init
This commit is contained in:
commit
c7842b27c8
165
KFGame/Config/DefaultAI.ini
Executable file
165
KFGame/Config/DefaultAI.ini
Executable file
@ -0,0 +1,165 @@
|
||||
[Configuration]
|
||||
BasedOn=..\Engine\Config\BaseAi.ini
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||||
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||||
[KFGame.KFAIController]
|
||||
;============================================
|
||||
; Main debug logging parameters
|
||||
;============================================
|
||||
bAILogging=false
|
||||
; NPC will have a unique log file named after the current wave, the pawn's name, and current game time
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||||
bUseUniqueAILogFile=true
|
||||
; NPC AICommand history will be dumped to log file when NPC dies or is destroyed
|
||||
bDebugCommandHistory=false
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; Maximum number of AICommands in each NPC's AICommand history list
|
||||
CommandHistoryNum=25
|
||||
PlugInHistoryNum=25
|
||||
;============================================
|
||||
; Movement/Path Paramaters
|
||||
;============================================
|
||||
; NPC will render route for successfully built paths
|
||||
bDebug_DrawPath=false
|
||||
; Renders a line from NPC to NPC's current anchor node
|
||||
bDebug_DrawAnchor=false
|
||||
; Renders line showing force from separation steering
|
||||
bDebug_DrawSeparationSteering=false
|
||||
; Log AI_Log events to AIProfiler
|
||||
bDebug_LogToProfiler=false
|
||||
|
||||
DefaultColorOfValidLocationWhenLookingForLocationsOnNavMesh=(R=255,G=255,B=0,A=255)
|
||||
DefaultColorOfSearchSphereWhenNoValidLocationsFoundWhenLookingForLocationsOnNavMesh=(R=255,G=255,B=0,A=255)
|
||||
ColorOfValidLocationFoundFor1stTryLookingForLocationsOnNavMesh=(R=0,G=255,B=0,A=255)
|
||||
ColorOfSearchSphereWhenNoValidLocationsFoundFor1stTryLookingForLocationsOnNavMesh=(R=255,G=255,B=0,A=255)
|
||||
ColorOfValidLocationFoundFor2ndTryLookingForLocationsOnNavMesh=(R=0,G=255,B=255,A=255)
|
||||
ColorOfSearchSphereWhenNoValidLocationsFoundFor2ndTryLookingForLocationsOnNavMesh=(R=255,G=0,B=0,A=255)
|
||||
ColorOfValidLocationFoundFor3rdTryLookingForLocationsOnNavMesh=(R=0,G=0,B=0,A=255)
|
||||
ColorOfSearchSphereWhenNoValidLocationsFoundFor3rdTryLookingForLocationsOnNavMesh=(R=0,G=0,B=0,A=255)
|
||||
; cornflowerblue #6495ED 100 149 237 15570276
|
||||
ColorOfValidLocationFoundForLookingForLocationsOnNavMeshWhenOnDeadEndOfNavMesh=(R=100,G=149,B=237,A=255)
|
||||
; turquoise 1 #00F5FF 0 245 255 16774400
|
||||
ColorOfSearchSphereWhenNoValidLocationsFoundForTryLookingForLocationsOnNavMeshWhenOnDeadEndOfNavMesh=(R=0,G=245,B=255,A=255)
|
||||
|
||||
bShowLeapDownDebugArtifacts=false
|
||||
bShowDoorNavigationDebugArtifacts=false
|
||||
bShowDestructibleNavigationDebugArtifacts=false
|
||||
TimeToShowEdgeTypeForNavMeshPathting=20.0
|
||||
; lemon chiffon, blue violet, gold
|
||||
Move_failure_type_none_color=(R=255,G=250,B=205,A=255)
|
||||
Move_failure_type_no_nav_mesh_path_color=(R=138,G=43,B=226,A=255)
|
||||
Move_failure_type_same_intermediate_point_too_many_times_color=(R=255,G=215,B=0,A=255)
|
||||
MoveFailureTypeTargetOffNavMeshAndCanNotFindLocaitonNearThemICanMoveTo=(R=32,G=178,B=170,A=255)
|
||||
bConfigShowVisualStuckZedDebugInfo=false
|
||||
bConfigShowMovePointsDebugInfo=false
|
||||
bConfigShowHighDetailCombatMovementDebugInfo=false
|
||||
bConfigShowCollisionRadiusForReducedZedOnZedPinchPointCollisionState=false
|
||||
ColorForCollisionRadiusForReducedZedOnZedPinchPointCollisionStateOff=(R=0,G=215,B=0,A=255)
|
||||
ColorForCollisionRadiusForReducedZedOnZedPinchPointCollisionStateOn=(R=255,G=2555,B=0,A=255)
|
||||
|
||||
PathNodeShowRouteCacheColor=(R=210,G=25,B=255,A=255)
|
||||
PathNodeShowRouteCacheCrossOffset=(X=0,Y=0,Z=25)
|
||||
PathNodeShowRouteCacheCrossSize=25
|
||||
PathNodeShowRouteCacheNumberLabelOffset=(X=0,Y=0,Z=30)
|
||||
PathNodeShowRouteCacheNumberLabelDuration=60
|
||||
|
||||
;============================================
|
||||
; AILog Filter Names
|
||||
; Preface with "-" to enable log category
|
||||
; Preface with "+" to filter out category
|
||||
;============================================
|
||||
+AILogFilter=Falling
|
||||
+AILogFilter=Init
|
||||
+AILogFilter=Damage
|
||||
+AILogFilter=JumpOverWall
|
||||
+AILogFilter=Command_Evade
|
||||
+AILogFilter=MoveToward
|
||||
+AILogFilter=AILog
|
||||
+AILogFilter=Crawler
|
||||
+AILogFilter=ReachedEnemy
|
||||
+AILogFilter=DynamicAnchor
|
||||
+AILogFilter=Path_TowardGoal
|
||||
+AILogFilter=Goal_AtActor
|
||||
+AILogFilter=JumpSpots
|
||||
+AILogFilter=AnchorInfo
|
||||
-AILogFilter=AICommand
|
||||
+AILogFilter=BaseAICommand
|
||||
+AILogFilter=AIController
|
||||
+AILogFilter=Critical
|
||||
+AILogFilter=ActorReachable
|
||||
+AILogFilter=SetEnemy
|
||||
+AILogFilter=HeadTracking
|
||||
+AILogFilter=AISteering
|
||||
-AILogFilter=AIDirector
|
||||
+AILogFilter=CombatTransitions
|
||||
-AILogFilter=InitAICommand
|
||||
+AILogFilter=HitWall
|
||||
+AILogFilter=PathWarning
|
||||
+AILogFilter=BumpEvent
|
||||
+AILogFilter=SeePlayer
|
||||
+AILogFilter=HearNoise
|
||||
+AILogFilter=EnemyNotVisible
|
||||
+AILogFilter=State
|
||||
+AILogFilter=Move_DirectPath
|
||||
+AILogFilter=Command_Base
|
||||
+AILogFilter=Command_Debug
|
||||
;+AILogFilter=Command_SpecialMove
|
||||
+AILogFilter=Command_PushedBySM
|
||||
+AILogFilter=Charging
|
||||
+AILogFilter=Command_Attack_Melee
|
||||
+AILogFilter=Command_Attack_Grab
|
||||
+AILogFilter=Command_StepAside
|
||||
+AILogFilter=Command_MoveToGoal
|
||||
+AILogFilter=Command_MoveToEnemy
|
||||
+AILogFilter=Command_Pause
|
||||
+AILogFilter=Command_Rage
|
||||
+AILogFilter=Command_Stagger
|
||||
+AILogFilter=Doors
|
||||
+AILogFilter=Move_Path
|
||||
+AILogFilter=SuperSpeed
|
||||
+AILogFilter=HandlePathObstruction
|
||||
+AILogFilter=Husk_Suicide
|
||||
+AiLogFilter=GrabAttack
|
||||
+AiLogFilter=NavMeshHighDetailEdgeInfo
|
||||
+AiLogFilter=FixingStuckMovement
|
||||
+AiLogFilter=Recast_MoveToEnemy
|
||||
+AiLogFilter=Recast_MoveToLocation
|
||||
+AiLogFilter=SpecialBumpHandling
|
||||
+AiLogFilter=CollisionToggle
|
||||
|
||||
|
||||
[KFGame.KFAIPluginMovement_Recast]
|
||||
ShowTooManyMovePointsTheSameMovementFailureIntermediatePointColor=(R=178,G=34,B=34,A=255)
|
||||
; gold #FFD700 (255,215,0)
|
||||
ShowTooManyMovePointsTheSameMovementFailureMyLocColor=(R=255,G=215,B=0,A=255)
|
||||
; olive drab #6B8E23 (107,142,35)
|
||||
ShowTooManyMovePointsTheSameMovementFailureEnemyLocColor=(R=107,G=142,B=35,A=255)
|
||||
; chocolate #D2691E (210,105,30)
|
||||
ShowTooManyMovePointsTheSameMovementFailureMyPastLocationsColor=(R=210,G=105,B=30,A=255)
|
||||
; medium spring green #00FA9A (0,250,154)
|
||||
ShowTooManyMovePointsTheSameMovementFailureEnemyPastLocationsColor=(R=0,G=250,B=154,A=255)
|
||||
ShowTooManyMovePointsTheSameMovementFailureHowManyPastLocationsToShow=30
|
||||
CrossPylonSmoothingMovePointsColor=(R=210,G=25,B=255,A=255)
|
||||
CrossPylonSmoothingMovePointsCrossOffset=(X=0,Y=0,Z=25)
|
||||
CrossPylonSmoothingMovePointsCrossSize=25
|
||||
CrossPylonSmoothingMovePointsNumberLabelOffset=(X=0,Y=0,Z=30)
|
||||
CrossPylonSmoothingMovePointsNumberLabelDuration=60
|
||||
; lawngreen #7CFC00 124 252 0 64636
|
||||
HighDetailCombatMovementMyPositionColor=(R=124,G=252,B=0,A=255)
|
||||
HighDetailCombatMovementMyPositionCrossSize=5
|
||||
; royalblue 1 #4876FF 72 118 255 16741960
|
||||
HighDetailCombatMovementMyVelocityColor=(R=72,G=118,B=255,A=255)
|
||||
HighDetailCombatMovementMyVelocitySizeMag=0.1
|
||||
;hotpink 1 #FF6EB4 255 110 180 11824895
|
||||
HighDetailCombatMovementMyAccelerationColor=(R=255,G=110,B=180,A=255)
|
||||
HighDetailCombatMovementMyAccelerationSizeMag=0.1
|
||||
TimeDeltaBetweenStillHavingAttackLaneChecksForLosMovement=0.1
|
||||
ExtentForStillHavingAttackLaneChecksForLosMovement=(X=32,Y=32,Z=32)
|
||||
StockOnPolyDebugColor=(R=255,G=110,B=180,A=255)
|
||||
StockOnPolyDebugOffset=(X=0,Y=0,Z=10)
|
||||
; light sea green #20B2AA (32,178,170)
|
||||
HighDetailCombatMovementIntermediateLocColor=(R=32,G=178,B=170,A=255)
|
||||
|
||||
[KFGame.KFAIPluginStuckFix]
|
||||
StockOnPolyDebugColor=(R=255,G=110,B=180,A=255)
|
||||
StockOnPolyDebugOffset=(X=0,Y=0,Z=10)
|
||||
|
||||
|
||||
|
22
KFGame/Config/DefaultBenchmarking.ini
Executable file
22
KFGame/Config/DefaultBenchmarking.ini
Executable file
@ -0,0 +1,22 @@
|
||||
[OpenAutomateBenchmarks]
|
||||
Benchmark=KF-TheDescent?CauseEvent=Benchmark
|
||||
Benchmark=KF-BurningParis?CauseEvent=Benchmark
|
||||
Benchmark=KF-BlackForest?CauseEvent=Benchmark
|
||||
Benchmark=KF-EvacuationPoint?CauseEvent=Benchmark
|
||||
Benchmark=KF-BioticsLab?CauseEvent=Benchmark
|
||||
Benchmark=KF-Outpost?CauseEvent=Benchmark
|
||||
Benchmark=KF-VolterManor?CauseEvent=Benchmark
|
||||
Benchmark=KF-Catacombs?CauseEvent=Benchmark
|
||||
Benchmark=KF-Farmhouse?CauseEvent=Benchmark
|
||||
Benchmark=KF-Prison?CauseEvent=Benchmark
|
||||
Benchmark=KF-HostileGrounds?CauseEvent=Benchmark
|
||||
Benchmark=KF-ContainmentStation?CauseEvent=Benchmark
|
||||
Benchmark=KF-InfernalRealm?CauseEvent=Benchmark
|
||||
Benchmark=KF-TragicKingdom?CauseEvent=Benchmark
|
||||
Benchmark=KF-Nuked?CauseEvent=Benchmark
|
||||
Benchmark=KF-ZedLanding?CauseEvent=Benchmark
|
||||
Benchmark=KF-Nightmare?CauseEvent=Benchmark
|
||||
Benchmark=KF-KrampusLair?CauseEvent=Benchmark
|
||||
Benchmark=KF-BurningParis_GPHans?CauseEvent=Benchmark
|
||||
Benchmark=KF-BurningParis_GPHusk?CauseEvent=Benchmark
|
||||
Benchmark=KF-BurningParis_GPHuskvHusk?CauseEvent=Benchmark
|
793
KFGame/Config/DefaultCompat.ini
Executable file
793
KFGame/Config/DefaultCompat.ini
Executable file
@ -0,0 +1,793 @@
|
||||
[Configuration]
|
||||
BasedOn=..\Engine\Config\BaseCompat.ini
|
||||
|
||||
[AppCompatGPU-0x10DE]
|
||||
;IDs obtained from NVIDIA_Device_IDs_April_2007 from NVIDIA.com
|
||||
;0 indicates unsupported. -1 indicates untested. Most laptops and Quadros have not been tested
|
||||
VendorName=NVIDIA
|
||||
VendorMobileTag=Go
|
||||
0x0242=0,GeForce 6100
|
||||
0x0241=0,GeForce 6150 LE
|
||||
0x0240=0,GeForce 6150
|
||||
0x014F=0,GeForce 6200
|
||||
0x00F3=0,GeForce 6200
|
||||
0x0221=0,GeForce 6200
|
||||
0x0163=0,GeForce 6200 LE
|
||||
0x0222=0,GeForce 6200 A-LE
|
||||
0x0162=0,GeForce 6200SE TurboCache(TM)
|
||||
0x0161=0,GeForce 6200 TurboCache(TM)
|
||||
0x0162=0,GeForce 6200SE TurboCache(TM)
|
||||
0x0169=0,GeForce 6250
|
||||
0x0160=0,GeForce 6500
|
||||
0x0141=0,GeForce 6600
|
||||
0x00F2=0,GeForce 6600
|
||||
0x0140=0,GeForce 6600 GT
|
||||
0x00F1=0,GeForce 6600 GT
|
||||
0x0142=0,GeForce 6600 LE
|
||||
0x00F4=0,GeForce 6600 LE
|
||||
0x0143=0,GeForce 6600 VE
|
||||
0x0145=0,GeForce 6610 XL
|
||||
0x0147=0,GeForce 6700 XL
|
||||
0x0041=0,GeForce 6800
|
||||
0x00C1=0,GeForce 6800
|
||||
0x0211=0,GeForce 6800
|
||||
0x0047=0,GeForce 6800 GS
|
||||
0x00F6=0,GeForce 6800 GS
|
||||
0x00C0=0,GeForce 6800 GS
|
||||
0x0045=0,GeForce 6800 GT
|
||||
0x0046=0,GeForce 6800 GT
|
||||
0x0215=0,GeForce 6800 GT
|
||||
0x00F9=0,GeForce 6800 Series GPU
|
||||
0x00C2=0,GeForce 6800 LE
|
||||
0x0042=0,GeForce 6800 LE
|
||||
0x0212=0,GeForce 6800 LE
|
||||
0x0040=0,GeForce 6800 Ultra
|
||||
0x00F9=0,GeForce 6800 Series GPU
|
||||
0x0043=0,GeForce 6800 XE
|
||||
0x0044=0,GeForce 6800 XT
|
||||
0x0048=0,GeForce 6800 XT
|
||||
0x0218=0,GeForce 6800 XT
|
||||
0x00C3=0,GeForce 6800 XT
|
||||
0x016A=0,GeForce 7100 GS
|
||||
0x01DF=0,GeForce 7300 GS
|
||||
0x02E2=0,GeForce 7300 GT
|
||||
0x0393=0,GeForce 7300 GT
|
||||
0x0395=0,GeForce 7300 GT
|
||||
0x01D1=0,GeForce 7300 LE
|
||||
0x01D3=0,GeForce 7300 SE
|
||||
0x01D0=0,GeForce 7350 LE
|
||||
0x01DD=0,GeForce 7500 LE
|
||||
0x01D2=0,GeForce 7550 LE
|
||||
0x0392=0,GeForce 7600 GS
|
||||
0x0392=0,GeForce 7600 GS
|
||||
0x02E1=0,GeForce 7600 GS
|
||||
0x0391=0,GeForce 7600 GT
|
||||
0x02E0=0,GeForce 7600 GT
|
||||
0x0394=0,GeForce 7600 LE
|
||||
0x038B=0,GeForce 7650 GS
|
||||
0x0390=0,GeForce 7650 GS
|
||||
0x0093=0,GeForce 7800 GS
|
||||
0x00F5=0,GeForce 7800 GS
|
||||
0x0092=0,GeForce 7800 GT
|
||||
0x0090=0,GeForce 7800 GTX
|
||||
0x0091=0,GeForce 7800 GTX
|
||||
0x0095=0,GeForce 7800 SLI
|
||||
0x0291=0,GeForce 7900 GT/GTO
|
||||
0x0292=0,GeForce 7900 GS
|
||||
0x02E3=0,GeForce 7900 GS
|
||||
0x0290=0,GeForce 7900 GTX
|
||||
0x0293=0,GeForce 7900 GX2
|
||||
0x0294=0,GeForce 7950 GX2
|
||||
0x02E4=0,GeForce 7950 GT
|
||||
0x0295=0,GeForce 7950 GT
|
||||
0x0322=0,GeForce FX 5200
|
||||
0x0321=0,GeForce FX 5200 Ultra
|
||||
0x0323=0,GeForce FX 5200LE
|
||||
0x0326=0,GeForce FX 5500
|
||||
0x0326=0,GeForce FX 5500
|
||||
0x0312=0,GeForce FX 5600
|
||||
0x0311=0,GeForce FX 5600 Ultra
|
||||
0x0314=0,GeForce FX 5600XT
|
||||
0x0342=0,GeForce FX 5700
|
||||
0x0341=0,GeForce FX 5700 Ultra
|
||||
0x0343=0,GeForce FX 5700LE
|
||||
0x0344=0,GeForce FX 5700VE
|
||||
0x0302=0,GeForce FX 5800
|
||||
0x0301=0,GeForce FX 5800 Ultra
|
||||
0x0331=0,GeForce FX 5900
|
||||
0x0330=0,GeForce FX 5900 Ultra
|
||||
0x0333=0,GeForce FX 5950 Ultra
|
||||
0x0324=0,GeForce FX Go5200 64M
|
||||
0x031A=0,GeForce FX Go5600
|
||||
0x0347=0,GeForce FX Go5700
|
||||
0x0167=0,GeForce Go 6200/6400
|
||||
0x0168=0,GeForce Go 6200/6400
|
||||
0x0148=0,GeForce Go 6600
|
||||
0x00c8=0,GeForce Go 6800
|
||||
0x00c9=0,GeForce Go 6800 Ultra
|
||||
0x0098=0,GeForce Go 7800
|
||||
0x0099=0,GeForce Go 7800 GTX
|
||||
0x0298=0,GeForce Go 7900 GS
|
||||
0x0299=0,GeForce Go 7900 GTX
|
||||
0x0185=0,GeForce MX 4000
|
||||
0x00FA=0,GeForce PCX 5750
|
||||
0x00FB=0,GeForce PCX 5900
|
||||
0x0110=0,GeForce2 MX/MX 400
|
||||
0x0111=0,GeForce2 MX200
|
||||
0x0110=0,GeForce2 MX/MX 400
|
||||
0x0200=0,GeForce3
|
||||
0x0201=0,GeForce3 Ti200
|
||||
0x0202=0,GeForce3 Ti500
|
||||
0x0172=0,GeForce4 MX 420
|
||||
0x0171=0,GeForce4 MX 440
|
||||
0x0181=0,GeForce4 MX 440 with AGP8X
|
||||
0x0173=0,GeForce4 MX 440-SE
|
||||
0x0170=0,GeForce4 MX 460
|
||||
0x0253=0,GeForce4 Ti 4200
|
||||
0x0281=0,GeForce4 Ti 4200 with AGP8X
|
||||
0x0251=0,GeForce4 Ti 4400
|
||||
0x0250=0,GeForce4 Ti 4600
|
||||
0x0280=0,GeForce4 Ti 4800
|
||||
0x0282=0,GeForce4 Ti 4800SE
|
||||
0x05F9=0,Quadro CX"
|
||||
0x0203=0,Quadro DCC
|
||||
0x0309=0,Quadro FX 1000
|
||||
0x034E=0,Quadro FX 1100
|
||||
0x00FE=0,Quadro FX 1300
|
||||
0x00CE=0,Quadro FX 1400
|
||||
0x029E=0,Quadro FX 1500
|
||||
0x040F=0,Quadro FX 1700"
|
||||
0x0638=0,Quadro FX 1800"
|
||||
0x0308=0,Quadro FX 2000
|
||||
0x0338=0,Quadro FX 3000
|
||||
0x00FD=0,Quadro PCI-E Series
|
||||
0x004D=0,Quadro FX 3400
|
||||
0x00F8=0,Quadro FX 3400/224400
|
||||
0x00CD=0,Quadro FX 3450/4000 SDI
|
||||
0x029D=0,Quadro FX 3500
|
||||
0x004E=0,Quadro FX 4000
|
||||
0x00CD=0,Quadro FX 3450/4000 SDI
|
||||
0x00F8=0,Quadro FX 3400/4400
|
||||
0x061A=0,Quadro FX 3700"
|
||||
0x05FF=0,Quadro FX 3800"
|
||||
0x009D=0,Quadro FX 4500
|
||||
0x029F=0,Quadro FX 4500 X2
|
||||
0x019E=0,Quadro FX 4600
|
||||
0x0619=0,Quadro FX 4700 X2"
|
||||
0x05FE=0,Quadro FX 4800"
|
||||
0x019D=0,Quadro FX 5600
|
||||
0x05FD=0,Quadro FX 5800"
|
||||
0x01DE=0,Quadro FX 350
|
||||
0x040A=0,Quadro FX 370"
|
||||
0x06F9=0,Quadro FX 370 LP"
|
||||
0x0658=0,Quadro FX 380"
|
||||
0x0A78=0,Quadro FX 380 LP"
|
||||
0x032B=0,Quadro FX 500/FX 600
|
||||
0x014E=0,Quadro FX 540
|
||||
0x014C=0,Quadro FX 540 MXM
|
||||
0x014D=0,Quadro FX 550
|
||||
0x032B=0,Quadro FX 500/FX 600
|
||||
0x039E=0,Quadro FX 560
|
||||
0x040E=0,Quadro FX 570"
|
||||
0x0659=0,Quadro FX 580"
|
||||
0X033F=0,Quadro FX 700
|
||||
0x034C=0,Quadro FX Go1000
|
||||
0x00CC=0,Quadro FX Go1400
|
||||
0x031C=0,Quadro FX Go700
|
||||
0x061B=0,Quadro VX 200"
|
||||
0x018A=0,Quadro NVS with AGP8X
|
||||
0x032A=0,Quadro NVS 280 PCI
|
||||
0x00FD=0,Quadro PCI-E Series
|
||||
0x0165=0,Quadro NVS 285
|
||||
0x017A=0,Quadro NVS
|
||||
0x018A=0,Quadro NVS with AGP8X
|
||||
0x0113=0,Quadro2 MXR/EX
|
||||
0x017A=0,Quadro NVS
|
||||
0x01DB=0,Quadro NVS 120M
|
||||
0x06F8=0,Quadro NVS 420"
|
||||
0x06FA=0,Quadro NVS 450"
|
||||
0x06FD=0,Quadro NVS 295"
|
||||
0x014A=0,Quadro NVS 440
|
||||
0x018B=0,Quadro4 380 XGL
|
||||
0x0178=0,Quadro4 550 XGL
|
||||
0x0188=0,Quadro4 580 XGL
|
||||
0x025B=0,Quadro4 700 XGL
|
||||
0x0259=0,Quadro4 750 XGL
|
||||
0x0258=0,Quadro4 900 XGL
|
||||
0x0288=0,Quadro4 980 XGL
|
||||
0x028C=0,Quadro4 Go700
|
||||
0x0245=0,Quadro NVS 210S / NVIDIA GeForce 6150LE
|
||||
0x029C=0,Quadro FX 5500
|
||||
0x05ED=0,Quadroplex 2200 D2"
|
||||
0x05F8=0,Quadroplex 2200 S4"
|
||||
0x03D0=0,GeForce 6100 nForce 430
|
||||
0x03D1=0,GeForce 6100 nForce 405
|
||||
0x03D2=0,GeForce 6100 nForce 400
|
||||
0x03D5=0,GeForce 6100 nForce 420
|
||||
0x084C=0,nForce 980a/780a SLI"
|
||||
0x084D=0,nForce 750a SLI"
|
||||
0x03D6=0,GeForce 7025 / NVIDIA nForce 630a
|
||||
0x053A=0,GeForce 7050 PV / NVIDIA nForce 630a"
|
||||
0x053B=0,GeForce 7050 PV / NVIDIA nForce 630a "
|
||||
0x053E=0,GeForce 7025 / NVIDIA nForce 630a "
|
||||
0x07E0=0,GeForce 7150 / NVIDIA nForce 630i"
|
||||
0x07E1=0,GeForce 7100 / NVIDIA nForce 630i"
|
||||
0x07E2=0,GeForce 7050 / NVIDIA nForce 630i"
|
||||
0x07E3=0,GeForce 7050 / NVIDIA nForce 610i"
|
||||
0x07E5=0,GeForce 7050 / NVIDIA nForce 620i"
|
||||
0x084A=0,nForce 730a"
|
||||
0x0868=0,nForce 760i SLI"
|
||||
0x086C=0,GeForce 9300 / nForce 730i"
|
||||
0x0849=0,GeForce 8200
|
||||
0x0848=0,GeForce 8300
|
||||
0x0406=0,GeForce 8300 GS
|
||||
0x0423=0,GeForce 8300 GS
|
||||
0x0420=0,GeForce 8400 SE
|
||||
0x06E3=0,GeForce 8400 SE
|
||||
0x06E2=0,GeForce 8400
|
||||
0x06E4=0,GeForce 8400 GS
|
||||
0x0422=0,GeForce 8400 GS
|
||||
0x0404=0,GeForce 8400 GS
|
||||
0x0424=0,GeForce 8400 GS
|
||||
0x0421=0,GeForce 8500 GT
|
||||
0x0403=0,GeForce 8600 GS
|
||||
0x0401=0,GeForce 8600 GT
|
||||
0x0402=0,GeForce 8600 GT
|
||||
0x0400=0,GeForce 8600 GTS
|
||||
0x0606=1,GeForce 8800 GS"
|
||||
0x060D=1,GeForce 8800 GS "
|
||||
0x0602=1,GeForce 8800 GT"
|
||||
0x0611=1,GeForce 8800 GT "
|
||||
0x0193=1,GeForce 8800 GTS
|
||||
0x0600=1,GeForce 8800 GTS 512"
|
||||
0x0191=1,GeForce 8800 GTX
|
||||
0x0194=1,GeForce 8800 Ultra
|
||||
0x0847=0,GeForce 9100"
|
||||
0x084B=0,GeForce 9200 "
|
||||
0x0846=0,GeForce 9200"
|
||||
0x086D=0,GeForce 9200 "
|
||||
0x0871=0,GeForce 9200 "
|
||||
0x0864=0,GeForce 9300"
|
||||
0x06E9=0,GeForce 9300M GS"
|
||||
0x06E7=0,GeForce 9300 SE"
|
||||
0x06E0=0,GeForce 9300 GE"
|
||||
0x06E1=0,GeForce 9300 GS"
|
||||
0x0860=0,GeForce 9400"
|
||||
0x0861=0,GeForce 9400 "
|
||||
0x086A=0,GeForce 9400 "
|
||||
0x087A=0,GeForce 9400 "
|
||||
0x065B=0,GeForce 9400 GT "
|
||||
0x0641=0,GeForce 9400 GT "
|
||||
0x0644=0,GeForce 9500 GS"
|
||||
0x0645=0,GeForce 9500 GS "
|
||||
0x0640=0,GeForce 9500 GT"
|
||||
0x0643=0,GeForce 9500 GT "
|
||||
0x0623=0,GeForce 9600 GS"
|
||||
0x0610=0,GeForce 9600 GSO"
|
||||
0x0635=0,GeForce 9600 GSO "
|
||||
0x0625=0,GeForce 9600 GSO 512"
|
||||
0x062E=0,GeForce 9600 GT "
|
||||
0x062D=0,GeForce 9600 GT "
|
||||
0x0622=0,GeForce 9600 GT"
|
||||
0x0637=0,GeForce 9600 GT "
|
||||
0x0605=1,GeForce 9800 GT "
|
||||
0x0601=1,GeForce 9800 GT"
|
||||
0x0614=1,GeForce 9800 GT "
|
||||
0x0612=1,GeForce 9800 GTX/9800 GTX+"
|
||||
0x0613=1,GeForce 9800 GTX+"
|
||||
0x0604=1,GeForce 9800 GX2"
|
||||
0x0A62=0,GeForce 205"
|
||||
0x0A23=0,GeForce 210"
|
||||
0x0A65=0,GeForce 210 "
|
||||
0x06E6=0,GeForce G100"
|
||||
0x065F=0,GeForce G210"
|
||||
0x0A60=0,GeForce G210 "
|
||||
0x0646=0,GeForce GT 120"
|
||||
0x0626=0,GeForce GT 130"
|
||||
0x0627=0,GeForce GT 140"
|
||||
0x0A20=1,GeForce GT 220 "
|
||||
0x0603=1,GeForce GT 230"
|
||||
0x0CA3=1,GeForce GT 240"
|
||||
0x0CA2=1,GeForce GT 320"
|
||||
0x0410=2,GeForce GT 330"
|
||||
0x0CA0=2,GeForce GT 330 "
|
||||
0x0CA7=2,GeForce GT 330 "
|
||||
0x0CA4=2,GeForce GT 340"
|
||||
0x0607=2,GeForce GTS 240"
|
||||
0x0615=2,GeForce GTS 250"
|
||||
0x05EA=3,GeForce GTX 260 "
|
||||
0x05E2=3,GeForce GTX 260"
|
||||
0x05E6=3,GeForce GTX 275"
|
||||
0x05E1=3,GeForce GTX 280"
|
||||
0x05E3=3,GeForce GTX 285"
|
||||
0x05E0=3,GeForce GTX 295"
|
||||
0x05EB=3,GeForce GTX 295 "
|
||||
0x0A66=1,GeForce 310"
|
||||
0x0A67=1,GeForce 315"
|
||||
0x0CA0=2,GeForce 330"
|
||||
0x0DE2=2,GeForce GT 420"
|
||||
0x0DE1=2,GeForce GT 430"
|
||||
0x0DE0=2,GeForce GT 440"
|
||||
0x0DC0=2,GeForce GT 440"
|
||||
0x0DC4=2,GeForce GTS 450"
|
||||
0x0DC5=2,GeForce GTS 450"
|
||||
0x0DC6=2,GeForce GTS 450"
|
||||
0x0E22=3,GeForce 460"
|
||||
0x0E23=3,GeForce GTX 460 SE"
|
||||
0x0E24=3,GeForce GTX 460"
|
||||
0x06C4=3,GeForce GTX 465"
|
||||
0x06CD=3,GeForce GTX 470"
|
||||
0x06C0=3,GeForce GTX 480"
|
||||
0x1082=3,GeForce GTX 560 TI"
|
||||
0x1086=3,GeForce GTX 570"
|
||||
0x1081=3,GeForce GTX 570"
|
||||
0x1080=3,GeForce GTX 580"
|
||||
0x1088=3,GeForce GTX 590"
|
||||
0x0865=0,ION
|
||||
0x0874=0,ION
|
||||
0x0876=0,ION
|
||||
0x087D=0,ION
|
||||
0x0A64=0,ION
|
||||
0x087E=0,ION LE
|
||||
0x087F=0,ION LE
|
||||
0x06FF=0,HICx16 + Graphics
|
||||
0x06FF=0,HICx8 + Graphics
|
||||
0x05E7=0,Tesla C1060
|
||||
0x05E7=0,Tesla T10 Processor
|
||||
0x05E7=0,Tesla T10 Processor
|
||||
0x05E7=0,Tesla M1060
|
||||
0x0197=0,Tesla C870
|
||||
|
||||
|
||||
[AppCompatGPU-0x1002]
|
||||
;IDs obtained from ATI_Device_IDs from ATI.com
|
||||
;0 indicates unsupported. -1 indicates untested. Most laptops and Quadros have not been tested
|
||||
VendorName=ATI
|
||||
VendorMobileTag=Mobility
|
||||
0x5653=0,ATI MOBILITY/RADEON X700
|
||||
0x7248=3,Radeon X1950 XTX Uber - Limited Edition
|
||||
0x7268=3,Radeon X1950 XTX Uber - Limited Edition Secondary
|
||||
0x554D=2,Radeon X800 CrossFire Edition
|
||||
0x556D=2,Radeon X800 CrossFire Edition Secondary
|
||||
0x5D52=2,Radeon X850 CrossFire Edition
|
||||
0x5D72=2,Radeon X850 CrossFire Edition Secondary
|
||||
0x564F=0,Radeon X550/X700 Series
|
||||
|
||||
0x4154=0,ATI FireGL T2
|
||||
0x4174=0,ATI FireGL T2 Secondary
|
||||
0x5B64=0,ATI FireGL V3100
|
||||
0x5B74=0,ATI FireGL V3100 Secondary
|
||||
0x3E54=0,ATI FireGL V3200
|
||||
0x3E74=0,ATI FireGL V3200 Secondary
|
||||
0x7152=0,ATI FireGL V3300
|
||||
0x7172=0,ATI FireGL V3300 Secondary
|
||||
0x7153=0,ATI FireGL V3350
|
||||
0x7173=0,ATI FireGL V3350 Secondary
|
||||
0x71D2=0,ATI FireGL V3400
|
||||
0x71F2=0,ATI FireGL V3400 Secondary
|
||||
0x5E48=0,ATI FireGL V5000
|
||||
0x5E68=0,ATI FireGL V5000 Secondary
|
||||
0x5551=0,ATI FireGL V5100
|
||||
0x5571=0,ATI FireGL V5100 Secondary
|
||||
0x71DA=0,ATI FireGL V5200
|
||||
0x71FA=0,ATI FireGL V5200 Secondary
|
||||
0x7105=0,ATI FireGL V5300
|
||||
0x7125=0,ATI FireGL V5300 Secondary
|
||||
0x5550=0,ATI FireGL V7100
|
||||
0x5570=0,ATI FireGL V7100 Secondary
|
||||
0x5D50=0,ATI FireGL V7200
|
||||
0x7104=0,ATI FireGL V7200
|
||||
0x5D70=0,ATI FireGL V7200 Secondary
|
||||
0x7124=0,ATI FireGL V7200 Secondary
|
||||
0x710E=0,ATI FireGL V7300
|
||||
0x712E=0,ATI FireGL V7300 Secondary
|
||||
0x710F=0,ATI FireGL V7350
|
||||
0x712F=0,ATI FireGL V7350 Secondary
|
||||
0x4E47=0,ATI FireGL X1
|
||||
0x4E67=0,ATI FireGL X1 Secondary
|
||||
0x4E4B=0,ATI FireGL X2-256/X2-256t
|
||||
0x4E6B=0,ATI FireGL X2-256/X2-256t Secondary
|
||||
0x4A4D=0,ATI FireGL X3-256
|
||||
0x4A6D=0,ATI FireGL X3-256 Secondary
|
||||
0x4147=0,ATI FireGL Z1
|
||||
0x4167=0,ATI FireGL Z1 Secondary
|
||||
0x5B65=0,ATI FireMV 2200
|
||||
0x5B75=0,ATI FireMV 2200 Secondary
|
||||
0x719B=0,ATI FireMV 2250
|
||||
0x71BB=0,ATI FireMV 2250 Secondary
|
||||
0x3151=0,ATI FireMV 2400
|
||||
0x3171=0,ATI FireMV 2400 Secondary
|
||||
0x724E=0,ATI FireStream 2U
|
||||
0x726E=0,ATI FireStream 2U Secondary
|
||||
|
||||
0x4C58=0,ATI MOBILITY FIRE GL 7800
|
||||
0x4E54=0,ATI MOBILITY FIRE GL T2/T2e
|
||||
0x5464=0,ATI MOBILITY FireGL V3100
|
||||
0x3154=0,ATI MOBILITY FireGL V3200
|
||||
0x564A=0,ATI MOBILITY FireGL V5000
|
||||
0x564B=0,ATI MOBILITY FireGL V5000
|
||||
0x5D49=0,ATI MOBILITY FireGL V5100
|
||||
0x71C4=0,ATI MOBILITY FireGL V5200
|
||||
0x71D4=0,ATI MOBILITY FireGL V5250
|
||||
0x7106=0,ATI MOBILITY FireGL V7100
|
||||
0x7103=0,ATI MOBILITY FireGL V7200
|
||||
0x4C59=0,ATI MOBILITY RADEON
|
||||
0x4C57=0,ATI MOBILITY RADEON 7500
|
||||
0x4E52=0,ATI MOBILITY RADEON 9500
|
||||
0x4E56=0,ATI MOBILITY RADEON 9550
|
||||
0x4E50=0,ATI MOBILITY RADEON 9600/9700 Series
|
||||
0x4A4E=0,ATI MOBILITY RADEON 9800
|
||||
0x7210=0,ATI Mobility Radeon HD 2300
|
||||
0x7211=0,ATI Mobility Radeon HD 2300
|
||||
0x94C9=0,ATI Mobility Radeon HD 2400
|
||||
0x94C8=0,ATI Mobility Radeon HD 2400 XT
|
||||
0x9581=0,ATI Mobility Radeon HD 2600
|
||||
0x9583=0,ATI Mobility Radeon HD 2600 XT
|
||||
0x714A=0,ATI Mobility Radeon X1300
|
||||
0x7149=0,ATI Mobility Radeon X1300
|
||||
0x714B=0,ATI Mobility Radeon X1300
|
||||
0x714C=0,ATI Mobility Radeon X1300
|
||||
0x718B=0,ATI Mobility Radeon X1350
|
||||
0x718C=0,ATI Mobility Radeon X1350
|
||||
0x7196=0,ATI Mobility Radeon X1350
|
||||
0x7145=0,ATI Mobility Radeon X1400
|
||||
0x7186=0,ATI Mobility Radeon X1450
|
||||
0x718D=0,ATI Mobility Radeon X1450
|
||||
0x71C5=0,ATI Mobility Radeon X1600
|
||||
0x71D5=0,ATI Mobility Radeon X1700
|
||||
0x71DE=0,ATI Mobility Radeon X1700
|
||||
0x71D6=0,ATI Mobility Radeon X1700 XT
|
||||
0x7102=0,ATI Mobility Radeon X1800
|
||||
0x7101=0,ATI Mobility Radeon X1800 XT
|
||||
0x7284=0,ATI Mobility Radeon X1900
|
||||
0x718A=0,ATI Mobility Radeon X2300
|
||||
0x7188=0,ATI Mobility Radeon X2300
|
||||
0x5461=0,ATI MOBILITY RADEON X300
|
||||
0x5460=0,ATI MOBILITY RADEON X300
|
||||
0x3152=0,ATI MOBILITY RADEON X300
|
||||
0x3150=0,ATI MOBILITY RADEON
|
||||
0x5462=0,ATI MOBILITY RADEON X600 SE
|
||||
0x5652=0,ATI MOBILITY RADEON X700
|
||||
0x5653=0,ATI MOBILITY RADEON X700
|
||||
0x5673=0,ATI MOBILITY RADEON X700 Secondary
|
||||
0x5D4A=0,ATI MOBILITY RADEON X800
|
||||
0x5D48=0,ATI MOBILITY RADEON X800 XT
|
||||
|
||||
0x4153=0,ATI Radeon 9550/X1050 Series
|
||||
0x4173=0,ATI Radeon 9550/X1050 Series Secondary
|
||||
0x4150=0,ATI RADEON 9600 Series
|
||||
0x4E51=0,ATI RADEON 9600 Series
|
||||
0x4151=0,ATI RADEON 9600 Series
|
||||
0x4155=0,ATI RADEON 9600 Series
|
||||
0x4152=0,ATI RADEON 9600 Series
|
||||
0x4E71=0,ATI RADEON 9600 Series Secondary
|
||||
0x4171=0,ATI RADEON 9600 Series Secondary
|
||||
0x4170=0,ATI RADEON 9600 Series Secondary
|
||||
0x4175=0,ATI RADEON 9600 Series Secondary
|
||||
0x4172=0,ATI RADEON 9600 Series Secondary
|
||||
0x9402=1,ATI Radeon HD 2900 XT
|
||||
0x9403=1,ATI Radeon HD 2900 XT
|
||||
0x9400=1,ATI Radeon HD 2900 XT
|
||||
0x9401=1,ATI Radeon HD 2900 XT
|
||||
0x791E=0,ATI Radeon X1200 Series
|
||||
0x791F=0,ATI Radeon X1200 Series
|
||||
0x7288=0,ATI Radeon X1950 GT
|
||||
0x72A8=0,ATI Radeon X1950 GT Secondary
|
||||
0x554E=0,ATI RADEON X800 GT
|
||||
0x556E=0,ATI RADEON X800 GT Secondary
|
||||
0x554D=0,ATI RADEON X800 XL
|
||||
0x556D=0,ATI RADEON X800 XL Secondary
|
||||
0x4B4B=0,ATI RADEON X850 PRO
|
||||
0x4B6B=0,ATI RADEON X850 PRO Secondary
|
||||
0x4B4A=0,ATI RADEON X850 SE
|
||||
0x4B6A=0,ATI RADEON X850 SE Secondary
|
||||
0x4B49=0,ATI RADEON X850 XT
|
||||
0x4B4C=0,ATI RADEON X850 XT Platinum Edition
|
||||
0x4B6C=0,ATI RADEON X850 XT Platinum Edition Secondary
|
||||
0x4B69=0,ATI RADEON X850 XT Secondary
|
||||
0x793F=0,ATI Radeon Xpress 1200 Series
|
||||
0x7941=0,ATI Radeon Xpress 1200 Series
|
||||
0x7942=0,ATI Radeon Xpress 1200 Series
|
||||
0x5A61=0,ATI Radeon Xpress Series
|
||||
0x5A63=0,ATI Radeon Xpress Series
|
||||
0x5A62=0,ATI Radeon Xpress Series
|
||||
0x5A41=0,ATI Radeon Xpress Series
|
||||
0x5A43=0,ATI Radeon Xpress Series
|
||||
0x5A42=0,ATI Radeon Xpress Series
|
||||
0x5954=0,ATI Radeon Xpress Series
|
||||
0x5854=0,ATI Radeon Xpress Series
|
||||
0x5955=0,ATI Radeon Xpress Series
|
||||
0x5974=0,ATI Radeon Xpress Series
|
||||
0x5874=0,ATI Radeon Xpress Series
|
||||
0x5975=0,ATI Radeon Xpress Series
|
||||
0x4144=0,Radeon 9500
|
||||
0x4149=0,Radeon 9500
|
||||
0x4E45=0,Radeon 9500 PRO / 9700
|
||||
0x4E65=0,Radeon 9500 PRO / 9700 Secondary
|
||||
0x4164=0,Radeon 9500 Secondary
|
||||
0x4169=0,Radeon 9500 Secondary
|
||||
0x4E46=0,Radeon 9600 TX
|
||||
0x4E66=0,Radeon 9600 TX Secondary
|
||||
0x4146=0,Radeon 9600TX
|
||||
0x4166=0,Radeon 9600TX Secondary
|
||||
0x4E44=0,Radeon 9700 PRO
|
||||
0x4E64=0,Radeon 9700 PRO Secondary
|
||||
0x4E49=0,Radeon 9800
|
||||
0x4E48=0,Radeon 9800 PRO
|
||||
0x4E68=0,Radeon 9800 PRO Secondary
|
||||
0x4148=0,Radeon 9800 SE
|
||||
0x4168=0,Radeon 9800 SE Secondary
|
||||
0x4E69=0,Radeon 9800 Secondary
|
||||
0x4E4A=0,Radeon 9800 XT
|
||||
0x4E6A=0,Radeon 9800 XT Secondary
|
||||
|
||||
0x7146=0,Radeon X1300 / X1550 Series
|
||||
0x7166=0,Radeon X1300 / X1550 Series Secondary
|
||||
0x714E=0,Radeon X1300 Series
|
||||
0x715E=0,Radeon X1300 Series
|
||||
0x714D=0,Radeon X1300 Series
|
||||
0x71C3=0,Radeon X1300 Series
|
||||
0x718F=0,Radeon X1300 Series
|
||||
0x716E=0,Radeon X1300 Series Secondary
|
||||
0x717E=0,Radeon X1300 Series Secondary
|
||||
0x716D=0,Radeon X1300 Series Secondary
|
||||
0x71E3=0,Radeon X1300 Series Secondary
|
||||
0x71AF=0,Radeon X1300 Series Secondary
|
||||
0x7142=0,Radeon X1300/X1550 Series
|
||||
0x7180=0,Radeon X1300/X1550 Series
|
||||
0x7183=0,Radeon X1300/X1550 Series
|
||||
0x7187=0,Radeon X1300/X1550 Series
|
||||
0x7162=0,Radeon X1300/X1550 Series Secondary
|
||||
0x71A0=0,Radeon X1300/X1550 Series Secondary
|
||||
0x71A3=0,Radeon X1300/X1550 Series Secondary
|
||||
0x71A7=0,Radeon X1300/X1550 Series Secondary
|
||||
0x7147=0,Radeon X1550 64-bit
|
||||
0x715F=0,Radeon X1550 64-bit
|
||||
0x719F=0,Radeon X1550 64-bit
|
||||
0x7167=0,Radeon X1550 64-bit Secondary
|
||||
0x717F=0,Radeon X1550 64-bit Secondary
|
||||
0x7143=0,Radeon X1550 Series
|
||||
0x7193=0,Radeon X1550 Series
|
||||
0x7163=0,Radeon X1550 Series Secondary
|
||||
0x71B3=0,Radeon X1550 Series Secondary
|
||||
0x71CE=0,Radeon X1600 Pro / Radeon X1300 XT
|
||||
0x71EE=0,Radeon X1600 Pro / Radeon X1300 XT Secondary
|
||||
0x7140=0,Radeon X1600 Series
|
||||
0x71C0=0,Radeon X1600 Series
|
||||
0x71C2=0,Radeon X1600 Series
|
||||
0x71C6=0,Radeon X1600 Series
|
||||
0x7181=0,Radeon X1600 Series
|
||||
0x71CD=0,Radeon X1600 Series
|
||||
0x7160=0,Radeon X1600 Series Secondary
|
||||
0x71E2=0,Radeon X1600 Series Secondary
|
||||
0x71E6=0,Radeon X1600 Series Secondary
|
||||
0x71A1=0,Radeon X1600 Series Secondary
|
||||
0x71ED=0,Radeon X1600 Series Secondary
|
||||
0x71E0=0,Radeon X1600 Series Secondary
|
||||
0x71C1=0,Radeon X1650 Series
|
||||
0x7293=0,Radeon X1650 Series
|
||||
0x7291=0,Radeon X1650 Series
|
||||
0x71C7=0,Radeon X1650 Series
|
||||
0x71E1=0,Radeon X1650 Series Secondary
|
||||
0x72B3=0,Radeon X1650 Series Secondary
|
||||
0x72B1=0,Radeon X1650 Series Secondary
|
||||
0x71E7=0,Radeon X1650 Series Secondary
|
||||
0x7100=0,Radeon X1800 Series
|
||||
0x7108=0,Radeon X1800 Series
|
||||
0x7109=0,Radeon X1800 Series
|
||||
0x710A=0,Radeon X1800 Series
|
||||
0x710B=0,Radeon X1800 Series
|
||||
0x710C=0,Radeon X1800 Series
|
||||
0x7120=0,Radeon X1800 Series Secondary
|
||||
0x7128=0,Radeon X1800 Series Secondary
|
||||
0x7129=0,Radeon X1800 Series Secondary
|
||||
0x712A=0,Radeon X1800 Series Secondary
|
||||
0x712B=0,Radeon X1800 Series Secondary
|
||||
0x712C=0,Radeon X1800 Series Secondary
|
||||
0x7243=1,Radeon X1900 Series
|
||||
0x7245=1,Radeon X1900 Series
|
||||
0x7246=1,Radeon X1900 Series
|
||||
0x7247=1,Radeon X1900 Series
|
||||
0x7248=1,Radeon X1900 Series
|
||||
0x7249=1,Radeon X1900 Series
|
||||
0x724A=1,Radeon X1900 Series
|
||||
0x724B=1,Radeon X1900 Series
|
||||
0x724C=1,Radeon X1900 Series
|
||||
0x724D=1,Radeon X1900 Series
|
||||
0x724F=1,Radeon X1900 Series
|
||||
0x7263=1,Radeon X1900 Series Secondary
|
||||
0x7265=1,Radeon X1900 Series Secondary
|
||||
0x7266=1,Radeon X1900 Series Secondary
|
||||
0x7267=1,Radeon X1900 Series Secondary
|
||||
0x7268=1,Radeon X1900 Series Secondary
|
||||
0x7269=1,Radeon X1900 Series Secondary
|
||||
0x726A=1,Radeon X1900 Series Secondary
|
||||
0x726B=1,Radeon X1900 Series Secondary
|
||||
0x726C=1,Radeon X1900 Series Secondary
|
||||
0x726D=1,Radeon X1900 Series Secondary
|
||||
0x726F=1,Radeon X1900 Series Secondary
|
||||
0x7280=1,Radeon X1950 Series
|
||||
0x7240=1,Radeon X1950 Series
|
||||
0x7244=1,Radeon X1950 Series
|
||||
0x72A0=1,Radeon X1950 Series Secondary
|
||||
0x7260=1,Radeon X1950 Series Secondary
|
||||
0x7264=1,Radeon X1950 Series Secondary
|
||||
0x5B60=0,Radeon X300/X550/X1050 Series
|
||||
0x5B63=0,Radeon X300/X550/X1050 Series
|
||||
0x5B73=0,Radeon X300/X550/X1050 Series Secondary
|
||||
0x5B70=0,Radeon X300/X550/X1050 Series Secondary
|
||||
0x5657=0,Radeon X550/X700 Series
|
||||
0x5677=0,Radeon X550/X700 Series Secondary
|
||||
0x5B62=0,Radeon X600 Series
|
||||
0x5B72=0,Radeon X600 Series Secondary
|
||||
0x3E50=0,Radeon X600/X550 Series
|
||||
0x3E70=0,Radeon X600/X550 Series Secondary
|
||||
0x5E4D=0,Radeon X700
|
||||
0x5E4B=0,Radeon X700 PRO
|
||||
0x5E6B=0,Radeon X700 PRO Secondary
|
||||
0x5E4C=0,Radeon X700 SE
|
||||
0x5E6C=0,Radeon X700 SE Secondary
|
||||
0x5E6D=0,Radeon X700 Secondary
|
||||
0x5E4A=0,Radeon X700 XT
|
||||
0x5E6A=0,Radeon X700 XT Secondary
|
||||
0x5E4F=0,Radeon X700/X550 Series
|
||||
0x5E6F=0,Radeon X700/X550 Series Secondary
|
||||
0x554B=0,Radeon X800 GT
|
||||
0x556B=0,Radeon X800 GT Secondary
|
||||
0x5549=0,Radeon X800 GTO
|
||||
0x554F=0,Radeon X800 GTO
|
||||
0x5D4F=0,Radeon X800 GTO
|
||||
0x5569=0,Radeon X800 GTO Secondary
|
||||
0x556F=0,Radeon X800 GTO Secondary
|
||||
0x5D6F=0,Radeon X800 GTO Secondary
|
||||
0x4A49=0,Radeon X800 PRO
|
||||
0x4A69=0,Radeon X800 PRO Secondary
|
||||
0x4A4F=0,Radeon X800 SE
|
||||
0x4A6F=0,Radeon X800 SE Secondary
|
||||
0x4A48=0,Radeon X800 Series
|
||||
0x4A4A=0,Radeon X800 Series
|
||||
0x4A4C=0,Radeon X800 Series
|
||||
0x5548=0,Radeon X800 Series
|
||||
0x4A68=0,Radeon X800 Series Secondary
|
||||
0x4A6A=0,Radeon X800 Series Secondary
|
||||
0x4A6C=0,Radeon X800 Series Secondary
|
||||
0x5568=0,Radeon X800 Series Secondary
|
||||
0x4A54=0,Radeon X800 VE
|
||||
0x4A74=0,Radeon X800 VE Secondary
|
||||
0x4A4B=0,Radeon X800 XT
|
||||
0x5D57=0,Radeon X800 XT
|
||||
0x4A50=0,Radeon X800 XT Platinum Edition
|
||||
0x554A=0,Radeon X800 XT Platinum Edition
|
||||
0x4A70=0,Radeon X800 XT Platinum Edition Secondary
|
||||
0x556A=0,Radeon X800 XT Platinum Edition Secondary
|
||||
0x4A6B=0,Radeon X800 XT Secondary
|
||||
0x5D77=0,Radeon X800 XT Secondary
|
||||
0x5D52=0,Radeon X850 XT
|
||||
0x5D4D=0,Radeon X850 XT Platinum Edition
|
||||
0x5D6D=0,Radeon X850 XT Platinum Edition Secondary
|
||||
0x5D72=0,Radeon X850 XT Secondary
|
||||
0x9616=0,AMD 760G
|
||||
0x9519=0,FireStream 9170
|
||||
0x9452=0,FireStream 9250
|
||||
0x9450=0,FireStream 9270
|
||||
0x9598=0,All-in-Wonder HD
|
||||
0x94C3=0,Radeon HD 2350 Series
|
||||
0x94C7=0,Radeon HD 2350
|
||||
0x94C1=0,Radeon HD 2400 XT
|
||||
0x94C3=0,Radeon HD 2400 PRO
|
||||
0x94CC=0,Radeon HD 2400 Series
|
||||
0x95C3=0,Radeon HD 2400 LE
|
||||
0x9589=0,Radeon HD 2600 PRO
|
||||
0x958A=0,Radeon HD 2600 X2 Series
|
||||
0x9588=0,Radeon HD 2600 XT
|
||||
0x9588=0,Radeon HD 2600 PRO
|
||||
0x9598=0,Radeon HD 2600 XT
|
||||
0x9405=0,Radeon HD 2900 GT
|
||||
0x9400=0,Radeon HD 2900 XT
|
||||
0x9402=0,Radeon HD 2900 XT
|
||||
0x9403=0,Radeon HD 2900 XT
|
||||
0x9401=0,Radeon HD 2900 XT
|
||||
0x9611=0,Radeon 3100 Graphics
|
||||
0x9610=0,Radeon HD 3200 Graphics
|
||||
0x9614=0,Radeon HD 3300 Graphics
|
||||
0x95C0=0,Radeon 3400 Series
|
||||
0x95C5=0,Radeon 3400 Series
|
||||
0x95C3=0,Radeon HD 3410
|
||||
0x95C5=1,Radeon HD 3450
|
||||
0x95C0=1,Radeon HD 3550
|
||||
0x95C5=1,Radeon HD 3550
|
||||
0x95C0=1,Radeon HD 3570
|
||||
0x9589=1,Radeon HD 3600 Series
|
||||
0x9598=1,Radeon HD 3600 Series
|
||||
0x9589=1,Radeon HD 3610
|
||||
0x9501=1,Radeon HD 3690
|
||||
0x9505=1,Radeon HD 3690
|
||||
0x9598=1,Radeon HD 3730
|
||||
0x9598=1,Radeon HD 3750
|
||||
0x9501=1,Radeon HD 3800 Series
|
||||
0x9505=1,Radeon HD 3800 Series
|
||||
0x9507=1,Radeon HD 3830
|
||||
0x9513=2,Radeon HD 3850 X2
|
||||
0x950F=2,Radeon HD 3870 X2
|
||||
0x9505=1,Radeon HD 3850
|
||||
0x9501=2,Radeon HD 3870
|
||||
0x9710=1,Radeon HD 4200
|
||||
0x95C5=1,Radeon HD 4230
|
||||
0x95C5=1,Radeon HD 4250
|
||||
0x95C0=1,Radeon HD 4250
|
||||
0x95C5=1,Radeon HD 4250
|
||||
0x954F=1,Radeon HD 4300/4500 Series
|
||||
0x954F=2,Radeon HD 4450
|
||||
0x954F=2,Radeon HD 4520
|
||||
0x9598=2,Radeon HD 4570
|
||||
0x9598=2,Radeon HD 4580
|
||||
0x9540=2,Radeon HD 4590
|
||||
0x9540=2,Radeon HD 4550
|
||||
0x954F=2,Radeon HD 4550
|
||||
0x9498=2,Radeon HD 4600 Series
|
||||
0x9490=2,Radeon HD 4600 Series
|
||||
0x9498=2,Radeon HD 4650
|
||||
0x9598=2,Radeon HD 4610
|
||||
0x9498=2,Radeon HD 4670
|
||||
0x944E=2,Radeon HD 4700 Series
|
||||
0x94B4=2,Radeon HD 4700 Series
|
||||
0x9490=2,Radeon HD 4700
|
||||
0x9490=2,Radeon HD 4710
|
||||
0x9498=2,Radeon HD 4720
|
||||
0x944E=2,Radeon HD 4730 Series
|
||||
0x9505=2,Radeon HD 4730
|
||||
0x9501=2,Radeon HD 4750
|
||||
0x9505=2,Radeon HD 4750
|
||||
0x94B3=2,Radeon HD 4770
|
||||
0x94B5=2,Radeon HD 4770
|
||||
0x9505=2,Radeon HD 4750
|
||||
0x94B3=2,Radeon HD 4770
|
||||
0x944E=2,Radeon HD 4810 Series
|
||||
0x944E=2,Radeon HD 4820
|
||||
0x944C=2,Radeon HD 4830
|
||||
0x9442=2,Radeon HD 4850
|
||||
0x9440=2,Radeon HD 4870
|
||||
0x9441=3,Radeon HD 4870 X2
|
||||
0x9440=2,Radeon HD 4800 Series
|
||||
0x9442=2,Radeon HD 4800 Series
|
||||
0x944C=2,Radeon HD 4800 Series
|
||||
0x9460=2,Radeon HD 4800 Series
|
||||
0x9462=2,Radeon HD 4800 Series
|
||||
0x9443=3,Radeon HD 4850 X2
|
||||
0x9441=3,Radeon HD 4870 X2
|
||||
0x68F9=2,Radeon HD 5400 Series
|
||||
0x68D9=2,Radeon HD 5500 Series
|
||||
0x68D8=2,Radeon HD 5600 Series
|
||||
0x68B8=3,Radeon HD 5700 Series
|
||||
0x68BE=3,Radeon HD 5700 Series
|
||||
0x6898=3,Radeon HD 5800 Series
|
||||
0x6899=3,Radeon HD 5800 Series
|
||||
0x689C=3,Radeon HD 5900 Series
|
||||
0x9804=2,Radeon HD 6200 Series
|
||||
0x9805=2,Radeon HD 6200 Series
|
||||
0x9802=2,Radeon HD 6300 Series
|
||||
0x9803=2,Radeon HD 6300 Series
|
||||
0x6738=3,Radeon HD 6800 Series
|
||||
0x6739=3,Radeon HD 6800 Series
|
||||
0x6718=3,Radeon HD 6900 Series
|
||||
0x6719=3,Radeon HD 6900 Series
|
||||
|
||||
|
||||
[AppCompatGPU-0x8086]
|
||||
;IDs obtained from Intel email from Intel rep
|
||||
;0 indicates unsupported. -1 indicates untested.
|
||||
VendorName=Intel
|
||||
0x0106=1,Mobile SandyBridge GT1
|
||||
0x0102=1,Desktop SandyBridge GT1
|
||||
0x010A=1,Server SandyBridge
|
||||
0x0112=2,Desktop SandyBridge GT2
|
||||
0x0122=2,Desktop SandyBridge GT2+
|
||||
0x0116=2,Mobile SandyBridge GT2
|
||||
0x0126=2,Mobile SandyBrdige GT2+
|
||||
0x0152=1,Desktop IvyBridge GT1
|
||||
0x0156=1,Mobile IvyBridge GT1
|
||||
0x015A=1,Server IvyBridge GT1
|
||||
0x015E=1,Reserved - IvyBridge GT1
|
||||
0x0162=2,Desktop IvyBridge GT2
|
||||
0x0166=2,Mobile IvyBridge GT2
|
||||
0x016A=2,Server IvyBrdige GT
|
105
KFGame/Config/DefaultEditor.ini
Executable file
105
KFGame/Config/DefaultEditor.ini
Executable file
@ -0,0 +1,105 @@
|
||||
[Configuration]
|
||||
BasedOn=..\Engine\Config\BaseEditor.ini
|
||||
|
||||
[UnrealEd.ThumbnailManager]
|
||||
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="BaseAI.BTTemplate",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=128,B=128,A=255),IconName="BT_AI_EditorResources.Icon.BTTemplate")
|
||||
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="BaseAI.ETQTemplate",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=128,B=128,A=255),IconName="BT_AI_EditorResources.Icon.ETQTemplate")
|
||||
|
||||
|
||||
[ModPackages]
|
||||
ModPackagesInPath=..\..\KFGame\Src
|
||||
ModOutputDir=..\..\KFGame\Unpublished\BrewedPC\Script
|
||||
|
||||
[Wwise.Options]
|
||||
LinkedProjectOriginalPath=..\..\..\KF2-SourceArt\Sound\WWISE\KF2\Originals\
|
||||
LinkedProject=..\..\KFGame\Content\Packages\Audio\WWISE\KF2.wproj
|
||||
WwiseCommandLinePath=C:\Program Files (x86)\Audiokinetic\Wwise v2015.1.9 build 5624\Authoring\x64\Release\bin\
|
||||
|
||||
[GridSizes]
|
||||
GridSize0=1.000000
|
||||
GridSize1=2.000000
|
||||
GridSize2=4.000000
|
||||
GridSize3=8.000000
|
||||
GridSize4=16.000000
|
||||
GridSize5=32.000000
|
||||
GridSize6=80.000000
|
||||
GridSize7=160.000000
|
||||
GridSize8=320.000000
|
||||
GridSize9=640.000000
|
||||
GridSize10=1280.000000
|
||||
|
||||
[UnrealEd.GameStatsBrowser]
|
||||
GameStatsDBClassname=UnrealEd.GameStatsDatabase
|
||||
RemoteConnectionIP="10.1.10.83"
|
||||
ConnectionString="Provider=sqloledb;Data Source=devdb-02;Initial Catalog=GameStats;Trusted_Connection=Yes"
|
||||
RemoteConnectionStringOverride="Data Source=devdb-02;Initial Catalog=GameStats;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn"
|
||||
|
||||
[UnrealEd.GameStatsReport]
|
||||
GameStatsReportWriterClassName=UnrealEd.GameStatsReport
|
||||
|
||||
[UnrealEd.GenericParamListVisualizer]
|
||||
.SupportedEvents=1001
|
||||
.SupportedEvents=1002
|
||||
.SupportedEvents=1003
|
||||
.SupportedEvents=1004
|
||||
.SupportedEvents=1010
|
||||
.SupportedEvents=1011
|
||||
.SupportedEvents=1012
|
||||
.SupportedEvents=1013
|
||||
.SupportedEvents=1014
|
||||
.SupportedEvents=1015
|
||||
.SupportedEvents=1016
|
||||
.SupportedEvents=1017
|
||||
.SupportedEvents=1018
|
||||
.SupportedEvents=1019
|
||||
.SupportedEvents=1020
|
||||
.SupportedEvents=1021
|
||||
.SupportedEvents=1022
|
||||
.SupportedEvents=1023
|
||||
.SupportedEvents=1024
|
||||
.SupportedEvents=1025
|
||||
.SupportedEvents=1026
|
||||
.SupportedEvents=1027
|
||||
.SupportedEvents=1028
|
||||
.SupportedEvents=1029
|
||||
.SupportedEvents=1030
|
||||
.SupportedEvents=1031
|
||||
.SupportedEvents=1032
|
||||
.SupportedEvents=1033
|
||||
|
||||
[UnrealEd.HeatmapVisualizer]
|
||||
.SupportedEvents=1001
|
||||
.SupportedEvents=1004
|
||||
.SupportedEvents=1010
|
||||
.SupportedEvents=1011
|
||||
.SupportedEvents=1012
|
||||
.SupportedEvents=1013
|
||||
.SupportedEvents=1014
|
||||
.SupportedEvents=1015
|
||||
.SupportedEvents=1016
|
||||
.SupportedEvents=1017
|
||||
.SupportedEvents=1018
|
||||
.SupportedEvents=1019
|
||||
.SupportedEvents=1020
|
||||
.SupportedEvents=1021
|
||||
.SupportedEvents=1022
|
||||
.SupportedEvents=1023
|
||||
.SupportedEvents=1024
|
||||
.SupportedEvents=1025
|
||||
.SupportedEvents=1026
|
||||
.SupportedEvents=1027
|
||||
.SupportedEvents=1028
|
||||
.SupportedEvents=1029
|
||||
.SupportedEvents=1030
|
||||
.SupportedEvents=1031
|
||||
.SupportedEvents=1032
|
||||
.SupportedEvents=1033
|
||||
|
||||
[IntrinsicMetaData]
|
||||
StaticMesh_bIgnoreForVisibilityCollision=ToolTip|Override and ignore 'Visibility' flag in RBCollideWithChannels
|
||||
|
||||
[KFGame.KFGameplayEventsMCPUploader]
|
||||
MaxFileSizeToUpload=5242880
|
||||
|
||||
[PrecomputedVisibility]
|
||||
bPlaceCellsOnCameraTracks=FALSE
|
2
KFGame/Config/DefaultEditorKeyBindings.ini
Executable file
2
KFGame/Config/DefaultEditorKeyBindings.ini
Executable file
@ -0,0 +1,2 @@
|
||||
[Configuration]
|
||||
BasedOn=..\Engine\Config\BaseEditorKeyBindings.ini
|
31
KFGame/Config/DefaultEditorUserSettings.ini
Executable file
31
KFGame/Config/DefaultEditorUserSettings.ini
Executable file
@ -0,0 +1,31 @@
|
||||
[Configuration]
|
||||
BasedOn=..\Engine\Config\BaseEditorUserSettings.ini
|
||||
|
||||
[Directories2]
|
||||
UNR=..\..\KFGame\Content\Maps
|
||||
BRUSH=..\..\KFGame\Content
|
||||
2DS=..\..\KFGame\Content
|
||||
PSA=..\..\KFGame\Content
|
||||
GenericImport=..\..\KFGame\Content
|
||||
GenericExport=..\..\KFGame\Content
|
||||
GenericOpen=..\..\KFGame\Content
|
||||
GenericSave=..\..\KFGame\Content
|
||||
|
||||
[GameAssetDatabase]
|
||||
OfflineMode=TRUE
|
||||
|
||||
[EditorPreviewMesh]
|
||||
; Preview static meshes used in the editor.
