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Include module status and priority in Coriolis outfitting.
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26
coriolis.py
26
coriolis.py
@ -12,6 +12,15 @@ import outfitting
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import companion
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slot_map = {
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'HugeHardpoint' : 'hardpoints',
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'LargeHardpoint' : 'hardpoints',
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'MediumHardpoint' : 'hardpoints',
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'SmallHardpoint' : 'hardpoints',
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'TinyHardpoint' : 'utility',
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'Slot' : 'internal',
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}
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# Map draft EDDN outfitting to Coriolis
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# https://raw.githubusercontent.com/jamesremuscat/EDDN/master/schemas/outfitting-v1.0-draft.json
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# http://cdn.coriolis.io/schemas/ship-loadout/1.json
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@ -26,15 +35,6 @@ category_map = {
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'utility' : 'utility',
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}
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slot_map = {
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'HugeHardpoint' : 'hardpoints',
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'LargeHardpoint' : 'hardpoints',
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'MediumHardpoint' : 'hardpoints',
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'SmallHardpoint' : 'hardpoints',
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'TinyHardpoint' : 'utility',
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'Slot' : 'internal',
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}
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standard_map = OrderedDict([ # in output order
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('Armour', 'bulkheads'),
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('Power Plant', 'powerPlant'),
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@ -80,7 +80,7 @@ def export(data):
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ship = companion.ship_map.get(data['ship']['name'], data['ship']['name'])
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loadout = OrderedDict([ # Mimic Coriolis export ordering
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('$schema', 'http://cdn.coriolis.io/schemas/ship-loadout/1.json#'),
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('$schema', 'http://cdn.coriolis.io/schemas/ship-loadout/2.json#'),
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('name', ship_map.get(data['ship']['name'], data['ship']['name'])),
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('ship', ship_map.get(data['ship']['name'], data['ship']['name'])),
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('components', OrderedDict([
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@ -110,8 +110,10 @@ def export(data):
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category = loadout['components'][category_map[module['category']]]
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thing = OrderedDict([
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('class', module['class']),
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('rating', module['rating']),
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('class', module['class']),
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('rating', module['rating']),
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('enabled', module['enabled']),
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('priority', module['priority']+1), # make 1-based
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])
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if module['name'] in bulkheads:
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@ -211,7 +211,7 @@ internal_map = {
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# Given a module description from the Companion API returns a description of the module in the form of a
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# dict { category, name, [mount], [guidance], [ship], rating, class } using the same terms found in the
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# English langauge game.
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# English langauge game. For fitted modules, dict also includes { enabled, priority }.
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# Or returns None if the module is user-specific (i.e. decal, paintjob).
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# (Given the ad-hocery in this implementation a big lookup table might have been simpler and clearer).
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def lookup(module):
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@ -314,6 +314,10 @@ def lookup(module):
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new['class'] = name[2][4:]
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new['rating'] = rating_map[name[3][5:]]
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# Disposition of fitted modules
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if 'on' in module and 'priority' in module:
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new['enabled'], new['priority'] = module['on'], module['priority'] # priority is zero-based
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# check we've filled out mandatory fields
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for thing in ['category', 'name', 'class', 'rating']:
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if not new.get('name'): raise AssertionError('%s: failed to set %s' % (module['id'], thing))
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