374 lines
33 KiB
INI
Executable File
374 lines
33 KiB
INI
Executable File
[Configuration]
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BasedOn=..\Engine\Config\BaseInput.ini
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[Engine.PlayerInput]
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MouseSensitivity=30.0
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;-----------------------------------------------------------------------------------------
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; BINDINGS THAT ARE REMOVED FROM BASEINPUT.INI
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;-----------------------------------------------------------------------------------------
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; Removed BaseInput.ini aliases
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-Bindings=(Name="Fire",Command="Button bFire | StartFire | OnRelease StopFire")
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-Bindings=(Name="AltFire",Command="StartAltFire | OnRelease StopAltFire")
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-Bindings=(Name="DoDuck",Command="Duck | Axis aUp Speed=-1.0 AbsoluteAxis=100")
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-Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
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-Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
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-Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
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-Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
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-Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
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-Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
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-Bindings=(Name="Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
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; Removed controller bindings (all of them)
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-Bindings=(Name="XboxTypeS_A",Command="Use")
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-Bindings=(Name="XboxTypeS_B",Command="Jump")
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-Bindings=(Name="XboxTypeS_X",Command="ChangePosture")
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-Bindings=(Name="XboxTypeS_Y",Command="NextWeapon")
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-Bindings=(Name="XboxTypeS_Back",Command="")
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-Bindings=(Name="XboxTypeS_Start",Command="|onrelease showmenu")
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-Bindings=(Name="XboxTypeS_LeftShoulder",Command="obj list")
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-Bindings=(Name="XboxTypeS_RightShoulder",Command="mem")
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-Bindings=(Name="XboxTypeS_DPad_Up",Command="MoveForward")
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-Bindings=(Name="XboxTypeS_DPad_Down",Command="MoveBackward")
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-Bindings=(Name="XboxTypeS_DPad_Left",Command="TurnLeft")
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-Bindings=(Name="XboxTypeS_DPad_Right",Command="TurnRight")
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-Bindings=(Name="XboxTypeS_RightTrigger",Command="Fire")
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-Bindings=(Name="XboxTypeS_LeftTrigger",Command="ToggleTargetingMode")
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-Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
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-Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
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-Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.0")
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-Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.0")
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; Removed keyboard bindings
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-Bindings=(Name="Escape",Command="CloseEditorViewport | onrelease ShowMenu")
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-Bindings=(Name="LeftControl",Command="Jump")
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-Bindings=(Name="SpaceBar",Command="Jump")
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-Bindings=(Name="BackSpace",Command="Jump")
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-Bindings=(Name="MouseScrollUp",Command="NextWeapon")
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-Bindings=(Name="MouseScrollDown",Command="PrevWeapon")
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-Bindings=(Name="F9",Command="viewmode wireframe")
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-Bindings=(Name="F10",Command="viewmode unlit")
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-Bindings=(Name="F3",Command="viewmode lit")
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-Bindings=(Name="F4",Command="viewmode detaillighting")
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-Bindings=(Name="F5",Command="viewmode shadercomplexity")
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-Bindings=(Name="PageDown",Command="Camera ThirdPerson")
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-Bindings=(Name="PageUp",Command="Camera Fixed")
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-Bindings=(Name="Home",Command="Camera FixedTracking")
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-Bindings=(Name="Insert",Command="Camera FreeCam")
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-Bindings=(Name="LeftMouseButton",Command="Fire")
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-Bindings=(Name="C",Command="ToggleMelee")
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-Bindings=(Name="W",Command="MoveForward")
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-Bindings=(Name="E",Command="Use")
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-Bindings=(Name="S",Command="MoveBackward")
