease CustomStopFire 3")
.Bindings=(Name="GBA_SwitchFireMode",Command="SwitchFire | OnRelease SwitchFireRelease")
.Bindings=(Name="GBA_IronsightsToggle",Command="Ironsights | OnRelease IronsightsRelease")
.Bindings=(Name="GBA_IronsightsHold",Command="Ironsights 1 | OnRelease IronsightsRelease 1")
.Bindings=(Name="GBA_Reload",Command="CustomStartFire 2 | OnRelease CustomStopFire 2")
.Bindings=(Name="GBA_Grenade",Command="CustomStartFire 4 | OnRelease CustomStopFire 4")
.Bindings=(Name="GBA_ToggleFlashlight",Command="ToggleFlashlight | OnRelease FlashlightRelease")
.Bindings=(Name="GBA_QuickHeal",Command="QuickHeal")
.Bindings=(Name="GBA_Use",Command="Interact | OnRelease InteractRelease")
.Bindings=(Name="GBA_PrevWeapon",Command="SelectPrevWeapon")
.Bindings=(Name="GBA_NextWeapon",Command="SelectNextWeapon")
.Bindings=(Name="GBA_LastWeapon",Command="SelectLastWeapon")
.Bindings=(Name="GBA_SwitchWeapon1",Command="SwitchWeaponGroup 0")
.Bindings=(Name="GBA_SwitchWeapon2",Command="SwitchWeaponGroup 1")
.Bindings=(Name="GBA_SwitchWeapon3",Command="SwitchWeaponGroup 2")
.Bindings=(Name="GBA_SwitchWeapon4",Command="SwitchWeaponGroup 3")
.Bindings=(Name="GBA_DropWeapon",Command="ThrowWeapon")
.Bindings=(Name="GBA_Talk",Command="talk")
.Bindings=(Name="GBA_TeamTalk",Command="teamtalk")
.Bindings=(Name="GBA_ShowMenu",Command="CloseEditorViewport | onrelease ShowMenu")
.Bindings=(Name="GBA_ShowScores",Command="SetShowScores true | Onrelease SetShowScores false")
.Bindings=(Name="GBA_TossMoney",Command="TossMoney")
.Bindings=(Name="GBA_VoiceChat",Command="StartVoiceChat false | OnRelease StopVoiceChat")
;.Bindings=(Name="GBA_PublicVoiceChat",Command="StartVoiceChat true | OnRelease StopVoiceChat")
.Bindings=(Name="GBA_ShowVoiceComms",Command="ShowVoiceComms | OnRelease HideVoiceComms")
.Bindings=(Name="GBA_VoteYes",Command="OnVoteYesPressed | OnRelease OnVoteYesRelease")
.Bindings=(Name="GBA_VoteNo",Command="OnVoteNoPressed | OnRelease OnVoteNoRelease")
.Bindings=(Name="GBA_VoiceCommReqHealing",Command="PlayVoiceCommsDialog 0")
.Bindings=(Name="GBA_VoiceCommReqDosh",Command="PlayVoiceCommsDialog 1")
.Bindings=(Name="GBA_VoiceCommReqHelp",Command="PlayVoiceCommsDialog 2")
.Bindings=(Name="GBA_VoiceCommTauntZeds",Command="PlayVoiceCommsDialog 3")
.Bindings=(Name="GBA_VoiceCommFollowMe",Command="PlayVoiceCommsDialog 4")
.Bindings=(Name="GBA_VoiceCommGetToTheTrader",Command="PlayVoiceCommsDialog 5")
.Bindings=(Name="GBA_VoiceCommAffirmative",Command="PlayVoiceCommsDialog 6")
.Bindings=(Name="GBA_VoiceCommNegative",Command="PlayVoiceCommsDialog 7")
.Bindings=(Name="GBA_VoiceCommEmote",Command="DoEmote")
.Bindings=(Name="GBA_RequestSkipTrader",Command="RequestSkipTrader")
;-----------------------------------------------------------------------------------------
; Additional GBAs for controller only
;-----------------------------------------------------------------------------------------
.Bindings=(Name="GBA_WeaponSelect_Gamepad",Command="GamepadWeaponSelect | OnRelease ReleaseGamepadWeaponSelect")
.Bindings=(Name="GBA_DPad_Left_Gamepad",Command="GamepadDpadLeft | OnRelease HideVoiceComms")
.Bindings=(Name="GBA_DPad_Right_Gamepad",Command="GamepadDpadRight | OnRelease HideVoiceComms")
.Bindings=(Name="GBA_DPad_Down_Gamepad",Command="GamepadDpadDown")
.Bindings=(Name="GBA_DPad_Up_Gamepad",Command="GamepadDpadUp")
.Bindings=(Name="GBA_Crouch_Gamepad",Command="GamepadCrouch | OnRelease GamepadCrouchRelease")
.Bindings=(Name="GBA_StrafeLeft_Gamepad",Command="Axis aStrafe Speed=1.0 DeadZone=0.2")
.Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.2")
.Bindings=(Name="GBA_TurnLeft_Gamepad",Command="Axis aTurn Speed=1.0 DeadZone=0.0")
.Bindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=1.0 DeadZone=0.0")
.Bindings=(Name="GBA_SwitchToBestWeapon_Gamepad",Command="SwitchToBestWeapon | Axis aUp Speed=-1.0 AbsoluteAxis=100")
.Bindings=(Name="GBA_Reload_Gamepad",Command="GamepadReload | OnRelease GamepadReloadRelease")
.Bindings=(Name="GBA_AltFire_Gamepad",Command="GamepadSwitchFire | OnRelease SwitchFireRelease")
.Bindings=(Name="GBA_MoveForward_GamepadSouthpaw",Command="Axis aBaseY Speed=-1.0 DeadZone=0.2")
.Bindings=(Name="GBA_Look_GamepadSouthpaw",Command="Axis aLookup Speed=-1.0 DeadZone=0.2")
;-----------------------------------------------------------------------------------------
; Game Controller Bindings
;-----------------------------------------------------------------------------------------
; Primary default bindings
.Bindings=(Name="XboxTypeS_A",Command="GBA_Jump | OnVoteYesPressed | OnRelease OnVoteYesRelease")
.Bindings=(Name="XboxTypeS_B",Command="GBA_Use | OnVoteNoPressed | OnRelease OnVoteNoRelease")
.Bindings=(Name="XboxTypeS_Y",Command="GBA_WeaponSelect_Gamepad")
.Bindings=(Name="XboxTypeS_X",Command="GBA_Reload_Gamepad")
.Bindings=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft_Gamepad")
.Bindings=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward_Gamepad")
.Bindings=(Name="XboxTypeS_LeftThumbStick",Command="GBA_SprintAndCrouch")
.Bindings=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepad")
.Bindings=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad")
.Bindings=(Name="XboxTypeS_RightThumbStick",Command="GBA_TertiaryFire")
.Bindings=(Name="XboxTypeS_LeftShoulder",Command="GBA_Grenade")
.Bindings=(Name="XboxTypeS_RightShoulder",Command="GBA_AltFire_Gamepad")
.Bindings=(Name="XboxTypeS_LeftTrigger",Command="GBA_IronsightsHold")
.Bindings=(Name="XboxTypeS_RightTrigger",Command="GBA_Fire")
.Bindings=(Name="XboxTypeS_DPad_Left",Command="GBA_DPad_Left_Gamepad")
.Bindings=(Name="XboxTypeS_DPad_Right",Command="GBA_DPad_Right_Gamepad")
.Bindings=(Name="XboxTypeS_DPad_Down",Command="GBA_DPad_Down_Gamepad | OnRelease FlashlightRelease")
.Bindings=(Name="XboxTypeS_DPad_Up",Command="GBA_DPad_Up_Gamepad")
.Bindings=(Name="XboxTypeS_Back",Command="GBA_ShowScores")
.Bindings=(Name="XboxTypeS_Start",Command="GBA_ShowMenu")
; DualShock 4 Specific
.Bindings=(Name="Orbis_SwipeUp",Command="GBA_TossMoney")
;-----------------------------------------------------------------------------------------
; Game Keyboard/Mouse Bindings
;-----------------------------------------------------------------------------------------
; Secondary default bindings
.Bindings=(Name="Up",Command="GBA_MoveForward")
.Bindings=(Name="Down",Command="GBA_Backward")
.Bindings=(Name="Left",Command="GBA_TurnLeft")
.Bindings=(Name="Right",Command="GBA_TurnRight")
.Bindings=(Name="Enter",Command="GBA_Use")
; Primary default bindings
.Bindings=(Name="SpaceBar",Command="GBA_Jump")
.Bindings=(Name="W",Command="GBA_MoveForward")
.Bindings=(Name="S",Command="GBA_Backward")
.Bindings=(Name="A",Command="GBA_StrafeLeft")
.Bindings=(Name="D",Command="GBA_StrafeRight")
.Bindings=(Name="E",Command="GBA_Use")
.Bindings=(Name="LeftMouseButton",Command="GBA_Fire | SpectatePrevPlayer")
.Bindings=(Name="MiddleMouseButton",Command="GBA_SwitchFireMode | SpectateChangeCamMode")
.Bindings=(Name="RightMouseButton",Command="GBA_IronsightsToggle | SpectateNextPlayer")
.Bindings=(Name="F",Command="GBA_ToggleFlashlight")
.Bindings=(Name="R",Command="GBA_Reload")
.Bindings=(Name="G",Command="GBA_Grenade")
.Bindings=(Name="C",Command="GBA_CrouchToggle")
.Bindings=(Name="Q",Command="GBA_QuickHeal")
.Bindings=(Name="V",Command="GBA_TertiaryFire")
.Bindings=(Name="Escape",Command="GBA_ShowMenu")
.Bindings=(Name="MouseScrollUp",Command="GBA_NextWeapon")
.Bindings=(Name="MouseScrollDown",Command="GBA_PrevWeapon")
.Bindings=(Name="one",Command="GBA_SwitchWeapon1")
.Bindings=(Name="two",Command="GBA_SwitchWeapon2")
.Bindings=(Name="three",Command="GBA_SwitchWeapon3")
.Bindings=(Name="four",Command="GBA_SwitchWeapon4")
.Bindings=(Name="Backspace",Command="GBA_DropWeapon")
.Bindings=(Name="T",Command="GBA_Talk")
.Bindings=(Name="Y",Command="GBA_TeamTalk")
.Bindings=(Name="Tab",Command="GBA_ShowScores", bIgnoreShift=True)
.Bindings=(Name="Z",Command="GBA_ShowVoiceComms")
.Bindings=(Name="B",Command="GBA_TossMoney")
.Bindings=(Name="LeftShift",Command="GBA_Sprint")
.Bindings=(Name="CapsLock",Command="GBA_VoiceChat")
;.Bindings=(Name="O",Command="GBA_PublicVoiceChat")
.Bindings=(Name="F1",Command="GBA_VoteYes")
.Bindings=(Name="F2",Command="GBA_VoteNo")
;-----------------------------------------------------------------------------------------
; Custom Keyboard/Mouse Bindings
;-----------------------------------------------------------------------------------------
;-----------------------------------------------------------------------------------------
; Editor Bindings
;-----------------------------------------------------------------------------------------
.Bindings=(Name="F4",Command="Playersonly")
.Bindings=(Name="F5",Command="set D3DRenderDevice UsePostProcessEffects False",Control=False,Shift=False,Alt=False)
.Bindings=(Name="F6",Command="set D3DRenderDevice UsePostProcessEffects True",Control=False,Shift=False,Alt=False)")
.Bindings=(Name="F7",Command="NextViewMode",bIgnoreAlt=True)
.Bindings=(Name="F8",Command="PrevViewMode")
.Bindings=(Name="M",Command="BasePath 0")
.Bindings=(Name="N",Command="BasePath 1")
;-----------------------------------------------------------------------------------------
; Debug Bindings
;-----------------------------------------------------------------------------------------
.Bindings=(Name="F9",Command="viewmode wireframe", Control=true)
.Bindings=(Name="F10",Command="viewmode unlit", Control=true)
.Bindings=(Name="F4",Command="viewmode detaillighting", Control=true)
.Bindings=(Name="F5",Command="viewmode shadercomplexity", Control=true)
.Bindings=(Name="F6",Command="viewmode lit", Control=true)
.Bindings=(Name="PageDown",Command="Camera ThirdPerson")
.Bindings=(Name="PageUp",Command="Camera Fixed")
.Bindings=(Name="Home",Command="Camera FixedTracking")
.Bindings=(Name="Insert",Command="Camera FreeCam")
.Bindings=(Name="P",Command="Playersonly")
.Bindings=(Name="LeftBracket",Command="Slomo .2")
.Bindings=(Name="RightBracket",Command="Slomo 1")
.Bindings=(Name="Backslash",Command="Slomo 4")
;.Bindings=(Name="one",Command="SpawnZed ClotU",Control=true)
;.Bindings=(Name="two",Command="SpawnZed ClotA",Control=true)
;.Bindings=(Name="three",Command="SpawnZed ClotS",Control=true)
;.Bindings=(Name="four",Command="SpawnZed Gore",Control=true)
;.Bindings=(Name="five",Command="SpawnZed Stalker",Control=true)
;.Bindings=(Name="six",Command="SpawnZed Bloat",Control=true)
;.Bindings=(Name="seven",Command="SpawnZed Scrake",Control=true)
;.Bindings=(Name="eight",Command="SpawnZed Crawler",Control=true)
;.Bindings=(Name="nine",Command="SpawnZed Flesh",Control=true)
;.Bindings=(Name="zero",Command="SpawnZed Hans",Control=true)
;.Bindings=(Name="one",Command="SpawnAI ClotU",Alt=true)
;.Bindings=(Name="two",Command="SpawnAI ClotA",Alt=true)
;.Bindings=(Name="three",Command="SpawnAI ClotS",Alt=true)
;.Bindings=(Name="four",Command="SpawnAI Gore",Alt=true)
;.Bindings=(Name="five",Command="SpawnAI Stalker",Alt=true)
;.Bindings=(Name="six",Command="SpawnAI Bloat",Alt=true)
;.Bindings=(Name="seven",Command="SpawnAI Scrake",Alt=true)
;.Bindings=(Name="eight",Command="SpawnAI Crawler",Alt=true)
;.Bindings=(Name="nine",Command="SpawnAI Flesh",Alt=true)
;.Bindings=(Name="zero",Command="SpawnAI Hans",Alt=true)
.Bindings=(Name="Subtract",Command="PreviousTrackingRange")
.Bindings=(Name="Add",Command="NextTrackingRange")
.Bindings=(Name="NumPadZero",Command="ToggleTracker")
.Bindings=(Name="NumPadOne",Command="NextTrackingMode")
.Bindings=(Name="NumPadTwo",Command="ToggleMapView")
[Engine.UIDataStore_InputAlias]
; first entry clears out the elements inherited from the BaseInput.ini
!InputAliases=ClearArray
+InputAliases=(AliasName="Generic_A",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_X>"))
+InputAliases=(AliasName="Generic_B",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Circle>"))
+InputAliases=(AliasName="Generic_X",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Square>"))
+InputAliases=(AliasName="Generic_Y",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Y>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Y>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Triangle>"))
+InputAliases=(AliasName="Generic_LT",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_L2>"))
+InputAliases=(AliasName="Generic_RT",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_R2>"))
+InputAliases=(AliasName="Generic_LB",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_L1>"))
+InputAliases=(AliasName="Generic_RB",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_R1>"))
+InputAliases=(AliasName="Generic_Start",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Start>"))
+InputAliases=(AliasName="Generic_Back",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Select>"))
+InputAliases=(AliasName="Generic_DPad_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadUp>"))
+InputAliases=(AliasName="Generic_DPad_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadDown>"))
+InputAliases=(AliasName="Generic_DPad_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadLeft>"))
+InputAliases=(AliasName="Generic_DPad_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadRight>"))
+InputAliases=(AliasName="Gamepad_LeftStick_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
+InputAliases=(AliasName="Gamepad_LeftStick_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
+InputAliases=(AliasName="Gamepad_LeftStick_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
+InputAliases=(AliasName="Gamepad_LeftStick_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
+InputAliases=(AliasName="Gamepad_RightStick_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
+InputAliases=(AliasName="Gamepad_RightStick_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
+InputAliases=(AliasName="Gamepad_RightStick_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
+InputAliases=(AliasName="Gamepad_RightStick_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
+InputAliases=(AliasName="Generic_LeftStickButton",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStickButton>"))
+InputAliases=(AliasName="Generic_RightStickButton",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStickButton>"))
+InputAliases=(AliasName="CycleLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"))
+InputAliases=(AliasName="CycleRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"))
+InputAliases=(AliasName="AnyKey",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="*"),ButtonFontMarkupString="<Strings:UDKGameUI.Generic.Fire>"))
+InputAliases=(AliasName="Accept",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_X>"))
+InputAliases=(AliasName="Cancel",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Circle>"))
+InputAliases=(AliasName="SpecialLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"))
+InputAliases=(AliasName="SpecialTop",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts.Fonts.UI_Fonts_Xbox18>Y<Fonts:/><Color:/>"))
+InputAliases=(AliasName="Start",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"))
+InputAliases=(AliasName="Back",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"))
+InputAliases=(AliasName="ShiftUp",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"))
+InputAliases=(AliasName="ShiftDown",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"))
+InputAliases=(AliasName="ShiftUpPage",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"))
+InputAliases=(AliasName="ShiftDownPage",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"))
+InputAliases=(AliasName="ShiftBoth",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger+XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger><Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"))
+InputAliases=(AliasName="Defaults",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"))
+InputAliases=(AliasName="MouseLeft",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="LeftMouseButton"),ButtonFontMarkupString="LEFT MOUSE"))
+InputAliases=(AliasName="MouseRight",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="RightMouseButton"),ButtonFontMarkupString="RIGHT MOUSE"))
+InputAliases=(AliasName="ClickLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"))
+InputAliases=(AliasName="ClickRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"))
[Engine.Console]
TypeKey=F3
[KFGame.KFPlayerInput]
bAimAssistEnabled=TRUE
ZoomedSensitivityScale=0.35f
GamepadZoomedSensitivityScale=0.60f
GamepadDeadzoneScale=0.2f
GamepadAccelerationJumpScale=0.15f
bRequiresPushToTalk=TRUE
bViewAccelerationEnabled=TRUE
bDebugViewAcceleration=FALSE
bTargetFrictionEnabled=TRUE
bDebugTargetFriction=FALSE
bTargetAdhesionEnabled=TRUE
bAutoTargetEnabled=TRUE
GamepadSensitivityScale=1.0f
bQuickWeaponSelect=true
GamepadButtonHoldTime=0.25
AutoUpgradeHoldTime=1
SprintAnalogThreshold=0.6
bForceFeedbackEnabled=true
bUseGamepadLastWeapon=false

View File

@ -0,0 +1,7 @@
[Configuration]
BasedOn=..\Engine\Config\BaseLightmass.ini
[DevOptions.PrecomputedVisibility]
PlayAreaHeight=172
bPlaceCellsOnOpaqueOnly=False
VisibilitySpreadingIterations=0

View File

@ -0,0 +1,13 @@
; An example administrator account.
; "Admin" is the login name for this account
; The password is stored as the SHA1 hash of Password+Username
; For example: Username 'Admin' with password 'Admin' has the hash: 1f95ec61b6ef02b5d2b138654da138bfdbbc7f3c
;
;[Admin MultiAdminData]
;bEnabled=true
;DisplayName=Administrator
;Password=1f95ec61b6ef02b5d2b138654da138bfdbbc7f3c
;Order=DenyAllow
;Deny=/settings/*
;Deny=/console/*
;Allow=/settings/*/mutators

View File

@ -0,0 +1,489 @@
[Configuration]
BasedOn=..\Engine\Config\BaseSystemSettings.ini
[SystemSettings]
bEnableForegroundShadowsOnWorld=False
AllowSummedAreaTableCompute=True
AllowHistogramTechniques=False
ForegroundProjectionDepthBias=0.2
WholeSceneShadowCutoffDistance=700
WholeSceneShadowFadeOutDistance=600
AllowGroupedPerObjectShadows=True
GroupedPerObjectShadows_MinRadius=100
GroupedPerObjectShadows_MaxRadius=2000
GroupedPerObjectShadows_RampUpFactor=1.2
GroupedPerObjectShadows_RampCutoff=2000
MaxOverlappingLights=15
ShadowDepthBias=0.025
UseVsync=False
Fullscreen=True
AllowPersistentSplats=True
ShowSplattermapFalloff=False
AllowLightOcclusionQueries=True
DepthPrepass=True
AllowScreenSpaceReflections=False
AllowVariableBlurReflections=False
UseComputeSSR=True
AllowSubsurfaceScattering=False
ScreenSpaceReflectionDownsampleFactor=1
ImageGrainScaler=1.0
GlobalShadowDistanceScale=1.0
LightCones=True
Borderless=False
KinematicUpdateDistFactorScale=1.3
MaxPendingNotifies=50
DisableCanBecomeDynamicWakeup=False
MakeDynamicCollisionThreshold=150
ForceAffinity=True
ShouldCorpseCollideWithDead=True
ShouldCorpseCollideWithLiving=True
ShouldCorpseCollideWithDeadAfterSleep=False
AllowForegroundPreshadows=True
AllowBooleanPreshadows=True
AllowPerObjectShadows=True
MaxPrimBoundsForPerObjectShadows=1000.0
bAllowHardwareShadowFiltering=True
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.0
DynamicShadows=True
LightEnvironmentShadows=True
MotionBlur=False
DepthOfField=True
UseComputeDepthOfField=False
UseNewDOF=True
DepthOfFieldQuality=1
AmbientOcclusion=True
UseComputeSSAO=False
HBAO=False
UseComputeBloom=False
UseComputeMotionBlur=False
Bloom=True
BloomQuality=2
PostProcessAA=True
DistanceFog=True
DistanceFogQuality=1
OverrideDoFWeaponSettings=False
MotionBlurStaticScale=0.8
MotionBlurDynamicScale=3.0
MotionBlurQuality=2
bAllowLightShafts=True
Distortion=True
FilteredDistortion=True
DropParticleDistortion=False
ParticleLODBias=0
LensFlares=True
AllowRadialBlur=True
bAllowSeparateTranslucency=True
bAllowPostprocessMLAA=False
bAllowHighQualityMaterials=True
SkeletalMeshLODBias=0
DetailMode=2
MaxDrawDistanceScale=1
MaxAnisotropy=4
MaxShadowResolution=512
MinShadowResolution=64
ShadowFadeResolution=128
MaxWholeSceneDominantShadowResolution=1280
ResX=1280
ResY=720
ScreenPercentage=100.000000
ShadowTexelsPerPixel=1.3
bAllowWholeSceneDominantShadows=True
bOverrideMapWholeSceneDominantShadowSetting=False
bUseConservativeShadowBounds=False
bAllowFracturedDamage=True
FractureCullDistanceScale=1.0
MobileGlobalGammaCorrection=False
MobileAllowGammaCorrectionWorldOverride=True
EnableDynamicAudioOcclusion=True
DoRelevancyFacingCheck=True
DoRelevancyTeamCheck=True
DoRelevancyVelocityPrediction=True
CycleExtraRelevancyChecks=True
SimpleRelevancyCheckDistance=10000
AllowLightFunctions=True
AllowSecondaryBloodEffects=True
VolumetricLightingMode=1
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UIWithMips=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
;@ TWI - bedwards: UI texture streaming support
TEXTUREGROUP_UIStreamable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_NoMipmaps)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
[SystemSettingsBucket1]
BasedOn=SystemSettings
StaticDecals=False
DynamicDecals=False
UnbatchedDecals=True
DecalCullDistanceScale=0.4
DynamicShadows=False
LightEnvironmentShadows=False
DepthOfField=False
AmbientOcclusion=False
Bloom=False
bAllowLightShafts=False
Distortion=False
DropParticleDistortion=True
LensFlares=False
AllowRadialBlur=False
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=False
bAllowHighQualityMaterials=False
SkeletalMeshLODBias=1
DetailMode=0
MaxDrawDistanceScale=0.8
MaxAnisotropy=1
MaxShadowResolution=256
MaxWholeSceneDominantShadowResolution=256
ScreenPercentage=100.000000
ShadowTexelsPerPixel=0.5
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=True
bAllowFracturedDamage=False
FractureCullDistanceScale=0.25
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
[SystemSettingsBucket2]
BasedOn=SystemSettings
StaticDecals=True
DynamicDecals=False
UnbatchedDecals=True
DecalCullDistanceScale=0.5
DynamicShadows=False
LightEnvironmentShadows=False
DepthOfField=True
AmbientOcclusion=False
Bloom=False
bAllowLightShafts=True
Distortion=False
DropParticleDistortion=True
LensFlares=True
AllowRadialBlur=False
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=False
bAllowHighQualityMaterials=False
SkeletalMeshLODBias=1
DetailMode=0
MaxDrawDistanceScale=0.9
MaxAnisotropy=2
MaxShadowResolution=512
MaxWholeSceneDominantShadowResolution=512
ScreenPercentage=100.000000
ShadowTexelsPerPixel=0.9
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=True
bAllowFracturedDamage=False
FractureCullDistanceScale=0.5
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[SystemSettingsBucket3]
BasedOn=SystemSettings
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=0.6
DynamicShadows=True
LightEnvironmentShadows=True
DepthOfField=True
AmbientOcclusion=True
Bloom=True
bAllowLightShafts=True
Distortion=True
DropParticleDistortion=False
LensFlares=True
AllowRadialBlur=True
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=True
bAllowHighQualityMaterials=True
SkeletalMeshLODBias=0
DetailMode=1
MaxDrawDistanceScale=1.0
MaxAnisotropy=4
MaxShadowResolution=1024
MaxWholeSceneDominantShadowResolution=1280
ScreenPercentage=100.000000
ShadowTexelsPerPixel=1.3
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=False
bAllowFracturedDamage=True
FractureCullDistanceScale=1.0
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[SystemSettingsBucket4]
BasedOn=SystemSettings
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=0.8
DynamicShadows=True
LightEnvironmentShadows=True
DepthOfField=True
AmbientOcclusion=True
Bloom=True
bAllowLightShafts=True
Distortion=True
DropParticleDistortion=False
LensFlares=True
AllowRadialBlur=True
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=True
bAllowHighQualityMaterials=True
SkeletalMeshLODBias=0
DetailMode=2
MaxDrawDistanceScale=1.1
MaxAnisotropy=8
MaxShadowResolution=2048
MaxWholeSceneDominantShadowResolution=2048
ScreenPercentage=100.000000
ShadowTexelsPerPixel=2
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=False
bAllowFracturedDamage=True
FractureCullDistanceScale=1.5
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
[SystemSettingsBucket5]
BasedOn=SystemSettings
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.0
DynamicShadows=True
LightEnvironmentShadows=True
DepthOfField=True
AmbientOcclusion=True
Bloom=True
bAllowLightShafts=True
Distortion=True
DropParticleDistortion=False
LensFlares=True
AllowRadialBlur=True
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=True
bAllowHighQualityMaterials=True
SkeletalMeshLODBias=0
DetailMode=2
MaxDrawDistanceScale=1.2
MaxAnisotropy=16
MaxShadowResolution=4096
MaxWholeSceneDominantShadowResolution=4096
ScreenPercentage=100.000000
ShadowTexelsPerPixel=4.0
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=False
bAllowFracturedDamage=True
FractureCullDistanceScale=2.0
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)

136
KFGame/Config/DefaultUI.ini Executable file
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[Configuration]
BasedOn=..\Engine\Config\BaseUI.ini
[KFGame.KFGfxMoviePlayer_Manager]
bSetGamma=false
[KFGame.KFGFxMoviePlayer_HUD]
HUDScale=1.0
[KFGame.KFGFxControlsContainer_Keybinding]
+MovementBindList="GBA_MoveForward"
+MovementBindList="GBA_StrafeLeft"
+MovementBindList="GBA_Backward"
+MovementBindList="GBA_StrafeRight"
+MovementBindList="GBA_Jump"
+MovementBindList="GBA_Sprint"
+MovementBindList="GBA_CrouchToggle"
+MovementBindList="GBA_CrouchHold"
+InteractionBindList="GBA_Use"
+InteractionBindList="GBA_Talk"
+InteractionBindList="GBA_TeamTalk"
+InteractionBindList="GBA_VoiceChat"
;+InteractionBindList="GBA_PublicVoiceChat"
+InteractionBindList="GBA_ShowVoiceComms"
+InteractionBindList="GBA_ShowScores"
+InteractionBindList="GBA_TossMoney"
+InteractionBindList="GBA_DropWeapon"
+InteractionBindList="GBA_VoteYes"
+InteractionBindList="GBA_VoteNo"
+InteractionBindList="GBA_RequestSkipTrader"
+CombatBindList="GBA_Fire"
+CombatBindList="GBA_IronsightsToggle"
+CombatBindList="GBA_IronsightsHold"
+CombatBindList="GBA_Reload"
+CombatBindList="GBA_Grenade"
+CombatBindList="GBA_QuickHeal"
+CombatBindList="GBA_SwitchFireMode"
+CombatBindList="GBA_TertiaryFire"
+CombatBindList="GBA_ToggleFlashlight"
+WeaponSelectBindList="GBA_NextWeapon"
+WeaponSelectBindList="GBA_PrevWeapon"
+WeaponSelectBindList="GBA_SwitchWeapon1"
+WeaponSelectBindList="GBA_SwitchWeapon2"
+WeaponSelectBindList="GBA_SwitchWeapon3"
+WeaponSelectBindList="GBA_SwitchWeapon4"
+WeaponSelectBindList="GBA_LastWeapon"
+VoiceCommBindList="GBA_VoiceCommReqHealing"
+VoiceCommBindList="GBA_VoiceCommReqDosh"
+VoiceCommBindList="GBA_VoiceCommReqHelp"
+VoiceCommBindList="GBA_VoiceCommTauntZeds"
+VoiceCommBindList="GBA_VoiceCommFollowMe"
+VoiceCommBindList="GBA_VoiceCommGetToTheTrader"
+VoiceCommBindList="GBA_VoiceCommAffirmative"
+VoiceCommBindList="GBA_VoiceCommNegative"
+VoiceCommBindList="GBA_VoiceCommEmote"
[KFGame.KFGFxStartGameContainer_Options]
SavedDifficultyIndex=0
SavedInProgressIndex=0
SavedServerTypeIndex=0
SavedPrivacyIndex=0
SavedLengthIndex=0
SavedModeIndex=0
bShowLengthNoPref=True
bShowServerTypeNoPref=False
[KFGame.KFGFxServerBrowser_Filters]
bUsesStats=True
bNoPassword=False
bNoMutators=False
bNotFull=False
bNotEmpty=False
bRanked=False
bDedicated=False
bVAC_Secure=False
bInLobby=False
bInProgress=False
bOnlyStockMaps=False
bOnlyCustomMaps=False
bLimitServerResults=True
SavedGameModeIndex=255
SavedMapIndex=255
SavedDifficultyIndex=255
SavedLengthIndex=255
SavedPingIndex=255
[KFGame.KFGFxServerBrowser_ServerList]
MaxSearchResults=1000
[KFGame.KFGFxMenu_StartGame]
AttemptServerTakeovers=False
InitialSearchPause=2.0
MaxResultsToTry=20000
ServerConnectTimeout=4
ServerTakeoverTimeout=30
bLogSearchInfo=False;These should all be lowercase!
+StockMaps=kf-biolapse
+StockMaps=kf-bioticslab
+StockMaps=kf-burningparis
+StockMaps=kf-outpost
+StockMaps=kf-voltermanor
+StockMaps=kf-catacombs
+StockMaps=kf-evacuationpoint
+StockMaps=kf-blackforest
+StockMaps=kf-farmhouse
+StockMaps=kf-prison
+StockMaps=kf-containmentstation
+StockMaps=kf-hostilegrounds
+StockMaps=kf-infernalrealm
+StockMaps=kf-zedlanding
+StockMaps=kf-thedescent
+StockMaps=kf-nuked
+StockMaps=kf-nightmare
+StockMaps=kf-krampuslair
+StockMaps=kf-diesector
+StockMaps=kf-powercore_holdout
+StockMaps=kf-lockdown
+StockMaps=kf-monsterball
+StockMaps=kf-airship
+StockMaps=kf-tragickingdom
+StockMaps=kf-shoppingspree
+StockMaps=kf-santasworkshop
+StockMaps=kf-sanitarium
+StockMaps=kf-spillway
+StockMaps=kf-steamfortress
+StockMaps=kf-ashwoodasylum
+StockMaps=kf-desolation
+StockMaps=kf-hellmarkstation
+StockMaps=kf-elysium
[KFGame.KFGFxMenu_IIS]
MaxTimetoComplete=20

16
KFGame/Config/DefaultWeb.ini Executable file
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[IpDrv.WebConnection]
MaxValueLength=4096
MaxLineLength=4096
[IpDrv.WebServer]
Applications[0]=WebAdmin.KF2ServerAdmin
Applications[1]=WebAdmin.KF2ImageServer
ApplicationPaths[0]=/ServerAdmin
ApplicationPaths[1]=/images
ListenPort=8080
MaxConnections=18
ExpirationSeconds=86400
bEnabled=false
[IpDrv.WebResponse]
IncludePath=/KFGame/Web

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@ -0,0 +1,32 @@
[WebAdmin.WebAdmin]
bHttpAuth=false
bChatLog=false
sessionOctetValidation=3
startpage=/current
QueryHandlers=WebAdmin.QHCurrentKF
QueryHandlers=WebAdmin.QHDefaultsKF
QueryHandlers=WebAdmin.WebAdminSystemSettings
[WebAdmin.QHCurrentKF]
ChatRefresh=5000
bEnableTeamChat=true
denyUrlOptions=GamePassword
denyUrlOptions=AdminPassword
denyUrlOptions=Port
denyUrlOptions=QueryPort
bConsoleEnabled=true
bAdminConsoleCommandsHack=true
AdminCommandHandlerClass=WebAdmin.AdminCommandHandler
denyConsoleCommands=say
denyConsoleCommands=obj
denyConsoleCommands=debug
denyConsoleCommands=flush
denyConsoleCommands=set
denyConsoleCommands=get engine.accesscontrol
[WebAdmin.QHDefaultsKF]
GeneralSettingsClass=WebAdmin.GeneralSettings
[WebAdmin.Chatlog]
bUnique=false
bIncludeTimeStamp=true

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[Configuration]
BasedOn=..\%GAME%Game\Config\DefaultEngine.ini
[Core.System]
Extensions=xxx
Paths=..\..\%GAME%Game\BrewedDingo
-ScriptPaths=..\..\%GAME%Game\Script
-FRScriptPaths=..\..\%GAME%Game\ScriptFinalRelease
-Suppress=DevNet
-Suppress=Init
-Suppress=DevOnline
-Suppress=DevHttp
[Engine.Engine]
Client=DingoDrv.DingoClient
NetworkDevice=IpDrv.DtlsTcpNetDriver
DefaultOnlineSubsystemName=OnlineSubsystemDingo.OnlineSubsystemDingo
EnableRGBFullRange=True
ColorimetrysRGBToREC709=False
PresentImmediateThreshold=0
BackgroundPlaneScaleFactor=1.0
HUDPlaneScaleFactor=1.0
[IpDrv.TcpNetDriver]
AllowDownloads=False
AllowPeerConnections=False
NetConnectionClassName="IpDrv.DtlsTcpipConnection"
[DingoDrv.DingoClient]
AudioDeviceClass=XAudio2.XAudio2Device
[Engine.ScriptPackages]
-EngineNativePackages=SubstanceAir
-EditorPackages=SubstanceAirEd
-EngineNativePackages=WinDrv
[Engine.StartupPackages]
-Package=EngineDebugMaterials
-Package=EditorMaterials
+Package=ENG_EngineResources_MAT
+Package=ENG_EngineResources_TEX
+Package=FX_Gore_TEX
+Package=UI_Award_PersonalMulti
+Package=UI_Award_PersonalSolo
+Package=UI_Award_Team
+Package=UI_Award_ZEDs
+Package=UI_GammaPopUp_TEX
+Package=UI_WeaponType_TEX
+Package=UI_PerkTalent_TEX
+Package=UI_TraderMenu_TEX
+Package=UI_VoiceComms_TEX
+Package=UI_MapPreview_TEX
+Package=UI_Menus
+Package=UI_PopUps
+Package=UI_Widgets
+Package=PP_KFPostProcess
+Package=GP_Trader_ARCH
bSerializeStartupPackagesFromMemory=TRUE
bFullyCompressStartupPackages=FALSE
[Engine.AdditionalLaunchMaps]
+Map=KFMainMenu
+Map=KF-EvacuationPoint
[Engine.PackagesToAlwaysCook]
; STORE
+SeekFreePackage=CRATEBUNDLE_TEX
+SeekFreePackage=USBBUNDLE_TEX
+SeekFreePackage=TICKETBUNDLE_TEX
; UI
+SeekFreePackage=UI_WhatsNew
+SeekFreePackage=UI_WhatsNew_PS4
+SeekFreePackage=DailyObjective_UI
+SeekFreePackage=WeeklyObjective_UI
+SeekFreePackage=SummerSideShow_UI
+SeekFreePackage=Spring_UI
+SeekFreePackage=UI_Endless_TEX
+SeekFreePackage=Halloween_UI
+SeekFreePackage=Xmas_UI
+SeekFreePackage=Summer2020_UI
; Perk or Weapon Icons
+SeekFreePackage=WEP_UI_Shared_TEX
+SeekFreePackage=WEP_UI_M84_TEX
; Emote
+SeekFreePackage=EMOTE_TEX
+SeekFreePackage=EMOTE_TEX_02
+SeekFreePackage=EMOTE_TEX_03
; Headshot FX
+SeekFreePackage=HEADSHOT_TEX
[Engine.PackagesToPreload]
+SeekFreePackage=DLO_UI_Streaming
[UnrealEd.EditorEngine]
-EditPackages=SubstanceAir
-EditPackages=SubstanceAirEd
[FullScreenMovie]
+StartupMovies=Loading_001
LoadingBarColor=118,135,204,255
[Engine.GameEngine]
+IgnoredUsesGUIDPackages=UI_Controller
+IgnoredUsesGUIDPackages=OnlineSubsystemPC
[SmartGlass]
AllUsersValid=TRUE
[SmartGlass.RemoteRendering]
EnableRemoteRendering=FALSE
[SmartGlass.SmartGlassSensors]
EnableAccelerometer=FALSE
EnableCompass=FALSE
EnableGyrometer=FALSE
EnableInclinometer=FALSE
EnableOrientationSensor=FALSE
[OnlineSubsystemDingo.OnlineSubsystemDingo]
DefaultSessionTemplateName="KF2GameSessionTemplate"
ProductID=65656f5b-117f-43d2-ae4c-74aea578c32d
; US CENTRAL
+CountryMatchmakingRegionMappings=(CountryCode=24, MatchingRegion=0) ; Belize
+CountryMatchmakingRegionMappings=(CountryCode=39, MatchingRegion=0) ; Canada
+CountryMatchmakingRegionMappings=(CountryCode=54, MatchingRegion=0) ; Costa Rica
+CountryMatchmakingRegionMappings=(CountryCode=72, MatchingRegion=0) ; El Salvador
+CountryMatchmakingRegionMappings=(CountryCode=99, MatchingRegion=0) ; Guatemala
+CountryMatchmakingRegionMappings=(CountryCode=106, MatchingRegion=0) ; Honduras
+CountryMatchmakingRegionMappings=(CountryCode=166, MatchingRegion=0) ; Mexico
+CountryMatchmakingRegionMappings=(CountryCode=182, MatchingRegion=0) ; Nicaragua
+CountryMatchmakingRegionMappings=(CountryCode=244, MatchingRegion=0) ; United States
+CountryMatchmakingRegionMappings=(CountryCode=310, MatchingRegion=0) ; Clipperton Island
; US EAST
+CountryMatchmakingRegionMappings=(CountryCode=2, MatchingRegion=1) ; Antigua and Barbuda
+CountryMatchmakingRegionMappings=(CountryCode=20, MatchingRegion=1) ; Bermuda
+CountryMatchmakingRegionMappings=(CountryCode=22, MatchingRegion=1) ; Bahamas, The
+CountryMatchmakingRegionMappings=(CountryCode=56, MatchingRegion=1) ; Cuba
+CountryMatchmakingRegionMappings=(CountryCode=65, MatchingRegion=1) ; Dominican Republic
+CountryMatchmakingRegionMappings=(CountryCode=103, MatchingRegion=1) ; Haiti
+CountryMatchmakingRegionMappings=(CountryCode=124, MatchingRegion=1) ; Jamaica
+CountryMatchmakingRegionMappings=(CountryCode=202, MatchingRegion=1) ; Puerto Rico
+CountryMatchmakingRegionMappings=(CountryCode=206, MatchingRegion=1) ; St. Pierre and Miquelon
+CountryMatchmakingRegionMappings=(CountryCode=307, MatchingRegion=1) ; Cayman Islands
+CountryMatchmakingRegionMappings=(CountryCode=323, MatchingRegion=1) ; Guantanamo Bay
+CountryMatchmakingRegionMappings=(CountryCode=349, MatchingRegion=1) ; Turks and Caicos Islands
+CountryMatchmakingRegionMappings=(CountryCode=351, MatchingRegion=1) ; Virgin Islands, British
; US WEST
+CountryMatchmakingRegionMappings=(CountryCode=127, MatchingRegion=2) ; Johnston Atoll
+CountryMatchmakingRegionMappings=(CountryCode=133, MatchingRegion=2) ; Kiribati
; EUROPE
+CountryMatchmakingRegionMappings=(CountryCode=4, MatchingRegion=3) ; ALgeria
+CountryMatchmakingRegionMappings=(CountryCode=5, MatchingRegion=3) ; Azerbaijan
+CountryMatchmakingRegionMappings=(CountryCode=6, MatchingRegion=3) ; Albania
+CountryMatchmakingRegionMappings=(CountryCode=7, MatchingRegion=3) ; Armenia
+CountryMatchmakingRegionMappings=(CountryCode=8, MatchingRegion=3) ; Andorra
+CountryMatchmakingRegionMappings=(CountryCode=14, MatchingRegion=3) ; Austria
+CountryMatchmakingRegionMappings=(CountryCode=21, MatchingRegion=3) ; Belgium
+CountryMatchmakingRegionMappings=(CountryCode=25, MatchingRegion=3) ; Bosnia and Herzegovina
+CountryMatchmakingRegionMappings=(CountryCode=28, MatchingRegion=3) ; Benin
+CountryMatchmakingRegionMappings=(CountryCode=29, MatchingRegion=3) ; Belarus
+CountryMatchmakingRegionMappings=(CountryCode=35, MatchingRegion=3) ; Bulgaria
+CountryMatchmakingRegionMappings=(CountryCode=37, MatchingRegion=3) ; Brunei
+CountryMatchmakingRegionMappings=(CountryCode=41, MatchingRegion=3) ; Chad
+CountryMatchmakingRegionMappings=(CountryCode=49, MatchingRegion=3) ; Cameroon
+CountryMatchmakingRegionMappings=(CountryCode=55, MatchingRegion=3) ; Central African Republic
+CountryMatchmakingRegionMappings=(CountryCode=59, MatchingRegion=3) ; Cyprus
+CountryMatchmakingRegionMappings=(CountryCode=61, MatchingRegion=3) ; Denmark
+CountryMatchmakingRegionMappings=(CountryCode=67, MatchingRegion=3) ; Egypt
+CountryMatchmakingRegionMappings=(CountryCode=68, MatchingRegion=3) ; Ireland
+CountryMatchmakingRegionMappings=(CountryCode=70, MatchingRegion=3) ; Estonia
+CountryMatchmakingRegionMappings=(CountryCode=75, MatchingRegion=3) ; Czech Republic
+CountryMatchmakingRegionMappings=(CountryCode=77, MatchingRegion=3) ; Finland
+CountryMatchmakingRegionMappings=(CountryCode=81, MatchingRegion=3) ; Faroe Islands
+CountryMatchmakingRegionMappings=(CountryCode=84, MatchingRegion=3) ; France
+CountryMatchmakingRegionMappings=(CountryCode=88, MatchingRegion=3) ; Georgia
+CountryMatchmakingRegionMappings=(CountryCode=90, MatchingRegion=3) ; Gibraltar
+CountryMatchmakingRegionMappings=(CountryCode=93, MatchingRegion=3) ; Greenland
+CountryMatchmakingRegionMappings=(CountryCode=94, MatchingRegion=3) ; Germany
+CountryMatchmakingRegionMappings=(CountryCode=98, MatchingRegion=3) ; Greece
+CountryMatchmakingRegionMappings=(CountryCode=108, MatchingRegion=3) ; Croatia
+CountryMatchmakingRegionMappings=(CountryCode=109, MatchingRegion=3) ; Hungary
+CountryMatchmakingRegionMappings=(CountryCode=110, MatchingRegion=3) ; Iceland
+CountryMatchmakingRegionMappings=(CountryCode=117, MatchingRegion=3) ; Israel
+CountryMatchmakingRegionMappings=(CountryCode=118, MatchingRegion=3) ; Italy
+CountryMatchmakingRegionMappings=(CountryCode=121, MatchingRegion=3) ; Iraq
+CountryMatchmakingRegionMappings=(CountryCode=125, MatchingRegion=3) ; Jan Mayen
+CountryMatchmakingRegionMappings=(CountryCode=126, MatchingRegion=3) ; Jordan
+CountryMatchmakingRegionMappings=(CountryCode=139, MatchingRegion=3) ; Lebanon
+CountryMatchmakingRegionMappings=(CountryCode=140, MatchingRegion=3) ; Latvia
+CountryMatchmakingRegionMappings=(CountryCode=141, MatchingRegion=3) ; Lithuania
+CountryMatchmakingRegionMappings=(CountryCode=143, MatchingRegion=3) ; Slovakia
+CountryMatchmakingRegionMappings=(CountryCode=145, MatchingRegion=3) ; Liechtenstein
+CountryMatchmakingRegionMappings=(CountryCode=147, MatchingRegion=3) ; Luxembourg
+CountryMatchmakingRegionMappings=(CountryCode=148, MatchingRegion=3) ; Libya
+CountryMatchmakingRegionMappings=(CountryCode=152, MatchingRegion=3) ; Moldova
+CountryMatchmakingRegionMappings=(CountryCode=157, MatchingRegion=3) ; Mali
+CountryMatchmakingRegionMappings=(CountryCode=158, MatchingRegion=3) ; Monaco
+CountryMatchmakingRegionMappings=(CountryCode=159, MatchingRegion=3) ; Morocco
+CountryMatchmakingRegionMappings=(CountryCode=162, MatchingRegion=3) ; Mauritania
+CountryMatchmakingRegionMappings=(CountryCode=163, MatchingRegion=3) ; Malta
+CountryMatchmakingRegionMappings=(CountryCode=173, MatchingRegion=3) ; Niger
+CountryMatchmakingRegionMappings=(CountryCode=175, MatchingRegion=3) ; Nigeria
+CountryMatchmakingRegionMappings=(CountryCode=176, MatchingRegion=3) ; Netherlands
+CountryMatchmakingRegionMappings=(CountryCode=177, MatchingRegion=3) ; Norway
+CountryMatchmakingRegionMappings=(CountryCode=184, MatchingRegion=3) ; Palestinian Authority
+CountryMatchmakingRegionMappings=(CountryCode=191, MatchingRegion=3) ; Poland
+CountryMatchmakingRegionMappings=(CountryCode=193, MatchingRegion=3) ; Portugal
+CountryMatchmakingRegionMappings=(CountryCode=200, MatchingRegion=3) ; Romania
+CountryMatchmakingRegionMappings=(CountryCode=203, MatchingRegion=3) ; Russia
+CountryMatchmakingRegionMappings=(CountryCode=205, MatchingRegion=3) ; Saudi Arabia
+CountryMatchmakingRegionMappings=(CountryCode=212, MatchingRegion=3) ; Slovenia
+CountryMatchmakingRegionMappings=(CountryCode=214, MatchingRegion=3) ; San Marino
+CountryMatchmakingRegionMappings=(CountryCode=217, MatchingRegion=3) ; Spain
+CountryMatchmakingRegionMappings=(CountryCode=219, MatchingRegion=3) ; Sudan
+CountryMatchmakingRegionMappings=(CountryCode=220, MatchingRegion=3) ; Svalbard
+CountryMatchmakingRegionMappings=(CountryCode=221, MatchingRegion=3) ; Sweden
+CountryMatchmakingRegionMappings=(CountryCode=222, MatchingRegion=3) ; Syria
+CountryMatchmakingRegionMappings=(CountryCode=223, MatchingRegion=3) ; Switzerland
+CountryMatchmakingRegionMappings=(CountryCode=234, MatchingRegion=3) ; Tunisia
+CountryMatchmakingRegionMappings=(CountryCode=235, MatchingRegion=3) ; Turkey
+CountryMatchmakingRegionMappings=(CountryCode=241, MatchingRegion=3) ; Ukraine
+CountryMatchmakingRegionMappings=(CountryCode=242, MatchingRegion=3) ; United Kingdom
+CountryMatchmakingRegionMappings=(CountryCode=245, MatchingRegion=3) ; Burkina Faso
+CountryMatchmakingRegionMappings=(CountryCode=253, MatchingRegion=3) ; Vatican City
+CountryMatchmakingRegionMappings=(CountryCode=269, MatchingRegion=3) ; Serbia and Montenegro (Former)
+CountryMatchmakingRegionMappings=(CountryCode=270, MatchingRegion=3) ; Montenegro
+CountryMatchmakingRegionMappings=(CountryCode=271, MatchingRegion=3) ; Serbia
+CountryMatchmakingRegionMappings=(CountryCode=276, MatchingRegion=3) ; South Sudan
+CountryMatchmakingRegionMappings=(CountryCode=324, MatchingRegion=3) ; Guernsey
+CountryMatchmakingRegionMappings=(CountryCode=328, MatchingRegion=3) ; Jersey
+CountryMatchmakingRegionMappings=(CountryCode=19618, MatchingRegion=3) ; Macedonia, Former Yugoslav Republic o
; ASIA
+CountryMatchmakingRegionMappings=(CountryCode=3, MatchingRegion=4) ; Aghanistan
+CountryMatchmakingRegionMappings=(CountryCode=17, MatchingRegion=4) ; Bahrain
+CountryMatchmakingRegionMappings=(CountryCode=23, MatchingRegion=4) ; Bangladesh
+CountryMatchmakingRegionMappings=(CountryCode=27, MatchingRegion=4) ; Myanmar
+CountryMatchmakingRegionMappings=(CountryCode=34, MatchingRegion=4) ; Bhutan
+CountryMatchmakingRegionMappings=(CountryCode=40, MatchingRegion=4) ; Cambodia
+CountryMatchmakingRegionMappings=(CountryCode=42, MatchingRegion=4) ; Sri Lanka
+CountryMatchmakingRegionMappings=(CountryCode=45, MatchingRegion=4) ; China
+CountryMatchmakingRegionMappings=(CountryCode=62, MatchingRegion=4) ; Djibouti
+CountryMatchmakingRegionMappings=(CountryCode=71, MatchingRegion=4) ; Eritrea
+CountryMatchmakingRegionMappings=(CountryCode=73, MatchingRegion=4) ; Ethiopia
+CountryMatchmakingRegionMappings=(CountryCode=80, MatchingRegion=4) ; Micronesia
+CountryMatchmakingRegionMappings=(CountryCode=104, MatchingRegion=4) ; Hong Kong S.A.R.
+CountryMatchmakingRegionMappings=(CountryCode=111, MatchingRegion=4) ; Indonesia
+CountryMatchmakingRegionMappings=(CountryCode=113, MatchingRegion=4) ; India
+CountryMatchmakingRegionMappings=(CountryCode=114, MatchingRegion=4) ; British Indian Ocean Territory
+CountryMatchmakingRegionMappings=(CountryCode=116, MatchingRegion=4) ; Iran
+CountryMatchmakingRegionMappings=(CountryCode=122, MatchingRegion=4) ; Japan
+CountryMatchmakingRegionMappings=(CountryCode=129, MatchingRegion=4) ; Kenya
+CountryMatchmakingRegionMappings=(CountryCode=130, MatchingRegion=4) ; Kyrgyzstan
+CountryMatchmakingRegionMappings=(CountryCode=131, MatchingRegion=4) ; North Korea
+CountryMatchmakingRegionMappings=(CountryCode=134, MatchingRegion=4) ; Korea
+CountryMatchmakingRegionMappings=(CountryCode=136, MatchingRegion=4) ; Kuwait
+CountryMatchmakingRegionMappings=(CountryCode=137, MatchingRegion=4) ; Kazakhstan
+CountryMatchmakingRegionMappings=(CountryCode=138, MatchingRegion=4) ; Laos
+CountryMatchmakingRegionMappings=(CountryCode=151, MatchingRegion=4) ; Macao S.A.R.
+CountryMatchmakingRegionMappings=(CountryCode=154, MatchingRegion=4) ; Mongolia
+CountryMatchmakingRegionMappings=(CountryCode=164, MatchingRegion=4) ; Oman
+CountryMatchmakingRegionMappings=(CountryCode=165, MatchingRegion=4) ; Maldives
+CountryMatchmakingRegionMappings=(CountryCode=167, MatchingRegion=4) ; Malaysia
+CountryMatchmakingRegionMappings=(CountryCode=178, MatchingRegion=4) ; Nepal
+CountryMatchmakingRegionMappings=(CountryCode=190, MatchingRegion=4) ; Pakistan
+CountryMatchmakingRegionMappings=(CountryCode=195, MatchingRegion=4) ; Palau
+CountryMatchmakingRegionMappings=(CountryCode=197, MatchingRegion=4) ; Qatar
+CountryMatchmakingRegionMappings=(CountryCode=199, MatchingRegion=4) ; Marshall Islands
+CountryMatchmakingRegionMappings=(CountryCode=201, MatchingRegion=4) ; Philippines
+CountryMatchmakingRegionMappings=(CountryCode=204, MatchingRegion=4) ; Rwanda
+CountryMatchmakingRegionMappings=(CountryCode=215, MatchingRegion=4) ; Singapore
+CountryMatchmakingRegionMappings=(CountryCode=216, MatchingRegion=4) ; Somalia
+CountryMatchmakingRegionMappings=(CountryCode=224, MatchingRegion=4) ; United Arab Emirates
+CountryMatchmakingRegionMappings=(CountryCode=227, MatchingRegion=4) ; Thailand
+CountryMatchmakingRegionMappings=(CountryCode=228, MatchingRegion=4) ; Tajikistan
+CountryMatchmakingRegionMappings=(CountryCode=237, MatchingRegion=4) ; Taiwan
+CountryMatchmakingRegionMappings=(CountryCode=238, MatchingRegion=4) ; Turkmenistan
+CountryMatchmakingRegionMappings=(CountryCode=247, MatchingRegion=4) ; Uzbekistan
+CountryMatchmakingRegionMappings=(CountryCode=251, MatchingRegion=4) ; Vietnam
+CountryMatchmakingRegionMappings=(CountryCode=258, MatchingRegion=4) ; Wake Island
+CountryMatchmakingRegionMappings=(CountryCode=261, MatchingRegion=4) ; Yemen
+CountryMatchmakingRegionMappings=(CountryCode=309, MatchingRegion=4) ; Christmas Island
+CountryMatchmakingRegionMappings=(CountryCode=311, MatchingRegion=4) ; Cocos (Keeling) Islands
+CountryMatchmakingRegionMappings=(CountryCode=314, MatchingRegion=4) ; Diego Garcia
+CountryMatchmakingRegionMappings=(CountryCode=322, MatchingRegion=4) ; Guam
+CountryMatchmakingRegionMappings=(CountryCode=337, MatchingRegion=4) ; Northern Mariana Islands
+CountryMatchmakingRegionMappings=(CountryCode=340, MatchingRegion=4) ; Rota Island
+CountryMatchmakingRegionMappings=(CountryCode=341, MatchingRegion=4) ; Saipan
+CountryMatchmakingRegionMappings=(CountryCode=346, MatchingRegion=4) ; Tinian Island
; BRAZIL
+CountryMatchmakingRegionMappings=(CountryCode=9, MatchingRegion=5) ; Angola
+CountryMatchmakingRegionMappings=(CountryCode=11, MatchingRegion=5) ; Argentina
+CountryMatchmakingRegionMappings=(CountryCode=18, MatchingRegion=5) ; Barbados
+CountryMatchmakingRegionMappings=(CountryCode=19, MatchingRegion=5) ; Botswana
+CountryMatchmakingRegionMappings=(CountryCode=26, MatchingRegion=5) ; Bolivia
+CountryMatchmakingRegionMappings=(CountryCode=32, MatchingRegion=5) ; Brazil
+CountryMatchmakingRegionMappings=(CountryCode=38, MatchingRegion=5) ; Burundi
+CountryMatchmakingRegionMappings=(CountryCode=43, MatchingRegion=5) ; Congo
+CountryMatchmakingRegionMappings=(CountryCode=44, MatchingRegion=5) ; Congo (DRC)
+CountryMatchmakingRegionMappings=(CountryCode=46, MatchingRegion=5) ; Chile
+CountryMatchmakingRegionMappings=(CountryCode=51, MatchingRegion=5) ; Colombia
+CountryMatchmakingRegionMappings=(CountryCode=57, MatchingRegion=5) ; Cabo Verde
+CountryMatchmakingRegionMappings=(CountryCode=63, MatchingRegion=5) ; Dominica
+CountryMatchmakingRegionMappings=(CountryCode=66, MatchingRegion=5) ; Ecuador
+CountryMatchmakingRegionMappings=(CountryCode=69, MatchingRegion=5) ; Equatorial Guinea
+CountryMatchmakingRegionMappings=(CountryCode=86, MatchingRegion=5) ; Gambia, The
+CountryMatchmakingRegionMappings=(CountryCode=87, MatchingRegion=5) ; Gabon
+CountryMatchmakingRegionMappings=(CountryCode=89, MatchingRegion=5) ; Ghana
+CountryMatchmakingRegionMappings=(CountryCode=91, MatchingRegion=5) ; Grenada
+CountryMatchmakingRegionMappings=(CountryCode=100, MatchingRegion=5) ; Guinea
+CountryMatchmakingRegionMappings=(CountryCode=101, MatchingRegion=5) ; Guyana
+CountryMatchmakingRegionMappings=(CountryCode=119, MatchingRegion=5) ; Côte d'Ivoire
+CountryMatchmakingRegionMappings=(CountryCode=142, MatchingRegion=5) ; Liberia
+CountryMatchmakingRegionMappings=(CountryCode=146, MatchingRegion=5) ; Lesotho
+CountryMatchmakingRegionMappings=(CountryCode=181, MatchingRegion=5) ; Suriname
+CountryMatchmakingRegionMappings=(CountryCode=185, MatchingRegion=5) ; Paraguay
+CountryMatchmakingRegionMappings=(CountryCode=187, MatchingRegion=5) ; Peru
+CountryMatchmakingRegionMappings=(CountryCode=192, MatchingRegion=5) ; Panama
+CountryMatchmakingRegionMappings=(CountryCode=196, MatchingRegion=5) ; Guinea-Bissau
+CountryMatchmakingRegionMappings=(CountryCode=207, MatchingRegion=5) ; St. Kitts and Nevis
+CountryMatchmakingRegionMappings=(CountryCode=209, MatchingRegion=5) ; South Africa
+CountryMatchmakingRegionMappings=(CountryCode=210, MatchingRegion=5) ; Senegal
+CountryMatchmakingRegionMappings=(CountryCode=213, MatchingRegion=5) ; Sierra Leone
+CountryMatchmakingRegionMappings=(CountryCode=218, MatchingRegion=5) ; St. Lucia
+CountryMatchmakingRegionMappings=(CountryCode=225, MatchingRegion=5) ; Trinidad and Tobago
+CountryMatchmakingRegionMappings=(CountryCode=232, MatchingRegion=5) ; Togo
+CountryMatchmakingRegionMappings=(CountryCode=233, MatchingRegion=5) ; São Tomé and Príncipe
+CountryMatchmakingRegionMappings=(CountryCode=240, MatchingRegion=5) ; Uganda
+CountryMatchmakingRegionMappings=(CountryCode=246, MatchingRegion=5) ; Uruguay
+CountryMatchmakingRegionMappings=(CountryCode=248, MatchingRegion=5) ; St. Vincent and the Grenadines
+CountryMatchmakingRegionMappings=(CountryCode=249, MatchingRegion=5) ; Venezuela
+CountryMatchmakingRegionMappings=(CountryCode=252, MatchingRegion=5) ; Virgin Islands
+CountryMatchmakingRegionMappings=(CountryCode=254, MatchingRegion=5) ; Namibia
+CountryMatchmakingRegionMappings=(CountryCode=260, MatchingRegion=5) ; Swaziland
+CountryMatchmakingRegionMappings=(CountryCode=263, MatchingRegion=5) ; Zambia
+CountryMatchmakingRegionMappings=(CountryCode=264, MatchingRegion=5) ; Zimbabwe
+CountryMatchmakingRegionMappings=(CountryCode=273, MatchingRegion=5) ; Curaçao
+CountryMatchmakingRegionMappings=(CountryCode=300, MatchingRegion=5) ; Anguilla
+CountryMatchmakingRegionMappings=(CountryCode=301, MatchingRegion=5) ; Antarctica
+CountryMatchmakingRegionMappings=(CountryCode=302, MatchingRegion=5) ; Aruba
+CountryMatchmakingRegionMappings=(CountryCode=303, MatchingRegion=5) ; Ascension Island
+CountryMatchmakingRegionMappings=(CountryCode=306, MatchingRegion=5) ; Bouvet Island
+CountryMatchmakingRegionMappings=(CountryCode=315, MatchingRegion=5) ; Falkland Islands
+CountryMatchmakingRegionMappings=(CountryCode=317, MatchingRegion=5) ; French Guiana
+CountryMatchmakingRegionMappings=(CountryCode=321, MatchingRegion=5) ; Guadeloupe
+CountryMatchmakingRegionMappings=(CountryCode=330, MatchingRegion=5) ; Martinique
+CountryMatchmakingRegionMappings=(CountryCode=332, MatchingRegion=5) ; Montserrat
+CountryMatchmakingRegionMappings=(CountryCode=342, MatchingRegion=5) ; South Georgia and the South Sandwich Islands
; AUSTRAILA
+CountryMatchmakingRegionMappings=(CountryCode=10, MatchingRegion=6) ; American Samoa
+CountryMatchmakingRegionMappings=(CountryCode=12, MatchingRegion=6) ; Australia
+CountryMatchmakingRegionMappings=(CountryCode=30, MatchingRegion=6) ; Solomon Islands
+CountryMatchmakingRegionMappings=(CountryCode=50, MatchingRegion=6) ; Comoros
+CountryMatchmakingRegionMappings=(CountryCode=78, MatchingRegion=6) ; Fiji Islands
+CountryMatchmakingRegionMappings=(CountryCode=149, MatchingRegion=6) ; Madagascar
+CountryMatchmakingRegionMappings=(CountryCode=156, MatchingRegion=6) ; Malawi
+CountryMatchmakingRegionMappings=(CountryCode=160, MatchingRegion=6) ; Mauritius
+CountryMatchmakingRegionMappings=(CountryCode=168, MatchingRegion=6) ; Mozambique
+CountryMatchmakingRegionMappings=(CountryCode=174, MatchingRegion=6) ; Vanuatu
+CountryMatchmakingRegionMappings=(CountryCode=180, MatchingRegion=6) ; Nauru
+CountryMatchmakingRegionMappings=(CountryCode=183, MatchingRegion=6) ; New Zealand
+CountryMatchmakingRegionMappings=(CountryCode=194, MatchingRegion=6) ; Papua New Guinea
+CountryMatchmakingRegionMappings=(CountryCode=198, MatchingRegion=6) ; Reunion
+CountryMatchmakingRegionMappings=(CountryCode=208, MatchingRegion=6) ; Seychelles
+CountryMatchmakingRegionMappings=(CountryCode=231, MatchingRegion=6) ; Tonga
+CountryMatchmakingRegionMappings=(CountryCode=236, MatchingRegion=6) ; Tuvalu
+CountryMatchmakingRegionMappings=(CountryCode=239, MatchingRegion=6) ; Tanzania
+CountryMatchmakingRegionMappings=(CountryCode=259, MatchingRegion=6) ; Samoa
+CountryMatchmakingRegionMappings=(CountryCode=304, MatchingRegion=6) ; Ashmore and Cartier Islands
+CountryMatchmakingRegionMappings=(CountryCode=305, MatchingRegion=6) ; Baker Island
+CountryMatchmakingRegionMappings=(CountryCode=312, MatchingRegion=6) ; Cook Islands
+CountryMatchmakingRegionMappings=(CountryCode=313, MatchingRegion=6) ; Coral Sea Islands
+CountryMatchmakingRegionMappings=(CountryCode=318, MatchingRegion=6) ; French Polynesia
+CountryMatchmakingRegionMappings=(CountryCode=319, MatchingRegion=6) ; French Southern and Antarctic Lands
+CountryMatchmakingRegionMappings=(CountryCode=325, MatchingRegion=6) ; Heard Island and McDonald Islands
+CountryMatchmakingRegionMappings=(CountryCode=326, MatchingRegion=6) ; Howland Island
+CountryMatchmakingRegionMappings=(CountryCode=327, MatchingRegion=6) ; Jarvis Island
+CountryMatchmakingRegionMappings=(CountryCode=331, MatchingRegion=6) ; Mayotte
+CountryMatchmakingRegionMappings=(CountryCode=334, MatchingRegion=6) ; New Caledonia
+CountryMatchmakingRegionMappings=(CountryCode=335, MatchingRegion=6) ; Niue
+CountryMatchmakingRegionMappings=(CountryCode=336, MatchingRegion=6) ; Norfolk Island
[OnlineSubsystemDingo.OnlineGameInterfaceDingo]
XboxServicesDebugLogging=True
[OnlineSubsystemDingo.OnlineStatsInterfaceDingo]
ReadProfileAsyncTimeout=30.0
[TextureStreaming]
PoolSize=800
UseTextureFileCache=True
[TextureStreamingScorpio]
PoolSize=2600
UseTextureFileCache=True
[Engine.PlayfabInterface]
CatalogName="Main"
KnownRegions=(Name="USCentral", Address="usc.pingsite.tripwireinteractive.com")
+KnownRegions=(Name="USEast", Address="use.pingsite.tripwireinteractive.com")
+KnownRegions=(Name="USWest", Address="usw.pingsite.tripwireinteractive.com")
+KnownRegions=(Name="EU", Address="eu.pingsite.tripwireinteractive.com")
+KnownRegions=(Name="Asia", Address="asia.pingsite.tripwireinteractive.com")
+KnownRegions=(Name="Brazil", Address="sa.pingsite.tripwireinteractive.com")
+KnownRegions=(Name="Australia", Address="au.pingsite.tripwireinteractive.com")

View File

@ -0,0 +1,6 @@
[Configuration]
BasedOn=..\%GAME%Game\Config\DefaultGame.ini
[KFGame.KFPlayerController]
ForceFeedbackManagerClassName="DingoDrv.DingoForceFeedbackManager"

View File

@ -0,0 +1,5 @@
[Configuration]
BasedOn=..\%GAME%Game\Config\DefaultInput.ini
[KFGame.KFPlayerInput]
bRequiresPushToTalk=FALSE

View File

@ -0,0 +1,63 @@
[Configuration]
BasedOn=..\%GAME%Game\Config\DefaultSystemSettings.ini
[SystemSettings]
ResX=1600
ResY=900
AllowSubsurfaceScattering=True
AllowScreenSpaceReflections=True
AllowVariableBlurReflections=False
AllowMotionBlur=True
UseComputeSSR=True
UseHiZSSR=True
UseComputeSSAO=True
UseComputeBloom=True
UseComputeDepthOfField=True
UseComputeMotionBlur=True
UseVsync=True
[SystemSettingsScorpio]
BasedOn=SystemSettings
MaxShadowResolution=768
MaxWholeSceneDominantShadowResolution=2048
GlobalShadowDistanceScale=1.5
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UIWithMips=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
;@ TWI - bedwards: UI texture streaming support
TEXTUREGROUP_UIStreamable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_NoMipmaps)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
UseVsync=True

31
KFGame/Config/Dingo/DingoUI.ini Executable file
View File

@ -0,0 +1,31 @@
[Configuration]
BasedOn=..\%GAME%Game\Config\DefaultUI.ini
[KFGame.KFGFxMenu_StartGame]
ServerConnectTimeout=5.0
[KFGame.KFGFxStartGameContainer_FindGame]
// Latest Update
+PS4WhatsNewItems=(ImageURL="img://UI_WhatsNew.UI_WhatsNew_Christmas_ChristmasBreakdown_Event", Textfield="LatestUpdate", RedirectURL="http://www.tripwireinteractive.com/redirect/KF2LatestUpdate/")
// Featured Time Limited Item
+PS4WhatsNewItems=(ImageURL="img://UI_WhatsNew.UI_WhatsNew_Christmas_PremiumTicket", Textfield="FeaturedEventItem", PSNProductId="f24d23ba-9156-44fd-9891-4a33ac6c0805")
// Featured Cosmetic Bundle
+PS4WhatsNewItems=(ImageURL="img://UI_WhatsNew.UI_WhatsNew_Winter", Textfield="FeaturedItemBundle", PSNProductId="57315039-584d-304a-c046-444d32515a00")
// Featured Weapon Skin Bundle
+PS4WhatsNewItems=(ImageURL="img://UI_WhatsNew.UI_WhatsNew_Christmas_Spectre", Textfield="FeaturedItemBundle", PSNProductId="53364e39-5034-3050-c031-4c4439321000")
// Featured Cosmetic Bundle
+PS4WhatsNewItems=(ImageURL="img://UI_WhatsNew.UI_WhatsNew_Christmas_ChristmasBreakdown_Bundle", Textfield="FeaturedItemBundle", PSNProductId="50464e39-5146-3057-c033-535042345700")
// Featured Weapon Skin Bundle
+PS4WhatsNewItems=(ImageURL="img://UI_WhatsNew.UI_WhatsNew_Xmas_IceBreaker", Textfield="FeaturedItemBundle", PSNProductId="37394e39-4d48-3038-c048-4b4850574600")
// Featured Weapon Bundle
+PS4WhatsNewItems=(ImageURL="img://UI_WhatsNew.UI_WhatsNew_Christmas_FrostGun", Textfield="FeaturedItemBundle", PSNProductId="48364e39-4e44-3033-c04c-4c4c364a2e00")
// Featured Key
+PS4WhatsNewItems=(ImageURL="img://UI_WhatsNew_PS4.UI_WhatsNew_PS4Key", Textfield="PS4Key", PSNProductId="e24e6d9e-fbd6-4f35-8ac9-443c94feb253")
// Misc Community Links
+PS4WhatsNewItems=(ImageURL="img://UI_WhatsNew.UI_WhatsNew_CommunityIssue", Textfield="CommunityTracker", RedirectURL="https://trello.com/b/ZOwMRlcW/killing-floor-2-community-issue-roadmap")
+PS4WhatsNewItems=(ImageURL="img://UI_WhatsNew.UI_WhatsNew_Survey", Textfield="Survey", RedirectURL="http://www.tripwireinteractive.com/redirect/KF2Survey/"))
+PS4WhatsNewItems=(ImageURL="img://UI_WhatsNew.UI_WhatsNew_Merch", Textfield="Merch", RedirectURL="http://www.tripwireinteractive.com/redirect/shop/")
+PS4WhatsNewItems=(ImageURL="img://UI_WhatsNew_PS4.UI_WhatsNew_KF2Artbook", Textfield="Artbook", RedirectURL="http://art.tripwirecdn.com/kf2/PS4/ArtBook/index.html")
+PS4WhatsNewItems=(ImageURL="img://UI_WhatsNew_PS4.UI_WhatsNew_KFUncovered", Textfield="Uncovered", RedirectURL="https://www.youtube.com/watch?v=fTdfedt9B48/")tch?v=fTdfedt9B48/")

2
KFGame/Config/Eos/EosAI.ini Executable file
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[Configuration]
BasedOn=..\%GAME%Game\Config\DefaultAI.ini

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[Configuration]
BasedOn=..\%GAME%Game\Config\DefaultBenchmarking.ini

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[Configuration]
BasedOn=..\%GAME%Game\Config\DefaultCompat.ini

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[Configuration]
BasedOn=..\%GAME%Game\Config\DefaultEditor.ini

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[Configuration]
BasedOn=..\%GAME%Game\Config\DefaultEditorKeyBindings.ini

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[Configuration]
BasedOn=..\%GAME%Game\Config\DefaultEditorUserSettings.ini

10
KFGame/Config/Eos/EosEngine.ini Executable file
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[Configuration]
BasedOn=..\%GAME%Game\Config\DefaultEngine.ini
[Engine.Engine]
NetworkDevice=IpDrv.TcpNetDriver
[IpDrv.TcpNetDriver]
AllowDownloads=True
AllowPeerConnections=False
NetConnectionClassName="IpDrv.TcpipConnection"

3
KFGame/Config/Eos/EosGame.ini Executable file
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[Configuration]
BasedOn=..\%GAME%Game\Config\DefaultGame.ini

3
KFGame/Config/Eos/EosInput.ini Executable file
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[Configuration]
BasedOn=..\%GAME%Game\Config\DefaultInput.ini

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[Configuration]
BasedOn=..\%GAME%Game\Config\DefaultLightmass.ini

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; An example administrator account.
; "Admin" is the login name for this account
; The password is stored as the SHA1 hash of Password+Username
; For example: Username 'Admin' with password 'Admin' has the hash: 1f95ec61b6ef02b5d2b138654da138bfdbbc7f3c
;
;[Admin MultiAdminData]
;bEnabled=true
;DisplayName=Administrator
;Password=1f95ec61b6ef02b5d2b138654da138bfdbbc7f3c
;Order=DenyAllow
;Deny=/settings/*
;Deny=/console/*
;Allow=/settings/*/mutators

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[Configuration]
BasedOn=..\%GAME%Game\Config\DefaultSystemSettings.ini

2
KFGame/Config/Eos/EosUI.ini Executable file
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[Configuration]
BasedOn=..\%GAME%Game\Config\DefaultUI.ini

2
KFGame/Config/Eos/EosWeb.ini Executable file
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[Configuration]
BasedOn=..\%GAME%Game\Config\DefaultWeb.ini

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[Configuration]
BasedOn=..\%GAME%Game\Config\DefaultWebAdmin.ini

128
KFGame/Config/KFAI.ini Executable file
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[Configuration]
[KFGame.KFAIController]
bAILogging=false
bUseUniqueAILogFile=true
bDebugCommandHistory=false
CommandHistoryNum=25
PlugInHistoryNum=25
bDebug_DrawPath=false
bDebug_DrawAnchor=false
bDebug_DrawSeparationSteering=false
bDebug_LogToProfiler=false
DefaultColorOfValidLocationWhenLookingForLocationsOnNavMesh=(R=255,G=255,B=0,A=255)
DefaultColorOfSearchSphereWhenNoValidLocationsFoundWhenLookingForLocationsOnNavMesh=(R=255,G=255,B=0,A=255)
ColorOfValidLocationFoundFor1stTryLookingForLocationsOnNavMesh=(R=0,G=255,B=0,A=255)
ColorOfSearchSphereWhenNoValidLocationsFoundFor1stTryLookingForLocationsOnNavMesh=(R=255,G=255,B=0,A=255)
ColorOfValidLocationFoundFor2ndTryLookingForLocationsOnNavMesh=(R=0,G=255,B=255,A=255)
ColorOfSearchSphereWhenNoValidLocationsFoundFor2ndTryLookingForLocationsOnNavMesh=(R=255,G=0,B=0,A=255)
ColorOfValidLocationFoundFor3rdTryLookingForLocationsOnNavMesh=(R=0,G=0,B=0,A=255)
ColorOfSearchSphereWhenNoValidLocationsFoundFor3rdTryLookingForLocationsOnNavMesh=(R=0,G=0,B=0,A=255)
ColorOfValidLocationFoundForLookingForLocationsOnNavMeshWhenOnDeadEndOfNavMesh=(R=100,G=149,B=237,A=255)
ColorOfSearchSphereWhenNoValidLocationsFoundForTryLookingForLocationsOnNavMeshWhenOnDeadEndOfNavMesh=(R=0,G=245,B=255,A=255)
bShowLeapDownDebugArtifacts=false
bShowDoorNavigationDebugArtifacts=false
bShowDestructibleNavigationDebugArtifacts=false
TimeToShowEdgeTypeForNavMeshPathting=20.0
Move_failure_type_none_color=(R=255,G=250,B=205,A=255)
Move_failure_type_no_nav_mesh_path_color=(R=138,G=43,B=226,A=255)
Move_failure_type_same_intermediate_point_too_many_times_color=(R=255,G=215,B=0,A=255)
MoveFailureTypeTargetOffNavMeshAndCanNotFindLocaitonNearThemICanMoveTo=(R=32,G=178,B=170,A=255)
bConfigShowVisualStuckZedDebugInfo=false
bConfigShowMovePointsDebugInfo=false
bConfigShowHighDetailCombatMovementDebugInfo=false
bConfigShowCollisionRadiusForReducedZedOnZedPinchPointCollisionState=false
ColorForCollisionRadiusForReducedZedOnZedPinchPointCollisionStateOff=(R=0,G=215,B=0,A=255)
ColorForCollisionRadiusForReducedZedOnZedPinchPointCollisionStateOn=(R=255,G=2555,B=0,A=255)
PathNodeShowRouteCacheColor=(R=210,G=25,B=255,A=255)
PathNodeShowRouteCacheCrossOffset=(X=0,Y=0,Z=25)
PathNodeShowRouteCacheCrossSize=25
PathNodeShowRouteCacheNumberLabelOffset=(X=0,Y=0,Z=30)
PathNodeShowRouteCacheNumberLabelDuration=60
AILogFilter=Falling
AILogFilter=Init
AILogFilter=Damage
AILogFilter=JumpOverWall
AILogFilter=Command_Evade
AILogFilter=MoveToward
AILogFilter=AILog
AILogFilter=Crawler
AILogFilter=ReachedEnemy
AILogFilter=DynamicAnchor
AILogFilter=Path_TowardGoal
AILogFilter=Goal_AtActor
AILogFilter=JumpSpots
AILogFilter=AnchorInfo
AILogFilter=BaseAICommand
AILogFilter=AIController
AILogFilter=Critical
AILogFilter=ActorReachable
AILogFilter=SetEnemy
AILogFilter=HeadTracking
AILogFilter=AISteering
AILogFilter=CombatTransitions
AILogFilter=HitWall
AILogFilter=PathWarning
AILogFilter=BumpEvent
AILogFilter=SeePlayer
AILogFilter=HearNoise
AILogFilter=EnemyNotVisible
AILogFilter=State
AILogFilter=Move_DirectPath
AILogFilter=Command_Base
AILogFilter=Command_Debug
AILogFilter=Command_PushedBySM
AILogFilter=Charging
AILogFilter=Command_Attack_Melee
AILogFilter=Command_Attack_Grab
AILogFilter=Command_StepAside
AILogFilter=Command_MoveToGoal
AILogFilter=Command_MoveToEnemy
AILogFilter=Command_Pause
AILogFilter=Command_Rage
AILogFilter=Command_Stagger
AILogFilter=Doors
AILogFilter=Move_Path
AILogFilter=SuperSpeed
AILogFilter=HandlePathObstruction
AILogFilter=Husk_Suicide
AILogFilter=GrabAttack
AILogFilter=NavMeshHighDetailEdgeInfo
AILogFilter=FixingStuckMovement
AILogFilter=Recast_MoveToEnemy
AILogFilter=Recast_MoveToLocation
AILogFilter=SpecialBumpHandling
AILogFilter=CollisionToggle
[KFGame.KFAIPluginMovement_Recast]
ShowTooManyMovePointsTheSameMovementFailureIntermediatePointColor=(R=178,G=34,B=34,A=255)
ShowTooManyMovePointsTheSameMovementFailureMyLocColor=(R=255,G=215,B=0,A=255)
ShowTooManyMovePointsTheSameMovementFailureEnemyLocColor=(R=107,G=142,B=35,A=255)
ShowTooManyMovePointsTheSameMovementFailureMyPastLocationsColor=(R=210,G=105,B=30,A=255)
ShowTooManyMovePointsTheSameMovementFailureEnemyPastLocationsColor=(R=0,G=250,B=154,A=255)
ShowTooManyMovePointsTheSameMovementFailureHowManyPastLocationsToShow=30
CrossPylonSmoothingMovePointsColor=(R=210,G=25,B=255,A=255)
CrossPylonSmoothingMovePointsCrossOffset=(X=0,Y=0,Z=25)
CrossPylonSmoothingMovePointsCrossSize=25
CrossPylonSmoothingMovePointsNumberLabelOffset=(X=0,Y=0,Z=30)
CrossPylonSmoothingMovePointsNumberLabelDuration=60
HighDetailCombatMovementMyPositionColor=(R=124,G=252,B=0,A=255)
HighDetailCombatMovementMyPositionCrossSize=5
HighDetailCombatMovementMyVelocityColor=(R=72,G=118,B=255,A=255)
HighDetailCombatMovementMyVelocitySizeMag=0.1
HighDetailCombatMovementMyAccelerationColor=(R=255,G=110,B=180,A=255)
HighDetailCombatMovementMyAccelerationSizeMag=0.1
TimeDeltaBetweenStillHavingAttackLaneChecksForLosMovement=0.1
ExtentForStillHavingAttackLaneChecksForLosMovement=(X=32,Y=32,Z=32)
StockOnPolyDebugColor=(R=255,G=110,B=180,A=255)
StockOnPolyDebugOffset=(X=0,Y=0,Z=10)
HighDetailCombatMovementIntermediateLocColor=(R=32,G=178,B=170,A=255)
[KFGame.KFAIPluginStuckFix]
StockOnPolyDebugColor=(R=255,G=110,B=180,A=255)
StockOnPolyDebugOffset=(X=0,Y=0,Z=10)
[IniVersion]
0=1594584677.000000
1=1594584600.000000

20
KFGame/Config/KFWeb.ini Executable file
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[IpDrv.WebConnection]
MaxValueLength=4096
MaxLineLength=4096
[IpDrv.WebServer]
Applications[0]=WebAdmin.KF2ServerAdmin
Applications[1]=WebAdmin.KF2ImageServer
ApplicationPaths[0]=/ServerAdmin
ApplicationPaths[1]=/images
ListenPort=8080
MaxConnections=10
ExpirationSeconds=86400
bEnabled=true
[IpDrv.WebResponse]
IncludePath=/KFGame/Web
[IniVersion]
0=1594584657.000000

