diff --git a/edmc_data.py b/edmc_data.py index fed0f135..fe1c63b2 100644 --- a/edmc_data.py +++ b/edmc_data.py @@ -573,6 +573,8 @@ edmc_suit_symbol_localised = { # WORKAROUND 2021-07-03 | 4.0.0.600 Update 5: duplicates of `fileheader` keys in `LoadGame`, # but the GameLanguage in the latter has doubled up the `\`, so cater for either here. +# This is sourced from what the game is passed by the launcher, caveat emptor. It was mentioned that / is also +# an option # This is only run once when this file is imported by something, no runtime cost or repeated expansions will occur __keys = list(edmc_suit_symbol_localised.keys()) for lang in __keys: