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mirror of https://github.com/EDCD/EDMarketConnector.git synced 2025-06-10 04:12:15 +03:00

Remove extraneous __class__ in logging strings

This commit is contained in:
Athanasius 2020-07-27 10:56:57 +01:00
parent 19e750eddd
commit 63f3859af4

View File

@ -520,8 +520,8 @@ class AppWindow(object):
companion.session.invalidate() companion.session.invalidate()
self.login() self.login()
except Exception as e: # Including CredentialsError, ServerError except Exception as e: # Including CredentialsError, ServerError
logger.debug(f'{__class__}', exc_info=e) logger.debug('"other" exception', exc_info=e)
self.status['text'] = str(e) self.status['text'] = str(e)
play_bad = True play_bad = True
@ -543,7 +543,7 @@ class AppWindow(object):
report = 'Failure' report = 'Failure'
else: else:
report = 'Undocked!' report = 'Undocked!'
logger.debug(f'{__class__}: Retry for shipyard - {report}') logger.debug(f'Retry for shipyard - {report}')
if not data['commander'].get('docked'): if not data['commander'].get('docked'):
# might have un-docked while we were waiting for retry in which case station data is unreliable # might have un-docked while we were waiting for retry in which case station data is unreliable
pass pass
@ -612,10 +612,10 @@ class AppWindow(object):
# Disable WinSparkle automatic update checks, IFF configured to do so when in-game # Disable WinSparkle automatic update checks, IFF configured to do so when in-game
if config.getint('disable_autoappupdatecheckingame') and 1: if config.getint('disable_autoappupdatecheckingame') and 1:
self.updater.setAutomaticUpdatesCheck(False) self.updater.setAutomaticUpdatesCheck(False)
logger.info(f'{__class__}: Monitor: Disable WinSparkle automatic update checks') logger.info('Monitor: Disable WinSparkle automatic update checks')
# Can start dashboard monitoring # Can start dashboard monitoring
if not dashboard.start(self.w, monitor.started): if not dashboard.start(self.w, monitor.started):
logger.info(f"{__class__}: Can't start Status monitoring") logger.info("Can't start Status monitoring")
# Export loadout # Export loadout
if entry['event'] == 'Loadout'\ if entry['event'] == 'Loadout'\
@ -643,7 +643,7 @@ class AppWindow(object):
# Enable WinSparkle automatic update checks # Enable WinSparkle automatic update checks
# NB: Do this blindly, in case option got changed whilst in-game # NB: Do this blindly, in case option got changed whilst in-game
self.updater.setAutomaticUpdatesCheck(True) self.updater.setAutomaticUpdatesCheck(True)
logger.info(f'{__class__}: Monitor: Enable WinSparkle automatic update checks') logger.info('Monitor: Enable WinSparkle automatic update checks')
# cAPI auth # cAPI auth
def auth(self, event=None): def auth(self, event=None):
@ -660,7 +660,7 @@ class AppWindow(object):
except companion.ServerError as e: except companion.ServerError as e:
self.status['text'] = str(e) self.status['text'] = str(e)
except Exception as e: except Exception as e:
logger.debug(f'{__class__}', exc_info=e) logger.debug('Frontier CAPI Auth:', exc_info=e)
self.status['text'] = str(e) self.status['text'] = str(e)
self.cooldown() self.cooldown()
@ -815,7 +815,7 @@ class AppWindow(object):
self.protocol("WM_DELETE_WINDOW", self._destroy) self.protocol("WM_DELETE_WINDOW", self._destroy)
############################################################ ############################################################
logger.info(f'{__class__}: Current version is {appversion}') logger.info(f'Current version is {appversion}')
def apply(self): def apply(self):
self._destroy() self._destroy()
@ -855,7 +855,7 @@ class AppWindow(object):
except companion.ServerError as e: except companion.ServerError as e:
self.status['text'] = str(e) self.status['text'] = str(e)
except Exception as e: except Exception as e:
logger.debug(f'{__class__}', exc_info=e) logger.debug('"other" exception', exc_info=e)
self.status['text'] = str(e) self.status['text'] = str(e)
def onexit(self, event=None): def onexit(self, event=None):