From 00a341e67ca9f720a3a4c7e090c99bfd399aa66a Mon Sep 17 00:00:00 2001 From: Jonathan Harris Date: Wed, 12 Apr 2017 19:03:37 +0100 Subject: [PATCH] Get ship details from Loadout event, not LoadGame --- monitor.py | 4 ---- 1 file changed, 4 deletions(-) diff --git a/monitor.py b/monitor.py index d10b9cef..ad3fc4d5 100644 --- a/monitor.py +++ b/monitor.py @@ -332,11 +332,7 @@ class EDLogs(FileSystemEventHandler): 'Credits' : entry['Credits'], 'Loan' : entry['Loan'], 'Rank' : { 'Combat': None, 'Trade': None, 'Explore': None, 'Empire': None, 'Federation': None, 'CQC': None }, - 'ShipID' : entry.get('ShipID') if entry.get('Ship') not in ['TestBuggy', 'Empire_Fighter', 'Federation_Fighter', 'Independent_Fighter'] else None # None in CQC or if game starts in SRV/fighter }) - self.state['ShipIdent'] = self.state['ShipID'] and entry.get('ShipIdent') - self.state['ShipName'] = self.state['ShipID'] and entry.get('ShipName') - self.state['ShipType'] = self.state['ShipID'] and entry.get('Ship').lower() self.body = None self.system = None self.station = None