46
KFGame/Config/KFWebAdmin.ini Executable file
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[WebAdmin.WebAdmin]
bHttpAuth=false
bChatLog=false
sessionOctetValidation=3
startpage=/current
QueryHandlers=WebAdmin.QHCurrentKF
QueryHandlers=WebAdmin.QHDefaultsKF
QueryHandlers=WebAdmin.WebAdminSystemSettings
[WebAdmin.QHCurrentKF]
ChatRefresh=5000
bEnableTeamChat=true
denyUrlOptions=GamePassword
denyUrlOptions=AdminPassword
denyUrlOptions=Port
denyUrlOptions=QueryPort
bConsoleEnabled=true
bAdminConsoleCommandsHack=true
AdminCommandHandlerClass=WebAdmin.AdminCommandHandler
denyConsoleCommands=say
denyConsoleCommands=obj
denyConsoleCommands=debug
denyConsoleCommands=flush
denyConsoleCommands=set
denyConsoleCommands=get engine.accesscontrol
hideNews=False
Notes=open 146.66.200.10:7777
Notes=
Notes=
[WebAdmin.QHDefaultsKF]
GeneralSettingsClass=WebAdmin.GeneralSettings
WelcomeSettingsClass=WebAdmin.WelcomeSettings
HasSettingsCache=(ClassName="kfgamecontent.kfgameinfo_endless",hasSettings=False)
HasSettingsCache=(ClassName="kfgamecontent.kfgameinfo_objective",hasSettings=False)
HasSettingsCache=(ClassName="kfgamecontent.kfgameinfo_survival",hasSettings=True)
HasSettingsCache=(ClassName="kfgamecontent.kfgameinfo_versussurvival",hasSettings=False)
HasSettingsCache=(ClassName="kfgamecontent.kfgameinfo_weeklysurvival",hasSettings=False)
[WebAdmin.Chatlog]
bUnique=false
bIncludeTimeStamp=true
[IniVersion]
0=1594584590.000000

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[Engine.PlayerInput]
MoveForwardSpeed=1200
MoveStrafeSpeed=1200
LookRightScale=300
LookUpScale=-250
MouseSensitivity=30.0
DoubleClickTime=0.250000
bEnableMouseSmoothing=true
Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100")
Bindings=(Name="Look",Command="Button bLook")
Bindings=(Name="Pause",Command="Pause")
Bindings=(Name="LookToggle",Command="Toggle bLook")
Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100")
Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100")
Bindings=(Name="CenterView",Command="Button bSnapLevel")
Bindings=(Name="Walking",Command="Button bRun")
Bindings=(Name="Strafe",Command="Button bStrafe")
Bindings=(Name="NextWeapon",Command="NextWeapon")
Bindings=(Name="ViewTeam",Command="ViewClass Pawn")
Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest")
Bindings=(Name="Turn180",Command="Button bTurn180")
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
Bindings=(Name="MouseScrollUp",Command="PrevWeapon")
Bindings=(Name="MouseScrollDown",Command="NextWeapon")
Bindings=(Name="C",Command="DoDuck")
Bindings=(Name="P",Command="TogglePhysicsMode")
Bindings=(Name="B",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false")
Bindings=(Name="T",Command="Talk")
Bindings=(Name="F1",Command="ShowMouseCursor",Shift=True)
Bindings=(Name="F1",Command="viewmode wireframe", bIgnoreShift=True)
Bindings=(Name="F2",Command="viewmode unlit")
Bindings=(Name="F7",Command="OPENKISMETDEBUGGER SEQUENCE=PAUSEKISMETDEBUGGER",Alt=True)
Bindings=(Name="F9",Command="shot")
Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True)
Bindings=(Name="Delete",Command="Camera Default")
Bindings=(Name="End",Command="Camera FirstPerson")
Bindings=(Name="XboxTypeS_X",Command="Use")
Bindings=(Name="XboxTypeS_A",Command="Jump")
Bindings=(Name="XboxTypeS_B",Command="ChangePosture")
Bindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aLeftAnalogTrigger Speed=1.0 DeadZone=0.11")
Bindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis aRightAnalogTrigger Speed=1.0 DeadZone=0.11")
Bindings=(Name="MOBILE_StopMatinee",Command="ce stopmatinee | OnRelease StopUseAttractModeInputConfig")
Bindings=(Name="MOBILE_StartMatinee",Command="ce playmatinee | OnRelease StartUseAttractModeInputConfig")
Bindings=(Name="MOBILE_NextConfig",Command="OnRelease NextMobileInputConfig")
Bindings=(Name="MOBILE_CalibrateTilt",Command="CalibrateTilt")
Bindings=(Name="MOBILE_ATurn",Command="Axis aTurn DeadZone=0.05")
Bindings=(Name="MOBILE_ALookup",Command="Axis aLookup Speed=-1 DeadZone=0.05")
Bindings=(Name="MOBILE_AStrafe",Command="Axis aStrafe DeadZone=0.15")
Bindings=(Name="MOBILE_AForward",Command="Axis aBaseY DeadZone=0.15")
Bindings=(Name="MOBILE_Fire",Command="StartFire | OnRelease StopFire")
Bindings=(Name="MOBILE_NextWeapon",Command="NextWeapon")
Bindings=(Name="MOBILE_Jump",Command="Jump")
Bindings=(Name="MOBILE_ToggleFPS",Command="OnRelease stat fps")
Bindings=(Name="NumPadThree",Command="MOBILE_IncrementTrackedPrimitive 1")
Bindings=(Name="WiiU_PointerX",Command="Axis aWiiUPointerX Speed=1.0")
Bindings=(Name="WiiU_PointerY",Command="Axis aWiiUPointerY Speed=1.0")
Bindings=(Name="R",Command="STARTMOVIECAPTURE",Alt=True)
Bindings=(Name="R",Command="STOPMOVIECAPTURE",Shift=True)
Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0")
Bindings=(Name="GBA_Backward",Command="Axis aBaseY Speed=-1.0")
Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0")
Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0")
Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
Bindings=(Name="GBA_LookUp",Command="Axis aLookup Speed=-.1 AbsoluteAxis=100")
Bindings=(Name="GBA_LookDown",Command="Axis aLookup Speed=+.1 AbsoluteAxis=100")
Bindings=(Name="GBA_Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
Bindings=(Name="GBA_CrouchToggle",Command="ToggleCrouch")
Bindings=(Name="GBA_CrouchHold",Command="StartCrouch | onrelease StopCrouch")
Bindings=(Name="GBA_Sprint",Command="Button bRun")
Bindings=(Name="GBA_SprintAndCrouch",Command="GamepadSprint | onrelease GamepadSprintRelease")
Bindings=(Name="GBA_Fire",Command="CustomStartFire 0 | OnRelease CustomStopFire 0")
Bindings=(Name="SpectatePrevPlayer",Command="SpectatePreviousPlayer")
Bindings=(Name="SpectateNextPlayer",Command="SpectateNextPlayer")
Bindings=(Name="SpectateChangeCamMode",Command="SpectateChangeCamMode")
Bindings=(Name="GBA_AltFire",Command="CustomStartFire 1 | OnRelease CustomStopFire 1")
Bindings=(Name="GBA_TertiaryFire",Command="CustomStartFire 3 | OnRelease CustomStopFire 3")
Bindings=(Name="GBA_SwitchFireMode",Command="SwitchFire | OnRelease SwitchFireRelease")
Bindings=(Name="GBA_IronsightsToggle",Command="Ironsights | OnRelease IronsightsRelease")
Bindings=(Name="GBA_IronsightsHold",Command="Ironsights 1 | OnRelease IronsightsRelease 1")
Bindings=(Name="GBA_Reload",Command="CustomStartFire 2 | OnRelease CustomStopFire 2")
Bindings=(Name="GBA_Grenade",Command="CustomStartFire 4 | OnRelease CustomStopFire 4")
Bindings=(Name="GBA_ToggleFlashlight",Command="ToggleFlashlight | OnRelease FlashlightRelease")
Bindings=(Name="GBA_QuickHeal",Command="QuickHeal")
Bindings=(Name="GBA_Use",Command="Interact | OnRelease InteractRelease")
Bindings=(Name="GBA_PrevWeapon",Command="SelectPrevWeapon")
Bindings=(Name="GBA_NextWeapon",Command="SelectNextWeapon")
Bindings=(Name="GBA_LastWeapon",Command="SelectLastWeapon")
Bindings=(Name="GBA_SwitchWeapon1",Command="SwitchWeaponGroup 0")
Bindings=(Name="GBA_SwitchWeapon2",Command="SwitchWeaponGroup 1")
Bindings=(Name="GBA_SwitchWeapon3",Command="SwitchWeaponGroup 2")
Bindings=(Name="GBA_SwitchWeapon4",Command="SwitchWeaponGroup 3")
Bindings=(Name="GBA_DropWeapon",Command="ThrowWeapon")
Bindings=(Name="GBA_Talk",Command="talk")
Bindings=(Name="GBA_TeamTalk",Command="teamtalk")
Bindings=(Name="GBA_ShowMenu",Command="CloseEditorViewport | onrelease ShowMenu")
Bindings=(Name="GBA_ShowScores",Command="SetShowScores true | Onrelease SetShowScores false")
Bindings=(Name="GBA_TossMoney",Command="TossMoney")
Bindings=(Name="GBA_VoiceChat",Command="StartVoiceChat false | OnRelease StopVoiceChat")
Bindings=(Name="GBA_ShowVoiceComms",Command="ShowVoiceComms | OnRelease HideVoiceComms")
Bindings=(Name="GBA_VoteYes",Command="OnVoteYesPressed | OnRelease OnVoteYesRelease")
Bindings=(Name="GBA_VoteNo",Command="OnVoteNoPressed | OnRelease OnVoteNoRelease")
Bindings=(Name="GBA_VoiceCommReqHealing",Command="PlayVoiceCommsDialog 0")
Bindings=(Name="GBA_VoiceCommReqDosh",Command="PlayVoiceCommsDialog 1")
Bindings=(Name="GBA_VoiceCommReqHelp",Command="PlayVoiceCommsDialog 2")
Bindings=(Name="GBA_VoiceCommTauntZeds",Command="PlayVoiceCommsDialog 3")
Bindings=(Name="GBA_VoiceCommFollowMe",Command="PlayVoiceCommsDialog 4")
Bindings=(Name="GBA_VoiceCommGetToTheTrader",Command="PlayVoiceCommsDialog 5")
Bindings=(Name="GBA_VoiceCommAffirmative",Command="PlayVoiceCommsDialog 6")
Bindings=(Name="GBA_VoiceCommNegative",Command="PlayVoiceCommsDialog 7")
Bindings=(Name="GBA_VoiceCommEmote",Command="DoEmote")
Bindings=(Name="GBA_RequestSkipTrader",Command="RequestSkipTrader")
Bindings=(Name="GBA_WeaponSelect_Gamepad",Command="GamepadWeaponSelect | OnRelease ReleaseGamepadWeaponSelect")
Bindings=(Name="GBA_DPad_Left_Gamepad",Command="GamepadDpadLeft | OnRelease HideVoiceComms")
Bindings=(Name="GBA_DPad_Right_Gamepad",Command="GamepadDpadRight | OnRelease HideVoiceComms")
Bindings=(Name="GBA_DPad_Down_Gamepad",Command="GamepadDpadDown")
Bindings=(Name="GBA_DPad_Up_Gamepad",Command="GamepadDpadUp")
Bindings=(Name="GBA_Crouch_Gamepad",Command="GamepadCrouch | OnRelease GamepadCrouchRelease")
Bindings=(Name="GBA_StrafeLeft_Gamepad",Command="Axis aStrafe Speed=1.0 DeadZone=0.2")
Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.2")
Bindings=(Name="GBA_TurnLeft_Gamepad",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
Bindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=1.0 DeadZone=0.2")
Bindings=(Name="GBA_SwitchToBestWeapon_Gamepad",Command="SwitchToBestWeapon | Axis aUp Speed=-1.0 AbsoluteAxis=100")
Bindings=(Name="GBA_Reload_Gamepad",Command="GamepadReload | OnRelease GamepadReloadRelease")
Bindings=(Name="GBA_AltFire_Gamepad",Command="GamepadSwitchFire | OnRelease SwitchFireRelease")
Bindings=(Name="GBA_MoveForward_GamepadSouthpaw",Command="Axis aBaseY Speed=-1.0 DeadZone=0.2")
Bindings=(Name="GBA_Look_GamepadSouthpaw",Command="Axis aLookup Speed=-1.0 DeadZone=0.2")
Bindings=(Name="XboxTypeS_A",Command="GBA_Jump | OnVoteYesPressed | OnRelease OnVoteYesRelease")
Bindings=(Name="XboxTypeS_B",Command="GBA_Use | OnVoteNoPressed | OnRelease OnVoteNoRelease")
Bindings=(Name="XboxTypeS_Y",Command="GBA_WeaponSelect_Gamepad")
Bindings=(Name="XboxTypeS_X",Command="GBA_Reload_Gamepad")
Bindings=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft_Gamepad")
Bindings=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward_Gamepad")
Bindings=(Name="XboxTypeS_LeftThumbStick",Command="GBA_SprintAndCrouch")
Bindings=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepad")
Bindings=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad")
Bindings=(Name="XboxTypeS_RightThumbStick",Command="GBA_TertiaryFire")
Bindings=(Name="XboxTypeS_LeftShoulder",Command="GBA_Grenade")
Bindings=(Name="XboxTypeS_RightShoulder",Command="GBA_AltFire_Gamepad")
Bindings=(Name="XboxTypeS_LeftTrigger",Command="GBA_IronsightsHold")
Bindings=(Name="XboxTypeS_RightTrigger",Command="GBA_Fire")
Bindings=(Name="XboxTypeS_DPad_Left",Command="GBA_DPad_Left_Gamepad")
Bindings=(Name="XboxTypeS_DPad_Right",Command="GBA_DPad_Right_Gamepad")
Bindings=(Name="XboxTypeS_DPad_Down",Command="GBA_DPad_Down_Gamepad | OnRelease FlashlightRelease")
Bindings=(Name="XboxTypeS_DPad_Up",Command="GBA_DPad_Up_Gamepad")
Bindings=(Name="XboxTypeS_Back",Command="GBA_ShowScores")
Bindings=(Name="XboxTypeS_Start",Command="GBA_ShowMenu")
Bindings=(Name="Orbis_SwipeUp",Command="GBA_TossMoney")
Bindings=(Name="Up",Command="GBA_MoveForward")
Bindings=(Name="Down",Command="GBA_Backward")
Bindings=(Name="Left",Command="GBA_TurnLeft")
Bindings=(Name="Right",Command="GBA_TurnRight")
Bindings=(Name="Enter",Command="GBA_Use")
Bindings=(Name="SpaceBar",Command="GBA_Jump")
Bindings=(Name="W",Command="GBA_MoveForward")
Bindings=(Name="S",Command="GBA_Backward")
Bindings=(Name="A",Command="GBA_StrafeLeft")
Bindings=(Name="D",Command="GBA_StrafeRight")
Bindings=(Name="E",Command="GBA_Use")
Bindings=(Name="LeftMouseButton",Command="GBA_Fire | SpectatePrevPlayer")
Bindings=(Name="MiddleMouseButton",Command="GBA_SwitchFireMode | SpectateChangeCamMode")
Bindings=(Name="RightMouseButton",Command="GBA_IronsightsToggle | SpectateNextPlayer")
Bindings=(Name="F",Command="GBA_ToggleFlashlight")
Bindings=(Name="R",Command="GBA_Reload")
Bindings=(Name="G",Command="GBA_Grenade")
Bindings=(Name="C",Command="GBA_CrouchToggle")
Bindings=(Name="Q",Command="GBA_QuickHeal")
Bindings=(Name="V",Command="GBA_TertiaryFire")
Bindings=(Name="Escape",Command="GBA_ShowMenu")
Bindings=(Name="MouseScrollUp",Command="GBA_NextWeapon")
Bindings=(Name="MouseScrollDown",Command="GBA_PrevWeapon")
Bindings=(Name="one",Command="GBA_SwitchWeapon1")
Bindings=(Name="two",Command="GBA_SwitchWeapon2")
Bindings=(Name="three",Command="GBA_SwitchWeapon3")
Bindings=(Name="four",Command="GBA_SwitchWeapon4")
Bindings=(Name="Backspace",Command="GBA_DropWeapon")
Bindings=(Name="T",Command="GBA_Talk")
Bindings=(Name="Y",Command="GBA_TeamTalk")
Bindings=(Name="Tab",Command="GBA_ShowScores", bIgnoreShift=True)
Bindings=(Name="Z",Command="GBA_ShowVoiceComms")
Bindings=(Name="B",Command="GBA_TossMoney")
Bindings=(Name="LeftShift",Command="GBA_Sprint")
Bindings=(Name="CapsLock",Command="GBA_VoiceChat")
Bindings=(Name="F1",Command="GBA_VoteYes")
Bindings=(Name="F2",Command="GBA_VoteNo")
Bindings=(Name="F4",Command="Playersonly")
Bindings=(Name="F5",Command="set D3DRenderDevice UsePostProcessEffects False",Control=False,Shift=False,Alt=False)
Bindings=(Name="F6",Command="set D3DRenderDevice UsePostProcessEffects True",Control=False,Shift=False,Alt=False)")
Bindings=(Name="F7",Command="NextViewMode",bIgnoreAlt=True)
Bindings=(Name="F8",Command="PrevViewMode")
Bindings=(Name="M",Command="BasePath 0")
Bindings=(Name="N",Command="BasePath 1")
Bindings=(Name="F9",Command="viewmode wireframe", Control=true)
Bindings=(Name="F10",Command="viewmode unlit", Control=true)
Bindings=(Name="F4",Command="viewmode detaillighting", Control=true)
Bindings=(Name="F5",Command="viewmode shadercomplexity", Control=true)
Bindings=(Name="F6",Command="viewmode lit", Control=true)
Bindings=(Name="PageDown",Command="Camera ThirdPerson")
Bindings=(Name="PageUp",Command="Camera Fixed")
Bindings=(Name="Home",Command="Camera FixedTracking")
Bindings=(Name="Insert",Command="Camera FreeCam")
Bindings=(Name="P",Command="Playersonly")
Bindings=(Name="LeftBracket",Command="Slomo .2")
Bindings=(Name="RightBracket",Command="Slomo 1")
Bindings=(Name="Backslash",Command="Slomo 4")
Bindings=(Name="Subtract",Command="PreviousTrackingRange")
Bindings=(Name="Add",Command="NextTrackingRange")
Bindings=(Name="NumPadZero",Command="ToggleTracker")
Bindings=(Name="NumPadOne",Command="NextTrackingMode")
Bindings=(Name="NumPadTwo",Command="ToggleMapView")
[GameFramework.DebugCameraInput]
Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0")
Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0")
Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
Bindings=(Name="Q",Command="MoveDown")
Bindings=(Name="E",Command="MoveUp")
Bindings=(Name="W",Command="MoveForward")
Bindings=(Name="S",Command="MoveBackward")
Bindings=(Name="A",Command="StrafeLeft")
Bindings=(Name="D",Command="StrafeRight")
Bindings=(Name="F",Command="FreezeRendering")
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
Bindings=(Name="Left",Command="TurnLeft")
Bindings=(Name="Right",Command="TurnRight")
Bindings=(Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True)
Bindings=(Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebugCamera")
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")
Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown")
Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp")
Bindings=(Name="XboxTypeS_A",Command="SetFreezeRendering")
Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed")
[UnrealEd.EditorViewportInput]
Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar)
Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde)
Bindings=(Command="DELETE",Name=Delete)
Bindings=(Command="SELECT BUILDERBRUSH",Name=F2)
Bindings=(Command="EDCALLBACK SELECTEDPROPS",Name=F4)
Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True)
Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5)
Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6)
Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True)
Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True)
Bindings=(Command="DUPLICATE",Name=D,Shift=True)
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True)
Bindings=(Command="EDCALLBACK FITTEXTURETOSURFACE",Name=F,Control=True,Shift=True)
Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True)
Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True)
Bindings=(Command="ACTOR LEVELCURRENT",Name=M)
Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True)
Bindings=(Command="SELECT NONE",Name=N,Shift=True)
Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True)
Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True)
Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True)
Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True)
Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True)
Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True)
Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True)
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True)
Bindings=(Command="EDIT COPY",Name=C,Control=True)
Bindings=(Command="EDIT PASTE",Name=V,Control=True)
Bindings=(Command="DUPLICATE",Name=W,Control=True)
Bindings=(Command="EDIT CUT",Name=X,Control=True)
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
Bindings=(Command="BRUSH ADD",Name=A,Control=True)
Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True)
Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True)
Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True)
Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True)
Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End)
Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True)
Bindings=(Command="CAMERA ALIGN",Name=Home)
Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True)
Bindings=(Command="CAMERA ALIGN NEXT",Name=Add)
Bindings=(Command="CAMERA ALIGN NEXT",Name=Equals,Shift=True)
Bindings=(Command="CAMERA ALIGN PREVIOUS",Name=Subtract)
Bindings=(Command="CAMERA ALIGN PREVIOUS",Name=Underscore,Shift=True)
Bindings=(Command="MAP BRUSH GET",Name=P,Control=True)
Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True)
Bindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=True)
Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True)
Bindings=(Command="ACTOR SYNCBROWSERMATERIAL",Name=B,Control=True,Shift=True)
Bindings=(Command="ACTOR DESELECT",Name=Escape)
Bindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True)
Bindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True)
Bindings=(Command="ACTOR LINKSELECTED",Name=L,Control=True,Shift=True)
Bindings=(Command="ACTOR UNLINKSELECTED",Name=U,Control=True,Shift=True)
Bindings=(Command="BUILDLIGHTING",Name=Semicolon,Control=True,Shift=True)
Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True)
Bindings=(Command="ACTOR ATTACH",Name=B,Alt=True)
Bindings=(Command="ACTOR ADDTOATTACHEDITOR",Name=A,Alt=True)
Bindings=(Command="PARTICLE RESET SELECTED",Name=Slash)
Bindings=(Command="PARTICLE RESET ALL",Name=Slash,Shift=True)
Bindings=(Command="GROUPS REGROUP",Name=G,Control=True)
Bindings=(Command="GROUPS UNGROUP",Name=G,Shift=True)
Bindings=(Command="GROUPS TOGGLEMODE",Name=G,Shift=True, Control=True)
[UnrealEd.ObjectEditorViewportInput]
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True)
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
[Engine.Console]
ConsoleKey=Tilde
TypeKey=F3
MaxScrollbackSize=1024
HistoryBot=-1
ManualAutoCompleteList=(Command="Exit",Desc="Exit (Exits the game)")
ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc="")
ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.")
ManualAutoCompleteList=(Command="SSSwapControllers",Desc="")
ManualAutoCompleteList=(Command="Open",Desc="Open <MapName> (Opens the specified map)")
ManualAutoCompleteList=(Command="DisplayAll",Desc="DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname)")
ManualAutoCompleteList=(Command="DisplayAllState",Desc="DisplayAllState <ClassName> (Display state names for all instances of classname)")
ManualAutoCompleteList=(Command="DisplayClear",Desc="DisplayClear (Clears previous DisplayAll entries)")
ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="FlushPersistentDebugLines (Clears persistent debug line cache)")
ManualAutoCompleteList=(Command="GetAll ",Desc="GetAll <ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> (Log property values of all instances of classname)")
ManualAutoCompleteList=(Command="GetAllState",Desc="GetAllState <ClassName> (Log state names for all instances of classname)")
ManualAutoCompleteList=(Command="Obj List ",Desc="Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>")
ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>")
ManualAutoCompleteList=(Command="Obj Classes",Desc="Obj Classes (Shows all classes)")
ManualAutoCompleteList=(Command="Obj Refs",Desc="Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object")
ManualAutoCompleteList=(Command="EditActor",Desc="EditActor <Class=ClassName> or <Name=ObjectName> or TRACE")
ManualAutoCompleteList=(Command="EditDefault",Desc="EditDefault <Class=ClassName>")
ManualAutoCompleteList=(Command="EditObject",Desc="EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName>")
ManualAutoCompleteList=(Command="ReloadCfg ",Desc="ReloadCfg <Class/ObjectName> (Reloads config variables for the specified object/class)")
ManualAutoCompleteList=(Command="ReloadLoc ",Desc="ReloadLoc <Class/ObjectName> (Reloads localized variables for the specified object/class)")
ManualAutoCompleteList=(Command="Set ",Desc="Set <ClassName> <PropertyName> <Value> (Sets property to value on objectname)")
ManualAutoCompleteList=(Command="Show BOUNDS",Desc="Show BOUNDS (Displays bounding boxes for all visible objects)")
ManualAutoCompleteList=(Command="Show BSP",Desc="Show BSP (Toggles BSP rendering)")
ManualAutoCompleteList=(Command="Show COLLISION",Desc="Show COLLISION (Toggles collision rendering)")
ManualAutoCompleteList=(Command="Show COVER",Desc="Show COVER (Toggles cover rendering)")
ManualAutoCompleteList=(Command="Show DECALS",Desc="Show DECALS (Toggles decal rendering)")
ManualAutoCompleteList=(Command="Show FOG",Desc="Show FOG (Toggles fog rendering)")
ManualAutoCompleteList=(Command="Show LEVELCOLORATION",Desc="Show LEVELCOLORATION (Toggles per-level coloration)")
ManualAutoCompleteList=(Command="Show PATHS",Desc="Show PATHS (Toggles path rendering)")
ManualAutoCompleteList=(Command="Show POSTPROCESS",Desc="Show POSTPROCESS (Toggles post process rendering)")
ManualAutoCompleteList=(Command="Show SKELMESHES",Desc="Show SKELMESHES (Toggles skeletal mesh rendering)")
ManualAutoCompleteList=(Command="Show TERRAIN",Desc="Show TERRAIN (Toggles terrain rendering)")
ManualAutoCompleteList=(Command="Show VOLUMES",Desc="Show VOLUMES (Toggles volume rendering)")
ManualAutoCompleteList=(Command="Show SPLINES",Desc="Show SPLINES (Toggles spline rendering)")
ManualAutoCompleteList=(Command="ShowSet",Desc="Sets a show flag to enable it")
ManualAutoCompleteList=(Command="ShowClear",Desc="Clears a show flag to disable it")
ManualAutoCompleteList=(Command="Stat FPS",Desc="Stat FPS (Shows FPS counter)")
ManualAutoCompleteList=(Command="Stat UNIT",Desc="Stat UNIT (Shows hardware unit framerate)")
ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Stat LEVELS (Displays level streaming info)")
ManualAutoCompleteList=(Command="Stat GAME",Desc="Stat GAME (Displays game performance stats)")
ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Stat MEMORY (Displays memory stats)")
ManualAutoCompleteList=(Command="Stat XBOXMEMORY",Desc="Stat XBOXMEMORY (Displays Xbox memory stats while playing on PC)")
ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Stat PHYSICS (Displays physics performance stats)")
ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Stat STREAMING (Displays basic texture streaming stats)")
ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Stat STREAMINGDETAILS (Displays detailed texture streaming stats)")
ManualAutoCompleteList=(Command="Stat COLLISION",Desc="Stat COLLISION")
ManualAutoCompleteList=(Command="Stat PARTICLES",Desc="Stat PARTICLES")
ManualAutoCompleteList=(Command="Stat SCRIPT",Desc="Stat SCRIPT")
ManualAutoCompleteList=(Command="Stat AUDIO",Desc="Stat AUDIO")
ManualAutoCompleteList=(Command="Stat ANIM",Desc="Stat ANIM")
ManualAutoCompleteList=(Command="Stat NET",Desc="Stat NET")
ManualAutoCompleteList=(Command="Stat LIST",Desc="Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)")
ManualAutoCompleteList=(Command="Stat splitscreen",Desc="")
ManualAutoCompleteList=(Command="ListTextures",Desc="ListTextures (Lists all loaded textures and their current memory footprint)")
ManualAutoCompleteList=(Command="ListUncachedStaticLightingInteractions",Desc="ListUncachedStaticLightingInteractions (Lists all uncached static lighting interactions, which causes Lighting needs to be rebuilt messages)")
ManualAutoCompleteList=(Command="RestartLevel",Desc="RestartLevel (restarts the level)")
ManualAutoCompleteList=(Command="ListSounds",Desc="ListSounds (Lists all the loaded sounds and their memory footprint)")
ManualAutoCompleteList=(Command="ListWaves",Desc="ListWaves (List the WaveInstances and whether they have a source)")
ManualAutoCompleteList=(Command="ListSoundClasses",Desc="ListSoundClasses (Lists a summary of loaded sound collated by class)")
ManualAutoCompleteList=(Command="ListSoundModes",Desc="ListSoundModes (Lists loaded sound modes)")
ManualAutoCompleteList=(Command="ListAudioComponents",Desc="ListAudioComponents (Dumps a detailed list of all AudioComponent objects)")
ManualAutoCompleteList=(Command="ListSoundDurations",Desc="ListSoundDurations")
ManualAutoCompleteList=(Command="PlaySoundCue",Desc="PlaySoundCue (Lists a summary of loaded sound collated by class)")
ManualAutoCompleteList=(Command="PlaySoundWave",Desc="PlaySoundWave")
ManualAutoCompleteList=(Command="SetSoundMode",Desc="SetSoundMode <ModeName>")
ManualAutoCompleteList=(Command="DisableLowPassFilter",Desc="DisableLowPassFilter")
ManualAutoCompleteList=(Command="DisableEQFilter",Desc="DisableEQFilter")
ManualAutoCompleteList=(Command="IsolateDryAudio",Desc="IsolateDryAudio")
ManualAutoCompleteList=(Command="IsolateReverb",Desc="IsolateReverb")
ManualAutoCompleteList=(Command="ResetSoundState",Desc="ResetSoundState (Resets volumes to default and removes test filters)")
ManualAutoCompleteList=(Command="ModifySoundClass",Desc="ModifySoundClass <SoundClassName> Vol=<new volume>")
ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages")
ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages")
ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages")
ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages")
ManualAutoCompleteList=(Command="ShowDebug NET",Desc="")
ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc="")
ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc="")
ManualAutoCompleteList=(Command="ShowDebug AI",Desc="")
ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc="")
ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc="")
ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="")
ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc="")
ManualAutoCompleteList=(Command="memleakcheck",Desc="")
ManualAutoCompleteList=(Command="togglehdwarning",Desc="")
ManualAutoCompleteList=(Command="Stat SOUNDWAVES",Desc="Stat SOUNDWAVES (Shows active SoundWaves)")
ManualAutoCompleteList=(Command="Stat SOUNDCUES",Desc="Stat SOUNDCUES (Shows active SoundCues)")
ManualAutoCompleteList=(Command="Stat SOUNDS",Desc="Stat SOUNDS <?> <sort=distance|class|name|waves|default> <-debug> <off> (Shows active SoundCues and SoundWaves)")
ManualAutoCompleteList=(Command="STARTMOVIECAPTURE",Desc="STARTMOVIECAPTURE")
ManualAutoCompleteList=(Command="STOPMOVIECAPTURE",Desc="STOPMOVIECAPTURE")
ManualAutoCompleteList=(Command="DoMemLeakChecking 30",Desc="Sets a timer to do a MemLeakCheck every N seconds")
ManualAutoCompleteList=(Command="StopMemLeakChecking",Desc="Stops the periodic MemLeakCheck that was started via DoMemLeakChecking")
[GameFramework.DebugCameraController]
PrimaryKey=LeftMouseButton
SecondaryKey=RightMouseButton
UnselectKey=Escape
bShowSelectedInfo=true
[Engine.UIDataStore_InputAlias]
InputAliases=(AliasName="Generic_A",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_X>"))
InputAliases=(AliasName="Generic_B",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Circle>"))
InputAliases=(AliasName="Generic_X",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Square>"))
InputAliases=(AliasName="Generic_Y",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Y>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Y>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Triangle>"))
InputAliases=(AliasName="Generic_LT",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_L2>"))
InputAliases=(AliasName="Generic_RT",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_R2>"))
InputAliases=(AliasName="Generic_LB",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_L1>"))
InputAliases=(AliasName="Generic_RB",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_R1>"))
InputAliases=(AliasName="Generic_Start",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Start>"))
InputAliases=(AliasName="Generic_Back",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Select>"))
InputAliases=(AliasName="Generic_DPad_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadUp>"))
InputAliases=(AliasName="Generic_DPad_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadDown>"))
InputAliases=(AliasName="Generic_DPad_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadLeft>"))
InputAliases=(AliasName="Generic_DPad_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadRight>"))
InputAliases=(AliasName="Gamepad_LeftStick_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
InputAliases=(AliasName="Gamepad_LeftStick_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
InputAliases=(AliasName="Gamepad_LeftStick_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
InputAliases=(AliasName="Gamepad_LeftStick_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
InputAliases=(AliasName="Gamepad_RightStick_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
InputAliases=(AliasName="Gamepad_RightStick_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
InputAliases=(AliasName="Gamepad_RightStick_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
InputAliases=(AliasName="Gamepad_RightStick_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
InputAliases=(AliasName="Generic_LeftStickButton",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStickButton>"))
InputAliases=(AliasName="Generic_RightStickButton",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStickButton>"))
InputAliases=(AliasName="CycleLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"))
InputAliases=(AliasName="CycleRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"))
InputAliases=(AliasName="AnyKey",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="*"),ButtonFontMarkupString="<Strings:UDKGameUI.Generic.Fire>"))
InputAliases=(AliasName="Accept",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_X>"))
InputAliases=(AliasName="Cancel",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Circle>"))
InputAliases=(AliasName="SpecialLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"))
InputAliases=(AliasName="SpecialTop",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts.Fonts.UI_Fonts_Xbox18>Y<Fonts:/><Color:/>"))
InputAliases=(AliasName="Start",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"))
InputAliases=(AliasName="Back",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"))
InputAliases=(AliasName="ShiftUp",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"))
InputAliases=(AliasName="ShiftDown",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"))
InputAliases=(AliasName="ShiftUpPage",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"))
InputAliases=(AliasName="ShiftDownPage",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"))
InputAliases=(AliasName="ShiftBoth",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger+XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger><Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"))
InputAliases=(AliasName="Defaults",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"))
InputAliases=(AliasName="MouseLeft",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="LeftMouseButton"),ButtonFontMarkupString="LEFT MOUSE"))
InputAliases=(AliasName="MouseRight",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="RightMouseButton"),ButtonFontMarkupString="RIGHT MOUSE"))
InputAliases=(AliasName="ClickLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"))
InputAliases=(AliasName="ClickRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"))
[Scaleform.KeyMap]
FullKeyboard=1
XboxTypeS_DPad_Left=Left
XboxTypeS_DPad_Right=Right
XboxTypeS_DPad_Up=Up
XboxTypeS_DPad_Down=Down
Gamepad_RightStick_Left=GAMEPAD_RS_Left
Gamepad_RightStick_Right=GAMEPAD_RS_Right
Gamepad_RightStick_Up=GAMEPAD_RS_Up
Gamepad_RightStick_Down=GAMEPAD_RS_Down
Gamepad_LeftStick_Left=Left
Gamepad_LeftStick_Right=Right
Gamepad_LeftStick_Up=Up
Gamepad_LeftStick_Down=Down
XboxTypeS_A=GAMEPAD_A
XboxTypeS_B=GAMEPAD_B
XboxTypeS_X=GAMEPAD_X
XboxTypeS_Y=GAMEPAD_Y
XboxTypeS_LeftShoulder=GAMEPAD_L1
XboxTypeS_LeftTrigger=GAMEPAD_L2
XboxTypeS_LeftThumbStick=GAMEPAD_L3
XboxTypeS_RightShoulder=GAMEPAD_R1
XboxTypeS_RightTrigger=GAMEPAD_R2
XboxTypeS_RightThumbStick=GAMEPAD_R3
XboxTypeS_Start=START
XboxTypeS_Back=BACK
[Scaleform.GamepadMouse]
X=None
Y=None
[Configuration]
[KFGame.KFPlayerInput]
bAimAssistEnabled=TRUE
ZoomedSensitivityScale=0.35f
GamepadZoomedSensitivityScale=0.60f
bRequiresPushToTalk=TRUE
bViewAccelerationEnabled=TRUE
bDebugViewAcceleration=FALSE
bTargetFrictionEnabled=TRUE
bDebugTargetFriction=FALSE
bTargetAdhesionEnabled=TRUE
bAutoTargetEnabled=TRUE
GamepadSensitivityScale=1.0f
bQuickWeaponSelect=true
GamepadButtonHoldTime=0.25
AutoUpgradeHoldTime=1
SprintAnalogThreshold=0.6
bForceFeedbackEnabled=true
bUseGamepadLastWeapon=false
GamepadDeadzoneScale=0.2f
GamepadAccelerationJumpScale=0.15f
[IniVersion]
0=1594584082.000000
1=1607476990.000000
2=1594584083.000000
3=1594584670.000000

