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cleaned up plugins.md
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PLUGINS.md
173
PLUGINS.md
@ -3,6 +3,7 @@
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Plugins allow you to customise and extend the behavior of EDMC.
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## Installing a Plugin
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See [Plugins](https://github.com/EDCD/EDMarketConnector/wiki/Plugins) on the
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wiki.
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@ -12,16 +13,16 @@ Plugins are loaded when EDMC starts up.
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Each plugin has it's own folder in the `plugins` directory:
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* Windows: `%LOCALAPPDATA%\EDMarketConnector\plugins`
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* Mac: `~/Library/Application Support/EDMarketConnector/plugins`
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* Linux: `$XDG_DATA_HOME/EDMarketConnector/plugins`, or
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`~/.local/share/EDMarketConnector/plugins` if `$XDG_DATA_HOME` is unset.
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- Windows: `%LOCALAPPDATA%\EDMarketConnector\plugins`
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- Mac: `~/Library/Application Support/EDMarketConnector/plugins`
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- Linux: `$XDG_DATA_HOME/EDMarketConnector/plugins`, or `~/.local/share/EDMarketConnector/plugins` if `$XDG_DATA_HOME` is unset.
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Plugins are python files. The plugin folder must have a file named `load.py`
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that must provide one module level function and optionally provide a few
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others.
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---
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### Available imports
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**`import`ing anything from the core EDMarketConnector code that is not
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@ -32,34 +33,36 @@ breaking with future code changes.**
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`from theme import theme` - So plugins can theme their own UI elements to
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match the main UI.
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`from config import appname, applongname, appcmdname, appversion
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, copyright, config` - to access config.
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`from prefs import prefsVersion` - to allow for versioned preferences.
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`from companion import category_map` - Or any of the other static date
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contained therein. NB: There's a plan to move such to a `data` module.
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contained therein. NB: There's a plan to move such to a `data` module.
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`import plug` - Mostly for using `plug.show_error()`. Also the flags
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for `dashboard_entry()` to be useful (see example below). Relying on anything
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else isn't supported.
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for `dashboard_entry()` to be useful (see example below). Relying on anything
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else isn't supported.
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`from monitor import gamerunning` - in case a plugin needs to know if we
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think the game is running.
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`import timeout_session` - provides a method called `new_session` that creates a requests.session with a default timeout
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on all requests. Recommended to reduce noise in HTTP requests
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```python
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from ttkHyperlinkLabel import HyperlinkLabel
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import myNotebook as nb
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```
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For creating UI elements.
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---
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### Logging
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In the past the only way to provide any logged output from a
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plugin was to use `print(...)` statements. When running the application from
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the packaged executeable all output is redirected to a log file. See
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@ -72,6 +75,7 @@ statements.
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Insert this at the top-level of your load.py file (so not inside
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`plugin_start3()` ):
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```python
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import logging
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@ -149,7 +153,9 @@ functions, in the output.
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```
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---
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### Startup
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EDMC will import the `load.py` file as a module and then call the
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`plugin_start3()` function.
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@ -161,6 +167,7 @@ def plugin_start3(plugin_dir):
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print("I am loaded! My plugin folder is {}".format(plugin_dir))
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return "Test"
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```
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The string you return is used as the internal name of the plugin.
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Any errors or print statements from your plugin will appear in
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@ -168,6 +175,7 @@ Any errors or print statements from your plugin will appear in
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Mac, and `$TMP/EDMarketConnector.log` on Linux.
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### Shutdown
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This gets called when the user closes the program:
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```python
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@ -182,7 +190,8 @@ If your plugin uses one or more threads to handle Events then stop and join()
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the threads before returning from this function.
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## Plugin Hooks
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### Configuration
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### Configuration
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If you want your plugin to be configurable via the GUI you can define a frame
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(panel) to be displayed on its own tab in EDMC's settings dialog. The tab
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@ -204,7 +213,7 @@ import tkinter as tk
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import myNotebook as nb
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from config import config
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this = sys.modules[__name__] # For holding module globals
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this = sys.modules[__name__] # For holding module globals
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def plugin_prefs(parent, cmdr, is_beta):
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"""
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@ -242,7 +251,7 @@ You can use `stringFromNumber()` from EDMC's `l10n.Locale` object to format
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numbers in your widgets in a locale-independent way.