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-Bindings=(Name="A",Command="StrafeLeft")
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-Bindings=(Name="D",Command="StrafeRight")
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-Bindings=(Name="F",Command="FreezeRendering")
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-Bindings=(Name="RightMouseButton",Command="AltFire")
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-Bindings=(Name="Up",Command="MoveForward")
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-Bindings=(Name="Down",Command="MoveBackward")
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-Bindings=(Name="Left",Command="TurnLeft")
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-Bindings=(Name="Right",Command="TurnRight")
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-Bindings=(Name="LeftShift",Command="Walking")
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-Bindings=(Name="NumPadZero",Command="MOBILE_ResetPrimitiveTracking")
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-Bindings=(Name="NumPadOne",Command="MOBILE_IncrementTrackedPrimitive -1")
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;-----------------------------------------------------------------------------------------
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; BINDINGS USED TO ORGANIZE ALL GAME BINDABLE ACTIONS IN ONE PLACE FOR SYSTEMS SUCH AS UI
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; GBA - GAME BINDABLE ACTION
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; "_Gamepad" - IS USED WHEN A CONTROLLER IS USING AN ALTERED MAPPING FOR AN ACTION
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;-----------------------------------------------------------------------------------------
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.Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0")
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.Bindings=(Name="GBA_Backward",Command="Axis aBaseY Speed=-1.0")
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.Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0")
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.Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0")
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.Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
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.Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
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.Bindings=(Name="GBA_LookUp",Command="Axis aLookup Speed=-.1 AbsoluteAxis=100")
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.Bindings=(Name="GBA_LookDown",Command="Axis aLookup Speed=+.1 AbsoluteAxis=100")
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.Bindings=(Name="GBA_Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
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.Bindings=(Name="GBA_CrouchToggle",Command="ToggleCrouch")
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.Bindings=(Name="GBA_CrouchHold",Command="StartCrouch | onrelease StopCrouch")
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.Bindings=(Name="GBA_Sprint",Command="Button bRun")
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.Bindings=(Name="GBA_SprintAndCrouch",Command="GamepadSprint | onrelease GamepadSprintRelease")
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.Bindings=(Name="GBA_Fire",Command="CustomStartFire 0 | OnRelease CustomStopFire 0")
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.Bindings=(Name="SpectatePrevPlayer",Command="SpectatePreviousPlayer")
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.Bindings=(Name="SpectateNextPlayer",Command="SpectateNextPlayer")
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.Bindings=(Name="SpectateChangeCamMode",Command="SpectateChangeCamMode")
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.Bindings=(Name="GBA_AltFire",Command="CustomStartFire 1 | OnRelease CustomStopFire 1")
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.Bindings=(Name="GBA_TertiaryFire",Command="CustomStartFire 3 | OnRelease CustomStopFire 3")
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.Bindings=(Name="GBA_SwitchFireMode",Command="SwitchFire | OnRelease SwitchFireRelease")
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.Bindings=(Name="GBA_IronsightsToggle",Command="Ironsights | OnRelease IronsightsRelease")
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.Bindings=(Name="GBA_IronsightsHold",Command="Ironsights 1 | OnRelease IronsightsRelease 1")
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.Bindings=(Name="GBA_Reload",Command="CustomStartFire 2 | OnRelease CustomStopFire 2")
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.Bindings=(Name="GBA_Grenade",Command="CustomStartFire 4 | OnRelease CustomStopFire 4")
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.Bindings=(Name="GBA_ToggleFlashlight",Command="ToggleFlashlight | OnRelease FlashlightRelease")
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.Bindings=(Name="GBA_QuickHeal",Command="QuickHeal")
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.Bindings=(Name="GBA_Use",Command="Interact | OnRelease InteractRelease")
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.Bindings=(Name="GBA_PrevWeapon",Command="SelectPrevWeapon")
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.Bindings=(Name="GBA_NextWeapon",Command="SelectNextWeapon")
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.Bindings=(Name="GBA_LastWeapon",Command="SelectLastWeapon")
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.Bindings=(Name="GBA_SwitchWeapon1",Command="SwitchWeaponGroup 0")
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.Bindings=(Name="GBA_SwitchWeapon2",Command="SwitchWeaponGroup 1")
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.Bindings=(Name="GBA_SwitchWeapon3",Command="SwitchWeaponGroup 2")
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.Bindings=(Name="GBA_SwitchWeapon4",Command="SwitchWeaponGroup 3")
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.Bindings=(Name="GBA_DropWeapon",Command="ThrowWeapon")
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.Bindings=(Name="GBA_Talk",Command="talk")
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.Bindings=(Name="GBA_TeamTalk",Command="teamtalk")
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.Bindings=(Name="GBA_ShowMenu",Command="CloseEditorViewport | onrelease ShowMenu")
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.Bindings=(Name="GBA_ShowScores",Command="SetShowScores true | Onrelease SetShowScores false")
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.Bindings=(Name="GBA_TossMoney",Command="TossMoney")
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.Bindings=(Name="GBA_VoiceChat",Command="StartVoiceChat false | OnRelease StopVoiceChat")
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;.Bindings=(Name="GBA_PublicVoiceChat",Command="StartVoiceChat true | OnRelease StopVoiceChat")
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.Bindings=(Name="GBA_ShowVoiceComms",Command="ShowVoiceComms | OnRelease HideVoiceComms")
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.Bindings=(Name="GBA_VoteYes",Command="OnVoteYesPressed | OnRelease OnVoteYesRelease")
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.Bindings=(Name="GBA_VoteNo",Command="OnVoteNoPressed | OnRelease OnVoteNoRelease")
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.Bindings=(Name="GBA_VoiceCommReqHealing",Command="PlayVoiceCommsDialog 0")
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.Bindings=(Name="GBA_VoiceCommReqDosh",Command="PlayVoiceCommsDialog 1")
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.Bindings=(Name="GBA_VoiceCommReqHelp",Command="PlayVoiceCommsDialog 2")
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.Bindings=(Name="GBA_VoiceCommTauntZeds",Command="PlayVoiceCommsDialog 3")
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.Bindings=(Name="GBA_VoiceCommFollowMe",Command="PlayVoiceCommsDialog 4")
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.Bindings=(Name="GBA_VoiceCommGetToTheTrader",Command="PlayVoiceCommsDialog 5")
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.Bindings=(Name="GBA_VoiceCommAffirmative",Command="PlayVoiceCommsDialog 6")
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.Bindings=(Name="GBA_VoiceCommNegative",Command="PlayVoiceCommsDialog 7")
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.Bindings=(Name="GBA_VoiceCommEmote",Command="DoEmote")
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.Bindings=(Name="GBA_RequestSkipTrader",Command="RequestSkipTrader")
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;-----------------------------------------------------------------------------------------
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; Additional GBAs for controller only
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;-----------------------------------------------------------------------------------------
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.Bindings=(Name="GBA_WeaponSelect_Gamepad",Command="GamepadWeaponSelect | OnRelease ReleaseGamepadWeaponSelect")
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.Bindings=(Name="GBA_DPad_Left_Gamepad",Command="GamepadDpadLeft | OnRelease HideVoiceComms")
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.Bindings=(Name="GBA_DPad_Right_Gamepad",Command="GamepadDpadRight | OnRelease HideVoiceComms")
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.Bindings=(Name="GBA_DPad_Down_Gamepad",Command="GamepadDpadDown")
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.Bindings=(Name="GBA_DPad_Up_Gamepad",Command="GamepadDpadUp")
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.Bindings=(Name="GBA_Crouch_Gamepad",Command="GamepadCrouch | OnRelease GamepadCrouchRelease")
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.Bindings=(Name="GBA_StrafeLeft_Gamepad",Command="Axis aStrafe Speed=1.0 DeadZone=0.2")
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.Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.2")
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.Bindings=(Name="GBA_TurnLeft_Gamepad",Command="Axis aTurn Speed=1.0 DeadZone=0.0")
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.Bindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=1.0 DeadZone=0.0")
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.Bindings=(Name="GBA_SwitchToBestWeapon_Gamepad",Command="SwitchToBestWeapon | Axis aUp Speed=-1.0 AbsoluteAxis=100")
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.Bindings=(Name="GBA_Reload_Gamepad",Command="GamepadReload | OnRelease GamepadReloadRelease")
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.Bindings=(Name="GBA_AltFire_Gamepad",Command="GamepadSwitchFire | OnRelease SwitchFireRelease")
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.Bindings=(Name="GBA_MoveForward_GamepadSouthpaw",Command="Axis aBaseY Speed=-1.0 DeadZone=0.2")
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.Bindings=(Name="GBA_Look_GamepadSouthpaw",Command="Axis aLookup Speed=-1.0 DeadZone=0.2")
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;-----------------------------------------------------------------------------------------
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; Game Controller Bindings
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;-----------------------------------------------------------------------------------------
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; Primary default bindings
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.Bindings=(Name="XboxTypeS_A",Command="GBA_Jump | OnVoteYesPressed | OnRelease OnVoteYesRelease")
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.Bindings=(Name="XboxTypeS_B",Command="GBA_Use | OnVoteNoPressed | OnRelease OnVoteNoRelease")
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.Bindings=(Name="XboxTypeS_Y",Command="GBA_WeaponSelect_Gamepad")
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.Bindings=(Name="XboxTypeS_X",Command="GBA_Reload_Gamepad")
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.Bindings=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft_Gamepad")
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.Bindings=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward_Gamepad")
