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Add ship name to EDShipyard export
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@ -117,7 +117,8 @@ def export(data, filename=None):
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if __debug__: raise
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# Construct description
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string = '[%s]\n' % ship_map.get(data['ship']['name'].lower(), data['ship']['name'])
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ship = ship_map.get(data['ship']['name'].lower(), data['ship']['name'])
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string = '[%s]\n' % (data['ship'].get('shipName') and ', '.join([ship, data['ship']['shipName']]) or ship)
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for slot in ['H', 'L', 'M', 'S', 'U', None, 'BH', 'RB', 'TM', 'FH', 'EC', 'PC', 'SS', 'FS', None, 'MC', None, '9', '8', '7', '6', '5', '4', '3', '2', '1']:
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if not slot:
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string += '\n'
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@ -132,7 +133,7 @@ def export(data, filename=None):
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try:
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# https://github.com/cmmcleod/coriolis/blob/master/app/js/shipyard/module-shipyard.js#L184
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mass += ships[companion.ship_map[data['ship']['name'].lower()]]['hullMass']
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string += 'Mass : %.1f T empty\n %.1f T full\n' % (mass, mass + fuel + cargo)
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string += 'Mass : %.2f T empty\n %.2f T full\n' % (mass, mass + fuel + cargo)
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multiplier = pow(min(fuel, fsd['maxfuel']) / fsd['fuelmul'], 1.0 / fsd['fuelpower']) * fsd['optmass']
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string += 'Range : %.2f LY unladen\n %.2f LY laden\n' % (
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multiplier / (mass + fuel),
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@ -49,6 +49,7 @@ weapon_map = {
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missiletype_map = {
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'advancedtorppylon' : 'Seeker',
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'atdumbfiremissile' : 'Dumbfire',
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'basicmissilerack' : 'Seeker',
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'drunkmissilerack' : 'Swarm',
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'dumbfiremissilerack' : 'Dumbfire',
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