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```python
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this = sys.modules[__name__] # For holding module globals
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this = sys.modules[__name__] # For holding module globals
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def plugin_app(parent):
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"""
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@ -251,7 +260,7 @@ def plugin_app(parent):
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label = tk.Label(parent, text="Status:") # By default widgets inherit the current theme's colors
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this.status = tk.Label(parent, text="", foreground="yellow") # Override theme's foreground color
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return (label, this.status)
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# later on your event functions can update the contents of these widgets
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this.status["text"] = "Happy!"
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this.status["foreground"] = "green"
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@ -314,7 +323,7 @@ def journal_entry(cmdr, is_beta, system, station, entry, state):
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```
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This gets called when EDMC sees a new entry in the game's journal.
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- `cmdr` is a `str` denoting the current Commander Name.
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- `is_beta` is a `bool` denoting if data came from a beta version of the game.
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- `system` is a `str` holding the name of the current system, or `None` if not
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@ -324,38 +333,37 @@ This gets called when EDMC sees a new entry in the game's journal.
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- `entry` is an `OrderedDict` holding the Journal event.
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- `state` is a `dictionary` containing information about the Cmdr and their
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ship and cargo (including the effect of the current journal entry).
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- `Captain` - `str` of name of Commander's crew you joined in multi-crew,
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else `None`
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- `Cargo` - `dict` with details of current cargo.
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- `Credits` - Current credit balance.
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- `FID` - Frontier Cmdr ID
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- `Horizons` - `bool` denoting if Horizons expansion active.
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- `Loan` - Current loan amount, else None.
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- `Raw` - `dict` with details of "Raw" materials held.
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- `Manufactured` - `dict` with details of "Manufactured" materials held.
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- `Encoded` - `dict` with details of "Encoded" materials held.
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- `Engineers` - `dict` with details of Rank Progress for Engineers.
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- `Rank` - `dict` of current Ranks. Each entry is a `tuple` of
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(<rank `int`>, <progress %age `int`>)
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- `Reputation` - `dict` of Major Faction reputations, scale is -100 to +100
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See Frontier's Journal Manual for detail of bands.
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- `Statistics` - `dict` of a Journal "Statistics" event, i.e. data shown
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in the statistics panel on the right side of the cockpit. See Frontier's
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Journal Manual for details.
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- `Role` - Crew role if multi-crewing in another Commander's ship:
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- `None`
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- "Idle"
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- "FireCon"
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- "FighterCon"
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- `Friends` -`set` of online friends.
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- `ShipID` - `int` that denotes Frontier internal ID for your current ship.
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- `ShipIdent` - `str` of your current ship's textual ID (which you set).
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- `ShipName` - `str` of your current ship's textual Name (which you set).
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- `ShipType` - `str` of your current ship's model, e.g. "CobraMkIII".
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- `HullValue` - `int` of current ship's credits value, excluding modules.
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- `ModulesValue` - `int` of current ship's module's total credits value.
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- `Rebuy` - `int` of current ship's rebuy cost in credits.
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- `Modules` - `dict` with data on currently fitted modules.
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- `Captain` - `str` of name of Commander's crew you joined in multi-crew,
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else `None`
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- `Cargo` - `dict` with details of current cargo.
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- `Credits` - Current credit balance.
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- `FID` - Frontier Cmdr ID
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- `Horizons` - `bool` denoting if Horizons expansion active.
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- `Loan` - Current loan amount, else None.
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- `Raw` - `dict` with details of "Raw" materials held.
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- `Manufactured` - `dict` with details of "Manufactured" materials held.
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- `Encoded` - `dict` with details of "Encoded" materials held.
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- `Engineers` - `dict` with details of Rank Progress for Engineers.
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- `Rank` - `dict` of current Ranks. Each entry is a 2 `tuple` of ints, rank and age
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- `Reputation` - `dict` of Major Faction reputations, scale is -100 to +100
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See Frontier's Journal Manual for detail of bands.
