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Release 5.1.3: appcast
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<!-- Windows -->
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<item>
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<title>Release 5.1.2</title>
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<title>Release 5.1.3</title>
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<description>
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<![CDATA[
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<style>body { font-family:"Segoe UI","Tahoma"; font-size: 75%; } h2 { font-family:"Segoe UI","Tahoma"; font-size: 105%; }</style>
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@ -58,6 +58,61 @@ currently used version in a given branch.</p>
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</li>
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</ul>
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<h2>Release 5.1.3</h2>
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<ul>
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<li>
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<p>Attempt to flush any pending EDSM API data when a Journal <code>Shutdown</code> or
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<code>Fileheader</code> event is seen. After this, the data is dropped. This ensures
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that, if the user next logs in to a different commander, the data isn't then
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sent to the wrong EDSM account.</p>
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</li>
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<li>
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<p>Ensure a previous Journal file is fully read/drained before starting
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processing of a new one. In particular, this ensures properly seeing the end
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of a continued Journal file when opening the continuation file.</p>
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</li>
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<li>
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<p>New config options, in a new <code>Privacy</code> tab, to hide the current Private
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Group, or captain of a ship you're multi-crewing on. These usually appear
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on the <code>Commander</code> line of the main UI, appended after your commander name,
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with a <code>/</code> between.</p>
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</li>
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<li>
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<p>EDO dockable settlement names with <code>+</code> characters appended will no longer
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cause 'server lagging' reports.</p>
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</li>
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<li>
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<p>Don't force DEBUG level logging to the
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<a href="https://github.com/EDCD/EDMarketConnector/wiki/Troubleshooting#plain-log-file">plain log file</a>
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if <code>--trace</code> isn't used to force TRACE level logging. This means logging
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<em>to the plain log file</em> will once more respect the user-set Log Level, as in
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the Configuration tab of Settings.</p>
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<p>As its name implies, the <a href="https://github.com/EDCD/EDMarketConnector/wiki/Troubleshooting#debug-log-files">debug log file</a>
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will always contain at least DEBUG level logging, or TRACE if forced.</p>
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</li>
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</ul>
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<h2>
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<a id="user-content-plugin-developers" class="anchor" href="#plugin-developers" aria-hidden="true"><span aria-hidden="true" class="octicon octicon-link"></span></a>(Plugin) Developers</h2>
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<ul>
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<li>
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<p>New EDMarketConnector option <code>--trace-on ...</code> to control if certain TRACE
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level logging is used or not. This helps keep the noise down whilst being
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able to have users activate choice bits of logging to help track down bugs.</p>
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<p>See <a href="Contributing.md#use-the-appropriate-logging-level">Contributing.md</a> for
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details.</p>
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</li>
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<li>
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<p>Loading of <code>ShipLocker.json</code> content is now tried up to 5 times, 10ms apart,
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if there is a file loading, or JSON decoding, failure. This should
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hopefully result in the data being loaded correctly if a race condition with
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the game client actually writing to and closing the file is encountered.</p>
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</li>
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<li>
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<p><code>config.get_bool('some_str', default=SomeDefault)</code> will now actually honour
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that specified default.</p>
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</li>
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</ul>
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<h2>Release 5.1.2</h2>
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<ul>
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<li>
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@ -851,11 +906,11 @@ about this:
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]]>
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</description>
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<enclosure
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url="https://github.com/EDCD/EDMarketConnector/releases/download/Release/5.1.2/EDMarketConnector_win_5.1.2.msi"
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url="https://github.com/EDCD/EDMarketConnector/releases/download/Release/5.1.3/EDMarketConnector_win_5.1.3.msi"
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sparkle:os="windows"
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sparkle:installerArguments="/passive LAUNCH=yes"
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sparkle:version="5.1.2"
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length="10170368"
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sparkle:version="5.1.3"
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length="10182656"
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type="application/octet-stream"
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/>
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</item>
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