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.Bindings=(Name="XboxTypeS_LeftThumbStick",Command="GBA_SprintAndCrouch")
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.Bindings=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepad")
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.Bindings=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad")
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.Bindings=(Name="XboxTypeS_RightThumbStick",Command="GBA_TertiaryFire")
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.Bindings=(Name="XboxTypeS_LeftShoulder",Command="GBA_Grenade")
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.Bindings=(Name="XboxTypeS_RightShoulder",Command="GBA_AltFire_Gamepad")
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.Bindings=(Name="XboxTypeS_LeftTrigger",Command="GBA_IronsightsHold")
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.Bindings=(Name="XboxTypeS_RightTrigger",Command="GBA_Fire")
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.Bindings=(Name="XboxTypeS_DPad_Left",Command="GBA_DPad_Left_Gamepad")
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.Bindings=(Name="XboxTypeS_DPad_Right",Command="GBA_DPad_Right_Gamepad")
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.Bindings=(Name="XboxTypeS_DPad_Down",Command="GBA_DPad_Down_Gamepad | OnRelease FlashlightRelease")
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.Bindings=(Name="XboxTypeS_DPad_Up",Command="GBA_DPad_Up_Gamepad")
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.Bindings=(Name="XboxTypeS_Back",Command="GBA_ShowScores")
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.Bindings=(Name="XboxTypeS_Start",Command="GBA_ShowMenu")
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; DualShock 4 Specific
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.Bindings=(Name="Orbis_SwipeUp",Command="GBA_TossMoney")
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;-----------------------------------------------------------------------------------------
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; Game Keyboard/Mouse Bindings
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;-----------------------------------------------------------------------------------------
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; Secondary default bindings
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.Bindings=(Name="Up",Command="GBA_MoveForward")
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.Bindings=(Name="Down",Command="GBA_Backward")
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.Bindings=(Name="Left",Command="GBA_TurnLeft")
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.Bindings=(Name="Right",Command="GBA_TurnRight")
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.Bindings=(Name="Enter",Command="GBA_Use")
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; Primary default bindings
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.Bindings=(Name="SpaceBar",Command="GBA_Jump")
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.Bindings=(Name="W",Command="GBA_MoveForward")
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.Bindings=(Name="S",Command="GBA_Backward")
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.Bindings=(Name="A",Command="GBA_StrafeLeft")
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.Bindings=(Name="D",Command="GBA_StrafeRight")
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.Bindings=(Name="E",Command="GBA_Use")
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.Bindings=(Name="LeftMouseButton",Command="GBA_Fire | SpectatePrevPlayer")
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.Bindings=(Name="MiddleMouseButton",Command="GBA_SwitchFireMode | SpectateChangeCamMode")
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.Bindings=(Name="RightMouseButton",Command="GBA_IronsightsToggle | SpectateNextPlayer")
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.Bindings=(Name="F",Command="GBA_ToggleFlashlight")
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.Bindings=(Name="R",Command="GBA_Reload")
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.Bindings=(Name="G",Command="GBA_Grenade")
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.Bindings=(Name="C",Command="GBA_CrouchToggle")
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.Bindings=(Name="Q",Command="GBA_QuickHeal")
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.Bindings=(Name="V",Command="GBA_TertiaryFire")
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.Bindings=(Name="Escape",Command="GBA_ShowMenu")
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.Bindings=(Name="MouseScrollUp",Command="GBA_NextWeapon")
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.Bindings=(Name="MouseScrollDown",Command="GBA_PrevWeapon")
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.Bindings=(Name="one",Command="GBA_SwitchWeapon1")
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.Bindings=(Name="two",Command="GBA_SwitchWeapon2")
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.Bindings=(Name="three",Command="GBA_SwitchWeapon3")
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.Bindings=(Name="four",Command="GBA_SwitchWeapon4")
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.Bindings=(Name="Backspace",Command="GBA_DropWeapon")
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.Bindings=(Name="T",Command="GBA_Talk")
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.Bindings=(Name="Y",Command="GBA_TeamTalk")
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.Bindings=(Name="Tab",Command="GBA_ShowScores", bIgnoreShift=True)
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.Bindings=(Name="Z",Command="GBA_ShowVoiceComms")
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.Bindings=(Name="B",Command="GBA_TossMoney")
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.Bindings=(Name="LeftShift",Command="GBA_Sprint")
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.Bindings=(Name="CapsLock",Command="GBA_VoiceChat")
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;.Bindings=(Name="O",Command="GBA_PublicVoiceChat")
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.Bindings=(Name="F1",Command="GBA_VoteYes")
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.Bindings=(Name="F2",Command="GBA_VoteNo")
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;-----------------------------------------------------------------------------------------
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; Custom Keyboard/Mouse Bindings
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;-----------------------------------------------------------------------------------------
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;-----------------------------------------------------------------------------------------
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; Editor Bindings
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;-----------------------------------------------------------------------------------------
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.Bindings=(Name="F4",Command="Playersonly")
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.Bindings=(Name="F5",Command="set D3DRenderDevice UsePostProcessEffects False",Control=False,Shift=False,Alt=False)
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.Bindings=(Name="F6",Command="set D3DRenderDevice UsePostProcessEffects True",Control=False,Shift=False,Alt=False)")
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.Bindings=(Name="F7",Command="NextViewMode",bIgnoreAlt=True)
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.Bindings=(Name="F8",Command="PrevViewMode")
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.Bindings=(Name="M",Command="BasePath 0")
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.Bindings=(Name="N",Command="BasePath 1")
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;-----------------------------------------------------------------------------------------
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; Debug Bindings
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;-----------------------------------------------------------------------------------------
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.Bindings=(Name="F9",Command="viewmode wireframe", Control=true)
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.Bindings=(Name="F10",Command="viewmode unlit", Control=true)
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.Bindings=(Name="F4",Command="viewmode detaillighting", Control=true)
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.Bindings=(Name="F5",Command="viewmode shadercomplexity", Control=true)
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.Bindings=(Name="F6",Command="viewmode lit", Control=true)
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.Bindings=(Name="PageDown",Command="Camera ThirdPerson")
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.Bindings=(Name="PageUp",Command="Camera Fixed")
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.Bindings=(Name="Home",Command="Camera FixedTracking")
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.Bindings=(Name="Insert",Command="Camera FreeCam")
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.Bindings=(Name="P",Command="Playersonly")
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.Bindings=(Name="LeftBracket",Command="Slomo .2")
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.Bindings=(Name="RightBracket",Command="Slomo 1")
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.Bindings=(Name="Backslash",Command="Slomo 4")
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;.Bindings=(Name="one",Command="SpawnZed ClotU",Control=true)
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;.Bindings=(Name="two",Command="SpawnZed ClotA",Control=true)
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;.Bindings=(Name="three",Command="SpawnZed ClotS",Control=true)
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;.Bindings=(Name="four",Command="SpawnZed Gore",Control=true)
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;.Bindings=(Name="five",Command="SpawnZed Stalker",Control=true)
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;.Bindings=(Name="six",Command="SpawnZed Bloat",Control=true)
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;.Bindings=(Name="seven",Command="SpawnZed Scrake",Control=true)
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;.Bindings=(Name="eight",Command="SpawnZed Crawler",Control=true)
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;.Bindings=(Name="nine",Command="SpawnZed Flesh",Control=true)
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;.Bindings=(Name="zero",Command="SpawnZed Hans",Control=true)
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;.Bindings=(Name="one",Command="SpawnAI ClotU",Alt=true)
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;.Bindings=(Name="two",Command="SpawnAI ClotA",Alt=true)
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;.Bindings=(Name="three",Command="SpawnAI ClotS",Alt=true)
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;.Bindings=(Name="four",Command="SpawnAI Gore",Alt=true)
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;.Bindings=(Name="five",Command="SpawnAI Stalker",Alt=true)
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;.Bindings=(Name="six",Command="SpawnAI Bloat",Alt=true)
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;.Bindings=(Name="seven",Command="SpawnAI Scrake",Alt=true)
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;.Bindings=(Name="eight",Command="SpawnAI Crawler",Alt=true)
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;.Bindings=(Name="nine",Command="SpawnAI Flesh",Alt=true)
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;.Bindings=(Name="zero",Command="SpawnAI Hans",Alt=true)
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.Bindings=(Name="Subtract",Command="PreviousTrackingRange")
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.Bindings=(Name="Add",Command="NextTrackingRange")
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.Bindings=(Name="NumPadZero",Command="ToggleTracker")
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.Bindings=(Name="NumPadOne",Command="NextTrackingMode")
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.Bindings=(Name="NumPadTwo",Command="ToggleMapView")
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[Engine.UIDataStore_InputAlias]
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; first entry clears out the elements inherited from the BaseInput.ini
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!InputAliases=ClearArray
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+InputAliases=(AliasName="Generic_A",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_X>"))
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+InputAliases=(AliasName="Generic_B",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Circle>"))
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+InputAliases=(AliasName="Generic_X",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Square>"))
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+InputAliases=(AliasName="Generic_Y",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Y>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Y>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Triangle>"))
|
|
+InputAliases=(AliasName="Generic_LT",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_L2>"))
|
|
+InputAliases=(AliasName="Generic_RT",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_R2>"))
|
|
+InputAliases=(AliasName="Generic_LB",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_L1>"))
|
|
+InputAliases=(AliasName="Generic_RB",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_R1>"))
|
|
+InputAliases=(AliasName="Generic_Start",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Start>"))
|
|
+InputAliases=(AliasName="Generic_Back",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Select>"))
|
|
|
|
+InputAliases=(AliasName="Generic_DPad_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadUp>"))
|
|
+InputAliases=(AliasName="Generic_DPad_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadDown>"))
|
|
+InputAliases=(AliasName="Generic_DPad_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadLeft>"))
|
|
+InputAliases=(AliasName="Generic_DPad_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadRight>"))
|
|
|
|
+InputAliases=(AliasName="Gamepad_LeftStick_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
|
|
+InputAliases=(AliasName="Gamepad_LeftStick_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
|
|
+InputAliases=(AliasName="Gamepad_LeftStick_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
|
|
+InputAliases=(AliasName="Gamepad_LeftStick_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
|
|
|
|
+InputAliases=(AliasName="Gamepad_RightStick_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
|
|
+InputAliases=(AliasName="Gamepad_RightStick_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
|
|
+InputAliases=(AliasName="Gamepad_RightStick_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
|
|
+InputAliases=(AliasName="Gamepad_RightStick_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
|
|
|
|
+InputAliases=(AliasName="Generic_LeftStickButton",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStickButton>"))
|
|
+InputAliases=(AliasName="Generic_RightStickButton",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStickButton>"))
|
|
|
|
+InputAliases=(AliasName="CycleLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"))
|
|
+InputAliases=(AliasName="CycleRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"))
|
|
+InputAliases=(AliasName="AnyKey",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="*"),ButtonFontMarkupString="<Strings:UDKGameUI.Generic.Fire>"))
|
|
+InputAliases=(AliasName="Accept",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_X>"))
|
|
+InputAliases=(AliasName="Cancel",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Circle>"))
|
|
+InputAliases=(AliasName="SpecialLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"))
|
|
+InputAliases=(AliasName="SpecialTop",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts.Fonts.UI_Fonts_Xbox18>Y<Fonts:/><Color:/>"))
|
|
+InputAliases=(AliasName="Start",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"))
|
|
+InputAliases=(AliasName="Back",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"))
|
|
+InputAliases=(AliasName="ShiftUp",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"))
|
|
+InputAliases=(AliasName="ShiftDown",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"))
|
|
+InputAliases=(AliasName="ShiftUpPage",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"))
|
|
+InputAliases=(AliasName="ShiftDownPage",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"))
|
|
+InputAliases=(AliasName="ShiftBoth",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger+XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger><Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"))
|
|
+InputAliases=(AliasName="Defaults",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"))
|
|
+InputAliases=(AliasName="MouseLeft",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="LeftMouseButton"),ButtonFontMarkupString="LEFT MOUSE"))
|
|
+InputAliases=(AliasName="MouseRight",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="RightMouseButton"),ButtonFontMarkupString="RIGHT MOUSE"))
|
|
+InputAliases=(AliasName="ClickLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"))
|
|
+InputAliases=(AliasName="ClickRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"))
|
|
|
|
[Engine.Console]
|
|
TypeKey=F3
|
|
|
|
[KFGame.KFPlayerInput]
|
|
bAimAssistEnabled=TRUE
|
|
ZoomedSensitivityScale=0.35f
|
|
GamepadZoomedSensitivityScale=0.60f
|
|
GamepadDeadzoneScale=0.2f
|
|
GamepadAccelerationJumpScale=0.15f
|
|
bRequiresPushToTalk=TRUE
|
|
bViewAccelerationEnabled=TRUE
|
|
bDebugViewAcceleration=FALSE
|
|
bTargetFrictionEnabled=TRUE
|
|
bDebugTargetFriction=FALSE
|
|
bTargetAdhesionEnabled=TRUE
|
|
bAutoTargetEnabled=TRUE
|
|
GamepadSensitivityScale=1.0f
|
|
bQuickWeaponSelect=true
|
|
GamepadButtonHoldTime=0.25
|
|
AutoUpgradeHoldTime=1
|
|
SprintAnalogThreshold=0.6
|
|
bForceFeedbackEnabled=true
|
|
bUseGamepadLastWeapon=false
|
|
MouseLookUpScale=-100.000000
|
|
MouseLookRightScale=100.000000
|
|
bUseDefaultLookScales=true |