View File

@ -0,0 +1,945 @@
[SystemSettings]
StaticDecals=false
DynamicDecals=false
UnbatchedDecals=True
DecalCullDistanceScale=1.0
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=True
SHSecondaryLighting=True
DirectionalLightmaps=True
MotionBlur=False
MotionBlurPause=True
MotionBlurSkinning=1
DepthOfField=True
AmbientOcclusion=True
Bloom=True
BloomQuality=2
MotionBlurQuality=2
PostProcessAA=True
DepthOfFieldQuality=1
bAllowLightShafts=True
Distortion=True
FilteredDistortion=True
DropParticleDistortion=False
bAllowDownsampledTranslucency=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=False
LensFlares=True
FogVolumes=True
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=False
UpscaleScreenPercentage=True
Fullscreen=True
AllowOpenGL=False
AllowRadialBlur=True
AllowSubsurfaceScattering=False
AllowImageReflections=True
AllowImageReflectionShadowing=True
bAllowSeparateTranslucency=True
bAllowPostprocessMLAA=False
bAllowHighQualityMaterials=True
MaxFilterBlurSampleCount=16
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=2
MaxDrawDistanceScale=1
ShadowFilterQualityBias=0
MaxAnisotropy=4
MaxMultiSamples=1
bAllowD3D9MSAA=False
bAllowTemporalAA=False
TemporalAA_MinDepth=500
TemporalAA_StartDepthVelocityScale=100
MinShadowResolution=64
MinPreShadowResolution=8
MaxShadowResolution=512
MobileShadowTextureResolution=1120
MaxWholeSceneDominantShadowResolution=1280
ShadowFadeResolution=128
PreShadowFadeResolution=16
ShadowFadeExponent=.25
ResX=1280
ResY=720
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
ShadowTexelsPerPixel=1.3
PreShadowResolutionFactor=.5
bEnableBranchingPCFShadows=False
bAllowHardwareShadowFiltering=True
TessellationAdaptivePixelsPerTriangle=48.0
bEnableForegroundShadowsOnWorld=False
bEnableForegroundSelfShadowing=False
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=False
ShadowFilterRadius=2
ShadowDepthBias=0.025
PerObjectShadowTransition=60
PerSceneShadowTransition=600
CSMSplitPenumbraScale=.5
CSMSplitSoftTransitionDistanceScale=4
CSMSplitDepthBiasScale=.5
CSMMinimumFOV=40
CSMFOVRoundFactor=4
UnbuiltWholeSceneDynamicShadowRadius=20000
UnbuiltNumWholeSceneDynamicShadowCascades=3
WholeSceneShadowUnbuiltInteractionThreshold=50
bAllowFracturedDamage=True
NumFracturedPartsScale=1.0
FractureDirectSpawnChanceScale=1.0
FractureRadialSpawnChanceScale=1.0
FractureCullDistanceScale=1.0
bForceCPUAccessToGPUSkinVerts=false
bDisableSkeletalInstanceWeights=false
HighPrecisionGBuffers=False
AllowSecondaryDisplays=False
SecondaryDisplayMaximumWidth=1280.0
SecondaryDisplayMaximumHeight=720.0
AllowPerFrameSleep=True
AllowPerFrameYield=True
MobileFeatureLevel=0
MobileFog=True
MobileHeightFog=False
MobileSpecular=True
MobileBumpOffset=True
MobileNormalMapping=True
MobileEnvMapping=True
MobileRimLighting=True
MobileColorBlending=True
MobileColorGrading=False
MobileVertexMovement=True
MobileOcclusionQueries=False
MobileGlobalGammaCorrection=False
MobileAllowGammaCorrectionWorldOverride=True
MobileAllowDepthPrePass=False
MobileGfxGammaCorrection=False
MobileLODBias=-0.5
MobileBoneCount=75
MobileBoneWeightCount=2
MobileUsePreprocessedShaders=True
MobileFlashRedForUncachedShaders=False
MobileWarmUpPreprocessedShaders=True
MobileCachePreprocessedShaders=False
MobileProfilePreprocessedShaders=False
MobileUseCPreprocessorOnShaders=True
MobileLoadCPreprocessedShaders=True
MobileSharePixelShaders=True
MobileShareVertexShaders=True
MobileShareShaderPrograms=True
MobileEnableMSAA=False
MobileContentScaleFactor=1.0
MobileVertexScratchBufferSize=150
MobileIndexScratchBufferSize=10
MobileLightShaftScale=2.0
MobileLightShaftFirstPass=0.5
MobileLightShaftSecondPass=1.0
MobileModShadows=True
MobileTiltShift=False
MobileMaxMemory=300
MobilePostProcessBlurAmount=32.0
bMobileUsingHighResolutionTiming=True
MobileTiltShiftPosition=0.5
MobileTiltShiftFocusWidth=0.3
MobileTiltShiftTransitionWidth=0.5
MobileMaxShadowRange=500.0
MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
MobileClearDepthBetweenDPG=False
MobileSceneDepthResolveForShadows=TRUE
MobileLandscapeLodBias=0
MobileUseShaderGroupForStartupObjects=FALSE
MobileMinimizeFogShaders=FALSE
MobileFXAAQuality=0
ApexLODResourceBudget=1000000000000000000000.0
ApexDestructionMaxChunkIslandCount=2500
ApexDestructionMaxShapeCount=0
ApexDestructionMaxChunkSeparationLOD=1.0
ApexDestructionMaxActorCreatesPerFrame=-1
ApexDestructionMaxFracturesProcessedPerFrame=-1
ApexDestructionSortByBenefit=True
ApexGRBEnable=false
ApexGRBGPUMemSceneSize=128
ApexGRBGPUMemTempDataSize=128
ApexGRBMeshCellSize=7.5
ApexGRBNonPenSolverPosIterCount=9;
ApexGRBFrictionSolverPosIterCount=3;
ApexGRBFrictionSolverVelIterCount=3;
ApexGRBSkinWidth=0.025
ApexGRBMaxLinearAcceleration=1000000.0
ApexClothingAvgSimFrequencyWindow=60
ApexClothingAllowAsyncCooking=True
ApexClothingAllowApexWorkBetweenSubsteps=FALSE
ApexClothingAsyncFetchResults=True
ApexEnableWriteBufferTask=True
ApexUpdateRenderResourcesInGameThread=False
FlexInvisibleFramesBeforeSleep=60
FlexDistanceBeforeSleep=1500.0
AllowSPHFluidMipmap=True
FlexRigidBodiesCollisionAtHighLevel=False
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
AllowSummedAreaTableCompute=True
AllowHistogramTechniques=False
ForegroundProjectionDepthBias=0.2
WholeSceneShadowCutoffDistance=700
WholeSceneShadowFadeOutDistance=600
AllowGroupedPerObjectShadows=True
GroupedPerObjectShadows_MinRadius=100
GroupedPerObjectShadows_MaxRadius=2000
GroupedPerObjectShadows_RampUpFactor=1.2
GroupedPerObjectShadows_RampCutoff=2000
MaxOverlappingLights=15
AllowPersistentSplats=True
ShowSplattermapFalloff=False
AllowLightOcclusionQueries=True
DepthPrepass=True
AllowScreenSpaceReflections=False
AllowVariableBlurReflections=False
UseComputeSSR=True
ScreenSpaceReflectionDownsampleFactor=1
ImageGrainScaler=1.0
GlobalShadowDistanceScale=1.0
LightCones=True
Borderless=False
KinematicUpdateDistFactorScale=1.3
MaxPendingNotifies=50
DisableCanBecomeDynamicWakeup=False
MakeDynamicCollisionThreshold=150
ForceAffinity=True
ShouldCorpseCollideWithDead=True
ShouldCorpseCollideWithLiving=True
ShouldCorpseCollideWithDeadAfterSleep=False
AllowForegroundPreshadows=True
AllowBooleanPreshadows=True
AllowPerObjectShadows=True
MaxPrimBoundsForPerObjectShadows=1000.0
UseComputeDepthOfField=False
UseNewDOF=True
UseComputeSSAO=False
HBAO=False
UseComputeBloom=False
UseComputeMotionBlur=False
DistanceFog=True
DistanceFogQuality=1
OverrideDoFWeaponSettings=False
MotionBlurStaticScale=0.8
MotionBlurDynamicScale=3.0
bOverrideMapWholeSceneDominantShadowSetting=False
EnableDynamicAudioOcclusion=True
DoRelevancyFacingCheck=True
DoRelevancyTeamCheck=True
DoRelevancyVelocityPrediction=True
CycleExtraRelevancyChecks=True
SimpleRelevancyCheckDistance=10000
AllowLightFunctions=True
AllowSecondaryBloodEffects=True
VolumetricLightingMode=1
TEXTUREGROUP_UIWithMips=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_UIStreamable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_NoMipmaps)
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
InstancedRendering=False
[SystemSettingsBucket1]
BasedOn=SystemSettings
StaticDecals=False
DynamicDecals=False
UnbatchedDecals=True
DecalCullDistanceScale=0.4
DynamicShadows=False
LightEnvironmentShadows=False
DepthOfField=False
AmbientOcclusion=False
Bloom=False
bAllowLightShafts=False
Distortion=False
DropParticleDistortion=True
LensFlares=False
AllowRadialBlur=False
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=False
bAllowHighQualityMaterials=False
SkeletalMeshLODBias=1
DetailMode=0
MaxDrawDistanceScale=0.8
MaxAnisotropy=1
MaxShadowResolution=256
MaxWholeSceneDominantShadowResolution=256
ScreenPercentage=100.000000
ShadowTexelsPerPixel=0.5
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=True
bAllowFracturedDamage=False
FractureCullDistanceScale=0.25
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
[SystemSettingsBucket2]
BasedOn=SystemSettings
StaticDecals=True
DynamicDecals=False
UnbatchedDecals=True
DecalCullDistanceScale=0.5
DynamicShadows=False
LightEnvironmentShadows=False
DepthOfField=True
AmbientOcclusion=False
Bloom=False
bAllowLightShafts=True
Distortion=False
DropParticleDistortion=True
LensFlares=True
AllowRadialBlur=False
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=False
bAllowHighQualityMaterials=False
SkeletalMeshLODBias=1
DetailMode=0
MaxDrawDistanceScale=0.9
MaxAnisotropy=2
MaxShadowResolution=512
MaxWholeSceneDominantShadowResolution=512
ScreenPercentage=100.000000
ShadowTexelsPerPixel=0.9
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=True
bAllowFracturedDamage=False
FractureCullDistanceScale=0.5
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[SystemSettingsBucket3]
BasedOn=SystemSettings
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=0.6
DynamicShadows=True
LightEnvironmentShadows=True
DepthOfField=True
AmbientOcclusion=True
Bloom=True
bAllowLightShafts=True
Distortion=True
DropParticleDistortion=False
LensFlares=True
AllowRadialBlur=True
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=True
bAllowHighQualityMaterials=True
SkeletalMeshLODBias=0
DetailMode=1
MaxDrawDistanceScale=1.0
MaxAnisotropy=4
MaxShadowResolution=1024
MaxWholeSceneDominantShadowResolution=1280
ScreenPercentage=100.000000
ShadowTexelsPerPixel=1.3
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=False
bAllowFracturedDamage=True
FractureCullDistanceScale=1.0
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[SystemSettingsBucket4]
BasedOn=SystemSettings
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=0.8
DynamicShadows=True
LightEnvironmentShadows=True
DepthOfField=True
AmbientOcclusion=True
Bloom=True
bAllowLightShafts=True
Distortion=True
DropParticleDistortion=False
LensFlares=True
AllowRadialBlur=True
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=True
bAllowHighQualityMaterials=True
SkeletalMeshLODBias=0
DetailMode=2
MaxDrawDistanceScale=1.1
MaxAnisotropy=8
MaxShadowResolution=2048
MaxWholeSceneDominantShadowResolution=2048
ScreenPercentage=100.000000
ShadowTexelsPerPixel=2
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=False
bAllowFracturedDamage=True
FractureCullDistanceScale=1.5
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
[SystemSettingsBucket5]
BasedOn=SystemSettings
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.0
DynamicShadows=True
LightEnvironmentShadows=True
DepthOfField=True
AmbientOcclusion=True
Bloom=True
bAllowLightShafts=True
Distortion=True
DropParticleDistortion=False
LensFlares=True
AllowRadialBlur=True
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=True
bAllowHighQualityMaterials=True
SkeletalMeshLODBias=0
DetailMode=2
MaxDrawDistanceScale=1.2
MaxAnisotropy=16
MaxShadowResolution=4096
MaxWholeSceneDominantShadowResolution=4096
ScreenPercentage=100.000000
ShadowTexelsPerPixel=4.0
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=False
bAllowFracturedDamage=True
FractureCullDistanceScale=2.0
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
[SystemSettingsScreenshot]
BasedOn=SystemSettings
MaxAnisotropy=16
ShadowFilterQualityBias=1
MinShadowResolution=16
ShadowFadeResolution=1
MinPreShadowResolution=16
PreShadowFadeResolution=1
ShadowTexelsPerPixel=4.0f
PreShadowResolutionFactor=1.0
MaxShadowResolution=4096
MaxWholeSceneDominantShadowResolution=4096
CompositeDynamicLights=FALSE
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
[SystemSettingsEditor]
BasedOn=SystemSettings
[SystemSettingsSplitScreen2]
BasedOn=SystemSettings
bAllowWholeSceneDominantShadows=False
bAllowLightShafts=False
DetailMode=1
[SystemSettingsMobile]
BasedOn=SystemSettings
Fullscreen=True
DirectionalLightmaps=False
DynamicLights=False
SHSecondaryLighting=False
StaticDecals=True
DynamicDecals=False
UnbatchedDecals=False
MotionBlur=FALSE
MotionBlurPause=FALSE
DepthOfField=FALSE
AmbientOcclusion=FALSE
Bloom=FALSE
Distortion=FALSE
FilteredDistortion=FALSE
DropParticleDistortion=TRUE
FloatingPointRenderTargets=FALSE
MaxAnisotropy=2
bAllowLightShafts=FALSE
MobileModShadows=False
MobileClearDepthBetweenDPG=False
MaxFilterBlurSampleCount=4
DynamicShadows=False
MobileMaxMemory=300
MobileLandscapeLodBias=0
AllowRadialBlur=False
[SystemSettingsMobilePreviewer]
BasedOn=SystemSettingsMobile
Fullscreen=False
[SystemSettingsMobileTextureBias]
BasedOn=SystemSettingsMobile
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[SystemSettingsAndroid]
BasedOn=SystemSettingsMobileTextureBias
[SystemSettingsAndroid_Performance1_MemoryLow]
BasedOn=SystemSettingsMobileTextureBias
MobileFeatureLevel=1
MobileFog=False
MobileSpecular=False
MobileBumpOffset=False
MobileNormalMapping=False
MobileEnvMapping=False
MobileRimLighting=False
MobileContentScaleFactor=0.9375
ScreenPercentage=75.0000
[SystemSettingsAndroid_Performance2_MemoryLow]
BasedOn=SystemSettingsMobileTextureBias
MobileBumpOffset=False
MobileNormalMapping=False
MobileContentScaleFactor=0.9375
[SystemSettingsAndroid_Performance3_MemoryLow]
BasedOn=SystemSettingsMobileTextureBias
MobileContentScaleFactor=1.40625
Bloom=TRUE
DepthOfField=TRUE
MobileColorGrading=TRUE
bAllowLightShaft=TRUE
[SystemSettingsAndroid_Performance1_Memory1024]
BasedOn=SystemSettingsMobile
MobileFeatureLevel=1
MobileFog=False
MobileSpecular=False
MobileBumpOffset=False
MobileNormalMapping=False
MobileEnvMapping=False
MobileRimLighting=False
MobileContentScaleFactor=0.9375
ScreenPercentage=75.0000
[SystemSettingsAndroid_Performance2_Memory1024]
BasedOn=SystemSettingsMobile
MobileBumpOffset=False
MobileNormalMapping=False
MobileContentScaleFactor=0.9375
[SystemSettingsAndroid_Performance3_Memory1024]
BasedOn=SystemSettingsMobile
MobileContentScaleFactor=1.40625
Bloom=TRUE
DepthOfField=TRUE
MobileColorGrading=TRUE
bAllowLightShaft=TRUE
[SystemSettingsFlash]
BasedOn=SystemSettingsMobileTextureBias
MotionBlur=FALSE
MotionBlurPause=FALSE
DepthOfField=FALSE
AmbientOcclusion=FALSE
Bloom=FALSE
Distortion=FALSE
FilteredDistortion=FALSE
bAllowLightShafts=TRUE
MobileModShadows=True
DynamicShadows=True
MobileClearDepthBetweenDPG=True
DirectionalLightmaps=False
MobileHeightFog=False
[SystemSettingsFlash_Detail]
BasedOn=SystemSettingsMobileTextureBias
MotionBlur=FALSE
MotionBlurPause=FALSE
DepthOfField=FALSE
AmbientOcclusion=FALSE
Bloom=FALSE
Distortion=FALSE
FilteredDistortion=FALSE
bAllowLightShafts=TRUE
MobileModShadows=True
DynamicShadows=True
MobileClearDepthBetweenDPG=True
DirectionalLightmaps=True
MobileHeightFog=True
[SystemSettingsIPhone]
BasedOn=SystemSettingsMobileTextureBias
bMobileUsingHighResolutionTiming=False
[SystemSettingsIPhone3GS]
BasedOn=SystemSettingsMobileTextureBias
LensFlares=False
DetailMode=1
MobileEnableMSAA=True
MobileMaxMemory=100
bMobileUsingHighResolutionTiming=False
MobileLandscapeLodBias=2
[SystemSettingsIPhone4]
BasedOn=SystemSettingsMobile
MobileContentScaleFactor=2.0
LensFlares=False
bMobileUsingHighResolutionTiming=False
MobileLandscapeLodBias=1
[SystemSettingsIPhone4S]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=True
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.025
MobileContentScaleFactor=2.0
MaxShadowResolution=256
MobileShadowTextureResolution=256
[SystemSettingsIPhone5]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=True
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.025
MobileContentScaleFactor=2.0
MaxShadowResolution=256
MobileShadowTextureResolution=1024
AllowRadialBlur=True
[SystemSettingsIPodTouch4]
BasedOn=SystemSettingsMobileTextureBias
MobileContentScaleFactor=2.0
LensFlares=False
MobileMaxMemory=100
bMobileUsingHighResolutionTiming=False
MobileLandscapeLodBias=2
[SystemSettingsIPodTouch5]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=True
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.025
MobileContentScaleFactor=2.0
MaxShadowResolution=256
MobileShadowTextureResolution=256
[SystemSettingsIPad]
BasedOn=SystemSettingsMobileTextureBias
MobileFeatureLevel=1
MobileFog=False
MobileSpecular=False
MobileBumpOffset=False
MobileNormalMapping=False
MobileEnvMapping=False
MobileRimLighting=False
MobileMaxMemory=100
bMobileUsingHighResolutionTiming=False
MobileLandscapeLodBias=1
MobileContentScaleFactor=0.9375
[SystemSettingsIPad2]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=False
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.016
MobileContentScaleFactor=1.0
MaxShadowResolution=256
MobileShadowTextureResolution=256
[SystemSettingsIPad3]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=False
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=True
ShadowDepthBias=0.016
MobileContentScaleFactor=1.40625
MaxShadowResolution=256
MobileShadowTextureResolution=256
MobileMaxMemory=500
[SystemSettingsIPad4]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=False
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=True
ShadowDepthBias=0.016
MobileContentScaleFactor=2.0
MaxShadowResolution=512
MobileShadowTextureResolution=512
MobileMaxMemory=500
AllowRadialBlur=True
[SystemSettingsIPadMini]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=False
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.016
MobileContentScaleFactor=1.0
MaxShadowResolution=256
MobileShadowTextureResolution=256
[SystemSettingsIPad2_Detail]
BasedOn=SystemSettingsIPad2
[Configuration]
[IniVersion]
0=1594584103.000000
1=1594584670.000000
2=1594584085.000000
3=1594584654.000000

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@ -0,0 +1,14 @@
[Configuration]
BasedOn=..\Engine\Config\LinuxServer\LinuxServerEngine.ini
[Engine.StartupPackages]
-Package=EngineDebugMaterials
-Package=EditorMaterials
[Core.System]
-Suppress=DevNet
-Suppress=Init
-Suppress=DevOnline
[Engine.Engine]
QueryNetworkDevice=IpDrv.QueryNetDriver

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@ -0,0 +1,2 @@
[Configuration]
BasedOn=..\Engine\Config\LinuxServer\LinuxServerGame.ini

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@ -0,0 +1,2 @@
[Configuration]
BasedOn=..\Engine\Config\LinuxServer\LinuxServerInput.ini

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@ -0,0 +1,2 @@
[Configuration]
BasedOn=..\Engine\Config\LinuxServer\LinuxServerSystemSettings.ini

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@ -0,0 +1,13 @@
[Configuration]
BasedOn=..\%GAME%Game\Config\PCServer\PCServerEngine.ini
[Engine.Engine]
NetworkDevice=IpDrv.DtlsTcpNetDriver
[IpDrv.TcpNetDriver]
AllowDownloads=False
AllowPeerConnections=False
NetConnectionClassName="IpDrv.DtlsTcpipConnection"
[Engine.StartupPackages]
+Package=GP_Trader_ARCH

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@ -0,0 +1,2 @@
[Configuration]
BasedOn=..\%GAME%Game\Config\PCServer\PCServerGame.ini

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@ -0,0 +1,2 @@
[Configuration]
BasedOn=..\%GAME%Game\Config\PCServer\PCServerInput.ini

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@ -0,0 +1,2 @@
[Configuration]
BasedOn=..\%GAME%Game\Config\PCServer\PCServerSystemSettings.ini

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@ -0,0 +1,29 @@
[Configuration]
BasedOn=..\%GAME%Game\Config\PCServer\PCServerEngine.ini
[Engine.Engine]
DefaultOnlineSubsystemName=OnlineSubsystemSteamworks.OnlineSubsystemSteamworks
NetworkDevice=IpDrv.TcpNetDriver
QueryNetworkDevice=IpDrv.QueryNetDriver
[IpDrv.TcpNetDriver]
AllowDownloads=True
AllowPeerConnections=True
NetConnectionClassName=IpDrv.TcpipConnection
[OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
bUseVAC=true
GameDir=kf2
ProductName=kf2
GameVersion=0.1.0.0
Region=255
CurrentNotificationPosition=NNP_TopRight
bTestSteamAuthDenials=false
ServerBrowserTimeout=60.0
VOIPVolumeMultiplier=1.5
ProfileDataDirectory=..\..\KFGame\SaveData
ProfileDataExtention=PFD
bRelaunchInSteam=true
RelaunchAppId=232090
bForceMatchmakingLanServers=false

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@ -0,0 +1,2 @@
[Configuration]
BasedOn=..\%GAME%Game\Config\PCServer\PCServerGame.ini

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@ -0,0 +1,2 @@
[Configuration]
BasedOn=..\%GAME%Game\Config\PCServer\PCServerInput.ini

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@ -0,0 +1,2 @@
[Configuration]
BasedOn=..\%GAME%Game\Config\PCServer\PCServerSystemSettings.ini

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@ -0,0 +1,14 @@
[Configuration]
BasedOn=..\Engine\Config\PCServer\PCServerEngine.ini
[Engine.StartupPackages]
-Package=EngineDebugMaterials
-Package=EditorMaterials
[Core.System]
-Suppress=DevNet
-Suppress=Init
-Suppress=DevOnline
[Engine.Engine]
QueryNetworkDevice=IpDrv.QueryNetDriver

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@ -0,0 +1,2 @@
[Configuration]
BasedOn=..\Engine\Config\PCServer\PCServerGame.ini

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@ -0,0 +1,2 @@
[Configuration]
BasedOn=..\Engine\Config\PCServer\PCServerInput.ini

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@ -0,0 +1,2 @@
[Configuration]
BasedOn=..\Engine\Config\PCServer\PCServerSystemSettings.ini

165
KFGame/Config/bak/DefaultAI.ini Executable file
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@ -0,0 +1,165 @@
[Configuration]
BasedOn=..\Engine\Config\BaseAi.ini
[KFGame.KFAIController]
;============================================
; Main debug logging parameters
;============================================
bAILogging=false
; NPC will have a unique log file named after the current wave, the pawn's name, and current game time
bUseUniqueAILogFile=true
; NPC AICommand history will be dumped to log file when NPC dies or is destroyed
bDebugCommandHistory=false
; Maximum number of AICommands in each NPC's AICommand history list
CommandHistoryNum=25
PlugInHistoryNum=25
;============================================
; Movement/Path Paramaters
;============================================
; NPC will render route for successfully built paths
bDebug_DrawPath=false
; Renders a line from NPC to NPC's current anchor node
bDebug_DrawAnchor=false
; Renders line showing force from separation steering
bDebug_DrawSeparationSteering=false
; Log AI_Log events to AIProfiler
bDebug_LogToProfiler=false
DefaultColorOfValidLocationWhenLookingForLocationsOnNavMesh=(R=255,G=255,B=0,A=255)
DefaultColorOfSearchSphereWhenNoValidLocationsFoundWhenLookingForLocationsOnNavMesh=(R=255,G=255,B=0,A=255)
ColorOfValidLocationFoundFor1stTryLookingForLocationsOnNavMesh=(R=0,G=255,B=0,A=255)
ColorOfSearchSphereWhenNoValidLocationsFoundFor1stTryLookingForLocationsOnNavMesh=(R=255,G=255,B=0,A=255)
ColorOfValidLocationFoundFor2ndTryLookingForLocationsOnNavMesh=(R=0,G=255,B=255,A=255)
ColorOfSearchSphereWhenNoValidLocationsFoundFor2ndTryLookingForLocationsOnNavMesh=(R=255,G=0,B=0,A=255)
ColorOfValidLocationFoundFor3rdTryLookingForLocationsOnNavMesh=(R=0,G=0,B=0,A=255)
ColorOfSearchSphereWhenNoValidLocationsFoundFor3rdTryLookingForLocationsOnNavMesh=(R=0,G=0,B=0,A=255)
; cornflowerblue #6495ED 100 149 237 15570276
ColorOfValidLocationFoundForLookingForLocationsOnNavMeshWhenOnDeadEndOfNavMesh=(R=100,G=149,B=237,A=255)
; turquoise 1 #00F5FF 0 245 255 16774400
ColorOfSearchSphereWhenNoValidLocationsFoundForTryLookingForLocationsOnNavMeshWhenOnDeadEndOfNavMesh=(R=0,G=245,B=255,A=255)
bShowLeapDownDebugArtifacts=false
bShowDoorNavigationDebugArtifacts=false
bShowDestructibleNavigationDebugArtifacts=false
TimeToShowEdgeTypeForNavMeshPathting=20.0
; lemon chiffon, blue violet, gold
Move_failure_type_none_color=(R=255,G=250,B=205,A=255)
Move_failure_type_no_nav_mesh_path_color=(R=138,G=43,B=226,A=255)
Move_failure_type_same_intermediate_point_too_many_times_color=(R=255,G=215,B=0,A=255)
MoveFailureTypeTargetOffNavMeshAndCanNotFindLocaitonNearThemICanMoveTo=(R=32,G=178,B=170,A=255)
bConfigShowVisualStuckZedDebugInfo=false
bConfigShowMovePointsDebugInfo=false
bConfigShowHighDetailCombatMovementDebugInfo=false
bConfigShowCollisionRadiusForReducedZedOnZedPinchPointCollisionState=false
ColorForCollisionRadiusForReducedZedOnZedPinchPointCollisionStateOff=(R=0,G=215,B=0,A=255)
ColorForCollisionRadiusForReducedZedOnZedPinchPointCollisionStateOn=(R=255,G=2555,B=0,A=255)
PathNodeShowRouteCacheColor=(R=210,G=25,B=255,A=255)
PathNodeShowRouteCacheCrossOffset=(X=0,Y=0,Z=25)
PathNodeShowRouteCacheCrossSize=25
PathNodeShowRouteCacheNumberLabelOffset=(X=0,Y=0,Z=30)
PathNodeShowRouteCacheNumberLabelDuration=60
;============================================
; AILog Filter Names
; Preface with "-" to enable log category
; Preface with "+" to filter out category
;============================================
+AILogFilter=Falling
+AILogFilter=Init
+AILogFilter=Damage
+AILogFilter=JumpOverWall
+AILogFilter=Command_Evade
+AILogFilter=MoveToward
+AILogFilter=AILog
+AILogFilter=Crawler
+AILogFilter=ReachedEnemy
+AILogFilter=DynamicAnchor
+AILogFilter=Path_TowardGoal
+AILogFilter=Goal_AtActor
+AILogFilter=JumpSpots
+AILogFilter=AnchorInfo
-AILogFilter=AICommand
+AILogFilter=BaseAICommand
+AILogFilter=AIController
+AILogFilter=Critical
+AILogFilter=ActorReachable
+AILogFilter=SetEnemy
+AILogFilter=HeadTracking
+AILogFilter=AISteering
-AILogFilter=AIDirector
+AILogFilter=CombatTransitions
-AILogFilter=InitAICommand
+AILogFilter=HitWall
+AILogFilter=PathWarning
+AILogFilter=BumpEvent
+AILogFilter=SeePlayer
+AILogFilter=HearNoise
+AILogFilter=EnemyNotVisible
+AILogFilter=State
+AILogFilter=Move_DirectPath
+AILogFilter=Command_Base
+AILogFilter=Command_Debug
;+AILogFilter=Command_SpecialMove
+AILogFilter=Command_PushedBySM
+AILogFilter=Charging
+AILogFilter=Command_Attack_Melee
+AILogFilter=Command_Attack_Grab
+AILogFilter=Command_StepAside
+AILogFilter=Command_MoveToGoal
+AILogFilter=Command_MoveToEnemy
+AILogFilter=Command_Pause
+AILogFilter=Command_Rage
+AILogFilter=Command_Stagger
+AILogFilter=Doors
+AILogFilter=Move_Path
+AILogFilter=SuperSpeed
+AILogFilter=HandlePathObstruction
+AILogFilter=Husk_Suicide
+AiLogFilter=GrabAttack
+AiLogFilter=NavMeshHighDetailEdgeInfo
+AiLogFilter=FixingStuckMovement
+AiLogFilter=Recast_MoveToEnemy
+AiLogFilter=Recast_MoveToLocation
+AiLogFilter=SpecialBumpHandling
+AiLogFilter=CollisionToggle
[KFGame.KFAIPluginMovement_Recast]
ShowTooManyMovePointsTheSameMovementFailureIntermediatePointColor=(R=178,G=34,B=34,A=255)
; gold #FFD700 (255,215,0)
ShowTooManyMovePointsTheSameMovementFailureMyLocColor=(R=255,G=215,B=0,A=255)
; olive drab #6B8E23 (107,142,35)
ShowTooManyMovePointsTheSameMovementFailureEnemyLocColor=(R=107,G=142,B=35,A=255)
; chocolate #D2691E (210,105,30)
ShowTooManyMovePointsTheSameMovementFailureMyPastLocationsColor=(R=210,G=105,B=30,A=255)
; medium spring green #00FA9A (0,250,154)
ShowTooManyMovePointsTheSameMovementFailureEnemyPastLocationsColor=(R=0,G=250,B=154,A=255)
ShowTooManyMovePointsTheSameMovementFailureHowManyPastLocationsToShow=30
CrossPylonSmoothingMovePointsColor=(R=210,G=25,B=255,A=255)
CrossPylonSmoothingMovePointsCrossOffset=(X=0,Y=0,Z=25)
CrossPylonSmoothingMovePointsCrossSize=25
CrossPylonSmoothingMovePointsNumberLabelOffset=(X=0,Y=0,Z=30)
CrossPylonSmoothingMovePointsNumberLabelDuration=60
; lawngreen #7CFC00 124 252 0 64636
HighDetailCombatMovementMyPositionColor=(R=124,G=252,B=0,A=255)
HighDetailCombatMovementMyPositionCrossSize=5
; royalblue 1 #4876FF 72 118 255 16741960
HighDetailCombatMovementMyVelocityColor=(R=72,G=118,B=255,A=255)
HighDetailCombatMovementMyVelocitySizeMag=0.1
;hotpink 1 #FF6EB4 255 110 180 11824895
HighDetailCombatMovementMyAccelerationColor=(R=255,G=110,B=180,A=255)
HighDetailCombatMovementMyAccelerationSizeMag=0.1
TimeDeltaBetweenStillHavingAttackLaneChecksForLosMovement=0.1
ExtentForStillHavingAttackLaneChecksForLosMovement=(X=32,Y=32,Z=32)
StockOnPolyDebugColor=(R=255,G=110,B=180,A=255)
StockOnPolyDebugOffset=(X=0,Y=0,Z=10)
; light sea green #20B2AA (32,178,170)
HighDetailCombatMovementIntermediateLocColor=(R=32,G=178,B=170,A=255)
[KFGame.KFAIPluginStuckFix]
StockOnPolyDebugColor=(R=255,G=110,B=180,A=255)
StockOnPolyDebugOffset=(X=0,Y=0,Z=10)

View File

@ -0,0 +1,22 @@
[OpenAutomateBenchmarks]
Benchmark=KF-TheDescent?CauseEvent=Benchmark
Benchmark=KF-BurningParis?CauseEvent=Benchmark
Benchmark=KF-BlackForest?CauseEvent=Benchmark
Benchmark=KF-EvacuationPoint?CauseEvent=Benchmark
Benchmark=KF-BioticsLab?CauseEvent=Benchmark
Benchmark=KF-Outpost?CauseEvent=Benchmark
Benchmark=KF-VolterManor?CauseEvent=Benchmark
Benchmark=KF-Catacombs?CauseEvent=Benchmark
Benchmark=KF-Farmhouse?CauseEvent=Benchmark
Benchmark=KF-Prison?CauseEvent=Benchmark
Benchmark=KF-HostileGrounds?CauseEvent=Benchmark
Benchmark=KF-ContainmentStation?CauseEvent=Benchmark
Benchmark=KF-InfernalRealm?CauseEvent=Benchmark
Benchmark=KF-TragicKingdom?CauseEvent=Benchmark
Benchmark=KF-Nuked?CauseEvent=Benchmark
Benchmark=KF-ZedLanding?CauseEvent=Benchmark
Benchmark=KF-Nightmare?CauseEvent=Benchmark
Benchmark=KF-KrampusLair?CauseEvent=Benchmark
Benchmark=KF-BurningParis_GPHans?CauseEvent=Benchmark
Benchmark=KF-BurningParis_GPHusk?CauseEvent=Benchmark
Benchmark=KF-BurningParis_GPHuskvHusk?CauseEvent=Benchmark

View File

@ -0,0 +1,793 @@
[Configuration]
BasedOn=..\Engine\Config\BaseCompat.ini
[AppCompatGPU-0x10DE]
;IDs obtained from NVIDIA_Device_IDs_April_2007 from NVIDIA.com
;0 indicates unsupported. -1 indicates untested. Most laptops and Quadros have not been tested
VendorName=NVIDIA
VendorMobileTag=Go
0x0242=0,GeForce 6100
0x0241=0,GeForce 6150 LE
0x0240=0,GeForce 6150
0x014F=0,GeForce 6200
0x00F3=0,GeForce 6200
0x0221=0,GeForce 6200
0x0163=0,GeForce 6200 LE
0x0222=0,GeForce 6200 A-LE
0x0162=0,GeForce 6200SE TurboCache(TM)
0x0161=0,GeForce 6200 TurboCache(TM)
0x0162=0,GeForce 6200SE TurboCache(TM)
0x0169=0,GeForce 6250
0x0160=0,GeForce 6500
0x0141=0,GeForce 6600
0x00F2=0,GeForce 6600
0x0140=0,GeForce 6600 GT
0x00F1=0,GeForce 6600 GT
0x0142=0,GeForce 6600 LE
0x00F4=0,GeForce 6600 LE
0x0143=0,GeForce 6600 VE
0x0145=0,GeForce 6610 XL
0x0147=0,GeForce 6700 XL
0x0041=0,GeForce 6800
0x00C1=0,GeForce 6800
0x0211=0,GeForce 6800
0x0047=0,GeForce 6800 GS
0x00F6=0,GeForce 6800 GS
0x00C0=0,GeForce 6800 GS
0x0045=0,GeForce 6800 GT
0x0046=0,GeForce 6800 GT
0x0215=0,GeForce 6800 GT
0x00F9=0,GeForce 6800 Series GPU
0x00C2=0,GeForce 6800 LE
0x0042=0,GeForce 6800 LE
0x0212=0,GeForce 6800 LE
0x0040=0,GeForce 6800 Ultra
0x00F9=0,GeForce 6800 Series GPU
0x0043=0,GeForce 6800 XE
0x0044=0,GeForce 6800 XT
0x0048=0,GeForce 6800 XT
0x0218=0,GeForce 6800 XT
0x00C3=0,GeForce 6800 XT
0x016A=0,GeForce 7100 GS
0x01DF=0,GeForce 7300 GS
0x02E2=0,GeForce 7300 GT
0x0393=0,GeForce 7300 GT
0x0395=0,GeForce 7300 GT
0x01D1=0,GeForce 7300 LE
0x01D3=0,GeForce 7300 SE
0x01D0=0,GeForce 7350 LE
0x01DD=0,GeForce 7500 LE
0x01D2=0,GeForce 7550 LE
0x0392=0,GeForce 7600 GS
0x0392=0,GeForce 7600 GS
0x02E1=0,GeForce 7600 GS
0x0391=0,GeForce 7600 GT
0x02E0=0,GeForce 7600 GT
0x0394=0,GeForce 7600 LE
0x038B=0,GeForce 7650 GS
0x0390=0,GeForce 7650 GS
0x0093=0,GeForce 7800 GS
0x00F5=0,GeForce 7800 GS
0x0092=0,GeForce 7800 GT
0x0090=0,GeForce 7800 GTX
0x0091=0,GeForce 7800 GTX
0x0095=0,GeForce 7800 SLI
0x0291=0,GeForce 7900 GT/GTO
0x0292=0,GeForce 7900 GS
0x02E3=0,GeForce 7900 GS
0x0290=0,GeForce 7900 GTX
0x0293=0,GeForce 7900 GX2
0x0294=0,GeForce 7950 GX2
0x02E4=0,GeForce 7950 GT
0x0295=0,GeForce 7950 GT
0x0322=0,GeForce FX 5200
0x0321=0,GeForce FX 5200 Ultra
0x0323=0,GeForce FX 5200LE
0x0326=0,GeForce FX 5500
0x0326=0,GeForce FX 5500
0x0312=0,GeForce FX 5600
0x0311=0,GeForce FX 5600 Ultra
0x0314=0,GeForce FX 5600XT
0x0342=0,GeForce FX 5700
0x0341=0,GeForce FX 5700 Ultra
0x0343=0,GeForce FX 5700LE
0x0344=0,GeForce FX 5700VE
0x0302=0,GeForce FX 5800
0x0301=0,GeForce FX 5800 Ultra
0x0331=0,GeForce FX 5900
0x0330=0,GeForce FX 5900 Ultra
0x0333=0,GeForce FX 5950 Ultra
0x0324=0,GeForce FX Go5200 64M
0x031A=0,GeForce FX Go5600
0x0347=0,GeForce FX Go5700
0x0167=0,GeForce Go 6200/6400
0x0168=0,GeForce Go 6200/6400
0x0148=0,GeForce Go 6600
0x00c8=0,GeForce Go 6800
0x00c9=0,GeForce Go 6800 Ultra
0x0098=0,GeForce Go 7800
0x0099=0,GeForce Go 7800 GTX
0x0298=0,GeForce Go 7900 GS
0x0299=0,GeForce Go 7900 GTX
0x0185=0,GeForce MX 4000
0x00FA=0,GeForce PCX 5750
0x00FB=0,GeForce PCX 5900
0x0110=0,GeForce2 MX/MX 400
0x0111=0,GeForce2 MX200
0x0110=0,GeForce2 MX/MX 400
0x0200=0,GeForce3
0x0201=0,GeForce3 Ti200
0x0202=0,GeForce3 Ti500
0x0172=0,GeForce4 MX 420
0x0171=0,GeForce4 MX 440
0x0181=0,GeForce4 MX 440 with AGP8X
0x0173=0,GeForce4 MX 440-SE
0x0170=0,GeForce4 MX 460
0x0253=0,GeForce4 Ti 4200
0x0281=0,GeForce4 Ti 4200 with AGP8X
0x0251=0,GeForce4 Ti 4400
0x0250=0,GeForce4 Ti 4600
0x0280=0,GeForce4 Ti 4800
0x0282=0,GeForce4 Ti 4800SE
0x05F9=0,Quadro CX"
0x0203=0,Quadro DCC
0x0309=0,Quadro FX 1000
0x034E=0,Quadro FX 1100
0x00FE=0,Quadro FX 1300
0x00CE=0,Quadro FX 1400
0x029E=0,Quadro FX 1500
0x040F=0,Quadro FX 1700"
0x0638=0,Quadro FX 1800"
0x0308=0,Quadro FX 2000
0x0338=0,Quadro FX 3000
0x00FD=0,Quadro PCI-E Series
0x004D=0,Quadro FX 3400
0x00F8=0,Quadro FX 3400/224400
0x00CD=0,Quadro FX 3450/4000 SDI
0x029D=0,Quadro FX 3500
0x004E=0,Quadro FX 4000
0x00CD=0,Quadro FX 3450/4000 SDI
0x00F8=0,Quadro FX 3400/4400
0x061A=0,Quadro FX 3700"
0x05FF=0,Quadro FX 3800"
0x009D=0,Quadro FX 4500
0x029F=0,Quadro FX 4500 X2
0x019E=0,Quadro FX 4600
0x0619=0,Quadro FX 4700 X2"
0x05FE=0,Quadro FX 4800"
0x019D=0,Quadro FX 5600
0x05FD=0,Quadro FX 5800"
0x01DE=0,Quadro FX 350
0x040A=0,Quadro FX 370"
0x06F9=0,Quadro FX 370 LP"
0x0658=0,Quadro FX 380"
0x0A78=0,Quadro FX 380 LP"
0x032B=0,Quadro FX 500/FX 600
0x014E=0,Quadro FX 540
0x014C=0,Quadro FX 540 MXM
0x014D=0,Quadro FX 550
0x032B=0,Quadro FX 500/FX 600
0x039E=0,Quadro FX 560
0x040E=0,Quadro FX 570"
0x0659=0,Quadro FX 580"
0X033F=0,Quadro FX 700
0x034C=0,Quadro FX Go1000
0x00CC=0,Quadro FX Go1400
0x031C=0,Quadro FX Go700
0x061B=0,Quadro VX 200"
0x018A=0,Quadro NVS with AGP8X
0x032A=0,Quadro NVS 280 PCI
0x00FD=0,Quadro PCI-E Series
0x0165=0,Quadro NVS 285
0x017A=0,Quadro NVS
0x018A=0,Quadro NVS with AGP8X
0x0113=0,Quadro2 MXR/EX
0x017A=0,Quadro NVS
0x01DB=0,Quadro NVS 120M
0x06F8=0,Quadro NVS 420"
0x06FA=0,Quadro NVS 450"
0x06FD=0,Quadro NVS 295"
0x014A=0,Quadro NVS 440
0x018B=0,Quadro4 380 XGL
0x0178=0,Quadro4 550 XGL
0x0188=0,Quadro4 580 XGL
0x025B=0,Quadro4 700 XGL
0x0259=0,Quadro4 750 XGL
0x0258=0,Quadro4 900 XGL
0x0288=0,Quadro4 980 XGL
0x028C=0,Quadro4 Go700
0x0245=0,Quadro NVS 210S / NVIDIA GeForce 6150LE
0x029C=0,Quadro FX 5500
0x05ED=0,Quadroplex 2200 D2"
0x05F8=0,Quadroplex 2200 S4"
0x03D0=0,GeForce 6100 nForce 430
0x03D1=0,GeForce 6100 nForce 405
0x03D2=0,GeForce 6100 nForce 400
0x03D5=0,GeForce 6100 nForce 420
0x084C=0,nForce 980a/780a SLI"
0x084D=0,nForce 750a SLI"
0x03D6=0,GeForce 7025 / NVIDIA nForce 630a
0x053A=0,GeForce 7050 PV / NVIDIA nForce 630a"
0x053B=0,GeForce 7050 PV / NVIDIA nForce 630a "
0x053E=0,GeForce 7025 / NVIDIA nForce 630a "
0x07E0=0,GeForce 7150 / NVIDIA nForce 630i"
0x07E1=0,GeForce 7100 / NVIDIA nForce 630i"
0x07E2=0,GeForce 7050 / NVIDIA nForce 630i"
0x07E3=0,GeForce 7050 / NVIDIA nForce 610i"
0x07E5=0,GeForce 7050 / NVIDIA nForce 620i"
0x084A=0,nForce 730a"
0x0868=0,nForce 760i SLI"
0x086C=0,GeForce 9300 / nForce 730i"
0x0849=0,GeForce 8200
0x0848=0,GeForce 8300
0x0406=0,GeForce 8300 GS
0x0423=0,GeForce 8300 GS
0x0420=0,GeForce 8400 SE
0x06E3=0,GeForce 8400 SE
0x06E2=0,GeForce 8400
0x06E4=0,GeForce 8400 GS
0x0422=0,GeForce 8400 GS
0x0404=0,GeForce 8400 GS
0x0424=0,GeForce 8400 GS
0x0421=0,GeForce 8500 GT
0x0403=0,GeForce 8600 GS
0x0401=0,GeForce 8600 GT
0x0402=0,GeForce 8600 GT
0x0400=0,GeForce 8600 GTS
0x0606=1,GeForce 8800 GS"
0x060D=1,GeForce 8800 GS "
0x0602=1,GeForce 8800 GT"
0x0611=1,GeForce 8800 GT "
0x0193=1,GeForce 8800 GTS
0x0600=1,GeForce 8800 GTS 512"
0x0191=1,GeForce 8800 GTX
0x0194=1,GeForce 8800 Ultra
0x0847=0,GeForce 9100"
0x084B=0,GeForce 9200 "
0x0846=0,GeForce 9200"
0x086D=0,GeForce 9200 "
0x0871=0,GeForce 9200 "
0x0864=0,GeForce 9300"
0x06E9=0,GeForce 9300M GS"
0x06E7=0,GeForce 9300 SE"
0x06E0=0,GeForce 9300 GE"
0x06E1=0,GeForce 9300 GS"
0x0860=0,GeForce 9400"
0x0861=0,GeForce 9400 "
0x086A=0,GeForce 9400 "
0x087A=0,GeForce 9400 "
0x065B=0,GeForce 9400 GT "
0x0641=0,GeForce 9400 GT "
0x0644=0,GeForce 9500 GS"
0x0645=0,GeForce 9500 GS "
0x0640=0,GeForce 9500 GT"
0x0643=0,GeForce 9500 GT "
0x0623=0,GeForce 9600 GS"
0x0610=0,GeForce 9600 GSO"
0x0635=0,GeForce 9600 GSO "
0x0625=0,GeForce 9600 GSO 512"
0x062E=0,GeForce 9600 GT "
0x062D=0,GeForce 9600 GT "
0x0622=0,GeForce 9600 GT"
0x0637=0,GeForce 9600 GT "
0x0605=1,GeForce 9800 GT "
0x0601=1,GeForce 9800 GT"
0x0614=1,GeForce 9800 GT "
0x0612=1,GeForce 9800 GTX/9800 GTX+"
0x0613=1,GeForce 9800 GTX+"
0x0604=1,GeForce 9800 GX2"
0x0A62=0,GeForce 205"
0x0A23=0,GeForce 210"
0x0A65=0,GeForce 210 "
0x06E6=0,GeForce G100"
0x065F=0,GeForce G210"
0x0A60=0,GeForce G210 "
0x0646=0,GeForce GT 120"
0x0626=0,GeForce GT 130"
0x0627=0,GeForce GT 140"
0x0A20=1,GeForce GT 220 "
0x0603=1,GeForce GT 230"
0x0CA3=1,GeForce GT 240"
0x0CA2=1,GeForce GT 320"
0x0410=2,GeForce GT 330"
0x0CA0=2,GeForce GT 330 "
0x0CA7=2,GeForce GT 330 "
0x0CA4=2,GeForce GT 340"
0x0607=2,GeForce GTS 240"
0x0615=2,GeForce GTS 250"
0x05EA=3,GeForce GTX 260 "
0x05E2=3,GeForce GTX 260"
0x05E6=3,GeForce GTX 275"
0x05E1=3,GeForce GTX 280"
0x05E3=3,GeForce GTX 285"
0x05E0=3,GeForce GTX 295"
0x05EB=3,GeForce GTX 295 "
0x0A66=1,GeForce 310"
0x0A67=1,GeForce 315"
0x0CA0=2,GeForce 330"
0x0DE2=2,GeForce GT 420"
0x0DE1=2,GeForce GT 430"
0x0DE0=2,GeForce GT 440"
0x0DC0=2,GeForce GT 440"
0x0DC4=2,GeForce GTS 450"
0x0DC5=2,GeForce GTS 450"
0x0DC6=2,GeForce GTS 450"
0x0E22=3,GeForce 460"
0x0E23=3,GeForce GTX 460 SE"
0x0E24=3,GeForce GTX 460"
0x06C4=3,GeForce GTX 465"
0x06CD=3,GeForce GTX 470"
0x06C0=3,GeForce GTX 480"
0x1082=3,GeForce GTX 560 TI"
0x1086=3,GeForce GTX 570"
0x1081=3,GeForce GTX 570"
0x1080=3,GeForce GTX 580"
0x1088=3,GeForce GTX 590"
0x0865=0,ION
0x0874=0,ION
0x0876=0,ION
0x087D=0,ION
0x0A64=0,ION
0x087E=0,ION LE
0x087F=0,ION LE
0x06FF=0,HICx16 + Graphics
0x06FF=0,HICx8 + Graphics
0x05E7=0,Tesla C1060
0x05E7=0,Tesla T10 Processor
0x05E7=0,Tesla T10 Processor
0x05E7=0,Tesla M1060
0x0197=0,Tesla C870
[AppCompatGPU-0x1002]
;IDs obtained from ATI_Device_IDs from ATI.com
;0 indicates unsupported. -1 indicates untested. Most laptops and Quadros have not been tested
VendorName=ATI
VendorMobileTag=Mobility
0x5653=0,ATI MOBILITY/RADEON X700
0x7248=3,Radeon X1950 XTX Uber - Limited Edition
0x7268=3,Radeon X1950 XTX Uber - Limited Edition Secondary
0x554D=2,Radeon X800 CrossFire Edition
0x556D=2,Radeon X800 CrossFire Edition Secondary
0x5D52=2,Radeon X850 CrossFire Edition
0x5D72=2,Radeon X850 CrossFire Edition Secondary
0x564F=0,Radeon X550/X700 Series
0x4154=0,ATI FireGL T2
0x4174=0,ATI FireGL T2 Secondary
0x5B64=0,ATI FireGL V3100
0x5B74=0,ATI FireGL V3100 Secondary
0x3E54=0,ATI FireGL V3200
0x3E74=0,ATI FireGL V3200 Secondary
0x7152=0,ATI FireGL V3300
0x7172=0,ATI FireGL V3300 Secondary
0x7153=0,ATI FireGL V3350
0x7173=0,ATI FireGL V3350 Secondary
0x71D2=0,ATI FireGL V3400
0x71F2=0,ATI FireGL V3400 Secondary
0x5E48=0,ATI FireGL V5000
0x5E68=0,ATI FireGL V5000 Secondary
0x5551=0,ATI FireGL V5100
0x5571=0,ATI FireGL V5100 Secondary
0x71DA=0,ATI FireGL V5200
0x71FA=0,ATI FireGL V5200 Secondary
0x7105=0,ATI FireGL V5300
0x7125=0,ATI FireGL V5300 Secondary
0x5550=0,ATI FireGL V7100
0x5570=0,ATI FireGL V7100 Secondary
0x5D50=0,ATI FireGL V7200
0x7104=0,ATI FireGL V7200
0x5D70=0,ATI FireGL V7200 Secondary
0x7124=0,ATI FireGL V7200 Secondary
0x710E=0,ATI FireGL V7300
0x712E=0,ATI FireGL V7300 Secondary
0x710F=0,ATI FireGL V7350
0x712F=0,ATI FireGL V7350 Secondary
0x4E47=0,ATI FireGL X1
0x4E67=0,ATI FireGL X1 Secondary
0x4E4B=0,ATI FireGL X2-256/X2-256t
0x4E6B=0,ATI FireGL X2-256/X2-256t Secondary
0x4A4D=0,ATI FireGL X3-256
0x4A6D=0,ATI FireGL X3-256 Secondary
0x4147=0,ATI FireGL Z1
0x4167=0,ATI FireGL Z1 Secondary
0x5B65=0,ATI FireMV 2200
0x5B75=0,ATI FireMV 2200 Secondary
0x719B=0,ATI FireMV 2250
0x71BB=0,ATI FireMV 2250 Secondary
0x3151=0,ATI FireMV 2400
0x3171=0,ATI FireMV 2400 Secondary
0x724E=0,ATI FireStream 2U
0x726E=0,ATI FireStream 2U Secondary
0x4C58=0,ATI MOBILITY FIRE GL 7800
0x4E54=0,ATI MOBILITY FIRE GL T2/T2e
0x5464=0,ATI MOBILITY FireGL V3100
0x3154=0,ATI MOBILITY FireGL V3200
0x564A=0,ATI MOBILITY FireGL V5000
0x564B=0,ATI MOBILITY FireGL V5000
0x5D49=0,ATI MOBILITY FireGL V5100
0x71C4=0,ATI MOBILITY FireGL V5200
0x71D4=0,ATI MOBILITY FireGL V5250
0x7106=0,ATI MOBILITY FireGL V7100
0x7103=0,ATI MOBILITY FireGL V7200
0x4C59=0,ATI MOBILITY RADEON
0x4C57=0,ATI MOBILITY RADEON 7500
0x4E52=0,ATI MOBILITY RADEON 9500
0x4E56=0,ATI MOBILITY RADEON 9550
0x4E50=0,ATI MOBILITY RADEON 9600/9700 Series
0x4A4E=0,ATI MOBILITY RADEON 9800
0x7210=0,ATI Mobility Radeon HD 2300
0x7211=0,ATI Mobility Radeon HD 2300
0x94C9=0,ATI Mobility Radeon HD 2400
0x94C8=0,ATI Mobility Radeon HD 2400 XT
0x9581=0,ATI Mobility Radeon HD 2600
0x9583=0,ATI Mobility Radeon HD 2600 XT
0x714A=0,ATI Mobility Radeon X1300
0x7149=0,ATI Mobility Radeon X1300
0x714B=0,ATI Mobility Radeon X1300
0x714C=0,ATI Mobility Radeon X1300
0x718B=0,ATI Mobility Radeon X1350
0x718C=0,ATI Mobility Radeon X1350
0x7196=0,ATI Mobility Radeon X1350
0x7145=0,ATI Mobility Radeon X1400
0x7186=0,ATI Mobility Radeon X1450
0x718D=0,ATI Mobility Radeon X1450
0x71C5=0,ATI Mobility Radeon X1600
0x71D5=0,ATI Mobility Radeon X1700
0x71DE=0,ATI Mobility Radeon X1700
0x71D6=0,ATI Mobility Radeon X1700 XT
0x7102=0,ATI Mobility Radeon X1800
0x7101=0,ATI Mobility Radeon X1800 XT
0x7284=0,ATI Mobility Radeon X1900
0x718A=0,ATI Mobility Radeon X2300
0x7188=0,ATI Mobility Radeon X2300
0x5461=0,ATI MOBILITY RADEON X300
0x5460=0,ATI MOBILITY RADEON X300
0x3152=0,ATI MOBILITY RADEON X300
0x3150=0,ATI MOBILITY RADEON
0x5462=0,ATI MOBILITY RADEON X600 SE
0x5652=0,ATI MOBILITY RADEON X700
0x5653=0,ATI MOBILITY RADEON X700
0x5673=0,ATI MOBILITY RADEON X700 Secondary
0x5D4A=0,ATI MOBILITY RADEON X800
0x5D48=0,ATI MOBILITY RADEON X800 XT
0x4153=0,ATI Radeon 9550/X1050 Series
0x4173=0,ATI Radeon 9550/X1050 Series Secondary
0x4150=0,ATI RADEON 9600 Series
0x4E51=0,ATI RADEON 9600 Series
0x4151=0,ATI RADEON 9600 Series
0x4155=0,ATI RADEON 9600 Series
0x4152=0,ATI RADEON 9600 Series
0x4E71=0,ATI RADEON 9600 Series Secondary
0x4171=0,ATI RADEON 9600 Series Secondary
0x4170=0,ATI RADEON 9600 Series Secondary
0x4175=0,ATI RADEON 9600 Series Secondary
0x4172=0,ATI RADEON 9600 Series Secondary
0x9402=1,ATI Radeon HD 2900 XT
0x9403=1,ATI Radeon HD 2900 XT
0x9400=1,ATI Radeon HD 2900 XT
0x9401=1,ATI Radeon HD 2900 XT
0x791E=0,ATI Radeon X1200 Series
0x791F=0,ATI Radeon X1200 Series
0x7288=0,ATI Radeon X1950 GT
0x72A8=0,ATI Radeon X1950 GT Secondary
0x554E=0,ATI RADEON X800 GT
0x556E=0,ATI RADEON X800 GT Secondary
0x554D=0,ATI RADEON X800 XL
0x556D=0,ATI RADEON X800 XL Secondary
0x4B4B=0,ATI RADEON X850 PRO
0x4B6B=0,ATI RADEON X850 PRO Secondary
0x4B4A=0,ATI RADEON X850 SE
0x4B6A=0,ATI RADEON X850 SE Secondary
0x4B49=0,ATI RADEON X850 XT
0x4B4C=0,ATI RADEON X850 XT Platinum Edition
0x4B6C=0,ATI RADEON X850 XT Platinum Edition Secondary
0x4B69=0,ATI RADEON X850 XT Secondary
0x793F=0,ATI Radeon Xpress 1200 Series
0x7941=0,ATI Radeon Xpress 1200 Series
0x7942=0,ATI Radeon Xpress 1200 Series
0x5A61=0,ATI Radeon Xpress Series
0x5A63=0,ATI Radeon Xpress Series
0x5A62=0,ATI Radeon Xpress Series
0x5A41=0,ATI Radeon Xpress Series
0x5A43=0,ATI Radeon Xpress Series
0x5A42=0,ATI Radeon Xpress Series
0x5954=0,ATI Radeon Xpress Series
0x5854=0,ATI Radeon Xpress Series
0x5955=0,ATI Radeon Xpress Series
0x5974=0,ATI Radeon Xpress Series
0x5874=0,ATI Radeon Xpress Series
0x5975=0,ATI Radeon Xpress Series
0x4144=0,Radeon 9500
0x4149=0,Radeon 9500
0x4E45=0,Radeon 9500 PRO / 9700
0x4E65=0,Radeon 9500 PRO / 9700 Secondary
0x4164=0,Radeon 9500 Secondary
0x4169=0,Radeon 9500 Secondary
0x4E46=0,Radeon 9600 TX
0x4E66=0,Radeon 9600 TX Secondary
0x4146=0,Radeon 9600TX
0x4166=0,Radeon 9600TX Secondary
0x4E44=0,Radeon 9700 PRO
0x4E64=0,Radeon 9700 PRO Secondary
0x4E49=0,Radeon 9800
0x4E48=0,Radeon 9800 PRO
0x4E68=0,Radeon 9800 PRO Secondary
0x4148=0,Radeon 9800 SE
0x4168=0,Radeon 9800 SE Secondary
0x4E69=0,Radeon 9800 Secondary
0x4E4A=0,Radeon 9800 XT
0x4E6A=0,Radeon 9800 XT Secondary
0x7146=0,Radeon X1300 / X1550 Series
0x7166=0,Radeon X1300 / X1550 Series Secondary
0x714E=0,Radeon X1300 Series
0x715E=0,Radeon X1300 Series
0x714D=0,Radeon X1300 Series
0x71C3=0,Radeon X1300 Series
0x718F=0,Radeon X1300 Series
0x716E=0,Radeon X1300 Series Secondary
0x717E=0,Radeon X1300 Series Secondary
0x716D=0,Radeon X1300 Series Secondary
0x71E3=0,Radeon X1300 Series Secondary
0x71AF=0,Radeon X1300 Series Secondary
0x7142=0,Radeon X1300/X1550 Series
0x7180=0,Radeon X1300/X1550 Series
0x7183=0,Radeon X1300/X1550 Series
0x7187=0,Radeon X1300/X1550 Series
0x7162=0,Radeon X1300/X1550 Series Secondary
0x71A0=0,Radeon X1300/X1550 Series Secondary
0x71A3=0,Radeon X1300/X1550 Series Secondary
0x71A7=0,Radeon X1300/X1550 Series Secondary
0x7147=0,Radeon X1550 64-bit
0x715F=0,Radeon X1550 64-bit
0x719F=0,Radeon X1550 64-bit
0x7167=0,Radeon X1550 64-bit Secondary
0x717F=0,Radeon X1550 64-bit Secondary
0x7143=0,Radeon X1550 Series
0x7193=0,Radeon X1550 Series
0x7163=0,Radeon X1550 Series Secondary
0x71B3=0,Radeon X1550 Series Secondary
0x71CE=0,Radeon X1600 Pro / Radeon X1300 XT
0x71EE=0,Radeon X1600 Pro / Radeon X1300 XT Secondary
0x7140=0,Radeon X1600 Series
0x71C0=0,Radeon X1600 Series
0x71C2=0,Radeon X1600 Series
0x71C6=0,Radeon X1600 Series
0x7181=0,Radeon X1600 Series
0x71CD=0,Radeon X1600 Series
0x7160=0,Radeon X1600 Series Secondary
0x71E2=0,Radeon X1600 Series Secondary
0x71E6=0,Radeon X1600 Series Secondary
0x71A1=0,Radeon X1600 Series Secondary
0x71ED=0,Radeon X1600 Series Secondary
0x71E0=0,Radeon X1600 Series Secondary
0x71C1=0,Radeon X1650 Series
0x7293=0,Radeon X1650 Series
0x7291=0,Radeon X1650 Series
0x71C7=0,Radeon X1650 Series
0x71E1=0,Radeon X1650 Series Secondary
0x72B3=0,Radeon X1650 Series Secondary
0x72B1=0,Radeon X1650 Series Secondary
0x71E7=0,Radeon X1650 Series Secondary
0x7100=0,Radeon X1800 Series
0x7108=0,Radeon X1800 Series
0x7109=0,Radeon X1800 Series
0x710A=0,Radeon X1800 Series
0x710B=0,Radeon X1800 Series
0x710C=0,Radeon X1800 Series
0x7120=0,Radeon X1800 Series Secondary
0x7128=0,Radeon X1800 Series Secondary
0x7129=0,Radeon X1800 Series Secondary
0x712A=0,Radeon X1800 Series Secondary
0x712B=0,Radeon X1800 Series Secondary
0x712C=0,Radeon X1800 Series Secondary
0x7243=1,Radeon X1900 Series
0x7245=1,Radeon X1900 Series
0x7246=1,Radeon X1900 Series
0x7247=1,Radeon X1900 Series
0x7248=1,Radeon X1900 Series
0x7249=1,Radeon X1900 Series
0x724A=1,Radeon X1900 Series
0x724B=1,Radeon X1900 Series
0x724C=1,Radeon X1900 Series
0x724D=1,Radeon X1900 Series
0x724F=1,Radeon X1900 Series
0x7263=1,Radeon X1900 Series Secondary
0x7265=1,Radeon X1900 Series Secondary
0x7266=1,Radeon X1900 Series Secondary
0x7267=1,Radeon X1900 Series Secondary
0x7268=1,Radeon X1900 Series Secondary
0x7269=1,Radeon X1900 Series Secondary
0x726A=1,Radeon X1900 Series Secondary
0x726B=1,Radeon X1900 Series Secondary
0x726C=1,Radeon X1900 Series Secondary
0x726D=1,Radeon X1900 Series Secondary
0x726F=1,Radeon X1900 Series Secondary
0x7280=1,Radeon X1950 Series
0x7240=1,Radeon X1950 Series
0x7244=1,Radeon X1950 Series
0x72A0=1,Radeon X1950 Series Secondary
0x7260=1,Radeon X1950 Series Secondary
0x7264=1,Radeon X1950 Series Secondary
0x5B60=0,Radeon X300/X550/X1050 Series
0x5B63=0,Radeon X300/X550/X1050 Series
0x5B73=0,Radeon X300/X550/X1050 Series Secondary
0x5B70=0,Radeon X300/X550/X1050 Series Secondary
0x5657=0,Radeon X550/X700 Series
0x5677=0,Radeon X550/X700 Series Secondary
0x5B62=0,Radeon X600 Series
0x5B72=0,Radeon X600 Series Secondary
0x3E50=0,Radeon X600/X550 Series
0x3E70=0,Radeon X600/X550 Series Secondary
0x5E4D=0,Radeon X700
0x5E4B=0,Radeon X700 PRO
0x5E6B=0,Radeon X700 PRO Secondary
0x5E4C=0,Radeon X700 SE
0x5E6C=0,Radeon X700 SE Secondary
0x5E6D=0,Radeon X700 Secondary
0x5E4A=0,Radeon X700 XT
0x5E6A=0,Radeon X700 XT Secondary
0x5E4F=0,Radeon X700/X550 Series
0x5E6F=0,Radeon X700/X550 Series Secondary
0x554B=0,Radeon X800 GT
0x556B=0,Radeon X800 GT Secondary
0x5549=0,Radeon X800 GTO
0x554F=0,Radeon X800 GTO
0x5D4F=0,Radeon X800 GTO
0x5569=0,Radeon X800 GTO Secondary
0x556F=0,Radeon X800 GTO Secondary
0x5D6F=0,Radeon X800 GTO Secondary
0x4A49=0,Radeon X800 PRO
0x4A69=0,Radeon X800 PRO Secondary
0x4A4F=0,Radeon X800 SE
0x4A6F=0,Radeon X800 SE Secondary
0x4A48=0,Radeon X800 Series
0x4A4A=0,Radeon X800 Series
0x4A4C=0,Radeon X800 Series
0x5548=0,Radeon X800 Series
0x4A68=0,Radeon X800 Series Secondary
0x4A6A=0,Radeon X800 Series Secondary
0x4A6C=0,Radeon X800 Series Secondary
0x5568=0,Radeon X800 Series Secondary
0x4A54=0,Radeon X800 VE
0x4A74=0,Radeon X800 VE Secondary
0x4A4B=0,Radeon X800 XT
0x5D57=0,Radeon X800 XT
0x4A50=0,Radeon X800 XT Platinum Edition
0x554A=0,Radeon X800 XT Platinum Edition
0x4A70=0,Radeon X800 XT Platinum Edition Secondary
0x556A=0,Radeon X800 XT Platinum Edition Secondary
0x4A6B=0,Radeon X800 XT Secondary
0x5D77=0,Radeon X800 XT Secondary
0x5D52=0,Radeon X850 XT
0x5D4D=0,Radeon X850 XT Platinum Edition
0x5D6D=0,Radeon X850 XT Platinum Edition Secondary
0x5D72=0,Radeon X850 XT Secondary
0x9616=0,AMD 760G
0x9519=0,FireStream 9170
0x9452=0,FireStream 9250
0x9450=0,FireStream 9270
0x9598=0,All-in-Wonder HD
0x94C3=0,Radeon HD 2350 Series
0x94C7=0,Radeon HD 2350
0x94C1=0,Radeon HD 2400 XT
0x94C3=0,Radeon HD 2400 PRO
0x94CC=0,Radeon HD 2400 Series
0x95C3=0,Radeon HD 2400 LE
0x9589=0,Radeon HD 2600 PRO
0x958A=0,Radeon HD 2600 X2 Series
0x9588=0,Radeon HD 2600 XT
0x9588=0,Radeon HD 2600 PRO
0x9598=0,Radeon HD 2600 XT
0x9405=0,Radeon HD 2900 GT
0x9400=0,Radeon HD 2900 XT
0x9402=0,Radeon HD 2900 XT
0x9403=0,Radeon HD 2900 XT
0x9401=0,Radeon HD 2900 XT
0x9611=0,Radeon 3100 Graphics
0x9610=0,Radeon HD 3200 Graphics
0x9614=0,Radeon HD 3300 Graphics
0x95C0=0,Radeon 3400 Series
0x95C5=0,Radeon 3400 Series
0x95C3=0,Radeon HD 3410
0x95C5=1,Radeon HD 3450
0x95C0=1,Radeon HD 3550
0x95C5=1,Radeon HD 3550
0x95C0=1,Radeon HD 3570
0x9589=1,Radeon HD 3600 Series
0x9598=1,Radeon HD 3600 Series
0x9589=1,Radeon HD 3610
0x9501=1,Radeon HD 3690
0x9505=1,Radeon HD 3690
0x9598=1,Radeon HD 3730
0x9598=1,Radeon HD 3750
0x9501=1,Radeon HD 3800 Series
0x9505=1,Radeon HD 3800 Series
0x9507=1,Radeon HD 3830
0x9513=2,Radeon HD 3850 X2
0x950F=2,Radeon HD 3870 X2
0x9505=1,Radeon HD 3850
0x9501=2,Radeon HD 3870
0x9710=1,Radeon HD 4200
0x95C5=1,Radeon HD 4230
0x95C5=1,Radeon HD 4250
0x95C0=1,Radeon HD 4250
0x95C5=1,Radeon HD 4250
0x954F=1,Radeon HD 4300/4500 Series
0x954F=2,Radeon HD 4450
0x954F=2,Radeon HD 4520
0x9598=2,Radeon HD 4570
0x9598=2,Radeon HD 4580
0x9540=2,Radeon HD 4590
0x9540=2,Radeon HD 4550
0x954F=2,Radeon HD 4550
0x9498=2,Radeon HD 4600 Series
0x9490=2,Radeon HD 4600 Series
0x9498=2,Radeon HD 4650
0x9598=2,Radeon HD 4610
0x9498=2,Radeon HD 4670
0x944E=2,Radeon HD 4700 Series
0x94B4=2,Radeon HD 4700 Series
0x9490=2,Radeon HD 4700
0x9490=2,Radeon HD 4710
0x9498=2,Radeon HD 4720
0x944E=2,Radeon HD 4730 Series
0x9505=2,Radeon HD 4730
0x9501=2,Radeon HD 4750
0x9505=2,Radeon HD 4750
0x94B3=2,Radeon HD 4770
0x94B5=2,Radeon HD 4770
0x9505=2,Radeon HD 4750
0x94B3=2,Radeon HD 4770
0x944E=2,Radeon HD 4810 Series
0x944E=2,Radeon HD 4820
0x944C=2,Radeon HD 4830
0x9442=2,Radeon HD 4850
0x9440=2,Radeon HD 4870
0x9441=3,Radeon HD 4870 X2
0x9440=2,Radeon HD 4800 Series
0x9442=2,Radeon HD 4800 Series
0x944C=2,Radeon HD 4800 Series
0x9460=2,Radeon HD 4800 Series
0x9462=2,Radeon HD 4800 Series
0x9443=3,Radeon HD 4850 X2
0x9441=3,Radeon HD 4870 X2
0x68F9=2,Radeon HD 5400 Series
0x68D9=2,Radeon HD 5500 Series
0x68D8=2,Radeon HD 5600 Series
0x68B8=3,Radeon HD 5700 Series
0x68BE=3,Radeon HD 5700 Series
0x6898=3,Radeon HD 5800 Series
0x6899=3,Radeon HD 5800 Series
0x689C=3,Radeon HD 5900 Series
0x9804=2,Radeon HD 6200 Series
0x9805=2,Radeon HD 6200 Series
0x9802=2,Radeon HD 6300 Series
0x9803=2,Radeon HD 6300 Series
0x6738=3,Radeon HD 6800 Series
0x6739=3,Radeon HD 6800 Series
0x6718=3,Radeon HD 6900 Series
0x6719=3,Radeon HD 6900 Series
[AppCompatGPU-0x8086]
;IDs obtained from Intel email from Intel rep
;0 indicates unsupported. -1 indicates untested.
VendorName=Intel
0x0106=1,Mobile SandyBridge GT1
0x0102=1,Desktop SandyBridge GT1
0x010A=1,Server SandyBridge
0x0112=2,Desktop SandyBridge GT2
0x0122=2,Desktop SandyBridge GT2+
0x0116=2,Mobile SandyBridge GT2
0x0126=2,Mobile SandyBrdige GT2+
0x0152=1,Desktop IvyBridge GT1
0x0156=1,Mobile IvyBridge GT1
0x015A=1,Server IvyBridge GT1
0x015E=1,Reserved - IvyBridge GT1
0x0162=2,Desktop IvyBridge GT2
0x0166=2,Mobile IvyBridge GT2
0x016A=2,Server IvyBrdige GT

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@ -0,0 +1,105 @@
[Configuration]
BasedOn=..\Engine\Config\BaseEditor.ini
[UnrealEd.ThumbnailManager]
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="BaseAI.BTTemplate",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=128,B=128,A=255),IconName="BT_AI_EditorResources.Icon.BTTemplate")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="BaseAI.ETQTemplate",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=128,B=128,A=255),IconName="BT_AI_EditorResources.Icon.ETQTemplate")
[ModPackages]
ModPackagesInPath=..\..\KFGame\Src
ModOutputDir=..\..\KFGame\Unpublished\BrewedPC\Script
[Wwise.Options]
LinkedProjectOriginalPath=..\..\..\KF2-SourceArt\Sound\WWISE\KF2\Originals\
LinkedProject=..\..\KFGame\Content\Packages\Audio\WWISE\KF2.wproj
WwiseCommandLinePath=C:\Program Files (x86)\Audiokinetic\Wwise v2015.1.9 build 5624\Authoring\x64\Release\bin\
[GridSizes]
GridSize0=1.000000
GridSize1=2.000000
GridSize2=4.000000
GridSize3=8.000000
GridSize4=16.000000
GridSize5=32.000000
GridSize6=80.000000
GridSize7=160.000000
GridSize8=320.000000
GridSize9=640.000000
GridSize10=1280.000000
[UnrealEd.GameStatsBrowser]
GameStatsDBClassname=UnrealEd.GameStatsDatabase
RemoteConnectionIP="10.1.10.83"
ConnectionString="Provider=sqloledb;Data Source=devdb-02;Initial Catalog=GameStats;Trusted_Connection=Yes"
RemoteConnectionStringOverride="Data Source=devdb-02;Initial Catalog=GameStats;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn"
[UnrealEd.GameStatsReport]
GameStatsReportWriterClassName=UnrealEd.GameStatsReport
[UnrealEd.GenericParamListVisualizer]
.SupportedEvents=1001
.SupportedEvents=1002
.SupportedEvents=1003
.SupportedEvents=1004
.SupportedEvents=1010
.SupportedEvents=1011
.SupportedEvents=1012
.SupportedEvents=1013
.SupportedEvents=1014
.SupportedEvents=1015
.SupportedEvents=1016
.SupportedEvents=1017
.SupportedEvents=1018
.SupportedEvents=1019
.SupportedEvents=1020
.SupportedEvents=1021
.SupportedEvents=1022
.SupportedEvents=1023
.SupportedEvents=1024
.SupportedEvents=1025
.SupportedEvents=1026
.SupportedEvents=1027
.SupportedEvents=1028
.SupportedEvents=1029
.SupportedEvents=1030
.SupportedEvents=1031
.SupportedEvents=1032
.SupportedEvents=1033
[UnrealEd.HeatmapVisualizer]
.SupportedEvents=1001
.SupportedEvents=1004
.SupportedEvents=1010
.SupportedEvents=1011
.SupportedEvents=1012
.SupportedEvents=1013
.SupportedEvents=1014
.SupportedEvents=1015
.SupportedEvents=1016
.SupportedEvents=1017
.SupportedEvents=1018
.SupportedEvents=1019
.SupportedEvents=1020
.SupportedEvents=1021
.SupportedEvents=1022
.SupportedEvents=1023
.SupportedEvents=1024
.SupportedEvents=1025
.SupportedEvents=1026
.SupportedEvents=1027
.SupportedEvents=1028
.SupportedEvents=1029
.SupportedEvents=1030
.SupportedEvents=1031
.SupportedEvents=1032
.SupportedEvents=1033
[IntrinsicMetaData]
StaticMesh_bIgnoreForVisibilityCollision=ToolTip|Override and ignore 'Visibility' flag in RBCollideWithChannels
[KFGame.KFGameplayEventsMCPUploader]
MaxFileSizeToUpload=5242880
[PrecomputedVisibility]
bPlaceCellsOnCameraTracks=FALSE

View File

@ -0,0 +1,2 @@
[Configuration]
BasedOn=..\Engine\Config\BaseEditorKeyBindings.ini

View File

@ -0,0 +1,31 @@
[Configuration]
BasedOn=..\Engine\Config\BaseEditorUserSettings.ini
[Directories2]
UNR=..\..\KFGame\Content\Maps
BRUSH=..\..\KFGame\Content
2DS=..\..\KFGame\Content
PSA=..\..\KFGame\Content
GenericImport=..\..\KFGame\Content
GenericExport=..\..\KFGame\Content
GenericOpen=..\..\KFGame\Content
GenericSave=..\..\KFGame\Content
[GameAssetDatabase]
OfflineMode=TRUE
[EditorPreviewMesh]
; Preview static meshes used in the editor.
PreviewMeshNames="ZED_Clot_MESH.ZED_Clot ZED_Fleshpound_MESH.ZED_Fleshpound"
[Docking]
GameStatsVisualizer_Docked=True
[LightingBuildOptions]
CheckForShadowOcclusion=False
UseGPUAcceleration=False
PrecomputedVisibilityBuildType=1
QualityLevel=3
[Wireframe]
EnableWireframeHalos=False

View File

@ -0,0 +1,281 @@
[Configuration]
BasedOn=../Engine/Config/BaseEngine.ini
[URL]
MapExt=kfm
Map=KFMainMenu.kfm
LocalMap=KFMainMenu.kfm
TransitionMap=KFMainMenu.kfm
EXEName=KFGame.exe
DebugEXEName=DEBUG-KFGame.exe
GameName=Killing Floor 2
GameNameShort=KF
ServerLocalMap=KF-BioticsLab
[Engine.ScriptPackages]
+NativePackages=KFGame
+NonNativePackages=KFGameContent
+ContentRootClasses=KFGameContent.KFGameContentRoot
[Core.System]
+Paths=..\..\KFGame\Content
+Paths=..\..\KFGame\__Trashcan
+LocalizationPaths=..\..\KFGame\Localization
SavePath=..\..\KFGame\Save
+Extensions=kfm
SeekFreePCPaths=..\..\KFGame\BrewedPC
BrewedPCPaths=..\..\KFGame\BrewedPC
SeekFreePCExtensions=upk
MaxObjectsNotConsideredByGC=179220
SizeOfPermanentObjectPool=179220
+Suppress=DevPhysics
+Suppress=DevMemory
+Suppress=DevWwise
+Suppress=DevOnlineSpam
+Suppress=OpenGLSpam
UseTextureFileCache=FALSE
PackageSizeSoftLimit=2000
MaxStaleCacheSize=1024
MaxOverallCacheSize=2048
[Engine.Engine]
GameEngine=KFGame.KFGameEngine
GameViewportClientClassName=KFGame.KFGameViewportClient
ScoutClassName=KFGame.KFScout
bEnableColorClear=TRUE
NearClipPlane=5.0
RequestedDirectXVersion=11
MinTextureDensity=0.000000
IdealTextureDensity=6.500000
MaxTextureDensity=27.500000
DefaultPostProcessName=PP_KFPostProcess.KFCustomPostProcessChain_1
DefaultOnlineSubsystemName=OnlineSubsystemSteamworks.OnlineSubsystemSteamworks
VertexColorViewModeMaterialName_ColorOnly=ENG_EngineResources_MAT.Viewmodes.VertexColorViewMode_ColorOnly
VertexColorViewModeMaterialName_AlphaAsColor=ENG_EngineResources_MAT.Viewmodes.VertexColorViewMode_AlphaAsColor
VertexColorViewModeMaterialName_RedOnly=ENG_EngineResources_MAT.Viewmodes.VertexColorViewMode_RedOnly
VertexColorViewModeMaterialName_GreenOnly=ENG_EngineResources_MAT.Viewmodes.VertexColorViewMode_GreenOnly
VertexColorViewModeMaterialName_BlueOnly=ENG_EngineResources_MAT.Viewmodes.VertexColorViewMode_BlueOnly
SplatterMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
PersistentBloodMasterTextureName=FX_GORE_TEX.FX_Gore_Blend_All_D
DitherTextureName=ENG_EngineResources_TEX.Dither.dither_pattern
LightProbablyVisibleTime=8.0
NetworkDevice=OnlineSubsystemSteamworks.IpNetDriverSteamworks
AISubsystemClassName=KFGame.KFAISubsystem
[Engine.GameEngine]
ServerActors=IpDrv.WebServer
bUsedForTakeover=TRUE
[OnlineSubsystemSteamworks.IpNetDriverSteamworks]
bSteamSocketsOnly=FALSE
[Engine.DataStoreClient]
-GlobalDataStoreClasses=Engine.UIDataStore_GameResource
+GlobalDataStoreClasses=KFGame.KFUIDataStore_GameResource
+GlobalDataStoreClasses=KFGame.KFDataStore_OnlineGameSearch
+PlayerDataStoreClassNames=Engine.UIDataStore_OnlinePlayerData
[Engine.PackagesToAlwaysCook]
+Package=KFMainMenu
+SeekFreePackage=KFGameContent
; MONSTERS
+SeekFreePackage=ZED_ARCH
+PostLaunchSeekFreePackage=HALLOWEEN_ZED_ARCH
+PostLaunchSeekFreePackage=SUMMER_ZED_ARCH
+PostLaunchSeekFreePackage=XMAS_ZED_ARCH
[Engine.AdditionalLaunchMaps]
+Map=KF-EvacuationPoint
[Engine.StartupPackages]
[Engine.TFCGroupNames]
;Cosmetics
+TFCSplit=(Pattern="CHR_3dGlasses*", TFC="DLO_CHR_CosmeticSet")
+TFCSplit=(Pattern="CHR_Alienware*", TFC="DLO_CHR_CosmeticSet")
+TFCSplit=(Pattern="CHR_BoxKnight*", TFC="DLO_CHR_CosmeticSet")
+TFCSplit=(Pattern="CHR_CommandoChicken*", TFC="DLO_CHR_CosmeticSet")
+TFCSplit=(Pattern="CHR_Cosmetic*", TFC="DLO_CHR_CosmeticSet")
+TFCSplit=(Pattern="CHR_Custodian*", TFC="DLO_CHR_CosmeticSet")
+TFCSplit=(Pattern="CHR_Cyberpunk*", TFC="DLO_CHR_CosmeticSet")
+TFCSplit=(Pattern="CHR_DJHeadphones*", TFC="DLO_CHR_CosmeticSet")
+TFCSplit=(Pattern="CHR_*FacePaint*", TFC="DLO_CHR_CosmeticSet")
+TFCSplit=(Pattern="CHR_Hazmat*", TFC="DLO_CHR_CosmeticSet")
+TFCSplit=(Pattern="CHR_Horzine*", TFC="DLO_CHR_CosmeticSet")
+TFCSplit=(Pattern="CHR_Pajama*", TFC="DLO_CHR_CosmeticSet")
+TFCSplit=(Pattern="CHR_Steampunk*", TFC="DLO_CHR_CosmeticSet")
+TFCSplit=(Pattern="CHR_Wasteland*", TFC="DLO_CHR_CosmeticSet")
+TFCSplit=(Pattern="DLO_*Attachment*", TFC="DLO_CHR_CosmeticSet")
+TFCSplit=(Pattern="DLO_Weapon*", TFC="DLO_WEP_SkinSet")
;Characters
+TFCSplit=(Pattern="CHR_Alan*", TFC="CHR_Alan")
+TFCSplit=(Pattern="DLO_Alan*", TFC="CHR_Alan")
+TFCSplit=(Pattern="CHR_Alberts*", TFC="CHR_Alberts")
+TFCSplit=(Pattern="DLO_Alberts*", TFC="CHR_Alberts")
+TFCSplit=(Pattern="CHR_Ana*", TFC="CHR_Ana")
+TFCSplit=(Pattern="DLO_Ana*", TFC="CHR_Ana")
+TFCSplit=(Pattern="CHR_Bowler*", TFC="CHR_Bowler")
+TFCSplit=(Pattern="DLO_Bowler*", TFC="CHR_Bowler")
+TFCSplit=(Pattern="CHR_Briar_Bobby*", TFC="CHR_Briar_Bobby")
+TFCSplit=(Pattern="DLO_Briar_Bobby*", TFC="CHR_Briar_Bobby")
+TFCSplit=(Pattern="CHR_Briar*", TFC="CHR_Briar")
+TFCSplit=(Pattern="DLO_Briar*", TFC="CHR_Briar")
+TFCSplit=(Pattern="CHR_Chivalry_Knight*", TFC="CHR_Chivalry_Knight")
+TFCSplit=(Pattern="DLO_Chivalry_Knight*", TFC="CHR_Chivalry_Knight")
+TFCSplit=(Pattern="CHR_Coleman*", TFC="CHR_Coleman")
+TFCSplit=(Pattern="DLO_Coleman*", TFC="CHR_Coleman")
+TFCSplit=(Pattern="CHR_DJSkully*", TFC="CHR_DJSkully")
+TFCSplit=(Pattern="DLO_DJSkully*", TFC="CHR_DJSkully")
+TFCSplit=(Pattern="CHR_Jagerhorn*", TFC="CHR_Jagerhorn")
+TFCSplit=(Pattern="DLO_Jagerhorn*", TFC="CHR_Jagerhorn")
+TFCSplit=(Pattern="CHR_Mark*", TFC="CHR_Mark")
+TFCSplit=(Pattern="DLO_Mark*", TFC="CHR_Mark")
+TFCSplit=(Pattern="CHR_Masterson*", TFC="CHR_Masterson")
+TFCSplit=(Pattern="DLO_Masterson*", TFC="CHR_Masterson")
+TFCSplit=(Pattern="CHR_MrFoster*", TFC="CHR_MrFoster")
+TFCSplit=(Pattern="DLO_MrFoster*", TFC="CHR_MrFoster")
+TFCSplit=(Pattern="CHR_Strasser*", TFC="CHR_Strasser")
+TFCSplit=(Pattern="DLO_Strasser*", TFC="CHR_Strasser")
+TFCSplit=(Pattern="CHR_Tanaka*", TFC="CHR_Tanaka")
+TFCSplit=(Pattern="DLO_Tanaka*", TFC="CHR_Tanaka")
+TFCSplit=(Pattern="CHR_DAR*", TFC="CHR_DAR")
+TFCSplit=(Pattern="DLO_DAR*", TFC="CHR_DAR")
+TFCSplit=(Pattern="CHR_MrsFoster*", TFC="CHR_MrsFoster")
+TFCSplit=(Pattern="DLO_MrsFoster*", TFC="CHR_MrsFoster")
+TFCSplit=(Pattern="CHR_BadSanta*", TFC="CHR_BadSanta")
+TFCSplit=(Pattern="DLO_BadSanta*", TFC="CHR_BadSanta")
+TFCSplit=(Pattern="CHR_Knight*", TFC="CHR_Knight")
+TFCSplit=(Pattern="DLO_Knight*", TFC="CHR_Knight")
+TFCSplit=(Pattern="CHR_Rockabilly*", TFC="CHR_Rockabilly")
+TFCSplit=(Pattern="DLO_Rockabilly*", TFC="CHR_Rockabilly")
;Weapons
+TFCSplit=(Pattern="WEP*", TFC="WEP")
;Maps
+TFCSplit=(Pattern="*MainMenu*", TFC="MainMenu")
+TFCSplit=(Pattern="*EvacuationPoint*", TFC="EvacuationPoint")
+TFCSplit=(Pattern="*BurningParis*", TFC="BurningParis")
+TFCSplit=(Pattern="*BioticsLab*", TFC="BioticsLab")
+TFCSplit=(Pattern="*Outpost*", TFC="Outpost")
+TFCSplit=(Pattern="*Manor*", TFC="Manor")
+TFCSplit=(Pattern="*Catacombs*", TFC="Catacombs")
+TFCSplit=(Pattern="*BlackForest*", TFC="BlackForest")
+TFCSplit=(Pattern="*Farmhouse*", TFC="Farmhouse")
+TFCSplit=(Pattern="*Prison*", TFC="Prison")
+TFCSplit=(Pattern="*ContainmentStation*", TFC="ContainmentStation")
+TFCSplit=(Pattern="*HostileGrounds*", TFC="HostileGrounds")
+TFCSplit=(Pattern="*Nightmare*", TFC="Nightmare")
+TFCSplit=(Pattern="*Airship*", TFC="Airship")
+TFCSplit=(Pattern="*MonsterBall*", TFC="MonsterBall")
+TFCSplit=(Pattern="*SantasWorkshop*", TFC="SantasWorkshop")
+TFCSplit=(Pattern="*Spillway*", TFC="Spillway")
;Zeds
+TFCSplit=(Pattern="Halloween_ZED*", TFC="Halloween_ZED")
+TFCSplit=(Pattern="Summer_ZED*", TFC="Summer_ZED")
+TFCSplit=(Pattern="Xmas_ZED*", TFC="Xmas_ZED")
+TFCSplit=(Pattern="CHR_Bile*", TFC="ZED")
+TFCSplit=(Pattern="*ZED*", TFC="ZED")
;Misc
+TFCSplit=(Pattern="CHR_DoshVault*", TFC="CHR_DoshVault")
+TFCSplit=(Pattern="FX*", TFC="FX")
+TFCSplit=(Pattern="VFX*", TFC="FX")
+TFCSplit=(Pattern="DLO_UI*", TFC="UI")
+TFCSplit=(Pattern="UI_*", TFC="UI")
+TFCSplit=(Pattern="*_UI_*", TFC="UI")
[Engine.TFCGroupSplitNames]
+TFCSplit=(TFC="DLO_CHR_CosmeticSet", SplitLevel=4)
+TFCSplit=(TFC="DLO_WEP_SkinSet", SplitLevel=4)
+TFCSplit=(TFC="WEP", SplitLevel=3)
+TFCSplit=(TFC="Textures", SplitLevel=3)
[UnrealEd.EditorEngine]
EditPackagesOutPath=..\..\KFGame\Script
FRScriptOutputPath=..\..\KFGame\ScriptFinalRelease
+EditPackages=BaseAI
+EditPackages=OnlineSubsystemSteamWorks
;@HSL_BEGIN_XBOX
+EditPackages=OnlineSubsystemDingo
;@HSL_END_XBOX
+EditPackages=OnlineSubsystemNP
+EditPackages=OnlineSubsystemPC
+EditPackages=KFGame
+EditPackages=KFGameContent
+EditPackages=WebAdmin
+EditPackages=RCam
AutoSaveDir=..\..\KFGame\Autosaves
InEditorGameURLOptions=
-EditorOnlyContentPackages=UnrealEd
[Windows.StandardUser]
MyDocumentsSubDirName=KillingFloor2
[MobileSupport]
bShouldCachePVRTCTextures=False
bShouldCacheATITCTextures=False
bShouldCacheFlashTextures=False
bShouldFlattenMaterials=False
[OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
bUseVAC=true
GameDir=kf2
ProductName=kf2
GameVersion=0.1.0.0
Region=255
CurrentNotificationPosition=NNP_TopRight
bTestSteamAuthDenials=false
ServerBrowserTimeout=60.0
VOIPVolumeMultiplier=1.5
ProfileDataDirectory=..\..\KFGame\SaveData
ProfileDataExtention=PFD
bRelaunchInSteam=true
RelaunchAppId=232090
bForceMatchmakingLanServers=false
[VoIP]
VoIPVolumeThreshold=0.6
bHasVoiceEnabled=true
[Engine.DemoRecDriver]
DemoSpectatorClass=KFGame.KFDemoRecSpectator
[SystemSettings]
EnableSteamStats=False
[IpDrv.OnlineGameInterfaceImpl]
LanGameUniqueId=948179132
LanPacketPlatformMask=0xFFFFFFFF
[IpDrv.TcpNetDriver]
MaxDownloadSize=1024000
[IpDrv.HTTPDownload]
RedirectToURL=
[TextureStreaming]
UseTextureFileCache=FALSE
[Engine.ISVHacks]
bInitializeShadersOnDemand=True
[FullScreenMovie]
+StartupMovies=LogoTripwire
+StartupMovies=LogoHardsuit
+StartupMovies=LogoUE3
+StartupMovies=LogoGA
+StartupMovies=MainMenu
+SkippableMovies=LogoTripwire
+SkippableMovies=LogoHardsuit
+SkippableMovies=LogoUE3
+SkippableMovies=LogoGA
+SkippableMovies=Credits
+LoadMapMovies=Loading_001
+LoadMapMovies=Loading_002
+LoadMapMovies=Loading_003
bShouldStopMovieAtEndOfLoadMap=true
[KFGame.KFSkinTypeEffects]
ImpactParticleEffectInterval=0.5
[Engine.UIDatastore_OnlinePlayerData]
ProfileSettingsClassName="KFGame.KFProfileSettings"
PlayerStorageClassName="KFGame.KFProfileSettings"

622
KFGame/Config/bak/DefaultGame.ini Executable file
View File

@ -0,0 +1,622 @@
[Configuration]
BasedOn=..\Engine\Config\BaseGame.ini
[Engine.WorldInfo]
AkAudioPoolHelperClassPath=KFGame.KFAkAudioPoolHelper
EmitterPoolScale=1.0
DestructionLifetimeScale=1.0
bAllowExplosionLights=True
MaxExplosionDecals=15
bPersistPostProcessToNextLevel=False
;TurbEffectPoolClassPath=KFGame.TurbEffectPool
[Engine.GameInfo]
DefaultGame=KFGameContent.KFGameInfo_Survival
DefaultServerGame=KFGameContent.KFGameInfo_Survival
DefaultGameType="KFGameContent.KFGameInfo_Survival"
GameDifficulty=0.0
GoreLevel=0
MaxPlayers=12
TimeBetweenFailedVotes=10.0
VoteTime=10.0
[DefaultPlayer]
Name=Player
team=255
[Engine.AccessControl]
AdminPassword=
GamePassword=
[KFGame.KFFlashlightAttachment]
bSkipBestFlashlightCheck=false
[KFGame.KFPlayerController]
bDebugTargetAdhesion=False
SavedPerkIndex=1
ForceFeedbackManagerClassName="WinDrv.XnaForceFeedbackManager"
[KFGame.KFPawn]
bAllowFootstepSounds=True
bAllowAlwaysOnPhysics=True
bAllowRagdollAndGoreOnDeadBodies=True
[KFGame.KFPawn_Human]
BloodPoolDelay=2
[KFGame.KFImpactEffectManager]
MaxImpactEffectDecals=20
[KFGame.KFGoreManager]
GoreFXLifetimeMultiplier=1.0
BodyWoundDecalLifetime=30
BloodSplatterLifetime=10
BloodPoolLifetime=20
GibletLifetime=10
MaxBodyWoundDecals=5
MaxBloodSplatterDecals=20
MaxBloodPoolDecals=20
BloodSplatSize=100
BloodPoolSize=125
MaxDeadBodies=12
MaxBloodEffects=25
MaxGoreEffects=10
AllowBloodSplatterDecals=True
PersistentSplatTraceLength=1000
MaxPersistentSplatsPerFrame=75
[KFGAME.KFHUDBase]
FriendlyHudScale=1.0
[KFGame.KFGameInfo]
!GameModes=ClearArray
GameModes=(FriendlyName="Survival",ClassNameAndPath="KFGameContent.KFGameInfo_Survival",bSoloPlaySupported=true,DifficultyLevels=4,Lengths=4,LocalizeID=0)
+GameModes=(FriendlyName="Weekly",ClassNameAndPath="KFGameContent.KFGameInfo_WeeklySurvival",bSoloPlaySupported=true,DifficultyLevels=0,Lengths=0,LocalizeID=1)
+GameModes=(FriendlyName="Versus",ClassNameAndPath="KFGameContent.KFGameInfo_VersusSurvival",bSoloPlaySupported=false,DifficultyLevels=0,Lengths=0,LocalizeID=2)
+GameModes=(FriendlyName="Endless",ClassNameAndPath="KFGameContent.KFGameInfo_Endless",bSoloPlaySupported=true,DifficultyLevels=4,Lengths=0,LocalizeID=3)
+GameModes=(FriendlyName="Objective",ClassNameAndPath="KFGameContent.KFGameInfo_Objective",bSoloPlaySupported=true,DifficultyLevels=4,Lengths=0,LocalizeID=4)
GameLength=1
MinNetPlayers=1
GameStartDelay=4
ReadyUpDelay=90
bWaitForNetPlayers=true
GameplayEventsWriterClassName=KFGame.KFGameplayEventsWriter
bEnableMapObjectives=true
bUseMapList=True
ActiveMapCycle=0
GameMapCycles=(Maps=("KF-Airship","KF-AshwoodAsylum","KF-Biolapse","KF-Bioticslab","KF-BlackForest","KF-BurningParis","KF-Catacombs","KF-ContainmentStation","KF-Desolation","KF-DieSector","KF-EvacuationPoint","KF-Farmhouse","KF-HostileGrounds","KF-InfernalRealm","KF-KrampusLair","KF-Lockdown","KF-MonsterBall","KF-Nightmare","KF-Nuked","KF-Outpost","KF-PowerCore_Holdout","KF-Prison","KF-Sanitarium","KF-Santasworkshop","KF-ShoppingSpree", "KF-Spillway", "KF-SteamFortress", "KF-TheDescent","KF-TragicKingdom","KF-VolterManor","KF-ZedLanding"))
EndOfGameDelay=15
FriendlyFireScale=0.f
KickVotePercentage=0.66
TimeBetweenFailedVotes=10.0
VoteTime=60.0
MapVoteDuration=60.0
bLogGameBalance=true
BannerLink=http://art.tripwirecdn.com/TestItemIcons/MOTDServer.png
ServerMOTD=Welcome to our server. \n \n Have fun and good luck!
WebsiteLink=http://killingfloor2.com/
ServerMOTDColor=(B=254,G=254,R=254,A=192)
WebLinkColor=(B=254,G=254,R=254,A=192)
ClanMotto=This is the clan motto.
ClanMottoColor=(B=254,G=254,R=254,A=192)
bEnableDeadToVOIP=true
ServerExpirationForKillWhenEmpty=120.0
[KFGameContent.KFGameInfo_Survival]
bEnableGameAnalytics=true
bRecordGameStatsFile=false
MaxPlayers=6
[KFGameContent.KFGameInfo_WeeklySurvival]
bEnableGameAnalytics=true
bRecordGameStatsFile=false
MaxPlayers=6
[KFGameContent.KFGameInfo_VersusSurvival]
bEnableGameAnalytics=true
bRecordGameStatsFile=false
MinNetPlayers=2
bTeamBalanceEnabled=true
MaxPlayers=12
TimeUntilNextRound=30
bEnableMapObjectives=false
[KFGameContent.KFGameInfo_Endless]
bEnableGameAnalytics=true
bEnableGameStatsFile=false
MaxPlayers=6
[KFGame.KFCheatManager]
DebugCameraControllerClassName=KFGame.KFDebugCameraController
[KFGame.KFAIDirector]
bShowAINames=false
bDebugAllAI=false
bLoadDebugPackageResourcesAtStart=false
AiDebugScreenLargeFontName=AI_Debug_Helpers.Font_Large
DebugIsSprintingIconName=AI_Debug_Helpers.DebugIsSprintingIcon
DebugIsWalkingIconName=AI_Debug_Helpers.DebugIsWalkingIcon
[KFGame.KFDoorGraph]
bAfterBuildWriteOutGraph=true
DoorGraphEdgeDebugDisplayColor=(R=0,G=255,B=0,A=255)
[KFGame.KFDoorVertex]
OffsetUnoccupiedLineDebugDisplayColor=(R=0,G=0,B=255,A=255)
OffsetOccupiedLineDebugDisplayColor=(R=14,G=162,B=247,A=255)
Offset2DoorLineDebugDisplayColor=(R=146,G=14,B=247,A=255)
RegisteredCtrlTextDebugDisplayColor=(R=252,G=244,B=7,A=255)
DoorActorNameTextDebugDisplayColor=(R=253,G=253,B=250,A=255)
DoorActorNavLocLeftDebugDisplayColor=(R=255,G=0,B=0,A=255)
DoorActorNavLocRightDebugDisplayColor=(R=0,G=255,B=0,A=255)
bShowDoorActorNameText=true
DoorVertexOffsetCrossSize=20
DoorVertexOffsetNameOfOccupierSize=40
DoorVertexShowOffsetCosOfAngle=0.76
bShowDoorActorNameText=true
[KFGame.KFAiDestructibleInterActionBehavior]
MaxNumberOfBumpsBeforeAttacking=5
[KFGame.KFScout]
bReplacePathNodesWithKFPathNodes=false
bDebugReplacePathNodes=false
[KFGame.KFPlayerReplicationInfo]
ActivePerkIndex=255
[KFGame.KFPerk]
bLogPerk=false
[KFGame.KFPerk_Commando]
bOverrideCloud=false
Level=0
Build=0
[KFGame.KFPerk_Berserker]
bOverrideCloud=false
Level=0
Build=0
[KFGame.KFPerk_Support]
bOverrideCloud=false
Level=0
Build=0
[KFGame.KFWeap_FlameBase]
bArePilotLightsAllowed=True
[KFGame.KFWeapAttach_FlameBase]
bArePilotLightsAllowed=True
[Engine.GameReplicationInfo]
ServerName=Killing Floor 2 Server
ShortName=KFServer
[KFGame.KFGameEngine]
MasterVolumeMultiplier=100
DialogVolumeMultiplier=100
MusicVolumeMultiplier=50
SFxVolumeMultiplier=100
BattleChatterIndex=0
GammaMultiplier=0.68
bMusicVocalsEnabled=false
bMinimalChatter=false
bEnableAdvDebugLines=false
bMuteOnLossOfFocus=True
bShowCrossHair=false
FOVOptionsPercentageValue=1
GoreLevel=2
[KFGame.SprayActor]
bAllowSprayLights=True
[Engine.UIDataStore_GameResource]
!ElementProviderTypes=ClearArray
ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="KFGame.KFGameInfoSummary")
+ElementProviderTypes=(ProviderTag="Maps",ProviderClassName="KFGame.KFMapSummary")
+ElementProviderTypes=(ProviderTag="Mutators",ProviderClassName="KFGame.KFMutatorSummary")
[KFGame.KFUIDataStore_GameResource]
!ElementProviderTypes=ClearArray
ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="KFGame.KFGameInfoSummary")
+ElementProviderTypes=(ProviderTag="Maps",ProviderClassName="KFGame.KFMapSummary")
+ElementProviderTypes=(ProviderTag="Mutators",ProviderClassName="KFGame.KFMutatorSummary")
;============================================
; Map Data Providers
;============================================
[KF-Airship KFMapSummary]
MapName=KF-Airship
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Airship
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=False
bPlayableInEndless=True
bPlayableInObjective=False
[KF-AshwoodAsylum KFMapSummary]
MapName=KF-AshwoodAsylum
MapAssociation=1
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Asylum
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=False
[KF-Biolapse KFMapSummary]
MapName=KF-Biolapse
MapAssociation=1
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Biolapse
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=False
bPlayableInObjective=False
[KF-BioticsLab KFMapSummary]
MapName=KF-BioticsLab
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_BioticsLab
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=True
[KF-BlackForest KFMapSummary]
MapName=KF-BlackForest
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_BlackForest
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=False
[KF-BurningParis KFMapSummary]
MapName=KF-BurningParis
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Paris
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=False
[KF-Catacombs KFMapSummary]
MapName=KF-Catacombs
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Catacombs
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=False
[KF-ContainmentStation KFMapSummary]
MapName=KF-ContainmentStation
MapAssociation=1
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_ContainmentStation
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=False
[KF-Desolation KFMapSummary]
MapName=KF-Desolation
MapAssociation=1
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Desolation
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=False
[KF-DieSector KFMapSummary]
MapName=KF-DieSector
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_DieSector
bPlayableInSurvival=False
bPlayableInWeekly=False
bPlayableInVsSurvival=False
bPlayableInEndless=True
bPlayableInObjective=False
[KF-EvacuationPoint KFMapSummary]
MapName=KF-EvacuationPoint
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Evac
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=False
[KF-Farmhouse KFMapSummary]
MapName=KF-Farmhouse
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Farmhouse
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=False
[KF-HostileGrounds KFMapSummary]
MapName=KF-HostileGrounds
MapAssociation=1
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_HostileGrounds
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=False
[KF-InfernalRealm KFMapSummary]
MapName=KF-InfernalRealm
MapAssociation=1
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_InfernalRealm
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=False
[KF-KrampusLair KFMapSummary]
MapName=KF-KrampusLair
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_KrampusLair
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=False
bPlayableInEndless=False
bPlayableInObjective=False
[KF-Lockdown KFMapSummary]
MapName=KF-Lockdown
MapAssociation=1
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Lockdown
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=False
[KF-Monsterball KFMapSummary]
MapName=KF-MonsterBall
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_MonsterBall
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=False
[KF-Nightmare KFMapSummary]
MapName=KF-Nightmare
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Nightmare
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=False
bPlayableInEndless=False
bPlayableInObjective=False
[KF-Nuked KFMapSummary]
MapName=KF-Nuked
MapAssociation=1
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Nuked
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=True
[KF-Outpost KFMapSummary]
MapName=KF-Outpost
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_OutPost
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=True
[KF-PowerCore_Holdout KFMapSummary]
MapName=KF-PowerCore_Holdout
MapAssociation=1
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_PowerCore
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=False
bPlayableInEndless=False
bPlayableInObjective=False
[KF-Prison KFMapSummary]
MapName=KF-Prison
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Prison
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=False
[KF-Sanitarium KFMapSummary]
MapName=KF-Sanitarium
MapAssociation=1
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Sanitarium
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=False
[KF-SantasWorkshop KFMapSummary]
MapName=KF-SantasWorkshop
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_SantasWorkshop
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=False
bPlayableInEndless=True
bPlayableInObjective=False
[KF-ShoppingSpree KFMapSummary]
MapName=KF-ShoppingSpree
MapAssociation=1
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_ShoppingSpree
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=False
bPlayableInEndless=True
bPlayableInObjective=False
[KF-Spillway KFMapSummary]
MapName=KF-Spillway
MapAssociation=1
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Spillway
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=False
[KF-SteamFortress KFMapSummary]
MapName=KF-SteamFortress
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_SteamFortress
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=False
bPlayableInEndless=True
bPlayableInObjective=True
[KF-TheDescent KFMapSummary]
MapName=KF-TheDescent
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Descent
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=False
bPlayableInEndless=False
bPlayableInObjective=False
[KF-TragicKingdom KFMapSummary]
MapName=KF-TragicKingdom
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_TragicKingdom
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=False
[KF-VolterManor KFMapSummary]
MapName=KF-VolterManor
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.KF2_MapPreview_Manor
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=False
[KF-ZedLanding KFMapSummary]
MapName=KF-ZedLanding
MapAssociation=2
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Zedlanding
bPlayableInSurvival=True
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=True
[KF-Default KFMapSummary]
MapName=KF-Default
MapAssociation=0
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Placeholder
bPlayableInSurvival=False
bPlayableInWeekly=False
bPlayableInVsSurvival=False
bPlayableInEndless=False
bPlayableInObjective=False
;============================================
; WeeklySummary Data Providers
;============================================
[Boom KFWeeklyOutBreakInformation]
Index=0
IconPath=WeeklyObjective_UI.UI_Weeklies_Boom
RewardIDs[0]=-1
[Zombies KFWeeklyOutBreakInformation]
Index=1
IconPath=WeeklyObjective_UI.UI_Weeklies_Zombies
;ModifierIconPaths[0]=UI_PerkIcons_TEX.UI_PerkIcon_Berserker
RewardIDs[0]=-1
[ShrinkyDinky KFWeeklyOutBreakInformation]
Index=2
IconPath=WeeklyObjective_UI.UI_Weeklies_TinyTerror
RewardIDs[0]=-1
[BigHead KFWeeklyOutBreakInformation]
Index=3
IconPath=WeeklyObjective_UI.UI_Weeklies_Bighead
RewardIDs[0]=-1
[PoundAmmonium KFWeeklyOutBreakInformation]
Index=4
IconPath=WeeklyObjective_UI.UI_Weeklies_Poundamonium
RewardIDs[0]=-1
[DeathBalloons KFWeeklyOutBreakInformation]
Index=5
IconPath=WeeklyObjective_UI.UI_Weeklies_DeathBalloons
RewardIDs[0]=-1
[ZedTime KFWeeklyOutBreakInformation]
Index=6
IconPath=WeeklyObjective_UI.UI_Weeklies_Zedtime
RewardIDs[0]=-1
[BeefCake KFWeeklyOutBreakInformation]
Index=7
IconPath=WeeklyObjective_UI.UI_Weeklies_Beefcake
RewardIDs[0]=-1
;============================================
; Gametype Data Providers
;============================================
[Survival KFGameInfoSummary]
ClassName=KFGameContent.KFGameInfo_Survival
MapPrefix=KF
[WeeklySurvival KFGameInfoSummary]
ClassName=KFGameContent.KFGameInfo_WeeklySurvival
MapPrefix=KF
[VersusSurvival KFGameInfoSummary]
ClassName=KFGameContent.KFGameInfo_VersusSurvival
MapPrefix=KF
[Endless KFGameInfoSummary]
ClassName=KFGameContent.KFGameInfo_Endless
MapPrefix=KF
[Objective KFGameInfoSummary]
ClassName=KFGameContent.KFGameInfo_Objective
MapPrefix=KF
[KFGame.KFPawn_Monster]
bCanLeap=true
[KFGame.KFMuzzleFlash]
ShellEjectLifetime=10.f

View File

@ -0,0 +1,370 @@
[Configuration]
BasedOn=..\Engine\Config\BaseInput.ini
[Engine.PlayerInput]
MouseSensitivity=30.0
;-----------------------------------------------------------------------------------------
; BINDINGS THAT ARE REMOVED FROM BASEINPUT.INI
;-----------------------------------------------------------------------------------------
; Removed BaseInput.ini aliases
-Bindings=(Name="Fire",Command="Button bFire | StartFire | OnRelease StopFire")
-Bindings=(Name="AltFire",Command="StartAltFire | OnRelease StopAltFire")
-Bindings=(Name="DoDuck",Command="Duck | Axis aUp Speed=-1.0 AbsoluteAxis=100")
-Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
-Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
-Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
-Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
-Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
-Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
-Bindings=(Name="Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
; Removed controller bindings (all of them)
-Bindings=(Name="XboxTypeS_A",Command="Use")
-Bindings=(Name="XboxTypeS_B",Command="Jump")
-Bindings=(Name="XboxTypeS_X",Command="ChangePosture")
-Bindings=(Name="XboxTypeS_Y",Command="NextWeapon")
-Bindings=(Name="XboxTypeS_Back",Command="")
-Bindings=(Name="XboxTypeS_Start",Command="|onrelease showmenu")
-Bindings=(Name="XboxTypeS_LeftShoulder",Command="obj list")
-Bindings=(Name="XboxTypeS_RightShoulder",Command="mem")
-Bindings=(Name="XboxTypeS_DPad_Up",Command="MoveForward")
-Bindings=(Name="XboxTypeS_DPad_Down",Command="MoveBackward")
-Bindings=(Name="XboxTypeS_DPad_Left",Command="TurnLeft")
-Bindings=(Name="XboxTypeS_DPad_Right",Command="TurnRight")
-Bindings=(Name="XboxTypeS_RightTrigger",Command="Fire")
-Bindings=(Name="XboxTypeS_LeftTrigger",Command="ToggleTargetingMode")
-Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
-Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
-Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
-Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")
; Removed keyboard bindings
-Bindings=(Name="Escape",Command="CloseEditorViewport | onrelease ShowMenu")
-Bindings=(Name="LeftControl",Command="Jump")
-Bindings=(Name="SpaceBar",Command="Jump")
-Bindings=(Name="BackSpace",Command="Jump")
-Bindings=(Name="MouseScrollUp",Command="NextWeapon")
-Bindings=(Name="MouseScrollDown",Command="PrevWeapon")
-Bindings=(Name="F9",Command="viewmode wireframe")
-Bindings=(Name="F10",Command="viewmode unlit")
-Bindings=(Name="F3",Command="viewmode lit")
-Bindings=(Name="F4",Command="viewmode detaillighting")
-Bindings=(Name="F5",Command="viewmode shadercomplexity")
-Bindings=(Name="PageDown",Command="Camera ThirdPerson")
-Bindings=(Name="PageUp",Command="Camera Fixed")
-Bindings=(Name="Home",Command="Camera FixedTracking")
-Bindings=(Name="Insert",Command="Camera FreeCam")
-Bindings=(Name="LeftMouseButton",Command="Fire")
-Bindings=(Name="C",Command="ToggleMelee")
-Bindings=(Name="W",Command="MoveForward")
-Bindings=(Name="E",Command="Use")
-Bindings=(Name="S",Command="MoveBackward")
-Bindings=(Name="A",Command="StrafeLeft")
-Bindings=(Name="D",Command="StrafeRight")
-Bindings=(Name="F",Command="FreezeRendering")
-Bindings=(Name="RightMouseButton",Command="AltFire")
-Bindings=(Name="Up",Command="MoveForward")
-Bindings=(Name="Down",Command="MoveBackward")
-Bindings=(Name="Left",Command="TurnLeft")
-Bindings=(Name="Right",Command="TurnRight")
-Bindings=(Name="LeftShift",Command="Walking")
-Bindings=(Name="NumPadZero",Command="MOBILE_ResetPrimitiveTracking")
-Bindings=(Name="NumPadOne",Command="MOBILE_IncrementTrackedPrimitive -1")
;-----------------------------------------------------------------------------------------
; BINDINGS USED TO ORGANIZE ALL GAME BINDABLE ACTIONS IN ONE PLACE FOR SYSTEMS SUCH AS UI
; GBA - GAME BINDABLE ACTION
; "_Gamepad" - IS USED WHEN A CONTROLLER IS USING AN ALTERED MAPPING FOR AN ACTION
;-----------------------------------------------------------------------------------------
.Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0")
.Bindings=(Name="GBA_Backward",Command="Axis aBaseY Speed=-1.0")
.Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0")
.Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0")
.Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
.Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
.Bindings=(Name="GBA_LookUp",Command="Axis aLookup Speed=-.1 AbsoluteAxis=100")
.Bindings=(Name="GBA_LookDown",Command="Axis aLookup Speed=+.1 AbsoluteAxis=100")
.Bindings=(Name="GBA_Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
.Bindings=(Name="GBA_CrouchToggle",Command="ToggleCrouch")
.Bindings=(Name="GBA_CrouchHold",Command="StartCrouch | onrelease StopCrouch")
.Bindings=(Name="GBA_Sprint",Command="Button bRun")
.Bindings=(Name="GBA_SprintAndCrouch",Command="GamepadSprint | onrelease GamepadSprintRelease")
.Bindings=(Name="GBA_Fire",Command="CustomStartFire 0 | OnRelease CustomStopFire 0")
.Bindings=(Name="SpectatePrevPlayer",Command="SpectatePreviousPlayer")
.Bindings=(Name="SpectateNextPlayer",Command="SpectateNextPlayer")
.Bindings=(Name="SpectateChangeCamMode",Command="SpectateChangeCamMode")
.Bindings=(Name="GBA_AltFire",Command="CustomStartFire 1 | OnRelease CustomStopFire 1")
.Bindings=(Name="GBA_TertiaryFire",Command="CustomStartFire 3 | OnRelease CustomStopFire 3")
.Bindings=(Name="GBA_SwitchFireMode",Command="SwitchFire | OnRelease SwitchFireRelease")
.Bindings=(Name="GBA_IronsightsToggle",Command="Ironsights | OnRelease IronsightsRelease")
.Bindings=(Name="GBA_IronsightsHold",Command="Ironsights 1 | OnRelease IronsightsRelease 1")
.Bindings=(Name="GBA_Reload",Command="CustomStartFire 2 | OnRelease CustomStopFire 2")
.Bindings=(Name="GBA_Grenade",Command="CustomStartFire 4 | OnRelease CustomStopFire 4")
.Bindings=(Name="GBA_ToggleFlashlight",Command="ToggleFlashlight | OnRelease FlashlightRelease")
.Bindings=(Name="GBA_QuickHeal",Command="QuickHeal")
.Bindings=(Name="GBA_Use",Command="Interact | OnRelease InteractRelease")
.Bindings=(Name="GBA_PrevWeapon",Command="SelectPrevWeapon")
.Bindings=(Name="GBA_NextWeapon",Command="SelectNextWeapon")
.Bindings=(Name="GBA_LastWeapon",Command="SelectLastWeapon")
.Bindings=(Name="GBA_SwitchWeapon1",Command="SwitchWeaponGroup 0")
.Bindings=(Name="GBA_SwitchWeapon2",Command="SwitchWeaponGroup 1")
.Bindings=(Name="GBA_SwitchWeapon3",Command="SwitchWeaponGroup 2")
.Bindings=(Name="GBA_SwitchWeapon4",Command="SwitchWeaponGroup 3")
.Bindings=(Name="GBA_DropWeapon",Command="ThrowWeapon")
.Bindings=(Name="GBA_Talk",Command="talk")
.Bindings=(Name="GBA_TeamTalk",Command="teamtalk")
.Bindings=(Name="GBA_ShowMenu",Command="CloseEditorViewport | onrelease ShowMenu")
.Bindings=(Name="GBA_ShowScores",Command="SetShowScores true | Onrelease SetShowScores false")
.Bindings=(Name="GBA_TossMoney",Command="TossMoney")
.Bindings=(Name="GBA_VoiceChat",Command="StartVoiceChat false | OnRelease StopVoiceChat")
;.Bindings=(Name="GBA_PublicVoiceChat",Command="StartVoiceChat true | OnRelease StopVoiceChat")
.Bindings=(Name="GBA_ShowVoiceComms",Command="ShowVoiceComms | OnRelease HideVoiceComms")
.Bindings=(Name="GBA_VoteYes",Command="OnVoteYesPressed | OnRelease OnVoteYesRelease")
.Bindings=(Name="GBA_VoteNo",Command="OnVoteNoPressed | OnRelease OnVoteNoRelease")
.Bindings=(Name="GBA_VoiceCommReqHealing",Command="PlayVoiceCommsDialog 0")
.Bindings=(Name="GBA_VoiceCommReqDosh",Command="PlayVoiceCommsDialog 1")
.Bindings=(Name="GBA_VoiceCommReqHelp",Command="PlayVoiceCommsDialog 2")
.Bindings=(Name="GBA_VoiceCommTauntZeds",Command="PlayVoiceCommsDialog 3")
.Bindings=(Name="GBA_VoiceCommFollowMe",Command="PlayVoiceCommsDialog 4")
.Bindings=(Name="GBA_VoiceCommGetToTheTrader",Command="PlayVoiceCommsDialog 5")
.Bindings=(Name="GBA_VoiceCommAffirmative",Command="PlayVoiceCommsDialog 6")
.Bindings=(Name="GBA_VoiceCommNegative",Command="PlayVoiceCommsDialog 7")
.Bindings=(Name="GBA_VoiceCommEmote",Command="DoEmote")
.Bindings=(Name="GBA_RequestSkipTrader",Command="RequestSkipTrader")
;-----------------------------------------------------------------------------------------
; Additional GBAs for controller only
;-----------------------------------------------------------------------------------------
.Bindings=(Name="GBA_WeaponSelect_Gamepad",Command="GamepadWeaponSelect | OnRelease ReleaseGamepadWeaponSelect")
.Bindings=(Name="GBA_DPad_Left_Gamepad",Command="GamepadDpadLeft | OnRelease HideVoiceComms")
.Bindings=(Name="GBA_DPad_Right_Gamepad",Command="GamepadDpadRight | OnRelease HideVoiceComms")
.Bindings=(Name="GBA_DPad_Down_Gamepad",Command="GamepadDpadDown")
.Bindings=(Name="GBA_DPad_Up_Gamepad",Command="GamepadDpadUp")
.Bindings=(Name="GBA_Crouch_Gamepad",Command="GamepadCrouch | OnRelease GamepadCrouchRelease")
.Bindings=(Name="GBA_StrafeLeft_Gamepad",Command="Axis aStrafe Speed=1.0 DeadZone=0.2")
.Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.2")
.Bindings=(Name="GBA_TurnLeft_Gamepad",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
.Bindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=1.0 DeadZone=0.2")
.Bindings=(Name="GBA_SwitchToBestWeapon_Gamepad",Command="SwitchToBestWeapon | Axis aUp Speed=-1.0 AbsoluteAxis=100")
.Bindings=(Name="GBA_Reload_Gamepad",Command="GamepadReload | OnRelease GamepadReloadRelease")
.Bindings=(Name="GBA_AltFire_Gamepad",Command="GamepadSwitchFire | OnRelease SwitchFireRelease")
.Bindings=(Name="GBA_MoveForward_GamepadSouthpaw",Command="Axis aBaseY Speed=-1.0 DeadZone=0.2")
.Bindings=(Name="GBA_Look_GamepadSouthpaw",Command="Axis aLookup Speed=-1.0 DeadZone=0.2")
;-----------------------------------------------------------------------------------------
; Game Controller Bindings
;-----------------------------------------------------------------------------------------
; Primary default bindings
.Bindings=(Name="XboxTypeS_A",Command="GBA_Jump | OnVoteYesPressed | OnRelease OnVoteYesRelease")
.Bindings=(Name="XboxTypeS_B",Command="GBA_Use | OnVoteNoPressed | OnRelease OnVoteNoRelease")
.Bindings=(Name="XboxTypeS_Y",Command="GBA_WeaponSelect_Gamepad")
.Bindings=(Name="XboxTypeS_X",Command="GBA_Reload_Gamepad")
.Bindings=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft_Gamepad")
.Bindings=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward_Gamepad")
.Bindings=(Name="XboxTypeS_LeftThumbStick",Command="GBA_SprintAndCrouch")
.Bindings=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepad")
.Bindings=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad")
.Bindings=(Name="XboxTypeS_RightThumbStick",Command="GBA_TertiaryFire")
.Bindings=(Name="XboxTypeS_LeftShoulder",Command="GBA_Grenade")
.Bindings=(Name="XboxTypeS_RightShoulder",Command="GBA_AltFire_Gamepad")
.Bindings=(Name="XboxTypeS_LeftTrigger",Command="GBA_IronsightsHold")
.Bindings=(Name="XboxTypeS_RightTrigger",Command="GBA_Fire")
.Bindings=(Name="XboxTypeS_DPad_Left",Command="GBA_DPad_Left_Gamepad")
.Bindings=(Name="XboxTypeS_DPad_Right",Command="GBA_DPad_Right_Gamepad")
.Bindings=(Name="XboxTypeS_DPad_Down",Command="GBA_DPad_Down_Gamepad | OnRelease FlashlightRelease")
.Bindings=(Name="XboxTypeS_DPad_Up",Command="GBA_DPad_Up_Gamepad")
.Bindings=(Name="XboxTypeS_Back",Command="GBA_ShowScores")
.Bindings=(Name="XboxTypeS_Start",Command="GBA_ShowMenu")
; DualShock 4 Specific
.Bindings=(Name="Orbis_SwipeUp",Command="GBA_TossMoney")
;-----------------------------------------------------------------------------------------
; Game Keyboard/Mouse Bindings
;-----------------------------------------------------------------------------------------
; Secondary default bindings
.Bindings=(Name="Up",Command="GBA_MoveForward")
.Bindings=(Name="Down",Command="GBA_Backward")
.Bindings=(Name="Left",Command="GBA_TurnLeft")
.Bindings=(Name="Right",Command="GBA_TurnRight")
.Bindings=(Name="Enter",Command="GBA_Use")
; Primary default bindings
.Bindings=(Name="SpaceBar",Command="GBA_Jump")
.Bindings=(Name="W",Command="GBA_MoveForward")
.Bindings=(Name="S",Command="GBA_Backward")
.Bindings=(Name="A",Command="GBA_StrafeLeft")
.Bindings=(Name="D",Command="GBA_StrafeRight")
.Bindings=(Name="E",Command="GBA_Use")
.Bindings=(Name="LeftMouseButton",Command="GBA_Fire | SpectatePrevPlayer")
.Bindings=(Name="MiddleMouseButton",Command="GBA_SwitchFireMode | SpectateChangeCamMode")
.Bindings=(Name="RightMouseButton",Command="GBA_IronsightsToggle | SpectateNextPlayer")
.Bindings=(Name="F",Command="GBA_ToggleFlashlight")
.Bindings=(Name="R",Command="GBA_Reload")
.Bindings=(Name="G",Command="GBA_Grenade")
.Bindings=(Name="C",Command="GBA_CrouchToggle")
.Bindings=(Name="Q",Command="GBA_QuickHeal")
.Bindings=(Name="V",Command="GBA_TertiaryFire")
.Bindings=(Name="Escape",Command="GBA_ShowMenu")
.Bindings=(Name="MouseScrollUp",Command="GBA_NextWeapon")
.Bindings=(Name="MouseScrollDown",Command="GBA_PrevWeapon")
.Bindings=(Name="one",Command="GBA_SwitchWeapon1")
.Bindings=(Name="two",Command="GBA_SwitchWeapon2")
.Bindings=(Name="three",Command="GBA_SwitchWeapon3")
.Bindings=(Name="four",Command="GBA_SwitchWeapon4")
.Bindings=(Name="Backspace",Command="GBA_DropWeapon")
.Bindings=(Name="T",Command="GBA_Talk")
.Bindings=(Name="Y",Command="GBA_TeamTalk")
.Bindings=(Name="Tab",Command="GBA_ShowScores", bIgnoreShift=True)
.Bindings=(Name="Z",Command="GBA_ShowVoiceComms")
.Bindings=(Name="B",Command="GBA_TossMoney")
.Bindings=(Name="LeftShift",Command="GBA_Sprint")
.Bindings=(Name="CapsLock",Command="GBA_VoiceChat")
;.Bindings=(Name="O",Command="GBA_PublicVoiceChat")
.Bindings=(Name="F1",Command="GBA_VoteYes")
.Bindings=(Name="F2",Command="GBA_VoteNo")
;-----------------------------------------------------------------------------------------
; Custom Keyboard/Mouse Bindings
;-----------------------------------------------------------------------------------------
;-----------------------------------------------------------------------------------------
; Editor Bindings
;-----------------------------------------------------------------------------------------
.Bindings=(Name="F4",Command="Playersonly")
.Bindings=(Name="F5",Command="set D3DRenderDevice UsePostProcessEffects False",Control=False,Shift=False,Alt=False)
.Bindings=(Name="F6",Command="set D3DRenderDevice UsePostProcessEffects True",Control=False,Shift=False,Alt=False)")
.Bindings=(Name="F7",Command="NextViewMode",bIgnoreAlt=True)
.Bindings=(Name="F8",Command="PrevViewMode")
.Bindings=(Name="M",Command="BasePath 0")
.Bindings=(Name="N",Command="BasePath 1")
;-----------------------------------------------------------------------------------------
; Debug Bindings
;-----------------------------------------------------------------------------------------
.Bindings=(Name="F9",Command="viewmode wireframe", Control=true)
.Bindings=(Name="F10",Command="viewmode unlit", Control=true)
.Bindings=(Name="F4",Command="viewmode detaillighting", Control=true)
.Bindings=(Name="F5",Command="viewmode shadercomplexity", Control=true)
.Bindings=(Name="F6",Command="viewmode lit", Control=true)
.Bindings=(Name="PageDown",Command="Camera ThirdPerson")
.Bindings=(Name="PageUp",Command="Camera Fixed")
.Bindings=(Name="Home",Command="Camera FixedTracking")
.Bindings=(Name="Insert",Command="Camera FreeCam")
.Bindings=(Name="P",Command="Playersonly")
.Bindings=(Name="LeftBracket",Command="Slomo .2")
.Bindings=(Name="RightBracket",Command="Slomo 1")
.Bindings=(Name="Backslash",Command="Slomo 4")
;.Bindings=(Name="one",Command="SpawnZed ClotU",Control=true)
;.Bindings=(Name="two",Command="SpawnZed ClotA",Control=true)
;.Bindings=(Name="three",Command="SpawnZed ClotS",Control=true)
;.Bindings=(Name="four",Command="SpawnZed Gore",Control=true)
;.Bindings=(Name="five",Command="SpawnZed Stalker",Control=true)
;.Bindings=(Name="six",Command="SpawnZed Bloat",Control=true)
;.Bindings=(Name="seven",Command="SpawnZed Scrake",Control=true)
;.Bindings=(Name="eight",Command="SpawnZed Crawler",Control=true)
;.Bindings=(Name="nine",Command="SpawnZed Flesh",Control=true)
;.Bindings=(Name="zero",Command="SpawnZed Hans",Control=true)
;.Bindings=(Name="one",Command="SpawnAI ClotU",Alt=true)
;.Bindings=(Name="two",Command="SpawnAI ClotA",Alt=true)
;.Bindings=(Name="three",Command="SpawnAI ClotS",Alt=true)
;.Bindings=(Name="four",Command="SpawnAI Gore",Alt=true)
;.Bindings=(Name="five",Command="SpawnAI Stalker",Alt=true)
;.Bindings=(Name="six",Command="SpawnAI Bloat",Alt=true)
;.Bindings=(Name="seven",Command="SpawnAI Scrake",Alt=true)
;.Bindings=(Name="eight",Command="SpawnAI Crawler",Alt=true)
;.Bindings=(Name="nine",Command="SpawnAI Flesh",Alt=true)
;.Bindings=(Name="zero",Command="SpawnAI Hans",Alt=true)
.Bindings=(Name="Subtract",Command="PreviousTrackingRange")
.Bindings=(Name="Add",Command="NextTrackingRange")
.Bindings=(Name="NumPadZero",Command="ToggleTracker")
.Bindings=(Name="NumPadOne",Command="NextTrackingMode")
.Bindings=(Name="NumPadTwo",Command="ToggleMapView")
[Engine.UIDataStore_InputAlias]
; first entry clears out the elements inherited from the BaseInput.ini
!InputAliases=ClearArray
+InputAliases=(AliasName="Generic_A",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_X>"))
+InputAliases=(AliasName="Generic_B",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Circle>"))
+InputAliases=(AliasName="Generic_X",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Square>"))
+InputAliases=(AliasName="Generic_Y",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Y>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Y>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Triangle>"))
+InputAliases=(AliasName="Generic_LT",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_L2>"))
+InputAliases=(AliasName="Generic_RT",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_R2>"))
+InputAliases=(AliasName="Generic_LB",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_L1>"))
+InputAliases=(AliasName="Generic_RB",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_R1>"))
+InputAliases=(AliasName="Generic_Start",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Start>"))
+InputAliases=(AliasName="Generic_Back",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Select>"))
+InputAliases=(AliasName="Generic_DPad_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadUp>"))
+InputAliases=(AliasName="Generic_DPad_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadDown>"))
+InputAliases=(AliasName="Generic_DPad_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadLeft>"))
+InputAliases=(AliasName="Generic_DPad_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadRight>"))
+InputAliases=(AliasName="Gamepad_LeftStick_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
+InputAliases=(AliasName="Gamepad_LeftStick_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
+InputAliases=(AliasName="Gamepad_LeftStick_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
+InputAliases=(AliasName="Gamepad_LeftStick_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
+InputAliases=(AliasName="Gamepad_RightStick_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
+InputAliases=(AliasName="Gamepad_RightStick_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
+InputAliases=(AliasName="Gamepad_RightStick_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
+InputAliases=(AliasName="Gamepad_RightStick_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
+InputAliases=(AliasName="Generic_LeftStickButton",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStickButton>"))
+InputAliases=(AliasName="Generic_RightStickButton",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStickButton>"))
+InputAliases=(AliasName="CycleLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"))
+InputAliases=(AliasName="CycleRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"))
+InputAliases=(AliasName="AnyKey",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="*"),ButtonFontMarkupString="<Strings:UDKGameUI.Generic.Fire>"))
+InputAliases=(AliasName="Accept",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_X>"))
+InputAliases=(AliasName="Cancel",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Circle>"))
+InputAliases=(AliasName="SpecialLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"))
+InputAliases=(AliasName="SpecialTop",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts.Fonts.UI_Fonts_Xbox18>Y<Fonts:/><Color:/>"))
+InputAliases=(AliasName="Start",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"))
+InputAliases=(AliasName="Back",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"))
+InputAliases=(AliasName="ShiftUp",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"))
+InputAliases=(AliasName="ShiftDown",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"))
+InputAliases=(AliasName="ShiftUpPage",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"))
+InputAliases=(AliasName="ShiftDownPage",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"))
+InputAliases=(AliasName="ShiftBoth",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger+XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger><Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"))
+InputAliases=(AliasName="Defaults",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"))
+InputAliases=(AliasName="MouseLeft",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="LeftMouseButton"),ButtonFontMarkupString="LEFT MOUSE"))
+InputAliases=(AliasName="MouseRight",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="RightMouseButton"),ButtonFontMarkupString="RIGHT MOUSE"))
+InputAliases=(AliasName="ClickLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"))
+InputAliases=(AliasName="ClickRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"))
[Engine.Console]
TypeKey=F3
[KFGame.KFPlayerInput]
bAimAssistEnabled=TRUE
ZoomedSensitivityScale=0.35f
GamepadZoomedSensitivityScale=0.60f
bRequiresPushToTalk=TRUE
bViewAccelerationEnabled=TRUE
bDebugViewAcceleration=FALSE
bTargetFrictionEnabled=TRUE
bDebugTargetFriction=FALSE
bTargetAdhesionEnabled=TRUE
bAutoTargetEnabled=TRUE
GamepadSensitivityScale=1.0f
bQuickWeaponSelect=true
GamepadButtonHoldTime=0.25
AutoUpgradeHoldTime=1
SprintAnalogThreshold=0.6
bForceFeedbackEnabled=true
bUseGamepadLastWeapon=false

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@ -0,0 +1,7 @@
[Configuration]
BasedOn=..\Engine\Config\BaseLightmass.ini
[DevOptions.PrecomputedVisibility]
PlayAreaHeight=172
bPlaceCellsOnOpaqueOnly=False
VisibilitySpreadingIterations=0

View File

@ -0,0 +1,13 @@
; An example administrator account.
; "Admin" is the login name for this account
; The password is stored as the SHA1 hash of Password+Username
; For example: Username 'Admin' with password 'Admin' has the hash: 1f95ec61b6ef02b5d2b138654da138bfdbbc7f3c
;
;[Admin MultiAdminData]
;bEnabled=true
;DisplayName=Administrator
;Password=1f95ec61b6ef02b5d2b138654da138bfdbbc7f3c
;Order=DenyAllow
;Deny=/settings/*
;Deny=/console/*
;Allow=/settings/*/mutators

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@ -0,0 +1,489 @@
[Configuration]
BasedOn=..\Engine\Config\BaseSystemSettings.ini
[SystemSettings]
bEnableForegroundShadowsOnWorld=False
AllowSummedAreaTableCompute=True
AllowHistogramTechniques=False
ForegroundProjectionDepthBias=0.2
WholeSceneShadowCutoffDistance=700
WholeSceneShadowFadeOutDistance=600
AllowGroupedPerObjectShadows=True
GroupedPerObjectShadows_MinRadius=100
GroupedPerObjectShadows_MaxRadius=2000
GroupedPerObjectShadows_RampUpFactor=1.2
GroupedPerObjectShadows_RampCutoff=2000
MaxOverlappingLights=15
ShadowDepthBias=0.025
UseVsync=False
Fullscreen=True
AllowPersistentSplats=True
ShowSplattermapFalloff=False
AllowLightOcclusionQueries=True
DepthPrepass=True
AllowScreenSpaceReflections=False
AllowVariableBlurReflections=False
UseComputeSSR=True
AllowSubsurfaceScattering=False
ScreenSpaceReflectionDownsampleFactor=1
ImageGrainScaler=1.0
GlobalShadowDistanceScale=1.0
LightCones=True
Borderless=False
KinematicUpdateDistFactorScale=1.3
MaxPendingNotifies=50
DisableCanBecomeDynamicWakeup=False
MakeDynamicCollisionThreshold=150
ForceAffinity=True
ShouldCorpseCollideWithDead=True
ShouldCorpseCollideWithLiving=True
ShouldCorpseCollideWithDeadAfterSleep=False
AllowForegroundPreshadows=True
AllowBooleanPreshadows=True
AllowPerObjectShadows=True
MaxPrimBoundsForPerObjectShadows=1000.0
bAllowHardwareShadowFiltering=True
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.0
DynamicShadows=True
LightEnvironmentShadows=True
MotionBlur=False
DepthOfField=True
UseComputeDepthOfField=False
UseNewDOF=True
DepthOfFieldQuality=1
AmbientOcclusion=True
UseComputeSSAO=False
HBAO=False
UseComputeBloom=False
UseComputeMotionBlur=False
Bloom=True
BloomQuality=2
PostProcessAA=True
DistanceFog=True
DistanceFogQuality=1
OverrideDoFWeaponSettings=False
MotionBlurStaticScale=0.8
MotionBlurDynamicScale=3.0
MotionBlurQuality=2
bAllowLightShafts=True
Distortion=True
FilteredDistortion=True
DropParticleDistortion=False
ParticleLODBias=0
LensFlares=True
AllowRadialBlur=True
bAllowSeparateTranslucency=True
bAllowPostprocessMLAA=False
bAllowHighQualityMaterials=True
SkeletalMeshLODBias=0
DetailMode=2
MaxDrawDistanceScale=1
MaxAnisotropy=4
MaxShadowResolution=512
MinShadowResolution=64
ShadowFadeResolution=128
MaxWholeSceneDominantShadowResolution=1280
ResX=1280
ResY=720
ScreenPercentage=100.000000
ShadowTexelsPerPixel=1.3
bAllowWholeSceneDominantShadows=True
bOverrideMapWholeSceneDominantShadowSetting=False
bUseConservativeShadowBounds=False
bAllowFracturedDamage=True
FractureCullDistanceScale=1.0
MobileGlobalGammaCorrection=False
MobileAllowGammaCorrectionWorldOverride=True
EnableDynamicAudioOcclusion=True
DoRelevancyFacingCheck=True
DoRelevancyTeamCheck=True
DoRelevancyVelocityPrediction=True
CycleExtraRelevancyChecks=True
SimpleRelevancyCheckDistance=10000
AllowLightFunctions=True
AllowSecondaryBloodEffects=True
VolumetricLightingMode=1
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UIWithMips=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
;@ TWI - bedwards: UI texture streaming support
TEXTUREGROUP_UIStreamable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_NoMipmaps)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
[SystemSettingsBucket1]
BasedOn=SystemSettings
StaticDecals=False
DynamicDecals=False
UnbatchedDecals=True
DecalCullDistanceScale=0.4
DynamicShadows=False
LightEnvironmentShadows=False
DepthOfField=False
AmbientOcclusion=False
Bloom=False
bAllowLightShafts=False
Distortion=False
DropParticleDistortion=True
LensFlares=False
AllowRadialBlur=False
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=False
bAllowHighQualityMaterials=False
SkeletalMeshLODBias=1
DetailMode=0
MaxDrawDistanceScale=0.8
MaxAnisotropy=1
MaxShadowResolution=256
MaxWholeSceneDominantShadowResolution=256
ScreenPercentage=100.000000
ShadowTexelsPerPixel=0.5
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=True
bAllowFracturedDamage=False
FractureCullDistanceScale=0.25
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
[SystemSettingsBucket2]
BasedOn=SystemSettings
StaticDecals=True
DynamicDecals=False
UnbatchedDecals=True
DecalCullDistanceScale=0.5
DynamicShadows=False
LightEnvironmentShadows=False
DepthOfField=True
AmbientOcclusion=False
Bloom=False
bAllowLightShafts=True
Distortion=False
DropParticleDistortion=True
LensFlares=True
AllowRadialBlur=False
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=False
bAllowHighQualityMaterials=False
SkeletalMeshLODBias=1
DetailMode=0
MaxDrawDistanceScale=0.9
MaxAnisotropy=2
MaxShadowResolution=512
MaxWholeSceneDominantShadowResolution=512
ScreenPercentage=100.000000
ShadowTexelsPerPixel=0.9
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=True
bAllowFracturedDamage=False
FractureCullDistanceScale=0.5
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[SystemSettingsBucket3]
BasedOn=SystemSettings
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=0.6
DynamicShadows=True
LightEnvironmentShadows=True
DepthOfField=True
AmbientOcclusion=True
Bloom=True
bAllowLightShafts=True
Distortion=True
DropParticleDistortion=False
LensFlares=True
AllowRadialBlur=True
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=True
bAllowHighQualityMaterials=True
SkeletalMeshLODBias=0
DetailMode=1
MaxDrawDistanceScale=1.0
MaxAnisotropy=4
MaxShadowResolution=1024
MaxWholeSceneDominantShadowResolution=1280
ScreenPercentage=100.000000
ShadowTexelsPerPixel=1.3
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=False
bAllowFracturedDamage=True
FractureCullDistanceScale=1.0
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[SystemSettingsBucket4]
BasedOn=SystemSettings
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=0.8
DynamicShadows=True
LightEnvironmentShadows=True
DepthOfField=True
AmbientOcclusion=True
Bloom=True
bAllowLightShafts=True
Distortion=True
DropParticleDistortion=False
LensFlares=True
AllowRadialBlur=True
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=True
bAllowHighQualityMaterials=True
SkeletalMeshLODBias=0
DetailMode=2
MaxDrawDistanceScale=1.1
MaxAnisotropy=8
MaxShadowResolution=2048
MaxWholeSceneDominantShadowResolution=2048
ScreenPercentage=100.000000
ShadowTexelsPerPixel=2
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=False
bAllowFracturedDamage=True
FractureCullDistanceScale=1.5
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
[SystemSettingsBucket5]
BasedOn=SystemSettings
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.0
DynamicShadows=True
LightEnvironmentShadows=True
DepthOfField=True
AmbientOcclusion=True
Bloom=True
bAllowLightShafts=True
Distortion=True
DropParticleDistortion=False
LensFlares=True
AllowRadialBlur=True
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=True
bAllowHighQualityMaterials=True
SkeletalMeshLODBias=0
DetailMode=2
MaxDrawDistanceScale=1.2
MaxAnisotropy=16
MaxShadowResolution=4096
MaxWholeSceneDominantShadowResolution=4096
ScreenPercentage=100.000000
ShadowTexelsPerPixel=4.0
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=False
bAllowFracturedDamage=True
FractureCullDistanceScale=2.0
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)

135
KFGame/Config/bak/DefaultUI.ini Executable file
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[Configuration]
BasedOn=..\Engine\Config\BaseUI.ini
[KFGame.KFGfxMoviePlayer_Manager]
bSetGamma=false
[KFGame.KFGFxMoviePlayer_HUD]
HUDScale=1.0
[KFGame.KFGFxControlsContainer_Keybinding]
+MovementBindList="GBA_MoveForward"
+MovementBindList="GBA_StrafeLeft"
+MovementBindList="GBA_Backward"
+MovementBindList="GBA_StrafeRight"
+MovementBindList="GBA_Jump"
+MovementBindList="GBA_Sprint"
+MovementBindList="GBA_CrouchToggle"
+MovementBindList="GBA_CrouchHold"
+InteractionBindList="GBA_Use"
+InteractionBindList="GBA_Talk"
+InteractionBindList="GBA_TeamTalk"
+InteractionBindList="GBA_VoiceChat"
;+InteractionBindList="GBA_PublicVoiceChat"
+InteractionBindList="GBA_ShowVoiceComms"
+InteractionBindList="GBA_ShowScores"
+InteractionBindList="GBA_TossMoney"
+InteractionBindList="GBA_DropWeapon"
+InteractionBindList="GBA_VoteYes"
+InteractionBindList="GBA_VoteNo"
+InteractionBindList="GBA_RequestSkipTrader"
+CombatBindList="GBA_Fire"
+CombatBindList="GBA_IronsightsToggle"
+CombatBindList="GBA_IronsightsHold"
+CombatBindList="GBA_Reload"
+CombatBindList="GBA_Grenade"
+CombatBindList="GBA_QuickHeal"
+CombatBindList="GBA_SwitchFireMode"
+CombatBindList="GBA_TertiaryFire"
+CombatBindList="GBA_ToggleFlashlight"
+WeaponSelectBindList="GBA_NextWeapon"
+WeaponSelectBindList="GBA_PrevWeapon"
+WeaponSelectBindList="GBA_SwitchWeapon1"
+WeaponSelectBindList="GBA_SwitchWeapon2"
+WeaponSelectBindList="GBA_SwitchWeapon3"
+WeaponSelectBindList="GBA_SwitchWeapon4"
+WeaponSelectBindList="GBA_LastWeapon"
+VoiceCommBindList="GBA_VoiceCommReqHealing"
+VoiceCommBindList="GBA_VoiceCommReqDosh"
+VoiceCommBindList="GBA_VoiceCommReqHelp"
+VoiceCommBindList="GBA_VoiceCommTauntZeds"
+VoiceCommBindList="GBA_VoiceCommFollowMe"
+VoiceCommBindList="GBA_VoiceCommGetToTheTrader"
+VoiceCommBindList="GBA_VoiceCommAffirmative"
+VoiceCommBindList="GBA_VoiceCommNegative"
+VoiceCommBindList="GBA_VoiceCommEmote"
[KFGame.KFGFxStartGameContainer_Options]
SavedDifficultyIndex=0
SavedInProgressIndex=0
SavedServerTypeIndex=0
SavedPrivacyIndex=0
SavedLengthIndex=0
SavedModeIndex=0
bShowLengthNoPref=True
bShowServerTypeNoPref=False
[KFGame.KFGFxServerBrowser_Filters]
bUsesStats=True
bNoPassword=False
bNoMutators=False
bNotFull=False
bNotEmpty=False
bRanked=False
bDedicated=False
bVAC_Secure=False
bInLobby=False
bInProgress=False
bOnlyStockMaps=False
bOnlyCustomMaps=False
bLimitServerResults=True
SavedGameModeIndex=255
SavedMapIndex=255
SavedDifficultyIndex=255
SavedLengthIndex=255
SavedPingIndex=255
[KFGame.KFGFxServerBrowser_ServerList]
MaxSearchResults=1000
[KFGame.KFGFxMenu_StartGame]
AttemptServerTakeovers=False
InitialSearchPause=2.0
MaxResultsToTry=20000
ServerConnectTimeout=4
ServerTakeoverTimeout=30
bLogSearchInfo=False;These should all be lowercase!
+StockMaps=kf-biolapse
+StockMaps=kf-bioticslab
+StockMaps=kf-burningparis
+StockMaps=kf-outpost
+StockMaps=kf-voltermanor
+StockMaps=kf-catacombs
+StockMaps=kf-evacuationpoint
+StockMaps=kf-blackforest
+StockMaps=kf-farmhouse
+StockMaps=kf-prison
+StockMaps=kf-containmentstation
+StockMaps=kf-hostilegrounds
+StockMaps=kf-infernalrealm
+StockMaps=kf-zedlanding
+StockMaps=kf-thedescent
+StockMaps=kf-nuked
+StockMaps=kf-nightmare
+StockMaps=kf-krampuslair
+StockMaps=kf-diesector
+StockMaps=kf-powercore_holdout
+StockMaps=kf-lockdown
+StockMaps=kf-monsterball
+StockMaps=kf-airship
+StockMaps=kf-tragickingdom
+StockMaps=kf-shoppingspree
+StockMaps=kf-santasworkshop
+StockMaps=kf-sanitarium
+StockMaps=kf-spillway
+StockMaps=kf-steamfortress
+StockMaps=kf-ashwoodasylum
+StockMaps=kf-desolation
[KFGame.KFGFxMenu_IIS]
MaxTimetoComplete=20

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@ -0,0 +1,16 @@
[IpDrv.WebConnection]
MaxValueLength=4096
MaxLineLength=4096
[IpDrv.WebServer]
Applications[0]=WebAdmin.KF2ServerAdmin
Applications[1]=WebAdmin.KF2ImageServer
ApplicationPaths[0]=/ServerAdmin
ApplicationPaths[1]=/images
ListenPort=8080
MaxConnections=18
ExpirationSeconds=86400
bEnabled=false
[IpDrv.WebResponse]
IncludePath=/KFGame/Web

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@ -0,0 +1,32 @@
[WebAdmin.WebAdmin]
bHttpAuth=false
bChatLog=false
sessionOctetValidation=3
startpage=/current
QueryHandlers=WebAdmin.QHCurrentKF
QueryHandlers=WebAdmin.QHDefaultsKF
QueryHandlers=WebAdmin.WebAdminSystemSettings
[WebAdmin.QHCurrentKF]
ChatRefresh=5000
bEnableTeamChat=true
denyUrlOptions=GamePassword
denyUrlOptions=AdminPassword
denyUrlOptions=Port
denyUrlOptions=QueryPort
bConsoleEnabled=true
bAdminConsoleCommandsHack=true
AdminCommandHandlerClass=WebAdmin.AdminCommandHandler
denyConsoleCommands=say
denyConsoleCommands=obj
denyConsoleCommands=debug
denyConsoleCommands=flush
denyConsoleCommands=set
denyConsoleCommands=get engine.accesscontrol
[WebAdmin.QHDefaultsKF]
GeneralSettingsClass=WebAdmin.GeneralSettings
[WebAdmin.Chatlog]
bUnique=false
bIncludeTimeStamp=true

128
KFGame/Config/bak/KFAI.ini Executable file
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@ -0,0 +1,128 @@
[Configuration]
[KFGame.KFAIController]
bAILogging=false
bUseUniqueAILogFile=true
bDebugCommandHistory=false
CommandHistoryNum=25
PlugInHistoryNum=25
bDebug_DrawPath=false
bDebug_DrawAnchor=false
bDebug_DrawSeparationSteering=false
bDebug_LogToProfiler=false
DefaultColorOfValidLocationWhenLookingForLocationsOnNavMesh=(R=255,G=255,B=0,A=255)
DefaultColorOfSearchSphereWhenNoValidLocationsFoundWhenLookingForLocationsOnNavMesh=(R=255,G=255,B=0,A=255)
ColorOfValidLocationFoundFor1stTryLookingForLocationsOnNavMesh=(R=0,G=255,B=0,A=255)
ColorOfSearchSphereWhenNoValidLocationsFoundFor1stTryLookingForLocationsOnNavMesh=(R=255,G=255,B=0,A=255)
ColorOfValidLocationFoundFor2ndTryLookingForLocationsOnNavMesh=(R=0,G=255,B=255,A=255)
ColorOfSearchSphereWhenNoValidLocationsFoundFor2ndTryLookingForLocationsOnNavMesh=(R=255,G=0,B=0,A=255)
ColorOfValidLocationFoundFor3rdTryLookingForLocationsOnNavMesh=(R=0,G=0,B=0,A=255)
ColorOfSearchSphereWhenNoValidLocationsFoundFor3rdTryLookingForLocationsOnNavMesh=(R=0,G=0,B=0,A=255)
ColorOfValidLocationFoundForLookingForLocationsOnNavMeshWhenOnDeadEndOfNavMesh=(R=100,G=149,B=237,A=255)
ColorOfSearchSphereWhenNoValidLocationsFoundForTryLookingForLocationsOnNavMeshWhenOnDeadEndOfNavMesh=(R=0,G=245,B=255,A=255)
bShowLeapDownDebugArtifacts=false
bShowDoorNavigationDebugArtifacts=false
bShowDestructibleNavigationDebugArtifacts=false
TimeToShowEdgeTypeForNavMeshPathting=20.0
Move_failure_type_none_color=(R=255,G=250,B=205,A=255)
Move_failure_type_no_nav_mesh_path_color=(R=138,G=43,B=226,A=255)
Move_failure_type_same_intermediate_point_too_many_times_color=(R=255,G=215,B=0,A=255)
MoveFailureTypeTargetOffNavMeshAndCanNotFindLocaitonNearThemICanMoveTo=(R=32,G=178,B=170,A=255)
bConfigShowVisualStuckZedDebugInfo=false
bConfigShowMovePointsDebugInfo=false
bConfigShowHighDetailCombatMovementDebugInfo=false
bConfigShowCollisionRadiusForReducedZedOnZedPinchPointCollisionState=false
ColorForCollisionRadiusForReducedZedOnZedPinchPointCollisionStateOff=(R=0,G=215,B=0,A=255)
ColorForCollisionRadiusForReducedZedOnZedPinchPointCollisionStateOn=(R=255,G=2555,B=0,A=255)
PathNodeShowRouteCacheColor=(R=210,G=25,B=255,A=255)
PathNodeShowRouteCacheCrossOffset=(X=0,Y=0,Z=25)
PathNodeShowRouteCacheCrossSize=25
PathNodeShowRouteCacheNumberLabelOffset=(X=0,Y=0,Z=30)
PathNodeShowRouteCacheNumberLabelDuration=60
AILogFilter=Falling
AILogFilter=Init
AILogFilter=Damage
AILogFilter=JumpOverWall
AILogFilter=Command_Evade
AILogFilter=MoveToward
AILogFilter=AILog
AILogFilter=Crawler
AILogFilter=ReachedEnemy
AILogFilter=DynamicAnchor
AILogFilter=Path_TowardGoal
AILogFilter=Goal_AtActor
AILogFilter=JumpSpots
AILogFilter=AnchorInfo
AILogFilter=BaseAICommand
AILogFilter=AIController
AILogFilter=Critical
AILogFilter=ActorReachable
AILogFilter=SetEnemy
AILogFilter=HeadTracking
AILogFilter=AISteering
AILogFilter=CombatTransitions
AILogFilter=HitWall
AILogFilter=PathWarning
AILogFilter=BumpEvent
AILogFilter=SeePlayer
AILogFilter=HearNoise
AILogFilter=EnemyNotVisible
AILogFilter=State
AILogFilter=Move_DirectPath
AILogFilter=Command_Base
AILogFilter=Command_Debug
AILogFilter=Command_PushedBySM
AILogFilter=Charging
AILogFilter=Command_Attack_Melee
AILogFilter=Command_Attack_Grab
AILogFilter=Command_StepAside
AILogFilter=Command_MoveToGoal
AILogFilter=Command_MoveToEnemy
AILogFilter=Command_Pause
AILogFilter=Command_Rage
AILogFilter=Command_Stagger
AILogFilter=Doors
AILogFilter=Move_Path
AILogFilter=SuperSpeed
AILogFilter=HandlePathObstruction
AILogFilter=Husk_Suicide
AILogFilter=GrabAttack
AILogFilter=NavMeshHighDetailEdgeInfo
AILogFilter=FixingStuckMovement
AILogFilter=Recast_MoveToEnemy
AILogFilter=Recast_MoveToLocation
AILogFilter=SpecialBumpHandling
AILogFilter=CollisionToggle
[KFGame.KFAIPluginMovement_Recast]
ShowTooManyMovePointsTheSameMovementFailureIntermediatePointColor=(R=178,G=34,B=34,A=255)
ShowTooManyMovePointsTheSameMovementFailureMyLocColor=(R=255,G=215,B=0,A=255)
ShowTooManyMovePointsTheSameMovementFailureEnemyLocColor=(R=107,G=142,B=35,A=255)
ShowTooManyMovePointsTheSameMovementFailureMyPastLocationsColor=(R=210,G=105,B=30,A=255)
ShowTooManyMovePointsTheSameMovementFailureEnemyPastLocationsColor=(R=0,G=250,B=154,A=255)
ShowTooManyMovePointsTheSameMovementFailureHowManyPastLocationsToShow=30
CrossPylonSmoothingMovePointsColor=(R=210,G=25,B=255,A=255)
CrossPylonSmoothingMovePointsCrossOffset=(X=0,Y=0,Z=25)
CrossPylonSmoothingMovePointsCrossSize=25
CrossPylonSmoothingMovePointsNumberLabelOffset=(X=0,Y=0,Z=30)
CrossPylonSmoothingMovePointsNumberLabelDuration=60
HighDetailCombatMovementMyPositionColor=(R=124,G=252,B=0,A=255)
HighDetailCombatMovementMyPositionCrossSize=5
HighDetailCombatMovementMyVelocityColor=(R=72,G=118,B=255,A=255)
HighDetailCombatMovementMyVelocitySizeMag=0.1
HighDetailCombatMovementMyAccelerationColor=(R=255,G=110,B=180,A=255)
HighDetailCombatMovementMyAccelerationSizeMag=0.1
TimeDeltaBetweenStillHavingAttackLaneChecksForLosMovement=0.1
ExtentForStillHavingAttackLaneChecksForLosMovement=(X=32,Y=32,Z=32)
StockOnPolyDebugColor=(R=255,G=110,B=180,A=255)
StockOnPolyDebugOffset=(X=0,Y=0,Z=10)
HighDetailCombatMovementIntermediateLocColor=(R=32,G=178,B=170,A=255)
[KFGame.KFAIPluginStuckFix]
StockOnPolyDebugColor=(R=255,G=110,B=180,A=255)
StockOnPolyDebugOffset=(X=0,Y=0,Z=10)
[IniVersion]
0=1594584677.000000
1=1594584600.000000

20
KFGame/Config/bak/KFWeb.ini Executable file
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@ -0,0 +1,20 @@
[IpDrv.WebConnection]
MaxValueLength=4096
MaxLineLength=4096
[IpDrv.WebServer]
Applications[0]=WebAdmin.KF2ServerAdmin
Applications[1]=WebAdmin.KF2ImageServer
ApplicationPaths[0]=/ServerAdmin
ApplicationPaths[1]=/images
ListenPort=8080
MaxConnections=10
ExpirationSeconds=86400
bEnabled=true
[IpDrv.WebResponse]
IncludePath=/KFGame/Web
[IniVersion]
0=1594584657.000000

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@ -0,0 +1,45 @@
[WebAdmin.WebAdmin]
bHttpAuth=false
bChatLog=false
sessionOctetValidation=3
startpage=/current
QueryHandlers=WebAdmin.QHCurrentKF
QueryHandlers=WebAdmin.QHDefaultsKF
QueryHandlers=WebAdmin.WebAdminSystemSettings
[WebAdmin.QHCurrentKF]
ChatRefresh=5000
bEnableTeamChat=true
denyUrlOptions=GamePassword
denyUrlOptions=AdminPassword
denyUrlOptions=Port
denyUrlOptions=QueryPort
bConsoleEnabled=true
bAdminConsoleCommandsHack=true
AdminCommandHandlerClass=WebAdmin.AdminCommandHandler
denyConsoleCommands=say
denyConsoleCommands=obj
denyConsoleCommands=debug
denyConsoleCommands=flush
denyConsoleCommands=set
denyConsoleCommands=get engine.accesscontrol
hideNews=False
Notes=server IP
Notes=open 5.189.101.253:7777
[WebAdmin.QHDefaultsKF]
GeneralSettingsClass=WebAdmin.GeneralSettings
WelcomeSettingsClass=WebAdmin.WelcomeSettings
HasSettingsCache=(ClassName="kfgamecontent.kfgameinfo_endless",hasSettings=False)
HasSettingsCache=(ClassName="kfgamecontent.kfgameinfo_objective",hasSettings=False)
HasSettingsCache=(ClassName="kfgamecontent.kfgameinfo_survival",hasSettings=True)
HasSettingsCache=(ClassName="kfgamecontent.kfgameinfo_versussurvival",hasSettings=False)
HasSettingsCache=(ClassName="kfgamecontent.kfgameinfo_weeklysurvival",hasSettings=False)
[WebAdmin.Chatlog]
bUnique=false
bIncludeTimeStamp=true
[IniVersion]
0=1594584590.000000

