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Backpack: Still don't need to worry about UseConsumable in 4.0.0.400

This commit is contained in:
Athanasius 2021-06-10 12:16:14 +01:00
parent 7934754482
commit 2b1ca8031c

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@ -1106,21 +1106,8 @@ class EDLogs(FileSystemEventHandler): # type: ignore # See below
# suit backpack note this can be written at the same time as other
# events like UseConsumable
# In 4.0.0.100 it is observed that:
#
# 1. Throw of any grenade type *only* causes a BackpackChange event, no
# accompanying 'UseConsumable'.
# 2. Using an Energy Cell causes both UseConsumable and BackpackChange,
# in that order.
# 3. Medkit acts the same as Energy Cell.
#
# Thus we'll just ignore 'UseConsumable' for now.
# for c in self.state['BackPack']['Consumable']:
# if c == entry['Name']:
# self.state['BackPack']['Consumable'][c] -= 1
# # Paranoia in case we lost track
# if self.state['BackPack']['Consumable'][c] < 0:
# self.state['BackPack']['Consumable'][c] = 0
# In 4.0.0.400 we do get this event, but *also* a `BackpackChange` event,
# so we ignore this for inventory purposes.
pass
# TODO: