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mirror of https://github.com/EDCD/EDMarketConnector.git synced 2025-04-13 07:47:14 +03:00

Add option to output ship loadout in E:D Shipyard format.

This commit is contained in:
Jonathan Harris 2015-06-18 23:01:02 +01:00
parent b573dbe4e2
commit 0002d321ca
6 changed files with 512 additions and 29 deletions

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@ -17,6 +17,7 @@ import companion
import bpc
import td
import eddn
import loadout
import prefs
from config import appname, applongname, config
@ -174,13 +175,19 @@ class AppWindow:
# Validation
if not data.get('commander') or not data['commander'].get('name','').strip():
self.status['text'] = "Who are you?!" # Shouldn't happen
elif not data['commander'].get('docked'):
self.status['text'] = "You're not docked at a station!"
elif not data.get('lastSystem') or not data['lastSystem'].get('name','').strip() or not data.get('lastStarport') or not data['lastStarport'].get('name','').strip():
self.status['text'] = "Where are you?!" # Shouldn't happen
elif not data.get('ship') or not data['ship'].get('modules') or not data['ship'].get('name','').strip():
self.status['text'] = "What are you flying?!" # Shouldn't happen
elif not data['commander'].get('docked'):
if config.getint('output') & config.OUT_SHIP:
loadout.export(data) # do loadout even if not docked
self.status['text'] = "You're not docked at a station!"
elif not data['lastStarport'].get('commodities'):
self.status['text'] = "Station doesn't have a market!"
else:
if config.getint('output') & config.OUT_SHIP:
loadout.export(data)
if config.getint('output') & config.OUT_CSV:
bpc.export(data, True)
if config.getint('output') & config.OUT_TD:

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@ -23,22 +23,51 @@ holdoff = 120 # be nice
# Map values reported by the Companion interface to names displayed in-game and recognized by trade tools
categorymap = { 'Narcotics': 'Legal Drugs',
'Slaves': 'Slavery',
'NonMarketable': False, }
category_map = {
'Narcotics' : 'Legal Drugs',
'Slaves' : 'Slavery',
'NonMarketable' : False,
}
commoditymap= { 'Agricultural Medicines': 'Agri-Medicines',
'Ai Relics' : 'AI Relics',
'Atmospheric Extractors': 'Atmospheric Processors',
'Auto Fabricators': 'Auto-Fabricators',
'Basic Narcotics': 'Narcotics',
'Bio Reducing Lichen': 'Bioreducing Lichen',
'Hazardous Environment Suits': 'H.E. Suits',
'Heliostatic Furnaces': 'Microbial Furnaces',
'Marine Supplies': 'Marine Equipment',
'Non Lethal Weapons': 'Non-Lethal Weapons',
'S A P8 Core Container': 'SAP 8 Core Container',
'Terrain Enrichment Systems': 'Land Enrichment Systems', }
commodity_map= {
'Agricultural Medicines' : 'Agri-Medicines',
'Ai Relics' : 'AI Relics',
'Atmospheric Extractors' : 'Atmospheric Processors',
'Auto Fabricators' : 'Auto-Fabricators',
'Basic Narcotics' : 'Narcotics',
'Bio Reducing Lichen' : 'Bioreducing Lichen',
'Hazardous Environment Suits' : 'H.E. Suits',
'Heliostatic Furnaces' : 'Microbial Furnaces',
'Marine Supplies' : 'Marine Equipment',
'Non Lethal Weapons' : 'Non-Lethal Weapons',
'S A P8 Core Container' : 'SAP 8 Core Container',
'Terrain Enrichment Systems' : 'Land Enrichment Systems',
}
ship_map = {
'Adder' : 'Adder',
'Anaconda' : 'Anaconda',
'Asp' : 'Asp',
'CobraMkIII' : 'Cobra Mk III',
'DiamondBack' : 'Diamondback Scout',
'DiamondBackXL' : 'Diamondback Explorer',
'Eagle' : 'Eagle',
'Empire_Courier' : 'Imperial Courier',
'Empire_Fighter' : 'Imperial Fighter',
'Empire_Trader' : 'Imperial Clipper',
'Federation_Dropship' : 'Federal Dropship',
'Federation_Fighter' : 'F63 Condor',
'FerDeLance' : 'Fer-de-Lance',
'Hauler' : 'Hauler',
'Orca' : 'Orca',
'Python' : 'Python',
'SideWinder' : 'Sidewinder',
'Type6' : 'Type-6 Transporter',
'Type7' : 'Type-7 Transporter',
'Type9' : 'Type-9 Heavy',
'Viper' : 'Viper',
'Vulture' : 'Vulture',
}
class ServerError(Exception):
@ -165,7 +194,7 @@ class Session:
if __debug__: print 'Invalid "%s":"%s" (%s) for "%s"' % (thing, commodity.get(thing), type(commodity.get(thing)), commodity.get('name', ''))
break
else:
if not categorymap.get(commodity['categoryname'], True): # Check marketable
if not category_map.get(commodity['categoryname'], True): # Check marketable
pass
elif not commodity.get('categoryname', '').strip():
if __debug__: print 'Missing "categoryname" for "%s"' % commodity.get('name', '')
@ -177,10 +206,10 @@ class Session:
if __debug__: print 'Invalid "stockBracket":"%s" for "%s"' % (commodity['stockBracket'], commodity['name'])
else:
# Rewrite text fields
commodity['categoryname'] = categorymap.get(commodity['categoryname'].strip(),
commodity['categoryname'].strip())
commodity['name'] = commoditymap.get(commodity['name'].strip(),
commodity['name'].strip())
commodity['categoryname'] = category_map.get(commodity['categoryname'].strip(),
commodity['categoryname'].strip())
commodity['name'] = commodity_map.get(commodity['name'].strip(),
commodity['name'].strip())
# Force demand and stock to zero if their corresponding bracket is zero
# Fixes spurious "demand": 1 in ED 1.3

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@ -69,6 +69,7 @@ class Config:
OUT_BPC = 2
OUT_TD = 4
OUT_CSV = 8
OUT_SHIP = 16
if platform=='darwin':

98
loadout.py Normal file
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@ -0,0 +1,98 @@
# Export ship loadout
from collections import defaultdict
import os
from os.path import join
import re
import time
from config import config
import outfitting
from companion import ship_map
# API slot names to E:D Shipyard slot names
slot_map = {
'LargeHardpoint' : 'L',
'MediumHardpoint' : 'M',
'SmallHardpoint' : 'S',
'TinyHardpoint' : 'U',
'Armour' : 'BH',
'PowerPlant' : 'RB',
'MainEngines' : 'TM',
'FrameShiftDrive' : 'FH',
'LifeSupport' : 'EC',
'PowerDistributor' : 'PC',
'Radar' : 'SS',
'FuelTank' : 'FS',
}
def export(data):
def class_rating(module):
if 'guidance' in module:
return module['class'] + module['rating'] + '/' + module.get('mount', 'F')[0] + module['guidance'][0] + ' '
elif 'mount' in module:
return module['class'] + module['rating'] + '/' + module['mount'][0] + ' '
else:
return module['class'] + module['rating'] + ' '
querytime = config.getint('querytime') or int(time.time())
ship = ship_map.get(data['ship']['name'], data['ship']['name'])
loadout = defaultdict(list)
for slot in sorted(data['ship']['modules']):
v = data['ship']['modules'][slot]
if not v or not v.get('module'):
continue
try:
module = outfitting.lookup(v['module'])
if not module: continue
except AssertionError as e:
if __debug__: print 'Loadout: %s' % e
continue # Silently skip unrecognized modules
except:
if __debug__: raise
cr = class_rating(module)
# Specials
if module['name'] in ['Fuel Tank', 'Cargo Rack']:
name = '%s (Capacity: %d)' % (module['name'], 2**int(module['class']))
else:
name = module['name']
for s in slot_map:
if slot.startswith(s):
loadout[slot_map[s]].append(cr + name)
break
else:
if slot.startswith('Slot'):
loadout[slot[-1]].append(cr + name)
elif __debug__: print 'Loadout: Unknown slot %s' % slot
# Construct description
string = '[%s]\n' % ship
for slot in ['L', 'M', 'S', 'U', None, 'BH', 'RB', 'TM', 'FH', 'EC', 'PC', 'SS', 'FS', None, '9', '8', '7', '6', '5', '4', '3', '2', '1']:
if not slot:
string += '\n'
elif slot in loadout:
for name in loadout[slot]:
string += '%s: %s\n' % (slot, name)
string += '---\nCargo : %d T\nFuel : %d T\nPrice : %s CR\n' % (data['ship']['cargo']['capacity'], data['ship']['fuel']['capacity'], '{:,}'.format(data['ship']['value']['total']))
# Look for last ship of this type
regexp = re.compile(re.escape(ship) + '\.\d\d\d\d\-\d\d\-\d\dT\d\d\.\d\d\.\d\d\.txt')
oldfiles = sorted([x for x in os.listdir(config.get('outdir')) if regexp.match(x)])
if oldfiles:
with open(join(config.get('outdir'), oldfiles[-1]), 'rU') as h:
if h.read() == string:
return # same as last time - don't write
# Write
filename = join(config.get('outdir'), '%s.%s.txt' % (ship, time.strftime('%Y-%m-%dT%H.%M.%S', time.localtime(querytime))))
with open(filename, 'wt') as h:
h.write(string)

346
outfitting.py Executable file
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@ -0,0 +1,346 @@
#!/usr/bin/python
#
# Script for building table ID->module mapping table from a dump of the Companion API output
#
import csv
import json
import os
from os.path import exists, isfile
import sys
from companion import ship_map
outfile = 'outfitting.csv'
outfitting = {}
armour_map = {
'Grade1' : 'Lightweight Alloy',
'Grade2' : 'Reinforced Alloy',
'Grade3' : 'Military Grade Composite',
'Mirrored' : 'Mirrored Surface Composite',
'Reactive' : 'Reactive Surface Composite',
}
weapon_map = {
'AdvancedTorpPylon' : 'Torpedo Pylon',
'BasicMissileRack' : 'Missile Rack',
'BeamLaser' : 'Beam Laser',
'Cannon' : 'Cannon',
'DumbfireMissileRack' : 'Missile Rack',
'MineLauncher' : 'Mine Launcher',
'MiningLaser' : 'Mining Laser',
'MultiCannon' : 'Multi-Cannon',
'PlasmaAccelerator' : 'Plasma Accelerator',
'PulseLaser' : 'Pulse Laser',
'PulseLaserBurst' : 'Burst Laser',
'Railgun' : 'Rail Gun',
'Slugshot' : 'Fragment Cannon',
}
missiletype_map = {
'AdvancedTorpPylon' : 'Seeker',
'BasicMissileRack' : 'Seeker',
'DumbfireMissileRack' : 'Dumbfire',
}
weaponmount_map = {
'Fixed' : 'Fixed',
'Gimbal' : 'Gimballed',
'Turret' : 'Turreted',
}
weaponclass_map = {
'Tiny' : '0',
'Small' : '1',
'Medium' : '2',
'Large' : '3',
'Huge' : '4',
}
# There's no discernable pattern for weapon ratings, so here's a lookup table
weaponrating_map = {
'Hpt_AdvancedTorpPylon_Fixed_Small': 'I',
'Hpt_AdvancedTorpPylon_Fixed_Medium': 'I',
'Hpt_BasicMissileRack_Fixed_Small': 'B',
'Hpt_BasicMissileRack_Fixed_Medium': 'B',
'Hpt_BeamLaser_Fixed_Small': 'E',
'Hpt_BeamLaser_Fixed_Medium': 'D',
'Hpt_BeamLaser_Fixed_Large': 'C',
'Hpt_BeamLaser_Gimbal_Small': 'E',
'Hpt_BeamLaser_Gimbal_Medium': 'D',
'Hpt_BeamLaser_Gimbal_Large': 'C',
'Hpt_BeamLaser_Turret_Small': 'F',
'Hpt_BeamLaser_Turret_Medium': 'E',
'Hpt_BeamLaser_Turret_Large': 'D',
'Hpt_Cannon_Fixed_Small': 'D',
'Hpt_Cannon_Fixed_Medium': 'D',
'Hpt_Cannon_Fixed_Large': 'C',
'Hpt_Cannon_Fixed_Huge': 'B',
'Hpt_Cannon_Gimbal_Small': 'E',
'Hpt_Cannon_Gimbal_Medium': 'D',
'Hpt_Cannon_Gimbal_Large': 'C',
'Hpt_Cannon_Gimbal_Huge': 'B',
'Hpt_Cannon_Turret_Small': 'F',
'Hpt_Cannon_Turret_Medium': 'E',
'Hpt_Cannon_Turret_Large': 'D',
'Hpt_DumbfireMissileRack_Fixed_Small': 'B',
'Hpt_DumbfireMissileRack_Fixed_Medium': 'B',
'Hpt_MineLauncher_Fixed_Small': 'I',
'Hpt_MineLauncher_Fixed_Medium': 'I',
'Hpt_MiningLaser_Fixed_Small': 'D',
'Hpt_MiningLaser_Fixed_Medium': 'D',
'Hpt_MultiCannon_Fixed_Small': 'F',
'Hpt_MultiCannon_Fixed_Medium': 'E',
'Hpt_MultiCannon_Gimbal_Small': 'G',
'Hpt_MultiCannon_Gimbal_Medium': 'F',
'Hpt_MultiCannon_Turret_Small': 'G',
'Hpt_MultiCannon_Turret_Medium': 'F',
'Hpt_PlasmaAccelerator_Fixed_Medium': 'C',
'Hpt_PlasmaAccelerator_Fixed_Large': 'B',
'Hpt_PlasmaAccelerator_Fixed_Huge': 'A',
'Hpt_PulseLaser_Fixed_Small': 'F',
'Hpt_PulseLaser_Fixed_Medium': 'E',
'Hpt_PulseLaser_Fixed_Large': 'D',
'Hpt_PulseLaser_Gimbal_Small': 'G',
'Hpt_PulseLaser_Gimbal_Medium': 'F',
'Hpt_PulseLaser_Gimbal_Large': 'E',
'Hpt_PulseLaser_Turret_Small': 'G',
'Hpt_PulseLaser_Turret_Medium': 'F',
'Hpt_PulseLaser_Turret_Large': 'F',
'Hpt_PulseLaserBurst_Fixed_Small': 'F',
'Hpt_PulseLaserBurst_Fixed_Medium': 'E',
'Hpt_PulseLaserBurst_Fixed_Large': 'D',
'Hpt_PulseLaserBurst_Gimbal_Small': 'G',
'Hpt_PulseLaserBurst_Gimbal_Medium': 'F',
'Hpt_PulseLaserBurst_Gimbal_Large': 'E',
'Hpt_PulseLaserBurst_Turret_Small': 'G',
'Hpt_PulseLaserBurst_Turret_Medium': 'F',
'Hpt_PulseLaserBurst_Turret_Large': 'E',
'Hpt_Railgun_Fixed_Small': 'D',
'Hpt_Railgun_Fixed_Medium': 'B',
'Hpt_Slugshot_Fixed_Small': 'E',
'Hpt_Slugshot_Fixed_Medium': 'A',
'Hpt_Slugshot_Fixed_Large': 'C',
'Hpt_Slugshot_Gimbal_Small': 'E',
'Hpt_Slugshot_Gimbal_Medium': 'D',
'Hpt_Slugshot_Gimbal_Large': 'C',
'Hpt_Slugshot_Turret_Small': 'E',
'Hpt_Slugshot_Turret_Medium': 'D',
'Hpt_Slugshot_Turret_Large': 'C',
}
utility_map = {
'CargoScanner' : 'Cargo Scanner',
'ChaffLauncher' : 'Chaff Launcher',
'CloudScanner' : 'Frame Shift Wake Scanner',
'CrimeScanner' : 'Kill Warrant Scanner',
'ElectronicCountermeasure' : 'Electronic Countermeasure',
'HeatSinkLauncher' : 'Heat Sink Launcher',
'PlasmaPointDefence' : 'Point Defence',
'ShieldBooster' : 'Shield Booster',
}
rating_map = {
'1': 'E',
'2': 'D',
'3': 'C',
'4': 'B',
'5': 'A',
}
standard_map = {
'Armour' : 'Bulkheads',
'Engine' : 'Thrusters',
'FuelTank' : 'Fuel Tank',
'Hyperdrive' : 'Frame Shift Drive',
'LifeSupport' : 'Life Support',
'PowerDistributor' : 'Power Distributor',
'Powerplant' : 'Power Plant',
'Sensors' : 'Sensors',
}
stellar_map = {
'Standard' : ('Basic Discovery Scanner', 'E'),
'Intermediate' : ('Intermediate Discovery Scanner', 'D'),
'Advanced' : ('Advanced Discovery Scanner', 'C'),
'Tiny' : ('Detailed Surface Scanner', 'C'),
}
internal_map = {
'CargoRack' : 'Cargo Rack',
'Collection' : 'Collector Limpet Controller',
'FSDInterdictor' : 'Frame Shift Drive Interdictor',
'FuelScoop' : 'Fuel Scoop',
'FuelTransfer' : 'Fuel Transfer Limpet Controller',
'HullReinforcement' : 'Hull Reinforcement Package',
'Prospector' : 'Prospector Limpet Controller',
'Refinery' : 'Refinery',
'Repairer' : 'Auto Field-Maintenance Unit',
'ResourceSiphon' : 'Hatch Breaker Limpet Controller',
'ShieldCellBank' : 'Shield Cell Bank',
'ShieldGenerator' : 'Shield Generator',
}
# Given a module description from the Companion API returns a description of the module in the form of a
# dict { category, name, [mount], [guidance], [ship], rating, class } using the same terms found in the
# English langauge game.
# Or returns None if the module is user-specific (i.e. decal, paintjob).
# (Given the ad-hocery in this implementation a big lookup table might have been simpler and clearer).
def lookup(module):
# if not module.get('category'): raise AssertionError('%s: Missing category' % module['id']) # only present post 1.3, and not present in ship loadout
if not module.get('name'): raise AssertionError('%s: Missing name' % module['id'])
name = module['name'].split('_')
new = {}
# Armour - e.g. Federation_Dropship_Armour_Grade2
if name[-2] == 'Armour':
name = module['name'].rsplit('_', 2) # Armour is ship-specific, and ship names can have underscores
new['category'] = 'standard'
new['name'] = armour_map[name[2]]
new['ship'] = ship_map.get(name[0], name[0])
new['class'] = '1'
new['rating'] = 'I'
# Skip uninteresting stuff
elif name[0].lower() in ['decal', 'paintjob']: # Have seen "paintjob" and "PaintJob"
return None
# Shouldn't be listing player-specific paid stuff
elif module.get('sku'):
raise AssertionError('%s: Unexpected sku "%s"' % (module['id'], module['sku']))
# Hardpoints - e.g. Hpt_Slugshot_Fixed_Medium
elif name[0]=='Hpt' and name[1] in weapon_map:
if name[2] not in weaponmount_map: raise AssertionError('%s: Unknown weapon mount "%s"' % (module['id'], name[2]))
if name[3] not in weaponclass_map: raise AssertionError('%s: Unknown weapon class "%s"' % (module['id'], name[3]))
# if module['name'] not in weaponrating_map: raise AssertionError('%s: Unknown rating for this weapon' % module['id'])
new['category'] = 'hardpoint'
new['name'] = weapon_map[name[1]]
new['mount'] = weaponmount_map[name[2]]
if name[1] in missiletype_map: # e.g. Hpt_DumbfireMissileRack_Fixed_Small
new['guidance'] = missiletype_map[name[1]]
new['class'] = weaponclass_map[name[3]]
new['rating'] = weaponrating_map.get(module['name'], '?') # no obvious rule - needs lookup table
# Utility - e.g. Hpt_CargoScanner_Size0_Class1
elif name[0]=='Hpt' and name[1] in utility_map:
new['category'] = 'utility'
new['name'] = utility_map[name[1]]
if name[-1] in weaponclass_map: # e.g. Hpt_PlasmaPointDefence_Turret_Tiny
new['class'] = weaponclass_map[name[-1]]
new['rating'] = 'I'
else:
if not name[2].startswith('Size') or not name[3].startswith('Class'): raise AssertionError('%s: Unknown class/rating "%s/%s"' % (module['id'], name[2], name[3]))
new['class'] = name[2][4:]
new['rating'] = rating_map[name[3][5:]]
elif name[0]=='Hpt':
raise AssertionError('%s: Unknown weapon "%s"' % (module['id'], name[1]))
# Stellar scanners - e.g. Int_StellarBodyDiscoveryScanner_Standard
elif name[1] in ['StellarBodyDiscoveryScanner', 'DetailedSurfaceScanner']:
new['category'] = 'internal'
new['name'], new['rating'] = stellar_map[name[2]]
new['class'] = '1'