|
||||
PreviewMeshNames="ZED_Clot_MESH.ZED_Clot ZED_Fleshpound_MESH.ZED_Fleshpound"
|
||||
|
||||
[Docking]
|
||||
GameStatsVisualizer_Docked=True
|
||||
|
||||
[LightingBuildOptions]
|
||||
CheckForShadowOcclusion=False
|
||||
UseGPUAcceleration=False
|
||||
PrecomputedVisibilityBuildType=1
|
||||
QualityLevel=3
|
||||
|
||||
[Wireframe]
|
||||
EnableWireframeHalos=False
|
281
KFGame/Config/DefaultEngine.ini
Executable file
281
KFGame/Config/DefaultEngine.ini
Executable file
@ -0,0 +1,281 @@
|
||||
[Configuration]
|
||||
BasedOn=../Engine/Config/BaseEngine.ini
|
||||
|
||||
[URL]
|
||||
MapExt=kfm
|
||||
Map=KFMainMenu.kfm
|
||||
LocalMap=KFMainMenu.kfm
|
||||
TransitionMap=KFMainMenu.kfm
|
||||
EXEName=KFGame.exe
|
||||
DebugEXEName=DEBUG-KFGame.exe
|
||||
GameName=Killing Floor 2
|
||||
GameNameShort=KF
|
||||
ServerLocalMap=KF-BioticsLab
|
||||
|
||||
[Engine.ScriptPackages]
|
||||
+NativePackages=KFGame
|
||||
+NonNativePackages=KFGameContent
|
||||
+ContentRootClasses=KFGameContent.KFGameContentRoot
|
||||
|
||||
[Core.System]
|
||||
+Paths=..\..\KFGame\Content
|
||||
+Paths=..\..\KFGame\__Trashcan
|
||||
+LocalizationPaths=..\..\KFGame\Localization
|
||||
SavePath=..\..\KFGame\Save
|
||||
+Extensions=kfm
|
||||
SeekFreePCPaths=..\..\KFGame\BrewedPC
|
||||
BrewedPCPaths=..\..\KFGame\BrewedPC
|
||||
SeekFreePCExtensions=upk
|
||||
MaxObjectsNotConsideredByGC=179220
|
||||
SizeOfPermanentObjectPool=179220
|
||||
+Suppress=DevPhysics
|
||||
+Suppress=DevMemory
|
||||
+Suppress=DevWwise
|
||||
+Suppress=DevOnlineSpam
|
||||
+Suppress=OpenGLSpam
|
||||
UseTextureFileCache=FALSE
|
||||
PackageSizeSoftLimit=2000
|
||||
MaxStaleCacheSize=1024
|
||||
MaxOverallCacheSize=2048
|
||||
|
||||
[Engine.Engine]
|
||||
GameEngine=KFGame.KFGameEngine
|
||||
GameViewportClientClassName=KFGame.KFGameViewportClient
|
||||
ScoutClassName=KFGame.KFScout
|
||||
bEnableColorClear=TRUE
|
||||
NearClipPlane=5.0
|
||||
RequestedDirectXVersion=11
|
||||
MinTextureDensity=0.000000
|
||||
IdealTextureDensity=6.500000
|
||||
MaxTextureDensity=27.500000
|
||||
DefaultPostProcessName=PP_KFPostProcess.KFCustomPostProcessChain_1
|
||||
DefaultOnlineSubsystemName=OnlineSubsystemSteamworks.OnlineSubsystemSteamworks
|
||||
VertexColorViewModeMaterialName_ColorOnly=ENG_EngineResources_MAT.Viewmodes.VertexColorViewMode_ColorOnly
|
||||
VertexColorViewModeMaterialName_AlphaAsColor=ENG_EngineResources_MAT.Viewmodes.VertexColorViewMode_AlphaAsColor
|
||||
VertexColorViewModeMaterialName_RedOnly=ENG_EngineResources_MAT.Viewmodes.VertexColorViewMode_RedOnly
|
||||
VertexColorViewModeMaterialName_GreenOnly=ENG_EngineResources_MAT.Viewmodes.VertexColorViewMode_GreenOnly
|
||||
VertexColorViewModeMaterialName_BlueOnly=ENG_EngineResources_MAT.Viewmodes.VertexColorViewMode_BlueOnly
|
||||
SplatterMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
|
||||
PersistentBloodMasterTextureName=FX_GORE_TEX.FX_Gore_Blend_All_D
|
||||
DitherTextureName=ENG_EngineResources_TEX.Dither.dither_pattern
|
||||
LightProbablyVisibleTime=8.0
|
||||
NetworkDevice=OnlineSubsystemSteamworks.IpNetDriverSteamworks
|
||||
AISubsystemClassName=KFGame.KFAISubsystem
|
||||
|
||||
[Engine.GameEngine]
|
||||
ServerActors=IpDrv.WebServer
|
||||
bUsedForTakeover=TRUE
|
||||
|
||||
[OnlineSubsystemSteamworks.IpNetDriverSteamworks]
|
||||
bSteamSocketsOnly=FALSE
|
||||
|
||||
[Engine.DataStoreClient]
|
||||
-GlobalDataStoreClasses=Engine.UIDataStore_GameResource
|
||||
+GlobalDataStoreClasses=KFGame.KFUIDataStore_GameResource
|
||||
+GlobalDataStoreClasses=KFGame.KFDataStore_OnlineGameSearch
|
||||
+PlayerDataStoreClassNames=Engine.UIDataStore_OnlinePlayerData
|
||||
|
||||
[Engine.PackagesToAlwaysCook]
|
||||
+Package=KFMainMenu
|
||||
+SeekFreePackage=KFGameContent
|
||||
; MONSTERS
|
||||
+SeekFreePackage=ZED_ARCH
|
||||
+PostLaunchSeekFreePackage=HALLOWEEN_ZED_ARCH
|
||||
+PostLaunchSeekFreePackage=SUMMER_ZED_ARCH
|
||||
+PostLaunchSeekFreePackage=XMAS_ZED_ARCH
|
||||
|
||||
[Engine.AdditionalLaunchMaps]
|
||||
+Map=KF-EvacuationPoint
|
||||
|
||||
[Engine.StartupPackages]
|
||||
|
||||
[Engine.TFCGroupNames]
|
||||
;Cosmetics
|
||||
+TFCSplit=(Pattern="CHR_3dGlasses*", TFC="DLO_CHR_CosmeticSet")
|
||||
+TFCSplit=(Pattern="CHR_Alienware*", TFC="DLO_CHR_CosmeticSet")
|
||||
+TFCSplit=(Pattern="CHR_BoxKnight*", TFC="DLO_CHR_CosmeticSet")
|
||||
+TFCSplit=(Pattern="CHR_CommandoChicken*", TFC="DLO_CHR_CosmeticSet")
|
||||
+TFCSplit=(Pattern="CHR_Cosmetic*", TFC="DLO_CHR_CosmeticSet")
|
||||
+TFCSplit=(Pattern="CHR_Custodian*", TFC="DLO_CHR_CosmeticSet")
|
||||
+TFCSplit=(Pattern="CHR_Cyberpunk*", TFC="DLO_CHR_CosmeticSet")
|
||||
+TFCSplit=(Pattern="CHR_DJHeadphones*", TFC="DLO_CHR_CosmeticSet")
|
||||
+TFCSplit=(Pattern="CHR_*FacePaint*", TFC="DLO_CHR_CosmeticSet")
|
||||
+TFCSplit=(Pattern="CHR_Hazmat*", TFC="DLO_CHR_CosmeticSet")
|
||||
+TFCSplit=(Pattern="CHR_Horzine*", TFC="DLO_CHR_CosmeticSet")
|
||||
+TFCSplit=(Pattern="CHR_Pajama*", TFC="DLO_CHR_CosmeticSet")
|
||||
+TFCSplit=(Pattern="CHR_Steampunk*", TFC="DLO_CHR_CosmeticSet")
|
||||
+TFCSplit=(Pattern="CHR_Wasteland*", TFC="DLO_CHR_CosmeticSet")
|
||||
+TFCSplit=(Pattern="DLO_*Attachment*", TFC="DLO_CHR_CosmeticSet")
|
||||
+TFCSplit=(Pattern="DLO_Weapon*", TFC="DLO_WEP_SkinSet")
|
||||
;Characters
|
||||
+TFCSplit=(Pattern="CHR_Alan*", TFC="CHR_Alan")
|
||||
+TFCSplit=(Pattern="DLO_Alan*", TFC="CHR_Alan")
|
||||
+TFCSplit=(Pattern="CHR_Alberts*", TFC="CHR_Alberts")
|
||||
+TFCSplit=(Pattern="DLO_Alberts*", TFC="CHR_Alberts")
|
||||
+TFCSplit=(Pattern="CHR_Ana*", TFC="CHR_Ana")
|
||||
+TFCSplit=(Pattern="DLO_Ana*", TFC="CHR_Ana")
|
||||
+TFCSplit=(Pattern="CHR_Bowler*", TFC="CHR_Bowler")
|
||||
+TFCSplit=(Pattern="DLO_Bowler*", TFC="CHR_Bowler")
|
||||
+TFCSplit=(Pattern="CHR_Briar_Bobby*", TFC="CHR_Briar_Bobby")
|
||||
+TFCSplit=(Pattern="DLO_Briar_Bobby*", TFC="CHR_Briar_Bobby")
|
||||
+TFCSplit=(Pattern="CHR_Briar*", TFC="CHR_Briar")
|
||||
+TFCSplit=(Pattern="DLO_Briar*", TFC="CHR_Briar")
|
||||
+TFCSplit=(Pattern="CHR_Chivalry_Knight*", TFC="CHR_Chivalry_Knight")
|
||||
+TFCSplit=(Pattern="DLO_Chivalry_Knight*", TFC="CHR_Chivalry_Knight")
|
||||
+TFCSplit=(Pattern="CHR_Coleman*", TFC="CHR_Coleman")
|
||||
+TFCSplit=(Pattern="DLO_Coleman*", TFC="CHR_Coleman")
|
||||
+TFCSplit=(Pattern="CHR_DJSkully*", TFC="CHR_DJSkully")
|
||||
+TFCSplit=(Pattern="DLO_DJSkully*", TFC="CHR_DJSkully")
|
||||
+TFCSplit=(Pattern="CHR_Jagerhorn*", TFC="CHR_Jagerhorn")
|
||||
+TFCSplit=(Pattern="DLO_Jagerhorn*", TFC="CHR_Jagerhorn")
|
||||
+TFCSplit=(Pattern="CHR_Mark*", TFC="CHR_Mark")
|
||||
+TFCSplit=(Pattern="DLO_Mark*", TFC="CHR_Mark")
|
||||
+TFCSplit=(Pattern="CHR_Masterson*", TFC="CHR_Masterson")
|
||||
+TFCSplit=(Pattern="DLO_Masterson*", TFC="CHR_Masterson")
|
||||
+TFCSplit=(Pattern="CHR_MrFoster*", TFC="CHR_MrFoster")
|
||||
+TFCSplit=(Pattern="DLO_MrFoster*", TFC="CHR_MrFoster")
|
||||
+TFCSplit=(Pattern="CHR_Strasser*", TFC="CHR_Strasser")
|
||||
+TFCSplit=(Pattern="DLO_Strasser*", TFC="CHR_Strasser")
|
||||
+TFCSplit=(Pattern="CHR_Tanaka*", TFC="CHR_Tanaka")
|
||||
+TFCSplit=(Pattern="DLO_Tanaka*", TFC="CHR_Tanaka")
|
||||
+TFCSplit=(Pattern="CHR_DAR*", TFC="CHR_DAR")
|
||||
+TFCSplit=(Pattern="DLO_DAR*", TFC="CHR_DAR")
|
||||
+TFCSplit=(Pattern="CHR_MrsFoster*", TFC="CHR_MrsFoster")
|
||||
+TFCSplit=(Pattern="DLO_MrsFoster*", TFC="CHR_MrsFoster")
|
||||
+TFCSplit=(Pattern="CHR_BadSanta*", TFC="CHR_BadSanta")
|
||||
+TFCSplit=(Pattern="DLO_BadSanta*", TFC="CHR_BadSanta")
|
||||
+TFCSplit=(Pattern="CHR_Knight*", TFC="CHR_Knight")
|
||||
+TFCSplit=(Pattern="DLO_Knight*", TFC="CHR_Knight")
|
||||
+TFCSplit=(Pattern="CHR_Rockabilly*", TFC="CHR_Rockabilly")
|
||||
+TFCSplit=(Pattern="DLO_Rockabilly*", TFC="CHR_Rockabilly")
|
||||
;Weapons
|
||||
+TFCSplit=(Pattern="WEP*", TFC="WEP")
|
||||
;Maps
|
||||
+TFCSplit=(Pattern="*MainMenu*", TFC="MainMenu")
|
||||
+TFCSplit=(Pattern="*EvacuationPoint*", TFC="EvacuationPoint")
|
||||
+TFCSplit=(Pattern="*BurningParis*", TFC="BurningParis")
|
||||
+TFCSplit=(Pattern="*BioticsLab*", TFC="BioticsLab")
|
||||
+TFCSplit=(Pattern="*Outpost*", TFC="Outpost")
|
||||
+TFCSplit=(Pattern="*Manor*", TFC="Manor")
|
||||
+TFCSplit=(Pattern="*Catacombs*", TFC="Catacombs")
|
||||
+TFCSplit=(Pattern="*BlackForest*", TFC="BlackForest")
|
||||
+TFCSplit=(Pattern="*Farmhouse*", TFC="Farmhouse")
|
||||
+TFCSplit=(Pattern="*Prison*", TFC="Prison")
|
||||
+TFCSplit=(Pattern="*ContainmentStation*", TFC="ContainmentStation")
|
||||
+TFCSplit=(Pattern="*HostileGrounds*", TFC="HostileGrounds")
|
||||
+TFCSplit=(Pattern="*Nightmare*", TFC="Nightmare")
|
||||
+TFCSplit=(Pattern="*Airship*", TFC="Airship")
|
||||
+TFCSplit=(Pattern="*MonsterBall*", TFC="MonsterBall")
|
||||
+TFCSplit=(Pattern="*SantasWorkshop*", TFC="SantasWorkshop")
|
||||
+TFCSplit=(Pattern="*Spillway*", TFC="Spillway")
|
||||
;Zeds
|
||||
+TFCSplit=(Pattern="Halloween_ZED*", TFC="Halloween_ZED")
|
||||
+TFCSplit=(Pattern="Summer_ZED*", TFC="Summer_ZED")
|
||||
+TFCSplit=(Pattern="Xmas_ZED*", TFC="Xmas_ZED")
|
||||
+TFCSplit=(Pattern="CHR_Bile*", TFC="ZED")
|
||||
+TFCSplit=(Pattern="*ZED*", TFC="ZED")
|
||||
;Misc
|
||||
+TFCSplit=(Pattern="CHR_DoshVault*", TFC="CHR_DoshVault")
|
||||
+TFCSplit=(Pattern="FX*", TFC="FX")
|
||||
+TFCSplit=(Pattern="VFX*", TFC="FX")
|
||||
+TFCSplit=(Pattern="DLO_UI*", TFC="UI")
|
||||
+TFCSplit=(Pattern="UI_*", TFC="UI")
|
||||
+TFCSplit=(Pattern="*_UI_*", TFC="UI")
|
||||
|
||||
[Engine.TFCGroupSplitNames]
|
||||
+TFCSplit=(TFC="DLO_CHR_CosmeticSet", SplitLevel=5)
|
||||
+TFCSplit=(TFC="DLO_WEP_SkinSet", SplitLevel=4)
|
||||
+TFCSplit=(TFC="WEP", SplitLevel=3)
|
||||
+TFCSplit=(TFC="Textures", SplitLevel=3)
|
||||
|
||||
[UnrealEd.EditorEngine]
|
||||
EditPackagesOutPath=..\..\KFGame\Script
|
||||
FRScriptOutputPath=..\..\KFGame\ScriptFinalRelease
|
||||
+EditPackages=BaseAI
|
||||
+EditPackages=OnlineSubsystemSteamWorks
|
||||
;@HSL_BEGIN_XBOX
|
||||
+EditPackages=OnlineSubsystemDingo
|
||||
;@HSL_END_XBOX
|
||||
+EditPackages=OnlineSubsystemNP
|
||||
+EditPackages=OnlineSubsystemPC
|
||||
+EditPackages=KFGame
|
||||
+EditPackages=KFGameContent
|
||||
+EditPackages=WebAdmin
|
||||
+EditPackages=RCam
|
||||
AutoSaveDir=..\..\KFGame\Autosaves
|
||||
InEditorGameURLOptions=
|
||||
-EditorOnlyContentPackages=UnrealEd
|
||||
|
||||
[Windows.StandardUser]
|
||||
MyDocumentsSubDirName=KillingFloor2
|
||||
|
||||
[MobileSupport]
|
||||
bShouldCachePVRTCTextures=False
|
||||
bShouldCacheATITCTextures=False
|
||||
bShouldCacheFlashTextures=False
|
||||
bShouldFlattenMaterials=False
|
||||
|
||||
[OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
|
||||
bUseVAC=true
|
||||
GameDir=kf2
|
||||
ProductName=kf2
|
||||
GameVersion=0.1.0.0
|
||||
Region=255
|
||||
CurrentNotificationPosition=NNP_TopRight
|
||||
bTestSteamAuthDenials=false
|
||||
ServerBrowserTimeout=60.0
|
||||
VOIPVolumeMultiplier=1.5
|
||||
ProfileDataDirectory=..\..\KFGame\SaveData
|
||||
ProfileDataExtention=PFD
|
||||
bRelaunchInSteam=true
|
||||
RelaunchAppId=232090
|
||||
bForceMatchmakingLanServers=false
|
||||
|
||||
[VoIP]
|
||||
VoIPVolumeThreshold=0.6
|
||||
bHasVoiceEnabled=true
|
||||
|
||||
[Engine.DemoRecDriver]
|
||||
DemoSpectatorClass=KFGame.KFDemoRecSpectator
|
||||
|
||||
[SystemSettings]
|
||||
EnableSteamStats=False
|
||||
|
||||
[IpDrv.OnlineGameInterfaceImpl]
|
||||
LanGameUniqueId=948179132
|
||||
LanPacketPlatformMask=0xFFFFFFFF
|
||||
|
||||
[IpDrv.TcpNetDriver]
|
||||
MaxDownloadSize=1024000
|
||||
|
||||
[IpDrv.HTTPDownload]
|
||||
RedirectToURL=
|
||||
|
||||
[TextureStreaming]
|
||||
UseTextureFileCache=FALSE
|
||||
|
||||
[Engine.ISVHacks]
|
||||
bInitializeShadersOnDemand=True
|
||||
|
||||
[FullScreenMovie]
|
||||
+StartupMovies=LogoTripwire
|
||||
+StartupMovies=LogoHardsuit
|
||||
+StartupMovies=LogoUE3
|
||||
+StartupMovies=LogoGA
|
||||
+StartupMovies=MainMenu
|
||||
+SkippableMovies=LogoTripwire
|
||||
+SkippableMovies=LogoHardsuit
|
||||
+SkippableMovies=LogoUE3
|
||||
+SkippableMovies=LogoGA
|
||||
+SkippableMovies=Credits
|
||||
+LoadMapMovies=Loading_001
|
||||
+LoadMapMovies=Loading_002
|
||||
+LoadMapMovies=Loading_003
|
||||
bShouldStopMovieAtEndOfLoadMap=true
|
||||
|
||||
[KFGame.KFSkinTypeEffects]
|
||||
ImpactParticleEffectInterval=0.5
|
||||
|
||||
[Engine.UIDatastore_OnlinePlayerData]
|
||||
ProfileSettingsClassName="KFGame.KFProfileSettings"
|
||||
PlayerStorageClassName="KFGame.KFProfileSettings"
|
642
KFGame/Config/DefaultGame.ini
Executable file
642
KFGame/Config/DefaultGame.ini
Executable file
@ -0,0 +1,642 @@
|
||||
[Configuration]
|
||||
BasedOn=..\Engine\Config\BaseGame.ini
|
||||
|
||||
[Engine.WorldInfo]
|
||||
AkAudioPoolHelperClassPath=KFGame.KFAkAudioPoolHelper
|
||||
EmitterPoolScale=1.0
|
||||
DestructionLifetimeScale=1.0
|
||||
bAllowExplosionLights=True
|
||||
MaxExplosionDecals=15
|
||||
bPersistPostProcessToNextLevel=False
|
||||
;TurbEffectPoolClassPath=KFGame.TurbEffectPool
|
||||
|
||||
[Engine.GameInfo]
|
||||
DefaultGame=KFGameContent.KFGameInfo_Survival
|
||||
DefaultServerGame=KFGameContent.KFGameInfo_Survival
|
||||
DefaultGameType="KFGameContent.KFGameInfo_Survival"
|
||||
GameDifficulty=0.0
|
||||
GoreLevel=0
|
||||
MaxPlayers=12
|
||||
TimeBetweenFailedVotes=10.0
|
||||
VoteTime=10.0
|
||||
|
||||
[DefaultPlayer]
|
||||
Name=Player
|
||||
team=255
|
||||
|
||||
[Engine.AccessControl]
|
||||
AdminPassword=
|
||||
GamePassword=
|
||||
|
||||
[KFGame.KFFlashlightAttachment]
|
||||
bSkipBestFlashlightCheck=false
|
||||
|
||||
[KFGame.KFPlayerController]
|
||||
bDebugTargetAdhesion=False
|
||||
SavedPerkIndex=1
|
||||
ForceFeedbackManagerClassName="WinDrv.XnaForceFeedbackManager"
|
||||
|
||||
[KFGame.KFPawn]
|
||||
bAllowFootstepSounds=True
|
||||
bAllowAlwaysOnPhysics=True
|
||||
bAllowRagdollAndGoreOnDeadBodies=True
|
||||
|
||||
[KFGame.KFPawn_Human]
|
||||
BloodPoolDelay=2
|
||||
|
||||
[KFGame.KFImpactEffectManager]
|
||||
MaxImpactEffectDecals=20
|
||||
|
||||
[KFGame.KFGoreManager]
|
||||
GoreFXLifetimeMultiplier=1.0
|
||||
BodyWoundDecalLifetime=30
|
||||
BloodSplatterLifetime=10
|
||||
BloodPoolLifetime=20
|
||||
GibletLifetime=10
|
||||
MaxBodyWoundDecals=5
|
||||
MaxBloodSplatterDecals=20
|
||||
MaxBloodPoolDecals=20
|
||||
BloodSplatSize=100
|
||||
BloodPoolSize=125
|
||||
MaxDeadBodies=12
|
||||
MaxBloodEffects=25
|
||||
MaxGoreEffects=10
|
||||
AllowBloodSplatterDecals=True
|
||||
PersistentSplatTraceLength=1000
|
||||
MaxPersistentSplatsPerFrame=75
|
||||
|
||||
[KFGAME.KFHUDBase]
|
||||
FriendlyHudScale=1.0
|
||||
|
||||
[KFGame.KFGameInfo]
|
||||
!GameModes=ClearArray
|
||||
GameModes=(FriendlyName="Survival",ClassNameAndPath="KFGameContent.KFGameInfo_Survival",bSoloPlaySupported=true,DifficultyLevels=4,Lengths=4,LocalizeID=0)
|
||||
+GameModes=(FriendlyName="Weekly",ClassNameAndPath="KFGameContent.KFGameInfo_WeeklySurvival",bSoloPlaySupported=true,DifficultyLevels=0,Lengths=0,LocalizeID=1)
|
||||
+GameModes=(FriendlyName="Versus",ClassNameAndPath="KFGameContent.KFGameInfo_VersusSurvival",bSoloPlaySupported=false,DifficultyLevels=0,Lengths=0,LocalizeID=2)
|
||||
+GameModes=(FriendlyName="Endless",ClassNameAndPath="KFGameContent.KFGameInfo_Endless",bSoloPlaySupported=true,DifficultyLevels=4,Lengths=0,LocalizeID=3)
|
||||
+GameModes=(FriendlyName="Objective",ClassNameAndPath="KFGameContent.KFGameInfo_Objective",bSoloPlaySupported=true,DifficultyLevels=4,Lengths=0,LocalizeID=4)
|
||||
GameLength=1
|
||||
MinNetPlayers=1
|
||||
GameStartDelay=4
|
||||
ReadyUpDelay=90
|
||||
bWaitForNetPlayers=true
|
||||
GameplayEventsWriterClassName=KFGame.KFGameplayEventsWriter
|
||||
bEnableMapObjectives=true
|
||||
bUseMapList=True
|
||||
ActiveMapCycle=0
|
||||
GameMapCycles=(Maps=("KF-Airship","KF-AshwoodAsylum","KF-Biolapse","KF-Bioticslab","KF-BlackForest","KF-BurningParis","KF-Catacombs","KF-ContainmentStation","KF-Desolation","KF-DieSector","KF-Elysium","KF-EvacuationPoint","KF-Farmhouse","KF-HellmarkStation","KF-HostileGrounds","KF-InfernalRealm","KF-KrampusLair","KF-Lockdown","KF-MonsterBall","KF-Nightmare","KF-Nuked","KF-Outpost","KF-PowerCore_Holdout","KF-Prison","KF-Sanitarium","KF-Santasworkshop","KF-ShoppingSpree", "KF-Spillway", "KF-SteamFortress", "KF-TheDescent","KF-TragicKingdom","KF-VolterManor","KF-ZedLanding"))
|
||||
EndOfGameDelay=15
|
||||
FriendlyFireScale=0.f
|
||||
KickVotePercentage=0.66
|
||||
TimeBetweenFailedVotes=10.0
|
||||
VoteTime=60.0
|
||||
MapVoteDuration=60.0
|
||||
bLogGameBalance=true
|
||||
BannerLink=http://art.tripwirecdn.com/TestItemIcons/MOTDServer.png
|
||||
ServerMOTD=Welcome to our server. \n \n Have fun and good luck!
|
||||
WebsiteLink=http://killingfloor2.com/
|
||||
ServerMOTDColor=(B=254,G=254,R=254,A=192)
|
||||
WebLinkColor=(B=254,G=254,R=254,A=192)
|
||||
ClanMotto=This is the clan motto.
|
||||
ClanMottoColor=(B=254,G=254,R=254,A=192)
|
||||
bEnableDeadToVOIP=true
|
||||
ServerExpirationForKillWhenEmpty=120.0
|
||||
|
||||
[KFGameContent.KFGameInfo_Survival]
|
||||
bEnableGameAnalytics=true
|
||||
bRecordGameStatsFile=false
|
||||
MaxPlayers=6
|
||||
|
||||
[KFGameContent.KFGameInfo_WeeklySurvival]
|
||||
bEnableGameAnalytics=true
|
||||
bRecordGameStatsFile=false
|
||||
MaxPlayers=6
|
||||
|
||||
[KFGameContent.KFGameInfo_VersusSurvival]
|
||||
bEnableGameAnalytics=true
|
||||
bRecordGameStatsFile=false
|
||||
MinNetPlayers=2
|
||||
bTeamBalanceEnabled=true
|
||||
MaxPlayers=12
|
||||
TimeUntilNextRound=30
|
||||
bEnableMapObjectives=false
|
||||
|
||||
[KFGameContent.KFGameInfo_Endless]
|
||||
bEnableGameAnalytics=true
|
||||
bEnableGameStatsFile=false
|
||||
MaxPlayers=6
|
||||
|
||||
[KFGame.KFCheatManager]
|
||||
DebugCameraControllerClassName=KFGame.KFDebugCameraController
|
||||
|
||||
[KFGame.KFAIDirector]
|
||||
bShowAINames=false
|
||||
bDebugAllAI=false
|
||||
bLoadDebugPackageResourcesAtStart=false
|
||||
AiDebugScreenLargeFontName=AI_Debug_Helpers.Font_Large
|
||||
DebugIsSprintingIconName=AI_Debug_Helpers.DebugIsSprintingIcon
|
||||
DebugIsWalkingIconName=AI_Debug_Helpers.DebugIsWalkingIcon
|
||||
|
||||
[KFGame.KFDoorGraph]
|
||||
bAfterBuildWriteOutGraph=true
|
||||
DoorGraphEdgeDebugDisplayColor=(R=0,G=255,B=0,A=255)
|
||||
|
||||
[KFGame.KFDoorVertex]
|
||||
OffsetUnoccupiedLineDebugDisplayColor=(R=0,G=0,B=255,A=255)
|
||||
OffsetOccupiedLineDebugDisplayColor=(R=14,G=162,B=247,A=255)
|
||||
Offset2DoorLineDebugDisplayColor=(R=146,G=14,B=247,A=255)
|
||||
RegisteredCtrlTextDebugDisplayColor=(R=252,G=244,B=7,A=255)
|
||||
DoorActorNameTextDebugDisplayColor=(R=253,G=253,B=250,A=255)
|
||||
DoorActorNavLocLeftDebugDisplayColor=(R=255,G=0,B=0,A=255)
|
||||
DoorActorNavLocRightDebugDisplayColor=(R=0,G=255,B=0,A=255)
|
||||
bShowDoorActorNameText=true
|
||||
DoorVertexOffsetCrossSize=20
|
||||
DoorVertexOffsetNameOfOccupierSize=40
|
||||
DoorVertexShowOffsetCosOfAngle=0.76
|
||||
bShowDoorActorNameText=true
|
||||
|
||||
|
||||
[KFGame.KFAiDestructibleInterActionBehavior]
|
||||
MaxNumberOfBumpsBeforeAttacking=5
|
||||
|
||||
[KFGame.KFScout]
|
||||
bReplacePathNodesWithKFPathNodes=false
|
||||
bDebugReplacePathNodes=false
|
||||
|
||||
[KFGame.KFPlayerReplicationInfo]
|
||||
ActivePerkIndex=255
|
||||
|
||||
[KFGame.KFPerk]
|
||||
bLogPerk=false
|
||||
|
||||
[KFGame.KFPerk_Commando]
|
||||
bOverrideCloud=false
|
||||
Level=0
|
||||
Build=0
|
||||
|
||||
[KFGame.KFPerk_Berserker]
|
||||
bOverrideCloud=false
|
||||
Level=0
|
||||
Build=0
|
||||
|
||||
[KFGame.KFPerk_Support]
|
||||
bOverrideCloud=false
|
||||
Level=0
|
||||
Build=0
|
||||
|
||||
[KFGame.KFWeap_FlameBase]
|
||||
bArePilotLightsAllowed=True
|
||||
|
||||
[KFGame.KFWeapAttach_FlameBase]
|
||||
bArePilotLightsAllowed=True
|
||||
|
||||
[Engine.GameReplicationInfo]
|
||||
ServerName=Killing Floor 2 Server
|
||||
ShortName=KFServer
|
||||
|
||||
[KFGame.KFGameEngine]
|
||||
MasterVolumeMultiplier=50
|
||||
DialogVolumeMultiplier=50
|
||||
MusicVolumeMultiplier=50
|
||||
SFxVolumeMultiplier=50
|
||||
BattleChatterIndex=0
|
||||
GammaMultiplier=0.68
|
||||
bMusicVocalsEnabled=false
|
||||
bMinimalChatter=false
|
||||
bEnableAdvDebugLines=false
|
||||
bMuteOnLossOfFocus=True
|
||||
bShowCrossHair=false
|
||||
FOVOptionsPercentageValue=1
|
||||
GoreLevel=2
|
||||
|
||||
[KFGame.SprayActor]
|
||||
bAllowSprayLights=True
|
||||
|
||||
[Engine.UIDataStore_GameResource]
|
||||
!ElementProviderTypes=ClearArray
|
||||
ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="KFGame.KFGameInfoSummary")
|
||||
+ElementProviderTypes=(ProviderTag="Maps",ProviderClassName="KFGame.KFMapSummary")
|
||||
+ElementProviderTypes=(ProviderTag="Mutators",ProviderClassName="KFGame.KFMutatorSummary")
|
||||
|
||||
|
||||
[KFGame.KFUIDataStore_GameResource]
|
||||
!ElementProviderTypes=ClearArray
|
||||
ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="KFGame.KFGameInfoSummary")
|
||||
+ElementProviderTypes=(ProviderTag="Maps",ProviderClassName="KFGame.KFMapSummary")
|
||||
+ElementProviderTypes=(ProviderTag="Mutators",ProviderClassName="KFGame.KFMutatorSummary")
|
||||
|
||||
;============================================
|
||||
; Map Data Providers
|
||||
;============================================
|
||||
[KF-Airship KFMapSummary]
|
||||
MapName=KF-Airship
|
||||
MapAssociation=2
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Airship
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=False
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-AshwoodAsylum KFMapSummary]
|
||||
MapName=KF-AshwoodAsylum
|
||||
MapAssociation=1
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Asylum
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-Biolapse KFMapSummary]
|
||||
MapName=KF-Biolapse
|
||||
MapAssociation=1
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Biolapse
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=False
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-BioticsLab KFMapSummary]
|
||||
MapName=KF-BioticsLab
|
||||
MapAssociation=2
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_BioticsLab
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=True
|
||||
|
||||
[KF-BlackForest KFMapSummary]
|
||||
MapName=KF-BlackForest
|
||||
MapAssociation=2
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_BlackForest
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-BurningParis KFMapSummary]
|
||||
MapName=KF-BurningParis
|
||||
MapAssociation=2
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Paris
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-Catacombs KFMapSummary]
|
||||
MapName=KF-Catacombs
|
||||
MapAssociation=2
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Catacombs
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-ContainmentStation KFMapSummary]
|
||||
MapName=KF-ContainmentStation
|
||||
MapAssociation=1
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_ContainmentStation
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-Desolation KFMapSummary]
|
||||
MapName=KF-Desolation
|
||||
MapAssociation=1
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Desolation
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-DieSector KFMapSummary]
|
||||
MapName=KF-DieSector
|
||||
MapAssociation=2
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_DieSector
|
||||
bPlayableInSurvival=False
|
||||
bPlayableInWeekly=False
|
||||
bPlayableInVsSurvival=False
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-Elysium KFMapSummary]
|
||||
MapName=KF-Elysium
|
||||
MapAssociation=2
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Elysium
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=False
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-EvacuationPoint KFMapSummary]
|
||||
MapName=KF-EvacuationPoint
|
||||
MapAssociation=2
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Evac
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-Farmhouse KFMapSummary]
|
||||
MapName=KF-Farmhouse
|
||||
MapAssociation=2
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Farmhouse
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-HellmarkStation KFMapSummary]
|
||||
MapName=KF-HellmarkStation
|
||||
MapAssociation=2
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_HellmarkStation
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=False
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-HostileGrounds KFMapSummary]
|
||||
MapName=KF-HostileGrounds
|
||||
MapAssociation=1
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_HostileGrounds
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-InfernalRealm KFMapSummary]
|
||||
MapName=KF-InfernalRealm
|
||||
MapAssociation=1
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_InfernalRealm
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-KrampusLair KFMapSummary]
|
||||
MapName=KF-KrampusLair
|
||||
MapAssociation=2
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_KrampusLair
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=False
|
||||
bPlayableInEndless=False
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-Lockdown KFMapSummary]
|
||||
MapName=KF-Lockdown
|
||||
MapAssociation=1
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Lockdown
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-Monsterball KFMapSummary]
|
||||
MapName=KF-MonsterBall
|
||||
MapAssociation=2
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_MonsterBall
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-Nightmare KFMapSummary]
|
||||
MapName=KF-Nightmare
|
||||
MapAssociation=2
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Nightmare
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=False
|
||||
bPlayableInEndless=False
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-Nuked KFMapSummary]
|
||||
MapName=KF-Nuked
|
||||
MapAssociation=1
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Nuked
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=True
|
||||
|
||||
[KF-Outpost KFMapSummary]
|
||||
MapName=KF-Outpost
|
||||
MapAssociation=2
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_OutPost
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=True
|
||||
|
||||
[KF-PowerCore_Holdout KFMapSummary]
|
||||
MapName=KF-PowerCore_Holdout
|
||||
MapAssociation=1
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_PowerCore
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=False
|
||||
bPlayableInEndless=False
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-Prison KFMapSummary]
|
||||
MapName=KF-Prison
|
||||
MapAssociation=2
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Prison
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-Sanitarium KFMapSummary]
|
||||
MapName=KF-Sanitarium
|
||||
MapAssociation=1
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Sanitarium
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-SantasWorkshop KFMapSummary]
|
||||
MapName=KF-SantasWorkshop
|
||||
MapAssociation=2
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_SantasWorkshop
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=False
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-ShoppingSpree KFMapSummary]
|
||||
MapName=KF-ShoppingSpree
|
||||
MapAssociation=1
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_ShoppingSpree
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=False
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-Spillway KFMapSummary]
|
||||
MapName=KF-Spillway
|
||||
MapAssociation=1
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Spillway
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-SteamFortress KFMapSummary]
|
||||
MapName=KF-SteamFortress
|
||||
MapAssociation=2
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_SteamFortress
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=False
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=True
|
||||
|
||||
[KF-TheDescent KFMapSummary]
|
||||
MapName=KF-TheDescent
|
||||
MapAssociation=2
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Descent
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=False
|
||||
bPlayableInEndless=False
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-TragicKingdom KFMapSummary]
|
||||
MapName=KF-TragicKingdom
|
||||
MapAssociation=2
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_TragicKingdom
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-VolterManor KFMapSummary]
|
||||
MapName=KF-VolterManor
|
||||
MapAssociation=2
|
||||
ScreenshotPathName=UI_MapPreview_TEX.KF2_MapPreview_Manor
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-ZedLanding KFMapSummary]
|
||||
MapName=KF-ZedLanding
|
||||
MapAssociation=2
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Zedlanding
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=True
|
||||
|
||||
[KF-Default KFMapSummary]
|
||||
MapName=KF-Default
|
||||
MapAssociation=0
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Placeholder
|
||||
bPlayableInSurvival=False
|
||||
bPlayableInWeekly=False
|
||||
bPlayableInVsSurvival=False
|
||||
bPlayableInEndless=False
|
||||
bPlayableInObjective=False
|
||||
|
||||
;============================================
|
||||
; WeeklySummary Data Providers
|
||||
;============================================
|
||||
[Boom KFWeeklyOutBreakInformation]
|
||||
Index=0
|
||||
IconPath=WeeklyObjective_UI.UI_Weeklies_Boom
|
||||
RewardIDs[0]=-1
|
||||
|
||||
[Zombies KFWeeklyOutBreakInformation]
|
||||
Index=1
|
||||
IconPath=WeeklyObjective_UI.UI_Weeklies_Zombies
|
||||
;ModifierIconPaths[0]=UI_PerkIcons_TEX.UI_PerkIcon_Berserker
|
||||
RewardIDs[0]=-1
|
||||
|
||||
[ShrinkyDinky KFWeeklyOutBreakInformation]
|
||||
Index=2
|
||||
IconPath=WeeklyObjective_UI.UI_Weeklies_TinyTerror
|
||||
RewardIDs[0]=-1
|
||||
|
||||
[BigHead KFWeeklyOutBreakInformation]
|
||||
Index=3
|
||||
IconPath=WeeklyObjective_UI.UI_Weeklies_Bighead
|
||||
RewardIDs[0]=-1
|
||||
|
||||
[PoundAmmonium KFWeeklyOutBreakInformation]
|
||||
Index=4
|
||||
IconPath=WeeklyObjective_UI.UI_Weeklies_Poundamonium
|
||||
RewardIDs[0]=-1
|
||||
|
||||
[DeathBalloons KFWeeklyOutBreakInformation]
|
||||
Index=5
|
||||
IconPath=WeeklyObjective_UI.UI_Weeklies_DeathBalloons
|
||||
RewardIDs[0]=-1
|
||||
|
||||
[ZedTime KFWeeklyOutBreakInformation]
|
||||
Index=6
|
||||
IconPath=WeeklyObjective_UI.UI_Weeklies_Zedtime
|
||||
RewardIDs[0]=-1
|
||||
|
||||
[BeefCake KFWeeklyOutBreakInformation]
|
||||
Index=7
|
||||
IconPath=WeeklyObjective_UI.UI_Weeklies_Beefcake
|
||||
RewardIDs[0]=-1
|
||||
|
||||
;============================================
|
||||
; Gametype Data Providers
|
||||
;============================================
|
||||
[Survival KFGameInfoSummary]
|
||||
ClassName=KFGameContent.KFGameInfo_Survival
|
||||
MapPrefix=KF
|
||||
|
||||
[WeeklySurvival KFGameInfoSummary]
|
||||
ClassName=KFGameContent.KFGameInfo_WeeklySurvival
|
||||
MapPrefix=KF
|
||||
|
||||
[VersusSurvival KFGameInfoSummary]
|
||||
ClassName=KFGameContent.KFGameInfo_VersusSurvival
|
||||
MapPrefix=KF
|
||||
|
||||
[Endless KFGameInfoSummary]
|
||||
ClassName=KFGameContent.KFGameInfo_Endless
|
||||
MapPrefix=KF
|
||||
|
||||
[Objective KFGameInfoSummary]
|
||||
ClassName=KFGameContent.KFGameInfo_Objective
|
||||
MapPrefix=KF
|
||||
|
||||
[KFGame.KFPawn_Monster]
|
||||
bCanLeap=true
|
||||
|
||||
[KFGame.KFMuzzleFlash]
|
||||
ShellEjectLifetime=10.f
|
372
KFGame/Config/DefaultInput.ini
Executable file
372
KFGame/Config/DefaultInput.ini
Executable file
@ -0,0 +1,372 @@
|
||||
[Configuration]
|
||||
BasedOn=..\Engine\Config\BaseInput.ini
|
||||
|
||||
[Engine.PlayerInput]
|
||||
MouseSensitivity=30.0
|
||||
|
||||
;-----------------------------------------------------------------------------------------
|
||||
; BINDINGS THAT ARE REMOVED FROM BASEINPUT.INI
|
||||
;-----------------------------------------------------------------------------------------
|
||||
; Removed BaseInput.ini aliases
|
||||
-Bindings=(Name="Fire",Command="Button bFire | StartFire | OnRelease StopFire")
|
||||
-Bindings=(Name="AltFire",Command="StartAltFire | OnRelease StopAltFire")
|
||||
-Bindings=(Name="DoDuck",Command="Duck | Axis aUp Speed=-1.0 AbsoluteAxis=100")
|
||||
-Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
|
||||
-Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
|
||||
-Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
|
||||
-Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
|
||||
-Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
|
||||
-Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
|
||||
-Bindings=(Name="Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
|
||||
|
||||
; Removed controller bindings (all of them)
|
||||
-Bindings=(Name="XboxTypeS_A",Command="Use")
|
||||
-Bindings=(Name="XboxTypeS_B",Command="Jump")
|
||||
-Bindings=(Name="XboxTypeS_X",Command="ChangePosture")
|
||||
-Bindings=(Name="XboxTypeS_Y",Command="NextWeapon")
|
||||
-Bindings=(Name="XboxTypeS_Back",Command="")
|
||||
-Bindings=(Name="XboxTypeS_Start",Command="|onrelease showmenu")
|
||||
-Bindings=(Name="XboxTypeS_LeftShoulder",Command="obj list")
|
||||
-Bindings=(Name="XboxTypeS_RightShoulder",Command="mem")
|
||||
-Bindings=(Name="XboxTypeS_DPad_Up",Command="MoveForward")
|
||||
-Bindings=(Name="XboxTypeS_DPad_Down",Command="MoveBackward")
|
||||
-Bindings=(Name="XboxTypeS_DPad_Left",Command="TurnLeft")
|
||||
-Bindings=(Name="XboxTypeS_DPad_Right",Command="TurnRight")
|
||||
-Bindings=(Name="XboxTypeS_RightTrigger",Command="Fire")
|
||||
-Bindings=(Name="XboxTypeS_LeftTrigger",Command="ToggleTargetingMode")
|
||||
-Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
|
||||
-Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
|
||||
-Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.0")
|
||||
-Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.0")
|
||||
|
||||
; Removed keyboard bindings
|
||||
-Bindings=(Name="Escape",Command="CloseEditorViewport | onrelease ShowMenu")
|
||||
-Bindings=(Name="LeftControl",Command="Jump")
|
||||
-Bindings=(Name="SpaceBar",Command="Jump")
|
||||
-Bindings=(Name="BackSpace",Command="Jump")
|
||||
-Bindings=(Name="MouseScrollUp",Command="NextWeapon")
|
||||
-Bindings=(Name="MouseScrollDown",Command="PrevWeapon")
|
||||
-Bindings=(Name="F9",Command="viewmode wireframe")
|
||||
-Bindings=(Name="F10",Command="viewmode unlit")
|
||||
-Bindings=(Name="F3",Command="viewmode lit")
|
||||
-Bindings=(Name="F4",Command="viewmode detaillighting")
|
||||
-Bindings=(Name="F5",Command="viewmode shadercomplexity")
|
||||
-Bindings=(Name="PageDown",Command="Camera ThirdPerson")
|
||||
-Bindings=(Name="PageUp",Command="Camera Fixed")
|
||||
-Bindings=(Name="Home",Command="Camera FixedTracking")
|
||||
-Bindings=(Name="Insert",Command="Camera FreeCam")
|
||||
-Bindings=(Name="LeftMouseButton",Command="Fire")
|
||||
-Bindings=(Name="C",Command="ToggleMelee")
|
||||
-Bindings=(Name="W",Command="MoveForward")
|
||||
-Bindings=(Name="E",Command="Use")
|
||||
-Bindings=(Name="S",Command="MoveBackward")
|
||||
-Bindings=(Name="A",Command="StrafeLeft")
|
||||
-Bindings=(Name="D",Command="StrafeRight")
|
||||
-Bindings=(Name="F",Command="FreezeRendering")
|
||||
-Bindings=(Name="RightMouseButton",Command="AltFire")
|
||||
-Bindings=(Name="Up",Command="MoveForward")
|
||||
-Bindings=(Name="Down",Command="MoveBackward")
|
||||
-Bindings=(Name="Left",Command="TurnLeft")
|
||||
-Bindings=(Name="Right",Command="TurnRight")
|
||||
-Bindings=(Name="LeftShift",Command="Walking")
|
||||
-Bindings=(Name="NumPadZero",Command="MOBILE_ResetPrimitiveTracking")
|
||||
-Bindings=(Name="NumPadOne",Command="MOBILE_IncrementTrackedPrimitive -1")
|
||||
|
||||
;-----------------------------------------------------------------------------------------
|
||||
; BINDINGS USED TO ORGANIZE ALL GAME BINDABLE ACTIONS IN ONE PLACE FOR SYSTEMS SUCH AS UI
|
||||
; GBA - GAME BINDABLE ACTION
|
||||
; "_Gamepad" - IS USED WHEN A CONTROLLER IS USING AN ALTERED MAPPING FOR AN ACTION
|
||||
;-----------------------------------------------------------------------------------------
|
||||
.Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0")
|
||||
.Bindings=(Name="GBA_Backward",Command="Axis aBaseY Speed=-1.0")
|
||||
.Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0")
|
||||
.Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0")
|
||||
.Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
|
||||
.Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
|
||||
.Bindings=(Name="GBA_LookUp",Command="Axis aLookup Speed=-.1 AbsoluteAxis=100")
|
||||
.Bindings=(Name="GBA_LookDown",Command="Axis aLookup Speed=+.1 AbsoluteAxis=100")
|
||||
.Bindings=(Name="GBA_Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
|
||||
.Bindings=(Name="GBA_CrouchToggle",Command="ToggleCrouch")
|
||||
.Bindings=(Name="GBA_CrouchHold",Command="StartCrouch | onrelease StopCrouch")
|
||||
.Bindings=(Name="GBA_Sprint",Command="Button bRun")
|
||||
.Bindings=(Name="GBA_SprintAndCrouch",Command="GamepadSprint | onrelease GamepadSprintRelease")
|
||||
.Bindings=(Name="GBA_Fire",Command="CustomStartFire 0 | OnRelease CustomStopFire 0")
|
||||
.Bindings=(Name="SpectatePrevPlayer",Command="SpectatePreviousPlayer")
|
||||
.Bindings=(Name="SpectateNextPlayer",Command="SpectateNextPlayer")
|
||||
.Bindings=(Name="SpectateChangeCamMode",Command="SpectateChangeCamMode")
|
||||
.Bindings=(Name="GBA_AltFire",Command="CustomStartFire 1 | OnRelease CustomStopFire 1")
|
||||
.Bindings=(Name="GBA_TertiaryFire",Command="CustomStartFire 3 | OnRelease CustomStopFire 3")
|
||||
.Bindings=(Name="GBA_SwitchFireMode",Command="SwitchFire | OnRelease SwitchFireRelease")
|
||||
.Bindings=(Name="GBA_IronsightsToggle",Command="Ironsights | OnRelease IronsightsRelease")
|
||||
.Bindings=(Name="GBA_IronsightsHold",Command="Ironsights 1 | OnRelease IronsightsRelease 1")
|
||||
.Bindings=(Name="GBA_Reload",Command="CustomStartFire 2 | OnRelease CustomStopFire 2")
|
||||
.Bindings=(Name="GBA_Grenade",Command="CustomStartFire 4 | OnRelease CustomStopFire 4")
|
||||
.Bindings=(Name="GBA_ToggleFlashlight",Command="ToggleFlashlight | OnRelease FlashlightRelease")
|
||||
.Bindings=(Name="GBA_QuickHeal",Command="QuickHeal")
|
||||
.Bindings=(Name="GBA_Use",Command="Interact | OnRelease InteractRelease")
|
||||
.Bindings=(Name="GBA_PrevWeapon",Command="SelectPrevWeapon")
|
||||
.Bindings=(Name="GBA_NextWeapon",Command="SelectNextWeapon")
|
||||
.Bindings=(Name="GBA_LastWeapon",Command="SelectLastWeapon")
|
||||
.Bindings=(Name="GBA_SwitchWeapon1",Command="SwitchWeaponGroup 0")
|
||||
.Bindings=(Name="GBA_SwitchWeapon2",Command="SwitchWeaponGroup 1")
|
||||
.Bindings=(Name="GBA_SwitchWeapon3",Command="SwitchWeaponGroup 2")
|
||||
.Bindings=(Name="GBA_SwitchWeapon4",Command="SwitchWeaponGroup 3")
|
||||
.Bindings=(Name="GBA_DropWeapon",Command="ThrowWeapon")
|
||||
.Bindings=(Name="GBA_Talk",Command="talk")
|
||||
.Bindings=(Name="GBA_TeamTalk",Command="teamtalk")
|
||||
.Bindings=(Name="GBA_ShowMenu",Command="CloseEditorViewport | onrelease ShowMenu")
|
||||
.Bindings=(Name="GBA_ShowScores",Command="SetShowScores true | Onrelease SetShowScores false")
|
||||
.Bindings=(Name="GBA_TossMoney",Command="TossMoney")
|
||||
.Bindings=(Name="GBA_VoiceChat",Command="StartVoiceChat false | OnRelease StopVoiceChat")
|
||||
;.Bindings=(Name="GBA_PublicVoiceChat",Command="StartVoiceChat true | OnRelease StopVoiceChat")
|
||||
.Bindings=(Name="GBA_ShowVoiceComms",Command="ShowVoiceComms | OnRelease HideVoiceComms")
|
||||
.Bindings=(Name="GBA_VoteYes",Command="OnVoteYesPressed | OnRelease OnVoteYesRelease")
|
||||
.Bindings=(Name="GBA_VoteNo",Command="OnVoteNoPressed | OnRelease OnVoteNoRelease")
|
||||
.Bindings=(Name="GBA_VoiceCommReqHealing",Command="PlayVoiceCommsDialog 0")
|
||||
.Bindings=(Name="GBA_VoiceCommReqDosh",Command="PlayVoiceCommsDialog 1")
|
||||
.Bindings=(Name="GBA_VoiceCommReqHelp",Command="PlayVoiceCommsDialog 2")
|
||||
.Bindings=(Name="GBA_VoiceCommTauntZeds",Command="PlayVoiceCommsDialog 3")
|
||||
.Bindings=(Name="GBA_VoiceCommFollowMe",Command="PlayVoiceCommsDialog 4")
|
||||
.Bindings=(Name="GBA_VoiceCommGetToTheTrader",Command="PlayVoiceCommsDialog 5")
|
||||
.Bindings=(Name="GBA_VoiceCommAffirmative",Command="PlayVoiceCommsDialog 6")
|
||||
.Bindings=(Name="GBA_VoiceCommNegative",Command="PlayVoiceCommsDialog 7")
|
||||
.Bindings=(Name="GBA_VoiceCommEmote",Command="DoEmote")
|
||||
.Bindings=(Name="GBA_RequestSkipTrader",Command="RequestSkipTrader")
|
||||
|
||||
|
||||
|
||||
;-----------------------------------------------------------------------------------------
|
||||
; Additional GBAs for controller only
|
||||
;-----------------------------------------------------------------------------------------
|
||||
|
||||
.Bindings=(Name="GBA_WeaponSelect_Gamepad",Command="GamepadWeaponSelect | OnRelease ReleaseGamepadWeaponSelect")
|
||||
.Bindings=(Name="GBA_DPad_Left_Gamepad",Command="GamepadDpadLeft | OnRelease HideVoiceComms")
|
||||
.Bindings=(Name="GBA_DPad_Right_Gamepad",Command="GamepadDpadRight | OnRelease HideVoiceComms")
|
||||
.Bindings=(Name="GBA_DPad_Down_Gamepad",Command="GamepadDpadDown")
|
||||
.Bindings=(Name="GBA_DPad_Up_Gamepad",Command="GamepadDpadUp")
|
||||
.Bindings=(Name="GBA_Crouch_Gamepad",Command="GamepadCrouch | OnRelease GamepadCrouchRelease")
|
||||
.Bindings=(Name="GBA_StrafeLeft_Gamepad",Command="Axis aStrafe Speed=1.0 DeadZone=0.2")
|
||||
.Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.2")
|
||||
.Bindings=(Name="GBA_TurnLeft_Gamepad",Command="Axis aTurn Speed=1.0 DeadZone=0.0")
|
||||
.Bindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=1.0 DeadZone=0.0")
|
||||
.Bindings=(Name="GBA_SwitchToBestWeapon_Gamepad",Command="SwitchToBestWeapon | Axis aUp Speed=-1.0 AbsoluteAxis=100")
|
||||
.Bindings=(Name="GBA_Reload_Gamepad",Command="GamepadReload | OnRelease GamepadReloadRelease")
|
||||
.Bindings=(Name="GBA_AltFire_Gamepad",Command="GamepadSwitchFire | OnRelease SwitchFireRelease")
|
||||
.Bindings=(Name="GBA_MoveForward_GamepadSouthpaw",Command="Axis aBaseY Speed=-1.0 DeadZone=0.2")
|
||||
.Bindings=(Name="GBA_Look_GamepadSouthpaw",Command="Axis aLookup Speed=-1.0 DeadZone=0.2")
|
||||
|
||||
;-----------------------------------------------------------------------------------------
|
||||
; Game Controller Bindings
|
||||
;-----------------------------------------------------------------------------------------
|
||||
|
||||
; Primary default bindings
|
||||
.Bindings=(Name="XboxTypeS_A",Command="GBA_Jump | OnVoteYesPressed | OnRelease OnVoteYesRelease")
|
||||
.Bindings=(Name="XboxTypeS_B",Command="GBA_Use | OnVoteNoPressed | OnRelease OnVoteNoRelease")
|
||||
.Bindings=(Name="XboxTypeS_Y",Command="GBA_WeaponSelect_Gamepad")
|
||||
.Bindings=(Name="XboxTypeS_X",Command="GBA_Reload_Gamepad")
|
||||
.Bindings=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft_Gamepad")
|
||||
.Bindings=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward_Gamepad")
|
||||
.Bindings=(Name="XboxTypeS_LeftThumbStick",Command="GBA_SprintAndCrouch")
|
||||
.Bindings=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepad")
|
||||
.Bindings=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad")
|
||||
.Bindings=(Name="XboxTypeS_RightThumbStick",Command="GBA_TertiaryFire")
|
||||
.Bindings=(Name="XboxTypeS_LeftShoulder",Command="GBA_Grenade")
|
||||
.Bindings=(Name="XboxTypeS_RightShoulder",Command="GBA_AltFire_Gamepad")
|
||||
.Bindings=(Name="XboxTypeS_LeftTrigger",Command="GBA_IronsightsHold")
|
||||
.Bindings=(Name="XboxTypeS_RightTrigger",Command="GBA_Fire")
|
||||
.Bindings=(Name="XboxTypeS_DPad_Left",Command="GBA_DPad_Left_Gamepad")
|
||||
.Bindings=(Name="XboxTypeS_DPad_Right",Command="GBA_DPad_Right_Gamepad")
|
||||
.Bindings=(Name="XboxTypeS_DPad_Down",Command="GBA_DPad_Down_Gamepad | OnRelease FlashlightRelease")
|
||||
.Bindings=(Name="XboxTypeS_DPad_Up",Command="GBA_DPad_Up_Gamepad")
|
||||
.Bindings=(Name="XboxTypeS_Back",Command="GBA_ShowScores")
|
||||
.Bindings=(Name="XboxTypeS_Start",Command="GBA_ShowMenu")
|
||||
|
||||
; DualShock 4 Specific
|
||||
.Bindings=(Name="Orbis_SwipeUp",Command="GBA_TossMoney")
|
||||
|
||||
;-----------------------------------------------------------------------------------------
|
||||
; Game Keyboard/Mouse Bindings
|
||||
;-----------------------------------------------------------------------------------------
|
||||
|
||||
; Secondary default bindings
|
||||
.Bindings=(Name="Up",Command="GBA_MoveForward")
|
||||
.Bindings=(Name="Down",Command="GBA_Backward")
|
||||
.Bindings=(Name="Left",Command="GBA_TurnLeft")
|
||||
.Bindings=(Name="Right",Command="GBA_TurnRight")
|
||||
.Bindings=(Name="Enter",Command="GBA_Use")
|
||||
|
||||
; Primary default bindings
|
||||
.Bindings=(Name="SpaceBar",Command="GBA_Jump")
|
||||
.Bindings=(Name="W",Command="GBA_MoveForward")
|
||||
.Bindings=(Name="S",Command="GBA_Backward")
|
||||
.Bindings=(Name="A",Command="GBA_StrafeLeft")
|
||||
.Bindings=(Name="D",Command="GBA_StrafeRight")
|
||||
.Bindings=(Name="E",Command="GBA_Use")
|
||||
.Bindings=(Name="LeftMouseButton",Command="GBA_Fire | SpectatePrevPlayer")
|
||||
.Bindings=(Name="MiddleMouseButton",Command="GBA_SwitchFireMode | SpectateChangeCamMode")
|
||||
.Bindings=(Name="RightMouseButton",Command="GBA_IronsightsToggle | SpectateNextPlayer")
|
||||
.Bindings=(Name="F",Command="GBA_ToggleFlashlight")
|
||||
.Bindings=(Name="R",Command="GBA_Reload")
|
||||
.Bindings=(Name="G",Command="GBA_Grenade")
|
||||
.Bindings=(Name="C",Command="GBA_CrouchToggle")
|
||||
.Bindings=(Name="Q",Command="GBA_QuickHeal")
|
||||
.Bindings=(Name="V",Command="GBA_TertiaryFire")
|
||||
.Bindings=(Name="Escape",Command="GBA_ShowMenu")
|
||||
.Bindings=(Name="MouseScrollUp",Command="GBA_NextWeapon")
|
||||
.Bindings=(Name="MouseScrollDown",Command="GBA_PrevWeapon")
|
||||
.Bindings=(Name="one",Command="GBA_SwitchWeapon1")
|
||||
.Bindings=(Name="two",Command="GBA_SwitchWeapon2")
|
||||
.Bindings=(Name="three",Command="GBA_SwitchWeapon3")
|
||||
.Bindings=(Name="four",Command="GBA_SwitchWeapon4")
|
||||
.Bindings=(Name="Backspace",Command="GBA_DropWeapon")
|
||||
.Bindings=(Name="T",Command="GBA_Talk")
|
||||
.Bindings=(Name="Y",Command="GBA_TeamTalk")
|
||||
.Bindings=(Name="Tab",Command="GBA_ShowScores", bIgnoreShift=True)
|
||||
.Bindings=(Name="Z",Command="GBA_ShowVoiceComms")
|
||||
.Bindings=(Name="B",Command="GBA_TossMoney")
|
||||
.Bindings=(Name="LeftShift",Command="GBA_Sprint")
|
||||
.Bindings=(Name="CapsLock",Command="GBA_VoiceChat")
|
||||
;.Bindings=(Name="O",Command="GBA_PublicVoiceChat")
|
||||
.Bindings=(Name="F1",Command="GBA_VoteYes")
|
||||
.Bindings=(Name="F2",Command="GBA_VoteNo")
|
||||
|
||||
|
||||
;-----------------------------------------------------------------------------------------
|
||||
; Custom Keyboard/Mouse Bindings
|
||||
;-----------------------------------------------------------------------------------------
|
||||
|
||||
;-----------------------------------------------------------------------------------------
|
||||
; Editor Bindings
|
||||
;-----------------------------------------------------------------------------------------
|
||||
.Bindings=(Name="F4",Command="Playersonly")
|
||||
.Bindings=(Name="F5",Command="set D3DRenderDevice UsePostProcessEffects False",Control=False,Shift=False,Alt=False)
|
||||
.Bindings=(Name="F6",Command="set D3DRenderDevice UsePostProcessEffects True",Control=False,Shift=False,Alt=False)")
|
||||
.Bindings=(Name="F7",Command="NextViewMode",bIgnoreAlt=True)
|
||||
.Bindings=(Name="F8",Command="PrevViewMode")
|
||||
.Bindings=(Name="M",Command="BasePath 0")
|
||||
.Bindings=(Name="N",Command="BasePath 1")
|
||||
|
||||
;-----------------------------------------------------------------------------------------
|
||||
; Debug Bindings
|
||||
;-----------------------------------------------------------------------------------------
|
||||
|
||||
.Bindings=(Name="F9",Command="viewmode wireframe", Control=true)
|
||||
.Bindings=(Name="F10",Command="viewmode unlit", Control=true)
|
||||
.Bindings=(Name="F4",Command="viewmode detaillighting", Control=true)
|
||||
.Bindings=(Name="F5",Command="viewmode shadercomplexity", Control=true)
|
||||
.Bindings=(Name="F6",Command="viewmode lit", Control=true)
|
||||
|
||||
.Bindings=(Name="PageDown",Command="Camera ThirdPerson")
|
||||
.Bindings=(Name="PageUp",Command="Camera Fixed")
|
||||
.Bindings=(Name="Home",Command="Camera FixedTracking")
|
||||
.Bindings=(Name="Insert",Command="Camera FreeCam")
|
||||
|
||||
.Bindings=(Name="P",Command="Playersonly")
|
||||
.Bindings=(Name="LeftBracket",Command="Slomo .2")
|
||||
.Bindings=(Name="RightBracket",Command="Slomo 1")
|
||||
.Bindings=(Name="Backslash",Command="Slomo 4")
|
||||
|
||||
;.Bindings=(Name="one",Command="SpawnZed ClotU",Control=true)
|
||||
;.Bindings=(Name="two",Command="SpawnZed ClotA",Control=true)
|
||||
;.Bindings=(Name="three",Command="SpawnZed ClotS",Control=true)
|
||||
;.Bindings=(Name="four",Command="SpawnZed Gore",Control=true)
|
||||
;.Bindings=(Name="five",Command="SpawnZed Stalker",Control=true)
|
||||
;.Bindings=(Name="six",Command="SpawnZed Bloat",Control=true)
|
||||
;.Bindings=(Name="seven",Command="SpawnZed Scrake",Control=true)
|
||||
;.Bindings=(Name="eight",Command="SpawnZed Crawler",Control=true)
|
||||
;.Bindings=(Name="nine",Command="SpawnZed Flesh",Control=true)
|
||||
;.Bindings=(Name="zero",Command="SpawnZed Hans",Control=true)
|
||||
|
||||
;.Bindings=(Name="one",Command="SpawnAI ClotU",Alt=true)
|
||||
;.Bindings=(Name="two",Command="SpawnAI ClotA",Alt=true)
|
||||
;.Bindings=(Name="three",Command="SpawnAI ClotS",Alt=true)
|
||||
;.Bindings=(Name="four",Command="SpawnAI Gore",Alt=true)
|
||||
;.Bindings=(Name="five",Command="SpawnAI Stalker",Alt=true)
|
||||
;.Bindings=(Name="six",Command="SpawnAI Bloat",Alt=true)
|
||||
;.Bindings=(Name="seven",Command="SpawnAI Scrake",Alt=true)
|
||||
;.Bindings=(Name="eight",Command="SpawnAI Crawler",Alt=true)
|
||||
;.Bindings=(Name="nine",Command="SpawnAI Flesh",Alt=true)
|
||||
;.Bindings=(Name="zero",Command="SpawnAI Hans",Alt=true)
|
||||
|
||||
.Bindings=(Name="Subtract",Command="PreviousTrackingRange")
|
||||
.Bindings=(Name="Add",Command="NextTrackingRange")
|
||||
.Bindings=(Name="NumPadZero",Command="ToggleTracker")
|
||||
.Bindings=(Name="NumPadOne",Command="NextTrackingMode")
|
||||
.Bindings=(Name="NumPadTwo",Command="ToggleMapView")
|
||||
|
||||
[Engine.UIDataStore_InputAlias]
|
||||
; first entry clears out the elements inherited from the BaseInput.ini
|
||||
!InputAliases=ClearArray
|
||||
+InputAliases=(AliasName="Generic_A",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_X>"))
|
||||
+InputAliases=(AliasName="Generic_B",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Circle>"))
|
||||
+InputAliases=(AliasName="Generic_X",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Square>"))
|
||||
+InputAliases=(AliasName="Generic_Y",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Y>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Y>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Triangle>"))
|
||||
+InputAliases=(AliasName="Generic_LT",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_L2>"))
|
||||
+InputAliases=(AliasName="Generic_RT",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_R2>"))
|
||||
+InputAliases=(AliasName="Generic_LB",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_L1>"))
|
||||
+InputAliases=(AliasName="Generic_RB",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_R1>"))
|
||||
+InputAliases=(AliasName="Generic_Start",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Start>"))
|
||||
+InputAliases=(AliasName="Generic_Back",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Select>"))
|
||||
|
||||
+InputAliases=(AliasName="Generic_DPad_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadUp>"))
|
||||
+InputAliases=(AliasName="Generic_DPad_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadDown>"))
|
||||
+InputAliases=(AliasName="Generic_DPad_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadLeft>"))
|
||||
+InputAliases=(AliasName="Generic_DPad_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadRight>"))
|
||||
|
||||
+InputAliases=(AliasName="Gamepad_LeftStick_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
|
||||
+InputAliases=(AliasName="Gamepad_LeftStick_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
|
||||
+InputAliases=(AliasName="Gamepad_LeftStick_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
|
||||
+InputAliases=(AliasName="Gamepad_LeftStick_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
|
||||
|
||||
+InputAliases=(AliasName="Gamepad_RightStick_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
|
||||
+InputAliases=(AliasName="Gamepad_RightStick_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
|
||||
+InputAliases=(AliasName="Gamepad_RightStick_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
|
||||
+InputAliases=(AliasName="Gamepad_RightStick_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
|
||||
|
||||
+InputAliases=(AliasName="Generic_LeftStickButton",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStickButton>"))
|
||||
+InputAliases=(AliasName="Generic_RightStickButton",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStickButton>"))
|
||||
|
||||
+InputAliases=(AliasName="CycleLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"))
|
||||
+InputAliases=(AliasName="CycleRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"))
|
||||
+InputAliases=(AliasName="AnyKey",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="*"),ButtonFontMarkupString="<Strings:UDKGameUI.Generic.Fire>"))
|
||||
+InputAliases=(AliasName="Accept",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_X>"))
|
||||
+InputAliases=(AliasName="Cancel",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Circle>"))
|
||||
+InputAliases=(AliasName="SpecialLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"))
|
||||
+InputAliases=(AliasName="SpecialTop",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts.Fonts.UI_Fonts_Xbox18>Y<Fonts:/><Color:/>"))
|
||||
+InputAliases=(AliasName="Start",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"))
|
||||
+InputAliases=(AliasName="Back",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"))
|
||||
+InputAliases=(AliasName="ShiftUp",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"))
|
||||
+InputAliases=(AliasName="ShiftDown",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"))
|
||||
+InputAliases=(AliasName="ShiftUpPage",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"))
|
||||
+InputAliases=(AliasName="ShiftDownPage",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"))
|
||||
+InputAliases=(AliasName="ShiftBoth",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger+XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger><Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"))
|
||||
+InputAliases=(AliasName="Defaults",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"))
|
||||
+InputAliases=(AliasName="MouseLeft",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="LeftMouseButton"),ButtonFontMarkupString="LEFT MOUSE"))
|
||||
+InputAliases=(AliasName="MouseRight",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="RightMouseButton"),ButtonFontMarkupString="RIGHT MOUSE"))
|
||||
+InputAliases=(AliasName="ClickLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"))
|
||||
+InputAliases=(AliasName="ClickRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"))
|
||||
|
||||
[Engine.Console]
|
||||
TypeKey=F3
|
||||
|
||||
[KFGame.KFPlayerInput]
|
||||
bAimAssistEnabled=TRUE
|
||||
ZoomedSensitivityScale=0.35f
|
||||
GamepadZoomedSensitivityScale=0.60f
|
||||
GamepadDeadzoneScale=0.2f
|
||||
GamepadAccelerationJumpScale=0.15f
|
||||
bRequiresPushToTalk=TRUE
|
||||
bViewAccelerationEnabled=TRUE
|
||||
bDebugViewAcceleration=FALSE
|
||||
bTargetFrictionEnabled=TRUE
|
||||
bDebugTargetFriction=FALSE
|
||||
bTargetAdhesionEnabled=TRUE
|
||||
bAutoTargetEnabled=TRUE
|
||||
GamepadSensitivityScale=1.0f
|
||||
bQuickWeaponSelect=true
|
||||
GamepadButtonHoldTime=0.25
|
||||
AutoUpgradeHoldTime=1
|
||||
SprintAnalogThreshold=0.6
|
||||
bForceFeedbackEnabled=true
|
||||
bUseGamepadLastWeapon=false
|
||||
|
7
KFGame/Config/DefaultLightmass.ini
Executable file
7
KFGame/Config/DefaultLightmass.ini
Executable file
@ -0,0 +1,7 @@
|
||||
[Configuration]
|
||||
BasedOn=..\Engine\Config\BaseLightmass.ini
|
||||
|
||||
[DevOptions.PrecomputedVisibility]
|
||||
PlayAreaHeight=172
|
||||
bPlaceCellsOnOpaqueOnly=False
|
||||
VisibilitySpreadingIterations=0
|
13
KFGame/Config/DefaultMultiAdmin.ini
Executable file
13
KFGame/Config/DefaultMultiAdmin.ini
Executable file
@ -0,0 +1,13 @@
|
||||
; An example administrator account.
