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cleaned up plugins.md
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PLUGINS.md
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PLUGINS.md
@ -3,6 +3,7 @@
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Plugins allow you to customise and extend the behavior of EDMC.
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## Installing a Plugin
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See [Plugins](https://github.com/EDCD/EDMarketConnector/wiki/Plugins) on the
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wiki.
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@ -12,16 +13,16 @@ Plugins are loaded when EDMC starts up.
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Each plugin has it's own folder in the `plugins` directory:
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* Windows: `%LOCALAPPDATA%\EDMarketConnector\plugins`
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* Mac: `~/Library/Application Support/EDMarketConnector/plugins`
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* Linux: `$XDG_DATA_HOME/EDMarketConnector/plugins`, or
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`~/.local/share/EDMarketConnector/plugins` if `$XDG_DATA_HOME` is unset.
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- Windows: `%LOCALAPPDATA%\EDMarketConnector\plugins`
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- Mac: `~/Library/Application Support/EDMarketConnector/plugins`
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- Linux: `$XDG_DATA_HOME/EDMarketConnector/plugins`, or `~/.local/share/EDMarketConnector/plugins` if `$XDG_DATA_HOME` is unset.
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Plugins are python files. The plugin folder must have a file named `load.py`
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that must provide one module level function and optionally provide a few
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others.
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---
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### Available imports
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**`import`ing anything from the core EDMarketConnector code that is not
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@ -39,11 +40,11 @@ breaking with future code changes.**
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`from prefs import prefsVersion` - to allow for versioned preferences.
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`from companion import category_map` - Or any of the other static date
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contained therein. NB: There's a plan to move such to a `data` module.
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contained therein. NB: There's a plan to move such to a `data` module.
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`import plug` - Mostly for using `plug.show_error()`. Also the flags
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for `dashboard_entry()` to be useful (see example below). Relying on anything
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else isn't supported.
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for `dashboard_entry()` to be useful (see example below). Relying on anything
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else isn't supported.
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`from monitor import gamerunning` - in case a plugin needs to know if we
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think the game is running.
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@ -51,15 +52,17 @@ breaking with future code changes.**
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`import timeout_session` - provides a method called `new_session` that creates a requests.session with a default timeout
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on all requests. Recommended to reduce noise in HTTP requests
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```python
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from ttkHyperlinkLabel import HyperlinkLabel
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import myNotebook as nb
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```
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For creating UI elements.
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---
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### Logging
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In the past the only way to provide any logged output from a
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plugin was to use `print(...)` statements. When running the application from
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the packaged executeable all output is redirected to a log file. See
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@ -72,6 +75,7 @@ statements.
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Insert this at the top-level of your load.py file (so not inside
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`plugin_start3()` ):
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```python
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import logging
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@ -149,7 +153,9 @@ functions, in the output.
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```
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---
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### Startup
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EDMC will import the `load.py` file as a module and then call the
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`plugin_start3()` function.
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@ -161,6 +167,7 @@ def plugin_start3(plugin_dir):
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print("I am loaded! My plugin folder is {}".format(plugin_dir))
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return "Test"
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```
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The string you return is used as the internal name of the plugin.
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Any errors or print statements from your plugin will appear in
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@ -168,6 +175,7 @@ Any errors or print statements from your plugin will appear in
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Mac, and `$TMP/EDMarketConnector.log` on Linux.
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### Shutdown
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This gets called when the user closes the program:
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```python
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@ -182,6 +190,7 @@ If your plugin uses one or more threads to handle Events then stop and join()
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the threads before returning from this function.
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## Plugin Hooks
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### Configuration
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If you want your plugin to be configurable via the GUI you can define a frame
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@ -335,8 +344,7 @@ This gets called when EDMC sees a new entry in the game's journal.
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- `Manufactured` - `dict` with details of "Manufactured" materials held.
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- `Encoded` - `dict` with details of "Encoded" materials held.
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- `Engineers` - `dict` with details of Rank Progress for Engineers.
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- `Rank` - `dict` of current Ranks. Each entry is a `tuple` of
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(<rank `int`>, <progress %age `int`>)
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- `Rank` - `dict` of current Ranks. Each entry is a 2 `tuple` of ints, rank and age
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- `Reputation` - `dict` of Major Faction reputations, scale is -100 to +100
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See Frontier's Journal Manual for detail of bands.
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- `Statistics` - `dict` of a Journal "Statistics" event, i.e. data shown
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@ -366,7 +374,6 @@ Similarly, a special "ShutDown" entry is sent when the game is quitted while
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EDMC is running. This event is not sent when EDMC is running on a different
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machine so you should not *rely* on receiving this event.
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#### Player Dashboard
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```python
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@ -380,7 +387,6 @@ def dashboard_entry(cmdr, is_beta, entry):
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This gets called when something on the player's cockpit display changes -
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typically about once a second when in orbital flight.
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- `cmdr` is a `str` denoting the current Commander Name.
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- `is_beta` is a `bool` denoting if data came from a beta version of the game.
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- `entry` is a `dict` loaded from the Status.json file the game writes.
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@ -389,6 +395,7 @@ typically about once a second when in orbital flight.
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Ask on the EDCD Discord server to be sure you have the latest version.
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Refer to the source code of [plug.py](./plug.py) for the list of available
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constants.
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#### Getting Commander Data
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```python
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@ -405,7 +412,7 @@ Frontier's servers.
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- `data` is a dictionary containing the response from Frontier to a CAPI
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`/profile` request, augmented with two extra keys:
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- `marketdata` - contains the CAPI data from the `/market` endpoint, if
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docked and the station has the commodites service.
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docked and the station has the commodities service.
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- `shipdata` - contains the CAPI data from the `/shipyard` endpoint, if
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docked and the station has the shipyard service.
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- `is_beta` is a `bool` denoting if data came from a beta version of the game.
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@ -432,21 +439,24 @@ called when the player starts the game or enters a new system. It is called
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some time after the corresponding `journal_entry()` event.
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---
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```python
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def inara_notify_location(eventData):
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"""
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`eventData` holds the response to one of the "Commander's Flight Log" events https://inara.cz/inara-api-docs/#event-29
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"""
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if eventData.get('starsystemInaraID'):
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sys.stderr.write('Now in Inara system {ID} at {URL}\n'.format(ID=eventData['starsystemInaraID'],
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URL=eventData['starsystemInaraURL'])
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)
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sys.stderr.write('Now in Inara system {ID} at {URL}\n'.format(
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ID=eventData['starsystemInaraID'],
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URL=eventData['starsystemInaraURL']
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))
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else:
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sys.stderr.write('System not known to Inara\n')
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if eventData.get('stationInaraID'):
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sys.stderr.write('Docked at Inara station {ID} at {URL}\n'.format(ID=eventData['stationInaraID'],
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URL=eventData['stationInaraURL'])
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)
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sys.stderr.write('Docked at Inara station {ID} at {URL}\n'.format(
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ID=eventData['stationInaraID'],
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URL=eventData['stationInaraURL']
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))
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else:
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sys.stderr.write('Undocked or station unknown to Inara\n')
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```
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@ -457,15 +467,17 @@ undocks. It is called some time after the corresponding `journal_entry()`
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event.
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---
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```python
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def inara_notify_ship(eventData):
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"""
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`eventData` holds the response to an addCommanderShip or setCommanderShip event https://inara.cz/inara-api-docs/#event-11
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"""
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if eventData.get('shipInaraID'):
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sys.stderr.write('Now in Inara ship {ID} at {URL}\n'.format(ID=eventData['shipInaraID'],
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URL=eventData['shipInaraURL'])
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)
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sys.stderr.write('Now in Inara ship {ID} at {URL}\n'.format(
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ID=eventData['shipInaraID'],
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URL=eventData['shipInaraURL']
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))
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```
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If the player has chosen to "Send flight log and Cmdr status to Inara" this
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@ -517,7 +529,6 @@ See EDMC's own [`L10n`](https://github.com/EDCD/EDMarketConnector/tree/master/L1
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folder for the list of supported language codes and for example translation
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files.
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## Python Package Plugins
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A _Package Plugin_ is both a standard Python package (i.e. contains an
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@ -528,15 +539,14 @@ before any non-Package plugins.
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Other plugins can access features in a Package Plugin by `import`ing the
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package by name in the usual way.
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## Distributing a Plugin
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To package your plugin for distribution simply create a `.zip` archive of your
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plugin's folder:
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* Windows: In Explorer right click on your plugin's folder and choose Send to
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- Windows: In Explorer right click on your plugin's folder and choose Send to
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→ Compressed (zipped) folder.
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* Mac: In Finder right click on your plugin's folder and choose Compress.
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- Mac: In Finder right click on your plugin's folder and choose Compress.
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If there are any external dependencies then include them in the plugin's
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folder.
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@ -562,15 +572,18 @@ required to migrate a plugin from earlier versions of EDMC:
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"Plugins" tab and a message like "plugin SuperSpaceHelper needs migrating"
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appears in the log. Such plugins are also listed in a section "Plugins Without
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Python 3.x Support:" on the Settings > Plugins tab.
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- Check that callback functions `plugin_prefs`, `prefs_changed`,
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`journal_entry`, `dashboard_entry` and `cmdr_data` if used are declared with
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the correct number of arguments. Older versions of this app were tolerant
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of missing arguments in these function declarations.
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- Port the code to Python 3.7. The [2to3](https://docs.python.org/3/library/2to3.html)
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tool can automate much of this work.
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Depending on the complexity of the plugin it may be feasible to make it
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compatible with both EDMC 3.4 + Python 2.7 and EDMC 3.5 + Python 3.7.
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[Here's](https://python-future.org/compatible_idioms.html) a guide on writing
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Python 2/3 compatible code and [here's](https://github.com/Marginal/HabZone/commit/3c41cd41d5ad81ef36aab40e967e3baf77b4bd06)
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an example of the changes required for a simple plugin.
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