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[Engine.PlayerInput]
MoveForwardSpeed=1200
MoveStrafeSpeed=1200
LookRightScale=300
LookUpScale=-250
MouseSensitivity=30.0
DoubleClickTime=0.250000
bEnableMouseSmoothing=true
Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100")
Bindings=(Name="Look",Command="Button bLook")
Bindings=(Name="Pause",Command="Pause")
Bindings=(Name="LookToggle",Command="Toggle bLook")
Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100")
Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100")
Bindings=(Name="CenterView",Command="Button bSnapLevel")
Bindings=(Name="Walking",Command="Button bRun")
Bindings=(Name="Strafe",Command="Button bStrafe")
Bindings=(Name="NextWeapon",Command="NextWeapon")
Bindings=(Name="ViewTeam",Command="ViewClass Pawn")
Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest")
Bindings=(Name="Turn180",Command="Button bTurn180")
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
Bindings=(Name="MouseScrollUp",Command="PrevWeapon")
Bindings=(Name="MouseScrollDown",Command="NextWeapon")
Bindings=(Name="C",Command="DoDuck")
Bindings=(Name="P",Command="TogglePhysicsMode")
Bindings=(Name="B",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false")
Bindings=(Name="T",Command="Talk")
Bindings=(Name="F1",Command="ShowMouseCursor",Shift=True)
Bindings=(Name="F1",Command="viewmode wireframe", bIgnoreShift=True)
Bindings=(Name="F2",Command="viewmode unlit")
Bindings=(Name="F7",Command="OPENKISMETDEBUGGER SEQUENCE=PAUSEKISMETDEBUGGER",Alt=True)
Bindings=(Name="F9",Command="shot")
Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True)
Bindings=(Name="Delete",Command="Camera Default")
Bindings=(Name="End",Command="Camera FirstPerson")
Bindings=(Name="XboxTypeS_X",Command="Use")
Bindings=(Name="XboxTypeS_A",Command="Jump")
Bindings=(Name="XboxTypeS_B",Command="ChangePosture")
Bindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aLeftAnalogTrigger Speed=1.0 DeadZone=0.11")
Bindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis aRightAnalogTrigger Speed=1.0 DeadZone=0.11")
Bindings=(Name="MOBILE_StopMatinee",Command="ce stopmatinee | OnRelease StopUseAttractModeInputConfig")
Bindings=(Name="MOBILE_StartMatinee",Command="ce playmatinee | OnRelease StartUseAttractModeInputConfig")
Bindings=(Name="MOBILE_NextConfig",Command="OnRelease NextMobileInputConfig")
Bindings=(Name="MOBILE_CalibrateTilt",Command="CalibrateTilt")
Bindings=(Name="MOBILE_ATurn",Command="Axis aTurn DeadZone=0.05")
Bindings=(Name="MOBILE_ALookup",Command="Axis aLookup Speed=-1 DeadZone=0.05")
Bindings=(Name="MOBILE_AStrafe",Command="Axis aStrafe DeadZone=0.15")
Bindings=(Name="MOBILE_AForward",Command="Axis aBaseY DeadZone=0.15")
Bindings=(Name="MOBILE_Fire",Command="StartFire | OnRelease StopFire")
Bindings=(Name="MOBILE_NextWeapon",Command="NextWeapon")
Bindings=(Name="MOBILE_Jump",Command="Jump")
Bindings=(Name="MOBILE_ToggleFPS",Command="OnRelease stat fps")
Bindings=(Name="NumPadThree",Command="MOBILE_IncrementTrackedPrimitive 1")
Bindings=(Name="WiiU_PointerX",Command="Axis aWiiUPointerX Speed=1.0")
Bindings=(Name="WiiU_PointerY",Command="Axis aWiiUPointerY Speed=1.0")
Bindings=(Name="R",Command="STARTMOVIECAPTURE",Alt=True)
Bindings=(Name="R",Command="STOPMOVIECAPTURE",Shift=True)
Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0")
Bindings=(Name="GBA_Backward",Command="Axis aBaseY Speed=-1.0")
Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0")
Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0")
Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
Bindings=(Name="GBA_LookUp",Command="Axis aLookup Speed=-.1 AbsoluteAxis=100")
Bindings=(Name="GBA_LookDown",Command="Axis aLookup Speed=+.1 AbsoluteAxis=100")
Bindings=(Name="GBA_Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
Bindings=(Name="GBA_CrouchToggle",Command="ToggleCrouch")
Bindings=(Name="GBA_CrouchHold",Command="StartCrouch | onrelease StopCrouch")
Bindings=(Name="GBA_Sprint",Command="Button bRun")
Bindings=(Name="GBA_SprintAndCrouch",Command="GamepadSprint | onrelease GamepadSprintRelease")
Bindings=(Name="GBA_Fire",Command="CustomStartFire 0 | OnRelease CustomStopFire 0")
Bindings=(Name="SpectatePrevPlayer",Command="SpectatePreviousPlayer")
Bindings=(Name="SpectateNextPlayer",Command="SpectateNextPlayer")
Bindings=(Name="SpectateChangeCamMode",Command="SpectateChangeCamMode")
Bindings=(Name="GBA_AltFire",Command="CustomStartFire 1 | OnRelease CustomStopFire 1")
Bindings=(Name="GBA_TertiaryFire",Command="CustomStartFire 3 | OnRelease CustomStopFire 3")
Bindings=(Name="GBA_SwitchFireMode",Command="SwitchFire | OnRelease SwitchFireRelease")
Bindings=(Name="GBA_IronsightsToggle",Command="Ironsights | OnRelease IronsightsRelease")
Bindings=(Name="GBA_IronsightsHold",Command="Ironsights 1 | OnRelease IronsightsRelease 1")
Bindings=(Name="GBA_Reload",Command="CustomStartFire 2 | OnRelease CustomStopFire 2")
Bindings=(Name="GBA_Grenade",Command="CustomStartFire 4 | OnRelease CustomStopFire 4")
Bindings=(Name="GBA_ToggleFlashlight",Command="ToggleFlashlight | OnRelease FlashlightRelease")
Bindings=(Name="GBA_QuickHeal",Command="QuickHeal")
Bindings=(Name="GBA_Use",Command="Interact | OnRelease InteractRelease")
Bindings=(Name="GBA_PrevWeapon",Command="SelectPrevWeapon")
Bindings=(Name="GBA_NextWeapon",Command="SelectNextWeapon")
Bindings=(Name="GBA_LastWeapon",Command="SelectLastWeapon")
Bindings=(Name="GBA_SwitchWeapon1",Command="SwitchWeaponGroup 0")
Bindings=(Name="GBA_SwitchWeapon2",Command="SwitchWeaponGroup 1")
Bindings=(Name="GBA_SwitchWeapon3",Command="SwitchWeaponGroup 2")
Bindings=(Name="GBA_SwitchWeapon4",Command="SwitchWeaponGroup 3")
Bindings=(Name="GBA_DropWeapon",Command="ThrowWeapon")
Bindings=(Name="GBA_Talk",Command="talk")
Bindings=(Name="GBA_TeamTalk",Command="teamtalk")
Bindings=(Name="GBA_ShowMenu",Command="CloseEditorViewport | onrelease ShowMenu")
Bindings=(Name="GBA_ShowScores",Command="SetShowScores true | Onrelease SetShowScores false")
Bindings=(Name="GBA_TossMoney",Command="TossMoney")
Bindings=(Name="GBA_VoiceChat",Command="StartVoiceChat false | OnRelease StopVoiceChat")
Bindings=(Name="GBA_ShowVoiceComms",Command="ShowVoiceComms | OnRelease HideVoiceComms")
Bindings=(Name="GBA_VoteYes",Command="OnVoteYesPressed | OnRelease OnVoteYesRelease")
Bindings=(Name="GBA_VoteNo",Command="OnVoteNoPressed | OnRelease OnVoteNoRelease")
Bindings=(Name="GBA_VoiceCommReqHealing",Command="PlayVoiceCommsDialog 0")
Bindings=(Name="GBA_VoiceCommReqDosh",Command="PlayVoiceCommsDialog 1")
Bindings=(Name="GBA_VoiceCommReqHelp",Command="PlayVoiceCommsDialog 2")
Bindings=(Name="GBA_VoiceCommTauntZeds",Command="PlayVoiceCommsDialog 3")
Bindings=(Name="GBA_VoiceCommFollowMe",Command="PlayVoiceCommsDialog 4")
Bindings=(Name="GBA_VoiceCommGetToTheTrader",Command="PlayVoiceCommsDialog 5")
Bindings=(Name="GBA_VoiceCommAffirmative",Command="PlayVoiceCommsDialog 6")
Bindings=(Name="GBA_VoiceCommNegative",Command="PlayVoiceCommsDialog 7")
Bindings=(Name="GBA_VoiceCommEmote",Command="DoEmote")
Bindings=(Name="GBA_RequestSkipTrader",Command="RequestSkipTrader")
Bindings=(Name="GBA_WeaponSelect_Gamepad",Command="GamepadWeaponSelect | OnRelease ReleaseGamepadWeaponSelect")
Bindings=(Name="GBA_DPad_Left_Gamepad",Command="GamepadDpadLeft | OnRelease HideVoiceComms")
Bindings=(Name="GBA_DPad_Right_Gamepad",Command="GamepadDpadRight | OnRelease HideVoiceComms")
Bindings=(Name="GBA_DPad_Down_Gamepad",Command="GamepadDpadDown")
Bindings=(Name="GBA_DPad_Up_Gamepad",Command="GamepadDpadUp")
Bindings=(Name="GBA_Crouch_Gamepad",Command="GamepadCrouch | OnRelease GamepadCrouchRelease")
Bindings=(Name="GBA_StrafeLeft_Gamepad",Command="Axis aStrafe Speed=1.0 DeadZone=0.2")
Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.2")
Bindings=(Name="GBA_TurnLeft_Gamepad",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
Bindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=1.0 DeadZone=0.2")
Bindings=(Name="GBA_SwitchToBestWeapon_Gamepad",Command="SwitchToBestWeapon | Axis aUp Speed=-1.0 AbsoluteAxis=100")
Bindings=(Name="GBA_Reload_Gamepad",Command="GamepadReload | OnRelease GamepadReloadRelease")
Bindings=(Name="GBA_AltFire_Gamepad",Command="GamepadSwitchFire | OnRelease SwitchFireRelease")
Bindings=(Name="GBA_MoveForward_GamepadSouthpaw",Command="Axis aBaseY Speed=-1.0 DeadZone=0.2")
Bindings=(Name="GBA_Look_GamepadSouthpaw",Command="Axis aLookup Speed=-1.0 DeadZone=0.2")
Bindings=(Name="XboxTypeS_A",Command="GBA_Jump | OnVoteYesPressed | OnRelease OnVoteYesRelease")
Bindings=(Name="XboxTypeS_B",Command="GBA_Use | OnVoteNoPressed | OnRelease OnVoteNoRelease")
Bindings=(Name="XboxTypeS_Y",Command="GBA_WeaponSelect_Gamepad")
Bindings=(Name="XboxTypeS_X",Command="GBA_Reload_Gamepad")
Bindings=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft_Gamepad")
Bindings=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward_Gamepad")
Bindings=(Name="XboxTypeS_LeftThumbStick",Command="GBA_SprintAndCrouch")
Bindings=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepad")
Bindings=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad")
Bindings=(Name="XboxTypeS_RightThumbStick",Command="GBA_TertiaryFire")
Bindings=(Name="XboxTypeS_LeftShoulder",Command="GBA_Grenade")
Bindings=(Name="XboxTypeS_RightShoulder",Command="GBA_AltFire_Gamepad")
Bindings=(Name="XboxTypeS_LeftTrigger",Command="GBA_IronsightsHold")
Bindings=(Name="XboxTypeS_RightTrigger",Command="GBA_Fire")
Bindings=(Name="XboxTypeS_DPad_Left",Command="GBA_DPad_Left_Gamepad")
Bindings=(Name="XboxTypeS_DPad_Right",Command="GBA_DPad_Right_Gamepad")
Bindings=(Name="XboxTypeS_DPad_Down",Command="GBA_DPad_Down_Gamepad | OnRelease FlashlightRelease")
Bindings=(Name="XboxTypeS_DPad_Up",Command="GBA_DPad_Up_Gamepad")
Bindings=(Name="XboxTypeS_Back",Command="GBA_ShowScores")
Bindings=(Name="XboxTypeS_Start",Command="GBA_ShowMenu")
Bindings=(Name="Orbis_SwipeUp",Command="GBA_TossMoney")
Bindings=(Name="Up",Command="GBA_MoveForward")
Bindings=(Name="Down",Command="GBA_Backward")
Bindings=(Name="Left",Command="GBA_TurnLeft")
Bindings=(Name="Right",Command="GBA_TurnRight")
Bindings=(Name="Enter",Command="GBA_Use")
Bindings=(Name="SpaceBar",Command="GBA_Jump")
Bindings=(Name="W",Command="GBA_MoveForward")
Bindings=(Name="S",Command="GBA_Backward")
Bindings=(Name="A",Command="GBA_StrafeLeft")
Bindings=(Name="D",Command="GBA_StrafeRight")
Bindings=(Name="E",Command="GBA_Use")
Bindings=(Name="LeftMouseButton",Command="GBA_Fire | SpectatePrevPlayer")
Bindings=(Name="MiddleMouseButton",Command="GBA_SwitchFireMode | SpectateChangeCamMode")
Bindings=(Name="RightMouseButton",Command="GBA_IronsightsToggle | SpectateNextPlayer")
Bindings=(Name="F",Command="GBA_ToggleFlashlight")
Bindings=(Name="R",Command="GBA_Reload")
Bindings=(Name="G",Command="GBA_Grenade")
Bindings=(Name="C",Command="GBA_CrouchToggle")
Bindings=(Name="Q",Command="GBA_QuickHeal")
Bindings=(Name="V",Command="GBA_TertiaryFire")
Bindings=(Name="Escape",Command="GBA_ShowMenu")
Bindings=(Name="MouseScrollUp",Command="GBA_NextWeapon")
Bindings=(Name="MouseScrollDown",Command="GBA_PrevWeapon")
Bindings=(Name="one",Command="GBA_SwitchWeapon1")
Bindings=(Name="two",Command="GBA_SwitchWeapon2")
Bindings=(Name="three",Command="GBA_SwitchWeapon3")
Bindings=(Name="four",Command="GBA_SwitchWeapon4")
Bindings=(Name="Backspace",Command="GBA_DropWeapon")
Bindings=(Name="T",Command="GBA_Talk")
Bindings=(Name="Y",Command="GBA_TeamTalk")
Bindings=(Name="Tab",Command="GBA_ShowScores", bIgnoreShift=True)
Bindings=(Name="Z",Command="GBA_ShowVoiceComms")
Bindings=(Name="B",Command="GBA_TossMoney")
Bindings=(Name="LeftShift",Command="GBA_Sprint")
Bindings=(Name="CapsLock",Command="GBA_VoiceChat")
Bindings=(Name="F1",Command="GBA_VoteYes")
Bindings=(Name="F2",Command="GBA_VoteNo")
Bindings=(Name="F4",Command="Playersonly")
Bindings=(Name="F5",Command="set D3DRenderDevice UsePostProcessEffects False",Control=False,Shift=False,Alt=False)
Bindings=(Name="F6",Command="set D3DRenderDevice UsePostProcessEffects True",Control=False,Shift=False,Alt=False)")
Bindings=(Name="F7",Command="NextViewMode",bIgnoreAlt=True)
Bindings=(Name="F8",Command="PrevViewMode")
Bindings=(Name="M",Command="BasePath 0")
Bindings=(Name="N",Command="BasePath 1")
Bindings=(Name="F9",Command="viewmode wireframe", Control=true)
Bindings=(Name="F10",Command="viewmode unlit", Control=true)
Bindings=(Name="F4",Command="viewmode detaillighting", Control=true)
Bindings=(Name="F5",Command="viewmode shadercomplexity", Control=true)
Bindings=(Name="F6",Command="viewmode lit", Control=true)
Bindings=(Name="PageDown",Command="Camera ThirdPerson")
Bindings=(Name="PageUp",Command="Camera Fixed")
Bindings=(Name="Home",Command="Camera FixedTracking")
Bindings=(Name="Insert",Command="Camera FreeCam")
Bindings=(Name="P",Command="Playersonly")
Bindings=(Name="LeftBracket",Command="Slomo .2")
Bindings=(Name="RightBracket",Command="Slomo 1")
Bindings=(Name="Backslash",Command="Slomo 4")
Bindings=(Name="Subtract",Command="PreviousTrackingRange")
Bindings=(Name="Add",Command="NextTrackingRange")
Bindings=(Name="NumPadZero",Command="ToggleTracker")
Bindings=(Name="NumPadOne",Command="NextTrackingMode")
Bindings=(Name="NumPadTwo",Command="ToggleMapView")
[GameFramework.DebugCameraInput]
Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0")
Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0")
Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
Bindings=(Name="Q",Command="MoveDown")
Bindings=(Name="E",Command="MoveUp")
Bindings=(Name="W",Command="MoveForward")
Bindings=(Name="S",Command="MoveBackward")
Bindings=(Name="A",Command="StrafeLeft")
Bindings=(Name="D",Command="StrafeRight")
Bindings=(Name="F",Command="FreezeRendering")
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
Bindings=(Name="Left",Command="TurnLeft")
Bindings=(Name="Right",Command="TurnRight")
Bindings=(Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True)
Bindings=(Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebugCamera")
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")
Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown")
Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp")
Bindings=(Name="XboxTypeS_A",Command="SetFreezeRendering")
Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed")
[UnrealEd.EditorViewportInput]
Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar)
Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde)
Bindings=(Command="DELETE",Name=Delete)
Bindings=(Command="SELECT BUILDERBRUSH",Name=F2)
Bindings=(Command="EDCALLBACK SELECTEDPROPS",Name=F4)
Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True)
Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5)
Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6)
Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True)
Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True)
Bindings=(Command="DUPLICATE",Name=D,Shift=True)
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True)
Bindings=(Command="EDCALLBACK FITTEXTURETOSURFACE",Name=F,Control=True,Shift=True)
Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True)
Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True)
Bindings=(Command="ACTOR LEVELCURRENT",Name=M)
Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True)
Bindings=(Command="SELECT NONE",Name=N,Shift=True)
Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True)
Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True)
Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True)
Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True)
Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True)
Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True)
Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True)
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True)
Bindings=(Command="EDIT COPY",Name=C,Control=True)
Bindings=(Command="EDIT PASTE",Name=V,Control=True)
Bindings=(Command="DUPLICATE",Name=W,Control=True)
Bindings=(Command="EDIT CUT",Name=X,Control=True)
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
Bindings=(Command="BRUSH ADD",Name=A,Control=True)
Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True)
Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True)
Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True)
Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True)
Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End)
Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True)
Bindings=(Command="CAMERA ALIGN",Name=Home)
Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True)
Bindings=(Command="CAMERA ALIGN NEXT",Name=Add)
Bindings=(Command="CAMERA ALIGN NEXT",Name=Equals,Shift=True)
Bindings=(Command="CAMERA ALIGN PREVIOUS",Name=Subtract)
Bindings=(Command="CAMERA ALIGN PREVIOUS",Name=Underscore,Shift=True)
Bindings=(Command="MAP BRUSH GET",Name=P,Control=True)
Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True)
Bindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=True)
Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True)
Bindings=(Command="ACTOR SYNCBROWSERMATERIAL",Name=B,Control=True,Shift=True)
Bindings=(Command="ACTOR DESELECT",Name=Escape)
Bindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True)
Bindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True)
Bindings=(Command="ACTOR LINKSELECTED",Name=L,Control=True,Shift=True)
Bindings=(Command="ACTOR UNLINKSELECTED",Name=U,Control=True,Shift=True)
Bindings=(Command="BUILDLIGHTING",Name=Semicolon,Control=True,Shift=True)
Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True)
Bindings=(Command="ACTOR ATTACH",Name=B,Alt=True)
Bindings=(Command="ACTOR ADDTOATTACHEDITOR",Name=A,Alt=True)
Bindings=(Command="PARTICLE RESET SELECTED",Name=Slash)
Bindings=(Command="PARTICLE RESET ALL",Name=Slash,Shift=True)
Bindings=(Command="GROUPS REGROUP",Name=G,Control=True)
Bindings=(Command="GROUPS UNGROUP",Name=G,Shift=True)
Bindings=(Command="GROUPS TOGGLEMODE",Name=G,Shift=True, Control=True)
[UnrealEd.ObjectEditorViewportInput]
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True)
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
[Engine.Console]
ConsoleKey=Tilde
TypeKey=F3
MaxScrollbackSize=1024
HistoryBot=-1
ManualAutoCompleteList=(Command="Exit",Desc="Exit (Exits the game)")
ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc="")
ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.")
ManualAutoCompleteList=(Command="SSSwapControllers",Desc="")
ManualAutoCompleteList=(Command="Open",Desc="Open <MapName> (Opens the specified map)")
ManualAutoCompleteList=(Command="DisplayAll",Desc="DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname)")
ManualAutoCompleteList=(Command="DisplayAllState",Desc="DisplayAllState <ClassName> (Display state names for all instances of classname)")
ManualAutoCompleteList=(Command="DisplayClear",Desc="DisplayClear (Clears previous DisplayAll entries)")
ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="FlushPersistentDebugLines (Clears persistent debug line cache)")
ManualAutoCompleteList=(Command="GetAll ",Desc="GetAll <ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> (Log property values of all instances of classname)")
ManualAutoCompleteList=(Command="GetAllState",Desc="GetAllState <ClassName> (Log state names for all instances of classname)")
ManualAutoCompleteList=(Command="Obj List ",Desc="Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>")
ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>")
ManualAutoCompleteList=(Command="Obj Classes",Desc="Obj Classes (Shows all classes)")
ManualAutoCompleteList=(Command="Obj Refs",Desc="Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object")
ManualAutoCompleteList=(Command="EditActor",Desc="EditActor <Class=ClassName> or <Name=ObjectName> or TRACE")
ManualAutoCompleteList=(Command="EditDefault",Desc="EditDefault <Class=ClassName>")
ManualAutoCompleteList=(Command="EditObject",Desc="EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName>")
ManualAutoCompleteList=(Command="ReloadCfg ",Desc="ReloadCfg <Class/ObjectName> (Reloads config variables for the specified object/class)")
ManualAutoCompleteList=(Command="ReloadLoc ",Desc="ReloadLoc <Class/ObjectName> (Reloads localized variables for the specified object/class)")
ManualAutoCompleteList=(Command="Set ",Desc="Set <ClassName> <PropertyName> <Value> (Sets property to value on objectname)")
ManualAutoCompleteList=(Command="Show BOUNDS",Desc="Show BOUNDS (Displays bounding boxes for all visible objects)")
ManualAutoCompleteList=(Command="Show BSP",Desc="Show BSP (Toggles BSP rendering)")
ManualAutoCompleteList=(Command="Show COLLISION",Desc="Show COLLISION (Toggles collision rendering)")
ManualAutoCompleteList=(Command="Show COVER",Desc="Show COVER (Toggles cover rendering)")
ManualAutoCompleteList=(Command="Show DECALS",Desc="Show DECALS (Toggles decal rendering)")
ManualAutoCompleteList=(Command="Show FOG",Desc="Show FOG (Toggles fog rendering)")
ManualAutoCompleteList=(Command="Show LEVELCOLORATION",Desc="Show LEVELCOLORATION (Toggles per-level coloration)")
ManualAutoCompleteList=(Command="Show PATHS",Desc="Show PATHS (Toggles path rendering)")
ManualAutoCompleteList=(Command="Show POSTPROCESS",Desc="Show POSTPROCESS (Toggles post process rendering)")
ManualAutoCompleteList=(Command="Show SKELMESHES",Desc="Show SKELMESHES (Toggles skeletal mesh rendering)")
ManualAutoCompleteList=(Command="Show TERRAIN",Desc="Show TERRAIN (Toggles terrain rendering)")
ManualAutoCompleteList=(Command="Show VOLUMES",Desc="Show VOLUMES (Toggles volume rendering)")
ManualAutoCompleteList=(Command="Show SPLINES",Desc="Show SPLINES (Toggles spline rendering)")
ManualAutoCompleteList=(Command="ShowSet",Desc="Sets a show flag to enable it")
ManualAutoCompleteList=(Command="ShowClear",Desc="Clears a show flag to disable it")
ManualAutoCompleteList=(Command="Stat FPS",Desc="Stat FPS (Shows FPS counter)")
ManualAutoCompleteList=(Command="Stat UNIT",Desc="Stat UNIT (Shows hardware unit framerate)")
ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Stat LEVELS (Displays level streaming info)")
ManualAutoCompleteList=(Command="Stat GAME",Desc="Stat GAME (Displays game performance stats)")
ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Stat MEMORY (Displays memory stats)")
ManualAutoCompleteList=(Command="Stat XBOXMEMORY",Desc="Stat XBOXMEMORY (Displays Xbox memory stats while playing on PC)")
ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Stat PHYSICS (Displays physics performance stats)")
ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Stat STREAMING (Displays basic texture streaming stats)")
ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Stat STREAMINGDETAILS (Displays detailed texture streaming stats)")
ManualAutoCompleteList=(Command="Stat COLLISION",Desc="Stat COLLISION")
ManualAutoCompleteList=(Command="Stat PARTICLES",Desc="Stat PARTICLES")
ManualAutoCompleteList=(Command="Stat SCRIPT",Desc="Stat SCRIPT")
ManualAutoCompleteList=(Command="Stat AUDIO",Desc="Stat AUDIO")
ManualAutoCompleteList=(Command="Stat ANIM",Desc="Stat ANIM")
ManualAutoCompleteList=(Command="Stat NET",Desc="Stat NET")
ManualAutoCompleteList=(Command="Stat LIST",Desc="Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)")
ManualAutoCompleteList=(Command="Stat splitscreen",Desc="")
ManualAutoCompleteList=(Command="ListTextures",Desc="ListTextures (Lists all loaded textures and their current memory footprint)")
ManualAutoCompleteList=(Command="ListUncachedStaticLightingInteractions",Desc="ListUncachedStaticLightingInteractions (Lists all uncached static lighting interactions, which causes Lighting needs to be rebuilt messages)")
ManualAutoCompleteList=(Command="RestartLevel",Desc="RestartLevel (restarts the level)")
ManualAutoCompleteList=(Command="ListSounds",Desc="ListSounds (Lists all the loaded sounds and their memory footprint)")
ManualAutoCompleteList=(Command="ListWaves",Desc="ListWaves (List the WaveInstances and whether they have a source)")
ManualAutoCompleteList=(Command="ListSoundClasses",Desc="ListSoundClasses (Lists a summary of loaded sound collated by class)")
ManualAutoCompleteList=(Command="ListSoundModes",Desc="ListSoundModes (Lists loaded sound modes)")
ManualAutoCompleteList=(Command="ListAudioComponents",Desc="ListAudioComponents (Dumps a detailed list of all AudioComponent objects)")
ManualAutoCompleteList=(Command="ListSoundDurations",Desc="ListSoundDurations")
ManualAutoCompleteList=(Command="PlaySoundCue",Desc="PlaySoundCue (Lists a summary of loaded sound collated by class)")
ManualAutoCompleteList=(Command="PlaySoundWave",Desc="PlaySoundWave")
ManualAutoCompleteList=(Command="SetSoundMode",Desc="SetSoundMode <ModeName>")
ManualAutoCompleteList=(Command="DisableLowPassFilter",Desc="DisableLowPassFilter")
ManualAutoCompleteList=(Command="DisableEQFilter",Desc="DisableEQFilter")
ManualAutoCompleteList=(Command="IsolateDryAudio",Desc="IsolateDryAudio")
ManualAutoCompleteList=(Command="IsolateReverb",Desc="IsolateReverb")
ManualAutoCompleteList=(Command="ResetSoundState",Desc="ResetSoundState (Resets volumes to default and removes test filters)")
ManualAutoCompleteList=(Command="ModifySoundClass",Desc="ModifySoundClass <SoundClassName> Vol=<new volume>")
ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages")
ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages")
ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages")
ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages")
ManualAutoCompleteList=(Command="ShowDebug NET",Desc="")
ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc="")
ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc="")
ManualAutoCompleteList=(Command="ShowDebug AI",Desc="")
ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc="")
ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc="")
ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="")
ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc="")
ManualAutoCompleteList=(Command="memleakcheck",Desc="")
ManualAutoCompleteList=(Command="togglehdwarning",Desc="")
ManualAutoCompleteList=(Command="Stat SOUNDWAVES",Desc="Stat SOUNDWAVES (Shows active SoundWaves)")
ManualAutoCompleteList=(Command="Stat SOUNDCUES",Desc="Stat SOUNDCUES (Shows active SoundCues)")
ManualAutoCompleteList=(Command="Stat SOUNDS",Desc="Stat SOUNDS <?> <sort=distance|class|name|waves|default> <-debug> <off> (Shows active SoundCues and SoundWaves)")
ManualAutoCompleteList=(Command="STARTMOVIECAPTURE",Desc="STARTMOVIECAPTURE")
ManualAutoCompleteList=(Command="STOPMOVIECAPTURE",Desc="STOPMOVIECAPTURE")
ManualAutoCompleteList=(Command="DoMemLeakChecking 30",Desc="Sets a timer to do a MemLeakCheck every N seconds")
ManualAutoCompleteList=(Command="StopMemLeakChecking",Desc="Stops the periodic MemLeakCheck that was started via DoMemLeakChecking")
[GameFramework.DebugCameraController]
PrimaryKey=LeftMouseButton
SecondaryKey=RightMouseButton
UnselectKey=Escape
bShowSelectedInfo=true
[Engine.UIDataStore_InputAlias]
InputAliases=(AliasName="Generic_A",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_X>"))
InputAliases=(AliasName="Generic_B",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Circle>"))
InputAliases=(AliasName="Generic_X",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Square>"))
InputAliases=(AliasName="Generic_Y",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Y>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Y>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Triangle>"))
InputAliases=(AliasName="Generic_LT",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_L2>"))
InputAliases=(AliasName="Generic_RT",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_R2>"))
InputAliases=(AliasName="Generic_LB",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_L1>"))
InputAliases=(AliasName="Generic_RB",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_R1>"))
InputAliases=(AliasName="Generic_Start",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Start>"))
InputAliases=(AliasName="Generic_Back",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Select>"))
InputAliases=(AliasName="Generic_DPad_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadUp>"))
InputAliases=(AliasName="Generic_DPad_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadDown>"))
InputAliases=(AliasName="Generic_DPad_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadLeft>"))
InputAliases=(AliasName="Generic_DPad_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadRight>"))
InputAliases=(AliasName="Gamepad_LeftStick_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
InputAliases=(AliasName="Gamepad_LeftStick_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
InputAliases=(AliasName="Gamepad_LeftStick_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
InputAliases=(AliasName="Gamepad_LeftStick_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
InputAliases=(AliasName="Gamepad_RightStick_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
InputAliases=(AliasName="Gamepad_RightStick_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
InputAliases=(AliasName="Gamepad_RightStick_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
InputAliases=(AliasName="Gamepad_RightStick_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
InputAliases=(AliasName="Generic_LeftStickButton",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStickButton>"))
InputAliases=(AliasName="Generic_RightStickButton",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStickButton>"))
InputAliases=(AliasName="CycleLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"))
InputAliases=(AliasName="CycleRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"))
InputAliases=(AliasName="AnyKey",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="*"),ButtonFontMarkupString="<Strings:UDKGameUI.Generic.Fire>"))
InputAliases=(AliasName="Accept",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_X>"))
InputAliases=(AliasName="Cancel",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Circle>"))
InputAliases=(AliasName="SpecialLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"))
InputAliases=(AliasName="SpecialTop",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts.Fonts.UI_Fonts_Xbox18>Y<Fonts:/><Color:/>"))
InputAliases=(AliasName="Start",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"))
InputAliases=(AliasName="Back",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"))
InputAliases=(AliasName="ShiftUp",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"))
InputAliases=(AliasName="ShiftDown",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"))
InputAliases=(AliasName="ShiftUpPage",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"))
InputAliases=(AliasName="ShiftDownPage",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"))
InputAliases=(AliasName="ShiftBoth",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger+XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger><Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"))
InputAliases=(AliasName="Defaults",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"))
InputAliases=(AliasName="MouseLeft",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="LeftMouseButton"),ButtonFontMarkupString="LEFT MOUSE"))
InputAliases=(AliasName="MouseRight",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="RightMouseButton"),ButtonFontMarkupString="RIGHT MOUSE"))
InputAliases=(AliasName="ClickLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"))
InputAliases=(AliasName="ClickRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"))
[Scaleform.KeyMap]
FullKeyboard=1
XboxTypeS_DPad_Left=Left
XboxTypeS_DPad_Right=Right
XboxTypeS_DPad_Up=Up
XboxTypeS_DPad_Down=Down
Gamepad_RightStick_Left=GAMEPAD_RS_Left
Gamepad_RightStick_Right=GAMEPAD_RS_Right
Gamepad_RightStick_Up=GAMEPAD_RS_Up
Gamepad_RightStick_Down=GAMEPAD_RS_Down
Gamepad_LeftStick_Left=Left
Gamepad_LeftStick_Right=Right
Gamepad_LeftStick_Up=Up
Gamepad_LeftStick_Down=Down
XboxTypeS_A=GAMEPAD_A
XboxTypeS_B=GAMEPAD_B
XboxTypeS_X=GAMEPAD_X
XboxTypeS_Y=GAMEPAD_Y
XboxTypeS_LeftShoulder=GAMEPAD_L1
XboxTypeS_LeftTrigger=GAMEPAD_L2
XboxTypeS_LeftThumbStick=GAMEPAD_L3
XboxTypeS_RightShoulder=GAMEPAD_R1
XboxTypeS_RightTrigger=GAMEPAD_R2
XboxTypeS_RightThumbStick=GAMEPAD_R3
XboxTypeS_Start=START
XboxTypeS_Back=BACK
[Scaleform.GamepadMouse]
X=None
Y=None
[Configuration]
[KFGame.KFPlayerInput]
bAimAssistEnabled=TRUE
ZoomedSensitivityScale=0.35f
GamepadZoomedSensitivityScale=0.60f
bRequiresPushToTalk=TRUE
bViewAccelerationEnabled=TRUE
bDebugViewAcceleration=FALSE
bTargetFrictionEnabled=TRUE
bDebugTargetFriction=FALSE
bTargetAdhesionEnabled=TRUE
bAutoTargetEnabled=TRUE
GamepadSensitivityScale=1.0f
bQuickWeaponSelect=true
GamepadButtonHoldTime=0.25
AutoUpgradeHoldTime=1
SprintAnalogThreshold=0.6
bForceFeedbackEnabled=true
bUseGamepadLastWeapon=false
[IniVersion]
0=1594584082.000000
1=1594584590.000000
2=1594584083.000000
3=1594584670.000000

View File

@ -0,0 +1,945 @@
[SystemSettings]
StaticDecals=false
DynamicDecals=false
UnbatchedDecals=True
DecalCullDistanceScale=1.0
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=True
SHSecondaryLighting=True
DirectionalLightmaps=True
MotionBlur=False
MotionBlurPause=True
MotionBlurSkinning=1
DepthOfField=True
AmbientOcclusion=True
Bloom=True
BloomQuality=2
MotionBlurQuality=2
PostProcessAA=True
DepthOfFieldQuality=1
bAllowLightShafts=True
Distortion=True
FilteredDistortion=True
DropParticleDistortion=False
bAllowDownsampledTranslucency=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=False
LensFlares=True
FogVolumes=True
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=False
UpscaleScreenPercentage=True
Fullscreen=True
AllowOpenGL=False
AllowRadialBlur=True
AllowSubsurfaceScattering=False
AllowImageReflections=True
AllowImageReflectionShadowing=True
bAllowSeparateTranslucency=True
bAllowPostprocessMLAA=False
bAllowHighQualityMaterials=True
MaxFilterBlurSampleCount=16
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=2
MaxDrawDistanceScale=1
ShadowFilterQualityBias=0
MaxAnisotropy=4
MaxMultiSamples=1
bAllowD3D9MSAA=False
bAllowTemporalAA=False
TemporalAA_MinDepth=500
TemporalAA_StartDepthVelocityScale=100
MinShadowResolution=64
MinPreShadowResolution=8
MaxShadowResolution=512
MobileShadowTextureResolution=1120
MaxWholeSceneDominantShadowResolution=1280
ShadowFadeResolution=128
PreShadowFadeResolution=16
ShadowFadeExponent=.25
ResX=1280
ResY=720
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
ShadowTexelsPerPixel=1.3
PreShadowResolutionFactor=.5
bEnableBranchingPCFShadows=False
bAllowHardwareShadowFiltering=True
TessellationAdaptivePixelsPerTriangle=48.0
bEnableForegroundShadowsOnWorld=False
bEnableForegroundSelfShadowing=False
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=False
ShadowFilterRadius=2
ShadowDepthBias=0.025
PerObjectShadowTransition=60
PerSceneShadowTransition=600
CSMSplitPenumbraScale=.5
CSMSplitSoftTransitionDistanceScale=4
CSMSplitDepthBiasScale=.5
CSMMinimumFOV=40
CSMFOVRoundFactor=4
UnbuiltWholeSceneDynamicShadowRadius=20000
UnbuiltNumWholeSceneDynamicShadowCascades=3
WholeSceneShadowUnbuiltInteractionThreshold=50
bAllowFracturedDamage=True
NumFracturedPartsScale=1.0
FractureDirectSpawnChanceScale=1.0
FractureRadialSpawnChanceScale=1.0
FractureCullDistanceScale=1.0
bForceCPUAccessToGPUSkinVerts=false
bDisableSkeletalInstanceWeights=false
HighPrecisionGBuffers=False
AllowSecondaryDisplays=False
SecondaryDisplayMaximumWidth=1280.0
SecondaryDisplayMaximumHeight=720.0
AllowPerFrameSleep=True
AllowPerFrameYield=True
MobileFeatureLevel=0
MobileFog=True
MobileHeightFog=False
MobileSpecular=True
MobileBumpOffset=True
MobileNormalMapping=True
MobileEnvMapping=True
MobileRimLighting=True
MobileColorBlending=True
MobileColorGrading=False
MobileVertexMovement=True
MobileOcclusionQueries=False
MobileGlobalGammaCorrection=False
MobileAllowGammaCorrectionWorldOverride=True
MobileAllowDepthPrePass=False
MobileGfxGammaCorrection=False
MobileLODBias=-0.5
MobileBoneCount=75
MobileBoneWeightCount=2
MobileUsePreprocessedShaders=True
MobileFlashRedForUncachedShaders=False
MobileWarmUpPreprocessedShaders=True
MobileCachePreprocessedShaders=False
MobileProfilePreprocessedShaders=False
MobileUseCPreprocessorOnShaders=True
MobileLoadCPreprocessedShaders=True
MobileSharePixelShaders=True
MobileShareVertexShaders=True
MobileShareShaderPrograms=True
MobileEnableMSAA=False
MobileContentScaleFactor=1.0
MobileVertexScratchBufferSize=150
MobileIndexScratchBufferSize=10
MobileLightShaftScale=2.0
MobileLightShaftFirstPass=0.5
MobileLightShaftSecondPass=1.0
MobileModShadows=True
MobileTiltShift=False
MobileMaxMemory=300
MobilePostProcessBlurAmount=32.0
bMobileUsingHighResolutionTiming=True
MobileTiltShiftPosition=0.5
MobileTiltShiftFocusWidth=0.3
MobileTiltShiftTransitionWidth=0.5
MobileMaxShadowRange=500.0
MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
MobileClearDepthBetweenDPG=False
MobileSceneDepthResolveForShadows=TRUE
MobileLandscapeLodBias=0
MobileUseShaderGroupForStartupObjects=FALSE
MobileMinimizeFogShaders=FALSE
MobileFXAAQuality=0
ApexLODResourceBudget=1000000000000000000000.0
ApexDestructionMaxChunkIslandCount=2500
ApexDestructionMaxShapeCount=0
ApexDestructionMaxChunkSeparationLOD=1.0
ApexDestructionMaxActorCreatesPerFrame=-1
ApexDestructionMaxFracturesProcessedPerFrame=-1
ApexDestructionSortByBenefit=True
ApexGRBEnable=false
ApexGRBGPUMemSceneSize=128
ApexGRBGPUMemTempDataSize=128
ApexGRBMeshCellSize=7.5
ApexGRBNonPenSolverPosIterCount=9;
ApexGRBFrictionSolverPosIterCount=3;
ApexGRBFrictionSolverVelIterCount=3;
ApexGRBSkinWidth=0.025
ApexGRBMaxLinearAcceleration=1000000.0
ApexClothingAvgSimFrequencyWindow=60
ApexClothingAllowAsyncCooking=True
ApexClothingAllowApexWorkBetweenSubsteps=FALSE
ApexClothingAsyncFetchResults=True
ApexEnableWriteBufferTask=True
ApexUpdateRenderResourcesInGameThread=False
FlexInvisibleFramesBeforeSleep=60
FlexDistanceBeforeSleep=1500.0
AllowSPHFluidMipmap=True
FlexRigidBodiesCollisionAtHighLevel=False
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
AllowSummedAreaTableCompute=True
AllowHistogramTechniques=False
ForegroundProjectionDepthBias=0.2
WholeSceneShadowCutoffDistance=700
WholeSceneShadowFadeOutDistance=600
AllowGroupedPerObjectShadows=True
GroupedPerObjectShadows_MinRadius=100
GroupedPerObjectShadows_MaxRadius=2000
GroupedPerObjectShadows_RampUpFactor=1.2
GroupedPerObjectShadows_RampCutoff=2000
MaxOverlappingLights=15
AllowPersistentSplats=True
ShowSplattermapFalloff=False
AllowLightOcclusionQueries=True
DepthPrepass=True
AllowScreenSpaceReflections=False
AllowVariableBlurReflections=False
UseComputeSSR=True
ScreenSpaceReflectionDownsampleFactor=1
ImageGrainScaler=1.0
GlobalShadowDistanceScale=1.0
LightCones=True
Borderless=False
KinematicUpdateDistFactorScale=1.3
MaxPendingNotifies=50
DisableCanBecomeDynamicWakeup=False
MakeDynamicCollisionThreshold=150
ForceAffinity=True
ShouldCorpseCollideWithDead=True
ShouldCorpseCollideWithLiving=True
ShouldCorpseCollideWithDeadAfterSleep=False
AllowForegroundPreshadows=True
AllowBooleanPreshadows=True
AllowPerObjectShadows=True
MaxPrimBoundsForPerObjectShadows=1000.0
UseComputeDepthOfField=False
UseNewDOF=True
UseComputeSSAO=False
HBAO=False
UseComputeBloom=False
UseComputeMotionBlur=False
DistanceFog=True
DistanceFogQuality=1
OverrideDoFWeaponSettings=False
MotionBlurStaticScale=0.8
MotionBlurDynamicScale=3.0
bOverrideMapWholeSceneDominantShadowSetting=False
EnableDynamicAudioOcclusion=True
DoRelevancyFacingCheck=True
DoRelevancyTeamCheck=True
DoRelevancyVelocityPrediction=True
CycleExtraRelevancyChecks=True
SimpleRelevancyCheckDistance=10000
AllowLightFunctions=True
AllowSecondaryBloodEffects=True
VolumetricLightingMode=1
TEXTUREGROUP_UIWithMips=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_UIStreamable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_NoMipmaps)
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
InstancedRendering=False
[SystemSettingsBucket1]
BasedOn=SystemSettings
StaticDecals=False
DynamicDecals=False
UnbatchedDecals=True
DecalCullDistanceScale=0.4
DynamicShadows=False
LightEnvironmentShadows=False
DepthOfField=False
AmbientOcclusion=False
Bloom=False
bAllowLightShafts=False
Distortion=False
DropParticleDistortion=True
LensFlares=False
AllowRadialBlur=False
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=False
bAllowHighQualityMaterials=False
SkeletalMeshLODBias=1
DetailMode=0
MaxDrawDistanceScale=0.8
MaxAnisotropy=1
MaxShadowResolution=256
MaxWholeSceneDominantShadowResolution=256
ScreenPercentage=100.000000
ShadowTexelsPerPixel=0.5
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=True
bAllowFracturedDamage=False
FractureCullDistanceScale=0.25
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
[SystemSettingsBucket2]
BasedOn=SystemSettings
StaticDecals=True
DynamicDecals=False
UnbatchedDecals=True
DecalCullDistanceScale=0.5
DynamicShadows=False
LightEnvironmentShadows=False
DepthOfField=True
AmbientOcclusion=False
Bloom=False
bAllowLightShafts=True
Distortion=False
DropParticleDistortion=True
LensFlares=True
AllowRadialBlur=False
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=False
bAllowHighQualityMaterials=False
SkeletalMeshLODBias=1
DetailMode=0
MaxDrawDistanceScale=0.9
MaxAnisotropy=2
MaxShadowResolution=512
MaxWholeSceneDominantShadowResolution=512
ScreenPercentage=100.000000
ShadowTexelsPerPixel=0.9
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=True
bAllowFracturedDamage=False
FractureCullDistanceScale=0.5
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[SystemSettingsBucket3]
BasedOn=SystemSettings
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=0.6
DynamicShadows=True
LightEnvironmentShadows=True
DepthOfField=True
AmbientOcclusion=True
Bloom=True
bAllowLightShafts=True
Distortion=True
DropParticleDistortion=False
LensFlares=True
AllowRadialBlur=True
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=True
bAllowHighQualityMaterials=True
SkeletalMeshLODBias=0
DetailMode=1
MaxDrawDistanceScale=1.0
MaxAnisotropy=4
MaxShadowResolution=1024
MaxWholeSceneDominantShadowResolution=1280
ScreenPercentage=100.000000
ShadowTexelsPerPixel=1.3
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=False
bAllowFracturedDamage=True
FractureCullDistanceScale=1.0
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[SystemSettingsBucket4]
BasedOn=SystemSettings
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=0.8
DynamicShadows=True
LightEnvironmentShadows=True
DepthOfField=True
AmbientOcclusion=True
Bloom=True
bAllowLightShafts=True
Distortion=True
DropParticleDistortion=False
LensFlares=True
AllowRadialBlur=True
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=True
bAllowHighQualityMaterials=True
SkeletalMeshLODBias=0
DetailMode=2
MaxDrawDistanceScale=1.1
MaxAnisotropy=8
MaxShadowResolution=2048
MaxWholeSceneDominantShadowResolution=2048
ScreenPercentage=100.000000
ShadowTexelsPerPixel=2
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=False
bAllowFracturedDamage=True
FractureCullDistanceScale=1.5
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
[SystemSettingsBucket5]
BasedOn=SystemSettings
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.0
DynamicShadows=True
LightEnvironmentShadows=True
DepthOfField=True
AmbientOcclusion=True
Bloom=True
bAllowLightShafts=True
Distortion=True
DropParticleDistortion=False
LensFlares=True
AllowRadialBlur=True
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=True
bAllowHighQualityMaterials=True
SkeletalMeshLODBias=0
DetailMode=2
MaxDrawDistanceScale=1.2
MaxAnisotropy=16
MaxShadowResolution=4096
MaxWholeSceneDominantShadowResolution=4096
ScreenPercentage=100.000000
ShadowTexelsPerPixel=4.0
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=False
bAllowFracturedDamage=True
FractureCullDistanceScale=2.0
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
[SystemSettingsScreenshot]
BasedOn=SystemSettings
MaxAnisotropy=16
ShadowFilterQualityBias=1
MinShadowResolution=16
ShadowFadeResolution=1
MinPreShadowResolution=16
PreShadowFadeResolution=1
ShadowTexelsPerPixel=4.0f
PreShadowResolutionFactor=1.0
MaxShadowResolution=4096
MaxWholeSceneDominantShadowResolution=4096
CompositeDynamicLights=FALSE
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
[SystemSettingsEditor]
BasedOn=SystemSettings
[SystemSettingsSplitScreen2]
BasedOn=SystemSettings
bAllowWholeSceneDominantShadows=False
bAllowLightShafts=False
DetailMode=1
[SystemSettingsMobile]
BasedOn=SystemSettings
Fullscreen=True
DirectionalLightmaps=False
DynamicLights=False
SHSecondaryLighting=False
StaticDecals=True
DynamicDecals=False
UnbatchedDecals=False
MotionBlur=FALSE
MotionBlurPause=FALSE
DepthOfField=FALSE
AmbientOcclusion=FALSE
Bloom=FALSE
Distortion=FALSE
FilteredDistortion=FALSE
DropParticleDistortion=TRUE
FloatingPointRenderTargets=FALSE
MaxAnisotropy=2
bAllowLightShafts=FALSE
MobileModShadows=False
MobileClearDepthBetweenDPG=False
MaxFilterBlurSampleCount=4
DynamicShadows=False
MobileMaxMemory=300
MobileLandscapeLodBias=0
AllowRadialBlur=False
[SystemSettingsMobilePreviewer]
BasedOn=SystemSettingsMobile
Fullscreen=False
[SystemSettingsMobileTextureBias]
BasedOn=SystemSettingsMobile
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
[SystemSettingsAndroid]
BasedOn=SystemSettingsMobileTextureBias
[SystemSettingsAndroid_Performance1_MemoryLow]
BasedOn=SystemSettingsMobileTextureBias
MobileFeatureLevel=1
MobileFog=False
MobileSpecular=False
MobileBumpOffset=False
MobileNormalMapping=False
MobileEnvMapping=False
MobileRimLighting=False
MobileContentScaleFactor=0.9375
ScreenPercentage=75.0000
[SystemSettingsAndroid_Performance2_MemoryLow]
BasedOn=SystemSettingsMobileTextureBias
MobileBumpOffset=False
MobileNormalMapping=False
MobileContentScaleFactor=0.9375
[SystemSettingsAndroid_Performance3_MemoryLow]
BasedOn=SystemSettingsMobileTextureBias
MobileContentScaleFactor=1.40625
Bloom=TRUE
DepthOfField=TRUE
MobileColorGrading=TRUE
bAllowLightShaft=TRUE
[SystemSettingsAndroid_Performance1_Memory1024]
BasedOn=SystemSettingsMobile
MobileFeatureLevel=1
MobileFog=False
MobileSpecular=False
MobileBumpOffset=False
MobileNormalMapping=False
MobileEnvMapping=False
MobileRimLighting=False
MobileContentScaleFactor=0.9375
ScreenPercentage=75.0000
[SystemSettingsAndroid_Performance2_Memory1024]
BasedOn=SystemSettingsMobile
MobileBumpOffset=False
MobileNormalMapping=False
MobileContentScaleFactor=0.9375
[SystemSettingsAndroid_Performance3_Memory1024]
BasedOn=SystemSettingsMobile
MobileContentScaleFactor=1.40625
Bloom=TRUE
DepthOfField=TRUE
MobileColorGrading=TRUE
bAllowLightShaft=TRUE
[SystemSettingsFlash]
BasedOn=SystemSettingsMobileTextureBias
MotionBlur=FALSE
MotionBlurPause=FALSE
DepthOfField=FALSE
AmbientOcclusion=FALSE
Bloom=FALSE
Distortion=FALSE
FilteredDistortion=FALSE
bAllowLightShafts=TRUE
MobileModShadows=True
DynamicShadows=True
MobileClearDepthBetweenDPG=True
DirectionalLightmaps=False
MobileHeightFog=False
[SystemSettingsFlash_Detail]
BasedOn=SystemSettingsMobileTextureBias
MotionBlur=FALSE
MotionBlurPause=FALSE
DepthOfField=FALSE
AmbientOcclusion=FALSE
Bloom=FALSE
Distortion=FALSE
FilteredDistortion=FALSE
bAllowLightShafts=TRUE
MobileModShadows=True
DynamicShadows=True
MobileClearDepthBetweenDPG=True
DirectionalLightmaps=True
MobileHeightFog=True
[SystemSettingsIPhone]
BasedOn=SystemSettingsMobileTextureBias
bMobileUsingHighResolutionTiming=False
[SystemSettingsIPhone3GS]
BasedOn=SystemSettingsMobileTextureBias
LensFlares=False
DetailMode=1
MobileEnableMSAA=True
MobileMaxMemory=100
bMobileUsingHighResolutionTiming=False
MobileLandscapeLodBias=2
[SystemSettingsIPhone4]
BasedOn=SystemSettingsMobile
MobileContentScaleFactor=2.0
LensFlares=False
bMobileUsingHighResolutionTiming=False
MobileLandscapeLodBias=1
[SystemSettingsIPhone4S]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=True
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.025
MobileContentScaleFactor=2.0
MaxShadowResolution=256
MobileShadowTextureResolution=256
[SystemSettingsIPhone5]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=True
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.025
MobileContentScaleFactor=2.0
MaxShadowResolution=256
MobileShadowTextureResolution=1024
AllowRadialBlur=True
[SystemSettingsIPodTouch4]
BasedOn=SystemSettingsMobileTextureBias
MobileContentScaleFactor=2.0
LensFlares=False
MobileMaxMemory=100
bMobileUsingHighResolutionTiming=False
MobileLandscapeLodBias=2
[SystemSettingsIPodTouch5]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=True
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.025
MobileContentScaleFactor=2.0
MaxShadowResolution=256
MobileShadowTextureResolution=256
[SystemSettingsIPad]
BasedOn=SystemSettingsMobileTextureBias
MobileFeatureLevel=1
MobileFog=False
MobileSpecular=False
MobileBumpOffset=False
MobileNormalMapping=False
MobileEnvMapping=False
MobileRimLighting=False
MobileMaxMemory=100
bMobileUsingHighResolutionTiming=False
MobileLandscapeLodBias=1
MobileContentScaleFactor=0.9375
[SystemSettingsIPad2]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=False
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.016
MobileContentScaleFactor=1.0
MaxShadowResolution=256
MobileShadowTextureResolution=256
[SystemSettingsIPad3]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=False
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=True
ShadowDepthBias=0.016
MobileContentScaleFactor=1.40625
MaxShadowResolution=256
MobileShadowTextureResolution=256
MobileMaxMemory=500
[SystemSettingsIPad4]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=False
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=True
ShadowDepthBias=0.016
MobileContentScaleFactor=2.0
MaxShadowResolution=512
MobileShadowTextureResolution=512
MobileMaxMemory=500
AllowRadialBlur=True
[SystemSettingsIPadMini]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=False
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.016
MobileContentScaleFactor=1.0
MaxShadowResolution=256
MobileShadowTextureResolution=256
[SystemSettingsIPad2_Detail]
BasedOn=SystemSettingsIPad2
[Configuration]
[IniVersion]
0=1594584103.000000
1=1594584670.000000
2=1594584085.000000
3=1594584654.000000