|
||||
; "Admin" is the login name for this account
|
||||
; The password is stored as the SHA1 hash of Password+Username
|
||||
; For example: Username 'Admin' with password 'Admin' has the hash: 1f95ec61b6ef02b5d2b138654da138bfdbbc7f3c
|
||||
;
|
||||
;[Admin MultiAdminData]
|
||||
;bEnabled=true
|
||||
;DisplayName=Administrator
|
||||
;Password=1f95ec61b6ef02b5d2b138654da138bfdbbc7f3c
|
||||
;Order=DenyAllow
|
||||
;Deny=/settings/*
|
||||
;Deny=/console/*
|
||||
;Allow=/settings/*/mutators
|
489
KFGame/Config/DefaultSystemSettings.ini
Executable file
489
KFGame/Config/DefaultSystemSettings.ini
Executable file
@ -0,0 +1,489 @@
|
||||
[Configuration]
|
||||
BasedOn=..\Engine\Config\BaseSystemSettings.ini
|
||||
|
||||
[SystemSettings]
|
||||
bEnableForegroundShadowsOnWorld=False
|
||||
AllowSummedAreaTableCompute=True
|
||||
AllowHistogramTechniques=False
|
||||
ForegroundProjectionDepthBias=0.2
|
||||
WholeSceneShadowCutoffDistance=700
|
||||
WholeSceneShadowFadeOutDistance=600
|
||||
AllowGroupedPerObjectShadows=True
|
||||
GroupedPerObjectShadows_MinRadius=100
|
||||
GroupedPerObjectShadows_MaxRadius=2000
|
||||
GroupedPerObjectShadows_RampUpFactor=1.2
|
||||
GroupedPerObjectShadows_RampCutoff=2000
|
||||
MaxOverlappingLights=15
|
||||
ShadowDepthBias=0.025
|
||||
UseVsync=False
|
||||
Fullscreen=True
|
||||
AllowPersistentSplats=True
|
||||
ShowSplattermapFalloff=False
|
||||
AllowLightOcclusionQueries=True
|
||||
DepthPrepass=True
|
||||
AllowScreenSpaceReflections=False
|
||||
AllowVariableBlurReflections=False
|
||||
UseComputeSSR=True
|
||||
AllowSubsurfaceScattering=False
|
||||
ScreenSpaceReflectionDownsampleFactor=1
|
||||
ImageGrainScaler=1.0
|
||||
GlobalShadowDistanceScale=1.0
|
||||
LightCones=True
|
||||
Borderless=False
|
||||
KinematicUpdateDistFactorScale=1.3
|
||||
MaxPendingNotifies=50
|
||||
DisableCanBecomeDynamicWakeup=False
|
||||
MakeDynamicCollisionThreshold=150
|
||||
ForceAffinity=True
|
||||
ShouldCorpseCollideWithDead=True
|
||||
ShouldCorpseCollideWithLiving=True
|
||||
ShouldCorpseCollideWithDeadAfterSleep=False
|
||||
AllowForegroundPreshadows=True
|
||||
AllowBooleanPreshadows=True
|
||||
AllowPerObjectShadows=True
|
||||
MaxPrimBoundsForPerObjectShadows=1000.0
|
||||
bAllowHardwareShadowFiltering=True
|
||||
StaticDecals=True
|
||||
DynamicDecals=True
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=1.0
|
||||
DynamicShadows=True
|
||||
LightEnvironmentShadows=True
|
||||
MotionBlur=False
|
||||
DepthOfField=True
|
||||
UseComputeDepthOfField=False
|
||||
UseNewDOF=True
|
||||
DepthOfFieldQuality=1
|
||||
AmbientOcclusion=True
|
||||
UseComputeSSAO=False
|
||||
HBAO=False
|
||||
UseComputeBloom=False
|
||||
UseComputeMotionBlur=False
|
||||
Bloom=True
|
||||
BloomQuality=2
|
||||
PostProcessAA=True
|
||||
DistanceFog=True
|
||||
DistanceFogQuality=1
|
||||
OverrideDoFWeaponSettings=False
|
||||
MotionBlurStaticScale=0.8
|
||||
MotionBlurDynamicScale=3.0
|
||||
MotionBlurQuality=2
|
||||
bAllowLightShafts=True
|
||||
Distortion=True
|
||||
FilteredDistortion=True
|
||||
DropParticleDistortion=False
|
||||
ParticleLODBias=0
|
||||
LensFlares=True
|
||||
AllowRadialBlur=True
|
||||
bAllowSeparateTranslucency=True
|
||||
bAllowPostprocessMLAA=False
|
||||
bAllowHighQualityMaterials=True
|
||||
SkeletalMeshLODBias=0
|
||||
DetailMode=2
|
||||
MaxDrawDistanceScale=1
|
||||
MaxAnisotropy=4
|
||||
MaxShadowResolution=512
|
||||
MinShadowResolution=64
|
||||
ShadowFadeResolution=128
|
||||
MaxWholeSceneDominantShadowResolution=1280
|
||||
ResX=1280
|
||||
ResY=720
|
||||
ScreenPercentage=100.000000
|
||||
ShadowTexelsPerPixel=1.3
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bOverrideMapWholeSceneDominantShadowSetting=False
|
||||
bUseConservativeShadowBounds=False
|
||||
bAllowFracturedDamage=True
|
||||
FractureCullDistanceScale=1.0
|
||||
MobileGlobalGammaCorrection=False
|
||||
MobileAllowGammaCorrectionWorldOverride=True
|
||||
EnableDynamicAudioOcclusion=True
|
||||
DoRelevancyFacingCheck=True
|
||||
DoRelevancyTeamCheck=True
|
||||
DoRelevancyVelocityPrediction=True
|
||||
CycleExtraRelevancyChecks=True
|
||||
SimpleRelevancyCheckDistance=10000
|
||||
AllowLightFunctions=True
|
||||
AllowSecondaryBloodEffects=True
|
||||
VolumetricLightingMode=1
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_UIWithMips=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
;@ TWI - bedwards: UI texture streaming support
|
||||
TEXTUREGROUP_UIStreamable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_NoMipmaps)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
|
||||
[SystemSettingsBucket1]
|
||||
BasedOn=SystemSettings
|
||||
StaticDecals=False
|
||||
DynamicDecals=False
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=0.4
|
||||
DynamicShadows=False
|
||||
LightEnvironmentShadows=False
|
||||
DepthOfField=False
|
||||
AmbientOcclusion=False
|
||||
Bloom=False
|
||||
bAllowLightShafts=False
|
||||
Distortion=False
|
||||
DropParticleDistortion=True
|
||||
LensFlares=False
|
||||
AllowRadialBlur=False
|
||||
bAllowSeparateTranslucency=False
|
||||
bAllowPostprocessMLAA=False
|
||||
bAllowHighQualityMaterials=False
|
||||
SkeletalMeshLODBias=1
|
||||
DetailMode=0
|
||||
MaxDrawDistanceScale=0.8
|
||||
MaxAnisotropy=1
|
||||
MaxShadowResolution=256
|
||||
MaxWholeSceneDominantShadowResolution=256
|
||||
ScreenPercentage=100.000000
|
||||
ShadowTexelsPerPixel=0.5
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bUseConservativeShadowBounds=True
|
||||
bAllowFracturedDamage=False
|
||||
FractureCullDistanceScale=0.25
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
|
||||
[SystemSettingsBucket2]
|
||||
BasedOn=SystemSettings
|
||||
StaticDecals=True
|
||||
DynamicDecals=False
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=0.5
|
||||
DynamicShadows=False
|
||||
LightEnvironmentShadows=False
|
||||
DepthOfField=True
|
||||
AmbientOcclusion=False
|
||||
Bloom=False
|
||||
bAllowLightShafts=True
|
||||
Distortion=False
|
||||
DropParticleDistortion=True
|
||||
LensFlares=True
|
||||
AllowRadialBlur=False
|
||||
bAllowSeparateTranslucency=False
|
||||
bAllowPostprocessMLAA=False
|
||||
bAllowHighQualityMaterials=False
|
||||
SkeletalMeshLODBias=1
|
||||
DetailMode=0
|
||||
MaxDrawDistanceScale=0.9
|
||||
MaxAnisotropy=2
|
||||
MaxShadowResolution=512
|
||||
MaxWholeSceneDominantShadowResolution=512
|
||||
ScreenPercentage=100.000000
|
||||
ShadowTexelsPerPixel=0.9
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bUseConservativeShadowBounds=True
|
||||
bAllowFracturedDamage=False
|
||||
FractureCullDistanceScale=0.5
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
|
||||
[SystemSettingsBucket3]
|
||||
BasedOn=SystemSettings
|
||||
StaticDecals=True
|
||||
DynamicDecals=True
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=0.6
|
||||
DynamicShadows=True
|
||||
LightEnvironmentShadows=True
|
||||
DepthOfField=True
|
||||
AmbientOcclusion=True
|
||||
Bloom=True
|
||||
bAllowLightShafts=True
|
||||
Distortion=True
|
||||
DropParticleDistortion=False
|
||||
LensFlares=True
|
||||
AllowRadialBlur=True
|
||||
bAllowSeparateTranslucency=False
|
||||
bAllowPostprocessMLAA=True
|
||||
bAllowHighQualityMaterials=True
|
||||
SkeletalMeshLODBias=0
|
||||
DetailMode=1
|
||||
MaxDrawDistanceScale=1.0
|
||||
MaxAnisotropy=4
|
||||
MaxShadowResolution=1024
|
||||
MaxWholeSceneDominantShadowResolution=1280
|
||||
ScreenPercentage=100.000000
|
||||
ShadowTexelsPerPixel=1.3
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bUseConservativeShadowBounds=False
|
||||
bAllowFracturedDamage=True
|
||||
FractureCullDistanceScale=1.0
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
|
||||
[SystemSettingsBucket4]
|
||||
BasedOn=SystemSettings
|
||||
StaticDecals=True
|
||||
DynamicDecals=True
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=0.8
|
||||
DynamicShadows=True
|
||||
LightEnvironmentShadows=True
|
||||
DepthOfField=True
|
||||
AmbientOcclusion=True
|
||||
Bloom=True
|
||||
bAllowLightShafts=True
|
||||
Distortion=True
|
||||
DropParticleDistortion=False
|
||||
LensFlares=True
|
||||
AllowRadialBlur=True
|
||||
bAllowSeparateTranslucency=False
|
||||
bAllowPostprocessMLAA=True
|
||||
bAllowHighQualityMaterials=True
|
||||
SkeletalMeshLODBias=0
|
||||
DetailMode=2
|
||||
MaxDrawDistanceScale=1.1
|
||||
MaxAnisotropy=8
|
||||
MaxShadowResolution=2048
|
||||
MaxWholeSceneDominantShadowResolution=2048
|
||||
ScreenPercentage=100.000000
|
||||
ShadowTexelsPerPixel=2
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bUseConservativeShadowBounds=False
|
||||
bAllowFracturedDamage=True
|
||||
FractureCullDistanceScale=1.5
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
|
||||
[SystemSettingsBucket5]
|
||||
BasedOn=SystemSettings
|
||||
StaticDecals=True
|
||||
DynamicDecals=True
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=1.0
|
||||
DynamicShadows=True
|
||||
LightEnvironmentShadows=True
|
||||
DepthOfField=True
|
||||
AmbientOcclusion=True
|
||||
Bloom=True
|
||||
bAllowLightShafts=True
|
||||
Distortion=True
|
||||
DropParticleDistortion=False
|
||||
LensFlares=True
|
||||
AllowRadialBlur=True
|
||||
bAllowSeparateTranslucency=False
|
||||
bAllowPostprocessMLAA=True
|
||||
bAllowHighQualityMaterials=True
|
||||
SkeletalMeshLODBias=0
|
||||
DetailMode=2
|
||||
MaxDrawDistanceScale=1.2
|
||||
MaxAnisotropy=16
|
||||
MaxShadowResolution=4096
|
||||
MaxWholeSceneDominantShadowResolution=4096
|
||||
ScreenPercentage=100.000000
|
||||
ShadowTexelsPerPixel=4.0
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bUseConservativeShadowBounds=False
|
||||
bAllowFracturedDamage=True
|
||||
FractureCullDistanceScale=2.0
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
|
||||
|
136
KFGame/Config/DefaultUI.ini
Executable file
136
KFGame/Config/DefaultUI.ini
Executable file
@ -0,0 +1,136 @@
|
||||
[Configuration]
|
||||
BasedOn=..\Engine\Config\BaseUI.ini
|
||||
|
||||
[KFGame.KFGfxMoviePlayer_Manager]
|
||||
bSetGamma=false
|
||||
|
||||
[KFGame.KFGFxMoviePlayer_HUD]
|
||||
HUDScale=1.0
|
||||
|
||||
[KFGame.KFGFxControlsContainer_Keybinding]
|
||||
+MovementBindList="GBA_MoveForward"
|
||||
+MovementBindList="GBA_StrafeLeft"
|
||||
+MovementBindList="GBA_Backward"
|
||||
+MovementBindList="GBA_StrafeRight"
|
||||
+MovementBindList="GBA_Jump"
|
||||
+MovementBindList="GBA_Sprint"
|
||||
+MovementBindList="GBA_CrouchToggle"
|
||||
+MovementBindList="GBA_CrouchHold"
|
||||
|
||||
+InteractionBindList="GBA_Use"
|
||||
+InteractionBindList="GBA_Talk"
|
||||
+InteractionBindList="GBA_TeamTalk"
|
||||
+InteractionBindList="GBA_VoiceChat"
|
||||
;+InteractionBindList="GBA_PublicVoiceChat"
|
||||
+InteractionBindList="GBA_ShowVoiceComms"
|
||||
+InteractionBindList="GBA_ShowScores"
|
||||
+InteractionBindList="GBA_TossMoney"
|
||||
+InteractionBindList="GBA_DropWeapon"
|
||||
+InteractionBindList="GBA_VoteYes"
|
||||
+InteractionBindList="GBA_VoteNo"
|
||||
+InteractionBindList="GBA_RequestSkipTrader"
|
||||
|
||||
+CombatBindList="GBA_Fire"
|
||||
+CombatBindList="GBA_IronsightsToggle"
|
||||
+CombatBindList="GBA_IronsightsHold"
|
||||
+CombatBindList="GBA_Reload"
|
||||
+CombatBindList="GBA_Grenade"
|
||||
+CombatBindList="GBA_QuickHeal"
|
||||
+CombatBindList="GBA_SwitchFireMode"
|
||||
+CombatBindList="GBA_TertiaryFire"
|
||||
+CombatBindList="GBA_ToggleFlashlight"
|
||||
|
||||
+WeaponSelectBindList="GBA_NextWeapon"
|
||||
+WeaponSelectBindList="GBA_PrevWeapon"
|
||||
+WeaponSelectBindList="GBA_SwitchWeapon1"
|
||||
+WeaponSelectBindList="GBA_SwitchWeapon2"
|
||||
+WeaponSelectBindList="GBA_SwitchWeapon3"
|
||||
+WeaponSelectBindList="GBA_SwitchWeapon4"
|
||||
+WeaponSelectBindList="GBA_LastWeapon"
|
||||
|
||||
+VoiceCommBindList="GBA_VoiceCommReqHealing"
|
||||
+VoiceCommBindList="GBA_VoiceCommReqDosh"
|
||||
+VoiceCommBindList="GBA_VoiceCommReqHelp"
|
||||
+VoiceCommBindList="GBA_VoiceCommTauntZeds"
|
||||
+VoiceCommBindList="GBA_VoiceCommFollowMe"
|
||||
+VoiceCommBindList="GBA_VoiceCommGetToTheTrader"
|
||||
+VoiceCommBindList="GBA_VoiceCommAffirmative"
|
||||
+VoiceCommBindList="GBA_VoiceCommNegative"
|
||||
+VoiceCommBindList="GBA_VoiceCommEmote"
|
||||
|
||||
[KFGame.KFGFxStartGameContainer_Options]
|
||||
SavedDifficultyIndex=0
|
||||
SavedInProgressIndex=0
|
||||
SavedServerTypeIndex=0
|
||||
SavedPrivacyIndex=0
|
||||
SavedLengthIndex=0
|
||||
SavedModeIndex=0
|
||||
bShowLengthNoPref=True
|
||||
bShowServerTypeNoPref=False
|
||||
|
||||
[KFGame.KFGFxServerBrowser_Filters]
|
||||
bUsesStats=True
|
||||
bNoPassword=False
|
||||
bNoMutators=False
|
||||
bNotFull=False
|
||||
bNotEmpty=False
|
||||
bRanked=False
|
||||
bDedicated=False
|
||||
bVAC_Secure=False
|
||||
bInLobby=False
|
||||
bInProgress=False
|
||||
bOnlyStockMaps=False
|
||||
bOnlyCustomMaps=False
|
||||
bLimitServerResults=True
|
||||
SavedGameModeIndex=255
|
||||
SavedMapIndex=255
|
||||
SavedDifficultyIndex=255
|
||||
SavedLengthIndex=255
|
||||
SavedPingIndex=255
|
||||
|
||||
[KFGame.KFGFxServerBrowser_ServerList]
|
||||
MaxSearchResults=1000
|
||||
|
||||
[KFGame.KFGFxMenu_StartGame]
|
||||
AttemptServerTakeovers=False
|
||||
InitialSearchPause=2.0
|
||||
MaxResultsToTry=20000
|
||||
ServerConnectTimeout=4
|
||||
ServerTakeoverTimeout=30
|
||||
bLogSearchInfo=False;These should all be lowercase!
|
||||
+StockMaps=kf-biolapse
|
||||
+StockMaps=kf-bioticslab
|
||||
+StockMaps=kf-burningparis
|
||||
+StockMaps=kf-outpost
|
||||
+StockMaps=kf-voltermanor
|
||||
+StockMaps=kf-catacombs
|
||||
+StockMaps=kf-evacuationpoint
|
||||
+StockMaps=kf-blackforest
|
||||
+StockMaps=kf-farmhouse
|
||||
+StockMaps=kf-prison
|
||||
+StockMaps=kf-containmentstation
|
||||
+StockMaps=kf-hostilegrounds
|
||||
+StockMaps=kf-infernalrealm
|
||||
+StockMaps=kf-zedlanding
|
||||
+StockMaps=kf-thedescent
|
||||
+StockMaps=kf-nuked
|
||||
+StockMaps=kf-nightmare
|
||||
+StockMaps=kf-krampuslair
|
||||
+StockMaps=kf-diesector
|
||||
+StockMaps=kf-powercore_holdout
|
||||
+StockMaps=kf-lockdown
|
||||
+StockMaps=kf-monsterball
|
||||
+StockMaps=kf-airship
|
||||
+StockMaps=kf-tragickingdom
|
||||
+StockMaps=kf-shoppingspree
|
||||
+StockMaps=kf-santasworkshop
|
||||
+StockMaps=kf-sanitarium
|
||||
+StockMaps=kf-spillway
|
||||
+StockMaps=kf-steamfortress
|
||||
+StockMaps=kf-ashwoodasylum
|
||||
+StockMaps=kf-desolation
|
||||
+StockMaps=kf-hellmarkstation
|
||||
+StockMaps=kf-elysium
|
||||
|
||||
[KFGame.KFGFxMenu_IIS]
|
||||
MaxTimetoComplete=20
|
16
KFGame/Config/DefaultWeb.ini
Executable file
16
KFGame/Config/DefaultWeb.ini
Executable file
@ -0,0 +1,16 @@
|
||||
[IpDrv.WebConnection]
|
||||
MaxValueLength=4096
|
||||
MaxLineLength=4096
|
||||
|
||||
[IpDrv.WebServer]
|
||||
Applications[0]=WebAdmin.KF2ServerAdmin
|
||||
Applications[1]=WebAdmin.KF2ImageServer
|
||||
ApplicationPaths[0]=/ServerAdmin
|
||||
ApplicationPaths[1]=/images
|
||||
ListenPort=8080
|
||||
MaxConnections=18
|
||||
ExpirationSeconds=86400
|
||||
bEnabled=false
|
||||
|
||||
[IpDrv.WebResponse]
|
||||
IncludePath=/KFGame/Web
|
32
KFGame/Config/DefaultWebAdmin.ini
Executable file
32
KFGame/Config/DefaultWebAdmin.ini
Executable file
@ -0,0 +1,32 @@
|
||||
[WebAdmin.WebAdmin]
|
||||
bHttpAuth=false
|
||||
bChatLog=false
|
||||
sessionOctetValidation=3
|
||||
startpage=/current
|
||||
QueryHandlers=WebAdmin.QHCurrentKF
|
||||
QueryHandlers=WebAdmin.QHDefaultsKF
|
||||
QueryHandlers=WebAdmin.WebAdminSystemSettings
|
||||
|
||||
[WebAdmin.QHCurrentKF]
|
||||
ChatRefresh=5000
|
||||
bEnableTeamChat=true
|
||||
denyUrlOptions=GamePassword
|
||||
denyUrlOptions=AdminPassword
|
||||
denyUrlOptions=Port
|
||||
denyUrlOptions=QueryPort
|
||||
bConsoleEnabled=true
|
||||
bAdminConsoleCommandsHack=true
|
||||
AdminCommandHandlerClass=WebAdmin.AdminCommandHandler
|
||||
denyConsoleCommands=say
|
||||
denyConsoleCommands=obj
|
||||
denyConsoleCommands=debug
|
||||
denyConsoleCommands=flush
|
||||
denyConsoleCommands=set
|
||||
denyConsoleCommands=get engine.accesscontrol
|
||||
|
||||
[WebAdmin.QHDefaultsKF]
|
||||
GeneralSettingsClass=WebAdmin.GeneralSettings
|
||||
|
||||
[WebAdmin.Chatlog]
|
||||
bUnique=false
|
||||
bIncludeTimeStamp=true
|
419
KFGame/Config/Dingo/DingoEngine.ini
Executable file
419
KFGame/Config/Dingo/DingoEngine.ini
Executable file
@ -0,0 +1,419 @@
|
||||
[Configuration]
|
||||
BasedOn=..\%GAME%Game\Config\DefaultEngine.ini
|
||||
|
||||
[Core.System]
|
||||
Extensions=xxx
|
||||
Paths=..\..\%GAME%Game\BrewedDingo
|
||||
-ScriptPaths=..\..\%GAME%Game\Script
|
||||
-FRScriptPaths=..\..\%GAME%Game\ScriptFinalRelease
|
||||
-Suppress=DevNet
|
||||
-Suppress=Init
|
||||
-Suppress=DevOnline
|
||||
-Suppress=DevHttp
|
||||
|
||||
[Engine.Engine]
|
||||
Client=DingoDrv.DingoClient
|
||||
NetworkDevice=IpDrv.DtlsTcpNetDriver
|
||||
DefaultOnlineSubsystemName=OnlineSubsystemDingo.OnlineSubsystemDingo
|
||||
EnableRGBFullRange=True
|
||||
ColorimetrysRGBToREC709=False
|
||||
PresentImmediateThreshold=0
|
||||
BackgroundPlaneScaleFactor=1.0
|
||||
HUDPlaneScaleFactor=1.0
|
||||
|
||||
[IpDrv.TcpNetDriver]
|
||||
AllowDownloads=False
|
||||
AllowPeerConnections=False
|
||||
NetConnectionClassName="IpDrv.DtlsTcpipConnection"
|
||||
|
||||
[DingoDrv.DingoClient]
|
||||
AudioDeviceClass=XAudio2.XAudio2Device
|
||||
|
||||
[Engine.ScriptPackages]
|
||||
-EngineNativePackages=SubstanceAir
|
||||
-EditorPackages=SubstanceAirEd
|
||||
-EngineNativePackages=WinDrv
|
||||
|
||||
[Engine.StartupPackages]
|
||||
-Package=EngineDebugMaterials
|
||||
-Package=EditorMaterials
|
||||
+Package=ENG_EngineResources_MAT
|
||||
+Package=ENG_EngineResources_TEX
|
||||
+Package=FX_Gore_TEX
|
||||
+Package=UI_Award_PersonalMulti
|
||||
+Package=UI_Award_PersonalSolo
|
||||
+Package=UI_Award_Team
|
||||
+Package=UI_Award_ZEDs
|
||||
+Package=UI_GammaPopUp_TEX
|
||||
+Package=UI_WeaponType_TEX
|
||||
+Package=UI_PerkTalent_TEX
|
||||
+Package=UI_TraderMenu_TEX
|
||||
+Package=UI_VoiceComms_TEX
|
||||
+Package=UI_MapPreview_TEX
|
||||
+Package=UI_Menus
|
||||
+Package=UI_PopUps
|
||||
+Package=UI_Widgets
|
||||
+Package=PP_KFPostProcess
|
||||
+Package=GP_Trader_ARCH
|
||||
bSerializeStartupPackagesFromMemory=TRUE
|
||||
bFullyCompressStartupPackages=FALSE
|
||||
|
||||
[Engine.AdditionalLaunchMaps]
|
||||
+Map=KFMainMenu
|
||||
+Map=KF-EvacuationPoint
|
||||
|
||||
[Engine.PackagesToAlwaysCook]
|
||||
; STORE
|
||||
+SeekFreePackage=CRATEBUNDLE_TEX
|
||||
+SeekFreePackage=USBBUNDLE_TEX
|
||||
+SeekFreePackage=TICKETBUNDLE_TEX
|
||||
|
||||
; UI
|
||||
+SeekFreePackage=UI_WhatsNew
|
||||
+SeekFreePackage=UI_WhatsNew_PS4
|
||||
+SeekFreePackage=DailyObjective_UI
|
||||
+SeekFreePackage=WeeklyObjective_UI
|
||||
+SeekFreePackage=SummerSideShow_UI
|
||||
+SeekFreePackage=Spring_UI
|
||||
+SeekFreePackage=UI_Endless_TEX
|
||||
+SeekFreePackage=Halloween_UI
|
||||
+SeekFreePackage=Xmas_UI
|
||||
+SeekFreePackage=Summer2020_UI
|
||||
|
||||
; Perk or Weapon Icons
|
||||
+SeekFreePackage=WEP_UI_Shared_TEX
|
||||
+SeekFreePackage=WEP_UI_M84_TEX
|
||||
|
||||
; Emote
|
||||
+SeekFreePackage=EMOTE_TEX
|
||||
+SeekFreePackage=EMOTE_TEX_02
|
||||
+SeekFreePackage=EMOTE_TEX_03
|
||||
|
||||
; Headshot FX
|
||||
+SeekFreePackage=HEADSHOT_TEX
|
||||
|
||||
[Engine.PackagesToPreload]
|
||||
+SeekFreePackage=DLO_UI_Streaming
|
||||
|
||||
[UnrealEd.EditorEngine]
|
||||
-EditPackages=SubstanceAir
|
||||
-EditPackages=SubstanceAirEd
|
||||
|
||||
[FullScreenMovie]
|
||||
+StartupMovies=Loading_001
|
||||
LoadingBarColor=118,135,204,255
|
||||
|
||||
[Engine.GameEngine]
|
||||
+IgnoredUsesGUIDPackages=UI_Controller
|
||||
+IgnoredUsesGUIDPackages=OnlineSubsystemPC
|
||||
|
||||
[SmartGlass]
|
||||
AllUsersValid=TRUE
|
||||
|
||||
[SmartGlass.RemoteRendering]
|
||||
EnableRemoteRendering=FALSE
|
||||
|
||||
[SmartGlass.SmartGlassSensors]
|
||||
EnableAccelerometer=FALSE
|
||||
EnableCompass=FALSE
|
||||
EnableGyrometer=FALSE
|
||||
EnableInclinometer=FALSE
|
||||
EnableOrientationSensor=FALSE
|
||||
|
||||
[OnlineSubsystemDingo.OnlineSubsystemDingo]
|
||||
DefaultSessionTemplateName="KF2GameSessionTemplate"
|
||||
ProductID=65656f5b-117f-43d2-ae4c-74aea578c32d
|
||||
|
||||
; US CENTRAL
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=24, MatchingRegion=0) ; Belize
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=39, MatchingRegion=0) ; Canada
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=54, MatchingRegion=0) ; Costa Rica
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=72, MatchingRegion=0) ; El Salvador
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=99, MatchingRegion=0) ; Guatemala
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=106, MatchingRegion=0) ; Honduras
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=166, MatchingRegion=0) ; Mexico
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=182, MatchingRegion=0) ; Nicaragua
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=244, MatchingRegion=0) ; United States
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=310, MatchingRegion=0) ; Clipperton Island
|
||||
|
||||
; US EAST
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=2, MatchingRegion=1) ; Antigua and Barbuda
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=20, MatchingRegion=1) ; Bermuda
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=22, MatchingRegion=1) ; Bahamas, The
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=56, MatchingRegion=1) ; Cuba
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=65, MatchingRegion=1) ; Dominican Republic
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=103, MatchingRegion=1) ; Haiti
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=124, MatchingRegion=1) ; Jamaica
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=202, MatchingRegion=1) ; Puerto Rico
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=206, MatchingRegion=1) ; St. Pierre and Miquelon
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=307, MatchingRegion=1) ; Cayman Islands
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=323, MatchingRegion=1) ; Guantanamo Bay
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=349, MatchingRegion=1) ; Turks and Caicos Islands
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=351, MatchingRegion=1) ; Virgin Islands, British
|
||||
|
||||
; US WEST
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=127, MatchingRegion=2) ; Johnston Atoll
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=133, MatchingRegion=2) ; Kiribati
|
||||
|
||||
; EUROPE
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=4, MatchingRegion=3) ; ALgeria
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=5, MatchingRegion=3) ; Azerbaijan
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=6, MatchingRegion=3) ; Albania
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=7, MatchingRegion=3) ; Armenia
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=8, MatchingRegion=3) ; Andorra
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=14, MatchingRegion=3) ; Austria
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=21, MatchingRegion=3) ; Belgium
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=25, MatchingRegion=3) ; Bosnia and Herzegovina
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=28, MatchingRegion=3) ; Benin
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=29, MatchingRegion=3) ; Belarus
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=35, MatchingRegion=3) ; Bulgaria
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=37, MatchingRegion=3) ; Brunei
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=41, MatchingRegion=3) ; Chad
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=49, MatchingRegion=3) ; Cameroon
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=55, MatchingRegion=3) ; Central African Republic
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=59, MatchingRegion=3) ; Cyprus
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=61, MatchingRegion=3) ; Denmark
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=67, MatchingRegion=3) ; Egypt
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=68, MatchingRegion=3) ; Ireland
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=70, MatchingRegion=3) ; Estonia
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=75, MatchingRegion=3) ; Czech Republic
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=77, MatchingRegion=3) ; Finland
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=81, MatchingRegion=3) ; Faroe Islands
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=84, MatchingRegion=3) ; France
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=88, MatchingRegion=3) ; Georgia
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=90, MatchingRegion=3) ; Gibraltar
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=93, MatchingRegion=3) ; Greenland
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=94, MatchingRegion=3) ; Germany
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=98, MatchingRegion=3) ; Greece
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=108, MatchingRegion=3) ; Croatia
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=109, MatchingRegion=3) ; Hungary
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=110, MatchingRegion=3) ; Iceland
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=117, MatchingRegion=3) ; Israel
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=118, MatchingRegion=3) ; Italy
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=121, MatchingRegion=3) ; Iraq
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=125, MatchingRegion=3) ; Jan Mayen
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=126, MatchingRegion=3) ; Jordan
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=139, MatchingRegion=3) ; Lebanon
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=140, MatchingRegion=3) ; Latvia
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=141, MatchingRegion=3) ; Lithuania
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=143, MatchingRegion=3) ; Slovakia
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=145, MatchingRegion=3) ; Liechtenstein
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=147, MatchingRegion=3) ; Luxembourg
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=148, MatchingRegion=3) ; Libya
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=152, MatchingRegion=3) ; Moldova
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=157, MatchingRegion=3) ; Mali
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=158, MatchingRegion=3) ; Monaco
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=159, MatchingRegion=3) ; Morocco
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=162, MatchingRegion=3) ; Mauritania
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=163, MatchingRegion=3) ; Malta
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=173, MatchingRegion=3) ; Niger
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=175, MatchingRegion=3) ; Nigeria
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=176, MatchingRegion=3) ; Netherlands
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=177, MatchingRegion=3) ; Norway
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=184, MatchingRegion=3) ; Palestinian Authority
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=191, MatchingRegion=3) ; Poland
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=193, MatchingRegion=3) ; Portugal
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=200, MatchingRegion=3) ; Romania
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=203, MatchingRegion=3) ; Russia
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=205, MatchingRegion=3) ; Saudi Arabia
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=212, MatchingRegion=3) ; Slovenia
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=214, MatchingRegion=3) ; San Marino
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=217, MatchingRegion=3) ; Spain
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=219, MatchingRegion=3) ; Sudan
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=220, MatchingRegion=3) ; Svalbard
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=221, MatchingRegion=3) ; Sweden
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=222, MatchingRegion=3) ; Syria
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=223, MatchingRegion=3) ; Switzerland
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=234, MatchingRegion=3) ; Tunisia
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=235, MatchingRegion=3) ; Turkey
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=241, MatchingRegion=3) ; Ukraine
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=242, MatchingRegion=3) ; United Kingdom
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=245, MatchingRegion=3) ; Burkina Faso
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=253, MatchingRegion=3) ; Vatican City
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=269, MatchingRegion=3) ; Serbia and Montenegro (Former)
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=270, MatchingRegion=3) ; Montenegro
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=271, MatchingRegion=3) ; Serbia
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=276, MatchingRegion=3) ; South Sudan
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=324, MatchingRegion=3) ; Guernsey
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=328, MatchingRegion=3) ; Jersey
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=19618, MatchingRegion=3) ; Macedonia, Former Yugoslav Republic o
|
||||
|
||||
; ASIA
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=3, MatchingRegion=4) ; Aghanistan
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=17, MatchingRegion=4) ; Bahrain
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=23, MatchingRegion=4) ; Bangladesh
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=27, MatchingRegion=4) ; Myanmar
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=34, MatchingRegion=4) ; Bhutan
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=40, MatchingRegion=4) ; Cambodia
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=42, MatchingRegion=4) ; Sri Lanka
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=45, MatchingRegion=4) ; China
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=62, MatchingRegion=4) ; Djibouti
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=71, MatchingRegion=4) ; Eritrea
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=73, MatchingRegion=4) ; Ethiopia
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=80, MatchingRegion=4) ; Micronesia
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=104, MatchingRegion=4) ; Hong Kong S.A.R.
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=111, MatchingRegion=4) ; Indonesia
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=113, MatchingRegion=4) ; India
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=114, MatchingRegion=4) ; British Indian Ocean Territory
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=116, MatchingRegion=4) ; Iran
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=122, MatchingRegion=4) ; Japan
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=129, MatchingRegion=4) ; Kenya
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=130, MatchingRegion=4) ; Kyrgyzstan
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=131, MatchingRegion=4) ; North Korea
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=134, MatchingRegion=4) ; Korea
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=136, MatchingRegion=4) ; Kuwait
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=137, MatchingRegion=4) ; Kazakhstan
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=138, MatchingRegion=4) ; Laos
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=151, MatchingRegion=4) ; Macao S.A.R.
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=154, MatchingRegion=4) ; Mongolia
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=164, MatchingRegion=4) ; Oman
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=165, MatchingRegion=4) ; Maldives
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=167, MatchingRegion=4) ; Malaysia
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=178, MatchingRegion=4) ; Nepal
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=190, MatchingRegion=4) ; Pakistan
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=195, MatchingRegion=4) ; Palau
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=197, MatchingRegion=4) ; Qatar
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=199, MatchingRegion=4) ; Marshall Islands
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=201, MatchingRegion=4) ; Philippines
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=204, MatchingRegion=4) ; Rwanda
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=215, MatchingRegion=4) ; Singapore
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=216, MatchingRegion=4) ; Somalia
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=224, MatchingRegion=4) ; United Arab Emirates
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=227, MatchingRegion=4) ; Thailand
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=228, MatchingRegion=4) ; Tajikistan
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=237, MatchingRegion=4) ; Taiwan
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=238, MatchingRegion=4) ; Turkmenistan
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=247, MatchingRegion=4) ; Uzbekistan
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=251, MatchingRegion=4) ; Vietnam
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=258, MatchingRegion=4) ; Wake Island
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=261, MatchingRegion=4) ; Yemen
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=309, MatchingRegion=4) ; Christmas Island
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=311, MatchingRegion=4) ; Cocos (Keeling) Islands
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=314, MatchingRegion=4) ; Diego Garcia
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=322, MatchingRegion=4) ; Guam
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=337, MatchingRegion=4) ; Northern Mariana Islands
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=340, MatchingRegion=4) ; Rota Island
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=341, MatchingRegion=4) ; Saipan
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=346, MatchingRegion=4) ; Tinian Island
|
||||
|
||||
|
||||
; BRAZIL
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=9, MatchingRegion=5) ; Angola
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=11, MatchingRegion=5) ; Argentina
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=18, MatchingRegion=5) ; Barbados
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=19, MatchingRegion=5) ; Botswana
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=26, MatchingRegion=5) ; Bolivia
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=32, MatchingRegion=5) ; Brazil
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=38, MatchingRegion=5) ; Burundi
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=43, MatchingRegion=5) ; Congo
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=44, MatchingRegion=5) ; Congo (DRC)
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=46, MatchingRegion=5) ; Chile
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=51, MatchingRegion=5) ; Colombia
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=57, MatchingRegion=5) ; Cabo Verde
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=63, MatchingRegion=5) ; Dominica
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=66, MatchingRegion=5) ; Ecuador
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=69, MatchingRegion=5) ; Equatorial Guinea
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=86, MatchingRegion=5) ; Gambia, The
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=87, MatchingRegion=5) ; Gabon
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=89, MatchingRegion=5) ; Ghana
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=91, MatchingRegion=5) ; Grenada
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=100, MatchingRegion=5) ; Guinea
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=101, MatchingRegion=5) ; Guyana
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=119, MatchingRegion=5) ; Côte d'Ivoire
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=142, MatchingRegion=5) ; Liberia
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=146, MatchingRegion=5) ; Lesotho
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=181, MatchingRegion=5) ; Suriname
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=185, MatchingRegion=5) ; Paraguay
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=187, MatchingRegion=5) ; Peru
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=192, MatchingRegion=5) ; Panama
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=196, MatchingRegion=5) ; Guinea-Bissau
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=207, MatchingRegion=5) ; St. Kitts and Nevis
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=209, MatchingRegion=5) ; South Africa
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=210, MatchingRegion=5) ; Senegal
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=213, MatchingRegion=5) ; Sierra Leone
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=218, MatchingRegion=5) ; St. Lucia
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=225, MatchingRegion=5) ; Trinidad and Tobago
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=232, MatchingRegion=5) ; Togo
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=233, MatchingRegion=5) ; São Tomé and Príncipe
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=240, MatchingRegion=5) ; Uganda
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=246, MatchingRegion=5) ; Uruguay
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=248, MatchingRegion=5) ; St. Vincent and the Grenadines
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=249, MatchingRegion=5) ; Venezuela
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=252, MatchingRegion=5) ; Virgin Islands
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=254, MatchingRegion=5) ; Namibia
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=260, MatchingRegion=5) ; Swaziland
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=263, MatchingRegion=5) ; Zambia
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=264, MatchingRegion=5) ; Zimbabwe
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=273, MatchingRegion=5) ; Curaçao
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=300, MatchingRegion=5) ; Anguilla
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=301, MatchingRegion=5) ; Antarctica
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=302, MatchingRegion=5) ; Aruba
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=303, MatchingRegion=5) ; Ascension Island
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=306, MatchingRegion=5) ; Bouvet Island
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=315, MatchingRegion=5) ; Falkland Islands
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=317, MatchingRegion=5) ; French Guiana
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=321, MatchingRegion=5) ; Guadeloupe
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=330, MatchingRegion=5) ; Martinique
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=332, MatchingRegion=5) ; Montserrat
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=342, MatchingRegion=5) ; South Georgia and the South Sandwich Islands
|
||||
|
||||
|
||||
; AUSTRAILA
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=10, MatchingRegion=6) ; American Samoa
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=12, MatchingRegion=6) ; Australia
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=30, MatchingRegion=6) ; Solomon Islands
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=50, MatchingRegion=6) ; Comoros
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=78, MatchingRegion=6) ; Fiji Islands
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=149, MatchingRegion=6) ; Madagascar
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=156, MatchingRegion=6) ; Malawi
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=160, MatchingRegion=6) ; Mauritius
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=168, MatchingRegion=6) ; Mozambique
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=174, MatchingRegion=6) ; Vanuatu
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=180, MatchingRegion=6) ; Nauru
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=183, MatchingRegion=6) ; New Zealand
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=194, MatchingRegion=6) ; Papua New Guinea
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=198, MatchingRegion=6) ; Reunion
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=208, MatchingRegion=6) ; Seychelles
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=231, MatchingRegion=6) ; Tonga
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=236, MatchingRegion=6) ; Tuvalu
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=239, MatchingRegion=6) ; Tanzania
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=259, MatchingRegion=6) ; Samoa
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=304, MatchingRegion=6) ; Ashmore and Cartier Islands
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=305, MatchingRegion=6) ; Baker Island
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=312, MatchingRegion=6) ; Cook Islands
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=313, MatchingRegion=6) ; Coral Sea Islands
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=318, MatchingRegion=6) ; French Polynesia
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=319, MatchingRegion=6) ; French Southern and Antarctic Lands
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=325, MatchingRegion=6) ; Heard Island and McDonald Islands
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=326, MatchingRegion=6) ; Howland Island
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=327, MatchingRegion=6) ; Jarvis Island
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=331, MatchingRegion=6) ; Mayotte
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=334, MatchingRegion=6) ; New Caledonia
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=335, MatchingRegion=6) ; Niue
|
||||
+CountryMatchmakingRegionMappings=(CountryCode=336, MatchingRegion=6) ; Norfolk Island
|
||||
|
||||
|
||||
|
||||
[OnlineSubsystemDingo.OnlineGameInterfaceDingo]
|
||||
XboxServicesDebugLogging=True
|
||||
|
||||
[OnlineSubsystemDingo.OnlineStatsInterfaceDingo]
|
||||
ReadProfileAsyncTimeout=30.0
|
||||
|
||||
[TextureStreaming]
|
||||
PoolSize=800
|
||||
UseTextureFileCache=True
|
||||
|
||||
[TextureStreamingScorpio]
|
||||
PoolSize=2600
|
||||
UseTextureFileCache=True
|
||||
|
||||
[Engine.PlayfabInterface]
|
||||
CatalogName="Main"
|
||||
KnownRegions=(Name="USCentral", Address="usc.pingsite.tripwireinteractive.com")
|
||||
+KnownRegions=(Name="USEast", Address="use.pingsite.tripwireinteractive.com")
|
||||
+KnownRegions=(Name="USWest", Address="usw.pingsite.tripwireinteractive.com")
|
||||
+KnownRegions=(Name="EU", Address="eu.pingsite.tripwireinteractive.com")
|
||||
+KnownRegions=(Name="Asia", Address="asia.pingsite.tripwireinteractive.com")
|
||||
+KnownRegions=(Name="Brazil", Address="sa.pingsite.tripwireinteractive.com")
|
||||
+KnownRegions=(Name="Australia", Address="au.pingsite.tripwireinteractive.com")
|
6
KFGame/Config/Dingo/DingoGame.ini
Executable file
6
KFGame/Config/Dingo/DingoGame.ini
Executable file
@ -0,0 +1,6 @@
|
||||
[Configuration]
|
||||
BasedOn=..\%GAME%Game\Config\DefaultGame.ini
|
||||
|
||||
|
||||
[KFGame.KFPlayerController]
|
||||
ForceFeedbackManagerClassName="DingoDrv.DingoForceFeedbackManager"
|
5
KFGame/Config/Dingo/DingoInput.ini
Executable file
5
KFGame/Config/Dingo/DingoInput.ini
Executable file
@ -0,0 +1,5 @@
|
||||
[Configuration]
|
||||
BasedOn=..\%GAME%Game\Config\DefaultInput.ini
|
||||
|
||||
[KFGame.KFPlayerInput]
|
||||
bRequiresPushToTalk=FALSE
|
63
KFGame/Config/Dingo/DingoSystemSettings.ini
Executable file
63
KFGame/Config/Dingo/DingoSystemSettings.ini
Executable file
@ -0,0 +1,63 @@
|
||||
[Configuration]
|
||||
BasedOn=..\%GAME%Game\Config\DefaultSystemSettings.ini
|
||||
|
||||
[SystemSettings]
|
||||
ResX=1600
|
||||
ResY=900
|
||||
AllowSubsurfaceScattering=True
|
||||
AllowScreenSpaceReflections=True
|
||||
AllowVariableBlurReflections=False
|
||||
AllowMotionBlur=True
|
||||
UseComputeSSR=True
|
||||
UseHiZSSR=True
|
||||
UseComputeSSAO=True
|
||||
UseComputeBloom=True
|
||||
UseComputeDepthOfField=True
|
||||
UseComputeMotionBlur=True
|
||||
UseVsync=True
|
||||
|
||||
[SystemSettingsScorpio]
|
||||
BasedOn=SystemSettings
|
||||
MaxShadowResolution=768
|
||||
MaxWholeSceneDominantShadowResolution=2048
|
||||
GlobalShadowDistanceScale=1.5
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_UIWithMips=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
;@ TWI - bedwards: UI texture streaming support
|
||||
TEXTUREGROUP_UIStreamable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_NoMipmaps)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
UseVsync=True
|
31
KFGame/Config/Dingo/DingoUI.ini
Executable file
31
KFGame/Config/Dingo/DingoUI.ini
Executable file
@ -0,0 +1,31 @@
|
||||
[Configuration]
|
||||
BasedOn=..\%GAME%Game\Config\DefaultUI.ini
|
||||
|
||||
[KFGame.KFGFxMenu_StartGame]
|
||||
ServerConnectTimeout=5.0
|
||||
|
||||
[KFGame.KFGFxStartGameContainer_FindGame]
|
||||
// Latest Update
|
||||
+PS4WhatsNewItems=(ImageURL="img://UI_WhatsNew.UI_WhatsNew_Christmas_ChristmasBreakdown_Event", Textfield="LatestUpdate", RedirectURL="http://www.tripwireinteractive.com/redirect/KF2LatestUpdate/")
|
||||
// Featured Time Limited Item
|
||||
+PS4WhatsNewItems=(ImageURL="img://UI_WhatsNew.UI_WhatsNew_Christmas_PremiumTicket", Textfield="FeaturedEventItem", PSNProductId="f24d23ba-9156-44fd-9891-4a33ac6c0805")
|
||||
// Featured Cosmetic Bundle
|
||||
+PS4WhatsNewItems=(ImageURL="img://UI_WhatsNew.UI_WhatsNew_Winter", Textfield="FeaturedItemBundle", PSNProductId="57315039-584d-304a-c046-444d32515a00")
|
||||
// Featured Weapon Skin Bundle
|
||||
+PS4WhatsNewItems=(ImageURL="img://UI_WhatsNew.UI_WhatsNew_Christmas_Spectre", Textfield="FeaturedItemBundle", PSNProductId="53364e39-5034-3050-c031-4c4439321000")
|
||||
// Featured Cosmetic Bundle
|
||||
+PS4WhatsNewItems=(ImageURL="img://UI_WhatsNew.UI_WhatsNew_Christmas_ChristmasBreakdown_Bundle", Textfield="FeaturedItemBundle", PSNProductId="50464e39-5146-3057-c033-535042345700")
|
||||
// Featured Weapon Skin Bundle
|
||||
+PS4WhatsNewItems=(ImageURL="img://UI_WhatsNew.UI_WhatsNew_Xmas_IceBreaker", Textfield="FeaturedItemBundle", PSNProductId="37394e39-4d48-3038-c048-4b4850574600")
|
||||
// Featured Weapon Bundle
|
||||
+PS4WhatsNewItems=(ImageURL="img://UI_WhatsNew.UI_WhatsNew_Christmas_FrostGun", Textfield="FeaturedItemBundle", PSNProductId="48364e39-4e44-3033-c04c-4c4c364a2e00")
|
||||
|
||||
// Featured Key
|
||||
+PS4WhatsNewItems=(ImageURL="img://UI_WhatsNew_PS4.UI_WhatsNew_PS4Key", Textfield="PS4Key", PSNProductId="e24e6d9e-fbd6-4f35-8ac9-443c94feb253")
|
||||
// Misc Community Links
|
||||
+PS4WhatsNewItems=(ImageURL="img://UI_WhatsNew.UI_WhatsNew_CommunityIssue", Textfield="CommunityTracker", RedirectURL="https://trello.com/b/ZOwMRlcW/killing-floor-2-community-issue-roadmap")
|
||||
+PS4WhatsNewItems=(ImageURL="img://UI_WhatsNew.UI_WhatsNew_Survey", Textfield="Survey", RedirectURL="http://www.tripwireinteractive.com/redirect/KF2Survey/"))
|
||||
+PS4WhatsNewItems=(ImageURL="img://UI_WhatsNew.UI_WhatsNew_Merch", Textfield="Merch", RedirectURL="http://www.tripwireinteractive.com/redirect/shop/")
|
||||
+PS4WhatsNewItems=(ImageURL="img://UI_WhatsNew_PS4.UI_WhatsNew_KF2Artbook", Textfield="Artbook", RedirectURL="http://art.tripwirecdn.com/kf2/PS4/ArtBook/index.html")
|
||||
+PS4WhatsNewItems=(ImageURL="img://UI_WhatsNew_PS4.UI_WhatsNew_KFUncovered", Textfield="Uncovered", RedirectURL="https://www.youtube.com/watch?v=fTdfedt9B48/")tch?v=fTdfedt9B48/")
|
||||
|
2
KFGame/Config/Eos/EosAI.ini
Executable file
2
KFGame/Config/Eos/EosAI.ini
Executable file
@ -0,0 +1,2 @@
|
||||
[Configuration]
|
||||
BasedOn=..\%GAME%Game\Config\DefaultAI.ini
|
2
KFGame/Config/Eos/EosBenchmarking.ini
Executable file
2
KFGame/Config/Eos/EosBenchmarking.ini
Executable file
@ -0,0 +1,2 @@
|
||||
[Configuration]
|
||||
BasedOn=..\%GAME%Game\Config\DefaultBenchmarking.ini
|
2
KFGame/Config/Eos/EosCompat.ini
Executable file
2
KFGame/Config/Eos/EosCompat.ini
Executable file
@ -0,0 +1,2 @@
|
||||
[Configuration]
|
||||
BasedOn=..\%GAME%Game\Config\DefaultCompat.ini
|
2
KFGame/Config/Eos/EosEditor.ini
Executable file
2
KFGame/Config/Eos/EosEditor.ini
Executable file
@ -0,0 +1,2 @@
|
||||
[Configuration]
|
||||
BasedOn=..\%GAME%Game\Config\DefaultEditor.ini
|
2
KFGame/Config/Eos/EosEditorKeyBindings.ini
Executable file
2
KFGame/Config/Eos/EosEditorKeyBindings.ini
Executable file
@ -0,0 +1,2 @@
|
||||
[Configuration]
|
||||
BasedOn=..\%GAME%Game\Config\DefaultEditorKeyBindings.ini
|
2
KFGame/Config/Eos/EosEditorUserSettings.ini
Executable file
2
KFGame/Config/Eos/EosEditorUserSettings.ini
Executable file
@ -0,0 +1,2 @@
|
||||
[Configuration]
|
||||
BasedOn=..\%GAME%Game\Config\DefaultEditorUserSettings.ini
|
10
KFGame/Config/Eos/EosEngine.ini
Executable file
10
KFGame/Config/Eos/EosEngine.ini
Executable file
@ -0,0 +1,10 @@
|
||||
[Configuration]
|
||||
BasedOn=..\%GAME%Game\Config\DefaultEngine.ini
|
||||
|
||||
[Engine.Engine]
|
||||
NetworkDevice=IpDrv.TcpNetDriver
|
||||
|
||||
[IpDrv.TcpNetDriver]
|
||||
AllowDownloads=True
|
||||
AllowPeerConnections=False
|
||||
NetConnectionClassName="IpDrv.TcpipConnection"
|
3
KFGame/Config/Eos/EosGame.ini
Executable file
3
KFGame/Config/Eos/EosGame.ini
Executable file
@ -0,0 +1,3 @@
|
||||
[Configuration]
|
||||
BasedOn=..\%GAME%Game\Config\DefaultGame.ini
|
||||
|
3
KFGame/Config/Eos/EosInput.ini
Executable file
3
KFGame/Config/Eos/EosInput.ini
Executable file
@ -0,0 +1,3 @@
|
||||
[Configuration]
|
||||
BasedOn=..\%GAME%Game\Config\DefaultInput.ini
|
||||
|
2
KFGame/Config/Eos/EosLightmass.ini
Executable file
2
KFGame/Config/Eos/EosLightmass.ini
Executable file
@ -0,0 +1,2 @@
|
||||
[Configuration]
|
||||
BasedOn=..\%GAME%Game\Config\DefaultLightmass.ini
|
13
KFGame/Config/Eos/EosMultiAdmin.ini
Executable file
13
KFGame/Config/Eos/EosMultiAdmin.ini
Executable file
@ -0,0 +1,13 @@
|
||||
; An example administrator account.
|
||||
; "Admin" is the login name for this account
|
||||
; The password is stored as the SHA1 hash of Password+Username
|
||||
; For example: Username 'Admin' with password 'Admin' has the hash: 1f95ec61b6ef02b5d2b138654da138bfdbbc7f3c
|
||||
;
|
||||
;[Admin MultiAdminData]
|
||||
;bEnabled=true
|
||||
;DisplayName=Administrator
|
||||
;Password=1f95ec61b6ef02b5d2b138654da138bfdbbc7f3c
|
||||
;Order=DenyAllow
|
||||
;Deny=/settings/*
|
||||
;Deny=/console/*
|
||||
;Allow=/settings/*/mutators
|
2
KFGame/Config/Eos/EosSystemSettings.ini
Executable file
2
KFGame/Config/Eos/EosSystemSettings.ini
Executable file
@ -0,0 +1,2 @@
|
||||
[Configuration]
|
||||
BasedOn=..\%GAME%Game\Config\DefaultSystemSettings.ini
|
2
KFGame/Config/Eos/EosUI.ini
Executable file
2
KFGame/Config/Eos/EosUI.ini
Executable file
@ -0,0 +1,2 @@
|
||||
[Configuration]
|
||||
BasedOn=..\%GAME%Game\Config\DefaultUI.ini
|
2
KFGame/Config/Eos/EosWeb.ini
Executable file
2
KFGame/Config/Eos/EosWeb.ini
Executable file
@ -0,0 +1,2 @@
|
||||
[Configuration]
|
||||
BasedOn=..\%GAME%Game\Config\DefaultWeb.ini
|
2
KFGame/Config/Eos/EosWebAdmin.ini
Executable file
2
KFGame/Config/Eos/EosWebAdmin.ini
Executable file
@ -0,0 +1,2 @@
|
||||
[Configuration]
|
||||
BasedOn=..\%GAME%Game\Config\DefaultWebAdmin.ini
|
128
KFGame/Config/KFAI.ini
Executable file
128
KFGame/Config/KFAI.ini
Executable file
@ -0,0 +1,128 @@
|
||||
[Configuration]
|
||||
|
||||
[KFGame.KFAIController]
|
||||
bAILogging=false
|
||||
bUseUniqueAILogFile=true
|
||||
bDebugCommandHistory=false
|
||||
CommandHistoryNum=25
|
||||
PlugInHistoryNum=25
|
||||
bDebug_DrawPath=false
|
||||
bDebug_DrawAnchor=false
|
||||
bDebug_DrawSeparationSteering=false
|
||||
bDebug_LogToProfiler=false
|
||||
DefaultColorOfValidLocationWhenLookingForLocationsOnNavMesh=(R=255,G=255,B=0,A=255)
|
||||
DefaultColorOfSearchSphereWhenNoValidLocationsFoundWhenLookingForLocationsOnNavMesh=(R=255,G=255,B=0,A=255)
|
||||
ColorOfValidLocationFoundFor1stTryLookingForLocationsOnNavMesh=(R=0,G=255,B=0,A=255)
|
||||
ColorOfSearchSphereWhenNoValidLocationsFoundFor1stTryLookingForLocationsOnNavMesh=(R=255,G=255,B=0,A=255)
|
||||
ColorOfValidLocationFoundFor2ndTryLookingForLocationsOnNavMesh=(R=0,G=255,B=255,A=255)
|
||||
ColorOfSearchSphereWhenNoValidLocationsFoundFor2ndTryLookingForLocationsOnNavMesh=(R=255,G=0,B=0,A=255)
|
||||
ColorOfValidLocationFoundFor3rdTryLookingForLocationsOnNavMesh=(R=0,G=0,B=0,A=255)
|
||||
ColorOfSearchSphereWhenNoValidLocationsFoundFor3rdTryLookingForLocationsOnNavMesh=(R=0,G=0,B=0,A=255)
|
||||
ColorOfValidLocationFoundForLookingForLocationsOnNavMeshWhenOnDeadEndOfNavMesh=(R=100,G=149,B=237,A=255)
|
||||
ColorOfSearchSphereWhenNoValidLocationsFoundForTryLookingForLocationsOnNavMeshWhenOnDeadEndOfNavMesh=(R=0,G=245,B=255,A=255)
|
||||
bShowLeapDownDebugArtifacts=false
|
||||
bShowDoorNavigationDebugArtifacts=false
|
||||
bShowDestructibleNavigationDebugArtifacts=false
|
||||
TimeToShowEdgeTypeForNavMeshPathting=20.0
|
||||
Move_failure_type_none_color=(R=255,G=250,B=205,A=255)
|
||||
Move_failure_type_no_nav_mesh_path_color=(R=138,G=43,B=226,A=255)
|
||||
Move_failure_type_same_intermediate_point_too_many_times_color=(R=255,G=215,B=0,A=255)
|
||||
MoveFailureTypeTargetOffNavMeshAndCanNotFindLocaitonNearThemICanMoveTo=(R=32,G=178,B=170,A=255)
|
||||
bConfigShowVisualStuckZedDebugInfo=false
|
||||
bConfigShowMovePointsDebugInfo=false
|
||||
bConfigShowHighDetailCombatMovementDebugInfo=false
|
||||
bConfigShowCollisionRadiusForReducedZedOnZedPinchPointCollisionState=false
|
||||
ColorForCollisionRadiusForReducedZedOnZedPinchPointCollisionStateOff=(R=0,G=215,B=0,A=255)
|
||||
ColorForCollisionRadiusForReducedZedOnZedPinchPointCollisionStateOn=(R=255,G=2555,B=0,A=255)
|
||||
PathNodeShowRouteCacheColor=(R=210,G=25,B=255,A=255)
|
||||
PathNodeShowRouteCacheCrossOffset=(X=0,Y=0,Z=25)
|
||||
PathNodeShowRouteCacheCrossSize=25
|
||||
PathNodeShowRouteCacheNumberLabelOffset=(X=0,Y=0,Z=30)
|
||||
PathNodeShowRouteCacheNumberLabelDuration=60
|
||||
AILogFilter=Falling
|
||||
AILogFilter=Init
|
||||
AILogFilter=Damage
|
||||
AILogFilter=JumpOverWall
|
||||
AILogFilter=Command_Evade
|
||||
AILogFilter=MoveToward
|
||||
AILogFilter=AILog
|
||||
AILogFilter=Crawler
|
||||
AILogFilter=ReachedEnemy
|
||||
AILogFilter=DynamicAnchor
|
||||
AILogFilter=Path_TowardGoal
|
||||
AILogFilter=Goal_AtActor
|
||||
AILogFilter=JumpSpots
|
||||
AILogFilter=AnchorInfo
|
||||
AILogFilter=BaseAICommand
|
||||
AILogFilter=AIController
|
||||
AILogFilter=Critical
|
||||
AILogFilter=ActorReachable
|
||||
AILogFilter=SetEnemy
|
||||
AILogFilter=HeadTracking
|
||||
AILogFilter=AISteering
|
||||
AILogFilter=CombatTransitions
|
||||
AILogFilter=HitWall
|
||||
AILogFilter=PathWarning
|
||||
AILogFilter=BumpEvent
|
||||
AILogFilter=SeePlayer
|
||||
AILogFilter=HearNoise
|
||||
AILogFilter=EnemyNotVisible
|
||||
AILogFilter=State
|
||||
AILogFilter=Move_DirectPath
|
||||
AILogFilter=Command_Base
|
||||
AILogFilter=Command_Debug
|
||||
AILogFilter=Command_PushedBySM
|
||||
AILogFilter=Charging
|
||||
AILogFilter=Command_Attack_Melee
|
||||
AILogFilter=Command_Attack_Grab
|
||||
AILogFilter=Command_StepAside
|
||||
AILogFilter=Command_MoveToGoal
|
||||
AILogFilter=Command_MoveToEnemy
|
||||
AILogFilter=Command_Pause
|
||||
AILogFilter=Command_Rage
|
||||
AILogFilter=Command_Stagger
|
||||
AILogFilter=Doors
|
||||
AILogFilter=Move_Path
|
||||
AILogFilter=SuperSpeed
|
||||
AILogFilter=HandlePathObstruction
|
||||
AILogFilter=Husk_Suicide
|
||||
AILogFilter=GrabAttack
|
||||
AILogFilter=NavMeshHighDetailEdgeInfo
|
||||
AILogFilter=FixingStuckMovement
|
||||
AILogFilter=Recast_MoveToEnemy
|
||||
AILogFilter=Recast_MoveToLocation
|
||||
AILogFilter=SpecialBumpHandling
|
||||
AILogFilter=CollisionToggle
|
||||
|
||||
[KFGame.KFAIPluginMovement_Recast]
|
||||
ShowTooManyMovePointsTheSameMovementFailureIntermediatePointColor=(R=178,G=34,B=34,A=255)
|
||||
ShowTooManyMovePointsTheSameMovementFailureMyLocColor=(R=255,G=215,B=0,A=255)
|
||||
ShowTooManyMovePointsTheSameMovementFailureEnemyLocColor=(R=107,G=142,B=35,A=255)
|
||||
ShowTooManyMovePointsTheSameMovementFailureMyPastLocationsColor=(R=210,G=105,B=30,A=255)
|
||||
ShowTooManyMovePointsTheSameMovementFailureEnemyPastLocationsColor=(R=0,G=250,B=154,A=255)
|
||||
ShowTooManyMovePointsTheSameMovementFailureHowManyPastLocationsToShow=30
|
||||
CrossPylonSmoothingMovePointsColor=(R=210,G=25,B=255,A=255)
|
||||
CrossPylonSmoothingMovePointsCrossOffset=(X=0,Y=0,Z=25)
|
||||
CrossPylonSmoothingMovePointsCrossSize=25
|
||||
CrossPylonSmoothingMovePointsNumberLabelOffset=(X=0,Y=0,Z=30)
|
||||
CrossPylonSmoothingMovePointsNumberLabelDuration=60
|
||||
HighDetailCombatMovementMyPositionColor=(R=124,G=252,B=0,A=255)
|
||||
HighDetailCombatMovementMyPositionCrossSize=5
|
||||
HighDetailCombatMovementMyVelocityColor=(R=72,G=118,B=255,A=255)
|
||||
HighDetailCombatMovementMyVelocitySizeMag=0.1
|
||||
HighDetailCombatMovementMyAccelerationColor=(R=255,G=110,B=180,A=255)
|
||||
HighDetailCombatMovementMyAccelerationSizeMag=0.1
|
||||
TimeDeltaBetweenStillHavingAttackLaneChecksForLosMovement=0.1
|
||||
ExtentForStillHavingAttackLaneChecksForLosMovement=(X=32,Y=32,Z=32)
|
||||
StockOnPolyDebugColor=(R=255,G=110,B=180,A=255)
|
||||
StockOnPolyDebugOffset=(X=0,Y=0,Z=10)
|
||||
HighDetailCombatMovementIntermediateLocColor=(R=32,G=178,B=170,A=255)
|
||||
|
||||
[KFGame.KFAIPluginStuckFix]
|
||||
StockOnPolyDebugColor=(R=255,G=110,B=180,A=255)
|
||||
StockOnPolyDebugOffset=(X=0,Y=0,Z=10)
|
||||
|
||||
[IniVersion]
|
||||
0=1594584677.000000
|
||||
1=1594584600.000000
|
||||
|
20
KFGame/Config/KFWeb.ini
Executable file
20
KFGame/Config/KFWeb.ini
Executable file
@ -0,0 +1,20 @@
|
||||
[IpDrv.WebConnection]
|
||||
MaxValueLength=4096
|
||||
MaxLineLength=4096
|
||||
|
||||
[IpDrv.WebServer]
|
||||
Applications[0]=WebAdmin.KF2ServerAdmin
|
||||
Applications[1]=WebAdmin.KF2ImageServer
|
||||
ApplicationPaths[0]=/ServerAdmin
|
||||
ApplicationPaths[1]=/images
|
||||
ListenPort=8080
|
||||
MaxConnections=10
|
||||
ExpirationSeconds=86400
|
||||
bEnabled=true
|
||||
|
||||
[IpDrv.WebResponse]
|
||||
IncludePath=/KFGame/Web
|
||||
|
||||
[IniVersion]
|
||||
0=1594584657.000000
|
||||
|
46
KFGame/Config/KFWebAdmin.ini
Executable file
46
KFGame/Config/KFWebAdmin.ini
Executable file
@ -0,0 +1,46 @@
|
||||
[WebAdmin.WebAdmin]
|
||||
bHttpAuth=false
|
||||
bChatLog=false
|
||||
sessionOctetValidation=3
|
||||
startpage=/current
|
||||
QueryHandlers=WebAdmin.QHCurrentKF
|
||||
QueryHandlers=WebAdmin.QHDefaultsKF
|
||||
QueryHandlers=WebAdmin.WebAdminSystemSettings
|
||||
|
||||
[WebAdmin.QHCurrentKF]
|
||||
ChatRefresh=5000
|
||||
bEnableTeamChat=true
|
||||
denyUrlOptions=GamePassword
|
||||
denyUrlOptions=AdminPassword
|
||||
denyUrlOptions=Port
|
||||
denyUrlOptions=QueryPort
|
||||
bConsoleEnabled=true
|
||||
bAdminConsoleCommandsHack=true
|
||||
AdminCommandHandlerClass=WebAdmin.AdminCommandHandler
|
||||
denyConsoleCommands=say
|
||||
denyConsoleCommands=obj
|
||||
denyConsoleCommands=debug
|
||||
denyConsoleCommands=flush
|
||||
denyConsoleCommands=set
|
||||
denyConsoleCommands=get engine.accesscontrol
|
||||
hideNews=False
|
||||
Notes=open 146.66.200.10:7777
|
||||
Notes=
|
||||
Notes=
|
||||
|
||||
[WebAdmin.QHDefaultsKF]
|
||||
GeneralSettingsClass=WebAdmin.GeneralSettings
|
||||
WelcomeSettingsClass=WebAdmin.WelcomeSettings
|
||||
HasSettingsCache=(ClassName="kfgamecontent.kfgameinfo_endless",hasSettings=False)
|
||||
HasSettingsCache=(ClassName="kfgamecontent.kfgameinfo_objective",hasSettings=False)
|
||||
HasSettingsCache=(ClassName="kfgamecontent.kfgameinfo_survival",hasSettings=True)
|
||||
HasSettingsCache=(ClassName="kfgamecontent.kfgameinfo_versussurvival",hasSettings=False)
|
||||
HasSettingsCache=(ClassName="kfgamecontent.kfgameinfo_weeklysurvival",hasSettings=False)
|
||||
|
||||
[WebAdmin.Chatlog]
|
||||
bUnique=false
|
||||
bIncludeTimeStamp=true
|
||||
|
||||
[IniVersion]
|
||||
0=1594584590.000000
|
||||
|
1227
KFGame/Config/LinuxServer-KFEngine.ini
Executable file
1227
KFGame/Config/LinuxServer-KFEngine.ini
Executable file
File diff suppressed because it is too large
Load Diff
1211
KFGame/Config/LinuxServer-KFGame.ini
Executable file
1211
KFGame/Config/LinuxServer-KFGame.ini
Executable file
File diff suppressed because it is too large
Load Diff
529
KFGame/Config/LinuxServer-KFInput.ini
Executable file
529
KFGame/Config/LinuxServer-KFInput.ini
Executable file
@ -0,0 +1,529 @@
|
||||
[Engine.PlayerInput]
|
||||
MoveForwardSpeed=1200
|
||||
MoveStrafeSpeed=1200
|
||||
LookRightScale=300
|
||||
LookUpScale=-250
|
||||
MouseSensitivity=30.0
|
||||
DoubleClickTime=0.250000
|
||||
bEnableMouseSmoothing=true
|
||||
Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="Look",Command="Button bLook")
|
||||
Bindings=(Name="Pause",Command="Pause")
|
||||
Bindings=(Name="LookToggle",Command="Toggle bLook")
|
||||
Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="CenterView",Command="Button bSnapLevel")
|
||||
Bindings=(Name="Walking",Command="Button bRun")
|
||||
Bindings=(Name="Strafe",Command="Button bStrafe")
|
||||
Bindings=(Name="NextWeapon",Command="NextWeapon")
|
||||
Bindings=(Name="ViewTeam",Command="ViewClass Pawn")
|
||||
Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest")
|
||||
Bindings=(Name="Turn180",Command="Button bTurn180")
|
||||
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
|
||||
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
|
||||
Bindings=(Name="MouseScrollUp",Command="PrevWeapon")
|
||||
Bindings=(Name="MouseScrollDown",Command="NextWeapon")
|
||||
Bindings=(Name="C",Command="DoDuck")
|
||||
Bindings=(Name="P",Command="TogglePhysicsMode")
|
||||
Bindings=(Name="B",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false")
|
||||
Bindings=(Name="T",Command="Talk")
|
||||
Bindings=(Name="F1",Command="ShowMouseCursor",Shift=True)
|
||||
Bindings=(Name="F1",Command="viewmode wireframe", bIgnoreShift=True)
|
||||
Bindings=(Name="F2",Command="viewmode unlit")
|
||||
Bindings=(Name="F7",Command="OPENKISMETDEBUGGER SEQUENCE=PAUSEKISMETDEBUGGER",Alt=True)
|
||||
Bindings=(Name="F9",Command="shot")
|
||||
Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True)
|
||||
Bindings=(Name="Delete",Command="Camera Default")
|
||||
Bindings=(Name="End",Command="Camera FirstPerson")
|
||||
Bindings=(Name="XboxTypeS_X",Command="Use")
|
||||
Bindings=(Name="XboxTypeS_A",Command="Jump")
|
||||
Bindings=(Name="XboxTypeS_B",Command="ChangePosture")
|
||||
Bindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aLeftAnalogTrigger Speed=1.0 DeadZone=0.11")
|
||||
Bindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis aRightAnalogTrigger Speed=1.0 DeadZone=0.11")
|
||||
Bindings=(Name="MOBILE_StopMatinee",Command="ce stopmatinee | OnRelease StopUseAttractModeInputConfig")
|
||||
Bindings=(Name="MOBILE_StartMatinee",Command="ce playmatinee | OnRelease StartUseAttractModeInputConfig")
|
||||
Bindings=(Name="MOBILE_NextConfig",Command="OnRelease NextMobileInputConfig")
|
||||
Bindings=(Name="MOBILE_CalibrateTilt",Command="CalibrateTilt")
|
||||
Bindings=(Name="MOBILE_ATurn",Command="Axis aTurn DeadZone=0.05")
|
||||
Bindings=(Name="MOBILE_ALookup",Command="Axis aLookup Speed=-1 DeadZone=0.05")
|
||||
Bindings=(Name="MOBILE_AStrafe",Command="Axis aStrafe DeadZone=0.15")
|
||||
Bindings=(Name="MOBILE_AForward",Command="Axis aBaseY DeadZone=0.15")
|
||||
Bindings=(Name="MOBILE_Fire",Command="StartFire | OnRelease StopFire")
|
||||
Bindings=(Name="MOBILE_NextWeapon",Command="NextWeapon")
|
||||
Bindings=(Name="MOBILE_Jump",Command="Jump")
|
||||
Bindings=(Name="MOBILE_ToggleFPS",Command="OnRelease stat fps")
|
||||
Bindings=(Name="NumPadThree",Command="MOBILE_IncrementTrackedPrimitive 1")
|
||||
Bindings=(Name="WiiU_PointerX",Command="Axis aWiiUPointerX Speed=1.0")
|
||||
Bindings=(Name="WiiU_PointerY",Command="Axis aWiiUPointerY Speed=1.0")
|
||||
Bindings=(Name="R",Command="STARTMOVIECAPTURE",Alt=True)
|
||||
Bindings=(Name="R",Command="STOPMOVIECAPTURE",Shift=True)
|
||||
Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0")
|
||||
Bindings=(Name="GBA_Backward",Command="Axis aBaseY Speed=-1.0")
|
||||
Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0")
|
||||
Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0")
|
||||
Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="GBA_LookUp",Command="Axis aLookup Speed=-.1 AbsoluteAxis=100")
|
||||
Bindings=(Name="GBA_LookDown",Command="Axis aLookup Speed=+.1 AbsoluteAxis=100")
|
||||
Bindings=(Name="GBA_Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="GBA_CrouchToggle",Command="ToggleCrouch")
|
||||
Bindings=(Name="GBA_CrouchHold",Command="StartCrouch | onrelease StopCrouch")
|
||||
Bindings=(Name="GBA_Sprint",Command="Button bRun")
|
||||
Bindings=(Name="GBA_SprintAndCrouch",Command="GamepadSprint | onrelease GamepadSprintRelease")
|
||||
Bindings=(Name="GBA_Fire",Command="CustomStartFire 0 | OnRelease CustomStopFire 0")
|
||||
Bindings=(Name="SpectatePrevPlayer",Command="SpectatePreviousPlayer")
|
||||
Bindings=(Name="SpectateNextPlayer",Command="SpectateNextPlayer")
|
||||
Bindings=(Name="SpectateChangeCamMode",Command="SpectateChangeCamMode")
|
||||
Bindings=(Name="GBA_AltFire",Command="CustomStartFire 1 | OnRelease CustomStopFire 1")
|
||||
Bindings=(Name="GBA_TertiaryFire",Command="CustomStartFire 3 | OnRelease CustomStopFire 3")
|
||||
Bindings=(Name="GBA_SwitchFireMode",Command="SwitchFire | OnRelease SwitchFireRelease")
|
||||
Bindings=(Name="GBA_IronsightsToggle",Command="Ironsights | OnRelease IronsightsRelease")
|
||||
Bindings=(Name="GBA_IronsightsHold",Command="Ironsights 1 | OnRelease IronsightsRelease 1")
|
||||
Bindings=(Name="GBA_Reload",Command="CustomStartFire 2 | OnRelease CustomStopFire 2")
|
||||
Bindings=(Name="GBA_Grenade",Command="CustomStartFire 4 | OnRelease CustomStopFire 4")
|
||||
Bindings=(Name="GBA_ToggleFlashlight",Command="ToggleFlashlight | OnRelease FlashlightRelease")
|
||||
Bindings=(Name="GBA_QuickHeal",Command="QuickHeal")
|
||||
Bindings=(Name="GBA_Use",Command="Interact | OnRelease InteractRelease")
|
||||
Bindings=(Name="GBA_PrevWeapon",Command="SelectPrevWeapon")
|
||||
Bindings=(Name="GBA_NextWeapon",Command="SelectNextWeapon")
|
||||
Bindings=(Name="GBA_LastWeapon",Command="SelectLastWeapon")
|
||||
Bindings=(Name="GBA_SwitchWeapon1",Command="SwitchWeaponGroup 0")
|
||||
Bindings=(Name="GBA_SwitchWeapon2",Command="SwitchWeaponGroup 1")
|
||||
Bindings=(Name="GBA_SwitchWeapon3",Command="SwitchWeaponGroup 2")
|
||||
Bindings=(Name="GBA_SwitchWeapon4",Command="SwitchWeaponGroup 3")
|
||||
Bindings=(Name="GBA_DropWeapon",Command="ThrowWeapon")
|
||||
Bindings=(Name="GBA_Talk",Command="talk")
|
||||
Bindings=(Name="GBA_TeamTalk",Command="teamtalk")
|
||||
Bindings=(Name="GBA_ShowMenu",Command="CloseEditorViewport | onrelease ShowMenu")
|
||||
Bindings=(Name="GBA_ShowScores",Command="SetShowScores true | Onrelease SetShowScores false")
|
||||
Bindings=(Name="GBA_TossMoney",Command="TossMoney")
|
||||
Bindings=(Name="GBA_VoiceChat",Command="StartVoiceChat false | OnRelease StopVoiceChat")
|
||||
Bindings=(Name="GBA_ShowVoiceComms",Command="ShowVoiceComms | OnRelease HideVoiceComms")
|
||||
Bindings=(Name="GBA_VoteYes",Command="OnVoteYesPressed | OnRelease OnVoteYesRelease")
|
||||
Bindings=(Name="GBA_VoteNo",Command="OnVoteNoPressed | OnRelease OnVoteNoRelease")
|
||||
Bindings=(Name="GBA_VoiceCommReqHealing",Command="PlayVoiceCommsDialog 0")
|
||||
Bindings=(Name="GBA_VoiceCommReqDosh",Command="PlayVoiceCommsDialog 1")
|
||||
Bindings=(Name="GBA_VoiceCommReqHelp",Command="PlayVoiceCommsDialog 2")
|
||||
Bindings=(Name="GBA_VoiceCommTauntZeds",Command="PlayVoiceCommsDialog 3")
|
||||
Bindings=(Name="GBA_VoiceCommFollowMe",Command="PlayVoiceCommsDialog 4")
|
||||
Bindings=(Name="GBA_VoiceCommGetToTheTrader",Command="PlayVoiceCommsDialog 5")
|
||||
Bindings=(Name="GBA_VoiceCommAffirmative",Command="PlayVoiceCommsDialog 6")
|
||||
Bindings=(Name="GBA_VoiceCommNegative",Command="PlayVoiceCommsDialog 7")
|
||||
Bindings=(Name="GBA_VoiceCommEmote",Command="DoEmote")
|
||||
Bindings=(Name="GBA_RequestSkipTrader",Command="RequestSkipTrader")
|
||||
Bindings=(Name="GBA_WeaponSelect_Gamepad",Command="GamepadWeaponSelect | OnRelease ReleaseGamepadWeaponSelect")
|
||||
Bindings=(Name="GBA_DPad_Left_Gamepad",Command="GamepadDpadLeft | OnRelease HideVoiceComms")
|
||||
Bindings=(Name="GBA_DPad_Right_Gamepad",Command="GamepadDpadRight | OnRelease HideVoiceComms")
|
||||
Bindings=(Name="GBA_DPad_Down_Gamepad",Command="GamepadDpadDown")
|
||||
Bindings=(Name="GBA_DPad_Up_Gamepad",Command="GamepadDpadUp")
|
||||
Bindings=(Name="GBA_Crouch_Gamepad",Command="GamepadCrouch | OnRelease GamepadCrouchRelease")
|
||||
Bindings=(Name="GBA_StrafeLeft_Gamepad",Command="Axis aStrafe Speed=1.0 DeadZone=0.2")
|
||||
Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.2")
|
||||
Bindings=(Name="GBA_TurnLeft_Gamepad",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
|
||||
Bindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=1.0 DeadZone=0.2")
|
||||
Bindings=(Name="GBA_SwitchToBestWeapon_Gamepad",Command="SwitchToBestWeapon | Axis aUp Speed=-1.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="GBA_Reload_Gamepad",Command="GamepadReload | OnRelease GamepadReloadRelease")
|
||||
Bindings=(Name="GBA_AltFire_Gamepad",Command="GamepadSwitchFire | OnRelease SwitchFireRelease")
|
||||
Bindings=(Name="GBA_MoveForward_GamepadSouthpaw",Command="Axis aBaseY Speed=-1.0 DeadZone=0.2")
|
||||
Bindings=(Name="GBA_Look_GamepadSouthpaw",Command="Axis aLookup Speed=-1.0 DeadZone=0.2")
|
||||
Bindings=(Name="XboxTypeS_A",Command="GBA_Jump | OnVoteYesPressed | OnRelease OnVoteYesRelease")
|
||||
Bindings=(Name="XboxTypeS_B",Command="GBA_Use | OnVoteNoPressed | OnRelease OnVoteNoRelease")
|
||||
Bindings=(Name="XboxTypeS_Y",Command="GBA_WeaponSelect_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_X",Command="GBA_Reload_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_LeftThumbStick",Command="GBA_SprintAndCrouch")
|
||||
Bindings=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_RightThumbStick",Command="GBA_TertiaryFire")
|
||||
Bindings=(Name="XboxTypeS_LeftShoulder",Command="GBA_Grenade")
|
||||
Bindings=(Name="XboxTypeS_RightShoulder",Command="GBA_AltFire_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_LeftTrigger",Command="GBA_IronsightsHold")
|
||||
Bindings=(Name="XboxTypeS_RightTrigger",Command="GBA_Fire")
|
||||
Bindings=(Name="XboxTypeS_DPad_Left",Command="GBA_DPad_Left_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_DPad_Right",Command="GBA_DPad_Right_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_DPad_Down",Command="GBA_DPad_Down_Gamepad | OnRelease FlashlightRelease")
|
||||
Bindings=(Name="XboxTypeS_DPad_Up",Command="GBA_DPad_Up_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_Back",Command="GBA_ShowScores")
|
||||
Bindings=(Name="XboxTypeS_Start",Command="GBA_ShowMenu")
|
||||
Bindings=(Name="Orbis_SwipeUp",Command="GBA_TossMoney")
|
||||
Bindings=(Name="Up",Command="GBA_MoveForward")
|
||||
Bindings=(Name="Down",Command="GBA_Backward")
|
||||
Bindings=(Name="Left",Command="GBA_TurnLeft")
|
||||
Bindings=(Name="Right",Command="GBA_TurnRight")
|
||||
Bindings=(Name="Enter",Command="GBA_Use")
|
||||
Bindings=(Name="SpaceBar",Command="GBA_Jump")
|
||||
Bindings=(Name="W",Command="GBA_MoveForward")
|
||||
Bindings=(Name="S",Command="GBA_Backward")
|
||||
Bindings=(Name="A",Command="GBA_StrafeLeft")
|
||||
Bindings=(Name="D",Command="GBA_StrafeRight")
|
||||
Bindings=(Name="E",Command="GBA_Use")
|
||||
Bindings=(Name="LeftMouseButton",Command="GBA_Fire | SpectatePrevPlayer")
|
||||
Bindings=(Name="MiddleMouseButton",Command="GBA_SwitchFireMode | SpectateChangeCamMode")
|
||||
Bindings=(Name="RightMouseButton",Command="GBA_IronsightsToggle | SpectateNextPlayer")
|
||||
Bindings=(Name="F",Command="GBA_ToggleFlashlight")
|
||||
Bindings=(Name="R",Command="GBA_Reload")
|
||||
Bindings=(Name="G",Command="GBA_Grenade")
|
||||
Bindings=(Name="C",Command="GBA_CrouchToggle")
|
||||
Bindings=(Name="Q",Command="GBA_QuickHeal")
|
||||
Bindings=(Name="V",Command="GBA_TertiaryFire")
|
||||
Bindings=(Name="Escape",Command="GBA_ShowMenu")
|
||||
Bindings=(Name="MouseScrollUp",Command="GBA_NextWeapon")
|
||||
Bindings=(Name="MouseScrollDown",Command="GBA_PrevWeapon")
|
||||
Bindings=(Name="one",Command="GBA_SwitchWeapon1")
|
||||
Bindings=(Name="two",Command="GBA_SwitchWeapon2")
|
||||
Bindings=(Name="three",Command="GBA_SwitchWeapon3")
|
||||
Bindings=(Name="four",Command="GBA_SwitchWeapon4")
|
||||
Bindings=(Name="Backspace",Command="GBA_DropWeapon")
|
||||
Bindings=(Name="T",Command="GBA_Talk")
|
||||
Bindings=(Name="Y",Command="GBA_TeamTalk")
|
||||
Bindings=(Name="Tab",Command="GBA_ShowScores", bIgnoreShift=True)
|
||||
Bindings=(Name="Z",Command="GBA_ShowVoiceComms")
|
||||
Bindings=(Name="B",Command="GBA_TossMoney")
|
||||
Bindings=(Name="LeftShift",Command="GBA_Sprint")
|
||||
Bindings=(Name="CapsLock",Command="GBA_VoiceChat")
|
||||
Bindings=(Name="F1",Command="GBA_VoteYes")
|
||||
Bindings=(Name="F2",Command="GBA_VoteNo")
|
||||
Bindings=(Name="F4",Command="Playersonly")
|
||||
Bindings=(Name="F5",Command="set D3DRenderDevice UsePostProcessEffects False",Control=False,Shift=False,Alt=False)
|
||||
Bindings=(Name="F6",Command="set D3DRenderDevice UsePostProcessEffects True",Control=False,Shift=False,Alt=False)")
|
||||
Bindings=(Name="F7",Command="NextViewMode",bIgnoreAlt=True)
|
||||
Bindings=(Name="F8",Command="PrevViewMode")
|
||||
Bindings=(Name="M",Command="BasePath 0")
|
||||
Bindings=(Name="N",Command="BasePath 1")
|
||||
Bindings=(Name="F9",Command="viewmode wireframe", Control=true)
|
||||
Bindings=(Name="F10",Command="viewmode unlit", Control=true)
|
||||
Bindings=(Name="F4",Command="viewmode detaillighting", Control=true)
|
||||
Bindings=(Name="F5",Command="viewmode shadercomplexity", Control=true)
|
||||
Bindings=(Name="F6",Command="viewmode lit", Control=true)
|
||||
Bindings=(Name="PageDown",Command="Camera ThirdPerson")
|
||||
Bindings=(Name="PageUp",Command="Camera Fixed")
|
||||
Bindings=(Name="Home",Command="Camera FixedTracking")
|
||||
Bindings=(Name="Insert",Command="Camera FreeCam")
|
||||
Bindings=(Name="P",Command="Playersonly")
|
||||
Bindings=(Name="LeftBracket",Command="Slomo .2")
|
||||
Bindings=(Name="RightBracket",Command="Slomo 1")
|
||||
Bindings=(Name="Backslash",Command="Slomo 4")
|
||||
Bindings=(Name="Subtract",Command="PreviousTrackingRange")
|
||||
Bindings=(Name="Add",Command="NextTrackingRange")
|
||||
Bindings=(Name="NumPadZero",Command="ToggleTracker")
|
||||
Bindings=(Name="NumPadOne",Command="NextTrackingMode")
|
||||
Bindings=(Name="NumPadTwo",Command="ToggleMapView")
|
||||
|
||||
[GameFramework.DebugCameraInput]
|
||||
Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0")
|
||||
Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0")
|
||||
Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
|
||||
Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
|
||||
Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
|
||||
Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
|
||||
Bindings=(Name="Q",Command="MoveDown")
|
||||
Bindings=(Name="E",Command="MoveUp")
|
||||
Bindings=(Name="W",Command="MoveForward")
|
||||
Bindings=(Name="S",Command="MoveBackward")
|
||||
Bindings=(Name="A",Command="StrafeLeft")
|
||||
Bindings=(Name="D",Command="StrafeRight")
|
||||
Bindings=(Name="F",Command="FreezeRendering")
|
||||
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
|
||||
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
|
||||
Bindings=(Name="Left",Command="TurnLeft")
|
||||
Bindings=(Name="Right",Command="TurnRight")
|
||||
Bindings=(Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True)
|
||||
Bindings=(Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False)
|
||||
Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebugCamera")
|
||||
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
|
||||
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
|
||||
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
|
||||
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")
|
||||
Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown")
|
||||
Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp")
|
||||
Bindings=(Name="XboxTypeS_A",Command="SetFreezeRendering")
|
||||
Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed")
|
||||
|
||||
[UnrealEd.EditorViewportInput]
|
||||
Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar)
|
||||
Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde)
|
||||
Bindings=(Command="DELETE",Name=Delete)
|
||||
Bindings=(Command="SELECT BUILDERBRUSH",Name=F2)
|
||||
Bindings=(Command="EDCALLBACK SELECTEDPROPS",Name=F4)
|
||||
Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True)
|
||||
Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5)
|
||||
Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6)
|
||||
Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True)
|
||||
Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True)
|
||||
Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True)
|
||||
Bindings=(Command="DUPLICATE",Name=D,Shift=True)
|
||||
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True)
|
||||
Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True)
|
||||
Bindings=(Command="EDCALLBACK FITTEXTURETOSURFACE",Name=F,Control=True,Shift=True)
|
||||
Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True)
|
||||
Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True)
|
||||
Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True)
|
||||
Bindings=(Command="ACTOR LEVELCURRENT",Name=M)
|
||||
Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True)
|
||||
Bindings=(Command="SELECT NONE",Name=N,Shift=True)
|
||||
Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True)
|
||||
Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True)
|
||||
Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True)
|
||||
Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True)
|
||||
Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True)
|
||||
Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True)
|
||||
Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True)
|
||||
Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True)
|
||||
Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True)
|
||||
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True)
|
||||
Bindings=(Command="EDIT COPY",Name=C,Control=True)
|
||||
Bindings=(Command="EDIT PASTE",Name=V,Control=True)
|
||||
Bindings=(Command="DUPLICATE",Name=W,Control=True)
|
||||
Bindings=(Command="EDIT CUT",Name=X,Control=True)
|
||||
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
|
||||
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
|
||||
Bindings=(Command="BRUSH ADD",Name=A,Control=True)
|
||||
Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True)
|
||||
Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True)
|
||||
Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True)
|
||||
Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True)
|
||||
Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End)
|
||||
Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True)
|
||||
Bindings=(Command="CAMERA ALIGN",Name=Home)
|
||||
Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True)
|
||||
Bindings=(Command="CAMERA ALIGN NEXT",Name=Add)
|
||||
Bindings=(Command="CAMERA ALIGN NEXT",Name=Equals,Shift=True)
|
||||
Bindings=(Command="CAMERA ALIGN PREVIOUS",Name=Subtract)
|
||||
Bindings=(Command="CAMERA ALIGN PREVIOUS",Name=Underscore,Shift=True)
|
||||
Bindings=(Command="MAP BRUSH GET",Name=P,Control=True)
|
||||
Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True)
|
||||
Bindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=True)
|
||||
Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True)
|
||||
Bindings=(Command="ACTOR SYNCBROWSERMATERIAL",Name=B,Control=True,Shift=True)
|
||||
Bindings=(Command="ACTOR DESELECT",Name=Escape)
|
||||
Bindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True)
|
||||
Bindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True)
|
||||
Bindings=(Command="ACTOR LINKSELECTED",Name=L,Control=True,Shift=True)
|
||||
Bindings=(Command="ACTOR UNLINKSELECTED",Name=U,Control=True,Shift=True)
|
||||
Bindings=(Command="BUILDLIGHTING",Name=Semicolon,Control=True,Shift=True)
|
||||
Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True)
|
||||
Bindings=(Command="ACTOR ATTACH",Name=B,Alt=True)
|
||||
Bindings=(Command="ACTOR ADDTOATTACHEDITOR",Name=A,Alt=True)
|
||||
Bindings=(Command="PARTICLE RESET SELECTED",Name=Slash)
|
||||
Bindings=(Command="PARTICLE RESET ALL",Name=Slash,Shift=True)
|
||||
Bindings=(Command="GROUPS REGROUP",Name=G,Control=True)
|
||||
Bindings=(Command="GROUPS UNGROUP",Name=G,Shift=True)
|
||||
Bindings=(Command="GROUPS TOGGLEMODE",Name=G,Shift=True, Control=True)
|
||||
|
||||
[UnrealEd.ObjectEditorViewportInput]
|
||||
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
|
||||
Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True)
|
||||
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
|
||||
|
||||
[Engine.Console]
|
||||
ConsoleKey=Tilde
|
||||
TypeKey=F3
|
||||
MaxScrollbackSize=1024
|
||||
HistoryBot=-1
|
||||
ManualAutoCompleteList=(Command="Exit",Desc="Exit (Exits the game)")
|
||||
ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc="")
|
||||
ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.")
|
||||
ManualAutoCompleteList=(Command="SSSwapControllers",Desc="")
|
||||
ManualAutoCompleteList=(Command="Open",Desc="Open <MapName> (Opens the specified map)")
|
||||
ManualAutoCompleteList=(Command="DisplayAll",Desc="DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname)")
|
||||
ManualAutoCompleteList=(Command="DisplayAllState",Desc="DisplayAllState <ClassName> (Display state names for all instances of classname)")
|
||||
ManualAutoCompleteList=(Command="DisplayClear",Desc="DisplayClear (Clears previous DisplayAll entries)")
|
||||
ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="FlushPersistentDebugLines (Clears persistent debug line cache)")
|
||||
ManualAutoCompleteList=(Command="GetAll ",Desc="GetAll <ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> (Log property values of all instances of classname)")
|
||||
ManualAutoCompleteList=(Command="GetAllState",Desc="GetAllState <ClassName> (Log state names for all instances of classname)")
|
||||
ManualAutoCompleteList=(Command="Obj List ",Desc="Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>")
|
||||
ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>")
|
||||
ManualAutoCompleteList=(Command="Obj Classes",Desc="Obj Classes (Shows all classes)")
|
||||
ManualAutoCompleteList=(Command="Obj Refs",Desc="Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object")
|
||||
ManualAutoCompleteList=(Command="EditActor",Desc="EditActor <Class=ClassName> or <Name=ObjectName> or TRACE")
|
||||
ManualAutoCompleteList=(Command="EditDefault",Desc="EditDefault <Class=ClassName>")
|
||||
ManualAutoCompleteList=(Command="EditObject",Desc="EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName>")
|
||||
ManualAutoCompleteList=(Command="ReloadCfg ",Desc="ReloadCfg <Class/ObjectName> (Reloads config variables for the specified object/class)")
|
||||
ManualAutoCompleteList=(Command="ReloadLoc ",Desc="ReloadLoc <Class/ObjectName> (Reloads localized variables for the specified object/class)")
|
||||
ManualAutoCompleteList=(Command="Set ",Desc="Set <ClassName> <PropertyName> <Value> (Sets property to value on objectname)")
|
||||
ManualAutoCompleteList=(Command="Show BOUNDS",Desc="Show BOUNDS (Displays bounding boxes for all visible objects)")
|
||||
ManualAutoCompleteList=(Command="Show BSP",Desc="Show BSP (Toggles BSP rendering)")
|
||||
ManualAutoCompleteList=(Command="Show COLLISION",Desc="Show COLLISION (Toggles collision rendering)")
|
||||
ManualAutoCompleteList=(Command="Show COVER",Desc="Show COVER (Toggles cover rendering)")
|
||||
ManualAutoCompleteList=(Command="Show DECALS",Desc="Show DECALS (Toggles decal rendering)")
|
||||
ManualAutoCompleteList=(Command="Show FOG",Desc="Show FOG (Toggles fog rendering)")
|
||||
ManualAutoCompleteList=(Command="Show LEVELCOLORATION",Desc="Show LEVELCOLORATION (Toggles per-level coloration)")
|
||||
ManualAutoCompleteList=(Command="Show PATHS",Desc="Show PATHS (Toggles path rendering)")
|
||||
ManualAutoCompleteList=(Command="Show POSTPROCESS",Desc="Show POSTPROCESS (Toggles post process rendering)")
|
||||
ManualAutoCompleteList=(Command="Show SKELMESHES",Desc="Show SKELMESHES (Toggles skeletal mesh rendering)")
|
||||
ManualAutoCompleteList=(Command="Show TERRAIN",Desc="Show TERRAIN (Toggles terrain rendering)")
|
||||
ManualAutoCompleteList=(Command="Show VOLUMES",Desc="Show VOLUMES (Toggles volume rendering)")
|
||||
ManualAutoCompleteList=(Command="Show SPLINES",Desc="Show SPLINES (Toggles spline rendering)")
|
||||
ManualAutoCompleteList=(Command="ShowSet",Desc="Sets a show flag to enable it")
|
||||
ManualAutoCompleteList=(Command="ShowClear",Desc="Clears a show flag to disable it")
|
||||
ManualAutoCompleteList=(Command="Stat FPS",Desc="Stat FPS (Shows FPS counter)")
|
||||
ManualAutoCompleteList=(Command="Stat UNIT",Desc="Stat UNIT (Shows hardware unit framerate)")
|
||||
ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Stat LEVELS (Displays level streaming info)")
|
||||
ManualAutoCompleteList=(Command="Stat GAME",Desc="Stat GAME (Displays game performance stats)")
|
||||
ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Stat MEMORY (Displays memory stats)")
|
||||
ManualAutoCompleteList=(Command="Stat XBOXMEMORY",Desc="Stat XBOXMEMORY (Displays Xbox memory stats while playing on PC)")
|
||||
ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Stat PHYSICS (Displays physics performance stats)")
|
||||
ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Stat STREAMING (Displays basic texture streaming stats)")
|
||||
ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Stat STREAMINGDETAILS (Displays detailed texture streaming stats)")
|
||||
ManualAutoCompleteList=(Command="Stat COLLISION",Desc="Stat COLLISION")
|
||||
ManualAutoCompleteList=(Command="Stat PARTICLES",Desc="Stat PARTICLES")
|
||||
ManualAutoCompleteList=(Command="Stat SCRIPT",Desc="Stat SCRIPT")
|
||||
ManualAutoCompleteList=(Command="Stat AUDIO",Desc="Stat AUDIO")
|
||||
ManualAutoCompleteList=(Command="Stat ANIM",Desc="Stat ANIM")
|
||||
ManualAutoCompleteList=(Command="Stat NET",Desc="Stat NET")
|
||||
ManualAutoCompleteList=(Command="Stat LIST",Desc="Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)")
|
||||
ManualAutoCompleteList=(Command="Stat splitscreen",Desc="")
|
||||
ManualAutoCompleteList=(Command="ListTextures",Desc="ListTextures (Lists all loaded textures and their current memory footprint)")
|
||||
ManualAutoCompleteList=(Command="ListUncachedStaticLightingInteractions",Desc="ListUncachedStaticLightingInteractions (Lists all uncached static lighting interactions, which causes Lighting needs to be rebuilt messages)")
|
||||
ManualAutoCompleteList=(Command="RestartLevel",Desc="RestartLevel (restarts the level)")
|
||||
ManualAutoCompleteList=(Command="ListSounds",Desc="ListSounds (Lists all the loaded sounds and their memory footprint)")
|
||||
ManualAutoCompleteList=(Command="ListWaves",Desc="ListWaves (List the WaveInstances and whether they have a source)")
|
||||
ManualAutoCompleteList=(Command="ListSoundClasses",Desc="ListSoundClasses (Lists a summary of loaded sound collated by class)")
|
||||
ManualAutoCompleteList=(Command="ListSoundModes",Desc="ListSoundModes (Lists loaded sound modes)")
|
||||
ManualAutoCompleteList=(Command="ListAudioComponents",Desc="ListAudioComponents (Dumps a detailed list of all AudioComponent objects)")
|
||||
ManualAutoCompleteList=(Command="ListSoundDurations",Desc="ListSoundDurations")
|
||||
ManualAutoCompleteList=(Command="PlaySoundCue",Desc="PlaySoundCue (Lists a summary of loaded sound collated by class)")
|
||||
ManualAutoCompleteList=(Command="PlaySoundWave",Desc="PlaySoundWave")
|
||||
ManualAutoCompleteList=(Command="SetSoundMode",Desc="SetSoundMode <ModeName>")
|
||||
ManualAutoCompleteList=(Command="DisableLowPassFilter",Desc="DisableLowPassFilter")
|
||||
ManualAutoCompleteList=(Command="DisableEQFilter",Desc="DisableEQFilter")
|
||||
ManualAutoCompleteList=(Command="IsolateDryAudio",Desc="IsolateDryAudio")
|
||||
ManualAutoCompleteList=(Command="IsolateReverb",Desc="IsolateReverb")
|
||||
ManualAutoCompleteList=(Command="ResetSoundState",Desc="ResetSoundState (Resets volumes to default and removes test filters)")
|
||||
ManualAutoCompleteList=(Command="ModifySoundClass",Desc="ModifySoundClass <SoundClassName> Vol=<new volume>")
|
||||
ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages")
|
||||
ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages")
|
||||
ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages")
|
||||
ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages")
|
||||
ManualAutoCompleteList=(Command="ShowDebug NET",Desc="")
|
||||
ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc="")
|
||||
ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc="")
|
||||
ManualAutoCompleteList=(Command="ShowDebug AI",Desc="")
|
||||
ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc="")
|
||||
ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc="")
|
||||
ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="")
|
||||
ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc="")
|
||||
ManualAutoCompleteList=(Command="memleakcheck",Desc="")
|
||||
ManualAutoCompleteList=(Command="togglehdwarning",Desc="")
|
||||
ManualAutoCompleteList=(Command="Stat SOUNDWAVES",Desc="Stat SOUNDWAVES (Shows active SoundWaves)")
|
||||
ManualAutoCompleteList=(Command="Stat SOUNDCUES",Desc="Stat SOUNDCUES (Shows active SoundCues)")
|
||||
ManualAutoCompleteList=(Command="Stat SOUNDS",Desc="Stat SOUNDS <?> <sort=distance|class|name|waves|default> <-debug> <off> (Shows active SoundCues and SoundWaves)")
|
||||
ManualAutoCompleteList=(Command="STARTMOVIECAPTURE",Desc="STARTMOVIECAPTURE")
|
||||
ManualAutoCompleteList=(Command="STOPMOVIECAPTURE",Desc="STOPMOVIECAPTURE")
|
||||
ManualAutoCompleteList=(Command="DoMemLeakChecking 30",Desc="Sets a timer to do a MemLeakCheck every N seconds")
|
||||
ManualAutoCompleteList=(Command="StopMemLeakChecking",Desc="Stops the periodic MemLeakCheck that was started via DoMemLeakChecking")
|
||||
|
||||
[GameFramework.DebugCameraController]
|
||||
PrimaryKey=LeftMouseButton
|
||||
SecondaryKey=RightMouseButton
|
||||
UnselectKey=Escape
|
||||
bShowSelectedInfo=true
|
||||
|
||||
[Engine.UIDataStore_InputAlias]
|
||||
InputAliases=(AliasName="Generic_A",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_X>"))
|
||||
InputAliases=(AliasName="Generic_B",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Circle>"))
|
||||
InputAliases=(AliasName="Generic_X",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Square>"))
|
||||
InputAliases=(AliasName="Generic_Y",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Y>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Y>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Triangle>"))
|
||||
InputAliases=(AliasName="Generic_LT",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_L2>"))
|
||||
InputAliases=(AliasName="Generic_RT",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_R2>"))
|
||||
InputAliases=(AliasName="Generic_LB",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_L1>"))
|
||||
InputAliases=(AliasName="Generic_RB",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_R1>"))
|
||||
InputAliases=(AliasName="Generic_Start",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Start>"))
|
||||
InputAliases=(AliasName="Generic_Back",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Select>"))
|
||||
InputAliases=(AliasName="Generic_DPad_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadUp>"))
|
||||
InputAliases=(AliasName="Generic_DPad_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadDown>"))
|
||||
InputAliases=(AliasName="Generic_DPad_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadLeft>"))
|
||||
InputAliases=(AliasName="Generic_DPad_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadRight>"))
|
||||
InputAliases=(AliasName="Gamepad_LeftStick_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
|
||||
InputAliases=(AliasName="Gamepad_LeftStick_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
|
||||
InputAliases=(AliasName="Gamepad_LeftStick_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
|
||||
InputAliases=(AliasName="Gamepad_LeftStick_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
|
||||
InputAliases=(AliasName="Gamepad_RightStick_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
|
||||
InputAliases=(AliasName="Gamepad_RightStick_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
|
||||
InputAliases=(AliasName="Gamepad_RightStick_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
|
||||
InputAliases=(AliasName="Gamepad_RightStick_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
|
||||
InputAliases=(AliasName="Generic_LeftStickButton",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStickButton>"))
|
||||
InputAliases=(AliasName="Generic_RightStickButton",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStickButton>"))
|
||||
InputAliases=(AliasName="CycleLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"))
|
||||
InputAliases=(AliasName="CycleRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"))
|
||||
InputAliases=(AliasName="AnyKey",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="*"),ButtonFontMarkupString="<Strings:UDKGameUI.Generic.Fire>"))
|
||||
InputAliases=(AliasName="Accept",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_X>"))
|
||||
InputAliases=(AliasName="Cancel",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Circle>"))
|
||||
InputAliases=(AliasName="SpecialLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"))
|
||||
InputAliases=(AliasName="SpecialTop",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts.Fonts.UI_Fonts_Xbox18>Y<Fonts:/><Color:/>"))
|
||||
InputAliases=(AliasName="Start",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"))
|
||||
InputAliases=(AliasName="Back",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"))
|
||||
InputAliases=(AliasName="ShiftUp",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"))
|
||||
InputAliases=(AliasName="ShiftDown",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"))
|
||||
InputAliases=(AliasName="ShiftUpPage",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"))
|
||||
InputAliases=(AliasName="ShiftDownPage",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"))
|
||||
InputAliases=(AliasName="ShiftBoth",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger+XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger><Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"))
|
||||
InputAliases=(AliasName="Defaults",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"))
|
||||
InputAliases=(AliasName="MouseLeft",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="LeftMouseButton"),ButtonFontMarkupString="LEFT MOUSE"))
|
||||
InputAliases=(AliasName="MouseRight",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="RightMouseButton"),ButtonFontMarkupString="RIGHT MOUSE"))
|
||||
InputAliases=(AliasName="ClickLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"))
|
||||
InputAliases=(AliasName="ClickRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"))
|
||||
|
||||
[Scaleform.KeyMap]
|
||||
FullKeyboard=1
|
||||
XboxTypeS_DPad_Left=Left
|
||||
XboxTypeS_DPad_Right=Right
|
||||
XboxTypeS_DPad_Up=Up
|
||||
XboxTypeS_DPad_Down=Down
|
||||
Gamepad_RightStick_Left=GAMEPAD_RS_Left
|
||||
Gamepad_RightStick_Right=GAMEPAD_RS_Right
|
||||
Gamepad_RightStick_Up=GAMEPAD_RS_Up
|
||||
Gamepad_RightStick_Down=GAMEPAD_RS_Down
|
||||
Gamepad_LeftStick_Left=Left
|
||||
Gamepad_LeftStick_Right=Right
|
||||
Gamepad_LeftStick_Up=Up
|
||||
Gamepad_LeftStick_Down=Down
|
||||
XboxTypeS_A=GAMEPAD_A
|
||||
XboxTypeS_B=GAMEPAD_B
|
||||
XboxTypeS_X=GAMEPAD_X
|
||||
XboxTypeS_Y=GAMEPAD_Y
|
||||
XboxTypeS_LeftShoulder=GAMEPAD_L1
|
||||
XboxTypeS_LeftTrigger=GAMEPAD_L2
|
||||
XboxTypeS_LeftThumbStick=GAMEPAD_L3
|
||||
XboxTypeS_RightShoulder=GAMEPAD_R1
|
||||
XboxTypeS_RightTrigger=GAMEPAD_R2
|
||||
XboxTypeS_RightThumbStick=GAMEPAD_R3
|
||||
XboxTypeS_Start=START
|
||||
XboxTypeS_Back=BACK
|
||||
|
||||
[Scaleform.GamepadMouse]
|
||||
X=None
|
||||
Y=None
|
||||
|
||||
[Configuration]
|
||||
|
||||
[KFGame.KFPlayerInput]
|
||||
bAimAssistEnabled=TRUE
|
||||
ZoomedSensitivityScale=0.35f
|
||||
GamepadZoomedSensitivityScale=0.60f
|
||||
bRequiresPushToTalk=TRUE
|
||||
bViewAccelerationEnabled=TRUE
|
||||
bDebugViewAcceleration=FALSE
|
||||
bTargetFrictionEnabled=TRUE
|
||||
bDebugTargetFriction=FALSE
|
||||
bTargetAdhesionEnabled=TRUE
|
||||
bAutoTargetEnabled=TRUE
|
||||
GamepadSensitivityScale=1.0f
|
||||
bQuickWeaponSelect=true
|
||||
GamepadButtonHoldTime=0.25
|
||||
AutoUpgradeHoldTime=1
|
||||
SprintAnalogThreshold=0.6
|
||||
bForceFeedbackEnabled=true
|
||||
bUseGamepadLastWeapon=false
|
||||
GamepadDeadzoneScale=0.2f
|
||||
GamepadAccelerationJumpScale=0.15f
|
||||
|
||||
[IniVersion]
|
||||
0=1594584082.000000
|
||||
1=1607476990.000000
|
||||
2=1594584083.000000
|
||||
3=1594584670.000000
|
||||
|
945
KFGame/Config/LinuxServer-KFSystemSettings.ini
Executable file
945
KFGame/Config/LinuxServer-KFSystemSettings.ini
Executable file
@ -0,0 +1,945 @@
|
||||
[SystemSettings]
|
||||
StaticDecals=false
|
||||
DynamicDecals=false
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=1.0
|
||||
DynamicLights=True
|
||||
DynamicShadows=True
|
||||
LightEnvironmentShadows=True
|
||||
CompositeDynamicLights=True
|
||||
SHSecondaryLighting=True
|
||||
DirectionalLightmaps=True
|
||||
MotionBlur=False
|
||||
MotionBlurPause=True
|
||||
MotionBlurSkinning=1
|
||||
DepthOfField=True
|
||||
AmbientOcclusion=True
|
||||
Bloom=True
|
||||
BloomQuality=2
|
||||
MotionBlurQuality=2
|
||||
PostProcessAA=True
|
||||
DepthOfFieldQuality=1
|
||||
bAllowLightShafts=True
|
||||
Distortion=True
|
||||
FilteredDistortion=True
|
||||
DropParticleDistortion=False
|
||||
bAllowDownsampledTranslucency=False
|
||||
SpeedTreeLeaves=True
|
||||
SpeedTreeFronds=True
|
||||
OnlyStreamInTextures=False
|
||||
LensFlares=True
|
||||
FogVolumes=True
|
||||
FloatingPointRenderTargets=True
|
||||
OneFrameThreadLag=True
|
||||
UseVsync=False
|
||||
UpscaleScreenPercentage=True
|
||||
Fullscreen=True
|
||||
AllowOpenGL=False
|
||||
AllowRadialBlur=True
|
||||
AllowSubsurfaceScattering=False
|
||||
AllowImageReflections=True
|
||||
AllowImageReflectionShadowing=True
|
||||
bAllowSeparateTranslucency=True
|
||||
bAllowPostprocessMLAA=False
|
||||
bAllowHighQualityMaterials=True
|
||||
MaxFilterBlurSampleCount=16
|
||||
SkeletalMeshLODBias=0
|
||||
ParticleLODBias=0
|
||||
DetailMode=2
|
||||
MaxDrawDistanceScale=1
|
||||
ShadowFilterQualityBias=0
|
||||
MaxAnisotropy=4
|
||||
MaxMultiSamples=1
|
||||
bAllowD3D9MSAA=False
|
||||
bAllowTemporalAA=False
|
||||
TemporalAA_MinDepth=500
|
||||
TemporalAA_StartDepthVelocityScale=100
|
||||
MinShadowResolution=64
|
||||
MinPreShadowResolution=8
|
||||
MaxShadowResolution=512
|
||||
MobileShadowTextureResolution=1120
|
||||
MaxWholeSceneDominantShadowResolution=1280
|
||||
ShadowFadeResolution=128
|
||||
PreShadowFadeResolution=16
|
||||
ShadowFadeExponent=.25
|
||||
ResX=1280
|
||||
ResY=720
|
||||
ScreenPercentage=100.000000
|
||||
SceneCaptureStreamingMultiplier=1.000000
|
||||
ShadowTexelsPerPixel=1.3
|
||||
PreShadowResolutionFactor=.5
|
||||
bEnableBranchingPCFShadows=False
|
||||
bAllowHardwareShadowFiltering=True
|
||||
TessellationAdaptivePixelsPerTriangle=48.0
|
||||
bEnableForegroundShadowsOnWorld=False
|
||||
bEnableForegroundSelfShadowing=False
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bUseConservativeShadowBounds=False
|
||||
ShadowFilterRadius=2
|
||||
ShadowDepthBias=0.025
|
||||
PerObjectShadowTransition=60
|
||||
PerSceneShadowTransition=600
|
||||
CSMSplitPenumbraScale=.5
|
||||
CSMSplitSoftTransitionDistanceScale=4
|
||||
CSMSplitDepthBiasScale=.5
|
||||
CSMMinimumFOV=40
|
||||
CSMFOVRoundFactor=4
|
||||
UnbuiltWholeSceneDynamicShadowRadius=20000
|
||||
UnbuiltNumWholeSceneDynamicShadowCascades=3
|
||||
WholeSceneShadowUnbuiltInteractionThreshold=50
|
||||
bAllowFracturedDamage=True
|
||||
NumFracturedPartsScale=1.0
|
||||
FractureDirectSpawnChanceScale=1.0
|
||||
FractureRadialSpawnChanceScale=1.0
|
||||
FractureCullDistanceScale=1.0
|
||||
bForceCPUAccessToGPUSkinVerts=false
|
||||
bDisableSkeletalInstanceWeights=false
|
||||
HighPrecisionGBuffers=False
|
||||
AllowSecondaryDisplays=False
|
||||
SecondaryDisplayMaximumWidth=1280.0
|
||||
SecondaryDisplayMaximumHeight=720.0
|
||||
AllowPerFrameSleep=True
|
||||
AllowPerFrameYield=True
|
||||
MobileFeatureLevel=0
|
||||
MobileFog=True
|
||||
MobileHeightFog=False
|
||||
MobileSpecular=True
|
||||
MobileBumpOffset=True
|
||||
MobileNormalMapping=True
|
||||
MobileEnvMapping=True
|
||||
MobileRimLighting=True
|
||||
MobileColorBlending=True
|
||||
MobileColorGrading=False
|
||||
MobileVertexMovement=True
|
||||
MobileOcclusionQueries=False
|
||||
MobileGlobalGammaCorrection=False
|
||||
MobileAllowGammaCorrectionWorldOverride=True
|
||||
MobileAllowDepthPrePass=False
|
||||
MobileGfxGammaCorrection=False
|
||||
MobileLODBias=-0.5
|
||||
MobileBoneCount=75
|
||||
MobileBoneWeightCount=2
|
||||
MobileUsePreprocessedShaders=True
|
||||
MobileFlashRedForUncachedShaders=False
|
||||
MobileWarmUpPreprocessedShaders=True
|
||||
MobileCachePreprocessedShaders=False
|
||||
MobileProfilePreprocessedShaders=False
|
||||
MobileUseCPreprocessorOnShaders=True
|
||||
MobileLoadCPreprocessedShaders=True
|
||||
MobileSharePixelShaders=True
|
||||
MobileShareVertexShaders=True
|
||||
MobileShareShaderPrograms=True
|
||||
MobileEnableMSAA=False
|
||||
MobileContentScaleFactor=1.0
|
||||
MobileVertexScratchBufferSize=150
|
||||
MobileIndexScratchBufferSize=10
|
||||
MobileLightShaftScale=2.0
|
||||
MobileLightShaftFirstPass=0.5
|
||||
MobileLightShaftSecondPass=1.0
|
||||
MobileModShadows=True
|
||||
MobileTiltShift=False
|
||||
MobileMaxMemory=300
|
||||
MobilePostProcessBlurAmount=32.0
|
||||
bMobileUsingHighResolutionTiming=True
|
||||
MobileTiltShiftPosition=0.5
|
||||
MobileTiltShiftFocusWidth=0.3
|
||||
MobileTiltShiftTransitionWidth=0.5
|
||||
MobileMaxShadowRange=500.0
|
||||
MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
|
||||
MobileClearDepthBetweenDPG=False
|
||||
MobileSceneDepthResolveForShadows=TRUE
|
||||
MobileLandscapeLodBias=0
|
||||
MobileUseShaderGroupForStartupObjects=FALSE
|
||||
MobileMinimizeFogShaders=FALSE
|
||||
MobileFXAAQuality=0
|
||||
ApexLODResourceBudget=1000000000000000000000.0
|
||||
ApexDestructionMaxChunkIslandCount=2500
|
||||
ApexDestructionMaxShapeCount=0
|
||||
ApexDestructionMaxChunkSeparationLOD=1.0
|
||||
ApexDestructionMaxActorCreatesPerFrame=-1
|
||||
ApexDestructionMaxFracturesProcessedPerFrame=-1
|
||||
ApexDestructionSortByBenefit=True
|
||||
ApexGRBEnable=false
|
||||
ApexGRBGPUMemSceneSize=128
|
||||
ApexGRBGPUMemTempDataSize=128
|
||||
ApexGRBMeshCellSize=7.5
|
||||
ApexGRBNonPenSolverPosIterCount=9;
|
||||
ApexGRBFrictionSolverPosIterCount=3;
|
||||
ApexGRBFrictionSolverVelIterCount=3;
|
||||
ApexGRBSkinWidth=0.025
|
||||
ApexGRBMaxLinearAcceleration=1000000.0
|
||||
ApexClothingAvgSimFrequencyWindow=60
|
||||
ApexClothingAllowAsyncCooking=True
|
||||
ApexClothingAllowApexWorkBetweenSubsteps=FALSE
|
||||
ApexClothingAsyncFetchResults=True
|
||||
ApexEnableWriteBufferTask=True
|
||||
ApexUpdateRenderResourcesInGameThread=False
|
||||
FlexInvisibleFramesBeforeSleep=60
|
||||
FlexDistanceBeforeSleep=1500.0
|
||||
AllowSPHFluidMipmap=True
|
||||
FlexRigidBodiesCollisionAtHighLevel=False
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
||||
AllowSummedAreaTableCompute=True
|
||||
AllowHistogramTechniques=False
|
||||
ForegroundProjectionDepthBias=0.2
|
||||
WholeSceneShadowCutoffDistance=700
|
||||
WholeSceneShadowFadeOutDistance=600
|
||||
AllowGroupedPerObjectShadows=True
|
||||
GroupedPerObjectShadows_MinRadius=100
|
||||
GroupedPerObjectShadows_MaxRadius=2000
|
||||
GroupedPerObjectShadows_RampUpFactor=1.2
|
||||
GroupedPerObjectShadows_RampCutoff=2000
|
||||
MaxOverlappingLights=15
|
||||
AllowPersistentSplats=True
|
||||
ShowSplattermapFalloff=False
|
||||
AllowLightOcclusionQueries=True
|
||||
DepthPrepass=True
|
||||
AllowScreenSpaceReflections=False
|
||||
AllowVariableBlurReflections=False
|
||||
UseComputeSSR=True
|
||||
ScreenSpaceReflectionDownsampleFactor=1
|
||||
ImageGrainScaler=1.0
|
||||
GlobalShadowDistanceScale=1.0
|
||||
LightCones=True
|
||||
Borderless=False
|
||||
KinematicUpdateDistFactorScale=1.3
|
||||
MaxPendingNotifies=50
|
||||
DisableCanBecomeDynamicWakeup=False
|
||||
MakeDynamicCollisionThreshold=150
|
||||
ForceAffinity=True
|
||||
ShouldCorpseCollideWithDead=True
|
||||
ShouldCorpseCollideWithLiving=True
|
||||
ShouldCorpseCollideWithDeadAfterSleep=False
|
||||
AllowForegroundPreshadows=True
|
||||
AllowBooleanPreshadows=True
|
||||
AllowPerObjectShadows=True
|
||||
MaxPrimBoundsForPerObjectShadows=1000.0
|
||||
UseComputeDepthOfField=False
|
||||
UseNewDOF=True
|
||||
UseComputeSSAO=False
|
||||
HBAO=False
|
||||
UseComputeBloom=False
|
||||
UseComputeMotionBlur=False
|
||||
DistanceFog=True
|
||||
DistanceFogQuality=1
|
||||
OverrideDoFWeaponSettings=False
|
||||
MotionBlurStaticScale=0.8
|
||||
MotionBlurDynamicScale=3.0
|
||||
bOverrideMapWholeSceneDominantShadowSetting=False
|
||||
EnableDynamicAudioOcclusion=True
|
||||
DoRelevancyFacingCheck=True
|
||||
DoRelevancyTeamCheck=True
|
||||
DoRelevancyVelocityPrediction=True
|
||||
CycleExtraRelevancyChecks=True
|
||||
SimpleRelevancyCheckDistance=10000
|
||||
AllowLightFunctions=True
|
||||
AllowSecondaryBloodEffects=True
|
||||
VolumetricLightingMode=1
|
||||
TEXTUREGROUP_UIWithMips=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_UIStreamable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_NoMipmaps)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
InstancedRendering=False
|
||||
|
||||
[SystemSettingsBucket1]
|
||||
BasedOn=SystemSettings
|
||||
StaticDecals=False
|
||||
DynamicDecals=False
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=0.4
|
||||
DynamicShadows=False
|
||||
LightEnvironmentShadows=False
|
||||
DepthOfField=False
|
||||
AmbientOcclusion=False
|
||||
Bloom=False
|
||||
bAllowLightShafts=False
|
||||
Distortion=False
|
||||
DropParticleDistortion=True
|
||||
LensFlares=False
|
||||
AllowRadialBlur=False
|
||||
bAllowSeparateTranslucency=False
|
||||
bAllowPostprocessMLAA=False
|
||||
bAllowHighQualityMaterials=False
|
||||
SkeletalMeshLODBias=1
|
||||
DetailMode=0
|
||||
MaxDrawDistanceScale=0.8
|
||||
MaxAnisotropy=1
|
||||
MaxShadowResolution=256
|
||||
MaxWholeSceneDominantShadowResolution=256
|
||||
ScreenPercentage=100.000000
|
||||
ShadowTexelsPerPixel=0.5
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bUseConservativeShadowBounds=True
|
||||
bAllowFracturedDamage=False
|
||||
FractureCullDistanceScale=0.25
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
|
||||
[SystemSettingsBucket2]
|
||||
BasedOn=SystemSettings
|
||||
StaticDecals=True
|
||||
DynamicDecals=False
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=0.5
|
||||
DynamicShadows=False
|
||||
LightEnvironmentShadows=False
|
||||
DepthOfField=True
|
||||
AmbientOcclusion=False
|
||||
Bloom=False
|
||||
bAllowLightShafts=True
|
||||
Distortion=False
|
||||
DropParticleDistortion=True
|
||||
LensFlares=True
|
||||
AllowRadialBlur=False
|
||||
bAllowSeparateTranslucency=False
|
||||
bAllowPostprocessMLAA=False
|
||||
bAllowHighQualityMaterials=False
|
||||
SkeletalMeshLODBias=1
|
||||
DetailMode=0
|
||||
MaxDrawDistanceScale=0.9
|
||||
MaxAnisotropy=2
|
||||
MaxShadowResolution=512
|
||||
MaxWholeSceneDominantShadowResolution=512
|
||||
ScreenPercentage=100.000000
|
||||
ShadowTexelsPerPixel=0.9
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bUseConservativeShadowBounds=True
|
||||
bAllowFracturedDamage=False
|
||||
FractureCullDistanceScale=0.5
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
|
||||
[SystemSettingsBucket3]
|
||||
BasedOn=SystemSettings
|
||||
StaticDecals=True
|
||||
DynamicDecals=True
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=0.6
|
||||
DynamicShadows=True
|
||||
LightEnvironmentShadows=True
|
||||
DepthOfField=True
|
||||
AmbientOcclusion=True
|
||||
Bloom=True
|
||||
bAllowLightShafts=True
|
||||
Distortion=True
|
||||
DropParticleDistortion=False
|
||||
LensFlares=True
|
||||
AllowRadialBlur=True
|
||||
bAllowSeparateTranslucency=False
|
||||
bAllowPostprocessMLAA=True
|
||||
bAllowHighQualityMaterials=True
|
||||
SkeletalMeshLODBias=0
|
||||
DetailMode=1
|
||||
MaxDrawDistanceScale=1.0
|
||||
MaxAnisotropy=4
|
||||
MaxShadowResolution=1024
|
||||
MaxWholeSceneDominantShadowResolution=1280
|
||||
ScreenPercentage=100.000000
|
||||
ShadowTexelsPerPixel=1.3
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bUseConservativeShadowBounds=False
|
||||
bAllowFracturedDamage=True
|
||||
FractureCullDistanceScale=1.0
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
|
||||
[SystemSettingsBucket4]
|
||||
BasedOn=SystemSettings
|
||||
StaticDecals=True
|
||||
DynamicDecals=True
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=0.8
|
||||
DynamicShadows=True
|
||||
LightEnvironmentShadows=True
|
||||
DepthOfField=True
|
||||
AmbientOcclusion=True
|
||||
Bloom=True
|
||||
bAllowLightShafts=True
|
||||
Distortion=True
|
||||
DropParticleDistortion=False
|
||||
LensFlares=True
|
||||
AllowRadialBlur=True
|
||||
bAllowSeparateTranslucency=False
|
||||
bAllowPostprocessMLAA=True
|
||||
bAllowHighQualityMaterials=True
|
||||
SkeletalMeshLODBias=0
|
||||
DetailMode=2
|
||||
MaxDrawDistanceScale=1.1
|
||||
MaxAnisotropy=8
|
||||
MaxShadowResolution=2048
|
||||
MaxWholeSceneDominantShadowResolution=2048
|
||||
ScreenPercentage=100.000000
|
||||
ShadowTexelsPerPixel=2
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bUseConservativeShadowBounds=False
|
||||
bAllowFracturedDamage=True
|
||||
FractureCullDistanceScale=1.5
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
|
||||
[SystemSettingsBucket5]
|
||||
BasedOn=SystemSettings
|
||||
StaticDecals=True
|
||||
DynamicDecals=True
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=1.0
|
||||
DynamicShadows=True
|
||||
LightEnvironmentShadows=True
|
||||
DepthOfField=True
|
||||
AmbientOcclusion=True
|
||||
Bloom=True
|
||||
bAllowLightShafts=True
|
||||
Distortion=True
|
||||
DropParticleDistortion=False
|
||||
LensFlares=True
|
||||
AllowRadialBlur=True
|
||||
bAllowSeparateTranslucency=False
|
||||
bAllowPostprocessMLAA=True
|
||||
bAllowHighQualityMaterials=True
|
||||
SkeletalMeshLODBias=0
|
||||
DetailMode=2
|
||||
MaxDrawDistanceScale=1.2
|
||||
MaxAnisotropy=16
|
||||
MaxShadowResolution=4096
|
||||
MaxWholeSceneDominantShadowResolution=4096
|
||||
ScreenPercentage=100.000000
|
||||
ShadowTexelsPerPixel=4.0
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bUseConservativeShadowBounds=False
|
||||
bAllowFracturedDamage=True
|
||||
FractureCullDistanceScale=2.0
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
|
||||
[SystemSettingsScreenshot]
|
||||
BasedOn=SystemSettings
|
||||
MaxAnisotropy=16
|
||||
ShadowFilterQualityBias=1
|
||||
MinShadowResolution=16
|
||||
ShadowFadeResolution=1
|
||||
MinPreShadowResolution=16
|
||||
PreShadowFadeResolution=1
|
||||
ShadowTexelsPerPixel=4.0f
|
||||
PreShadowResolutionFactor=1.0
|
||||
MaxShadowResolution=4096
|
||||
MaxWholeSceneDominantShadowResolution=4096
|
||||
CompositeDynamicLights=FALSE
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
|
||||
[SystemSettingsEditor]
|
||||
BasedOn=SystemSettings
|
||||
|
||||
[SystemSettingsSplitScreen2]
|
||||
BasedOn=SystemSettings
|
||||
bAllowWholeSceneDominantShadows=False
|
||||
bAllowLightShafts=False
|
||||
DetailMode=1
|
||||
|
||||
[SystemSettingsMobile]
|
||||
BasedOn=SystemSettings
|
||||
Fullscreen=True
|
||||
DirectionalLightmaps=False
|
||||
DynamicLights=False
|
||||
SHSecondaryLighting=False
|
||||
StaticDecals=True
|
||||
DynamicDecals=False
|
||||
UnbatchedDecals=False
|
||||
MotionBlur=FALSE
|
||||
MotionBlurPause=FALSE
|
||||
DepthOfField=FALSE
|
||||
AmbientOcclusion=FALSE
|
||||
Bloom=FALSE
|
||||
Distortion=FALSE
|
||||
FilteredDistortion=FALSE
|
||||
DropParticleDistortion=TRUE
|
||||
FloatingPointRenderTargets=FALSE
|
||||
MaxAnisotropy=2
|
||||
bAllowLightShafts=FALSE
|
||||
MobileModShadows=False
|
||||
MobileClearDepthBetweenDPG=False
|
||||
MaxFilterBlurSampleCount=4
|
||||
DynamicShadows=False
|
||||
MobileMaxMemory=300
|
||||
MobileLandscapeLodBias=0
|
||||
AllowRadialBlur=False
|
||||
|
||||
[SystemSettingsMobilePreviewer]
|
||||
BasedOn=SystemSettingsMobile
|
||||
Fullscreen=False
|
||||
|
||||
[SystemSettingsMobileTextureBias]
|
||||
BasedOn=SystemSettingsMobile
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
|
||||
[SystemSettingsAndroid]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
|
||||
[SystemSettingsAndroid_Performance1_MemoryLow]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
MobileFeatureLevel=1
|
||||
MobileFog=False
|
||||
MobileSpecular=False
|
||||
MobileBumpOffset=False
|
||||
MobileNormalMapping=False
|
||||
MobileEnvMapping=False
|
||||
MobileRimLighting=False
|
||||
MobileContentScaleFactor=0.9375
|
||||
ScreenPercentage=75.0000
|
||||
|
||||
[SystemSettingsAndroid_Performance2_MemoryLow]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
MobileBumpOffset=False
|
||||
MobileNormalMapping=False
|
||||
MobileContentScaleFactor=0.9375
|
||||
|
||||
[SystemSettingsAndroid_Performance3_MemoryLow]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
MobileContentScaleFactor=1.40625
|
||||
Bloom=TRUE
|
||||
DepthOfField=TRUE
|
||||
MobileColorGrading=TRUE
|
||||
bAllowLightShaft=TRUE
|
||||
|
||||
[SystemSettingsAndroid_Performance1_Memory1024]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileFeatureLevel=1
|
||||
MobileFog=False
|
||||
MobileSpecular=False
|
||||
MobileBumpOffset=False
|
||||
MobileNormalMapping=False
|
||||
MobileEnvMapping=False
|
||||
MobileRimLighting=False
|
||||
MobileContentScaleFactor=0.9375
|
||||
ScreenPercentage=75.0000
|
||||
|
||||
[SystemSettingsAndroid_Performance2_Memory1024]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileBumpOffset=False
|
||||
MobileNormalMapping=False
|
||||
MobileContentScaleFactor=0.9375
|
||||
|
||||
[SystemSettingsAndroid_Performance3_Memory1024]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileContentScaleFactor=1.40625
|
||||
Bloom=TRUE
|
||||
DepthOfField=TRUE
|
||||
MobileColorGrading=TRUE
|
||||
bAllowLightShaft=TRUE
|
||||
|
||||
[SystemSettingsFlash]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
MotionBlur=FALSE
|
||||
MotionBlurPause=FALSE
|
||||
DepthOfField=FALSE
|
||||
AmbientOcclusion=FALSE
|
||||
Bloom=FALSE
|
||||
Distortion=FALSE
|
||||
FilteredDistortion=FALSE
|
||||
bAllowLightShafts=TRUE
|
||||
MobileModShadows=True
|
||||
DynamicShadows=True
|
||||
MobileClearDepthBetweenDPG=True
|
||||
DirectionalLightmaps=False
|
||||
MobileHeightFog=False
|
||||
|
||||
[SystemSettingsFlash_Detail]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
MotionBlur=FALSE
|
||||
MotionBlurPause=FALSE
|
||||
DepthOfField=FALSE
|
||||
AmbientOcclusion=FALSE
|
||||
Bloom=FALSE
|
||||
Distortion=FALSE
|
||||
FilteredDistortion=FALSE
|
||||
bAllowLightShafts=TRUE
|
||||
MobileModShadows=True
|
||||
DynamicShadows=True
|
||||
MobileClearDepthBetweenDPG=True
|
||||
DirectionalLightmaps=True
|
||||
MobileHeightFog=True
|
||||
|
||||
[SystemSettingsIPhone]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
bMobileUsingHighResolutionTiming=False
|
||||
|
||||
[SystemSettingsIPhone3GS]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
LensFlares=False
|
||||
DetailMode=1
|
||||
MobileEnableMSAA=True
|
||||
MobileMaxMemory=100
|
||||
bMobileUsingHighResolutionTiming=False
|
||||
MobileLandscapeLodBias=2
|
||||
|
||||
[SystemSettingsIPhone4]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileContentScaleFactor=2.0
|
||||
LensFlares=False
|
||||
bMobileUsingHighResolutionTiming=False
|
||||
MobileLandscapeLodBias=1
|
||||
|
||||
[SystemSettingsIPhone4S]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileEnableMSAA=True
|
||||
bAllowLightShafts=True
|
||||
MobileModShadows=True
|
||||
DynamicShadows=False
|
||||
ShadowDepthBias=0.025
|
||||
MobileContentScaleFactor=2.0
|
||||
MaxShadowResolution=256
|
||||
MobileShadowTextureResolution=256
|
||||
|
||||
[SystemSettingsIPhone5]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileEnableMSAA=True
|
||||
bAllowLightShafts=True
|
||||
MobileModShadows=True
|
||||
DynamicShadows=False
|
||||
ShadowDepthBias=0.025
|
||||
MobileContentScaleFactor=2.0
|
||||
MaxShadowResolution=256
|
||||
MobileShadowTextureResolution=1024
|
||||
AllowRadialBlur=True
|
||||
|
||||
[SystemSettingsIPodTouch4]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
MobileContentScaleFactor=2.0
|
||||
LensFlares=False
|
||||
MobileMaxMemory=100
|
||||
bMobileUsingHighResolutionTiming=False
|
||||
MobileLandscapeLodBias=2
|
||||
|
||||
[SystemSettingsIPodTouch5]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileEnableMSAA=True
|
||||
bAllowLightShafts=True
|
||||
MobileModShadows=True
|
||||
DynamicShadows=False
|
||||
ShadowDepthBias=0.025
|
||||
MobileContentScaleFactor=2.0
|
||||
MaxShadowResolution=256
|
||||
MobileShadowTextureResolution=256
|
||||
|
||||
[SystemSettingsIPad]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
MobileFeatureLevel=1
|
||||
MobileFog=False
|
||||
MobileSpecular=False
|
||||
MobileBumpOffset=False
|
||||
MobileNormalMapping=False
|
||||
MobileEnvMapping=False
|
||||
MobileRimLighting=False
|
||||
MobileMaxMemory=100
|
||||
bMobileUsingHighResolutionTiming=False
|
||||
MobileLandscapeLodBias=1
|
||||
MobileContentScaleFactor=0.9375
|
||||
|
||||
[SystemSettingsIPad2]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileEnableMSAA=False
|
||||
bAllowLightShafts=True
|
||||
MobileModShadows=True
|
||||
DynamicShadows=False
|
||||
ShadowDepthBias=0.016
|
||||
MobileContentScaleFactor=1.0
|
||||
MaxShadowResolution=256
|
||||
MobileShadowTextureResolution=256
|
||||
|
||||
[SystemSettingsIPad3]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileEnableMSAA=False
|
||||
bAllowLightShafts=True
|
||||
MobileModShadows=True
|
||||
DynamicShadows=True
|
||||
ShadowDepthBias=0.016
|
||||
MobileContentScaleFactor=1.40625
|
||||
MaxShadowResolution=256
|
||||
MobileShadowTextureResolution=256
|
||||
MobileMaxMemory=500
|
||||
|
||||
[SystemSettingsIPad4]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileEnableMSAA=False
|
||||
bAllowLightShafts=True
|
||||
MobileModShadows=True
|
||||
DynamicShadows=True
|
||||
ShadowDepthBias=0.016
|
||||
MobileContentScaleFactor=2.0
|
||||
MaxShadowResolution=512
|
||||
MobileShadowTextureResolution=512
|
||||
MobileMaxMemory=500
|
||||
AllowRadialBlur=True
|
||||
|
||||
[SystemSettingsIPadMini]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileEnableMSAA=False
|
||||
bAllowLightShafts=True
|
||||
MobileModShadows=True
|
||||
DynamicShadows=False
|
||||
ShadowDepthBias=0.016
|
||||
MobileContentScaleFactor=1.0
|
||||
MaxShadowResolution=256
|
||||
MobileShadowTextureResolution=256
|
||||
|
||||
[SystemSettingsIPad2_Detail]
|
||||
BasedOn=SystemSettingsIPad2
|
||||
|
||||
[Configuration]
|
||||
|
||||
[IniVersion]
|
||||
0=1594584103.000000
|
||||
1=1594584670.000000
|
||||
2=1594584085.000000
|
||||
3=1594584654.000000
|
||||
|
14
KFGame/Config/LinuxServer/LinuxServerEngine.ini
Executable file
14
KFGame/Config/LinuxServer/LinuxServerEngine.ini
Executable file
@ -0,0 +1,14 @@
|
||||
[Configuration]
|
||||
BasedOn=..\Engine\Config\LinuxServer\LinuxServerEngine.ini
|
||||
|
||||
[Engine.StartupPackages]
|
||||
-Package=EngineDebugMaterials
|
||||
-Package=EditorMaterials
|
||||
|
||||
[Core.System]
|
||||
-Suppress=DevNet
|
||||
-Suppress=Init
|
||||
-Suppress=DevOnline
|
||||
|
||||
[Engine.Engine]
|
||||
QueryNetworkDevice=IpDrv.QueryNetDriver
|
2
KFGame/Config/LinuxServer/LinuxServerGame.ini
Executable file
2
KFGame/Config/LinuxServer/LinuxServerGame.ini
Executable file
@ -0,0 +1,2 @@
|
||||
[Configuration]
|
||||
BasedOn=..\Engine\Config\LinuxServer\LinuxServerGame.ini
|
2
KFGame/Config/LinuxServer/LinuxServerInput.ini
Executable file
2
KFGame/Config/LinuxServer/LinuxServerInput.ini
Executable file
@ -0,0 +1,2 @@
|
||||
[Configuration]
|
||||
BasedOn=..\Engine\Config\LinuxServer\LinuxServerInput.ini
|
2
KFGame/Config/LinuxServer/LinuxServerSystemSettings.ini
Executable file
2
KFGame/Config/LinuxServer/LinuxServerSystemSettings.ini
Executable file
@ -0,0 +1,2 @@
|
||||
[Configuration]
|
||||
BasedOn=..\Engine\Config\LinuxServer\LinuxServerSystemSettings.ini
|
13
KFGame/Config/PCServer/PCConsoleServerEngine.ini
Executable file
13
KFGame/Config/PCServer/PCConsoleServerEngine.ini
Executable file
@ -0,0 +1,13 @@
|
||||
[Configuration]
|
||||
BasedOn=..\%GAME%Game\Config\PCServer\PCServerEngine.ini
|
||||
|
||||
[Engine.Engine]
|
||||
NetworkDevice=IpDrv.DtlsTcpNetDriver
|
||||
|
||||
[IpDrv.TcpNetDriver]
|
||||
AllowDownloads=False
|
||||
AllowPeerConnections=False
|
||||
NetConnectionClassName="IpDrv.DtlsTcpipConnection"
|
||||
|
||||
[Engine.StartupPackages]
|
||||
+Package=GP_Trader_ARCH
|
2
KFGame/Config/PCServer/PCConsoleServerGame.ini
Executable file
2
KFGame/Config/PCServer/PCConsoleServerGame.ini
Executable file
@ -0,0 +1,2 @@
|
||||
[Configuration]
|
||||
BasedOn=..\%GAME%Game\Config\PCServer\PCServerGame.ini
|
2
KFGame/Config/PCServer/PCConsoleServerInput.ini
Executable file
2
KFGame/Config/PCServer/PCConsoleServerInput.ini
Executable file
@ -0,0 +1,2 @@
|
||||
[Configuration]
|
||||
BasedOn=..\%GAME%Game\Config\PCServer\PCServerInput.ini
|
2
KFGame/Config/PCServer/PCConsoleServerSystemSettings.ini
Executable file
2
KFGame/Config/PCServer/PCConsoleServerSystemSettings.ini
Executable file
@ -0,0 +1,2 @@
|
||||
[Configuration]
|
||||
BasedOn=..\%GAME%Game\Config\PCServer\PCServerSystemSettings.ini
|
29
KFGame/Config/PCServer/PCEosServerEngine.ini
Executable file
29
KFGame/Config/PCServer/PCEosServerEngine.ini
Executable file
@ -0,0 +1,29 @@
|
||||
[Configuration]
|
||||
BasedOn=..\%GAME%Game\Config\PCServer\PCServerEngine.ini
|
||||
|
||||
[Engine.Engine]
|
||||
DefaultOnlineSubsystemName=OnlineSubsystemSteamworks.OnlineSubsystemSteamworks
|
||||
NetworkDevice=IpDrv.TcpNetDriver
|
||||
QueryNetworkDevice=IpDrv.QueryNetDriver
|
||||
|
||||
[IpDrv.TcpNetDriver]
|
||||
AllowDownloads=True
|
||||
AllowPeerConnections=True
|
||||
NetConnectionClassName=IpDrv.TcpipConnection
|
||||
|
||||
[OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
|
||||
bUseVAC=true
|
||||
GameDir=kf2
|
||||
ProductName=kf2
|
||||
GameVersion=0.1.0.0
|
||||
Region=255
|
||||
CurrentNotificationPosition=NNP_TopRight
|
||||
bTestSteamAuthDenials=false
|
||||
ServerBrowserTimeout=60.0
|
||||
VOIPVolumeMultiplier=1.5
|
||||
ProfileDataDirectory=..\..\KFGame\SaveData
|
||||
ProfileDataExtention=PFD
|
||||
bRelaunchInSteam=true
|
||||
RelaunchAppId=232090
|
||||
bForceMatchmakingLanServers=false
|
||||
|
2
KFGame/Config/PCServer/PCEosServerGame.ini
Executable file
2
KFGame/Config/PCServer/PCEosServerGame.ini
Executable file
@ -0,0 +1,2 @@
|
||||
[Configuration]
|
||||
BasedOn=..\%GAME%Game\Config\PCServer\PCServerGame.ini
|
2
KFGame/Config/PCServer/PCEosServerInput.ini
Executable file
2
KFGame/Config/PCServer/PCEosServerInput.ini
Executable file
@ -0,0 +1,2 @@
|
||||
[Configuration]
|
||||
BasedOn=..\%GAME%Game\Config\PCServer\PCServerInput.ini
|
2
KFGame/Config/PCServer/PCEosServerSystemSettings.ini
Executable file
2
KFGame/Config/PCServer/PCEosServerSystemSettings.ini
Executable file
@ -0,0 +1,2 @@
|
||||
[Configuration]
|
||||
BasedOn=..\%GAME%Game\Config\PCServer\PCServerSystemSettings.ini
|
14
KFGame/Config/PCServer/PCServerEngine.ini
Executable file
14
KFGame/Config/PCServer/PCServerEngine.ini
Executable file
@ -0,0 +1,14 @@
|
||||
[Configuration]
|
||||
BasedOn=..\Engine\Config\PCServer\PCServerEngine.ini
|
||||
|
||||
[Engine.StartupPackages]
|
||||
-Package=EngineDebugMaterials
|
||||
-Package=EditorMaterials
|
||||
|
||||
[Core.System]
|
||||
-Suppress=DevNet
|
||||
-Suppress=Init
|
||||
-Suppress=DevOnline
|
||||
|
||||
[Engine.Engine]
|
||||
QueryNetworkDevice=IpDrv.QueryNetDriver
|
2
KFGame/Config/PCServer/PCServerGame.ini
Executable file
2
KFGame/Config/PCServer/PCServerGame.ini
Executable file
@ -0,0 +1,2 @@
|
||||
[Configuration]
|
||||
BasedOn=..\Engine\Config\PCServer\PCServerGame.ini
|
2
KFGame/Config/PCServer/PCServerInput.ini
Executable file
2
KFGame/Config/PCServer/PCServerInput.ini
Executable file
@ -0,0 +1,2 @@
|
||||
[Configuration]
|
||||
BasedOn=..\Engine\Config\PCServer\PCServerInput.ini
|
2
KFGame/Config/PCServer/PCServerSystemSettings.ini
Executable file
2
KFGame/Config/PCServer/PCServerSystemSettings.ini
Executable file
@ -0,0 +1,2 @@
|
||||
[Configuration]
|
||||
BasedOn=..\Engine\Config\PCServer\PCServerSystemSettings.ini
|
165
KFGame/Config/bak/DefaultAI.ini
Executable file
165
KFGame/Config/bak/DefaultAI.ini
Executable file
@ -0,0 +1,165 @@
|
||||
[Configuration]
|
||||
BasedOn=..\Engine\Config\BaseAi.ini
|
||||
|
||||
[KFGame.KFAIController]
|
||||
;============================================
|
||||
; Main debug logging parameters
|
||||
;============================================
|
||||
bAILogging=false
|
||||
; NPC will have a unique log file named after the current wave, the pawn's name, and current game time
|
||||
bUseUniqueAILogFile=true
|
||||
; NPC AICommand history will be dumped to log file when NPC dies or is destroyed
|
||||
bDebugCommandHistory=false
|
||||
; Maximum number of AICommands in each NPC's AICommand history list
|
||||
CommandHistoryNum=25
|
||||
PlugInHistoryNum=25
|
||||
;============================================
|
||||
; Movement/Path Paramaters
|
||||
;============================================
|
||||
; NPC will render route for successfully built paths
|
||||
bDebug_DrawPath=false
|
||||
; Renders a line from NPC to NPC's current anchor node
|
||||
bDebug_DrawAnchor=false
|
||||
; Renders line showing force from separation steering
|
||||
bDebug_DrawSeparationSteering=false
|
||||
; Log AI_Log events to AIProfiler
|
||||
bDebug_LogToProfiler=false
|
||||
|
||||
DefaultColorOfValidLocationWhenLookingForLocationsOnNavMesh=(R=255,G=255,B=0,A=255)
|
||||
DefaultColorOfSearchSphereWhenNoValidLocationsFoundWhenLookingForLocationsOnNavMesh=(R=255,G=255,B=0,A=255)
|
||||
ColorOfValidLocationFoundFor1stTryLookingForLocationsOnNavMesh=(R=0,G=255,B=0,A=255)
|
||||
ColorOfSearchSphereWhenNoValidLocationsFoundFor1stTryLookingForLocationsOnNavMesh=(R=255,G=255,B=0,A=255)
|
||||
ColorOfValidLocationFoundFor2ndTryLookingForLocationsOnNavMesh=(R=0,G=255,B=255,A=255)
|
||||
ColorOfSearchSphereWhenNoValidLocationsFoundFor2ndTryLookingForLocationsOnNavMesh=(R=255,G=0,B=0,A=255)
|
||||
ColorOfValidLocationFoundFor3rdTryLookingForLocationsOnNavMesh=(R=0,G=0,B=0,A=255)
|
||||
ColorOfSearchSphereWhenNoValidLocationsFoundFor3rdTryLookingForLocationsOnNavMesh=(R=0,G=0,B=0,A=255)
|
||||
; cornflowerblue #6495ED 100 149 237 15570276
|
||||
ColorOfValidLocationFoundForLookingForLocationsOnNavMeshWhenOnDeadEndOfNavMesh=(R=100,G=149,B=237,A=255)
|
||||
; turquoise 1 #00F5FF 0 245 255 16774400
|
||||
ColorOfSearchSphereWhenNoValidLocationsFoundForTryLookingForLocationsOnNavMeshWhenOnDeadEndOfNavMesh=(R=0,G=245,B=255,A=255)
|
||||
|
||||
bShowLeapDownDebugArtifacts=false
|
||||
bShowDoorNavigationDebugArtifacts=false
|
||||
bShowDestructibleNavigationDebugArtifacts=false
|
||||
TimeToShowEdgeTypeForNavMeshPathting=20.0
|
||||
; lemon chiffon, blue violet, gold
|
||||
Move_failure_type_none_color=(R=255,G=250,B=205,A=255)
|
||||
Move_failure_type_no_nav_mesh_path_color=(R=138,G=43,B=226,A=255)
|
||||
Move_failure_type_same_intermediate_point_too_many_times_color=(R=255,G=215,B=0,A=255)
|
||||
MoveFailureTypeTargetOffNavMeshAndCanNotFindLocaitonNearThemICanMoveTo=(R=32,G=178,B=170,A=255)
|
||||
bConfigShowVisualStuckZedDebugInfo=false
|
||||
bConfigShowMovePointsDebugInfo=false
|
||||
bConfigShowHighDetailCombatMovementDebugInfo=false
|
||||
bConfigShowCollisionRadiusForReducedZedOnZedPinchPointCollisionState=false
|
||||
ColorForCollisionRadiusForReducedZedOnZedPinchPointCollisionStateOff=(R=0,G=215,B=0,A=255)
|
||||
ColorForCollisionRadiusForReducedZedOnZedPinchPointCollisionStateOn=(R=255,G=2555,B=0,A=255)
|
||||
|
||||
PathNodeShowRouteCacheColor=(R=210,G=25,B=255,A=255)
|
||||
PathNodeShowRouteCacheCrossOffset=(X=0,Y=0,Z=25)
|
||||
PathNodeShowRouteCacheCrossSize=25
|
||||
PathNodeShowRouteCacheNumberLabelOffset=(X=0,Y=0,Z=30)
|
||||
PathNodeShowRouteCacheNumberLabelDuration=60
|
||||
|
||||
;============================================
|
||||
; AILog Filter Names
|
||||
; Preface with "-" to enable log category
|
||||
; Preface with "+" to filter out category
|
||||
;============================================
|
||||
+AILogFilter=Falling
|
||||
+AILogFilter=Init
|
||||
+AILogFilter=Damage
|
||||
+AILogFilter=JumpOverWall
|
||||
+AILogFilter=Command_Evade
|
||||
+AILogFilter=MoveToward
|
||||
+AILogFilter=AILog
|
||||
+AILogFilter=Crawler
|
||||
+AILogFilter=ReachedEnemy
|
||||
+AILogFilter=DynamicAnchor
|
||||
+AILogFilter=Path_TowardGoal
|
||||
+AILogFilter=Goal_AtActor
|
||||
+AILogFilter=JumpSpots
|
||||
+AILogFilter=AnchorInfo
|
||||
-AILogFilter=AICommand
|
||||
+AILogFilter=BaseAICommand
|
||||
+AILogFilter=AIController
|
||||
+AILogFilter=Critical
|
||||
+AILogFilter=ActorReachable
|
||||
+AILogFilter=SetEnemy
|
||||
+AILogFilter=HeadTracking
|
||||
+AILogFilter=AISteering
|
||||
-AILogFilter=AIDirector
|
||||
+AILogFilter=CombatTransitions
|
||||
-AILogFilter=InitAICommand
|
||||
+AILogFilter=HitWall
|
||||
+AILogFilter=PathWarning
|
||||
+AILogFilter=BumpEvent
|
||||
+AILogFilter=SeePlayer
|
||||
+AILogFilter=HearNoise
|
||||
+AILogFilter=EnemyNotVisible
|
||||
+AILogFilter=State
|
||||
+AILogFilter=Move_DirectPath
|
||||
+AILogFilter=Command_Base
|
||||
+AILogFilter=Command_Debug
|
||||
;+AILogFilter=Command_SpecialMove
|
||||
+AILogFilter=Command_PushedBySM
|
||||
+AILogFilter=Charging
|
||||
+AILogFilter=Command_Attack_Melee
|
||||
+AILogFilter=Command_Attack_Grab
|
||||
+AILogFilter=Command_StepAside
|
||||
+AILogFilter=Command_MoveToGoal
|
||||
+AILogFilter=Command_MoveToEnemy
|
||||
+AILogFilter=Command_Pause
|
||||
+AILogFilter=Command_Rage
|
||||
+AILogFilter=Command_Stagger
|
||||
+AILogFilter=Doors
|
||||
+AILogFilter=Move_Path
|
||||
+AILogFilter=SuperSpeed
|
||||
+AILogFilter=HandlePathObstruction
|
||||
+AILogFilter=Husk_Suicide
|
||||
+AiLogFilter=GrabAttack
|
||||
+AiLogFilter=NavMeshHighDetailEdgeInfo
|
||||
+AiLogFilter=FixingStuckMovement
|
||||
+AiLogFilter=Recast_MoveToEnemy
|
||||
+AiLogFilter=Recast_MoveToLocation
|
||||
+AiLogFilter=SpecialBumpHandling
|
||||
+AiLogFilter=CollisionToggle
|
||||
|
||||
|
||||
[KFGame.KFAIPluginMovement_Recast]
|
||||
ShowTooManyMovePointsTheSameMovementFailureIntermediatePointColor=(R=178,G=34,B=34,A=255)
|
||||
; gold #FFD700 (255,215,0)
|
||||
ShowTooManyMovePointsTheSameMovementFailureMyLocColor=(R=255,G=215,B=0,A=255)
|
||||
; olive drab #6B8E23 (107,142,35)
|
||||
ShowTooManyMovePointsTheSameMovementFailureEnemyLocColor=(R=107,G=142,B=35,A=255)
|
||||
; chocolate #D2691E (210,105,30)
|
||||
ShowTooManyMovePointsTheSameMovementFailureMyPastLocationsColor=(R=210,G=105,B=30,A=255)
|
||||
; medium spring green #00FA9A (0,250,154)
|
||||
ShowTooManyMovePointsTheSameMovementFailureEnemyPastLocationsColor=(R=0,G=250,B=154,A=255)
|
||||
ShowTooManyMovePointsTheSameMovementFailureHowManyPastLocationsToShow=30
|
||||
CrossPylonSmoothingMovePointsColor=(R=210,G=25,B=255,A=255)
|
||||
CrossPylonSmoothingMovePointsCrossOffset=(X=0,Y=0,Z=25)
|
||||
CrossPylonSmoothingMovePointsCrossSize=25
|
||||
CrossPylonSmoothingMovePointsNumberLabelOffset=(X=0,Y=0,Z=30)
|
||||
CrossPylonSmoothingMovePointsNumberLabelDuration=60
|
||||
; lawngreen #7CFC00 124 252 0 64636
|
||||
HighDetailCombatMovementMyPositionColor=(R=124,G=252,B=0,A=255)
|
||||
HighDetailCombatMovementMyPositionCrossSize=5
|
||||
; royalblue 1 #4876FF 72 118 255 16741960
|
||||
HighDetailCombatMovementMyVelocityColor=(R=72,G=118,B=255,A=255)
|
||||
HighDetailCombatMovementMyVelocitySizeMag=0.1
|
||||
;hotpink 1 #FF6EB4 255 110 180 11824895
|
||||
HighDetailCombatMovementMyAccelerationColor=(R=255,G=110,B=180,A=255)
|
||||
HighDetailCombatMovementMyAccelerationSizeMag=0.1
|
||||
TimeDeltaBetweenStillHavingAttackLaneChecksForLosMovement=0.1
|
||||
ExtentForStillHavingAttackLaneChecksForLosMovement=(X=32,Y=32,Z=32)
|
||||
StockOnPolyDebugColor=(R=255,G=110,B=180,A=255)
|
||||
StockOnPolyDebugOffset=(X=0,Y=0,Z=10)
|
||||
; light sea green #20B2AA (32,178,170)
|
||||
HighDetailCombatMovementIntermediateLocColor=(R=32,G=178,B=170,A=255)
|
||||
|
||||
[KFGame.KFAIPluginStuckFix]
|
||||
StockOnPolyDebugColor=(R=255,G=110,B=180,A=255)
|
||||
StockOnPolyDebugOffset=(X=0,Y=0,Z=10)
|
||||
|
||||
|
||||
|
22
KFGame/Config/bak/DefaultBenchmarking.ini
Executable file
22
KFGame/Config/bak/DefaultBenchmarking.ini
Executable file
@ -0,0 +1,22 @@
|
||||
[OpenAutomateBenchmarks]
|
||||
Benchmark=KF-TheDescent?CauseEvent=Benchmark
|
||||
Benchmark=KF-BurningParis?CauseEvent=Benchmark
|
||||
Benchmark=KF-BlackForest?CauseEvent=Benchmark
|
||||
Benchmark=KF-EvacuationPoint?CauseEvent=Benchmark
|
||||
Benchmark=KF-BioticsLab?CauseEvent=Benchmark
|
||||
Benchmark=KF-Outpost?CauseEvent=Benchmark
|
||||
Benchmark=KF-VolterManor?CauseEvent=Benchmark
|
||||
Benchmark=KF-Catacombs?CauseEvent=Benchmark
|
||||
Benchmark=KF-Farmhouse?CauseEvent=Benchmark
|
||||
Benchmark=KF-Prison?CauseEvent=Benchmark
|
||||
Benchmark=KF-HostileGrounds?CauseEvent=Benchmark
|
||||
Benchmark=KF-ContainmentStation?CauseEvent=Benchmark
|
||||
Benchmark=KF-InfernalRealm?CauseEvent=Benchmark
|
||||
Benchmark=KF-TragicKingdom?CauseEvent=Benchmark
|
||||
Benchmark=KF-Nuked?CauseEvent=Benchmark
|
||||
Benchmark=KF-ZedLanding?CauseEvent=Benchmark
|
||||
Benchmark=KF-Nightmare?CauseEvent=Benchmark
|
||||
Benchmark=KF-KrampusLair?CauseEvent=Benchmark
|
||||
Benchmark=KF-BurningParis_GPHans?CauseEvent=Benchmark
|
||||
Benchmark=KF-BurningParis_GPHusk?CauseEvent=Benchmark
|
||||
Benchmark=KF-BurningParis_GPHuskvHusk?CauseEvent=Benchmark
|
793
KFGame/Config/bak/DefaultCompat.ini
Executable file
793
KFGame/Config/bak/DefaultCompat.ini
Executable file
@ -0,0 +1,793 @@
|
||||
[Configuration]
|
||||
BasedOn=..\Engine\Config\BaseCompat.ini
|
||||
|
||||
[AppCompatGPU-0x10DE]
|
||||
;IDs obtained from NVIDIA_Device_IDs_April_2007 from NVIDIA.com
|
||||
;0 indicates unsupported. -1 indicates untested. Most laptops and Quadros have not been tested
|
||||
VendorName=NVIDIA
|
||||
VendorMobileTag=Go
|
||||
0x0242=0,GeForce 6100
|
||||
0x0241=0,GeForce 6150 LE
|
||||
0x0240=0,GeForce 6150
|
||||
0x014F=0,GeForce 6200
|
||||
0x00F3=0,GeForce 6200
|
||||
0x0221=0,GeForce 6200
|
||||
0x0163=0,GeForce 6200 LE
|
||||
0x0222=0,GeForce 6200 A-LE
|
||||
0x0162=0,GeForce 6200SE TurboCache(TM)
|
||||
0x0161=0,GeForce 6200 TurboCache(TM)
|
||||
0x0162=0,GeForce 6200SE TurboCache(TM)
|
||||
0x0169=0,GeForce 6250
|
||||
0x0160=0,GeForce 6500
|
||||
0x0141=0,GeForce 6600
|
||||
0x00F2=0,GeForce 6600
|
||||
0x0140=0,GeForce 6600 GT
|
||||
0x00F1=0,GeForce 6600 GT
|
||||
0x0142=0,GeForce 6600 LE
|
||||
0x00F4=0,GeForce 6600 LE
|
||||
0x0143=0,GeForce 6600 VE
|
||||
0x0145=0,GeForce 6610 XL
|
||||
0x0147=0,GeForce 6700 XL
|
||||
0x0041=0,GeForce 6800
|
||||
0x00C1=0,GeForce 6800
|
||||
0x0211=0,GeForce 6800
|
||||
0x0047=0,GeForce 6800 GS
|
||||
0x00F6=0,GeForce 6800 GS
|
||||
0x00C0=0,GeForce 6800 GS
|
||||
0x0045=0,GeForce 6800 GT
|
||||
0x0046=0,GeForce 6800 GT
|
||||
0x0215=0,GeForce 6800 GT
|
||||
0x00F9=0,GeForce 6800 Series GPU
|
||||
0x00C2=0,GeForce 6800 LE
|
||||
0x0042=0,GeForce 6800 LE
|
||||
0x0212=0,GeForce 6800 LE
|
||||
0x0040=0,GeForce 6800 Ultra
|
||||
0x00F9=0,GeForce 6800 Series GPU
|
||||
0x0043=0,GeForce 6800 XE
|
||||
0x0044=0,GeForce 6800 XT
|
||||
0x0048=0,GeForce 6800 XT
|
||||
0x0218=0,GeForce 6800 XT
|
||||
0x00C3=0,GeForce 6800 XT
|
||||
0x016A=0,GeForce 7100 GS
|
||||
0x01DF=0,GeForce 7300 GS
|
||||
0x02E2=0,GeForce 7300 GT
|
||||
0x0393=0,GeForce 7300 GT
|
||||
0x0395=0,GeForce 7300 GT
|
||||
0x01D1=0,GeForce 7300 LE
|
||||
0x01D3=0,GeForce 7300 SE
|
||||
0x01D0=0,GeForce 7350 LE
|
||||
0x01DD=0,GeForce 7500 LE
|
||||
0x01D2=0,GeForce 7550 LE
|
||||
0x0392=0,GeForce 7600 GS
|
||||
0x0392=0,GeForce 7600 GS
|
||||
0x02E1=0,GeForce 7600 GS
|
||||
0x0391=0,GeForce 7600 GT
|
||||
0x02E0=0,GeForce 7600 GT
|
||||
0x0394=0,GeForce 7600 LE
|
||||
0x038B=0,GeForce 7650 GS
|
||||
0x0390=0,GeForce 7650 GS
|
||||
0x0093=0,GeForce 7800 GS
|
||||
0x00F5=0,GeForce 7800 GS
|
||||
0x0092=0,GeForce 7800 GT
|
||||
0x0090=0,GeForce 7800 GTX
|
||||
0x0091=0,GeForce 7800 GTX
|
||||
0x0095=0,GeForce 7800 SLI
|
||||
0x0291=0,GeForce 7900 GT/GTO
|
||||
0x0292=0,GeForce 7900 GS
|
||||
0x02E3=0,GeForce 7900 GS
|
||||
0x0290=0,GeForce 7900 GTX
|
||||
0x0293=0,GeForce 7900 GX2
|
||||
0x0294=0,GeForce 7950 GX2
|
||||
0x02E4=0,GeForce 7950 GT
|
||||
0x0295=0,GeForce 7950 GT
|
||||
0x0322=0,GeForce FX 5200
|
||||
0x0321=0,GeForce FX 5200 Ultra
|
||||
0x0323=0,GeForce FX 5200LE
|
||||
0x0326=0,GeForce FX 5500
|
||||
0x0326=0,GeForce FX 5500
|
||||
0x0312=0,GeForce FX 5600
|
||||
0x0311=0,GeForce FX 5600 Ultra
|
||||
0x0314=0,GeForce FX 5600XT
|
||||
0x0342=0,GeForce FX 5700
|
||||
0x0341=0,GeForce FX 5700 Ultra
|
||||
0x0343=0,GeForce FX 5700LE
|
||||
0x0344=0,GeForce FX 5700VE
|
||||
0x0302=0,GeForce FX 5800
|
||||
0x0301=0,GeForce FX 5800 Ultra
|
||||
0x0331=0,GeForce FX 5900
|
||||
0x0330=0,GeForce FX 5900 Ultra
|
||||
0x0333=0,GeForce FX 5950 Ultra
|
||||
0x0324=0,GeForce FX Go5200 64M
|
||||
0x031A=0,GeForce FX Go5600
|
||||
0x0347=0,GeForce FX Go5700
|
||||
0x0167=0,GeForce Go 6200/6400
|
||||
0x0168=0,GeForce Go 6200/6400
|
||||
0x0148=0,GeForce Go 6600
|
||||
0x00c8=0,GeForce Go 6800
|
||||
0x00c9=0,GeForce Go 6800 Ultra
|
||||
0x0098=0,GeForce Go 7800
|
||||
0x0099=0,GeForce Go 7800 GTX
|
||||
0x0298=0,GeForce Go 7900 GS
|
||||
0x0299=0,GeForce Go 7900 GTX
|
||||
0x0185=0,GeForce MX 4000
|
||||
0x00FA=0,GeForce PCX 5750
|
||||
0x00FB=0,GeForce PCX 5900
|
||||
0x0110=0,GeForce2 MX/MX 400
|
||||
0x0111=0,GeForce2 MX200
|
||||
0x0110=0,GeForce2 MX/MX 400
|
||||
0x0200=0,GeForce3
|
||||
0x0201=0,GeForce3 Ti200
|
||||
0x0202=0,GeForce3 Ti500
|
||||
0x0172=0,GeForce4 MX 420
|
||||
0x0171=0,GeForce4 MX 440
|
||||
0x0181=0,GeForce4 MX 440 with AGP8X
|
||||
0x0173=0,GeForce4 MX 440-SE
|
||||
0x0170=0,GeForce4 MX 460
|
||||
0x0253=0,GeForce4 Ti 4200
|
||||
0x0281=0,GeForce4 Ti 4200 with AGP8X
|
||||
0x0251=0,GeForce4 Ti 4400
|
||||
0x0250=0,GeForce4 Ti 4600
|
||||
0x0280=0,GeForce4 Ti 4800
|
||||
0x0282=0,GeForce4 Ti 4800SE
|
||||
0x05F9=0,Quadro CX"
|
||||
0x0203=0,Quadro DCC
|
||||
0x0309=0,Quadro FX 1000
|
||||
0x034E=0,Quadro FX 1100
|
||||
0x00FE=0,Quadro FX 1300
|
||||
0x00CE=0,Quadro FX 1400
|
||||
0x029E=0,Quadro FX 1500
|
||||
0x040F=0,Quadro FX 1700"
|
||||
0x0638=0,Quadro FX 1800"
|
||||
0x0308=0,Quadro FX 2000
|
||||
0x0338=0,Quadro FX 3000
|
||||
0x00FD=0,Quadro PCI-E Series
|
||||
0x004D=0,Quadro FX 3400
|
||||
0x00F8=0,Quadro FX 3400/224400
|
||||
0x00CD=0,Quadro FX 3450/4000 SDI
|
||||
0x029D=0,Quadro FX 3500
|
||||
0x004E=0,Quadro FX 4000
|
||||
0x00CD=0,Quadro FX 3450/4000 SDI
|
||||
0x00F8=0,Quadro FX 3400/4400
|
||||
0x061A=0,Quadro FX 3700"
|
||||
0x05FF=0,Quadro FX 3800"
|
||||
0x009D=0,Quadro FX 4500
|
||||
0x029F=0,Quadro FX 4500 X2
|
||||
0x019E=0,Quadro FX 4600
|
||||
0x0619=0,Quadro FX 4700 X2"
|
||||
0x05FE=0,Quadro FX 4800"
|
||||
0x019D=0,Quadro FX 5600
|
||||
0x05FD=0,Quadro FX 5800"
|
||||
0x01DE=0,Quadro FX 350
|
||||
0x040A=0,Quadro FX 370"
|
||||
0x06F9=0,Quadro FX 370 LP"
|
||||
0x0658=0,Quadro FX 380"
|
||||
0x0A78=0,Quadro FX 380 LP"
|
||||
0x032B=0,Quadro FX 500/FX 600
|
||||
0x014E=0,Quadro FX 540
|
||||
0x014C=0,Quadro FX 540 MXM
|
||||
0x014D=0,Quadro FX 550
|
||||
0x032B=0,Quadro FX 500/FX 600
|
||||
0x039E=0,Quadro FX 560
|
||||
0x040E=0,Quadro FX 570"
|
||||
0x0659=0,Quadro FX 580"
|
||||
0X033F=0,Quadro FX 700
|
||||
0x034C=0,Quadro FX Go1000
|
||||
0x00CC=0,Quadro FX Go1400
|
||||
0x031C=0,Quadro FX Go700
|
||||
0x061B=0,Quadro VX 200"
|
||||
0x018A=0,Quadro NVS with AGP8X
|
||||
0x032A=0,Quadro NVS 280 PCI
|
||||
0x00FD=0,Quadro PCI-E Series
|
||||
0x0165=0,Quadro NVS 285
|
||||
0x017A=0,Quadro NVS
|
||||
0x018A=0,Quadro NVS with AGP8X
|
||||
0x0113=0,Quadro2 MXR/EX
|
||||
0x017A=0,Quadro NVS
|
||||
0x01DB=0,Quadro NVS 120M
|
||||
0x06F8=0,Quadro NVS 420"
|
||||
0x06FA=0,Quadro NVS 450"
|
||||
0x06FD=0,Quadro NVS 295"
|
||||
0x014A=0,Quadro NVS 440
|
||||
0x018B=0,Quadro4 380 XGL
|
||||
0x0178=0,Quadro4 550 XGL
|
||||
0x0188=0,Quadro4 580 XGL
|
||||
0x025B=0,Quadro4 700 XGL
|
||||
0x0259=0,Quadro4 750 XGL
|
||||
0x0258=0,Quadro4 900 XGL
|
||||
0x0288=0,Quadro4 980 XGL
|
||||
0x028C=0,Quadro4 Go700
|
||||
0x0245=0,Quadro NVS 210S / NVIDIA GeForce 6150LE
|
||||
0x029C=0,Quadro FX 5500
|
||||
0x05ED=0,Quadroplex 2200 D2"
|
||||
0x05F8=0,Quadroplex 2200 S4"
|
||||
0x03D0=0,GeForce 6100 nForce 430
|
||||
0x03D1=0,GeForce 6100 nForce 405
|
||||
0x03D2=0,GeForce 6100 nForce 400
|
||||
0x03D5=0,GeForce 6100 nForce 420
|
||||
0x084C=0,nForce 980a/780a SLI"
|
||||
0x084D=0,nForce 750a SLI"
|
||||
0x03D6=0,GeForce 7025 / NVIDIA nForce 630a
|
||||
0x053A=0,GeForce 7050 PV / NVIDIA nForce 630a"
|
||||
0x053B=0,GeForce 7050 PV / NVIDIA nForce 630a "
|
||||
0x053E=0,GeForce 7025 / NVIDIA nForce 630a "
|
||||
0x07E0=0,GeForce 7150 / NVIDIA nForce 630i"
|
||||
0x07E1=0,GeForce 7100 / NVIDIA nForce 630i"
|
||||
0x07E2=0,GeForce 7050 / NVIDIA nForce 630i"
|
||||
0x07E3=0,GeForce 7050 / NVIDIA nForce 610i"
|
||||
0x07E5=0,GeForce 7050 / NVIDIA nForce 620i"
|
||||
0x084A=0,nForce 730a"
|
||||
0x0868=0,nForce 760i SLI"
|
||||
0x086C=0,GeForce 9300 / nForce 730i"
|
||||
0x0849=0,GeForce 8200
|
||||
0x0848=0,GeForce 8300
|
||||
0x0406=0,GeForce 8300 GS
|
||||
0x0423=0,GeForce 8300 GS
|
||||
0x0420=0,GeForce 8400 SE
|
||||
0x06E3=0,GeForce 8400 SE
|
||||
0x06E2=0,GeForce 8400
|
||||
0x06E4=0,GeForce 8400 GS
|
||||
0x0422=0,GeForce 8400 GS
|
||||
0x0404=0,GeForce 8400 GS
|
||||
0x0424=0,GeForce 8400 GS
|
||||
0x0421=0,GeForce 8500 GT
|
||||
0x0403=0,GeForce 8600 GS
|
||||
0x0401=0,GeForce 8600 GT
|
||||
0x0402=0,GeForce 8600 GT
|
||||
0x0400=0,GeForce 8600 GTS
|
||||
0x0606=1,GeForce 8800 GS"
|
||||
0x060D=1,GeForce 8800 GS "
|
||||
0x0602=1,GeForce 8800 GT"
|
||||
0x0611=1,GeForce 8800 GT "
|
||||
0x0193=1,GeForce 8800 GTS
|
||||
0x0600=1,GeForce 8800 GTS 512"
|
||||
0x0191=1,GeForce 8800 GTX
|
||||
0x0194=1,GeForce 8800 Ultra
|
||||
0x0847=0,GeForce 9100"
|
||||
0x084B=0,GeForce 9200 "
|
||||
0x0846=0,GeForce 9200"
|
||||
0x086D=0,GeForce 9200 "
|
||||
0x0871=0,GeForce 9200 "
|
||||
0x0864=0,GeForce 9300"
|
||||
0x06E9=0,GeForce 9300M GS"
|
||||
0x06E7=0,GeForce 9300 SE"
|
||||
0x06E0=0,GeForce 9300 GE"
|
||||
0x06E1=0,GeForce 9300 GS"
|
||||
0x0860=0,GeForce 9400"
|
||||
0x0861=0,GeForce 9400 "
|
||||
0x086A=0,GeForce 9400 "
|
||||
0x087A=0,GeForce 9400 "
|
||||
0x065B=0,GeForce 9400 GT "
|
||||
0x0641=0,GeForce 9400 GT "
|
||||
0x0644=0,GeForce 9500 GS"
|
||||
0x0645=0,GeForce 9500 GS "
|
||||
0x0640=0,GeForce 9500 GT"
|
||||
0x0643=0,GeForce 9500 GT "
|
||||
0x0623=0,GeForce 9600 GS"
|
||||
0x0610=0,GeForce 9600 GSO"
|
||||
0x0635=0,GeForce 9600 GSO "
|
||||
0x0625=0,GeForce 9600 GSO 512"
|
||||
0x062E=0,GeForce 9600 GT "
|
||||
0x062D=0,GeForce 9600 GT "
|
||||
0x0622=0,GeForce 9600 GT"
|
||||
0x0637=0,GeForce 9600 GT "
|
||||
0x0605=1,GeForce 9800 GT "
|
||||
0x0601=1,GeForce 9800 GT"
|
||||
0x0614=1,GeForce 9800 GT "
|
||||
0x0612=1,GeForce 9800 GTX/9800 GTX+"
|
||||
0x0613=1,GeForce 9800 GTX+"
|
||||
0x0604=1,GeForce 9800 GX2"
|
||||
0x0A62=0,GeForce 205"
|
||||
0x0A23=0,GeForce 210"
|
||||
0x0A65=0,GeForce 210 "
|
||||
0x06E6=0,GeForce G100"
|
||||
0x065F=0,GeForce G210"
|
||||
0x0A60=0,GeForce G210 "
|
||||
0x0646=0,GeForce GT 120"
|
||||
0x0626=0,GeForce GT 130"
|
||||
0x0627=0,GeForce GT 140"
|
||||
0x0A20=1,GeForce GT 220 "
|
||||
0x0603=1,GeForce GT 230"
|
||||
0x0CA3=1,GeForce GT 240"
|
||||
0x0CA2=1,GeForce GT 320"
|
||||
0x0410=2,GeForce GT 330"
|
||||
0x0CA0=2,GeForce GT 330 "
|
||||
0x0CA7=2,GeForce GT 330 "
|
||||
0x0CA4=2,GeForce GT 340"
|
||||
0x0607=2,GeForce GTS 240"
|
||||
0x0615=2,GeForce GTS 250"
|
||||
0x05EA=3,GeForce GTX 260 "
|
||||
0x05E2=3,GeForce GTX 260"
|
||||
0x05E6=3,GeForce GTX 275"
|
||||
0x05E1=3,GeForce GTX 280"
|
||||
0x05E3=3,GeForce GTX 285"
|
||||
0x05E0=3,GeForce GTX 295"
|
||||
0x05EB=3,GeForce GTX 295 "
|
||||
0x0A66=1,GeForce 310"
|
||||
0x0A67=1,GeForce 315"
|
||||
0x0CA0=2,GeForce 330"
|
||||
0x0DE2=2,GeForce GT 420"
|
||||
0x0DE1=2,GeForce GT 430"
|
||||
0x0DE0=2,GeForce GT 440"
|
||||
0x0DC0=2,GeForce GT 440"
|
||||
0x0DC4=2,GeForce GTS 450"
|
||||
0x0DC5=2,GeForce GTS 450"
|
||||
0x0DC6=2,GeForce GTS 450"
|
||||
0x0E22=3,GeForce 460"
|
||||
0x0E23=3,GeForce GTX 460 SE"
|
||||
0x0E24=3,GeForce GTX 460"
|
||||
0x06C4=3,GeForce GTX 465"
|
||||
0x06CD=3,GeForce GTX 470"
|
||||
0x06C0=3,GeForce GTX 480"
|
||||
0x1082=3,GeForce GTX 560 TI"
|
||||
0x1086=3,GeForce GTX 570"
|
||||
0x1081=3,GeForce GTX 570"
|
||||
0x1080=3,GeForce GTX 580"
|
||||
0x1088=3,GeForce GTX 590"
|
||||
0x0865=0,ION
|
||||
0x0874=0,ION
|
||||
0x0876=0,ION
|
||||
0x087D=0,ION
|
||||
0x0A64=0,ION
|
||||
0x087E=0,ION LE
|
||||
0x087F=0,ION LE
|
||||
0x06FF=0,HICx16 + Graphics
|
||||
0x06FF=0,HICx8 + Graphics
|
||||
0x05E7=0,Tesla C1060
|
||||
0x05E7=0,Tesla T10 Processor
|
||||
0x05E7=0,Tesla T10 Processor
|
||||
0x05E7=0,Tesla M1060
|
||||
0x0197=0,Tesla C870
|
||||
|
||||
|
||||
[AppCompatGPU-0x1002]
|
||||
;IDs obtained from ATI_Device_IDs from ATI.com
|
||||
;0 indicates unsupported. -1 indicates untested. Most laptops and Quadros have not been tested
|
||||
VendorName=ATI
|
||||
VendorMobileTag=Mobility
|
||||
0x5653=0,ATI MOBILITY/RADEON X700
|
||||
0x7248=3,Radeon X1950 XTX Uber - Limited Edition
|
||||
0x7268=3,Radeon X1950 XTX Uber - Limited Edition Secondary
|
||||
0x554D=2,Radeon X800 CrossFire Edition
|
||||
0x556D=2,Radeon X800 CrossFire Edition Secondary
|
||||
0x5D52=2,Radeon X850 CrossFire Edition
|
||||
0x5D72=2,Radeon X850 CrossFire Edition Secondary
|
||||
0x564F=0,Radeon X550/X700 Series
|
||||
|
||||
0x4154=0,ATI FireGL T2
|
||||
0x4174=0,ATI FireGL T2 Secondary
|
||||
0x5B64=0,ATI FireGL V3100
|
||||
0x5B74=0,ATI FireGL V3100 Secondary
|
||||
0x3E54=0,ATI FireGL V3200
|
||||
0x3E74=0,ATI FireGL V3200 Secondary
|
||||
0x7152=0,ATI FireGL V3300
|
||||
0x7172=0,ATI FireGL V3300 Secondary
|
||||
0x7153=0,ATI FireGL V3350
|
||||
0x7173=0,ATI FireGL V3350 Secondary
|
||||
0x71D2=0,ATI FireGL V3400
|
||||
0x71F2=0,ATI FireGL V3400 Secondary
|
||||
0x5E48=0,ATI FireGL V5000
|
||||
0x5E68=0,ATI FireGL V5000 Secondary
|
||||
0x5551=0,ATI FireGL V5100
|
||||
0x5571=0,ATI FireGL V5100 Secondary
|
||||
0x71DA=0,ATI FireGL V5200
|
||||
0x71FA=0,ATI FireGL V5200 Secondary
|
||||
0x7105=0,ATI FireGL V5300
|
||||
0x7125=0,ATI FireGL V5300 Secondary
|
||||
0x5550=0,ATI FireGL V7100
|
||||
0x5570=0,ATI FireGL V7100 Secondary
|
||||
0x5D50=0,ATI FireGL V7200
|
||||
0x7104=0,ATI FireGL V7200
|
||||
0x5D70=0,ATI FireGL V7200 Secondary
|
||||
0x7124=0,ATI FireGL V7200 Secondary
|
||||
0x710E=0,ATI FireGL V7300
|
||||
0x712E=0,ATI FireGL V7300 Secondary
|
||||
0x710F=0,ATI FireGL V7350
|
||||
0x712F=0,ATI FireGL V7350 Secondary
|
||||
0x4E47=0,ATI FireGL X1
|
||||
0x4E67=0,ATI FireGL X1 Secondary
|
||||
0x4E4B=0,ATI FireGL X2-256/X2-256t
|
||||
0x4E6B=0,ATI FireGL X2-256/X2-256t Secondary
|
||||
0x4A4D=0,ATI FireGL X3-256
|
||||
0x4A6D=0,ATI FireGL X3-256 Secondary
|
||||
0x4147=0,ATI FireGL Z1
|
||||
0x4167=0,ATI FireGL Z1 Secondary
|
||||
0x5B65=0,ATI FireMV 2200
|
||||
0x5B75=0,ATI FireMV 2200 Secondary
|
||||
0x719B=0,ATI FireMV 2250
|
||||
0x71BB=0,ATI FireMV 2250 Secondary
|
||||
0x3151=0,ATI FireMV 2400
|
||||
0x3171=0,ATI FireMV 2400 Secondary
|
||||
0x724E=0,ATI FireStream 2U
|
||||
0x726E=0,ATI FireStream 2U Secondary
|
||||
|
||||
0x4C58=0,ATI MOBILITY FIRE GL 7800
|
||||
0x4E54=0,ATI MOBILITY FIRE GL T2/T2e
|
||||
0x5464=0,ATI MOBILITY FireGL V3100
|
||||
0x3154=0,ATI MOBILITY FireGL V3200
|
||||
0x564A=0,ATI MOBILITY FireGL V5000
|
||||
0x564B=0,ATI MOBILITY FireGL V5000
|
||||
0x5D49=0,ATI MOBILITY FireGL V5100
|
||||
0x71C4=0,ATI MOBILITY FireGL V5200
|
||||
0x71D4=0,ATI MOBILITY FireGL V5250
|
||||
0x7106=0,ATI MOBILITY FireGL V7100
|
||||
0x7103=0,ATI MOBILITY FireGL V7200
|
||||
0x4C59=0,ATI MOBILITY RADEON
|
||||
0x4C57=0,ATI MOBILITY RADEON 7500
|
||||
0x4E52=0,ATI MOBILITY RADEON 9500
|
||||
0x4E56=0,ATI MOBILITY RADEON 9550
|
||||
0x4E50=0,ATI MOBILITY RADEON 9600/9700 Series
|
||||
0x4A4E=0,ATI MOBILITY RADEON 9800
|
||||
0x7210=0,ATI Mobility Radeon HD 2300
|
||||
0x7211=0,ATI Mobility Radeon HD 2300
|
||||
0x94C9=0,ATI Mobility Radeon HD 2400
|
||||
0x94C8=0,ATI Mobility Radeon HD 2400 XT
|
||||
0x9581=0,ATI Mobility Radeon HD 2600
|
||||
0x9583=0,ATI Mobility Radeon HD 2600 XT
|
||||
0x714A=0,ATI Mobility Radeon X1300
|
||||
0x7149=0,ATI Mobility Radeon X1300
|
||||
0x714B=0,ATI Mobility Radeon X1300
|
||||
0x714C=0,ATI Mobility Radeon X1300
|
||||
0x718B=0,ATI Mobility Radeon X1350
|
||||
0x718C=0,ATI Mobility Radeon X1350
|
||||
0x7196=0,ATI Mobility Radeon X1350
|
||||
0x7145=0,ATI Mobility Radeon X1400
|
||||
0x7186=0,ATI Mobility Radeon X1450
|
||||
0x718D=0,ATI Mobility Radeon X1450
|
||||
0x71C5=0,ATI Mobility Radeon X1600
|
||||
0x71D5=0,ATI Mobility Radeon X1700
|
||||
0x71DE=0,ATI Mobility Radeon X1700
|
||||
0x71D6=0,ATI Mobility Radeon X1700 XT
|
||||
0x7102=0,ATI Mobility Radeon X1800
|
||||
0x7101=0,ATI Mobility Radeon X1800 XT
|
||||
0x7284=0,ATI Mobility Radeon X1900
|
||||
0x718A=0,ATI Mobility Radeon X2300
|
||||
0x7188=0,ATI Mobility Radeon X2300
|
||||
0x5461=0,ATI MOBILITY RADEON X300
|
||||
0x5460=0,ATI MOBILITY RADEON X300
|
||||
0x3152=0,ATI MOBILITY RADEON X300
|
||||
0x3150=0,ATI MOBILITY RADEON
|
||||
0x5462=0,ATI MOBILITY RADEON X600 SE
|
||||
0x5652=0,ATI MOBILITY RADEON X700
|
||||
0x5653=0,ATI MOBILITY RADEON X700
|
||||
0x5673=0,ATI MOBILITY RADEON X700 Secondary
|
||||
0x5D4A=0,ATI MOBILITY RADEON X800
|
||||
0x5D48=0,ATI MOBILITY RADEON X800 XT
|
||||
|
||||
0x4153=0,ATI Radeon 9550/X1050 Series
|
||||
0x4173=0,ATI Radeon 9550/X1050 Series Secondary
|
||||
0x4150=0,ATI RADEON 9600 Series
|
||||
0x4E51=0,ATI RADEON 9600 Series
|
||||
0x4151=0,ATI RADEON 9600 Series
|
||||
0x4155=0,ATI RADEON 9600 Series
|
||||
0x4152=0,ATI RADEON 9600 Series
|
||||
0x4E71=0,ATI RADEON 9600 Series Secondary
|
||||
0x4171=0,ATI RADEON 9600 Series Secondary
|
||||
0x4170=0,ATI RADEON 9600 Series Secondary
|
||||
0x4175=0,ATI RADEON 9600 Series Secondary
|
||||
0x4172=0,ATI RADEON 9600 Series Secondary
|
||||
0x9402=1,ATI Radeon HD 2900 XT
|
||||
0x9403=1,ATI Radeon HD 2900 XT
|
||||
0x9400=1,ATI Radeon HD 2900 XT
|
||||
0x9401=1,ATI Radeon HD 2900 XT
|
||||
0x791E=0,ATI Radeon X1200 Series
|
||||
0x791F=0,ATI Radeon X1200 Series
|
||||
0x7288=0,ATI Radeon X1950 GT
|
||||
0x72A8=0,ATI Radeon X1950 GT Secondary
|
||||
0x554E=0,ATI RADEON X800 GT
|
||||
0x556E=0,ATI RADEON X800 GT Secondary
|
||||
0x554D=0,ATI RADEON X800 XL
|
||||
0x556D=0,ATI RADEON X800 XL Secondary
|
||||
0x4B4B=0,ATI RADEON X850 PRO
|
||||
0x4B6B=0,ATI RADEON X850 PRO Secondary
|
||||
0x4B4A=0,ATI RADEON X850 SE
|
||||
0x4B6A=0,ATI RADEON X850 SE Secondary
|
||||
0x4B49=0,ATI RADEON X850 XT
|
||||
0x4B4C=0,ATI RADEON X850 XT Platinum Edition
|
||||
0x4B6C=0,ATI RADEON X850 XT Platinum Edition Secondary
|
||||
0x4B69=0,ATI RADEON X850 XT Secondary
|
||||
0x793F=0,ATI Radeon Xpress 1200 Series
|
||||
0x7941=0,ATI Radeon Xpress 1200 Series
|
||||
0x7942=0,ATI Radeon Xpress 1200 Series
|
||||
0x5A61=0,ATI Radeon Xpress Series
|
||||
0x5A63=0,ATI Radeon Xpress Series
|
||||
0x5A62=0,ATI Radeon Xpress Series
|
||||
0x5A41=0,ATI Radeon Xpress Series
|
||||
0x5A43=0,ATI Radeon Xpress Series
|
||||
0x5A42=0,ATI Radeon Xpress Series
|
||||
0x5954=0,ATI Radeon Xpress Series
|
||||
0x5854=0,ATI Radeon Xpress Series
|
||||
0x5955=0,ATI Radeon Xpress Series
|
||||
0x5974=0,ATI Radeon Xpress Series
|
||||
0x5874=0,ATI Radeon Xpress Series
|
||||
0x5975=0,ATI Radeon Xpress Series
|
||||
0x4144=0,Radeon 9500
|
||||
0x4149=0,Radeon 9500
|
||||
0x4E45=0,Radeon 9500 PRO / 9700
|
||||
0x4E65=0,Radeon 9500 PRO / 9700 Secondary
|
||||
0x4164=0,Radeon 9500 Secondary
|
||||
0x4169=0,Radeon 9500 Secondary
|
||||
0x4E46=0,Radeon 9600 TX
|
||||
0x4E66=0,Radeon 9600 TX Secondary
|
||||
0x4146=0,Radeon 9600TX
|
||||
0x4166=0,Radeon 9600TX Secondary
|
||||
0x4E44=0,Radeon 9700 PRO
|
||||
0x4E64=0,Radeon 9700 PRO Secondary
|
||||
0x4E49=0,Radeon 9800
|
||||
0x4E48=0,Radeon 9800 PRO
|
||||
0x4E68=0,Radeon 9800 PRO Secondary
|
||||
0x4148=0,Radeon 9800 SE
|
||||
0x4168=0,Radeon 9800 SE Secondary
|
||||
0x4E69=0,Radeon 9800 Secondary
|
||||
0x4E4A=0,Radeon 9800 XT
|
||||
0x4E6A=0,Radeon 9800 XT Secondary
|
||||
|
||||
0x7146=0,Radeon X1300 / X1550 Series
|
||||
0x7166=0,Radeon X1300 / X1550 Series Secondary
|
||||
0x714E=0,Radeon X1300 Series
|
||||
0x715E=0,Radeon X1300 Series
|
||||
0x714D=0,Radeon X1300 Series
|
||||
0x71C3=0,Radeon X1300 Series
|
||||
0x718F=0,Radeon X1300 Series
|
||||
0x716E=0,Radeon X1300 Series Secondary
|
||||
0x717E=0,Radeon X1300 Series Secondary
|
||||
0x716D=0,Radeon X1300 Series Secondary
|
||||
0x71E3=0,Radeon X1300 Series Secondary
|
||||
0x71AF=0,Radeon X1300 Series Secondary
|
||||
0x7142=0,Radeon X1300/X1550 Series
|
||||
0x7180=0,Radeon X1300/X1550 Series
|
||||
0x7183=0,Radeon X1300/X1550 Series
|
||||
0x7187=0,Radeon X1300/X1550 Series
|
||||
0x7162=0,Radeon X1300/X1550 Series Secondary
|
||||
0x71A0=0,Radeon X1300/X1550 Series Secondary
|
||||
0x71A3=0,Radeon X1300/X1550 Series Secondary
|
||||
0x71A7=0,Radeon X1300/X1550 Series Secondary
|
||||
0x7147=0,Radeon X1550 64-bit
|
||||
0x715F=0,Radeon X1550 64-bit
|
||||
0x719F=0,Radeon X1550 64-bit
|
||||
0x7167=0,Radeon X1550 64-bit Secondary
|
||||
0x717F=0,Radeon X1550 64-bit Secondary
|
||||
0x7143=0,Radeon X1550 Series
|
||||
0x7193=0,Radeon X1550 Series
|
||||
0x7163=0,Radeon X1550 Series Secondary
|
||||
0x71B3=0,Radeon X1550 Series Secondary
|
||||
0x71CE=0,Radeon X1600 Pro / Radeon X1300 XT
|
||||
0x71EE=0,Radeon X1600 Pro / Radeon X1300 XT Secondary
|
||||
0x7140=0,Radeon X1600 Series
|
||||
0x71C0=0,Radeon X1600 Series
|
||||
0x71C2=0,Radeon X1600 Series
|
||||
0x71C6=0,Radeon X1600 Series
|
||||
0x7181=0,Radeon X1600 Series
|
||||
0x71CD=0,Radeon X1600 Series
|
||||
0x7160=0,Radeon X1600 Series Secondary
|
||||
0x71E2=0,Radeon X1600 Series Secondary
|
||||
0x71E6=0,Radeon X1600 Series Secondary
|
||||
0x71A1=0,Radeon X1600 Series Secondary
|
||||
0x71ED=0,Radeon X1600 Series Secondary
|
||||
0x71E0=0,Radeon X1600 Series Secondary
|
||||
0x71C1=0,Radeon X1650 Series
|
||||
0x7293=0,Radeon X1650 Series
|
||||
0x7291=0,Radeon X1650 Series
|
||||
0x71C7=0,Radeon X1650 Series
|
||||
0x71E1=0,Radeon X1650 Series Secondary
|
||||
0x72B3=0,Radeon X1650 Series Secondary
|
||||
0x72B1=0,Radeon X1650 Series Secondary
|
||||
0x71E7=0,Radeon X1650 Series Secondary
|
||||
0x7100=0,Radeon X1800 Series
|
||||
0x7108=0,Radeon X1800 Series
|
||||
0x7109=0,Radeon X1800 Series
|
||||
0x710A=0,Radeon X1800 Series
|
||||
0x710B=0,Radeon X1800 Series
|
||||
0x710C=0,Radeon X1800 Series
|
||||
0x7120=0,Radeon X1800 Series Secondary
|
||||
0x7128=0,Radeon X1800 Series Secondary
|
||||
0x7129=0,Radeon X1800 Series Secondary
|
||||
0x712A=0,Radeon X1800 Series Secondary
|
||||
0x712B=0,Radeon X1800 Series Secondary
|
||||
0x712C=0,Radeon X1800 Series Secondary
|
||||
0x7243=1,Radeon X1900 Series
|
||||
0x7245=1,Radeon X1900 Series
|
||||
0x7246=1,Radeon X1900 Series
|
||||
0x7247=1,Radeon X1900 Series
|
||||
0x7248=1,Radeon X1900 Series
|
||||
0x7249=1,Radeon X1900 Series
|
||||
0x724A=1,Radeon X1900 Series
|
||||
0x724B=1,Radeon X1900 Series
|
||||
0x724C=1,Radeon X1900 Series
|
||||
0x724D=1,Radeon X1900 Series
|
||||
0x724F=1,Radeon X1900 Series
|
||||
0x7263=1,Radeon X1900 Series Secondary
|
||||
0x7265=1,Radeon X1900 Series Secondary
|
||||
0x7266=1,Radeon X1900 Series Secondary
|
||||
0x7267=1,Radeon X1900 Series Secondary
|
||||
0x7268=1,Radeon X1900 Series Secondary
|
||||
0x7269=1,Radeon X1900 Series Secondary
|
||||
0x726A=1,Radeon X1900 Series Secondary
|
||||
0x726B=1,Radeon X1900 Series Secondary
|
||||
0x726C=1,Radeon X1900 Series Secondary
|
||||
0x726D=1,Radeon X1900 Series Secondary
|
||||
0x726F=1,Radeon X1900 Series Secondary
|
||||
0x7280=1,Radeon X1950 Series
|
||||
0x7240=1,Radeon X1950 Series
|
||||
0x7244=1,Radeon X1950 Series
|
||||
0x72A0=1,Radeon X1950 Series Secondary
|
||||
0x7260=1,Radeon X1950 Series Secondary
|
||||
0x7264=1,Radeon X1950 Series Secondary
|
||||
0x5B60=0,Radeon X300/X550/X1050 Series
|
||||
0x5B63=0,Radeon X300/X550/X1050 Series
|
||||
0x5B73=0,Radeon X300/X550/X1050 Series Secondary
|
||||
0x5B70=0,Radeon X300/X550/X1050 Series Secondary
|
||||
0x5657=0,Radeon X550/X700 Series
|
||||
0x5677=0,Radeon X550/X700 Series Secondary
|
||||
0x5B62=0,Radeon X600 Series
|
||||
0x5B72=0,Radeon X600 Series Secondary
|
||||
0x3E50=0,Radeon X600/X550 Series
|
||||
0x3E70=0,Radeon X600/X550 Series Secondary
|
||||
0x5E4D=0,Radeon X700
|
||||
0x5E4B=0,Radeon X700 PRO
|
||||
0x5E6B=0,Radeon X700 PRO Secondary
|
||||
0x5E4C=0,Radeon X700 SE
|
||||
0x5E6C=0,Radeon X700 SE Secondary
|
||||
0x5E6D=0,Radeon X700 Secondary
|
||||
0x5E4A=0,Radeon X700 XT
|
||||
0x5E6A=0,Radeon X700 XT Secondary
|
||||
0x5E4F=0,Radeon X700/X550 Series
|
||||
0x5E6F=0,Radeon X700/X550 Series Secondary
|
||||
0x554B=0,Radeon X800 GT
|
||||
0x556B=0,Radeon X800 GT Secondary
|
||||
0x5549=0,Radeon X800 GTO
|
||||
0x554F=0,Radeon X800 GTO
|
||||
0x5D4F=0,Radeon X800 GTO
|
||||
0x5569=0,Radeon X800 GTO Secondary
|
||||
0x556F=0,Radeon X800 GTO Secondary
|
||||
0x5D6F=0,Radeon X800 GTO Secondary
|
||||
0x4A49=0,Radeon X800 PRO
|
||||
0x4A69=0,Radeon X800 PRO Secondary
|
||||
0x4A4F=0,Radeon X800 SE
|
||||
0x4A6F=0,Radeon X800 SE Secondary
|
||||
0x4A48=0,Radeon X800 Series
|
||||
0x4A4A=0,Radeon X800 Series
|
||||
0x4A4C=0,Radeon X800 Series
|
||||
0x5548=0,Radeon X800 Series
|
||||
0x4A68=0,Radeon X800 Series Secondary
|
||||
0x4A6A=0,Radeon X800 Series Secondary
|
||||
0x4A6C=0,Radeon X800 Series Secondary
|
||||
0x5568=0,Radeon X800 Series Secondary
|
||||
0x4A54=0,Radeon X800 VE
|
||||
0x4A74=0,Radeon X800 VE Secondary
|
||||
0x4A4B=0,Radeon X800 XT
|
||||
0x5D57=0,Radeon X800 XT
|
||||
0x4A50=0,Radeon X800 XT Platinum Edition
|
||||
0x554A=0,Radeon X800 XT Platinum Edition
|
||||
0x4A70=0,Radeon X800 XT Platinum Edition Secondary
|
||||
0x556A=0,Radeon X800 XT Platinum Edition Secondary
|
||||
0x4A6B=0,Radeon X800 XT Secondary
|
||||
0x5D77=0,Radeon X800 XT Secondary
|
||||
0x5D52=0,Radeon X850 XT
|
||||
0x5D4D=0,Radeon X850 XT Platinum Edition
|
||||
0x5D6D=0,Radeon X850 XT Platinum Edition Secondary
|
||||
0x5D72=0,Radeon X850 XT Secondary
|
||||
0x9616=0,AMD 760G
|
||||
0x9519=0,FireStream 9170
|
||||
0x9452=0,FireStream 9250
|
||||
0x9450=0,FireStream 9270
|
||||
0x9598=0,All-in-Wonder HD
|
||||
0x94C3=0,Radeon HD 2350 Series
|
||||
0x94C7=0,Radeon HD 2350
|
||||
0x94C1=0,Radeon HD 2400 XT
|
||||
0x94C3=0,Radeon HD 2400 PRO
|
||||
0x94CC=0,Radeon HD 2400 Series
|
||||
0x95C3=0,Radeon HD 2400 LE
|
||||
0x9589=0,Radeon HD 2600 PRO
|
||||
0x958A=0,Radeon HD 2600 X2 Series
|
||||
0x9588=0,Radeon HD 2600 XT
|
||||
0x9588=0,Radeon HD 2600 PRO
|
||||
0x9598=0,Radeon HD 2600 XT
|
||||
0x9405=0,Radeon HD 2900 GT
|
||||
0x9400=0,Radeon HD 2900 XT
|
||||
0x9402=0,Radeon HD 2900 XT
|
||||
0x9403=0,Radeon HD 2900 XT
|
||||
0x9401=0,Radeon HD 2900 XT
|
||||
0x9611=0,Radeon 3100 Graphics
|
||||
0x9610=0,Radeon HD 3200 Graphics
|
||||
0x9614=0,Radeon HD 3300 Graphics
|
||||
0x95C0=0,Radeon 3400 Series
|
||||
0x95C5=0,Radeon 3400 Series
|
||||
0x95C3=0,Radeon HD 3410
|
||||
0x95C5=1,Radeon HD 3450
|
||||
0x95C0=1,Radeon HD 3550
|
||||
0x95C5=1,Radeon HD 3550
|
||||
0x95C0=1,Radeon HD 3570
|
||||
0x9589=1,Radeon HD 3600 Series
|
||||
0x9598=1,Radeon HD 3600 Series
|
||||
0x9589=1,Radeon HD 3610
|
||||
0x9501=1,Radeon HD 3690
|
||||
0x9505=1,Radeon HD 3690
|
||||
0x9598=1,Radeon HD 3730
|
||||
0x9598=1,Radeon HD 3750
|
||||
0x9501=1,Radeon HD 3800 Series
|
||||
0x9505=1,Radeon HD 3800 Series
|
||||
0x9507=1,Radeon HD 3830
|
||||
0x9513=2,Radeon HD 3850 X2
|
||||
0x950F=2,Radeon HD 3870 X2
|
||||
0x9505=1,Radeon HD 3850
|
||||
0x9501=2,Radeon HD 3870
|
||||
0x9710=1,Radeon HD 4200
|
||||
0x95C5=1,Radeon HD 4230
|
||||
0x95C5=1,Radeon HD 4250
|
||||
0x95C0=1,Radeon HD 4250
|
||||
0x95C5=1,Radeon HD 4250
|
||||
0x954F=1,Radeon HD 4300/4500 Series
|
||||
0x954F=2,Radeon HD 4450
|
||||
0x954F=2,Radeon HD 4520
|
||||
0x9598=2,Radeon HD 4570
|
||||
0x9598=2,Radeon HD 4580
|
||||
0x9540=2,Radeon HD 4590
|
||||
0x9540=2,Radeon HD 4550
|
||||
0x954F=2,Radeon HD 4550
|
||||
0x9498=2,Radeon HD 4600 Series
|
||||
0x9490=2,Radeon HD 4600 Series
|
||||
0x9498=2,Radeon HD 4650
|
||||
0x9598=2,Radeon HD 4610
|
||||
0x9498=2,Radeon HD 4670
|
||||
0x944E=2,Radeon HD 4700 Series
|
||||
0x94B4=2,Radeon HD 4700 Series
|
||||
0x9490=2,Radeon HD 4700
|
||||
0x9490=2,Radeon HD 4710
|
||||
0x9498=2,Radeon HD 4720
|
||||
0x944E=2,Radeon HD 4730 Series
|
||||
0x9505=2,Radeon HD 4730
|
||||
0x9501=2,Radeon HD 4750
|
||||
0x9505=2,Radeon HD 4750
|
||||
0x94B3=2,Radeon HD 4770
|
||||
0x94B5=2,Radeon HD 4770
|
||||
0x9505=2,Radeon HD 4750
|
||||
0x94B3=2,Radeon HD 4770
|
||||
0x944E=2,Radeon HD 4810 Series
|
||||
0x944E=2,Radeon HD 4820
|
||||
0x944C=2,Radeon HD 4830
|
||||
0x9442=2,Radeon HD 4850
|
||||
0x9440=2,Radeon HD 4870
|
||||
0x9441=3,Radeon HD 4870 X2
|
||||
0x9440=2,Radeon HD 4800 Series
|
||||
0x9442=2,Radeon HD 4800 Series
|
||||
0x944C=2,Radeon HD 4800 Series
|
||||
0x9460=2,Radeon HD 4800 Series
|
||||
0x9462=2,Radeon HD 4800 Series
|
||||
0x9443=3,Radeon HD 4850 X2
|
||||
0x9441=3,Radeon HD 4870 X2
|
||||
0x68F9=2,Radeon HD 5400 Series
|
||||
0x68D9=2,Radeon HD 5500 Series
|
||||
0x68D8=2,Radeon HD 5600 Series
|
||||
0x68B8=3,Radeon HD 5700 Series
|
||||
0x68BE=3,Radeon HD 5700 Series
|
||||
0x6898=3,Radeon HD 5800 Series
|
||||
0x6899=3,Radeon HD 5800 Series
|
||||
0x689C=3,Radeon HD 5900 Series
|
||||
0x9804=2,Radeon HD 6200 Series
|
||||
0x9805=2,Radeon HD 6200 Series
|
||||
0x9802=2,Radeon HD 6300 Series
|
||||
0x9803=2,Radeon HD 6300 Series
|
||||
0x6738=3,Radeon HD 6800 Series
|
||||
0x6739=3,Radeon HD 6800 Series
|
||||
0x6718=3,Radeon HD 6900 Series
|
||||
0x6719=3,Radeon HD 6900 Series
|
||||
|
||||
|
||||
[AppCompatGPU-0x8086]
|
||||
;IDs obtained from Intel email from Intel rep
|
||||
;0 indicates unsupported. -1 indicates untested.