# Docking Computer - e.g. Int_DockingComputer_Standard
elif name[1] == 'DockingComputer' and name[2] == 'Standard':
new['category'] = 'internal'
new['name'] = 'Standard Docking Computer'
new['class'] = '1'
new['rating'] = 'E'
# Standard & Internal
else:
# Reported category is not necessarily helpful. e.g. "Int_DockingComputer_Standard" has category "utility"
if name[0] != 'Int': raise AssertionError('%s: Unknown prefix "%s"' % (module['id'], name[0]))
if name[1] == 'DroneControl': # e.g. Int_DroneControl_Collection_Size1_Class1
name.pop(0)
if name[1] in standard_map: # e.g. Int_Engine_Size2_Class1
new['category'] = 'standard'
new['name'] = standard_map[name[1]]
elif name[1] in internal_map: # e.g. Int_CargoRack_Size8_Class1
new['category'] = 'internal'
new['name'] = internal_map[name[1]]
else:
raise AssertionError('%s: Unknown module "%s"' % (module['id'], name[1]))
if not name[2].startswith('Size') or not name[3].startswith('Class'): raise AssertionError('%s: Unknown class/rating "%s/%s"' % (module['id'], name[2], name[3]))
new['class'] = name[2][4:]
new['rating'] = rating_map[name[3][5:]]
# check we've filled out mandatory fields
for thing in ['category', 'name', 'class', 'rating']:
if not new.get('name'): raise AssertionError('%s: failed to set %s' % (module['id'], thing))
return new
# add all the modules
def addmodules(data):
if not data.get('lastStarport'):
print 'No Starport!'
return
elif not data['lastStarport'].get('modules'):
print 'No outfitting here'
return
# read into outfitting
if isfile(outfile):
with open(outfile) as csvfile:
reader = csv.DictReader(csvfile)
for row in reader:
key = int(row.pop('id')) # index by int for easier lookup and sorting
outfitting[key] = row
size_pre = len(outfitting)
for key,module in data['lastStarport'].get('modules').iteritems():
# sanity check
if int(key) != module.get('id'): raise AssertionError('id: %s!=%s' % (key, module['id']))
new = lookup(module)
if new:
old = outfitting.get(int(key))
if old:
# check consistency with existing data
for thing in ['category', 'name', 'mount', 'guidance', 'ship', 'class', 'rating']:
if new.get(thing,'') != old.get(thing): raise AssertionError('%s: %s "%s"!="%s"' % (key, thing, new.get(thing), old.get(thing)))
else:
outfitting[int(key)] = new
if len(outfitting) > size_pre:
if isfile(outfile):
if isfile(outfile+'.bak'):
os.unlink(outfile+'.bak')
os.rename(outfile, outfile+'.bak')
with open(outfile, 'wb') as csvfile:
writer = csv.DictWriter(csvfile, ['id', 'category', 'name', 'mount', 'guidance', 'ship', 'class', 'rating'])
writer.writeheader()
for key in sorted(outfitting):
row = outfitting[key]
row['id'] = key
writer.writerow(row)
print 'Added %d new modules' % (len(outfitting) - size_pre)
else:
print
if __name__ == "__main__":
if len(sys.argv) <= 1:
print 'Usage: outfitting.py [dump.json]'
else:
# read from dumped json file(s)
for f in sys.argv[1:]:
with open(f) as h:
print f,
addmodules(json.loads(h.read()))

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@ -76,8 +76,8 @@ class PreferencesDialog(tk.Toplevel):
outframe.grid(padx=10, pady=10, sticky=tk.NSEW)
outframe.columnconfigure(0, weight=1)
output = config.getint('output') or config.OUT_EDDN
ttk.Label(outframe, text="Please choose where you want the market data saved").grid(row=0, columnspan=2, padx=5, pady=3, sticky=tk.W)
output = config.getint('output') or (config.OUT_EDDN | config.OUT_SHIP)
ttk.Label(outframe, text="Please choose where you want the data saved").grid(row=0, columnspan=2, padx=5, pady=3, sticky=tk.W)
self.out_eddn= tk.IntVar(value = (output & config.OUT_EDDN) and 1 or 0)
ttk.Checkbutton(outframe, text="Online to the Elite Dangerous Data Network (EDDN)", variable=self.out_eddn).grid(row=1, columnspan=2, padx=5, sticky=tk.W)
self.out_bpc = tk.IntVar(value = (output & config.OUT_BPC ) and 1 or 0)
@ -86,12 +86,14 @@ class PreferencesDialog(tk.Toplevel):
ttk.Checkbutton(outframe, text="Offline in Trade Dangerous format", variable=self.out_td, command=self.outvarchanged).grid(row=3, columnspan=2, padx=5, sticky=tk.W)
self.out_csv = tk.IntVar(value = (output & config.OUT_CSV ) and 1 or 0)
ttk.Checkbutton(outframe, text="Offline in CSV format", variable=self.out_csv, command=self.outvarchanged).grid(row=4, columnspan=2, padx=5, sticky=tk.W)
ttk.Label(outframe, text=(platform=='darwin' and 'Where:' or 'File location:')).grid(row=5, padx=5, pady=(5,0), sticky=tk.NSEW)
self.out_ship= tk.IntVar(value = (output & config.OUT_SHIP) and 1 or 0)
ttk.Checkbutton(outframe, text="Offline loadout in E:D Shipyard format", variable=self.out_ship, command=self.outvarchanged).grid(row=5, columnspan=2, padx=5, sticky=tk.W)
ttk.Label(outframe, text=(platform=='darwin' and 'Where:' or 'File location:')).grid(row=6, padx=5, pady=(5,0), sticky=tk.NSEW)
self.outbutton = ttk.Button(outframe, text=(platform=='darwin' and 'Change...' or 'Browse...'), command=self.outbrowse)
self.outbutton.grid(row=5, column=1, padx=5, pady=(5,0), sticky=tk.NSEW)
self.outbutton.grid(row=6, column=1, padx=5, pady=(5,0), sticky=tk.NSEW)
self.outdir = ttk.Entry(outframe)
self.outdir.insert(0, config.get('outdir'))
self.outdir.grid(row=6, columnspan=2, padx=5, pady=5, sticky=tk.EW)
self.outdir.grid(row=7, columnspan=2, padx=5, pady=5, sticky=tk.EW)
self.outvarchanged()
privacyframe = ttk.LabelFrame(frame, text='Privacy')
@ -118,7 +120,7 @@ class PreferencesDialog(tk.Toplevel):
#self.wait_window(self) # causes duplicate events on OSX
def outvarchanged(self):
local = self.out_bpc.get() or self.out_td.get() or self.out_csv.get()
local = self.out_bpc.get() or self.out_td.get() or self.out_csv.get() or self.out_ship.get()
self.outbutton['state'] = local and tk.NORMAL or tk.DISABLED
self.outdir['state'] = local and 'readonly' or tk.DISABLED
@ -157,7 +159,7 @@ class PreferencesDialog(tk.Toplevel):
credentials = (config.get('username'), config.get('password'))
config.set('username', self.username.get().strip())
config.set('password', self.password.get().strip())
config.set('output', (self.out_eddn.get() and config.OUT_EDDN or 0) + (self.out_bpc.get() and config.OUT_BPC or 0) + (self.out_td.get() and config.OUT_TD or 0) + (self.out_csv.get() and config.OUT_CSV or 0))
config.set('output', (self.out_eddn.get() and config.OUT_EDDN or 0) + (self.out_bpc.get() and config.OUT_BPC or 0) + (self.out_td.get() and config.OUT_TD or 0) + (self.out_csv.get() and config.OUT_CSV or 0) + (self.out_ship.get() and config.OUT_SHIP or 0))
config.set('outdir', self.outdir.get().strip())
config.set('anonymous', self.out_anon.get())
self.destroy()