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Merge pull request #2372 from dvdmuckle/powerplay-2.0-additions
Add code to track PP2.0 rank, merits, etc
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2f3f7262da
@ -688,6 +688,7 @@ Content of `state` (updated to the current journal entry):
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| `StationName`[3] | `Optional[str]` | Name of the station we're docked at, if applicable |
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| `MarketID`[3] | `Optional[str]` | MarketID of the station we're docked at, if applicable |
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| `StationType`[3] | `Optional[str]` | Type of the station we're docked at, if applicable |
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| `Powerplay` | `dict` | `dict` of information on Powerplay
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[1] - Contents of `NavRoute` not changed if a `NavRouteClear` event is seen,
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but plugins will see the `NavRouteClear` event.
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@ -836,6 +837,12 @@ the 'Body' name value.
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`StationName`, `MarketID`, and `StationType` added to the `state` dictionary.
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New in version 5.13.0:
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`state` now has `Powerplay`, a `dict` including `Rank`, `Merits`, `Power`,
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`TimePledged`, and `Votes`. `Votes` should only be populated if playing in
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legacy mode, as it is no longer a concept in the current version of the game.
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___
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##### Synthetic Events
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14
monitor.py
14
monitor.py
@ -179,6 +179,13 @@ class EDLogs(FileSystemEventHandler):
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'StationName': None,
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'NavRoute': None,
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'Powerplay': {
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'Power': None,
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'Rank': None,
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'Merits': None,
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'Votes': None,
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'TimePledged': None,
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},
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}
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def start(self, root: 'tkinter.Tk') -> bool: # noqa: CCR001
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@ -1839,6 +1846,13 @@ class EDLogs(FileSystemEventHandler):
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# There should be a `Backpack` event as you 'come to' in the
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# new location, so no need to zero out BackPack here.
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elif event_type == 'powerplay':
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self.state['Powerplay']['Power'] = entry.get('Power', '')
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self.state['Powerplay']['Rank'] = entry.get('Rank', 0)
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self.state['Powerplay']['Merits'] = entry.get('Merits', 0)
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self.state['Powerplay']['Votes'] = entry.get('Votes', 0)
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self.state['Powerplay']['TimePledged'] = entry.get('TimePledged', 0)
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return entry
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except Exception as ex:
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@ -548,6 +548,10 @@ def journal_entry( # noqa: C901, CCR001
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power_defect_data = {'powerName': entry["ToPower"], 'rankValue': 1}
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new_add_event('setCommanderRankPower', entry['timestamp'], power_defect_data)
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elif event_name == 'Powerplay':
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power_data = {'powerName': entry["Power"], 'rankValue': entry["Rank"], 'meritsValue': entry["Merits"]}
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new_add_event('setCommanderRankPower', entry['timestamp'], power_data)
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# Ship change
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if event_name == 'Loadout' and this.shipswap:
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this.loadout = make_loadout(state)
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