|
||||
VendorName=Intel
|
||||
0x0106=1,Mobile SandyBridge GT1
|
||||
0x0102=1,Desktop SandyBridge GT1
|
||||
0x010A=1,Server SandyBridge
|
||||
0x0112=2,Desktop SandyBridge GT2
|
||||
0x0122=2,Desktop SandyBridge GT2+
|
||||
0x0116=2,Mobile SandyBridge GT2
|
||||
0x0126=2,Mobile SandyBrdige GT2+
|
||||
0x0152=1,Desktop IvyBridge GT1
|
||||
0x0156=1,Mobile IvyBridge GT1
|
||||
0x015A=1,Server IvyBridge GT1
|
||||
0x015E=1,Reserved - IvyBridge GT1
|
||||
0x0162=2,Desktop IvyBridge GT2
|
||||
0x0166=2,Mobile IvyBridge GT2
|
||||
0x016A=2,Server IvyBrdige GT
|
105
KFGame/Config/bak/DefaultEditor.ini
Executable file
105
KFGame/Config/bak/DefaultEditor.ini
Executable file
@ -0,0 +1,105 @@
|
||||
[Configuration]
|
||||
BasedOn=..\Engine\Config\BaseEditor.ini
|
||||
|
||||
[UnrealEd.ThumbnailManager]
|
||||
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="BaseAI.BTTemplate",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=128,B=128,A=255),IconName="BT_AI_EditorResources.Icon.BTTemplate")
|
||||
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="BaseAI.ETQTemplate",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=128,B=128,A=255),IconName="BT_AI_EditorResources.Icon.ETQTemplate")
|
||||
|
||||
|
||||
[ModPackages]
|
||||
ModPackagesInPath=..\..\KFGame\Src
|
||||
ModOutputDir=..\..\KFGame\Unpublished\BrewedPC\Script
|
||||
|
||||
[Wwise.Options]
|
||||
LinkedProjectOriginalPath=..\..\..\KF2-SourceArt\Sound\WWISE\KF2\Originals\
|
||||
LinkedProject=..\..\KFGame\Content\Packages\Audio\WWISE\KF2.wproj
|
||||
WwiseCommandLinePath=C:\Program Files (x86)\Audiokinetic\Wwise v2015.1.9 build 5624\Authoring\x64\Release\bin\
|
||||
|
||||
[GridSizes]
|
||||
GridSize0=1.000000
|
||||
GridSize1=2.000000
|
||||
GridSize2=4.000000
|
||||
GridSize3=8.000000
|
||||
GridSize4=16.000000
|
||||
GridSize5=32.000000
|
||||
GridSize6=80.000000
|
||||
GridSize7=160.000000
|
||||
GridSize8=320.000000
|
||||
GridSize9=640.000000
|
||||
GridSize10=1280.000000
|
||||
|
||||
[UnrealEd.GameStatsBrowser]
|
||||
GameStatsDBClassname=UnrealEd.GameStatsDatabase
|
||||
RemoteConnectionIP="10.1.10.83"
|
||||
ConnectionString="Provider=sqloledb;Data Source=devdb-02;Initial Catalog=GameStats;Trusted_Connection=Yes"
|
||||
RemoteConnectionStringOverride="Data Source=devdb-02;Initial Catalog=GameStats;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn"
|
||||
|
||||
[UnrealEd.GameStatsReport]
|
||||
GameStatsReportWriterClassName=UnrealEd.GameStatsReport
|
||||
|
||||
[UnrealEd.GenericParamListVisualizer]
|
||||
.SupportedEvents=1001
|
||||
.SupportedEvents=1002
|
||||
.SupportedEvents=1003
|
||||
.SupportedEvents=1004
|
||||
.SupportedEvents=1010
|
||||
.SupportedEvents=1011
|
||||
.SupportedEvents=1012
|
||||
.SupportedEvents=1013
|
||||
.SupportedEvents=1014
|
||||
.SupportedEvents=1015
|
||||
.SupportedEvents=1016
|
||||
.SupportedEvents=1017
|
||||
.SupportedEvents=1018
|
||||
.SupportedEvents=1019
|
||||
.SupportedEvents=1020
|
||||
.SupportedEvents=1021
|
||||
.SupportedEvents=1022
|
||||
.SupportedEvents=1023
|
||||
.SupportedEvents=1024
|
||||
.SupportedEvents=1025
|
||||
.SupportedEvents=1026
|
||||
.SupportedEvents=1027
|
||||
.SupportedEvents=1028
|
||||
.SupportedEvents=1029
|
||||
.SupportedEvents=1030
|
||||
.SupportedEvents=1031
|
||||
.SupportedEvents=1032
|
||||
.SupportedEvents=1033
|
||||
|
||||
[UnrealEd.HeatmapVisualizer]
|
||||
.SupportedEvents=1001
|
||||
.SupportedEvents=1004
|
||||
.SupportedEvents=1010
|
||||
.SupportedEvents=1011
|
||||
.SupportedEvents=1012
|
||||
.SupportedEvents=1013
|
||||
.SupportedEvents=1014
|
||||
.SupportedEvents=1015
|
||||
.SupportedEvents=1016
|
||||
.SupportedEvents=1017
|
||||
.SupportedEvents=1018
|
||||
.SupportedEvents=1019
|
||||
.SupportedEvents=1020
|
||||
.SupportedEvents=1021
|
||||
.SupportedEvents=1022
|
||||
.SupportedEvents=1023
|
||||
.SupportedEvents=1024
|
||||
.SupportedEvents=1025
|
||||
.SupportedEvents=1026
|
||||
.SupportedEvents=1027
|
||||
.SupportedEvents=1028
|
||||
.SupportedEvents=1029
|
||||
.SupportedEvents=1030
|
||||
.SupportedEvents=1031
|
||||
.SupportedEvents=1032
|
||||
.SupportedEvents=1033
|
||||
|
||||
[IntrinsicMetaData]
|
||||
StaticMesh_bIgnoreForVisibilityCollision=ToolTip|Override and ignore 'Visibility' flag in RBCollideWithChannels
|
||||
|
||||
[KFGame.KFGameplayEventsMCPUploader]
|
||||
MaxFileSizeToUpload=5242880
|
||||
|
||||
[PrecomputedVisibility]
|
||||
bPlaceCellsOnCameraTracks=FALSE
|
2
KFGame/Config/bak/DefaultEditorKeyBindings.ini
Executable file
2
KFGame/Config/bak/DefaultEditorKeyBindings.ini
Executable file
@ -0,0 +1,2 @@
|
||||
[Configuration]
|
||||
BasedOn=..\Engine\Config\BaseEditorKeyBindings.ini
|
31
KFGame/Config/bak/DefaultEditorUserSettings.ini
Executable file
31
KFGame/Config/bak/DefaultEditorUserSettings.ini
Executable file
@ -0,0 +1,31 @@
|
||||
[Configuration]
|
||||
BasedOn=..\Engine\Config\BaseEditorUserSettings.ini
|
||||
|
||||
[Directories2]
|
||||
UNR=..\..\KFGame\Content\Maps
|
||||
BRUSH=..\..\KFGame\Content
|
||||
2DS=..\..\KFGame\Content
|
||||
PSA=..\..\KFGame\Content
|
||||
GenericImport=..\..\KFGame\Content
|
||||
GenericExport=..\..\KFGame\Content
|
||||
GenericOpen=..\..\KFGame\Content
|
||||
GenericSave=..\..\KFGame\Content
|
||||
|
||||
[GameAssetDatabase]
|
||||
OfflineMode=TRUE
|
||||
|
||||
[EditorPreviewMesh]
|
||||
; Preview static meshes used in the editor.
|
||||
PreviewMeshNames="ZED_Clot_MESH.ZED_Clot ZED_Fleshpound_MESH.ZED_Fleshpound"
|
||||
|
||||
[Docking]
|
||||
GameStatsVisualizer_Docked=True
|
||||
|
||||
[LightingBuildOptions]
|
||||
CheckForShadowOcclusion=False
|
||||
UseGPUAcceleration=False
|
||||
PrecomputedVisibilityBuildType=1
|
||||
QualityLevel=3
|
||||
|
||||
[Wireframe]
|
||||
EnableWireframeHalos=False
|
281
KFGame/Config/bak/DefaultEngine.ini
Executable file
281
KFGame/Config/bak/DefaultEngine.ini
Executable file
@ -0,0 +1,281 @@
|
||||
[Configuration]
|
||||
BasedOn=../Engine/Config/BaseEngine.ini
|
||||
|
||||
[URL]
|
||||
MapExt=kfm
|
||||
Map=KFMainMenu.kfm
|
||||
LocalMap=KFMainMenu.kfm
|
||||
TransitionMap=KFMainMenu.kfm
|
||||
EXEName=KFGame.exe
|
||||
DebugEXEName=DEBUG-KFGame.exe
|
||||
GameName=Killing Floor 2
|
||||
GameNameShort=KF
|
||||
ServerLocalMap=KF-BioticsLab
|
||||
|
||||
[Engine.ScriptPackages]
|
||||
+NativePackages=KFGame
|
||||
+NonNativePackages=KFGameContent
|
||||
+ContentRootClasses=KFGameContent.KFGameContentRoot
|
||||
|
||||
[Core.System]
|
||||
+Paths=..\..\KFGame\Content
|
||||
+Paths=..\..\KFGame\__Trashcan
|
||||
+LocalizationPaths=..\..\KFGame\Localization
|
||||
SavePath=..\..\KFGame\Save
|
||||
+Extensions=kfm
|
||||
SeekFreePCPaths=..\..\KFGame\BrewedPC
|
||||
BrewedPCPaths=..\..\KFGame\BrewedPC
|
||||
SeekFreePCExtensions=upk
|
||||
MaxObjectsNotConsideredByGC=179220
|
||||
SizeOfPermanentObjectPool=179220
|
||||
+Suppress=DevPhysics
|
||||
+Suppress=DevMemory
|
||||
+Suppress=DevWwise
|
||||
+Suppress=DevOnlineSpam
|
||||
+Suppress=OpenGLSpam
|
||||
UseTextureFileCache=FALSE
|
||||
PackageSizeSoftLimit=2000
|
||||
MaxStaleCacheSize=1024
|
||||
MaxOverallCacheSize=2048
|
||||
|
||||
[Engine.Engine]
|
||||
GameEngine=KFGame.KFGameEngine
|
||||
GameViewportClientClassName=KFGame.KFGameViewportClient
|
||||
ScoutClassName=KFGame.KFScout
|
||||
bEnableColorClear=TRUE
|
||||
NearClipPlane=5.0
|
||||
RequestedDirectXVersion=11
|
||||
MinTextureDensity=0.000000
|
||||
IdealTextureDensity=6.500000
|
||||
MaxTextureDensity=27.500000
|
||||
DefaultPostProcessName=PP_KFPostProcess.KFCustomPostProcessChain_1
|
||||
DefaultOnlineSubsystemName=OnlineSubsystemSteamworks.OnlineSubsystemSteamworks
|
||||
VertexColorViewModeMaterialName_ColorOnly=ENG_EngineResources_MAT.Viewmodes.VertexColorViewMode_ColorOnly
|
||||
VertexColorViewModeMaterialName_AlphaAsColor=ENG_EngineResources_MAT.Viewmodes.VertexColorViewMode_AlphaAsColor
|
||||
VertexColorViewModeMaterialName_RedOnly=ENG_EngineResources_MAT.Viewmodes.VertexColorViewMode_RedOnly
|
||||
VertexColorViewModeMaterialName_GreenOnly=ENG_EngineResources_MAT.Viewmodes.VertexColorViewMode_GreenOnly
|
||||
VertexColorViewModeMaterialName_BlueOnly=ENG_EngineResources_MAT.Viewmodes.VertexColorViewMode_BlueOnly
|
||||
SplatterMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
|
||||
PersistentBloodMasterTextureName=FX_GORE_TEX.FX_Gore_Blend_All_D
|
||||
DitherTextureName=ENG_EngineResources_TEX.Dither.dither_pattern
|
||||
LightProbablyVisibleTime=8.0
|
||||
NetworkDevice=OnlineSubsystemSteamworks.IpNetDriverSteamworks
|
||||
AISubsystemClassName=KFGame.KFAISubsystem
|
||||
|
||||
[Engine.GameEngine]
|
||||
ServerActors=IpDrv.WebServer
|
||||
bUsedForTakeover=TRUE
|
||||
|
||||
[OnlineSubsystemSteamworks.IpNetDriverSteamworks]
|
||||
bSteamSocketsOnly=FALSE
|
||||
|
||||
[Engine.DataStoreClient]
|
||||
-GlobalDataStoreClasses=Engine.UIDataStore_GameResource
|
||||
+GlobalDataStoreClasses=KFGame.KFUIDataStore_GameResource
|
||||
+GlobalDataStoreClasses=KFGame.KFDataStore_OnlineGameSearch
|
||||
+PlayerDataStoreClassNames=Engine.UIDataStore_OnlinePlayerData
|
||||
|
||||
[Engine.PackagesToAlwaysCook]
|
||||
+Package=KFMainMenu
|
||||
+SeekFreePackage=KFGameContent
|
||||
; MONSTERS
|
||||
+SeekFreePackage=ZED_ARCH
|
||||
+PostLaunchSeekFreePackage=HALLOWEEN_ZED_ARCH
|
||||
+PostLaunchSeekFreePackage=SUMMER_ZED_ARCH
|
||||
+PostLaunchSeekFreePackage=XMAS_ZED_ARCH
|
||||
|
||||
[Engine.AdditionalLaunchMaps]
|
||||
+Map=KF-EvacuationPoint
|
||||
|
||||
[Engine.StartupPackages]
|
||||
|
||||
[Engine.TFCGroupNames]
|
||||
;Cosmetics
|
||||
+TFCSplit=(Pattern="CHR_3dGlasses*", TFC="DLO_CHR_CosmeticSet")
|
||||
+TFCSplit=(Pattern="CHR_Alienware*", TFC="DLO_CHR_CosmeticSet")
|
||||
+TFCSplit=(Pattern="CHR_BoxKnight*", TFC="DLO_CHR_CosmeticSet")
|
||||
+TFCSplit=(Pattern="CHR_CommandoChicken*", TFC="DLO_CHR_CosmeticSet")
|
||||
+TFCSplit=(Pattern="CHR_Cosmetic*", TFC="DLO_CHR_CosmeticSet")
|
||||
+TFCSplit=(Pattern="CHR_Custodian*", TFC="DLO_CHR_CosmeticSet")
|
||||
+TFCSplit=(Pattern="CHR_Cyberpunk*", TFC="DLO_CHR_CosmeticSet")
|
||||
+TFCSplit=(Pattern="CHR_DJHeadphones*", TFC="DLO_CHR_CosmeticSet")
|
||||
+TFCSplit=(Pattern="CHR_*FacePaint*", TFC="DLO_CHR_CosmeticSet")
|
||||
+TFCSplit=(Pattern="CHR_Hazmat*", TFC="DLO_CHR_CosmeticSet")
|
||||
+TFCSplit=(Pattern="CHR_Horzine*", TFC="DLO_CHR_CosmeticSet")
|
||||
+TFCSplit=(Pattern="CHR_Pajama*", TFC="DLO_CHR_CosmeticSet")
|
||||
+TFCSplit=(Pattern="CHR_Steampunk*", TFC="DLO_CHR_CosmeticSet")
|
||||
+TFCSplit=(Pattern="CHR_Wasteland*", TFC="DLO_CHR_CosmeticSet")
|
||||
+TFCSplit=(Pattern="DLO_*Attachment*", TFC="DLO_CHR_CosmeticSet")
|
||||
+TFCSplit=(Pattern="DLO_Weapon*", TFC="DLO_WEP_SkinSet")
|
||||
;Characters
|
||||
+TFCSplit=(Pattern="CHR_Alan*", TFC="CHR_Alan")
|
||||
+TFCSplit=(Pattern="DLO_Alan*", TFC="CHR_Alan")
|
||||
+TFCSplit=(Pattern="CHR_Alberts*", TFC="CHR_Alberts")
|
||||
+TFCSplit=(Pattern="DLO_Alberts*", TFC="CHR_Alberts")
|
||||
+TFCSplit=(Pattern="CHR_Ana*", TFC="CHR_Ana")
|
||||
+TFCSplit=(Pattern="DLO_Ana*", TFC="CHR_Ana")
|
||||
+TFCSplit=(Pattern="CHR_Bowler*", TFC="CHR_Bowler")
|
||||
+TFCSplit=(Pattern="DLO_Bowler*", TFC="CHR_Bowler")
|
||||
+TFCSplit=(Pattern="CHR_Briar_Bobby*", TFC="CHR_Briar_Bobby")
|
||||
+TFCSplit=(Pattern="DLO_Briar_Bobby*", TFC="CHR_Briar_Bobby")
|
||||
+TFCSplit=(Pattern="CHR_Briar*", TFC="CHR_Briar")
|
||||
+TFCSplit=(Pattern="DLO_Briar*", TFC="CHR_Briar")
|
||||
+TFCSplit=(Pattern="CHR_Chivalry_Knight*", TFC="CHR_Chivalry_Knight")
|
||||
+TFCSplit=(Pattern="DLO_Chivalry_Knight*", TFC="CHR_Chivalry_Knight")
|
||||
+TFCSplit=(Pattern="CHR_Coleman*", TFC="CHR_Coleman")
|
||||
+TFCSplit=(Pattern="DLO_Coleman*", TFC="CHR_Coleman")
|
||||
+TFCSplit=(Pattern="CHR_DJSkully*", TFC="CHR_DJSkully")
|
||||
+TFCSplit=(Pattern="DLO_DJSkully*", TFC="CHR_DJSkully")
|
||||
+TFCSplit=(Pattern="CHR_Jagerhorn*", TFC="CHR_Jagerhorn")
|
||||
+TFCSplit=(Pattern="DLO_Jagerhorn*", TFC="CHR_Jagerhorn")
|
||||
+TFCSplit=(Pattern="CHR_Mark*", TFC="CHR_Mark")
|
||||
+TFCSplit=(Pattern="DLO_Mark*", TFC="CHR_Mark")
|
||||
+TFCSplit=(Pattern="CHR_Masterson*", TFC="CHR_Masterson")
|
||||
+TFCSplit=(Pattern="DLO_Masterson*", TFC="CHR_Masterson")
|
||||
+TFCSplit=(Pattern="CHR_MrFoster*", TFC="CHR_MrFoster")
|
||||
+TFCSplit=(Pattern="DLO_MrFoster*", TFC="CHR_MrFoster")
|
||||
+TFCSplit=(Pattern="CHR_Strasser*", TFC="CHR_Strasser")
|
||||
+TFCSplit=(Pattern="DLO_Strasser*", TFC="CHR_Strasser")
|
||||
+TFCSplit=(Pattern="CHR_Tanaka*", TFC="CHR_Tanaka")
|
||||
+TFCSplit=(Pattern="DLO_Tanaka*", TFC="CHR_Tanaka")
|
||||
+TFCSplit=(Pattern="CHR_DAR*", TFC="CHR_DAR")
|
||||
+TFCSplit=(Pattern="DLO_DAR*", TFC="CHR_DAR")
|
||||
+TFCSplit=(Pattern="CHR_MrsFoster*", TFC="CHR_MrsFoster")
|
||||
+TFCSplit=(Pattern="DLO_MrsFoster*", TFC="CHR_MrsFoster")
|
||||
+TFCSplit=(Pattern="CHR_BadSanta*", TFC="CHR_BadSanta")
|
||||
+TFCSplit=(Pattern="DLO_BadSanta*", TFC="CHR_BadSanta")
|
||||
+TFCSplit=(Pattern="CHR_Knight*", TFC="CHR_Knight")
|
||||
+TFCSplit=(Pattern="DLO_Knight*", TFC="CHR_Knight")
|
||||
+TFCSplit=(Pattern="CHR_Rockabilly*", TFC="CHR_Rockabilly")
|
||||
+TFCSplit=(Pattern="DLO_Rockabilly*", TFC="CHR_Rockabilly")
|
||||
;Weapons
|
||||
+TFCSplit=(Pattern="WEP*", TFC="WEP")
|
||||
;Maps
|
||||
+TFCSplit=(Pattern="*MainMenu*", TFC="MainMenu")
|
||||
+TFCSplit=(Pattern="*EvacuationPoint*", TFC="EvacuationPoint")
|
||||
+TFCSplit=(Pattern="*BurningParis*", TFC="BurningParis")
|
||||
+TFCSplit=(Pattern="*BioticsLab*", TFC="BioticsLab")
|
||||
+TFCSplit=(Pattern="*Outpost*", TFC="Outpost")
|
||||
+TFCSplit=(Pattern="*Manor*", TFC="Manor")
|
||||
+TFCSplit=(Pattern="*Catacombs*", TFC="Catacombs")
|
||||
+TFCSplit=(Pattern="*BlackForest*", TFC="BlackForest")
|
||||
+TFCSplit=(Pattern="*Farmhouse*", TFC="Farmhouse")
|
||||
+TFCSplit=(Pattern="*Prison*", TFC="Prison")
|
||||
+TFCSplit=(Pattern="*ContainmentStation*", TFC="ContainmentStation")
|
||||
+TFCSplit=(Pattern="*HostileGrounds*", TFC="HostileGrounds")
|
||||
+TFCSplit=(Pattern="*Nightmare*", TFC="Nightmare")
|
||||
+TFCSplit=(Pattern="*Airship*", TFC="Airship")
|
||||
+TFCSplit=(Pattern="*MonsterBall*", TFC="MonsterBall")
|
||||
+TFCSplit=(Pattern="*SantasWorkshop*", TFC="SantasWorkshop")
|
||||
+TFCSplit=(Pattern="*Spillway*", TFC="Spillway")
|
||||
;Zeds
|
||||
+TFCSplit=(Pattern="Halloween_ZED*", TFC="Halloween_ZED")
|
||||
+TFCSplit=(Pattern="Summer_ZED*", TFC="Summer_ZED")
|
||||
+TFCSplit=(Pattern="Xmas_ZED*", TFC="Xmas_ZED")
|
||||
+TFCSplit=(Pattern="CHR_Bile*", TFC="ZED")
|
||||
+TFCSplit=(Pattern="*ZED*", TFC="ZED")
|
||||
;Misc
|
||||
+TFCSplit=(Pattern="CHR_DoshVault*", TFC="CHR_DoshVault")
|
||||
+TFCSplit=(Pattern="FX*", TFC="FX")
|
||||
+TFCSplit=(Pattern="VFX*", TFC="FX")
|
||||
+TFCSplit=(Pattern="DLO_UI*", TFC="UI")
|
||||
+TFCSplit=(Pattern="UI_*", TFC="UI")
|
||||
+TFCSplit=(Pattern="*_UI_*", TFC="UI")
|
||||
|
||||
[Engine.TFCGroupSplitNames]
|
||||
+TFCSplit=(TFC="DLO_CHR_CosmeticSet", SplitLevel=4)
|
||||
+TFCSplit=(TFC="DLO_WEP_SkinSet", SplitLevel=4)
|
||||
+TFCSplit=(TFC="WEP", SplitLevel=3)
|
||||
+TFCSplit=(TFC="Textures", SplitLevel=3)
|
||||
|
||||
[UnrealEd.EditorEngine]
|
||||
EditPackagesOutPath=..\..\KFGame\Script
|
||||
FRScriptOutputPath=..\..\KFGame\ScriptFinalRelease
|
||||
+EditPackages=BaseAI
|
||||
+EditPackages=OnlineSubsystemSteamWorks
|
||||
;@HSL_BEGIN_XBOX
|
||||
+EditPackages=OnlineSubsystemDingo
|
||||
;@HSL_END_XBOX
|
||||
+EditPackages=OnlineSubsystemNP
|
||||
+EditPackages=OnlineSubsystemPC
|
||||
+EditPackages=KFGame
|
||||
+EditPackages=KFGameContent
|
||||
+EditPackages=WebAdmin
|
||||
+EditPackages=RCam
|
||||
AutoSaveDir=..\..\KFGame\Autosaves
|
||||
InEditorGameURLOptions=
|
||||
-EditorOnlyContentPackages=UnrealEd
|
||||
|
||||
[Windows.StandardUser]
|
||||
MyDocumentsSubDirName=KillingFloor2
|
||||
|
||||
[MobileSupport]
|
||||
bShouldCachePVRTCTextures=False
|
||||
bShouldCacheATITCTextures=False
|
||||
bShouldCacheFlashTextures=False
|
||||
bShouldFlattenMaterials=False
|
||||
|
||||
[OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
|
||||
bUseVAC=true
|
||||
GameDir=kf2
|
||||
ProductName=kf2
|
||||
GameVersion=0.1.0.0
|
||||
Region=255
|
||||
CurrentNotificationPosition=NNP_TopRight
|
||||
bTestSteamAuthDenials=false
|
||||
ServerBrowserTimeout=60.0
|
||||
VOIPVolumeMultiplier=1.5
|
||||
ProfileDataDirectory=..\..\KFGame\SaveData
|
||||
ProfileDataExtention=PFD
|
||||
bRelaunchInSteam=true
|
||||
RelaunchAppId=232090
|
||||
bForceMatchmakingLanServers=false
|
||||
|
||||
[VoIP]
|
||||
VoIPVolumeThreshold=0.6
|
||||
bHasVoiceEnabled=true
|
||||
|
||||
[Engine.DemoRecDriver]
|
||||
DemoSpectatorClass=KFGame.KFDemoRecSpectator
|
||||
|
||||
[SystemSettings]
|
||||
EnableSteamStats=False
|
||||
|
||||
[IpDrv.OnlineGameInterfaceImpl]
|
||||
LanGameUniqueId=948179132
|
||||
LanPacketPlatformMask=0xFFFFFFFF
|
||||
|
||||
[IpDrv.TcpNetDriver]
|
||||
MaxDownloadSize=1024000
|
||||
|
||||
[IpDrv.HTTPDownload]
|
||||
RedirectToURL=
|
||||
|
||||
[TextureStreaming]
|
||||
UseTextureFileCache=FALSE
|
||||
|
||||
[Engine.ISVHacks]
|
||||
bInitializeShadersOnDemand=True
|
||||
|
||||
[FullScreenMovie]
|
||||
+StartupMovies=LogoTripwire
|
||||
+StartupMovies=LogoHardsuit
|
||||
+StartupMovies=LogoUE3
|
||||
+StartupMovies=LogoGA
|
||||
+StartupMovies=MainMenu
|
||||
+SkippableMovies=LogoTripwire
|
||||
+SkippableMovies=LogoHardsuit
|
||||
+SkippableMovies=LogoUE3
|
||||
+SkippableMovies=LogoGA
|
||||
+SkippableMovies=Credits
|
||||
+LoadMapMovies=Loading_001
|
||||
+LoadMapMovies=Loading_002
|
||||
+LoadMapMovies=Loading_003
|
||||
bShouldStopMovieAtEndOfLoadMap=true
|
||||
|
||||
[KFGame.KFSkinTypeEffects]
|
||||
ImpactParticleEffectInterval=0.5
|
||||
|
||||
[Engine.UIDatastore_OnlinePlayerData]
|
||||
ProfileSettingsClassName="KFGame.KFProfileSettings"
|
||||
PlayerStorageClassName="KFGame.KFProfileSettings"
|
622
KFGame/Config/bak/DefaultGame.ini
Executable file
622
KFGame/Config/bak/DefaultGame.ini
Executable file
@ -0,0 +1,622 @@
|
||||
[Configuration]
|
||||
BasedOn=..\Engine\Config\BaseGame.ini
|
||||
|
||||
[Engine.WorldInfo]
|
||||
AkAudioPoolHelperClassPath=KFGame.KFAkAudioPoolHelper
|
||||
EmitterPoolScale=1.0
|
||||
DestructionLifetimeScale=1.0
|
||||
bAllowExplosionLights=True
|
||||
MaxExplosionDecals=15
|
||||
bPersistPostProcessToNextLevel=False
|
||||
;TurbEffectPoolClassPath=KFGame.TurbEffectPool
|
||||
|
||||
[Engine.GameInfo]
|
||||
DefaultGame=KFGameContent.KFGameInfo_Survival
|
||||
DefaultServerGame=KFGameContent.KFGameInfo_Survival
|
||||
DefaultGameType="KFGameContent.KFGameInfo_Survival"
|
||||
GameDifficulty=0.0
|
||||
GoreLevel=0
|
||||
MaxPlayers=12
|
||||
TimeBetweenFailedVotes=10.0
|
||||
VoteTime=10.0
|
||||
|
||||
[DefaultPlayer]
|
||||
Name=Player
|
||||
team=255
|
||||
|
||||
[Engine.AccessControl]
|
||||
AdminPassword=
|
||||
GamePassword=
|
||||
|
||||
[KFGame.KFFlashlightAttachment]
|
||||
bSkipBestFlashlightCheck=false
|
||||
|
||||
[KFGame.KFPlayerController]
|
||||
bDebugTargetAdhesion=False
|
||||
SavedPerkIndex=1
|
||||
ForceFeedbackManagerClassName="WinDrv.XnaForceFeedbackManager"
|
||||
|
||||
[KFGame.KFPawn]
|
||||
bAllowFootstepSounds=True
|
||||
bAllowAlwaysOnPhysics=True
|
||||
bAllowRagdollAndGoreOnDeadBodies=True
|
||||
|
||||
[KFGame.KFPawn_Human]
|
||||
BloodPoolDelay=2
|
||||
|
||||
[KFGame.KFImpactEffectManager]
|
||||
MaxImpactEffectDecals=20
|
||||
|
||||
[KFGame.KFGoreManager]
|
||||
GoreFXLifetimeMultiplier=1.0
|
||||
BodyWoundDecalLifetime=30
|
||||
BloodSplatterLifetime=10
|
||||
BloodPoolLifetime=20
|
||||
GibletLifetime=10
|
||||
MaxBodyWoundDecals=5
|
||||
MaxBloodSplatterDecals=20
|
||||
MaxBloodPoolDecals=20
|
||||
BloodSplatSize=100
|
||||
BloodPoolSize=125
|
||||
MaxDeadBodies=12
|
||||
MaxBloodEffects=25
|
||||
MaxGoreEffects=10
|
||||
AllowBloodSplatterDecals=True
|
||||
PersistentSplatTraceLength=1000
|
||||
MaxPersistentSplatsPerFrame=75
|
||||
|
||||
[KFGAME.KFHUDBase]
|
||||
FriendlyHudScale=1.0
|
||||
|
||||
[KFGame.KFGameInfo]
|
||||
!GameModes=ClearArray
|
||||
GameModes=(FriendlyName="Survival",ClassNameAndPath="KFGameContent.KFGameInfo_Survival",bSoloPlaySupported=true,DifficultyLevels=4,Lengths=4,LocalizeID=0)
|
||||
+GameModes=(FriendlyName="Weekly",ClassNameAndPath="KFGameContent.KFGameInfo_WeeklySurvival",bSoloPlaySupported=true,DifficultyLevels=0,Lengths=0,LocalizeID=1)
|
||||
+GameModes=(FriendlyName="Versus",ClassNameAndPath="KFGameContent.KFGameInfo_VersusSurvival",bSoloPlaySupported=false,DifficultyLevels=0,Lengths=0,LocalizeID=2)
|
||||
+GameModes=(FriendlyName="Endless",ClassNameAndPath="KFGameContent.KFGameInfo_Endless",bSoloPlaySupported=true,DifficultyLevels=4,Lengths=0,LocalizeID=3)
|
||||
+GameModes=(FriendlyName="Objective",ClassNameAndPath="KFGameContent.KFGameInfo_Objective",bSoloPlaySupported=true,DifficultyLevels=4,Lengths=0,LocalizeID=4)
|
||||
GameLength=1
|
||||
MinNetPlayers=1
|
||||
GameStartDelay=4
|
||||
ReadyUpDelay=90
|
||||
bWaitForNetPlayers=true
|
||||
GameplayEventsWriterClassName=KFGame.KFGameplayEventsWriter
|
||||
bEnableMapObjectives=true
|
||||
bUseMapList=True
|
||||
ActiveMapCycle=0
|
||||
GameMapCycles=(Maps=("KF-Airship","KF-AshwoodAsylum","KF-Biolapse","KF-Bioticslab","KF-BlackForest","KF-BurningParis","KF-Catacombs","KF-ContainmentStation","KF-Desolation","KF-DieSector","KF-EvacuationPoint","KF-Farmhouse","KF-HostileGrounds","KF-InfernalRealm","KF-KrampusLair","KF-Lockdown","KF-MonsterBall","KF-Nightmare","KF-Nuked","KF-Outpost","KF-PowerCore_Holdout","KF-Prison","KF-Sanitarium","KF-Santasworkshop","KF-ShoppingSpree", "KF-Spillway", "KF-SteamFortress", "KF-TheDescent","KF-TragicKingdom","KF-VolterManor","KF-ZedLanding"))
|
||||
EndOfGameDelay=15
|
||||
FriendlyFireScale=0.f
|
||||
KickVotePercentage=0.66
|
||||
TimeBetweenFailedVotes=10.0
|
||||
VoteTime=60.0
|
||||
MapVoteDuration=60.0
|
||||
bLogGameBalance=true
|
||||
BannerLink=http://art.tripwirecdn.com/TestItemIcons/MOTDServer.png
|
||||
ServerMOTD=Welcome to our server. \n \n Have fun and good luck!
|
||||
WebsiteLink=http://killingfloor2.com/
|
||||
ServerMOTDColor=(B=254,G=254,R=254,A=192)
|
||||
WebLinkColor=(B=254,G=254,R=254,A=192)
|
||||
ClanMotto=This is the clan motto.
|
||||
ClanMottoColor=(B=254,G=254,R=254,A=192)
|
||||
bEnableDeadToVOIP=true
|
||||
ServerExpirationForKillWhenEmpty=120.0
|
||||
|
||||
[KFGameContent.KFGameInfo_Survival]
|
||||
bEnableGameAnalytics=true
|
||||
bRecordGameStatsFile=false
|
||||
MaxPlayers=6
|
||||
|
||||
[KFGameContent.KFGameInfo_WeeklySurvival]
|
||||
bEnableGameAnalytics=true
|
||||
bRecordGameStatsFile=false
|
||||
MaxPlayers=6
|
||||
|
||||
[KFGameContent.KFGameInfo_VersusSurvival]
|
||||
bEnableGameAnalytics=true
|
||||
bRecordGameStatsFile=false
|
||||
MinNetPlayers=2
|
||||
bTeamBalanceEnabled=true
|
||||
MaxPlayers=12
|
||||
TimeUntilNextRound=30
|
||||
bEnableMapObjectives=false
|
||||
|
||||
[KFGameContent.KFGameInfo_Endless]
|
||||
bEnableGameAnalytics=true
|
||||
bEnableGameStatsFile=false
|
||||
MaxPlayers=6
|
||||
|
||||
[KFGame.KFCheatManager]
|
||||
DebugCameraControllerClassName=KFGame.KFDebugCameraController
|
||||
|
||||
[KFGame.KFAIDirector]
|
||||
bShowAINames=false
|
||||
bDebugAllAI=false
|
||||
bLoadDebugPackageResourcesAtStart=false
|
||||
AiDebugScreenLargeFontName=AI_Debug_Helpers.Font_Large
|
||||
DebugIsSprintingIconName=AI_Debug_Helpers.DebugIsSprintingIcon
|
||||
DebugIsWalkingIconName=AI_Debug_Helpers.DebugIsWalkingIcon
|
||||
|
||||
[KFGame.KFDoorGraph]
|
||||
bAfterBuildWriteOutGraph=true
|
||||
DoorGraphEdgeDebugDisplayColor=(R=0,G=255,B=0,A=255)
|
||||
|
||||
[KFGame.KFDoorVertex]
|
||||
OffsetUnoccupiedLineDebugDisplayColor=(R=0,G=0,B=255,A=255)
|
||||
OffsetOccupiedLineDebugDisplayColor=(R=14,G=162,B=247,A=255)
|
||||
Offset2DoorLineDebugDisplayColor=(R=146,G=14,B=247,A=255)
|
||||
RegisteredCtrlTextDebugDisplayColor=(R=252,G=244,B=7,A=255)
|
||||
DoorActorNameTextDebugDisplayColor=(R=253,G=253,B=250,A=255)
|
||||
DoorActorNavLocLeftDebugDisplayColor=(R=255,G=0,B=0,A=255)
|
||||
DoorActorNavLocRightDebugDisplayColor=(R=0,G=255,B=0,A=255)
|
||||
bShowDoorActorNameText=true
|
||||
DoorVertexOffsetCrossSize=20
|
||||
DoorVertexOffsetNameOfOccupierSize=40
|
||||
DoorVertexShowOffsetCosOfAngle=0.76
|
||||
bShowDoorActorNameText=true
|
||||
|
||||
|
||||
[KFGame.KFAiDestructibleInterActionBehavior]
|
||||
MaxNumberOfBumpsBeforeAttacking=5
|
||||
|
||||
[KFGame.KFScout]
|
||||
bReplacePathNodesWithKFPathNodes=false
|
||||
bDebugReplacePathNodes=false
|
||||
|
||||
[KFGame.KFPlayerReplicationInfo]
|
||||
ActivePerkIndex=255
|
||||
|
||||
[KFGame.KFPerk]
|
||||
bLogPerk=false
|
||||
|
||||
[KFGame.KFPerk_Commando]
|
||||
bOverrideCloud=false
|
||||
Level=0
|
||||
Build=0
|
||||
|
||||
[KFGame.KFPerk_Berserker]
|
||||
bOverrideCloud=false
|
||||
Level=0
|
||||
Build=0
|
||||
|
||||
[KFGame.KFPerk_Support]
|
||||
bOverrideCloud=false
|
||||
Level=0
|
||||
Build=0
|
||||
|
||||
[KFGame.KFWeap_FlameBase]
|
||||
bArePilotLightsAllowed=True
|
||||
|
||||
[KFGame.KFWeapAttach_FlameBase]
|
||||
bArePilotLightsAllowed=True
|
||||
|
||||
[Engine.GameReplicationInfo]
|
||||
ServerName=Killing Floor 2 Server
|
||||
ShortName=KFServer
|
||||
|
||||
[KFGame.KFGameEngine]
|
||||
MasterVolumeMultiplier=100
|
||||
DialogVolumeMultiplier=100
|
||||
MusicVolumeMultiplier=50
|
||||
SFxVolumeMultiplier=100
|
||||
BattleChatterIndex=0
|
||||
GammaMultiplier=0.68
|
||||
bMusicVocalsEnabled=false
|
||||
bMinimalChatter=false
|
||||
bEnableAdvDebugLines=false
|
||||
bMuteOnLossOfFocus=True
|
||||
bShowCrossHair=false
|
||||
FOVOptionsPercentageValue=1
|
||||
GoreLevel=2
|
||||
|
||||
[KFGame.SprayActor]
|
||||
bAllowSprayLights=True
|
||||
|
||||
[Engine.UIDataStore_GameResource]
|
||||
!ElementProviderTypes=ClearArray
|
||||
ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="KFGame.KFGameInfoSummary")
|
||||
+ElementProviderTypes=(ProviderTag="Maps",ProviderClassName="KFGame.KFMapSummary")
|
||||
+ElementProviderTypes=(ProviderTag="Mutators",ProviderClassName="KFGame.KFMutatorSummary")
|
||||
|
||||
|
||||
[KFGame.KFUIDataStore_GameResource]
|
||||
!ElementProviderTypes=ClearArray
|
||||
ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="KFGame.KFGameInfoSummary")
|
||||
+ElementProviderTypes=(ProviderTag="Maps",ProviderClassName="KFGame.KFMapSummary")
|
||||
+ElementProviderTypes=(ProviderTag="Mutators",ProviderClassName="KFGame.KFMutatorSummary")
|
||||
|
||||
;============================================
|
||||
; Map Data Providers
|
||||
;============================================
|
||||
[KF-Airship KFMapSummary]
|
||||
MapName=KF-Airship
|
||||
MapAssociation=2
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Airship
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=False
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-AshwoodAsylum KFMapSummary]
|
||||
MapName=KF-AshwoodAsylum
|
||||
MapAssociation=1
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Asylum
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-Biolapse KFMapSummary]
|
||||
MapName=KF-Biolapse
|
||||
MapAssociation=1
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Biolapse
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=False
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-BioticsLab KFMapSummary]
|
||||
MapName=KF-BioticsLab
|
||||
MapAssociation=2
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_BioticsLab
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=True
|
||||
|
||||
[KF-BlackForest KFMapSummary]
|
||||
MapName=KF-BlackForest
|
||||
MapAssociation=2
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_BlackForest
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-BurningParis KFMapSummary]
|
||||
MapName=KF-BurningParis
|
||||
MapAssociation=2
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Paris
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-Catacombs KFMapSummary]
|
||||
MapName=KF-Catacombs
|
||||
MapAssociation=2
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Catacombs
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-ContainmentStation KFMapSummary]
|
||||
MapName=KF-ContainmentStation
|
||||
MapAssociation=1
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_ContainmentStation
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-Desolation KFMapSummary]
|
||||
MapName=KF-Desolation
|
||||
MapAssociation=1
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Desolation
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-DieSector KFMapSummary]
|
||||
MapName=KF-DieSector
|
||||
MapAssociation=2
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_DieSector
|
||||
bPlayableInSurvival=False
|
||||
bPlayableInWeekly=False
|
||||
bPlayableInVsSurvival=False
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-EvacuationPoint KFMapSummary]
|
||||
MapName=KF-EvacuationPoint
|
||||
MapAssociation=2
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Evac
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-Farmhouse KFMapSummary]
|
||||
MapName=KF-Farmhouse
|
||||
MapAssociation=2
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Farmhouse
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-HostileGrounds KFMapSummary]
|
||||
MapName=KF-HostileGrounds
|
||||
MapAssociation=1
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_HostileGrounds
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-InfernalRealm KFMapSummary]
|
||||
MapName=KF-InfernalRealm
|
||||
MapAssociation=1
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_InfernalRealm
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-KrampusLair KFMapSummary]
|
||||
MapName=KF-KrampusLair
|
||||
MapAssociation=2
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_KrampusLair
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=False
|
||||
bPlayableInEndless=False
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-Lockdown KFMapSummary]
|
||||
MapName=KF-Lockdown
|
||||
MapAssociation=1
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Lockdown
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-Monsterball KFMapSummary]
|
||||
MapName=KF-MonsterBall
|
||||
MapAssociation=2
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_MonsterBall
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-Nightmare KFMapSummary]
|
||||
MapName=KF-Nightmare
|
||||
MapAssociation=2
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Nightmare
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=False
|
||||
bPlayableInEndless=False
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-Nuked KFMapSummary]
|
||||
MapName=KF-Nuked
|
||||
MapAssociation=1
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Nuked
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=True
|
||||
|
||||
[KF-Outpost KFMapSummary]
|
||||
MapName=KF-Outpost
|
||||
MapAssociation=2
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_OutPost
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=True
|
||||
|
||||
[KF-PowerCore_Holdout KFMapSummary]
|
||||
MapName=KF-PowerCore_Holdout
|
||||
MapAssociation=1
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_PowerCore
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=False
|
||||
bPlayableInEndless=False
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-Prison KFMapSummary]
|
||||
MapName=KF-Prison
|
||||
MapAssociation=2
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Prison
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-Sanitarium KFMapSummary]
|
||||
MapName=KF-Sanitarium
|
||||
MapAssociation=1
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Sanitarium
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-SantasWorkshop KFMapSummary]
|
||||
MapName=KF-SantasWorkshop
|
||||
MapAssociation=2
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_SantasWorkshop
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=False
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-ShoppingSpree KFMapSummary]
|
||||
MapName=KF-ShoppingSpree
|
||||
MapAssociation=1
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_ShoppingSpree
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=False
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-Spillway KFMapSummary]
|
||||
MapName=KF-Spillway
|
||||
MapAssociation=1
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Spillway
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-SteamFortress KFMapSummary]
|
||||
MapName=KF-SteamFortress
|
||||
MapAssociation=2
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_SteamFortress
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=False
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=True
|
||||
|
||||
[KF-TheDescent KFMapSummary]
|
||||
MapName=KF-TheDescent
|
||||
MapAssociation=2
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Descent
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=False
|
||||
bPlayableInEndless=False
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-TragicKingdom KFMapSummary]
|
||||
MapName=KF-TragicKingdom
|
||||
MapAssociation=2
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_TragicKingdom
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-VolterManor KFMapSummary]
|
||||
MapName=KF-VolterManor
|
||||
MapAssociation=2
|
||||
ScreenshotPathName=UI_MapPreview_TEX.KF2_MapPreview_Manor
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=False
|
||||
|
||||
[KF-ZedLanding KFMapSummary]
|
||||
MapName=KF-ZedLanding
|
||||
MapAssociation=2
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Zedlanding
|
||||
bPlayableInSurvival=True
|
||||
bPlayableInWeekly=True
|
||||
bPlayableInVsSurvival=True
|
||||
bPlayableInEndless=True
|
||||
bPlayableInObjective=True
|
||||
|
||||
[KF-Default KFMapSummary]
|
||||
MapName=KF-Default
|
||||
MapAssociation=0
|
||||
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Placeholder
|
||||
bPlayableInSurvival=False
|
||||
bPlayableInWeekly=False
|
||||
bPlayableInVsSurvival=False
|
||||
bPlayableInEndless=False
|
||||
bPlayableInObjective=False
|
||||
|
||||
;============================================
|
||||
; WeeklySummary Data Providers
|
||||
;============================================
|
||||
[Boom KFWeeklyOutBreakInformation]
|
||||
Index=0
|
||||
IconPath=WeeklyObjective_UI.UI_Weeklies_Boom
|
||||
RewardIDs[0]=-1
|
||||
|
||||
[Zombies KFWeeklyOutBreakInformation]
|
||||
Index=1
|
||||
IconPath=WeeklyObjective_UI.UI_Weeklies_Zombies
|
||||
;ModifierIconPaths[0]=UI_PerkIcons_TEX.UI_PerkIcon_Berserker
|
||||
RewardIDs[0]=-1
|
||||
|
||||
[ShrinkyDinky KFWeeklyOutBreakInformation]
|
||||
Index=2
|
||||
IconPath=WeeklyObjective_UI.UI_Weeklies_TinyTerror
|
||||
RewardIDs[0]=-1
|
||||
|
||||
[BigHead KFWeeklyOutBreakInformation]
|
||||
Index=3
|
||||
IconPath=WeeklyObjective_UI.UI_Weeklies_Bighead
|
||||
RewardIDs[0]=-1
|
||||
|
||||
[PoundAmmonium KFWeeklyOutBreakInformation]
|
||||
Index=4
|
||||
IconPath=WeeklyObjective_UI.UI_Weeklies_Poundamonium
|
||||
RewardIDs[0]=-1
|
||||
|
||||
[DeathBalloons KFWeeklyOutBreakInformation]
|
||||
Index=5
|
||||
IconPath=WeeklyObjective_UI.UI_Weeklies_DeathBalloons
|
||||
RewardIDs[0]=-1
|
||||
|
||||
[ZedTime KFWeeklyOutBreakInformation]
|
||||
Index=6
|
||||
IconPath=WeeklyObjective_UI.UI_Weeklies_Zedtime
|
||||
RewardIDs[0]=-1
|
||||
|
||||
[BeefCake KFWeeklyOutBreakInformation]
|
||||
Index=7
|
||||
IconPath=WeeklyObjective_UI.UI_Weeklies_Beefcake
|
||||
RewardIDs[0]=-1
|
||||
|
||||
;============================================
|
||||
; Gametype Data Providers
|
||||
;============================================
|
||||
[Survival KFGameInfoSummary]
|
||||
ClassName=KFGameContent.KFGameInfo_Survival
|
||||
MapPrefix=KF
|
||||
|
||||
[WeeklySurvival KFGameInfoSummary]
|
||||
ClassName=KFGameContent.KFGameInfo_WeeklySurvival
|
||||
MapPrefix=KF
|
||||
|
||||
[VersusSurvival KFGameInfoSummary]
|
||||
ClassName=KFGameContent.KFGameInfo_VersusSurvival
|
||||
MapPrefix=KF
|
||||
|
||||
[Endless KFGameInfoSummary]
|
||||
ClassName=KFGameContent.KFGameInfo_Endless
|
||||
MapPrefix=KF
|
||||
|
||||
[Objective KFGameInfoSummary]
|
||||
ClassName=KFGameContent.KFGameInfo_Objective
|
||||
MapPrefix=KF
|
||||
|
||||
[KFGame.KFPawn_Monster]
|
||||
bCanLeap=true
|
||||
|
||||
[KFGame.KFMuzzleFlash]
|
||||
ShellEjectLifetime=10.f
|
370
KFGame/Config/bak/DefaultInput.ini
Executable file
370
KFGame/Config/bak/DefaultInput.ini
Executable file
@ -0,0 +1,370 @@
|
||||
[Configuration]
|
||||
BasedOn=..\Engine\Config\BaseInput.ini
|
||||
|
||||
[Engine.PlayerInput]
|
||||
MouseSensitivity=30.0
|
||||
|
||||
;-----------------------------------------------------------------------------------------
|
||||
; BINDINGS THAT ARE REMOVED FROM BASEINPUT.INI
|
||||
;-----------------------------------------------------------------------------------------
|
||||
; Removed BaseInput.ini aliases
|
||||
-Bindings=(Name="Fire",Command="Button bFire | StartFire | OnRelease StopFire")
|
||||
-Bindings=(Name="AltFire",Command="StartAltFire | OnRelease StopAltFire")
|
||||
-Bindings=(Name="DoDuck",Command="Duck | Axis aUp Speed=-1.0 AbsoluteAxis=100")
|
||||
-Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
|
||||
-Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
|
||||
-Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
|
||||
-Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
|
||||
-Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
|
||||
-Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
|
||||
-Bindings=(Name="Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
|
||||
|
||||
; Removed controller bindings (all of them)
|
||||
-Bindings=(Name="XboxTypeS_A",Command="Use")
|
||||
-Bindings=(Name="XboxTypeS_B",Command="Jump")
|
||||
-Bindings=(Name="XboxTypeS_X",Command="ChangePosture")
|
||||
-Bindings=(Name="XboxTypeS_Y",Command="NextWeapon")
|
||||
-Bindings=(Name="XboxTypeS_Back",Command="")
|
||||
-Bindings=(Name="XboxTypeS_Start",Command="|onrelease showmenu")
|
||||
-Bindings=(Name="XboxTypeS_LeftShoulder",Command="obj list")
|
||||
-Bindings=(Name="XboxTypeS_RightShoulder",Command="mem")
|
||||
-Bindings=(Name="XboxTypeS_DPad_Up",Command="MoveForward")
|
||||
-Bindings=(Name="XboxTypeS_DPad_Down",Command="MoveBackward")
|
||||
-Bindings=(Name="XboxTypeS_DPad_Left",Command="TurnLeft")
|
||||
-Bindings=(Name="XboxTypeS_DPad_Right",Command="TurnRight")
|
||||
-Bindings=(Name="XboxTypeS_RightTrigger",Command="Fire")
|
||||
-Bindings=(Name="XboxTypeS_LeftTrigger",Command="ToggleTargetingMode")
|
||||
-Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
|
||||
-Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
|
||||
-Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
|
||||
-Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")
|
||||
|
||||
; Removed keyboard bindings
|
||||
-Bindings=(Name="Escape",Command="CloseEditorViewport | onrelease ShowMenu")
|
||||
-Bindings=(Name="LeftControl",Command="Jump")
|
||||
-Bindings=(Name="SpaceBar",Command="Jump")
|
||||
-Bindings=(Name="BackSpace",Command="Jump")
|
||||
-Bindings=(Name="MouseScrollUp",Command="NextWeapon")
|
||||
-Bindings=(Name="MouseScrollDown",Command="PrevWeapon")
|
||||
-Bindings=(Name="F9",Command="viewmode wireframe")
|
||||
-Bindings=(Name="F10",Command="viewmode unlit")
|
||||
-Bindings=(Name="F3",Command="viewmode lit")
|
||||
-Bindings=(Name="F4",Command="viewmode detaillighting")
|
||||
-Bindings=(Name="F5",Command="viewmode shadercomplexity")
|
||||
-Bindings=(Name="PageDown",Command="Camera ThirdPerson")
|
||||
-Bindings=(Name="PageUp",Command="Camera Fixed")
|
||||
-Bindings=(Name="Home",Command="Camera FixedTracking")
|
||||
-Bindings=(Name="Insert",Command="Camera FreeCam")
|
||||
-Bindings=(Name="LeftMouseButton",Command="Fire")
|
||||
-Bindings=(Name="C",Command="ToggleMelee")
|
||||
-Bindings=(Name="W",Command="MoveForward")
|
||||
-Bindings=(Name="E",Command="Use")
|
||||
-Bindings=(Name="S",Command="MoveBackward")
|
||||
-Bindings=(Name="A",Command="StrafeLeft")
|
||||
-Bindings=(Name="D",Command="StrafeRight")
|
||||
-Bindings=(Name="F",Command="FreezeRendering")
|
||||
-Bindings=(Name="RightMouseButton",Command="AltFire")
|
||||
-Bindings=(Name="Up",Command="MoveForward")
|
||||
-Bindings=(Name="Down",Command="MoveBackward")
|
||||
-Bindings=(Name="Left",Command="TurnLeft")
|
||||
-Bindings=(Name="Right",Command="TurnRight")
|
||||
-Bindings=(Name="LeftShift",Command="Walking")
|
||||
-Bindings=(Name="NumPadZero",Command="MOBILE_ResetPrimitiveTracking")
|
||||
-Bindings=(Name="NumPadOne",Command="MOBILE_IncrementTrackedPrimitive -1")
|
||||
|
||||
;-----------------------------------------------------------------------------------------
|
||||
; BINDINGS USED TO ORGANIZE ALL GAME BINDABLE ACTIONS IN ONE PLACE FOR SYSTEMS SUCH AS UI
|
||||
; GBA - GAME BINDABLE ACTION
|
||||
; "_Gamepad" - IS USED WHEN A CONTROLLER IS USING AN ALTERED MAPPING FOR AN ACTION
|
||||
;-----------------------------------------------------------------------------------------
|
||||
.Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0")
|
||||
.Bindings=(Name="GBA_Backward",Command="Axis aBaseY Speed=-1.0")
|
||||
.Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0")
|
||||
.Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0")
|
||||
.Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
|
||||
.Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
|
||||
.Bindings=(Name="GBA_LookUp",Command="Axis aLookup Speed=-.1 AbsoluteAxis=100")
|
||||
.Bindings=(Name="GBA_LookDown",Command="Axis aLookup Speed=+.1 AbsoluteAxis=100")
|
||||
.Bindings=(Name="GBA_Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
|
||||
.Bindings=(Name="GBA_CrouchToggle",Command="ToggleCrouch")
|
||||
.Bindings=(Name="GBA_CrouchHold",Command="StartCrouch | onrelease StopCrouch")
|
||||
.Bindings=(Name="GBA_Sprint",Command="Button bRun")
|
||||
.Bindings=(Name="GBA_SprintAndCrouch",Command="GamepadSprint | onrelease GamepadSprintRelease")
|
||||
.Bindings=(Name="GBA_Fire",Command="CustomStartFire 0 | OnRelease CustomStopFire 0")
|
||||
.Bindings=(Name="SpectatePrevPlayer",Command="SpectatePreviousPlayer")
|
||||
.Bindings=(Name="SpectateNextPlayer",Command="SpectateNextPlayer")
|
||||
.Bindings=(Name="SpectateChangeCamMode",Command="SpectateChangeCamMode")
|
||||
.Bindings=(Name="GBA_AltFire",Command="CustomStartFire 1 | OnRelease CustomStopFire 1")
|
||||
.Bindings=(Name="GBA_TertiaryFire",Command="CustomStartFire 3 | OnRelease CustomStopFire 3")
|
||||
.Bindings=(Name="GBA_SwitchFireMode",Command="SwitchFire | OnRelease SwitchFireRelease")
|
||||
.Bindings=(Name="GBA_IronsightsToggle",Command="Ironsights | OnRelease IronsightsRelease")
|
||||
.Bindings=(Name="GBA_IronsightsHold",Command="Ironsights 1 | OnRelease IronsightsRelease 1")
|
||||
.Bindings=(Name="GBA_Reload",Command="CustomStartFire 2 | OnRelease CustomStopFire 2")
|
||||
.Bindings=(Name="GBA_Grenade",Command="CustomStartFire 4 | OnRelease CustomStopFire 4")
|
||||
.Bindings=(Name="GBA_ToggleFlashlight",Command="ToggleFlashlight | OnRelease FlashlightRelease")
|
||||
.Bindings=(Name="GBA_QuickHeal",Command="QuickHeal")
|
||||
.Bindings=(Name="GBA_Use",Command="Interact | OnRelease InteractRelease")
|
||||
.Bindings=(Name="GBA_PrevWeapon",Command="SelectPrevWeapon")
|
||||
.Bindings=(Name="GBA_NextWeapon",Command="SelectNextWeapon")
|
||||
.Bindings=(Name="GBA_LastWeapon",Command="SelectLastWeapon")
|
||||
.Bindings=(Name="GBA_SwitchWeapon1",Command="SwitchWeaponGroup 0")
|
||||
.Bindings=(Name="GBA_SwitchWeapon2",Command="SwitchWeaponGroup 1")
|
||||
.Bindings=(Name="GBA_SwitchWeapon3",Command="SwitchWeaponGroup 2")
|
||||
.Bindings=(Name="GBA_SwitchWeapon4",Command="SwitchWeaponGroup 3")
|
||||
.Bindings=(Name="GBA_DropWeapon",Command="ThrowWeapon")
|
||||
.Bindings=(Name="GBA_Talk",Command="talk")
|
||||
.Bindings=(Name="GBA_TeamTalk",Command="teamtalk")
|
||||
.Bindings=(Name="GBA_ShowMenu",Command="CloseEditorViewport | onrelease ShowMenu")
|
||||
.Bindings=(Name="GBA_ShowScores",Command="SetShowScores true | Onrelease SetShowScores false")
|
||||
.Bindings=(Name="GBA_TossMoney",Command="TossMoney")
|
||||
.Bindings=(Name="GBA_VoiceChat",Command="StartVoiceChat false | OnRelease StopVoiceChat")
|
||||
;.Bindings=(Name="GBA_PublicVoiceChat",Command="StartVoiceChat true | OnRelease StopVoiceChat")
|
||||
.Bindings=(Name="GBA_ShowVoiceComms",Command="ShowVoiceComms | OnRelease HideVoiceComms")
|
||||
.Bindings=(Name="GBA_VoteYes",Command="OnVoteYesPressed | OnRelease OnVoteYesRelease")
|
||||
.Bindings=(Name="GBA_VoteNo",Command="OnVoteNoPressed | OnRelease OnVoteNoRelease")
|
||||
.Bindings=(Name="GBA_VoiceCommReqHealing",Command="PlayVoiceCommsDialog 0")
|
||||
.Bindings=(Name="GBA_VoiceCommReqDosh",Command="PlayVoiceCommsDialog 1")
|
||||
.Bindings=(Name="GBA_VoiceCommReqHelp",Command="PlayVoiceCommsDialog 2")
|
||||
.Bindings=(Name="GBA_VoiceCommTauntZeds",Command="PlayVoiceCommsDialog 3")
|
||||
.Bindings=(Name="GBA_VoiceCommFollowMe",Command="PlayVoiceCommsDialog 4")
|
||||
.Bindings=(Name="GBA_VoiceCommGetToTheTrader",Command="PlayVoiceCommsDialog 5")
|
||||
.Bindings=(Name="GBA_VoiceCommAffirmative",Command="PlayVoiceCommsDialog 6")
|
||||
.Bindings=(Name="GBA_VoiceCommNegative",Command="PlayVoiceCommsDialog 7")
|
||||
.Bindings=(Name="GBA_VoiceCommEmote",Command="DoEmote")
|
||||
.Bindings=(Name="GBA_RequestSkipTrader",Command="RequestSkipTrader")
|
||||
|
||||
|
||||
|
||||
;-----------------------------------------------------------------------------------------
|
||||
; Additional GBAs for controller only
|
||||
;-----------------------------------------------------------------------------------------
|
||||
|
||||
.Bindings=(Name="GBA_WeaponSelect_Gamepad",Command="GamepadWeaponSelect | OnRelease ReleaseGamepadWeaponSelect")
|
||||
.Bindings=(Name="GBA_DPad_Left_Gamepad",Command="GamepadDpadLeft | OnRelease HideVoiceComms")
|
||||
.Bindings=(Name="GBA_DPad_Right_Gamepad",Command="GamepadDpadRight | OnRelease HideVoiceComms")
|
||||
.Bindings=(Name="GBA_DPad_Down_Gamepad",Command="GamepadDpadDown")
|
||||
.Bindings=(Name="GBA_DPad_Up_Gamepad",Command="GamepadDpadUp")
|
||||
.Bindings=(Name="GBA_Crouch_Gamepad",Command="GamepadCrouch | OnRelease GamepadCrouchRelease")
|
||||
.Bindings=(Name="GBA_StrafeLeft_Gamepad",Command="Axis aStrafe Speed=1.0 DeadZone=0.2")
|
||||
.Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.2")
|
||||
.Bindings=(Name="GBA_TurnLeft_Gamepad",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
|
||||
.Bindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=1.0 DeadZone=0.2")
|
||||
.Bindings=(Name="GBA_SwitchToBestWeapon_Gamepad",Command="SwitchToBestWeapon | Axis aUp Speed=-1.0 AbsoluteAxis=100")
|
||||
.Bindings=(Name="GBA_Reload_Gamepad",Command="GamepadReload | OnRelease GamepadReloadRelease")
|
||||
.Bindings=(Name="GBA_AltFire_Gamepad",Command="GamepadSwitchFire | OnRelease SwitchFireRelease")
|
||||
.Bindings=(Name="GBA_MoveForward_GamepadSouthpaw",Command="Axis aBaseY Speed=-1.0 DeadZone=0.2")
|
||||
.Bindings=(Name="GBA_Look_GamepadSouthpaw",Command="Axis aLookup Speed=-1.0 DeadZone=0.2")
|
||||
|
||||
;-----------------------------------------------------------------------------------------
|
||||
; Game Controller Bindings
|
||||
;-----------------------------------------------------------------------------------------
|
||||
|
||||
; Primary default bindings
|
||||
.Bindings=(Name="XboxTypeS_A",Command="GBA_Jump | OnVoteYesPressed | OnRelease OnVoteYesRelease")
|
||||
.Bindings=(Name="XboxTypeS_B",Command="GBA_Use | OnVoteNoPressed | OnRelease OnVoteNoRelease")
|
||||
.Bindings=(Name="XboxTypeS_Y",Command="GBA_WeaponSelect_Gamepad")
|
||||
.Bindings=(Name="XboxTypeS_X",Command="GBA_Reload_Gamepad")
|
||||
.Bindings=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft_Gamepad")
|
||||
.Bindings=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward_Gamepad")
|
||||
.Bindings=(Name="XboxTypeS_LeftThumbStick",Command="GBA_SprintAndCrouch")
|
||||
.Bindings=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepad")
|
||||
.Bindings=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad")
|
||||
.Bindings=(Name="XboxTypeS_RightThumbStick",Command="GBA_TertiaryFire")
|
||||
.Bindings=(Name="XboxTypeS_LeftShoulder",Command="GBA_Grenade")
|
||||
.Bindings=(Name="XboxTypeS_RightShoulder",Command="GBA_AltFire_Gamepad")
|
||||
.Bindings=(Name="XboxTypeS_LeftTrigger",Command="GBA_IronsightsHold")
|
||||
.Bindings=(Name="XboxTypeS_RightTrigger",Command="GBA_Fire")
|
||||
.Bindings=(Name="XboxTypeS_DPad_Left",Command="GBA_DPad_Left_Gamepad")
|
||||
.Bindings=(Name="XboxTypeS_DPad_Right",Command="GBA_DPad_Right_Gamepad")
|
||||
.Bindings=(Name="XboxTypeS_DPad_Down",Command="GBA_DPad_Down_Gamepad | OnRelease FlashlightRelease")
|
||||
.Bindings=(Name="XboxTypeS_DPad_Up",Command="GBA_DPad_Up_Gamepad")
|
||||
.Bindings=(Name="XboxTypeS_Back",Command="GBA_ShowScores")
|
||||
.Bindings=(Name="XboxTypeS_Start",Command="GBA_ShowMenu")
|
||||
|
||||
; DualShock 4 Specific
|
||||
.Bindings=(Name="Orbis_SwipeUp",Command="GBA_TossMoney")
|
||||
|
||||
;-----------------------------------------------------------------------------------------
|
||||
; Game Keyboard/Mouse Bindings
|
||||
;-----------------------------------------------------------------------------------------
|
||||
|
||||
; Secondary default bindings
|
||||
.Bindings=(Name="Up",Command="GBA_MoveForward")
|
||||
.Bindings=(Name="Down",Command="GBA_Backward")
|
||||
.Bindings=(Name="Left",Command="GBA_TurnLeft")
|
||||
.Bindings=(Name="Right",Command="GBA_TurnRight")
|
||||
.Bindings=(Name="Enter",Command="GBA_Use")
|
||||
|
||||
; Primary default bindings
|
||||
.Bindings=(Name="SpaceBar",Command="GBA_Jump")
|
||||
.Bindings=(Name="W",Command="GBA_MoveForward")
|
||||
.Bindings=(Name="S",Command="GBA_Backward")
|
||||
.Bindings=(Name="A",Command="GBA_StrafeLeft")
|
||||
.Bindings=(Name="D",Command="GBA_StrafeRight")
|
||||
.Bindings=(Name="E",Command="GBA_Use")
|
||||
.Bindings=(Name="LeftMouseButton",Command="GBA_Fire | SpectatePrevPlayer")
|
||||
.Bindings=(Name="MiddleMouseButton",Command="GBA_SwitchFireMode | SpectateChangeCamMode")
|
||||
.Bindings=(Name="RightMouseButton",Command="GBA_IronsightsToggle | SpectateNextPlayer")
|
||||
.Bindings=(Name="F",Command="GBA_ToggleFlashlight")
|
||||
.Bindings=(Name="R",Command="GBA_Reload")
|
||||
.Bindings=(Name="G",Command="GBA_Grenade")
|
||||
.Bindings=(Name="C",Command="GBA_CrouchToggle")
|
||||
.Bindings=(Name="Q",Command="GBA_QuickHeal")
|
||||
.Bindings=(Name="V",Command="GBA_TertiaryFire")
|
||||
.Bindings=(Name="Escape",Command="GBA_ShowMenu")
|
||||
.Bindings=(Name="MouseScrollUp",Command="GBA_NextWeapon")
|
||||
.Bindings=(Name="MouseScrollDown",Command="GBA_PrevWeapon")
|
||||
.Bindings=(Name="one",Command="GBA_SwitchWeapon1")
|
||||
.Bindings=(Name="two",Command="GBA_SwitchWeapon2")
|
||||
.Bindings=(Name="three",Command="GBA_SwitchWeapon3")
|
||||
.Bindings=(Name="four",Command="GBA_SwitchWeapon4")
|
||||
.Bindings=(Name="Backspace",Command="GBA_DropWeapon")
|
||||
.Bindings=(Name="T",Command="GBA_Talk")
|
||||
.Bindings=(Name="Y",Command="GBA_TeamTalk")
|
||||
.Bindings=(Name="Tab",Command="GBA_ShowScores", bIgnoreShift=True)
|
||||
.Bindings=(Name="Z",Command="GBA_ShowVoiceComms")
|
||||
.Bindings=(Name="B",Command="GBA_TossMoney")
|
||||
.Bindings=(Name="LeftShift",Command="GBA_Sprint")
|
||||
.Bindings=(Name="CapsLock",Command="GBA_VoiceChat")
|
||||
;.Bindings=(Name="O",Command="GBA_PublicVoiceChat")
|
||||
.Bindings=(Name="F1",Command="GBA_VoteYes")
|
||||
.Bindings=(Name="F2",Command="GBA_VoteNo")
|
||||
|
||||
|
||||
;-----------------------------------------------------------------------------------------
|
||||
; Custom Keyboard/Mouse Bindings
|
||||
;-----------------------------------------------------------------------------------------
|
||||
|
||||
;-----------------------------------------------------------------------------------------
|
||||
; Editor Bindings
|
||||
;-----------------------------------------------------------------------------------------
|
||||
.Bindings=(Name="F4",Command="Playersonly")
|
||||
.Bindings=(Name="F5",Command="set D3DRenderDevice UsePostProcessEffects False",Control=False,Shift=False,Alt=False)
|
||||
.Bindings=(Name="F6",Command="set D3DRenderDevice UsePostProcessEffects True",Control=False,Shift=False,Alt=False)")
|
||||
.Bindings=(Name="F7",Command="NextViewMode",bIgnoreAlt=True)
|
||||
.Bindings=(Name="F8",Command="PrevViewMode")
|
||||
.Bindings=(Name="M",Command="BasePath 0")
|
||||
.Bindings=(Name="N",Command="BasePath 1")
|
||||
|
||||
;-----------------------------------------------------------------------------------------
|
||||
; Debug Bindings
|
||||
;-----------------------------------------------------------------------------------------
|
||||
|
||||
.Bindings=(Name="F9",Command="viewmode wireframe", Control=true)
|
||||
.Bindings=(Name="F10",Command="viewmode unlit", Control=true)
|
||||
.Bindings=(Name="F4",Command="viewmode detaillighting", Control=true)
|
||||
.Bindings=(Name="F5",Command="viewmode shadercomplexity", Control=true)
|
||||
.Bindings=(Name="F6",Command="viewmode lit", Control=true)
|
||||
|
||||
.Bindings=(Name="PageDown",Command="Camera ThirdPerson")
|
||||
.Bindings=(Name="PageUp",Command="Camera Fixed")
|
||||
.Bindings=(Name="Home",Command="Camera FixedTracking")
|
||||
.Bindings=(Name="Insert",Command="Camera FreeCam")
|
||||
|
||||
.Bindings=(Name="P",Command="Playersonly")
|
||||
.Bindings=(Name="LeftBracket",Command="Slomo .2")
|
||||
.Bindings=(Name="RightBracket",Command="Slomo 1")
|
||||
.Bindings=(Name="Backslash",Command="Slomo 4")
|
||||
|
||||
;.Bindings=(Name="one",Command="SpawnZed ClotU",Control=true)
|
||||
;.Bindings=(Name="two",Command="SpawnZed ClotA",Control=true)
|
||||
;.Bindings=(Name="three",Command="SpawnZed ClotS",Control=true)
|
||||
;.Bindings=(Name="four",Command="SpawnZed Gore",Control=true)
|
||||
;.Bindings=(Name="five",Command="SpawnZed Stalker",Control=true)
|
||||
;.Bindings=(Name="six",Command="SpawnZed Bloat",Control=true)
|
||||
;.Bindings=(Name="seven",Command="SpawnZed Scrake",Control=true)
|
||||
;.Bindings=(Name="eight",Command="SpawnZed Crawler",Control=true)
|
||||
;.Bindings=(Name="nine",Command="SpawnZed Flesh",Control=true)
|
||||
;.Bindings=(Name="zero",Command="SpawnZed Hans",Control=true)
|
||||
|
||||
;.Bindings=(Name="one",Command="SpawnAI ClotU",Alt=true)
|
||||
;.Bindings=(Name="two",Command="SpawnAI ClotA",Alt=true)
|
||||
;.Bindings=(Name="three",Command="SpawnAI ClotS",Alt=true)
|
||||
;.Bindings=(Name="four",Command="SpawnAI Gore",Alt=true)
|
||||
;.Bindings=(Name="five",Command="SpawnAI Stalker",Alt=true)
|
||||
;.Bindings=(Name="six",Command="SpawnAI Bloat",Alt=true)
|
||||
;.Bindings=(Name="seven",Command="SpawnAI Scrake",Alt=true)
|
||||
;.Bindings=(Name="eight",Command="SpawnAI Crawler",Alt=true)
|
||||
;.Bindings=(Name="nine",Command="SpawnAI Flesh",Alt=true)
|
||||
;.Bindings=(Name="zero",Command="SpawnAI Hans",Alt=true)
|
||||
|
||||
.Bindings=(Name="Subtract",Command="PreviousTrackingRange")
|
||||
.Bindings=(Name="Add",Command="NextTrackingRange")
|
||||
.Bindings=(Name="NumPadZero",Command="ToggleTracker")
|
||||
.Bindings=(Name="NumPadOne",Command="NextTrackingMode")
|
||||
.Bindings=(Name="NumPadTwo",Command="ToggleMapView")
|
||||
|
||||
[Engine.UIDataStore_InputAlias]
|
||||
; first entry clears out the elements inherited from the BaseInput.ini
|
||||
!InputAliases=ClearArray
|
||||
+InputAliases=(AliasName="Generic_A",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_X>"))
|
||||
+InputAliases=(AliasName="Generic_B",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Circle>"))
|
||||
+InputAliases=(AliasName="Generic_X",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Square>"))
|
||||
+InputAliases=(AliasName="Generic_Y",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Y>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Y>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Triangle>"))
|
||||
+InputAliases=(AliasName="Generic_LT",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_L2>"))
|
||||
+InputAliases=(AliasName="Generic_RT",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_R2>"))
|
||||
+InputAliases=(AliasName="Generic_LB",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_L1>"))
|
||||
+InputAliases=(AliasName="Generic_RB",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_R1>"))
|
||||
+InputAliases=(AliasName="Generic_Start",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Start>"))
|
||||
+InputAliases=(AliasName="Generic_Back",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Select>"))
|
||||
|
||||
+InputAliases=(AliasName="Generic_DPad_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadUp>"))
|
||||
+InputAliases=(AliasName="Generic_DPad_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadDown>"))
|
||||
+InputAliases=(AliasName="Generic_DPad_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadLeft>"))
|
||||
+InputAliases=(AliasName="Generic_DPad_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadRight>"))
|
||||
|
||||
+InputAliases=(AliasName="Gamepad_LeftStick_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
|
||||
+InputAliases=(AliasName="Gamepad_LeftStick_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
|
||||
+InputAliases=(AliasName="Gamepad_LeftStick_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
|
||||
+InputAliases=(AliasName="Gamepad_LeftStick_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
|
||||
|
||||
+InputAliases=(AliasName="Gamepad_RightStick_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
|
||||
+InputAliases=(AliasName="Gamepad_RightStick_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
|
||||
+InputAliases=(AliasName="Gamepad_RightStick_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
|
||||
+InputAliases=(AliasName="Gamepad_RightStick_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
|
||||
|
||||
+InputAliases=(AliasName="Generic_LeftStickButton",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStickButton>"))
|
||||
+InputAliases=(AliasName="Generic_RightStickButton",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStickButton>"))
|
||||
|
||||
+InputAliases=(AliasName="CycleLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"))
|
||||
+InputAliases=(AliasName="CycleRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"))
|
||||
+InputAliases=(AliasName="AnyKey",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="*"),ButtonFontMarkupString="<Strings:UDKGameUI.Generic.Fire>"))
|
||||
+InputAliases=(AliasName="Accept",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_X>"))
|
||||
+InputAliases=(AliasName="Cancel",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Circle>"))
|
||||
+InputAliases=(AliasName="SpecialLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"))
|
||||
+InputAliases=(AliasName="SpecialTop",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts.Fonts.UI_Fonts_Xbox18>Y<Fonts:/><Color:/>"))
|
||||
+InputAliases=(AliasName="Start",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"))
|
||||
+InputAliases=(AliasName="Back",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"))
|
||||
+InputAliases=(AliasName="ShiftUp",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"))
|
||||
+InputAliases=(AliasName="ShiftDown",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"))
|
||||
+InputAliases=(AliasName="ShiftUpPage",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"))
|
||||
+InputAliases=(AliasName="ShiftDownPage",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"))
|
||||
+InputAliases=(AliasName="ShiftBoth",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger+XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger><Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"))
|
||||
+InputAliases=(AliasName="Defaults",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"))
|
||||
+InputAliases=(AliasName="MouseLeft",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="LeftMouseButton"),ButtonFontMarkupString="LEFT MOUSE"))
|
||||
+InputAliases=(AliasName="MouseRight",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="RightMouseButton"),ButtonFontMarkupString="RIGHT MOUSE"))
|
||||
+InputAliases=(AliasName="ClickLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"))
|
||||
+InputAliases=(AliasName="ClickRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"))
|
||||
|
||||
[Engine.Console]
|
||||
TypeKey=F3
|
||||
|
||||
[KFGame.KFPlayerInput]
|
||||
bAimAssistEnabled=TRUE
|
||||
ZoomedSensitivityScale=0.35f
|
||||
GamepadZoomedSensitivityScale=0.60f
|
||||
bRequiresPushToTalk=TRUE
|
||||
bViewAccelerationEnabled=TRUE
|
||||
bDebugViewAcceleration=FALSE
|
||||
bTargetFrictionEnabled=TRUE
|
||||
bDebugTargetFriction=FALSE
|
||||
bTargetAdhesionEnabled=TRUE
|
||||
bAutoTargetEnabled=TRUE
|
||||
GamepadSensitivityScale=1.0f
|
||||
bQuickWeaponSelect=true
|
||||
GamepadButtonHoldTime=0.25
|
||||
AutoUpgradeHoldTime=1
|
||||
SprintAnalogThreshold=0.6
|
||||
bForceFeedbackEnabled=true
|
||||
bUseGamepadLastWeapon=false
|
||||
|
7
KFGame/Config/bak/DefaultLightmass.ini
Executable file
7
KFGame/Config/bak/DefaultLightmass.ini
Executable file
@ -0,0 +1,7 @@
|
||||
[Configuration]
|
||||
BasedOn=..\Engine\Config\BaseLightmass.ini
|
||||
|
||||
[DevOptions.PrecomputedVisibility]
|
||||
PlayAreaHeight=172
|
||||
bPlaceCellsOnOpaqueOnly=False
|
||||
VisibilitySpreadingIterations=0
|
13
KFGame/Config/bak/DefaultMultiAdmin.ini
Executable file
13
KFGame/Config/bak/DefaultMultiAdmin.ini
Executable file
@ -0,0 +1,13 @@
|
||||
; An example administrator account.
|
||||
; "Admin" is the login name for this account
|
||||
; The password is stored as the SHA1 hash of Password+Username
|
||||
; For example: Username 'Admin' with password 'Admin' has the hash: 1f95ec61b6ef02b5d2b138654da138bfdbbc7f3c
|
||||
;
|
||||
;[Admin MultiAdminData]
|
||||
;bEnabled=true
|
||||
;DisplayName=Administrator
|
||||
;Password=1f95ec61b6ef02b5d2b138654da138bfdbbc7f3c
|
||||
;Order=DenyAllow
|
||||
;Deny=/settings/*
|
||||
;Deny=/console/*
|
||||
;Allow=/settings/*/mutators
|
489
KFGame/Config/bak/DefaultSystemSettings.ini
Executable file
489
KFGame/Config/bak/DefaultSystemSettings.ini
Executable file
@ -0,0 +1,489 @@
|
||||
[Configuration]
|
||||
BasedOn=..\Engine\Config\BaseSystemSettings.ini
|
||||
|
||||
[SystemSettings]
|
||||
bEnableForegroundShadowsOnWorld=False
|
||||
AllowSummedAreaTableCompute=True
|
||||
AllowHistogramTechniques=False
|
||||
ForegroundProjectionDepthBias=0.2
|
||||
WholeSceneShadowCutoffDistance=700
|
||||
WholeSceneShadowFadeOutDistance=600
|
||||
AllowGroupedPerObjectShadows=True
|
||||
GroupedPerObjectShadows_MinRadius=100
|
||||
GroupedPerObjectShadows_MaxRadius=2000
|
||||
GroupedPerObjectShadows_RampUpFactor=1.2
|
||||
GroupedPerObjectShadows_RampCutoff=2000
|
||||
MaxOverlappingLights=15
|
||||
ShadowDepthBias=0.025
|
||||
UseVsync=False
|
||||
Fullscreen=True
|
||||
AllowPersistentSplats=True
|
||||
ShowSplattermapFalloff=False
|
||||
AllowLightOcclusionQueries=True
|
||||
DepthPrepass=True
|
||||
AllowScreenSpaceReflections=False
|
||||
AllowVariableBlurReflections=False
|
||||
UseComputeSSR=True
|
||||
AllowSubsurfaceScattering=False
|
||||
ScreenSpaceReflectionDownsampleFactor=1
|
||||
ImageGrainScaler=1.0
|
||||
GlobalShadowDistanceScale=1.0
|
||||
LightCones=True
|
||||
Borderless=False
|
||||
KinematicUpdateDistFactorScale=1.3
|
||||
MaxPendingNotifies=50
|
||||
DisableCanBecomeDynamicWakeup=False
|
||||
MakeDynamicCollisionThreshold=150
|
||||
ForceAffinity=True
|
||||
ShouldCorpseCollideWithDead=True
|
||||
ShouldCorpseCollideWithLiving=True
|
||||
ShouldCorpseCollideWithDeadAfterSleep=False
|
||||
AllowForegroundPreshadows=True
|
||||
AllowBooleanPreshadows=True
|
||||
AllowPerObjectShadows=True
|
||||
MaxPrimBoundsForPerObjectShadows=1000.0
|
||||
bAllowHardwareShadowFiltering=True
|
||||
StaticDecals=True
|
||||
DynamicDecals=True
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=1.0
|
||||
DynamicShadows=True
|
||||
LightEnvironmentShadows=True
|
||||
MotionBlur=False
|
||||
DepthOfField=True
|
||||
UseComputeDepthOfField=False
|
||||
UseNewDOF=True
|
||||
DepthOfFieldQuality=1
|
||||
AmbientOcclusion=True
|
||||
UseComputeSSAO=False
|
||||
HBAO=False
|
||||
UseComputeBloom=False
|
||||
UseComputeMotionBlur=False
|
||||
Bloom=True
|
||||
BloomQuality=2
|
||||
PostProcessAA=True
|
||||
DistanceFog=True
|
||||
DistanceFogQuality=1
|
||||
OverrideDoFWeaponSettings=False
|
||||
MotionBlurStaticScale=0.8
|
||||
MotionBlurDynamicScale=3.0
|
||||
MotionBlurQuality=2
|
||||
bAllowLightShafts=True
|
||||
Distortion=True
|
||||
FilteredDistortion=True
|
||||
DropParticleDistortion=False
|
||||
ParticleLODBias=0
|
||||
LensFlares=True
|
||||
AllowRadialBlur=True
|
||||
bAllowSeparateTranslucency=True
|
||||
bAllowPostprocessMLAA=False
|
||||
bAllowHighQualityMaterials=True
|
||||
SkeletalMeshLODBias=0
|
||||
DetailMode=2
|
||||
MaxDrawDistanceScale=1
|
||||
MaxAnisotropy=4
|
||||
MaxShadowResolution=512
|
||||
MinShadowResolution=64
|
||||
ShadowFadeResolution=128
|
||||
MaxWholeSceneDominantShadowResolution=1280
|
||||
ResX=1280
|
||||
ResY=720
|
||||
ScreenPercentage=100.000000
|
||||
ShadowTexelsPerPixel=1.3
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bOverrideMapWholeSceneDominantShadowSetting=False
|
||||
bUseConservativeShadowBounds=False
|
||||
bAllowFracturedDamage=True
|
||||
FractureCullDistanceScale=1.0
|
||||
MobileGlobalGammaCorrection=False
|
||||
MobileAllowGammaCorrectionWorldOverride=True
|
||||
EnableDynamicAudioOcclusion=True
|
||||
DoRelevancyFacingCheck=True
|
||||
DoRelevancyTeamCheck=True
|
||||
DoRelevancyVelocityPrediction=True
|
||||
CycleExtraRelevancyChecks=True
|
||||
SimpleRelevancyCheckDistance=10000
|
||||
AllowLightFunctions=True
|
||||
AllowSecondaryBloodEffects=True
|
||||
VolumetricLightingMode=1
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_UIWithMips=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
;@ TWI - bedwards: UI texture streaming support
|
||||
TEXTUREGROUP_UIStreamable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_NoMipmaps)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
|
||||
[SystemSettingsBucket1]
|
||||
BasedOn=SystemSettings
|
||||
StaticDecals=False
|
||||
DynamicDecals=False
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=0.4
|
||||
DynamicShadows=False
|
||||
LightEnvironmentShadows=False
|
||||
DepthOfField=False
|
||||
AmbientOcclusion=False
|
||||
Bloom=False
|
||||
bAllowLightShafts=False
|
||||
Distortion=False
|
||||
DropParticleDistortion=True
|
||||
LensFlares=False
|
||||
AllowRadialBlur=False
|
||||
bAllowSeparateTranslucency=False
|
||||
bAllowPostprocessMLAA=False
|
||||
bAllowHighQualityMaterials=False
|
||||
SkeletalMeshLODBias=1
|
||||
DetailMode=0
|
||||
MaxDrawDistanceScale=0.8
|
||||
MaxAnisotropy=1
|
||||
MaxShadowResolution=256
|
||||
MaxWholeSceneDominantShadowResolution=256
|
||||
ScreenPercentage=100.000000
|
||||
ShadowTexelsPerPixel=0.5
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bUseConservativeShadowBounds=True
|
||||
bAllowFracturedDamage=False
|
||||
FractureCullDistanceScale=0.25
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
|
||||
[SystemSettingsBucket2]
|
||||
BasedOn=SystemSettings
|
||||
StaticDecals=True
|
||||
DynamicDecals=False
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=0.5
|
||||
DynamicShadows=False
|
||||
LightEnvironmentShadows=False
|
||||
DepthOfField=True
|
||||
AmbientOcclusion=False
|
||||
Bloom=False
|
||||
bAllowLightShafts=True
|
||||
Distortion=False
|
||||
DropParticleDistortion=True
|
||||
LensFlares=True
|
||||
AllowRadialBlur=False
|
||||
bAllowSeparateTranslucency=False
|
||||
bAllowPostprocessMLAA=False
|
||||
bAllowHighQualityMaterials=False
|
||||
SkeletalMeshLODBias=1
|
||||
DetailMode=0
|
||||
MaxDrawDistanceScale=0.9
|
||||
MaxAnisotropy=2
|
||||
MaxShadowResolution=512
|
||||
MaxWholeSceneDominantShadowResolution=512
|
||||
ScreenPercentage=100.000000
|
||||
ShadowTexelsPerPixel=0.9
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bUseConservativeShadowBounds=True
|
||||
bAllowFracturedDamage=False
|
||||
FractureCullDistanceScale=0.5
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
|
||||
[SystemSettingsBucket3]
|
||||
BasedOn=SystemSettings
|
||||
StaticDecals=True
|
||||
DynamicDecals=True
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=0.6
|
||||
DynamicShadows=True
|
||||
LightEnvironmentShadows=True
|
||||
DepthOfField=True
|
||||
AmbientOcclusion=True
|
||||
Bloom=True
|
||||
bAllowLightShafts=True
|
||||
Distortion=True
|
||||
DropParticleDistortion=False
|
||||
LensFlares=True
|
||||
AllowRadialBlur=True
|
||||
bAllowSeparateTranslucency=False
|
||||
bAllowPostprocessMLAA=True
|
||||
bAllowHighQualityMaterials=True
|
||||
SkeletalMeshLODBias=0
|
||||
DetailMode=1
|
||||
MaxDrawDistanceScale=1.0
|
||||
MaxAnisotropy=4
|
||||
MaxShadowResolution=1024
|
||||
MaxWholeSceneDominantShadowResolution=1280
|
||||
ScreenPercentage=100.000000
|
||||
ShadowTexelsPerPixel=1.3
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bUseConservativeShadowBounds=False
|
||||
bAllowFracturedDamage=True
|
||||
FractureCullDistanceScale=1.0
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
|
||||
[SystemSettingsBucket4]
|
||||
BasedOn=SystemSettings
|
||||
StaticDecals=True
|
||||
DynamicDecals=True
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=0.8
|
||||
DynamicShadows=True
|
||||
LightEnvironmentShadows=True
|
||||
DepthOfField=True
|
||||
AmbientOcclusion=True
|
||||
Bloom=True
|
||||
bAllowLightShafts=True
|
||||
Distortion=True
|
||||
DropParticleDistortion=False
|
||||
LensFlares=True
|
||||
AllowRadialBlur=True
|
||||
bAllowSeparateTranslucency=False
|
||||
bAllowPostprocessMLAA=True
|
||||
bAllowHighQualityMaterials=True
|
||||
SkeletalMeshLODBias=0
|
||||
DetailMode=2
|
||||
MaxDrawDistanceScale=1.1
|
||||
MaxAnisotropy=8
|
||||
MaxShadowResolution=2048
|
||||
MaxWholeSceneDominantShadowResolution=2048
|
||||
ScreenPercentage=100.000000
|
||||
ShadowTexelsPerPixel=2
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bUseConservativeShadowBounds=False
|
||||
bAllowFracturedDamage=True
|
||||
FractureCullDistanceScale=1.5
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
|
||||
[SystemSettingsBucket5]
|
||||
BasedOn=SystemSettings
|
||||
StaticDecals=True
|
||||
DynamicDecals=True
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=1.0
|
||||
DynamicShadows=True
|
||||
LightEnvironmentShadows=True
|
||||
DepthOfField=True
|
||||
AmbientOcclusion=True
|
||||
Bloom=True
|
||||
bAllowLightShafts=True
|
||||
Distortion=True
|
||||
DropParticleDistortion=False
|
||||
LensFlares=True
|
||||
AllowRadialBlur=True
|
||||
bAllowSeparateTranslucency=False
|
||||
bAllowPostprocessMLAA=True
|
||||
bAllowHighQualityMaterials=True
|
||||
SkeletalMeshLODBias=0
|
||||
DetailMode=2
|
||||
MaxDrawDistanceScale=1.2
|
||||
MaxAnisotropy=16
|
||||
MaxShadowResolution=4096
|
||||
MaxWholeSceneDominantShadowResolution=4096
|
||||
ScreenPercentage=100.000000
|
||||
ShadowTexelsPerPixel=4.0
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bUseConservativeShadowBounds=False
|
||||
bAllowFracturedDamage=True
|
||||
FractureCullDistanceScale=2.0
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
|
||||
|
135
KFGame/Config/bak/DefaultUI.ini
Executable file
135
KFGame/Config/bak/DefaultUI.ini
Executable file
@ -0,0 +1,135 @@
|
||||
[Configuration]
|
||||
BasedOn=..\Engine\Config\BaseUI.ini
|
||||
|
||||
[KFGame.KFGfxMoviePlayer_Manager]
|
||||
bSetGamma=false
|
||||
|
||||
[KFGame.KFGFxMoviePlayer_HUD]
|
||||
HUDScale=1.0
|
||||
|
||||
[KFGame.KFGFxControlsContainer_Keybinding]
|
||||
+MovementBindList="GBA_MoveForward"
|
||||
+MovementBindList="GBA_StrafeLeft"
|
||||
+MovementBindList="GBA_Backward"
|
||||
+MovementBindList="GBA_StrafeRight"
|
||||
+MovementBindList="GBA_Jump"
|
||||
+MovementBindList="GBA_Sprint"
|
||||
+MovementBindList="GBA_CrouchToggle"
|
||||
+MovementBindList="GBA_CrouchHold"
|
||||
|
||||
+InteractionBindList="GBA_Use"
|
||||
+InteractionBindList="GBA_Talk"
|
||||
+InteractionBindList="GBA_TeamTalk"
|
||||
+InteractionBindList="GBA_VoiceChat"
|
||||
;+InteractionBindList="GBA_PublicVoiceChat"
|
||||
+InteractionBindList="GBA_ShowVoiceComms"
|
||||
+InteractionBindList="GBA_ShowScores"
|
||||
+InteractionBindList="GBA_TossMoney"
|
||||
+InteractionBindList="GBA_DropWeapon"
|
||||
+InteractionBindList="GBA_VoteYes"
|
||||
+InteractionBindList="GBA_VoteNo"
|
||||
+InteractionBindList="GBA_RequestSkipTrader"
|
||||
|
||||
+CombatBindList="GBA_Fire"
|
||||
+CombatBindList="GBA_IronsightsToggle"
|
||||
+CombatBindList="GBA_IronsightsHold"
|
||||
+CombatBindList="GBA_Reload"
|
||||
+CombatBindList="GBA_Grenade"
|
||||
+CombatBindList="GBA_QuickHeal"
|
||||
+CombatBindList="GBA_SwitchFireMode"
|
||||
+CombatBindList="GBA_TertiaryFire"
|
||||
+CombatBindList="GBA_ToggleFlashlight"
|
||||
|
||||
+WeaponSelectBindList="GBA_NextWeapon"
|
||||
+WeaponSelectBindList="GBA_PrevWeapon"
|
||||
+WeaponSelectBindList="GBA_SwitchWeapon1"
|
||||
+WeaponSelectBindList="GBA_SwitchWeapon2"
|
||||
+WeaponSelectBindList="GBA_SwitchWeapon3"
|
||||
+WeaponSelectBindList="GBA_SwitchWeapon4"
|
||||
+WeaponSelectBindList="GBA_LastWeapon"
|
||||
|
||||
+VoiceCommBindList="GBA_VoiceCommReqHealing"
|
||||
+VoiceCommBindList="GBA_VoiceCommReqDosh"
|
||||
+VoiceCommBindList="GBA_VoiceCommReqHelp"
|
||||
+VoiceCommBindList="GBA_VoiceCommTauntZeds"
|
||||
+VoiceCommBindList="GBA_VoiceCommFollowMe"
|
||||
+VoiceCommBindList="GBA_VoiceCommGetToTheTrader"
|
||||
+VoiceCommBindList="GBA_VoiceCommAffirmative"
|
||||
+VoiceCommBindList="GBA_VoiceCommNegative"
|
||||
+VoiceCommBindList="GBA_VoiceCommEmote"
|
||||
|
||||
[KFGame.KFGFxStartGameContainer_Options]
|
||||
SavedDifficultyIndex=0
|
||||
SavedInProgressIndex=0
|
||||
SavedServerTypeIndex=0
|
||||
SavedPrivacyIndex=0
|
||||
SavedLengthIndex=0
|
||||
SavedModeIndex=0
|
||||
bShowLengthNoPref=True
|
||||
bShowServerTypeNoPref=False
|
||||
|
||||
[KFGame.KFGFxServerBrowser_Filters]
|
||||
bUsesStats=True
|
||||
bNoPassword=False
|
||||
bNoMutators=False
|
||||
bNotFull=False
|
||||
bNotEmpty=False
|
||||
bRanked=False
|
||||
bDedicated=False
|
||||
bVAC_Secure=False
|
||||
bInLobby=False
|
||||
bInProgress=False
|
||||
bOnlyStockMaps=False
|
||||
bOnlyCustomMaps=False
|
||||
bLimitServerResults=True
|
||||
SavedGameModeIndex=255
|
||||
SavedMapIndex=255
|
||||
SavedDifficultyIndex=255
|
||||
SavedLengthIndex=255
|
||||
SavedPingIndex=255
|
||||
|
||||
[KFGame.KFGFxServerBrowser_ServerList]
|
||||
MaxSearchResults=1000
|
||||
|
||||
[KFGame.KFGFxMenu_StartGame]
|
||||
AttemptServerTakeovers=False
|
||||
InitialSearchPause=2.0
|
||||
MaxResultsToTry=20000
|
||||
ServerConnectTimeout=4
|
||||
ServerTakeoverTimeout=30
|
||||
bLogSearchInfo=False;These should all be lowercase!
|
||||
+StockMaps=kf-biolapse
|
||||
+StockMaps=kf-bioticslab
|
||||
+StockMaps=kf-burningparis
|
||||
+StockMaps=kf-outpost
|
||||
+StockMaps=kf-voltermanor
|
||||
+StockMaps=kf-catacombs
|
||||
+StockMaps=kf-evacuationpoint
|
||||
+StockMaps=kf-blackforest
|
||||
+StockMaps=kf-farmhouse
|
||||
+StockMaps=kf-prison
|
||||
+StockMaps=kf-containmentstation
|
||||
+StockMaps=kf-hostilegrounds
|
||||
+StockMaps=kf-infernalrealm
|
||||
+StockMaps=kf-zedlanding
|
||||
+StockMaps=kf-thedescent
|
||||
+StockMaps=kf-nuked
|
||||
+StockMaps=kf-nightmare
|
||||
+StockMaps=kf-krampuslair
|
||||
+StockMaps=kf-diesector
|
||||
+StockMaps=kf-powercore_holdout
|
||||
+StockMaps=kf-lockdown
|
||||
+StockMaps=kf-monsterball
|
||||
+StockMaps=kf-airship
|
||||
+StockMaps=kf-tragickingdom
|
||||
+StockMaps=kf-shoppingspree
|
||||
+StockMaps=kf-santasworkshop
|
||||
+StockMaps=kf-sanitarium
|
||||
+StockMaps=kf-spillway
|
||||
+StockMaps=kf-steamfortress
|
||||
+StockMaps=kf-ashwoodasylum
|
||||
+StockMaps=kf-desolation
|
||||
|
||||
|
||||
[KFGame.KFGFxMenu_IIS]
|
||||
MaxTimetoComplete=20
|
16
KFGame/Config/bak/DefaultWeb.ini
Executable file
16
KFGame/Config/bak/DefaultWeb.ini
Executable file
@ -0,0 +1,16 @@
|
||||
[IpDrv.WebConnection]
|
||||
MaxValueLength=4096
|
||||
MaxLineLength=4096
|
||||
|
||||
[IpDrv.WebServer]
|
||||
Applications[0]=WebAdmin.KF2ServerAdmin
|
||||
Applications[1]=WebAdmin.KF2ImageServer
|
||||
ApplicationPaths[0]=/ServerAdmin
|
||||
ApplicationPaths[1]=/images
|
||||
ListenPort=8080
|
||||
MaxConnections=18
|
||||
ExpirationSeconds=86400
|
||||
bEnabled=false
|
||||
|
||||
[IpDrv.WebResponse]
|
||||
IncludePath=/KFGame/Web
|
32
KFGame/Config/bak/DefaultWebAdmin.ini
Executable file
32
KFGame/Config/bak/DefaultWebAdmin.ini
Executable file
@ -0,0 +1,32 @@
|
||||
[WebAdmin.WebAdmin]
|
||||
bHttpAuth=false
|
||||
bChatLog=false
|
||||
sessionOctetValidation=3
|
||||
startpage=/current
|
||||
QueryHandlers=WebAdmin.QHCurrentKF
|
||||
QueryHandlers=WebAdmin.QHDefaultsKF
|
||||
QueryHandlers=WebAdmin.WebAdminSystemSettings
|
||||
|
||||
[WebAdmin.QHCurrentKF]
|
||||
ChatRefresh=5000
|
||||
bEnableTeamChat=true
|
||||
denyUrlOptions=GamePassword
|
||||
denyUrlOptions=AdminPassword
|
||||
denyUrlOptions=Port
|
||||
denyUrlOptions=QueryPort
|
||||
bConsoleEnabled=true
|
||||
bAdminConsoleCommandsHack=true
|
||||
AdminCommandHandlerClass=WebAdmin.AdminCommandHandler
|
||||
denyConsoleCommands=say
|
||||
denyConsoleCommands=obj
|
||||
denyConsoleCommands=debug
|
||||
denyConsoleCommands=flush
|
||||
denyConsoleCommands=set
|
||||
denyConsoleCommands=get engine.accesscontrol
|
||||
|
||||
[WebAdmin.QHDefaultsKF]
|
||||
GeneralSettingsClass=WebAdmin.GeneralSettings
|
||||
|
||||
[WebAdmin.Chatlog]
|
||||
bUnique=false
|
||||
bIncludeTimeStamp=true
|
128
KFGame/Config/bak/KFAI.ini
Executable file
128
KFGame/Config/bak/KFAI.ini
Executable file
@ -0,0 +1,128 @@
|
||||
[Configuration]
|
||||
|
||||
[KFGame.KFAIController]
|
||||
bAILogging=false
|
||||
bUseUniqueAILogFile=true
|
||||
bDebugCommandHistory=false
|
||||
CommandHistoryNum=25
|
||||
PlugInHistoryNum=25
|
||||
bDebug_DrawPath=false
|
||||
bDebug_DrawAnchor=false
|
||||
bDebug_DrawSeparationSteering=false
|
||||
bDebug_LogToProfiler=false
|
||||
DefaultColorOfValidLocationWhenLookingForLocationsOnNavMesh=(R=255,G=255,B=0,A=255)
|
||||
DefaultColorOfSearchSphereWhenNoValidLocationsFoundWhenLookingForLocationsOnNavMesh=(R=255,G=255,B=0,A=255)
|
||||
ColorOfValidLocationFoundFor1stTryLookingForLocationsOnNavMesh=(R=0,G=255,B=0,A=255)
|
||||
ColorOfSearchSphereWhenNoValidLocationsFoundFor1stTryLookingForLocationsOnNavMesh=(R=255,G=255,B=0,A=255)
|
||||
ColorOfValidLocationFoundFor2ndTryLookingForLocationsOnNavMesh=(R=0,G=255,B=255,A=255)
|
||||
ColorOfSearchSphereWhenNoValidLocationsFoundFor2ndTryLookingForLocationsOnNavMesh=(R=255,G=0,B=0,A=255)
|
||||
ColorOfValidLocationFoundFor3rdTryLookingForLocationsOnNavMesh=(R=0,G=0,B=0,A=255)
|
||||
ColorOfSearchSphereWhenNoValidLocationsFoundFor3rdTryLookingForLocationsOnNavMesh=(R=0,G=0,B=0,A=255)
|
||||
ColorOfValidLocationFoundForLookingForLocationsOnNavMeshWhenOnDeadEndOfNavMesh=(R=100,G=149,B=237,A=255)
|
||||
ColorOfSearchSphereWhenNoValidLocationsFoundForTryLookingForLocationsOnNavMeshWhenOnDeadEndOfNavMesh=(R=0,G=245,B=255,A=255)
|
||||
bShowLeapDownDebugArtifacts=false
|
||||
bShowDoorNavigationDebugArtifacts=false
|
||||
bShowDestructibleNavigationDebugArtifacts=false
|
||||
TimeToShowEdgeTypeForNavMeshPathting=20.0
|
||||
Move_failure_type_none_color=(R=255,G=250,B=205,A=255)
|
||||
Move_failure_type_no_nav_mesh_path_color=(R=138,G=43,B=226,A=255)
|
||||
Move_failure_type_same_intermediate_point_too_many_times_color=(R=255,G=215,B=0,A=255)
|
||||
MoveFailureTypeTargetOffNavMeshAndCanNotFindLocaitonNearThemICanMoveTo=(R=32,G=178,B=170,A=255)
|
||||
bConfigShowVisualStuckZedDebugInfo=false
|
||||
bConfigShowMovePointsDebugInfo=false
|
||||
bConfigShowHighDetailCombatMovementDebugInfo=false
|
||||
bConfigShowCollisionRadiusForReducedZedOnZedPinchPointCollisionState=false
|
||||
ColorForCollisionRadiusForReducedZedOnZedPinchPointCollisionStateOff=(R=0,G=215,B=0,A=255)
|
||||
ColorForCollisionRadiusForReducedZedOnZedPinchPointCollisionStateOn=(R=255,G=2555,B=0,A=255)
|
||||
PathNodeShowRouteCacheColor=(R=210,G=25,B=255,A=255)
|
||||
PathNodeShowRouteCacheCrossOffset=(X=0,Y=0,Z=25)
|
||||
PathNodeShowRouteCacheCrossSize=25
|
||||
PathNodeShowRouteCacheNumberLabelOffset=(X=0,Y=0,Z=30)
|
||||
PathNodeShowRouteCacheNumberLabelDuration=60
|
||||
AILogFilter=Falling
|
||||
AILogFilter=Init
|
||||
AILogFilter=Damage
|
||||
AILogFilter=JumpOverWall
|
||||
AILogFilter=Command_Evade
|
||||
AILogFilter=MoveToward
|
||||
AILogFilter=AILog
|
||||
AILogFilter=Crawler
|
||||
AILogFilter=ReachedEnemy
|
||||
AILogFilter=DynamicAnchor
|
||||
AILogFilter=Path_TowardGoal
|
||||
AILogFilter=Goal_AtActor
|
||||
AILogFilter=JumpSpots
|
||||
AILogFilter=AnchorInfo
|
||||
AILogFilter=BaseAICommand
|
||||
AILogFilter=AIController
|
||||
AILogFilter=Critical
|
||||
AILogFilter=ActorReachable
|
||||
AILogFilter=SetEnemy
|
||||
AILogFilter=HeadTracking
|
||||
AILogFilter=AISteering
|
||||
AILogFilter=CombatTransitions
|
||||
AILogFilter=HitWall
|
||||
AILogFilter=PathWarning
|
||||
AILogFilter=BumpEvent
|
||||
AILogFilter=SeePlayer
|
||||
AILogFilter=HearNoise
|
||||
AILogFilter=EnemyNotVisible
|
||||
AILogFilter=State
|
||||
AILogFilter=Move_DirectPath
|
||||
AILogFilter=Command_Base
|
||||
AILogFilter=Command_Debug
|
||||
AILogFilter=Command_PushedBySM
|
||||
AILogFilter=Charging
|
||||
AILogFilter=Command_Attack_Melee
|
||||
AILogFilter=Command_Attack_Grab
|
||||
AILogFilter=Command_StepAside
|
||||
AILogFilter=Command_MoveToGoal
|
||||
AILogFilter=Command_MoveToEnemy
|
||||
AILogFilter=Command_Pause
|
||||
AILogFilter=Command_Rage
|
||||
AILogFilter=Command_Stagger
|
||||
AILogFilter=Doors
|
||||
AILogFilter=Move_Path
|
||||
AILogFilter=SuperSpeed
|
||||
AILogFilter=HandlePathObstruction
|
||||
AILogFilter=Husk_Suicide
|
||||
AILogFilter=GrabAttack
|
||||
AILogFilter=NavMeshHighDetailEdgeInfo
|
||||
AILogFilter=FixingStuckMovement
|
||||
AILogFilter=Recast_MoveToEnemy
|
||||
AILogFilter=Recast_MoveToLocation
|
||||
AILogFilter=SpecialBumpHandling
|
||||
AILogFilter=CollisionToggle
|
||||
|
||||
[KFGame.KFAIPluginMovement_Recast]
|
||||
ShowTooManyMovePointsTheSameMovementFailureIntermediatePointColor=(R=178,G=34,B=34,A=255)
|
||||
ShowTooManyMovePointsTheSameMovementFailureMyLocColor=(R=255,G=215,B=0,A=255)
|
||||
ShowTooManyMovePointsTheSameMovementFailureEnemyLocColor=(R=107,G=142,B=35,A=255)
|
||||
ShowTooManyMovePointsTheSameMovementFailureMyPastLocationsColor=(R=210,G=105,B=30,A=255)
|
||||
ShowTooManyMovePointsTheSameMovementFailureEnemyPastLocationsColor=(R=0,G=250,B=154,A=255)
|
||||
ShowTooManyMovePointsTheSameMovementFailureHowManyPastLocationsToShow=30
|
||||
CrossPylonSmoothingMovePointsColor=(R=210,G=25,B=255,A=255)
|
||||
CrossPylonSmoothingMovePointsCrossOffset=(X=0,Y=0,Z=25)
|
||||
CrossPylonSmoothingMovePointsCrossSize=25
|
||||
CrossPylonSmoothingMovePointsNumberLabelOffset=(X=0,Y=0,Z=30)
|
||||
CrossPylonSmoothingMovePointsNumberLabelDuration=60
|
||||
HighDetailCombatMovementMyPositionColor=(R=124,G=252,B=0,A=255)
|
||||
HighDetailCombatMovementMyPositionCrossSize=5
|
||||
HighDetailCombatMovementMyVelocityColor=(R=72,G=118,B=255,A=255)
|
||||
HighDetailCombatMovementMyVelocitySizeMag=0.1
|
||||
HighDetailCombatMovementMyAccelerationColor=(R=255,G=110,B=180,A=255)
|
||||
HighDetailCombatMovementMyAccelerationSizeMag=0.1
|
||||
TimeDeltaBetweenStillHavingAttackLaneChecksForLosMovement=0.1
|
||||
ExtentForStillHavingAttackLaneChecksForLosMovement=(X=32,Y=32,Z=32)
|
||||
StockOnPolyDebugColor=(R=255,G=110,B=180,A=255)
|
||||
StockOnPolyDebugOffset=(X=0,Y=0,Z=10)
|
||||
HighDetailCombatMovementIntermediateLocColor=(R=32,G=178,B=170,A=255)
|
||||
|
||||
[KFGame.KFAIPluginStuckFix]
|
||||
StockOnPolyDebugColor=(R=255,G=110,B=180,A=255)
|
||||
StockOnPolyDebugOffset=(X=0,Y=0,Z=10)
|
||||
|
||||
[IniVersion]
|
||||
0=1594584677.000000
|
||||
1=1594584600.000000
|
||||
|
20
KFGame/Config/bak/KFWeb.ini
Executable file
20
KFGame/Config/bak/KFWeb.ini
Executable file
@ -0,0 +1,20 @@
|
||||
[IpDrv.WebConnection]
|
||||
MaxValueLength=4096
|
||||
MaxLineLength=4096
|
||||
|
||||
[IpDrv.WebServer]
|
||||
Applications[0]=WebAdmin.KF2ServerAdmin
|
||||
Applications[1]=WebAdmin.KF2ImageServer
|
||||
ApplicationPaths[0]=/ServerAdmin
|
||||
ApplicationPaths[1]=/images
|
||||
ListenPort=8080
|
||||
MaxConnections=10
|
||||
ExpirationSeconds=86400
|
||||
bEnabled=true
|
||||
|
||||
[IpDrv.WebResponse]
|
||||
IncludePath=/KFGame/Web
|
||||
|
||||
[IniVersion]
|
||||
