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Pre-Release 5.6.0-beta1: appversion & changelog
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ChangeLog.md
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ChangeLog.md
@ -27,9 +27,79 @@ produce the Windows executables and installer.
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---
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Pre-Release 5.5.1-alpha0
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Pre-Release 5.6.0-beta1
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===
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* We now test against, and package with, Python 3.10.8.
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* The code for sending data to EDDN has been reworked. This changes the
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'replay log' from utilising an internal array, backed by a flat file
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(`replay.jsonl`), to an sqlite3 database.
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As a result:
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1. Any messages stored in the old `replay.jsonl` are converted at startup,
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if that file is present, and then the file removed.
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2. All new messages are stored in this new sqlite3 queue before any attempt
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is made to send them. An immediate attempt is then made to send any
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message not affected by "Delay sending until docked".
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3. Sending of queued messages will be attempted every 5 minutes, unless
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"Delay sending until docked" is active and the Cmdr is not docked in
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their own ship. This is in case a message failed to send due to an issue
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communicating with the EDDN Gateway.
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4. When you dock in your own ship an immediate attempt to send all queued
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messages will be initiated.
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5. When processing queued messages the same 0.4-second inter-message delay
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as with the old code has been implemented. This serves to not suddenly
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flood the EDDN Gateway. If any message fails to send for Gateway reasons,
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i.e. not a bad message, then this processing is abandoned to wait for
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the next invocation.
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The 5-minute timer in point 2 differs from the old code, where almost any
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new message sending attempt could initiate processing of the queue. At
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application startup this delay is only 10 seconds.
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Currently, the feedback of "Sending data to EDDN..." in the UI status line
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has been removed.
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* As a result of this EDDN rework this application now sends appropriate
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`gameversion` and `gamebuild` strings in EDDN message headers.
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The rework was necessary in order to enable this, in case of any queued
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or delayed messages which did not contain this information in the legacy
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`replay.jsonl` format.
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**EDDN Listeners** - *If any message was already delayed such that it did not
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have the EDDN header recorded, then the `gameversion` and `gamebuild` will
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be empty strings*. In order to indicate this the `softwareName` will have
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` (legacy replay)` appended to it, e.g. `E:D Market Connector Connector
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[Windows] (legacy replay)`. In general this indicates that the message was
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queued up using a version of EDMC prior to this one. If you're only
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interested in Live galaxy data then you might want to ignore such messages.
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Update 14 and the Galaxy Split
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---
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Due to the galaxy split [announced by Frontier](https://www.elitedangerous.com/news/elite-dangerous-update-14-and-beyond-live-and-legacy-modes)
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there are some changes to the major third-party websites and tools.
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* Inara [has chosen](https://inara.cz/elite/board-thread/7049/463292/#463292)
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to only accept Live galaxy data on its API. As such EDMarketConnector will
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not even process Journal data for Inara after 2022-11-29T09:00:00+00:00
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unless the `gameversion` indicates a Live client. This explicitly checks
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that the game's version is semantically equal to or greater than '4.0.0'.
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If a Live client is *not* detected, then there is an INFO level logging
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message "Inara only accepts Live galaxy data", which is also set as the main
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UI status line. This message will repeat, at most, every 5 minutes.
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If you continue to play in the Legacy galaxy only then you probably want to
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just disable the Inara plugin with the checkbox on Settings > Inara.
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* As this application now sends `gameversion` in all EDDN message headers you
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can expect other third-party sites to choose to filter data based on that.
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Look for announcements by individual sites/tools as to what they have chosen
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to do.
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Developers
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---
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* There is a new flag in `state` passed to plugins, `IsDocked`. See PLUGINS.md
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for details.
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---
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@ -52,7 +52,7 @@ appcmdname = 'EDMC'
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# <https://semver.org/#semantic-versioning-specification-semver>
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# Major.Minor.Patch(-prerelease)(+buildmetadata)
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# NB: Do *not* import this, use the functions appversion() and appversion_nobuild()
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_static_appversion = '5.6.0-alpha0'
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_static_appversion = '5.6.0-beta1'
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_cached_version: Optional[semantic_version.Version] = None
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copyright = '© 2015-2019 Jonathan Harris, 2020-2022 EDCD'
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