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- `Statistics` - `dict` of a Journal "Statistics" event, i.e. data shown
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in the statistics panel on the right side of the cockpit. See Frontier's
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Journal Manual for details.
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- `Role` - Crew role if multi-crewing in another Commander's ship:
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- `None`
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- "Idle"
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- "FireCon"
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- "FighterCon"
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- `Friends` -`set` of online friends.
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- `ShipID` - `int` that denotes Frontier internal ID for your current ship.
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- `ShipIdent` - `str` of your current ship's textual ID (which you set).
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- `ShipName` - `str` of your current ship's textual Name (which you set).
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- `ShipType` - `str` of your current ship's model, e.g. "CobraMkIII".
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- `HullValue` - `int` of current ship's credits value, excluding modules.
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- `ModulesValue` - `int` of current ship's module's total credits value.
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- `Rebuy` - `int` of current ship's rebuy cost in credits.
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- `Modules` - `dict` with data on currently fitted modules.
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A special "StartUp" entry is sent if EDMC is started while the game is already
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running. In this case you won't receive initial events such as "LoadGame",
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@ -366,7 +374,6 @@ Similarly, a special "ShutDown" entry is sent when the game is quitted while
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EDMC is running. This event is not sent when EDMC is running on a different
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machine so you should not *rely* on receiving this event.
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#### Player Dashboard
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```python
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@ -379,16 +386,16 @@ def dashboard_entry(cmdr, is_beta, entry):
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This gets called when something on the player's cockpit display changes -
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typically about once a second when in orbital flight.
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- `cmdr` is a `str` denoting the current Commander Name.
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- `is_beta` is a `bool` denoting if data came from a beta version of the game.
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- `entry` is a `dict` loaded from the Status.json file the game writes.
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See the "Status File" section in the Frontier [Journal documentation](https://forums.frontier.co.uk/showthread.php/401661)
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for the available `entry` properties and for the list of available `"Flags"`.
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Ask on the EDCD Discord server to be sure you have the latest version.
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Refer to the source code of [plug.py](./plug.py) for the list of available
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constants.
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See the "Status File" section in the Frontier [Journal documentation](https://forums.frontier.co.uk/showthread.php/401661)
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for the available `entry` properties and for the list of available `"Flags"`.
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Ask on the EDCD Discord server to be sure you have the latest version.
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Refer to the source code of [plug.py](./plug.py) for the list of available
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constants.
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#### Getting Commander Data
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```python
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@ -404,10 +411,10 @@ Frontier's servers.
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- `data` is a dictionary containing the response from Frontier to a CAPI
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`/profile` request, augmented with two extra keys:
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- `marketdata` - contains the CAPI data from the `/market` endpoint, if
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docked and the station has the commodites service.
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- `shipdata` - contains the CAPI data from the `/shipyard` endpoint, if
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docked and the station has the shipyard service.
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- `marketdata` - contains the CAPI data from the `/market` endpoint, if
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docked and the station has the commodities service.
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- `shipdata` - contains the CAPI data from the `/shipyard` endpoint, if
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docked and the station has the shipyard service.
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- `is_beta` is a `bool` denoting if data came from a beta version of the game.
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#### Plugin-specific events
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@ -432,21 +439,24 @@ called when the player starts the game or enters a new system. It is called
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some time after the corresponding `journal_entry()` event.
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---
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```python
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def inara_notify_location(eventData):
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"""
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`eventData` holds the response to one of the "Commander's Flight Log" events https://inara.cz/inara-api-docs/#event-29
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"""
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if eventData.get('starsystemInaraID'):
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sys.stderr.write('Now in Inara system {ID} at {URL}\n'.format(ID=eventData['starsystemInaraID'],
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URL=eventData['starsystemInaraURL'])
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)
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sys.stderr.write('Now in Inara system {ID} at {URL}\n'.format(
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ID=eventData['starsystemInaraID'],
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URL=eventData['starsystemInaraURL']
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))
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else:
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sys.stderr.write('System not known to Inara\n')
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if eventData.get('stationInaraID'):
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sys.stderr.write('Docked at Inara station {ID} at {URL}\n'.format(ID=eventData['stationInaraID'],
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URL=eventData['stationInaraURL'])
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)
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sys.stderr.write('Docked at Inara station {ID} at {URL}\n'.format(
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ID=eventData['stationInaraID'],
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URL=eventData['stationInaraURL']
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))
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else:
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sys.stderr.write('Undocked or station unknown to Inara\n')
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```
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@ -457,15 +467,17 @@ undocks. It is called some time after the corresponding `journal_entry()`
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event.
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---
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```python
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def inara_notify_ship(eventData):
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"""
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`eventData` holds the response to an addCommanderShip or setCommanderShip event https://inara.cz/inara-api-docs/#event-11
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"""
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if eventData.get('shipInaraID'):
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sys.stderr.write('Now in Inara ship {ID} at {URL}\n'.format(ID=eventData['shipInaraID'],
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URL=eventData['shipInaraURL'])
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)
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sys.stderr.write('Now in Inara ship {ID} at {URL}\n'.format(
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ID=eventData['shipInaraID'],
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URL=eventData['shipInaraURL']
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))
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```
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If the player has chosen to "Send flight log and Cmdr status to Inara" this
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@ -517,7 +529,6 @@ See EDMC's own [`L10n`](https://github.com/EDCD/EDMarketConnector/tree/master/L1
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folder for the list of supported language codes and for example translation
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files.
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## Python Package Plugins
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A _Package Plugin_ is both a standard Python package (i.e. contains an
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@ -528,15 +539,14 @@ before any non-Package plugins.
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Other plugins can access features in a Package Plugin by `import`ing the
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package by name in the usual way.
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## Distributing a Plugin
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To package your plugin for distribution simply create a `.zip` archive of your
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plugin's folder:
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* Windows: In Explorer right click on your plugin's folder and choose Send to
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→ Compressed (zipped) folder.
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* Mac: In Finder right click on your plugin's folder and choose Compress.
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- Windows: In Explorer right click on your plugin's folder and choose Send to
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→ Compressed (zipped) folder.
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- Mac: In Finder right click on your plugin's folder and choose Compress.
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If there are any external dependencies then include them in the plugin's
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folder.
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@ -558,19 +568,22 @@ release under Python 3.7 will be 4.0.0.0. This is a brief outline of the steps
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required to migrate a plugin from earlier versions of EDMC:
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- Rename the function `plugin_start` to `plugin_start3(plugin_dir)`.
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Plugins without a `plugin_start3` function are listed as disabled on EDMC's
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"Plugins" tab and a message like "plugin SuperSpaceHelper needs migrating"
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appears in the log. Such plugins are also listed in a section "Plugins Without
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Python 3.x Support:" on the Settings > Plugins tab.
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Plugins without a `plugin_start3` function are listed as disabled on EDMC's
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"Plugins" tab and a message like "plugin SuperSpaceHelper needs migrating"
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appears in the log. Such plugins are also listed in a section "Plugins Without
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Python 3.x Support:" on the Settings > Plugins tab.
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- Check that callback functions `plugin_prefs`, `prefs_changed`,
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`journal_entry`, `dashboard_entry` and `cmdr_data` if used are declared with
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the correct number of arguments. Older versions of this app were tolerant
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of missing arguments in these function declarations.
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`journal_entry`, `dashboard_entry` and `cmdr_data` if used are declared with
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the correct number of arguments. Older versions of this app were tolerant
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of missing arguments in these function declarations.
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- Port the code to Python 3.7. The [2to3](https://docs.python.org/3/library/2to3.html)
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tool can automate much of this work.
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tool can automate much of this work.
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Depending on the complexity of the plugin it may be feasible to make it
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compatible with both EDMC 3.4 + Python 2.7 and EDMC 3.5 + Python 3.7.
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[Here's](https://python-future.org/compatible_idioms.html) a guide on writing
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Python 2/3 compatible code and [here's](https://github.com/Marginal/HabZone/commit/3c41cd41d5ad81ef36aab40e967e3baf77b4bd06)
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an example of the changes required for a simple plugin.
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