0=1594584657.000000
|
||||
|
45
KFGame/Config/bak/KFWebAdmin.ini
Executable file
45
KFGame/Config/bak/KFWebAdmin.ini
Executable file
@ -0,0 +1,45 @@
|
||||
[WebAdmin.WebAdmin]
|
||||
bHttpAuth=false
|
||||
bChatLog=false
|
||||
sessionOctetValidation=3
|
||||
startpage=/current
|
||||
QueryHandlers=WebAdmin.QHCurrentKF
|
||||
QueryHandlers=WebAdmin.QHDefaultsKF
|
||||
QueryHandlers=WebAdmin.WebAdminSystemSettings
|
||||
|
||||
[WebAdmin.QHCurrentKF]
|
||||
ChatRefresh=5000
|
||||
bEnableTeamChat=true
|
||||
denyUrlOptions=GamePassword
|
||||
denyUrlOptions=AdminPassword
|
||||
denyUrlOptions=Port
|
||||
denyUrlOptions=QueryPort
|
||||
bConsoleEnabled=true
|
||||
bAdminConsoleCommandsHack=true
|
||||
AdminCommandHandlerClass=WebAdmin.AdminCommandHandler
|
||||
denyConsoleCommands=say
|
||||
denyConsoleCommands=obj
|
||||
denyConsoleCommands=debug
|
||||
denyConsoleCommands=flush
|
||||
denyConsoleCommands=set
|
||||
denyConsoleCommands=get engine.accesscontrol
|
||||
hideNews=False
|
||||
Notes=server IP
|
||||
Notes=open 5.189.101.253:7777
|
||||
|
||||
[WebAdmin.QHDefaultsKF]
|
||||
GeneralSettingsClass=WebAdmin.GeneralSettings
|
||||
WelcomeSettingsClass=WebAdmin.WelcomeSettings
|
||||
HasSettingsCache=(ClassName="kfgamecontent.kfgameinfo_endless",hasSettings=False)
|
||||
HasSettingsCache=(ClassName="kfgamecontent.kfgameinfo_objective",hasSettings=False)
|
||||
HasSettingsCache=(ClassName="kfgamecontent.kfgameinfo_survival",hasSettings=True)
|
||||
HasSettingsCache=(ClassName="kfgamecontent.kfgameinfo_versussurvival",hasSettings=False)
|
||||
HasSettingsCache=(ClassName="kfgamecontent.kfgameinfo_weeklysurvival",hasSettings=False)
|
||||
|
||||
[WebAdmin.Chatlog]
|
||||
bUnique=false
|
||||
bIncludeTimeStamp=true
|
||||
|
||||
[IniVersion]
|
||||
0=1594584590.000000
|
||||
|
1227
KFGame/Config/bak/LinuxServer-KFEngine.ini
Executable file
1227
KFGame/Config/bak/LinuxServer-KFEngine.ini
Executable file
File diff suppressed because it is too large
Load Diff
1191
KFGame/Config/bak/LinuxServer-KFGame.ini
Executable file
1191
KFGame/Config/bak/LinuxServer-KFGame.ini
Executable file
File diff suppressed because it is too large
Load Diff
527
KFGame/Config/bak/LinuxServer-KFInput.ini
Executable file
527
KFGame/Config/bak/LinuxServer-KFInput.ini
Executable file
@ -0,0 +1,527 @@
|
||||
[Engine.PlayerInput]
|
||||
MoveForwardSpeed=1200
|
||||
MoveStrafeSpeed=1200
|
||||
LookRightScale=300
|
||||
LookUpScale=-250
|
||||
MouseSensitivity=30.0
|
||||
DoubleClickTime=0.250000
|
||||
bEnableMouseSmoothing=true
|
||||
Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="Look",Command="Button bLook")
|
||||
Bindings=(Name="Pause",Command="Pause")
|
||||
Bindings=(Name="LookToggle",Command="Toggle bLook")
|
||||
Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="CenterView",Command="Button bSnapLevel")
|
||||
Bindings=(Name="Walking",Command="Button bRun")
|
||||
Bindings=(Name="Strafe",Command="Button bStrafe")
|
||||
Bindings=(Name="NextWeapon",Command="NextWeapon")
|
||||
Bindings=(Name="ViewTeam",Command="ViewClass Pawn")
|
||||
Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest")
|
||||
Bindings=(Name="Turn180",Command="Button bTurn180")
|
||||
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
|
||||
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
|
||||
Bindings=(Name="MouseScrollUp",Command="PrevWeapon")
|
||||
Bindings=(Name="MouseScrollDown",Command="NextWeapon")
|
||||
Bindings=(Name="C",Command="DoDuck")
|
||||
Bindings=(Name="P",Command="TogglePhysicsMode")
|
||||
Bindings=(Name="B",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false")
|
||||
Bindings=(Name="T",Command="Talk")
|
||||
Bindings=(Name="F1",Command="ShowMouseCursor",Shift=True)
|
||||
Bindings=(Name="F1",Command="viewmode wireframe", bIgnoreShift=True)
|
||||
Bindings=(Name="F2",Command="viewmode unlit")
|
||||
Bindings=(Name="F7",Command="OPENKISMETDEBUGGER SEQUENCE=PAUSEKISMETDEBUGGER",Alt=True)
|
||||
Bindings=(Name="F9",Command="shot")
|
||||
Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True)
|
||||
Bindings=(Name="Delete",Command="Camera Default")
|
||||
Bindings=(Name="End",Command="Camera FirstPerson")
|
||||
Bindings=(Name="XboxTypeS_X",Command="Use")
|
||||
Bindings=(Name="XboxTypeS_A",Command="Jump")
|
||||
Bindings=(Name="XboxTypeS_B",Command="ChangePosture")
|
||||
Bindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aLeftAnalogTrigger Speed=1.0 DeadZone=0.11")
|
||||
Bindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis aRightAnalogTrigger Speed=1.0 DeadZone=0.11")
|
||||
Bindings=(Name="MOBILE_StopMatinee",Command="ce stopmatinee | OnRelease StopUseAttractModeInputConfig")
|
||||
Bindings=(Name="MOBILE_StartMatinee",Command="ce playmatinee | OnRelease StartUseAttractModeInputConfig")
|
||||
Bindings=(Name="MOBILE_NextConfig",Command="OnRelease NextMobileInputConfig")
|
||||
Bindings=(Name="MOBILE_CalibrateTilt",Command="CalibrateTilt")
|
||||
Bindings=(Name="MOBILE_ATurn",Command="Axis aTurn DeadZone=0.05")
|
||||
Bindings=(Name="MOBILE_ALookup",Command="Axis aLookup Speed=-1 DeadZone=0.05")
|
||||
Bindings=(Name="MOBILE_AStrafe",Command="Axis aStrafe DeadZone=0.15")
|
||||
Bindings=(Name="MOBILE_AForward",Command="Axis aBaseY DeadZone=0.15")
|
||||
Bindings=(Name="MOBILE_Fire",Command="StartFire | OnRelease StopFire")
|
||||
Bindings=(Name="MOBILE_NextWeapon",Command="NextWeapon")
|
||||
Bindings=(Name="MOBILE_Jump",Command="Jump")
|
||||
Bindings=(Name="MOBILE_ToggleFPS",Command="OnRelease stat fps")
|
||||
Bindings=(Name="NumPadThree",Command="MOBILE_IncrementTrackedPrimitive 1")
|
||||
Bindings=(Name="WiiU_PointerX",Command="Axis aWiiUPointerX Speed=1.0")
|
||||
Bindings=(Name="WiiU_PointerY",Command="Axis aWiiUPointerY Speed=1.0")
|
||||
Bindings=(Name="R",Command="STARTMOVIECAPTURE",Alt=True)
|
||||
Bindings=(Name="R",Command="STOPMOVIECAPTURE",Shift=True)
|
||||
Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0")
|
||||
Bindings=(Name="GBA_Backward",Command="Axis aBaseY Speed=-1.0")
|
||||
Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0")
|
||||
Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0")
|
||||
Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="GBA_LookUp",Command="Axis aLookup Speed=-.1 AbsoluteAxis=100")
|
||||
Bindings=(Name="GBA_LookDown",Command="Axis aLookup Speed=+.1 AbsoluteAxis=100")
|
||||
Bindings=(Name="GBA_Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="GBA_CrouchToggle",Command="ToggleCrouch")
|
||||
Bindings=(Name="GBA_CrouchHold",Command="StartCrouch | onrelease StopCrouch")
|
||||
Bindings=(Name="GBA_Sprint",Command="Button bRun")
|
||||
Bindings=(Name="GBA_SprintAndCrouch",Command="GamepadSprint | onrelease GamepadSprintRelease")
|
||||
Bindings=(Name="GBA_Fire",Command="CustomStartFire 0 | OnRelease CustomStopFire 0")
|
||||
Bindings=(Name="SpectatePrevPlayer",Command="SpectatePreviousPlayer")
|
||||
Bindings=(Name="SpectateNextPlayer",Command="SpectateNextPlayer")
|
||||
Bindings=(Name="SpectateChangeCamMode",Command="SpectateChangeCamMode")
|
||||
Bindings=(Name="GBA_AltFire",Command="CustomStartFire 1 | OnRelease CustomStopFire 1")
|
||||
Bindings=(Name="GBA_TertiaryFire",Command="CustomStartFire 3 | OnRelease CustomStopFire 3")
|
||||
Bindings=(Name="GBA_SwitchFireMode",Command="SwitchFire | OnRelease SwitchFireRelease")
|
||||
Bindings=(Name="GBA_IronsightsToggle",Command="Ironsights | OnRelease IronsightsRelease")
|
||||
Bindings=(Name="GBA_IronsightsHold",Command="Ironsights 1 | OnRelease IronsightsRelease 1")
|
||||
Bindings=(Name="GBA_Reload",Command="CustomStartFire 2 | OnRelease CustomStopFire 2")
|
||||
Bindings=(Name="GBA_Grenade",Command="CustomStartFire 4 | OnRelease CustomStopFire 4")
|
||||
Bindings=(Name="GBA_ToggleFlashlight",Command="ToggleFlashlight | OnRelease FlashlightRelease")
|
||||
Bindings=(Name="GBA_QuickHeal",Command="QuickHeal")
|
||||
Bindings=(Name="GBA_Use",Command="Interact | OnRelease InteractRelease")
|
||||
Bindings=(Name="GBA_PrevWeapon",Command="SelectPrevWeapon")
|
||||
Bindings=(Name="GBA_NextWeapon",Command="SelectNextWeapon")
|
||||
Bindings=(Name="GBA_LastWeapon",Command="SelectLastWeapon")
|
||||
Bindings=(Name="GBA_SwitchWeapon1",Command="SwitchWeaponGroup 0")
|
||||
Bindings=(Name="GBA_SwitchWeapon2",Command="SwitchWeaponGroup 1")
|
||||
Bindings=(Name="GBA_SwitchWeapon3",Command="SwitchWeaponGroup 2")
|
||||
Bindings=(Name="GBA_SwitchWeapon4",Command="SwitchWeaponGroup 3")
|
||||
Bindings=(Name="GBA_DropWeapon",Command="ThrowWeapon")
|
||||
Bindings=(Name="GBA_Talk",Command="talk")
|
||||
Bindings=(Name="GBA_TeamTalk",Command="teamtalk")
|
||||
Bindings=(Name="GBA_ShowMenu",Command="CloseEditorViewport | onrelease ShowMenu")
|
||||
Bindings=(Name="GBA_ShowScores",Command="SetShowScores true | Onrelease SetShowScores false")
|
||||
Bindings=(Name="GBA_TossMoney",Command="TossMoney")
|
||||
Bindings=(Name="GBA_VoiceChat",Command="StartVoiceChat false | OnRelease StopVoiceChat")
|
||||
Bindings=(Name="GBA_ShowVoiceComms",Command="ShowVoiceComms | OnRelease HideVoiceComms")
|
||||
Bindings=(Name="GBA_VoteYes",Command="OnVoteYesPressed | OnRelease OnVoteYesRelease")
|
||||
Bindings=(Name="GBA_VoteNo",Command="OnVoteNoPressed | OnRelease OnVoteNoRelease")
|
||||
Bindings=(Name="GBA_VoiceCommReqHealing",Command="PlayVoiceCommsDialog 0")
|
||||
Bindings=(Name="GBA_VoiceCommReqDosh",Command="PlayVoiceCommsDialog 1")
|
||||
Bindings=(Name="GBA_VoiceCommReqHelp",Command="PlayVoiceCommsDialog 2")
|
||||
Bindings=(Name="GBA_VoiceCommTauntZeds",Command="PlayVoiceCommsDialog 3")
|
||||
Bindings=(Name="GBA_VoiceCommFollowMe",Command="PlayVoiceCommsDialog 4")
|
||||
Bindings=(Name="GBA_VoiceCommGetToTheTrader",Command="PlayVoiceCommsDialog 5")
|
||||
Bindings=(Name="GBA_VoiceCommAffirmative",Command="PlayVoiceCommsDialog 6")
|
||||
Bindings=(Name="GBA_VoiceCommNegative",Command="PlayVoiceCommsDialog 7")
|
||||
Bindings=(Name="GBA_VoiceCommEmote",Command="DoEmote")
|
||||
Bindings=(Name="GBA_RequestSkipTrader",Command="RequestSkipTrader")
|
||||
Bindings=(Name="GBA_WeaponSelect_Gamepad",Command="GamepadWeaponSelect | OnRelease ReleaseGamepadWeaponSelect")
|
||||
Bindings=(Name="GBA_DPad_Left_Gamepad",Command="GamepadDpadLeft | OnRelease HideVoiceComms")
|
||||
Bindings=(Name="GBA_DPad_Right_Gamepad",Command="GamepadDpadRight | OnRelease HideVoiceComms")
|
||||
Bindings=(Name="GBA_DPad_Down_Gamepad",Command="GamepadDpadDown")
|
||||
Bindings=(Name="GBA_DPad_Up_Gamepad",Command="GamepadDpadUp")
|
||||
Bindings=(Name="GBA_Crouch_Gamepad",Command="GamepadCrouch | OnRelease GamepadCrouchRelease")
|
||||
Bindings=(Name="GBA_StrafeLeft_Gamepad",Command="Axis aStrafe Speed=1.0 DeadZone=0.2")
|
||||
Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.2")
|
||||
Bindings=(Name="GBA_TurnLeft_Gamepad",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
|
||||
Bindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=1.0 DeadZone=0.2")
|
||||
Bindings=(Name="GBA_SwitchToBestWeapon_Gamepad",Command="SwitchToBestWeapon | Axis aUp Speed=-1.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="GBA_Reload_Gamepad",Command="GamepadReload | OnRelease GamepadReloadRelease")
|
||||
Bindings=(Name="GBA_AltFire_Gamepad",Command="GamepadSwitchFire | OnRelease SwitchFireRelease")
|
||||
Bindings=(Name="GBA_MoveForward_GamepadSouthpaw",Command="Axis aBaseY Speed=-1.0 DeadZone=0.2")
|
||||
Bindings=(Name="GBA_Look_GamepadSouthpaw",Command="Axis aLookup Speed=-1.0 DeadZone=0.2")
|
||||
Bindings=(Name="XboxTypeS_A",Command="GBA_Jump | OnVoteYesPressed | OnRelease OnVoteYesRelease")
|
||||
Bindings=(Name="XboxTypeS_B",Command="GBA_Use | OnVoteNoPressed | OnRelease OnVoteNoRelease")
|
||||
Bindings=(Name="XboxTypeS_Y",Command="GBA_WeaponSelect_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_X",Command="GBA_Reload_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_LeftThumbStick",Command="GBA_SprintAndCrouch")
|
||||
Bindings=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_RightThumbStick",Command="GBA_TertiaryFire")
|
||||
Bindings=(Name="XboxTypeS_LeftShoulder",Command="GBA_Grenade")
|
||||
Bindings=(Name="XboxTypeS_RightShoulder",Command="GBA_AltFire_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_LeftTrigger",Command="GBA_IronsightsHold")
|
||||
Bindings=(Name="XboxTypeS_RightTrigger",Command="GBA_Fire")
|
||||
Bindings=(Name="XboxTypeS_DPad_Left",Command="GBA_DPad_Left_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_DPad_Right",Command="GBA_DPad_Right_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_DPad_Down",Command="GBA_DPad_Down_Gamepad | OnRelease FlashlightRelease")
|
||||
Bindings=(Name="XboxTypeS_DPad_Up",Command="GBA_DPad_Up_Gamepad")
|
||||
Bindings=(Name="XboxTypeS_Back",Command="GBA_ShowScores")
|
||||
Bindings=(Name="XboxTypeS_Start",Command="GBA_ShowMenu")
|
||||
Bindings=(Name="Orbis_SwipeUp",Command="GBA_TossMoney")
|
||||
Bindings=(Name="Up",Command="GBA_MoveForward")
|
||||
Bindings=(Name="Down",Command="GBA_Backward")
|
||||
Bindings=(Name="Left",Command="GBA_TurnLeft")
|
||||
Bindings=(Name="Right",Command="GBA_TurnRight")
|
||||
Bindings=(Name="Enter",Command="GBA_Use")
|
||||
Bindings=(Name="SpaceBar",Command="GBA_Jump")
|
||||
Bindings=(Name="W",Command="GBA_MoveForward")
|
||||
Bindings=(Name="S",Command="GBA_Backward")
|
||||
Bindings=(Name="A",Command="GBA_StrafeLeft")
|
||||
Bindings=(Name="D",Command="GBA_StrafeRight")
|
||||
Bindings=(Name="E",Command="GBA_Use")
|
||||
Bindings=(Name="LeftMouseButton",Command="GBA_Fire | SpectatePrevPlayer")
|
||||
Bindings=(Name="MiddleMouseButton",Command="GBA_SwitchFireMode | SpectateChangeCamMode")
|
||||
Bindings=(Name="RightMouseButton",Command="GBA_IronsightsToggle | SpectateNextPlayer")
|
||||
Bindings=(Name="F",Command="GBA_ToggleFlashlight")
|
||||
Bindings=(Name="R",Command="GBA_Reload")
|
||||
Bindings=(Name="G",Command="GBA_Grenade")
|
||||
Bindings=(Name="C",Command="GBA_CrouchToggle")
|
||||
Bindings=(Name="Q",Command="GBA_QuickHeal")
|
||||
Bindings=(Name="V",Command="GBA_TertiaryFire")
|
||||
Bindings=(Name="Escape",Command="GBA_ShowMenu")
|
||||
Bindings=(Name="MouseScrollUp",Command="GBA_NextWeapon")
|
||||
Bindings=(Name="MouseScrollDown",Command="GBA_PrevWeapon")
|
||||
Bindings=(Name="one",Command="GBA_SwitchWeapon1")
|
||||
Bindings=(Name="two",Command="GBA_SwitchWeapon2")
|
||||
Bindings=(Name="three",Command="GBA_SwitchWeapon3")
|
||||
Bindings=(Name="four",Command="GBA_SwitchWeapon4")
|
||||
Bindings=(Name="Backspace",Command="GBA_DropWeapon")
|
||||
Bindings=(Name="T",Command="GBA_Talk")
|
||||
Bindings=(Name="Y",Command="GBA_TeamTalk")
|
||||
Bindings=(Name="Tab",Command="GBA_ShowScores", bIgnoreShift=True)
|
||||
Bindings=(Name="Z",Command="GBA_ShowVoiceComms")
|
||||
Bindings=(Name="B",Command="GBA_TossMoney")
|
||||
Bindings=(Name="LeftShift",Command="GBA_Sprint")
|
||||
Bindings=(Name="CapsLock",Command="GBA_VoiceChat")
|
||||
Bindings=(Name="F1",Command="GBA_VoteYes")
|
||||
Bindings=(Name="F2",Command="GBA_VoteNo")
|
||||
Bindings=(Name="F4",Command="Playersonly")
|
||||
Bindings=(Name="F5",Command="set D3DRenderDevice UsePostProcessEffects False",Control=False,Shift=False,Alt=False)
|
||||
Bindings=(Name="F6",Command="set D3DRenderDevice UsePostProcessEffects True",Control=False,Shift=False,Alt=False)")
|
||||
Bindings=(Name="F7",Command="NextViewMode",bIgnoreAlt=True)
|
||||
Bindings=(Name="F8",Command="PrevViewMode")
|
||||
Bindings=(Name="M",Command="BasePath 0")
|
||||
Bindings=(Name="N",Command="BasePath 1")
|
||||
Bindings=(Name="F9",Command="viewmode wireframe", Control=true)
|
||||
Bindings=(Name="F10",Command="viewmode unlit", Control=true)
|
||||
Bindings=(Name="F4",Command="viewmode detaillighting", Control=true)
|
||||
Bindings=(Name="F5",Command="viewmode shadercomplexity", Control=true)
|
||||
Bindings=(Name="F6",Command="viewmode lit", Control=true)
|
||||
Bindings=(Name="PageDown",Command="Camera ThirdPerson")
|
||||
Bindings=(Name="PageUp",Command="Camera Fixed")
|
||||
Bindings=(Name="Home",Command="Camera FixedTracking")
|
||||
Bindings=(Name="Insert",Command="Camera FreeCam")
|
||||
Bindings=(Name="P",Command="Playersonly")
|
||||
Bindings=(Name="LeftBracket",Command="Slomo .2")
|
||||
Bindings=(Name="RightBracket",Command="Slomo 1")
|
||||
Bindings=(Name="Backslash",Command="Slomo 4")
|
||||
Bindings=(Name="Subtract",Command="PreviousTrackingRange")
|
||||
Bindings=(Name="Add",Command="NextTrackingRange")
|
||||
Bindings=(Name="NumPadZero",Command="ToggleTracker")
|
||||
Bindings=(Name="NumPadOne",Command="NextTrackingMode")
|
||||
Bindings=(Name="NumPadTwo",Command="ToggleMapView")
|
||||
|
||||
[GameFramework.DebugCameraInput]
|
||||
Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0")
|
||||
Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0")
|
||||
Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
|
||||
Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
|
||||
Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
|
||||
Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
|
||||
Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
|
||||
Bindings=(Name="Q",Command="MoveDown")
|
||||
Bindings=(Name="E",Command="MoveUp")
|
||||
Bindings=(Name="W",Command="MoveForward")
|
||||
Bindings=(Name="S",Command="MoveBackward")
|
||||
Bindings=(Name="A",Command="StrafeLeft")
|
||||
Bindings=(Name="D",Command="StrafeRight")
|
||||
Bindings=(Name="F",Command="FreezeRendering")
|
||||
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
|
||||
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
|
||||
Bindings=(Name="Left",Command="TurnLeft")
|
||||
Bindings=(Name="Right",Command="TurnRight")
|
||||
Bindings=(Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True)
|
||||
Bindings=(Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False)
|
||||
Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebugCamera")
|
||||
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
|
||||
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
|
||||
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
|
||||
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")
|
||||
Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown")
|
||||
Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp")
|
||||
Bindings=(Name="XboxTypeS_A",Command="SetFreezeRendering")
|
||||
Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed")
|
||||
|
||||
[UnrealEd.EditorViewportInput]
|
||||
Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar)
|
||||
Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde)
|
||||
Bindings=(Command="DELETE",Name=Delete)
|
||||
Bindings=(Command="SELECT BUILDERBRUSH",Name=F2)
|
||||
Bindings=(Command="EDCALLBACK SELECTEDPROPS",Name=F4)
|
||||
Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True)
|
||||
Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5)
|
||||
Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6)
|
||||
Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True)
|
||||
Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True)
|
||||
Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True)
|
||||
Bindings=(Command="DUPLICATE",Name=D,Shift=True)
|
||||
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True)
|
||||
Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True)
|
||||
Bindings=(Command="EDCALLBACK FITTEXTURETOSURFACE",Name=F,Control=True,Shift=True)
|
||||
Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True)
|
||||
Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True)
|
||||
Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True)
|
||||
Bindings=(Command="ACTOR LEVELCURRENT",Name=M)
|
||||
Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True)
|
||||
Bindings=(Command="SELECT NONE",Name=N,Shift=True)
|
||||
Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True)
|
||||
Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True)
|
||||
Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True)
|
||||
Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True)
|
||||
Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True)
|
||||
Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True)
|
||||
Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True)
|
||||
Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True)
|
||||
Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True)
|
||||
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True)
|
||||
Bindings=(Command="EDIT COPY",Name=C,Control=True)
|
||||
Bindings=(Command="EDIT PASTE",Name=V,Control=True)
|
||||
Bindings=(Command="DUPLICATE",Name=W,Control=True)
|
||||
Bindings=(Command="EDIT CUT",Name=X,Control=True)
|
||||
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
|
||||
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
|
||||
Bindings=(Command="BRUSH ADD",Name=A,Control=True)
|
||||
Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True)
|
||||
Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True)
|
||||
Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True)
|
||||
Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True)
|
||||
Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End)
|
||||
Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True)
|
||||
Bindings=(Command="CAMERA ALIGN",Name=Home)
|
||||
Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True)
|
||||
Bindings=(Command="CAMERA ALIGN NEXT",Name=Add)
|
||||
Bindings=(Command="CAMERA ALIGN NEXT",Name=Equals,Shift=True)
|
||||
Bindings=(Command="CAMERA ALIGN PREVIOUS",Name=Subtract)
|
||||
Bindings=(Command="CAMERA ALIGN PREVIOUS",Name=Underscore,Shift=True)
|
||||
Bindings=(Command="MAP BRUSH GET",Name=P,Control=True)
|
||||
Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True)
|
||||
Bindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=True)
|
||||
Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True)
|
||||
Bindings=(Command="ACTOR SYNCBROWSERMATERIAL",Name=B,Control=True,Shift=True)
|
||||
Bindings=(Command="ACTOR DESELECT",Name=Escape)
|
||||
Bindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True)
|
||||
Bindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True)
|
||||
Bindings=(Command="ACTOR LINKSELECTED",Name=L,Control=True,Shift=True)
|
||||
Bindings=(Command="ACTOR UNLINKSELECTED",Name=U,Control=True,Shift=True)
|
||||
Bindings=(Command="BUILDLIGHTING",Name=Semicolon,Control=True,Shift=True)
|
||||
Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True)
|
||||
Bindings=(Command="ACTOR ATTACH",Name=B,Alt=True)
|
||||
Bindings=(Command="ACTOR ADDTOATTACHEDITOR",Name=A,Alt=True)
|
||||
Bindings=(Command="PARTICLE RESET SELECTED",Name=Slash)
|
||||
Bindings=(Command="PARTICLE RESET ALL",Name=Slash,Shift=True)
|
||||
Bindings=(Command="GROUPS REGROUP",Name=G,Control=True)
|
||||
Bindings=(Command="GROUPS UNGROUP",Name=G,Shift=True)
|
||||
Bindings=(Command="GROUPS TOGGLEMODE",Name=G,Shift=True, Control=True)
|
||||
|
||||
[UnrealEd.ObjectEditorViewportInput]
|
||||
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
|
||||
Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True)
|
||||
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
|
||||
|
||||
[Engine.Console]
|
||||
ConsoleKey=Tilde
|
||||
TypeKey=F3
|
||||
MaxScrollbackSize=1024
|
||||
HistoryBot=-1
|
||||
ManualAutoCompleteList=(Command="Exit",Desc="Exit (Exits the game)")
|
||||
ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc="")
|
||||
ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.")
|
||||
ManualAutoCompleteList=(Command="SSSwapControllers",Desc="")
|
||||
ManualAutoCompleteList=(Command="Open",Desc="Open <MapName> (Opens the specified map)")
|
||||
ManualAutoCompleteList=(Command="DisplayAll",Desc="DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname)")
|
||||
ManualAutoCompleteList=(Command="DisplayAllState",Desc="DisplayAllState <ClassName> (Display state names for all instances of classname)")
|
||||
ManualAutoCompleteList=(Command="DisplayClear",Desc="DisplayClear (Clears previous DisplayAll entries)")
|
||||
ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="FlushPersistentDebugLines (Clears persistent debug line cache)")
|
||||
ManualAutoCompleteList=(Command="GetAll ",Desc="GetAll <ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> (Log property values of all instances of classname)")
|
||||
ManualAutoCompleteList=(Command="GetAllState",Desc="GetAllState <ClassName> (Log state names for all instances of classname)")
|
||||
ManualAutoCompleteList=(Command="Obj List ",Desc="Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>")
|
||||
ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>")
|
||||
ManualAutoCompleteList=(Command="Obj Classes",Desc="Obj Classes (Shows all classes)")
|
||||
ManualAutoCompleteList=(Command="Obj Refs",Desc="Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object")
|
||||
ManualAutoCompleteList=(Command="EditActor",Desc="EditActor <Class=ClassName> or <Name=ObjectName> or TRACE")
|
||||
ManualAutoCompleteList=(Command="EditDefault",Desc="EditDefault <Class=ClassName>")
|
||||
ManualAutoCompleteList=(Command="EditObject",Desc="EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName>")
|
||||
ManualAutoCompleteList=(Command="ReloadCfg ",Desc="ReloadCfg <Class/ObjectName> (Reloads config variables for the specified object/class)")
|
||||
ManualAutoCompleteList=(Command="ReloadLoc ",Desc="ReloadLoc <Class/ObjectName> (Reloads localized variables for the specified object/class)")
|
||||
ManualAutoCompleteList=(Command="Set ",Desc="Set <ClassName> <PropertyName> <Value> (Sets property to value on objectname)")
|
||||
ManualAutoCompleteList=(Command="Show BOUNDS",Desc="Show BOUNDS (Displays bounding boxes for all visible objects)")
|
||||
ManualAutoCompleteList=(Command="Show BSP",Desc="Show BSP (Toggles BSP rendering)")
|
||||
ManualAutoCompleteList=(Command="Show COLLISION",Desc="Show COLLISION (Toggles collision rendering)")
|
||||
ManualAutoCompleteList=(Command="Show COVER",Desc="Show COVER (Toggles cover rendering)")
|
||||
ManualAutoCompleteList=(Command="Show DECALS",Desc="Show DECALS (Toggles decal rendering)")
|
||||
ManualAutoCompleteList=(Command="Show FOG",Desc="Show FOG (Toggles fog rendering)")
|
||||
ManualAutoCompleteList=(Command="Show LEVELCOLORATION",Desc="Show LEVELCOLORATION (Toggles per-level coloration)")
|
||||
ManualAutoCompleteList=(Command="Show PATHS",Desc="Show PATHS (Toggles path rendering)")
|
||||
ManualAutoCompleteList=(Command="Show POSTPROCESS",Desc="Show POSTPROCESS (Toggles post process rendering)")
|
||||
ManualAutoCompleteList=(Command="Show SKELMESHES",Desc="Show SKELMESHES (Toggles skeletal mesh rendering)")
|
||||
ManualAutoCompleteList=(Command="Show TERRAIN",Desc="Show TERRAIN (Toggles terrain rendering)")
|
||||
ManualAutoCompleteList=(Command="Show VOLUMES",Desc="Show VOLUMES (Toggles volume rendering)")
|
||||
ManualAutoCompleteList=(Command="Show SPLINES",Desc="Show SPLINES (Toggles spline rendering)")
|
||||
ManualAutoCompleteList=(Command="ShowSet",Desc="Sets a show flag to enable it")
|
||||
ManualAutoCompleteList=(Command="ShowClear",Desc="Clears a show flag to disable it")
|
||||
ManualAutoCompleteList=(Command="Stat FPS",Desc="Stat FPS (Shows FPS counter)")
|
||||
ManualAutoCompleteList=(Command="Stat UNIT",Desc="Stat UNIT (Shows hardware unit framerate)")
|
||||
ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Stat LEVELS (Displays level streaming info)")
|
||||
ManualAutoCompleteList=(Command="Stat GAME",Desc="Stat GAME (Displays game performance stats)")
|
||||
ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Stat MEMORY (Displays memory stats)")
|
||||
ManualAutoCompleteList=(Command="Stat XBOXMEMORY",Desc="Stat XBOXMEMORY (Displays Xbox memory stats while playing on PC)")
|
||||
ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Stat PHYSICS (Displays physics performance stats)")
|
||||
ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Stat STREAMING (Displays basic texture streaming stats)")
|
||||
ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Stat STREAMINGDETAILS (Displays detailed texture streaming stats)")
|
||||
ManualAutoCompleteList=(Command="Stat COLLISION",Desc="Stat COLLISION")
|
||||
ManualAutoCompleteList=(Command="Stat PARTICLES",Desc="Stat PARTICLES")
|
||||
ManualAutoCompleteList=(Command="Stat SCRIPT",Desc="Stat SCRIPT")
|
||||
ManualAutoCompleteList=(Command="Stat AUDIO",Desc="Stat AUDIO")
|
||||
ManualAutoCompleteList=(Command="Stat ANIM",Desc="Stat ANIM")
|
||||
ManualAutoCompleteList=(Command="Stat NET",Desc="Stat NET")
|
||||
ManualAutoCompleteList=(Command="Stat LIST",Desc="Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)")
|
||||
ManualAutoCompleteList=(Command="Stat splitscreen",Desc="")
|
||||
ManualAutoCompleteList=(Command="ListTextures",Desc="ListTextures (Lists all loaded textures and their current memory footprint)")
|
||||
ManualAutoCompleteList=(Command="ListUncachedStaticLightingInteractions",Desc="ListUncachedStaticLightingInteractions (Lists all uncached static lighting interactions, which causes Lighting needs to be rebuilt messages)")
|
||||
ManualAutoCompleteList=(Command="RestartLevel",Desc="RestartLevel (restarts the level)")
|
||||
ManualAutoCompleteList=(Command="ListSounds",Desc="ListSounds (Lists all the loaded sounds and their memory footprint)")
|
||||
ManualAutoCompleteList=(Command="ListWaves",Desc="ListWaves (List the WaveInstances and whether they have a source)")
|
||||
ManualAutoCompleteList=(Command="ListSoundClasses",Desc="ListSoundClasses (Lists a summary of loaded sound collated by class)")
|
||||
ManualAutoCompleteList=(Command="ListSoundModes",Desc="ListSoundModes (Lists loaded sound modes)")
|
||||
ManualAutoCompleteList=(Command="ListAudioComponents",Desc="ListAudioComponents (Dumps a detailed list of all AudioComponent objects)")
|
||||
ManualAutoCompleteList=(Command="ListSoundDurations",Desc="ListSoundDurations")
|
||||
ManualAutoCompleteList=(Command="PlaySoundCue",Desc="PlaySoundCue (Lists a summary of loaded sound collated by class)")
|
||||
ManualAutoCompleteList=(Command="PlaySoundWave",Desc="PlaySoundWave")
|
||||
ManualAutoCompleteList=(Command="SetSoundMode",Desc="SetSoundMode <ModeName>")
|
||||
ManualAutoCompleteList=(Command="DisableLowPassFilter",Desc="DisableLowPassFilter")
|
||||
ManualAutoCompleteList=(Command="DisableEQFilter",Desc="DisableEQFilter")
|
||||
ManualAutoCompleteList=(Command="IsolateDryAudio",Desc="IsolateDryAudio")
|
||||
ManualAutoCompleteList=(Command="IsolateReverb",Desc="IsolateReverb")
|
||||
ManualAutoCompleteList=(Command="ResetSoundState",Desc="ResetSoundState (Resets volumes to default and removes test filters)")
|
||||
ManualAutoCompleteList=(Command="ModifySoundClass",Desc="ModifySoundClass <SoundClassName> Vol=<new volume>")
|
||||
ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages")
|
||||
ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages")
|
||||
ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages")
|
||||
ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages")
|
||||
ManualAutoCompleteList=(Command="ShowDebug NET",Desc="")
|
||||
ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc="")
|
||||
ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc="")
|
||||
ManualAutoCompleteList=(Command="ShowDebug AI",Desc="")
|
||||
ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc="")
|
||||
ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc="")
|
||||
ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="")
|
||||
ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc="")
|
||||
ManualAutoCompleteList=(Command="memleakcheck",Desc="")
|
||||
ManualAutoCompleteList=(Command="togglehdwarning",Desc="")
|
||||
ManualAutoCompleteList=(Command="Stat SOUNDWAVES",Desc="Stat SOUNDWAVES (Shows active SoundWaves)")
|
||||
ManualAutoCompleteList=(Command="Stat SOUNDCUES",Desc="Stat SOUNDCUES (Shows active SoundCues)")
|
||||
ManualAutoCompleteList=(Command="Stat SOUNDS",Desc="Stat SOUNDS <?> <sort=distance|class|name|waves|default> <-debug> <off> (Shows active SoundCues and SoundWaves)")
|
||||
ManualAutoCompleteList=(Command="STARTMOVIECAPTURE",Desc="STARTMOVIECAPTURE")
|
||||
ManualAutoCompleteList=(Command="STOPMOVIECAPTURE",Desc="STOPMOVIECAPTURE")
|
||||
ManualAutoCompleteList=(Command="DoMemLeakChecking 30",Desc="Sets a timer to do a MemLeakCheck every N seconds")
|
||||
ManualAutoCompleteList=(Command="StopMemLeakChecking",Desc="Stops the periodic MemLeakCheck that was started via DoMemLeakChecking")
|
||||
|
||||
[GameFramework.DebugCameraController]
|
||||
PrimaryKey=LeftMouseButton
|
||||
SecondaryKey=RightMouseButton
|
||||
UnselectKey=Escape
|
||||
bShowSelectedInfo=true
|
||||
|
||||
[Engine.UIDataStore_InputAlias]
|
||||
InputAliases=(AliasName="Generic_A",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_X>"))
|
||||
InputAliases=(AliasName="Generic_B",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Circle>"))
|
||||
InputAliases=(AliasName="Generic_X",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Square>"))
|
||||
InputAliases=(AliasName="Generic_Y",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Y>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Y>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Triangle>"))
|
||||
InputAliases=(AliasName="Generic_LT",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_L2>"))
|
||||
InputAliases=(AliasName="Generic_RT",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_R2>"))
|
||||
InputAliases=(AliasName="Generic_LB",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_L1>"))
|
||||
InputAliases=(AliasName="Generic_RB",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_R1>"))
|
||||
InputAliases=(AliasName="Generic_Start",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Start>"))
|
||||
InputAliases=(AliasName="Generic_Back",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Select>"))
|
||||
InputAliases=(AliasName="Generic_DPad_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadUp>"))
|
||||
InputAliases=(AliasName="Generic_DPad_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadDown>"))
|
||||
InputAliases=(AliasName="Generic_DPad_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadLeft>"))
|
||||
InputAliases=(AliasName="Generic_DPad_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadRight>"))
|
||||
InputAliases=(AliasName="Gamepad_LeftStick_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
|
||||
InputAliases=(AliasName="Gamepad_LeftStick_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
|
||||
InputAliases=(AliasName="Gamepad_LeftStick_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
|
||||
InputAliases=(AliasName="Gamepad_LeftStick_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
|
||||
InputAliases=(AliasName="Gamepad_RightStick_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
|
||||
InputAliases=(AliasName="Gamepad_RightStick_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
|
||||
InputAliases=(AliasName="Gamepad_RightStick_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
|
||||
InputAliases=(AliasName="Gamepad_RightStick_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
|
||||
InputAliases=(AliasName="Generic_LeftStickButton",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStickButton>"))
|
||||
InputAliases=(AliasName="Generic_RightStickButton",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStickButton>"))
|
||||
InputAliases=(AliasName="CycleLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"))
|
||||
InputAliases=(AliasName="CycleRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"))
|
||||
InputAliases=(AliasName="AnyKey",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="*"),ButtonFontMarkupString="<Strings:UDKGameUI.Generic.Fire>"))
|
||||
InputAliases=(AliasName="Accept",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_X>"))
|
||||
InputAliases=(AliasName="Cancel",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Circle>"))
|
||||
InputAliases=(AliasName="SpecialLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"))
|
||||
InputAliases=(AliasName="SpecialTop",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts.Fonts.UI_Fonts_Xbox18>Y<Fonts:/><Color:/>"))
|
||||
InputAliases=(AliasName="Start",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"))
|
||||
InputAliases=(AliasName="Back",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"))
|
||||
InputAliases=(AliasName="ShiftUp",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"))
|
||||
InputAliases=(AliasName="ShiftDown",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"))
|
||||
InputAliases=(AliasName="ShiftUpPage",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"))
|
||||
InputAliases=(AliasName="ShiftDownPage",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"))
|
||||
InputAliases=(AliasName="ShiftBoth",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger+XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger><Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"))
|
||||
InputAliases=(AliasName="Defaults",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"))
|
||||
InputAliases=(AliasName="MouseLeft",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="LeftMouseButton"),ButtonFontMarkupString="LEFT MOUSE"))
|
||||
InputAliases=(AliasName="MouseRight",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="RightMouseButton"),ButtonFontMarkupString="RIGHT MOUSE"))
|
||||
InputAliases=(AliasName="ClickLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"))
|
||||
InputAliases=(AliasName="ClickRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"))
|
||||
|
||||
[Scaleform.KeyMap]
|
||||
FullKeyboard=1
|
||||
XboxTypeS_DPad_Left=Left
|
||||
XboxTypeS_DPad_Right=Right
|
||||
XboxTypeS_DPad_Up=Up
|
||||
XboxTypeS_DPad_Down=Down
|
||||
Gamepad_RightStick_Left=GAMEPAD_RS_Left
|
||||
Gamepad_RightStick_Right=GAMEPAD_RS_Right
|
||||
Gamepad_RightStick_Up=GAMEPAD_RS_Up
|
||||
Gamepad_RightStick_Down=GAMEPAD_RS_Down
|
||||
Gamepad_LeftStick_Left=Left
|
||||
Gamepad_LeftStick_Right=Right
|
||||
Gamepad_LeftStick_Up=Up
|
||||
Gamepad_LeftStick_Down=Down
|
||||
XboxTypeS_A=GAMEPAD_A
|
||||
XboxTypeS_B=GAMEPAD_B
|
||||
XboxTypeS_X=GAMEPAD_X
|
||||
XboxTypeS_Y=GAMEPAD_Y
|
||||
XboxTypeS_LeftShoulder=GAMEPAD_L1
|
||||
XboxTypeS_LeftTrigger=GAMEPAD_L2
|
||||
XboxTypeS_LeftThumbStick=GAMEPAD_L3
|
||||
XboxTypeS_RightShoulder=GAMEPAD_R1
|
||||
XboxTypeS_RightTrigger=GAMEPAD_R2
|
||||
XboxTypeS_RightThumbStick=GAMEPAD_R3
|
||||
XboxTypeS_Start=START
|
||||
XboxTypeS_Back=BACK
|
||||
|
||||
[Scaleform.GamepadMouse]
|
||||
X=None
|
||||
Y=None
|
||||
|
||||
[Configuration]
|
||||
|
||||
[KFGame.KFPlayerInput]
|
||||
bAimAssistEnabled=TRUE
|
||||
ZoomedSensitivityScale=0.35f
|
||||
GamepadZoomedSensitivityScale=0.60f
|
||||
bRequiresPushToTalk=TRUE
|
||||
bViewAccelerationEnabled=TRUE
|
||||
bDebugViewAcceleration=FALSE
|
||||
bTargetFrictionEnabled=TRUE
|
||||
bDebugTargetFriction=FALSE
|
||||
bTargetAdhesionEnabled=TRUE
|
||||
bAutoTargetEnabled=TRUE
|
||||
GamepadSensitivityScale=1.0f
|
||||
bQuickWeaponSelect=true
|
||||
GamepadButtonHoldTime=0.25
|
||||
AutoUpgradeHoldTime=1
|
||||
SprintAnalogThreshold=0.6
|
||||
bForceFeedbackEnabled=true
|
||||
bUseGamepadLastWeapon=false
|
||||
|
||||
[IniVersion]
|
||||
0=1594584082.000000
|
||||
1=1594584590.000000
|
||||
2=1594584083.000000
|
||||
3=1594584670.000000
|
||||
|
945
KFGame/Config/bak/LinuxServer-KFSystemSettings.ini
Executable file
945
KFGame/Config/bak/LinuxServer-KFSystemSettings.ini
Executable file
@ -0,0 +1,945 @@
|
||||
[SystemSettings]
|
||||
StaticDecals=false
|
||||
DynamicDecals=false
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=1.0
|
||||
DynamicLights=True
|
||||
DynamicShadows=True
|
||||
LightEnvironmentShadows=True
|
||||
CompositeDynamicLights=True
|
||||
SHSecondaryLighting=True
|
||||
DirectionalLightmaps=True
|
||||
MotionBlur=False
|
||||
MotionBlurPause=True
|
||||
MotionBlurSkinning=1
|
||||
DepthOfField=True
|
||||
AmbientOcclusion=True
|
||||
Bloom=True
|
||||
BloomQuality=2
|
||||
MotionBlurQuality=2
|
||||
PostProcessAA=True
|
||||
DepthOfFieldQuality=1
|
||||
bAllowLightShafts=True
|
||||
Distortion=True
|
||||
FilteredDistortion=True
|
||||
DropParticleDistortion=False
|
||||
bAllowDownsampledTranslucency=False
|
||||
SpeedTreeLeaves=True
|
||||
SpeedTreeFronds=True
|
||||
OnlyStreamInTextures=False
|
||||
LensFlares=True
|
||||
FogVolumes=True
|
||||
FloatingPointRenderTargets=True
|
||||
OneFrameThreadLag=True
|
||||
UseVsync=False
|
||||
UpscaleScreenPercentage=True
|
||||
Fullscreen=True
|
||||
AllowOpenGL=False
|
||||
AllowRadialBlur=True
|
||||
AllowSubsurfaceScattering=False
|
||||
AllowImageReflections=True
|
||||
AllowImageReflectionShadowing=True
|
||||
bAllowSeparateTranslucency=True
|
||||
bAllowPostprocessMLAA=False
|
||||
bAllowHighQualityMaterials=True
|
||||
MaxFilterBlurSampleCount=16
|
||||
SkeletalMeshLODBias=0
|
||||
ParticleLODBias=0
|
||||
DetailMode=2
|
||||
MaxDrawDistanceScale=1
|
||||
ShadowFilterQualityBias=0
|
||||
MaxAnisotropy=4
|
||||
MaxMultiSamples=1
|
||||
bAllowD3D9MSAA=False
|
||||
bAllowTemporalAA=False
|
||||
TemporalAA_MinDepth=500
|
||||
TemporalAA_StartDepthVelocityScale=100
|
||||
MinShadowResolution=64
|
||||
MinPreShadowResolution=8
|
||||
MaxShadowResolution=512
|
||||
MobileShadowTextureResolution=1120
|
||||
MaxWholeSceneDominantShadowResolution=1280
|
||||
ShadowFadeResolution=128
|
||||
PreShadowFadeResolution=16
|
||||
ShadowFadeExponent=.25
|
||||
ResX=1280
|
||||
ResY=720
|
||||
ScreenPercentage=100.000000
|
||||
SceneCaptureStreamingMultiplier=1.000000
|
||||
ShadowTexelsPerPixel=1.3
|
||||
PreShadowResolutionFactor=.5
|
||||
bEnableBranchingPCFShadows=False
|
||||
bAllowHardwareShadowFiltering=True
|
||||
TessellationAdaptivePixelsPerTriangle=48.0
|
||||
bEnableForegroundShadowsOnWorld=False
|
||||
bEnableForegroundSelfShadowing=False
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bUseConservativeShadowBounds=False
|
||||
ShadowFilterRadius=2
|
||||
ShadowDepthBias=0.025
|
||||
PerObjectShadowTransition=60
|
||||
PerSceneShadowTransition=600
|
||||
CSMSplitPenumbraScale=.5
|
||||
CSMSplitSoftTransitionDistanceScale=4
|
||||
CSMSplitDepthBiasScale=.5
|
||||
CSMMinimumFOV=40
|
||||
CSMFOVRoundFactor=4
|
||||
UnbuiltWholeSceneDynamicShadowRadius=20000
|
||||
UnbuiltNumWholeSceneDynamicShadowCascades=3
|
||||
WholeSceneShadowUnbuiltInteractionThreshold=50
|
||||
bAllowFracturedDamage=True
|
||||
NumFracturedPartsScale=1.0
|
||||
FractureDirectSpawnChanceScale=1.0
|
||||
FractureRadialSpawnChanceScale=1.0
|
||||
FractureCullDistanceScale=1.0
|
||||
bForceCPUAccessToGPUSkinVerts=false
|
||||
bDisableSkeletalInstanceWeights=false
|
||||
HighPrecisionGBuffers=False
|
||||
AllowSecondaryDisplays=False
|
||||
SecondaryDisplayMaximumWidth=1280.0
|
||||
SecondaryDisplayMaximumHeight=720.0
|
||||
AllowPerFrameSleep=True
|
||||
AllowPerFrameYield=True
|
||||
MobileFeatureLevel=0
|
||||
MobileFog=True
|
||||
MobileHeightFog=False
|
||||
MobileSpecular=True
|
||||
MobileBumpOffset=True
|
||||
MobileNormalMapping=True
|
||||
MobileEnvMapping=True
|
||||
MobileRimLighting=True
|
||||
MobileColorBlending=True
|
||||
MobileColorGrading=False
|
||||
MobileVertexMovement=True
|
||||
MobileOcclusionQueries=False
|
||||
MobileGlobalGammaCorrection=False
|
||||
MobileAllowGammaCorrectionWorldOverride=True
|
||||
MobileAllowDepthPrePass=False
|
||||
MobileGfxGammaCorrection=False
|
||||
MobileLODBias=-0.5
|
||||
MobileBoneCount=75
|
||||
MobileBoneWeightCount=2
|
||||
MobileUsePreprocessedShaders=True
|
||||
MobileFlashRedForUncachedShaders=False
|
||||
MobileWarmUpPreprocessedShaders=True
|
||||
MobileCachePreprocessedShaders=False
|
||||
MobileProfilePreprocessedShaders=False
|
||||
MobileUseCPreprocessorOnShaders=True
|
||||
MobileLoadCPreprocessedShaders=True
|
||||
MobileSharePixelShaders=True
|
||||
MobileShareVertexShaders=True
|
||||
MobileShareShaderPrograms=True
|
||||
MobileEnableMSAA=False
|
||||
MobileContentScaleFactor=1.0
|
||||
MobileVertexScratchBufferSize=150
|
||||
MobileIndexScratchBufferSize=10
|
||||
MobileLightShaftScale=2.0
|
||||
MobileLightShaftFirstPass=0.5
|
||||
MobileLightShaftSecondPass=1.0
|
||||
MobileModShadows=True
|
||||
MobileTiltShift=False
|
||||
MobileMaxMemory=300
|
||||
MobilePostProcessBlurAmount=32.0
|
||||
bMobileUsingHighResolutionTiming=True
|
||||
MobileTiltShiftPosition=0.5
|
||||
MobileTiltShiftFocusWidth=0.3
|
||||
MobileTiltShiftTransitionWidth=0.5
|
||||
MobileMaxShadowRange=500.0
|
||||
MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
|
||||
MobileClearDepthBetweenDPG=False
|
||||
MobileSceneDepthResolveForShadows=TRUE
|
||||
MobileLandscapeLodBias=0
|
||||
MobileUseShaderGroupForStartupObjects=FALSE
|
||||
MobileMinimizeFogShaders=FALSE
|
||||
MobileFXAAQuality=0
|
||||
ApexLODResourceBudget=1000000000000000000000.0
|
||||
ApexDestructionMaxChunkIslandCount=2500
|
||||
ApexDestructionMaxShapeCount=0
|
||||
ApexDestructionMaxChunkSeparationLOD=1.0
|
||||
ApexDestructionMaxActorCreatesPerFrame=-1
|
||||
ApexDestructionMaxFracturesProcessedPerFrame=-1
|
||||
ApexDestructionSortByBenefit=True
|
||||
ApexGRBEnable=false
|
||||
ApexGRBGPUMemSceneSize=128
|
||||
ApexGRBGPUMemTempDataSize=128
|
||||
ApexGRBMeshCellSize=7.5
|
||||
ApexGRBNonPenSolverPosIterCount=9;
|
||||
ApexGRBFrictionSolverPosIterCount=3;
|
||||
ApexGRBFrictionSolverVelIterCount=3;
|
||||
ApexGRBSkinWidth=0.025
|
||||
ApexGRBMaxLinearAcceleration=1000000.0
|
||||
ApexClothingAvgSimFrequencyWindow=60
|
||||
ApexClothingAllowAsyncCooking=True
|
||||
ApexClothingAllowApexWorkBetweenSubsteps=FALSE
|
||||
ApexClothingAsyncFetchResults=True
|
||||
ApexEnableWriteBufferTask=True
|
||||
ApexUpdateRenderResourcesInGameThread=False
|
||||
FlexInvisibleFramesBeforeSleep=60
|
||||
FlexDistanceBeforeSleep=1500.0
|
||||
AllowSPHFluidMipmap=True
|
||||
FlexRigidBodiesCollisionAtHighLevel=False
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
||||
AllowSummedAreaTableCompute=True
|
||||
AllowHistogramTechniques=False
|
||||
ForegroundProjectionDepthBias=0.2
|
||||
WholeSceneShadowCutoffDistance=700
|
||||
WholeSceneShadowFadeOutDistance=600
|
||||
AllowGroupedPerObjectShadows=True
|
||||
GroupedPerObjectShadows_MinRadius=100
|
||||
GroupedPerObjectShadows_MaxRadius=2000
|
||||
GroupedPerObjectShadows_RampUpFactor=1.2
|
||||
GroupedPerObjectShadows_RampCutoff=2000
|
||||
MaxOverlappingLights=15
|
||||
AllowPersistentSplats=True
|
||||
ShowSplattermapFalloff=False
|
||||
AllowLightOcclusionQueries=True
|
||||
DepthPrepass=True
|
||||
AllowScreenSpaceReflections=False
|
||||
AllowVariableBlurReflections=False
|
||||
UseComputeSSR=True
|
||||
ScreenSpaceReflectionDownsampleFactor=1
|
||||
ImageGrainScaler=1.0
|
||||
GlobalShadowDistanceScale=1.0
|
||||
LightCones=True
|
||||
Borderless=False
|
||||
KinematicUpdateDistFactorScale=1.3
|
||||
MaxPendingNotifies=50
|
||||
DisableCanBecomeDynamicWakeup=False
|
||||
MakeDynamicCollisionThreshold=150
|
||||
ForceAffinity=True
|
||||
ShouldCorpseCollideWithDead=True
|
||||
ShouldCorpseCollideWithLiving=True
|
||||
ShouldCorpseCollideWithDeadAfterSleep=False
|
||||
AllowForegroundPreshadows=True
|
||||
AllowBooleanPreshadows=True
|
||||
AllowPerObjectShadows=True
|
||||
MaxPrimBoundsForPerObjectShadows=1000.0
|
||||
UseComputeDepthOfField=False
|
||||
UseNewDOF=True
|
||||
UseComputeSSAO=False
|
||||
HBAO=False
|
||||
UseComputeBloom=False
|
||||
UseComputeMotionBlur=False
|
||||
DistanceFog=True
|
||||
DistanceFogQuality=1
|
||||
OverrideDoFWeaponSettings=False
|
||||
MotionBlurStaticScale=0.8
|
||||
MotionBlurDynamicScale=3.0
|
||||
bOverrideMapWholeSceneDominantShadowSetting=False
|
||||
EnableDynamicAudioOcclusion=True
|
||||
DoRelevancyFacingCheck=True
|
||||
DoRelevancyTeamCheck=True
|
||||
DoRelevancyVelocityPrediction=True
|
||||
CycleExtraRelevancyChecks=True
|
||||
SimpleRelevancyCheckDistance=10000
|
||||
AllowLightFunctions=True
|
||||
AllowSecondaryBloodEffects=True
|
||||
VolumetricLightingMode=1
|
||||
TEXTUREGROUP_UIWithMips=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_UIStreamable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=TMGS_NoMipmaps)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
|
||||
InstancedRendering=False
|
||||
|
||||
[SystemSettingsBucket1]
|
||||
BasedOn=SystemSettings
|
||||
StaticDecals=False
|
||||
DynamicDecals=False
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=0.4
|
||||
DynamicShadows=False
|
||||
LightEnvironmentShadows=False
|
||||
DepthOfField=False
|
||||
AmbientOcclusion=False
|
||||
Bloom=False
|
||||
bAllowLightShafts=False
|
||||
Distortion=False
|
||||
DropParticleDistortion=True
|
||||
LensFlares=False
|
||||
AllowRadialBlur=False
|
||||
bAllowSeparateTranslucency=False
|
||||
bAllowPostprocessMLAA=False
|
||||
bAllowHighQualityMaterials=False
|
||||
SkeletalMeshLODBias=1
|
||||
DetailMode=0
|
||||
MaxDrawDistanceScale=0.8
|
||||
MaxAnisotropy=1
|
||||
MaxShadowResolution=256
|
||||
MaxWholeSceneDominantShadowResolution=256
|
||||
ScreenPercentage=100.000000
|
||||
ShadowTexelsPerPixel=0.5
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bUseConservativeShadowBounds=True
|
||||
bAllowFracturedDamage=False
|
||||
FractureCullDistanceScale=0.25
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
|
||||
[SystemSettingsBucket2]
|
||||
BasedOn=SystemSettings
|
||||
StaticDecals=True
|
||||
DynamicDecals=False
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=0.5
|
||||
DynamicShadows=False
|
||||
LightEnvironmentShadows=False
|
||||
DepthOfField=True
|
||||
AmbientOcclusion=False
|
||||
Bloom=False
|
||||
bAllowLightShafts=True
|
||||
Distortion=False
|
||||
DropParticleDistortion=True
|
||||
LensFlares=True
|
||||
AllowRadialBlur=False
|
||||
bAllowSeparateTranslucency=False
|
||||
bAllowPostprocessMLAA=False
|
||||
bAllowHighQualityMaterials=False
|
||||
SkeletalMeshLODBias=1
|
||||
DetailMode=0
|
||||
MaxDrawDistanceScale=0.9
|
||||
MaxAnisotropy=2
|
||||
MaxShadowResolution=512
|
||||
MaxWholeSceneDominantShadowResolution=512
|
||||
ScreenPercentage=100.000000
|
||||
ShadowTexelsPerPixel=0.9
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bUseConservativeShadowBounds=True
|
||||
bAllowFracturedDamage=False
|
||||
FractureCullDistanceScale=0.5
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
|
||||
[SystemSettingsBucket3]
|
||||
BasedOn=SystemSettings
|
||||
StaticDecals=True
|
||||
DynamicDecals=True
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=0.6
|
||||
DynamicShadows=True
|
||||
LightEnvironmentShadows=True
|
||||
DepthOfField=True
|
||||
AmbientOcclusion=True
|
||||
Bloom=True
|
||||
bAllowLightShafts=True
|
||||
Distortion=True
|
||||
DropParticleDistortion=False
|
||||
LensFlares=True
|
||||
AllowRadialBlur=True
|
||||
bAllowSeparateTranslucency=False
|
||||
bAllowPostprocessMLAA=True
|
||||
bAllowHighQualityMaterials=True
|
||||
SkeletalMeshLODBias=0
|
||||
DetailMode=1
|
||||
MaxDrawDistanceScale=1.0
|
||||
MaxAnisotropy=4
|
||||
MaxShadowResolution=1024
|
||||
MaxWholeSceneDominantShadowResolution=1280
|
||||
ScreenPercentage=100.000000
|
||||
ShadowTexelsPerPixel=1.3
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bUseConservativeShadowBounds=False
|
||||
bAllowFracturedDamage=True
|
||||
FractureCullDistanceScale=1.0
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
|
||||
[SystemSettingsBucket4]
|
||||
BasedOn=SystemSettings
|
||||
StaticDecals=True
|
||||
DynamicDecals=True
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=0.8
|
||||
DynamicShadows=True
|
||||
LightEnvironmentShadows=True
|
||||
DepthOfField=True
|
||||
AmbientOcclusion=True
|
||||
Bloom=True
|
||||
bAllowLightShafts=True
|
||||
Distortion=True
|
||||
DropParticleDistortion=False
|
||||
LensFlares=True
|
||||
AllowRadialBlur=True
|
||||
bAllowSeparateTranslucency=False
|
||||
bAllowPostprocessMLAA=True
|
||||
bAllowHighQualityMaterials=True
|
||||
SkeletalMeshLODBias=0
|
||||
DetailMode=2
|
||||
MaxDrawDistanceScale=1.1
|
||||
MaxAnisotropy=8
|
||||
MaxShadowResolution=2048
|
||||
MaxWholeSceneDominantShadowResolution=2048
|
||||
ScreenPercentage=100.000000
|
||||
ShadowTexelsPerPixel=2
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bUseConservativeShadowBounds=False
|
||||
bAllowFracturedDamage=True
|
||||
FractureCullDistanceScale=1.5
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
|
||||
[SystemSettingsBucket5]
|
||||
BasedOn=SystemSettings
|
||||
StaticDecals=True
|
||||
DynamicDecals=True
|
||||
UnbatchedDecals=True
|
||||
DecalCullDistanceScale=1.0
|
||||
DynamicShadows=True
|
||||
LightEnvironmentShadows=True
|
||||
DepthOfField=True
|
||||
AmbientOcclusion=True
|
||||
Bloom=True
|
||||
bAllowLightShafts=True
|
||||
Distortion=True
|
||||
DropParticleDistortion=False
|
||||
LensFlares=True
|
||||
AllowRadialBlur=True
|
||||
bAllowSeparateTranslucency=False
|
||||
bAllowPostprocessMLAA=True
|
||||
bAllowHighQualityMaterials=True
|
||||
SkeletalMeshLODBias=0
|
||||
DetailMode=2
|
||||
MaxDrawDistanceScale=1.2
|
||||
MaxAnisotropy=16
|
||||
MaxShadowResolution=4096
|
||||
MaxWholeSceneDominantShadowResolution=4096
|
||||
ScreenPercentage=100.000000
|
||||
ShadowTexelsPerPixel=4.0
|
||||
bAllowWholeSceneDominantShadows=True
|
||||
bUseConservativeShadowBounds=False
|
||||
bAllowFracturedDamage=True
|
||||
FractureCullDistanceScale=2.0
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
|
||||
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_Creature=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CreatureSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rd=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon3rdSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cosmetic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CosmeticSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
|
||||
[SystemSettingsScreenshot]
|
||||
BasedOn=SystemSettings
|
||||
MaxAnisotropy=16
|
||||
ShadowFilterQualityBias=1
|
||||
MinShadowResolution=16
|
||||
ShadowFadeResolution=1
|
||||
MinPreShadowResolution=16
|
||||
PreShadowFadeResolution=1
|
||||
ShadowTexelsPerPixel=4.0f
|
||||
PreShadowResolutionFactor=1.0
|
||||
MaxShadowResolution=4096
|
||||
MaxWholeSceneDominantShadowResolution=4096
|
||||
CompositeDynamicLights=FALSE
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
|
||||
|
||||
[SystemSettingsEditor]
|
||||
BasedOn=SystemSettings
|
||||
|
||||
[SystemSettingsSplitScreen2]
|
||||
BasedOn=SystemSettings
|
||||
bAllowWholeSceneDominantShadows=False
|
||||
bAllowLightShafts=False
|
||||
DetailMode=1
|
||||
|
||||
[SystemSettingsMobile]
|
||||
BasedOn=SystemSettings
|
||||
Fullscreen=True
|
||||
DirectionalLightmaps=False
|
||||
DynamicLights=False
|
||||
SHSecondaryLighting=False
|
||||
StaticDecals=True
|
||||
DynamicDecals=False
|
||||
UnbatchedDecals=False
|
||||
MotionBlur=FALSE
|
||||
MotionBlurPause=FALSE
|
||||
DepthOfField=FALSE
|
||||
AmbientOcclusion=FALSE
|
||||
Bloom=FALSE
|
||||
Distortion=FALSE
|
||||
FilteredDistortion=FALSE
|
||||
DropParticleDistortion=TRUE
|
||||
FloatingPointRenderTargets=FALSE
|
||||
MaxAnisotropy=2
|
||||
bAllowLightShafts=FALSE
|
||||
MobileModShadows=False
|
||||
MobileClearDepthBetweenDPG=False
|
||||
MaxFilterBlurSampleCount=4
|
||||
DynamicShadows=False
|
||||
MobileMaxMemory=300
|
||||
MobileLandscapeLodBias=0
|
||||
AllowRadialBlur=False
|
||||
|
||||
[SystemSettingsMobilePreviewer]
|
||||
BasedOn=SystemSettingsMobile
|
||||
Fullscreen=False
|
||||
|
||||
[SystemSettingsMobileTextureBias]
|
||||
BasedOn=SystemSettingsMobile
|
||||
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
|
||||
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
|
||||
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
|
||||
|
||||
[SystemSettingsAndroid]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
|
||||
[SystemSettingsAndroid_Performance1_MemoryLow]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
MobileFeatureLevel=1
|
||||
MobileFog=False
|
||||
MobileSpecular=False
|
||||
MobileBumpOffset=False
|
||||
MobileNormalMapping=False
|
||||
MobileEnvMapping=False
|
||||
MobileRimLighting=False
|
||||
MobileContentScaleFactor=0.9375
|
||||
ScreenPercentage=75.0000
|
||||
|
||||
[SystemSettingsAndroid_Performance2_MemoryLow]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
MobileBumpOffset=False
|
||||
MobileNormalMapping=False
|
||||
MobileContentScaleFactor=0.9375
|
||||
|
||||
[SystemSettingsAndroid_Performance3_MemoryLow]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
MobileContentScaleFactor=1.40625
|
||||
Bloom=TRUE
|
||||
DepthOfField=TRUE
|
||||
MobileColorGrading=TRUE
|
||||
bAllowLightShaft=TRUE
|
||||
|
||||
[SystemSettingsAndroid_Performance1_Memory1024]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileFeatureLevel=1
|
||||
MobileFog=False
|
||||
MobileSpecular=False
|
||||
MobileBumpOffset=False
|
||||
MobileNormalMapping=False
|
||||
MobileEnvMapping=False
|
||||
MobileRimLighting=False
|
||||
MobileContentScaleFactor=0.9375
|
||||
ScreenPercentage=75.0000
|
||||
|
||||
[SystemSettingsAndroid_Performance2_Memory1024]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileBumpOffset=False
|
||||
MobileNormalMapping=False
|
||||
MobileContentScaleFactor=0.9375
|
||||
|
||||
[SystemSettingsAndroid_Performance3_Memory1024]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileContentScaleFactor=1.40625
|
||||
Bloom=TRUE
|
||||
DepthOfField=TRUE
|
||||
MobileColorGrading=TRUE
|
||||
bAllowLightShaft=TRUE
|
||||
|
||||
[SystemSettingsFlash]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
MotionBlur=FALSE
|
||||
MotionBlurPause=FALSE
|
||||
DepthOfField=FALSE
|
||||
AmbientOcclusion=FALSE
|
||||
Bloom=FALSE
|
||||
Distortion=FALSE
|
||||
FilteredDistortion=FALSE
|
||||
bAllowLightShafts=TRUE
|
||||
MobileModShadows=True
|
||||
DynamicShadows=True
|
||||
MobileClearDepthBetweenDPG=True
|
||||
DirectionalLightmaps=False
|
||||
MobileHeightFog=False
|
||||
|
||||
[SystemSettingsFlash_Detail]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
MotionBlur=FALSE
|
||||
MotionBlurPause=FALSE
|
||||
DepthOfField=FALSE
|
||||
AmbientOcclusion=FALSE
|
||||
Bloom=FALSE
|
||||
Distortion=FALSE
|
||||
FilteredDistortion=FALSE
|
||||
bAllowLightShafts=TRUE
|
||||
MobileModShadows=True
|
||||
DynamicShadows=True
|
||||
MobileClearDepthBetweenDPG=True
|
||||
DirectionalLightmaps=True
|
||||
MobileHeightFog=True
|
||||
|
||||
[SystemSettingsIPhone]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
bMobileUsingHighResolutionTiming=False
|
||||
|
||||
[SystemSettingsIPhone3GS]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
LensFlares=False
|
||||
DetailMode=1
|
||||
MobileEnableMSAA=True
|
||||
MobileMaxMemory=100
|
||||
bMobileUsingHighResolutionTiming=False
|
||||
MobileLandscapeLodBias=2
|
||||
|
||||
[SystemSettingsIPhone4]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileContentScaleFactor=2.0
|
||||
LensFlares=False
|
||||
bMobileUsingHighResolutionTiming=False
|
||||
MobileLandscapeLodBias=1
|
||||
|
||||
[SystemSettingsIPhone4S]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileEnableMSAA=True
|
||||
bAllowLightShafts=True
|
||||
MobileModShadows=True
|
||||
DynamicShadows=False
|
||||
ShadowDepthBias=0.025
|
||||
MobileContentScaleFactor=2.0
|
||||
MaxShadowResolution=256
|
||||
MobileShadowTextureResolution=256
|
||||
|
||||
[SystemSettingsIPhone5]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileEnableMSAA=True
|
||||
bAllowLightShafts=True
|
||||
MobileModShadows=True
|
||||
DynamicShadows=False
|
||||
ShadowDepthBias=0.025
|
||||
MobileContentScaleFactor=2.0
|
||||
MaxShadowResolution=256
|
||||
MobileShadowTextureResolution=1024
|
||||
AllowRadialBlur=True
|
||||
|
||||
[SystemSettingsIPodTouch4]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
MobileContentScaleFactor=2.0
|
||||
LensFlares=False
|
||||
MobileMaxMemory=100
|
||||
bMobileUsingHighResolutionTiming=False
|
||||
MobileLandscapeLodBias=2
|
||||
|
||||
[SystemSettingsIPodTouch5]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileEnableMSAA=True
|
||||
bAllowLightShafts=True
|
||||
MobileModShadows=True
|
||||
DynamicShadows=False
|
||||
ShadowDepthBias=0.025
|
||||
MobileContentScaleFactor=2.0
|
||||
MaxShadowResolution=256
|
||||
MobileShadowTextureResolution=256
|
||||
|
||||
[SystemSettingsIPad]
|
||||
BasedOn=SystemSettingsMobileTextureBias
|
||||
MobileFeatureLevel=1
|
||||
MobileFog=False
|
||||
MobileSpecular=False
|
||||
MobileBumpOffset=False
|
||||
MobileNormalMapping=False
|
||||
MobileEnvMapping=False
|
||||
MobileRimLighting=False
|
||||
MobileMaxMemory=100
|
||||
bMobileUsingHighResolutionTiming=False
|
||||
MobileLandscapeLodBias=1
|
||||
MobileContentScaleFactor=0.9375
|
||||
|
||||
[SystemSettingsIPad2]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileEnableMSAA=False
|
||||
bAllowLightShafts=True
|
||||
MobileModShadows=True
|
||||
DynamicShadows=False
|
||||
ShadowDepthBias=0.016
|
||||
MobileContentScaleFactor=1.0
|
||||
MaxShadowResolution=256
|
||||
MobileShadowTextureResolution=256
|
||||
|
||||
[SystemSettingsIPad3]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileEnableMSAA=False
|
||||
bAllowLightShafts=True
|
||||
MobileModShadows=True
|
||||
DynamicShadows=True
|
||||
ShadowDepthBias=0.016
|
||||
MobileContentScaleFactor=1.40625
|
||||
MaxShadowResolution=256
|
||||
MobileShadowTextureResolution=256
|
||||
MobileMaxMemory=500
|
||||
|
||||
[SystemSettingsIPad4]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileEnableMSAA=False
|
||||
bAllowLightShafts=True
|
||||
MobileModShadows=True
|
||||
DynamicShadows=True
|
||||
ShadowDepthBias=0.016
|
||||
MobileContentScaleFactor=2.0
|
||||
MaxShadowResolution=512
|
||||
MobileShadowTextureResolution=512
|
||||
MobileMaxMemory=500
|
||||
AllowRadialBlur=True
|
||||
|
||||
[SystemSettingsIPadMini]
|
||||
BasedOn=SystemSettingsMobile
|
||||
MobileEnableMSAA=False
|
||||
bAllowLightShafts=True
|
||||
MobileModShadows=True
|
||||
DynamicShadows=False
|
||||
ShadowDepthBias=0.016
|
||||
MobileContentScaleFactor=1.0
|
||||
MaxShadowResolution=256
|
||||
MobileShadowTextureResolution=256
|
||||
|
||||
[SystemSettingsIPad2_Detail]
|
||||
BasedOn=SystemSettingsIPad2
|
||||
|
||||
[Configuration]
|
||||
|
||||
[IniVersion]
|
||||
0=1594584103.000000
|
||||
1=1594584670.000000
|
||||
2=1594584085.000000
|
||||
3=1594584654.000000
|
||||
|
Loading…
x
Reference in New Issue
Block a user