mirror of
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Merge pull request #708 from A-UNDERSCORE-D/enhancement/example-plugin
Add example plugin and clean up plugin docs
This commit is contained in:
commit
6c63984aca
351
PLUGINS.md
351
PLUGINS.md
@ -3,6 +3,7 @@
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Plugins allow you to customise and extend the behavior of EDMC.
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Plugins allow you to customise and extend the behavior of EDMC.
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## Installing a Plugin
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## Installing a Plugin
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See [Plugins](https://github.com/EDCD/EDMarketConnector/wiki/Plugins) on the
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See [Plugins](https://github.com/EDCD/EDMarketConnector/wiki/Plugins) on the
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wiki.
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wiki.
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@ -12,16 +13,22 @@ Plugins are loaded when EDMC starts up.
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Each plugin has it's own folder in the `plugins` directory:
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Each plugin has it's own folder in the `plugins` directory:
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* Windows: `%LOCALAPPDATA%\EDMarketConnector\plugins`
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- Windows: `%LOCALAPPDATA%\EDMarketConnector\plugins`
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* Mac: `~/Library/Application Support/EDMarketConnector/plugins`
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- Mac: `~/Library/Application Support/EDMarketConnector/plugins`
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* Linux: `$XDG_DATA_HOME/EDMarketConnector/plugins`, or
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- Linux: `$XDG_DATA_HOME/EDMarketConnector/plugins`, or `~/.local/share/EDMarketConnector/plugins` if `$XDG_DATA_HOME` is unset.
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`~/.local/share/EDMarketConnector/plugins` if `$XDG_DATA_HOME` is unset.
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Plugins are python files. The plugin folder must have a file named `load.py`
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Plugins are python files. The plugin folder must have a file named `load.py`
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that must provide one module level function and optionally provide a few
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that must provide one module level function and optionally provide a few
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others.
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others.
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---
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---
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### Examples
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We have some example plugins available in the docs/examples directory. See the readme in each folder for more info.
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---
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### Available imports
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### Available imports
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**`import`ing anything from the core EDMarketConnector code that is not
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**`import`ing anything from the core EDMarketConnector code that is not
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@ -32,34 +39,36 @@ breaking with future code changes.**
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`from theme import theme` - So plugins can theme their own UI elements to
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`from theme import theme` - So plugins can theme their own UI elements to
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match the main UI.
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match the main UI.
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`from config import appname, applongname, appcmdname, appversion
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`from config import appname, applongname, appcmdname, appversion
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, copyright, config` - to access config.
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, copyright, config` - to access config.
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`from prefs import prefsVersion` - to allow for versioned preferences.
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`from prefs import prefsVersion` - to allow for versioned preferences.
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`from companion import category_map` - Or any of the other static date
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`from companion import category_map` - Or any of the other static date
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contained therein. NB: There's a plan to move such to a `data` module.
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contained therein. NB: There's a plan to move such to a `data` module.
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`import plug` - Mostly for using `plug.show_error()`. Also the flags
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`import plug` - Mostly for using `plug.show_error()`. Also the flags
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for `dashboard_entry()` to be useful (see example below). Relying on anything
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for `dashboard_entry()` to be useful (see example below). Relying on anything
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else isn't supported.
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else isn't supported.
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`from monitor import gamerunning` - in case a plugin needs to know if we
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`from monitor import gamerunning` - in case a plugin needs to know if we
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think the game is running.
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think the game is running.
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`import timeout_session` - provides a method called `new_session` that creates a requests.session with a default timeout
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`import timeout_session` - provides a method called `new_session` that creates a requests.session with a default timeout
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on all requests. Recommended to reduce noise in HTTP requests
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on all requests. Recommended to reduce noise in HTTP requests
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```python
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```python
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from ttkHyperlinkLabel import HyperlinkLabel
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from ttkHyperlinkLabel import HyperlinkLabel
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import myNotebook as nb
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import myNotebook as nb
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```
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```
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For creating UI elements.
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For creating UI elements.
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---
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---
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### Logging
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### Logging
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In the past the only way to provide any logged output from a
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In the past the only way to provide any logged output from a
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plugin was to use `print(...)` statements. When running the application from
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plugin was to use `print(...)` statements. When running the application from
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the packaged executeable all output is redirected to a log file. See
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the packaged executeable all output is redirected to a log file. See
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@ -70,8 +79,8 @@ EDMC now implements proper logging using the Python `logging` module. Plugin
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developers should now use the following code instead of simple `print(...)`
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developers should now use the following code instead of simple `print(...)`
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statements.
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statements.
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Insert this at the top-level of your load.py file (so not inside
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Insert this at the top-level of your load.py file (so not inside `plugin_start3()` ):
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`plugin_start3()` ):
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```python
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```python
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import logging
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import logging
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@ -141,7 +150,7 @@ Replace all `print(...)` statements with one of the following:
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logger.debug('Exception we only note in debug output', exc_info=e)
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logger.debug('Exception we only note in debug output', exc_info=e)
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```
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```
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Remember you can use fstrings to include variables, and even the returns of
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Remember you can use [fstrings](https://www.python.org/dev/peps/pep-0498/) to include variables, and even the returns of
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functions, in the output.
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functions, in the output.
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```python
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```python
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@ -149,40 +158,50 @@ functions, in the output.
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```
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```
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---
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---
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### Startup
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### Startup
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EDMC will import the `load.py` file as a module and then call the
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EDMC will import the `load.py` file as a module and then call the
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`plugin_start3()` function.
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`plugin_start3()` function.
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```python
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```python
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def plugin_start3(plugin_dir):
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def plugin_start3(plugin_dir: str) -> str:
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"""
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"""
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Load this plugin into EDMC
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Load this plugin into EDMC
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"""
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"""
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print("I am loaded! My plugin folder is {}".format(plugin_dir))
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print(f"I am loaded! My plugin folder is {plugin_dir}")
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return "Test"
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return "Test"
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```
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```
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The string you return is used as the internal name of the plugin.
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The string you return is used as the internal name of the plugin.
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Any errors or print statements from your plugin will appear in
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Any errors or print statements from your plugin will appear in
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`%TMP%\EDMarketConnector.log` on Windows, `$TMPDIR/EDMarketConnector.log` on
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`%TMP%\EDMarketConnector.log` on Windows, `$TMPDIR/EDMarketConnector.log` on
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Mac, and `$TMP/EDMarketConnector.log` on Linux.
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Mac, and `$TMP/EDMarketConnector.log` on Linux.
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| Parameter | Type | Description |
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| :----------- | :---: | :------------------------------------------------------ |
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| `plugin_dir` | `str` | The directory that your plugin is located in. |
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| `RETURN` | `str` | The name you want to be used for your plugin internally |
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### Shutdown
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### Shutdown
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This gets called when the user closes the program:
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This gets called when the user closes the program:
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```python
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```python
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def plugin_stop():
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def plugin_stop() -> None:
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"""
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"""
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EDMC is closing
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EDMC is closing
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"""
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"""
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print("Farewell cruel world!")
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print("Farewell cruel world!")
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```
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```
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If your plugin uses one or more threads to handle Events then stop and join()
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If your plugin uses one or more threads to handle Events then `stop()` and `join()`
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the threads before returning from this function.
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(to wait for their exit -- Recommended, not required) the threads before returning from this function.
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## Plugin Hooks
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## Plugin Hooks
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### Configuration
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### Configuration
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If you want your plugin to be configurable via the GUI you can define a frame
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If you want your plugin to be configurable via the GUI you can define a frame
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(panel) to be displayed on its own tab in EDMC's settings dialog. The tab
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(panel) to be displayed on its own tab in EDMC's settings dialog. The tab
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@ -201,39 +220,53 @@ numbers in a locale-independent way.
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```python
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```python
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import tkinter as tk
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import tkinter as tk
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from tkinter import ttk
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import myNotebook as nb
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import myNotebook as nb
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from config import config
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from config import config
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from typing import Optional
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this = sys.modules[__name__] # For holding module globals
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my_setting: Optional[tk.IntVar] = None
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def plugin_prefs(parent, cmdr, is_beta):
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def plugin_prefs(parent: nb.Notebook, cmdr: str, is_beta: bool) -> Optional[tk.Frame]:
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"""
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"""
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Return a TK Frame for adding to the EDMC settings dialog.
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Return a TK Frame for adding to the EDMC settings dialog.
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"""
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"""
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this.mysetting = tk.IntVar(value=config.getint("MyPluginSetting")) # Retrieve saved value from config
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global my_setting
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my_setting = tk.IntVar(value=config.getint("MyPluginSetting")) # Retrieve saved value from config
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frame = nb.Frame(parent)
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frame = nb.Frame(parent)
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nb.Label(frame, text="Hello").grid()
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nb.Label(frame, text="Hello").grid()
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nb.Label(frame, text="Commander").grid()
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nb.Label(frame, text="Commander").grid()
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nb.Checkbutton(frame, text="My Setting", variable=this.mysetting).grid()
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nb.Checkbutton(frame, text="My Setting", variable=my_setting).grid()
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return frame
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return frame
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```
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```
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| Parameter | Type | Description |
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| :-------- | :-----------: | :----------------------------------------------- |
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| `parent` | `nb.Notebook` | Root Notebook object the preferences window uses |
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| `cmdr` | `str` | The current commander |
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| `is_beta` | `bool` | If the game is currently a beta version |
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|
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This gets called when the user dismisses the settings dialog:
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This gets called when the user dismisses the settings dialog:
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|
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```python
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```python
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def prefs_changed(cmdr, is_beta):
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def prefs_changed(cmdr: str, is_beta: bool) -> None:
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"""
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"""
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Save settings.
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Save settings.
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"""
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"""
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config.set('MyPluginSetting', this.mysetting.getint()) # Store new value in config
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config.set('MyPluginSetting', my_setting.get()) # Store new value in config
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```
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```
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| Parameter | Type | Description |
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|
| :-------- | :----: | :-------------------------------------- |
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|
| `cmdr` | `str` | The current commander |
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|
| `is_beta` | `bool` | If the game is currently a beta version |
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|
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### Display
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### Display
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||||||
|
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You can also have your plugin add an item to the EDMC main window and update
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You can also have your plugin add an item to the EDMC main window and update
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from your event hooks. This works in the same way as `plugin_prefs()`. For a
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from your event hooks. This works in the same way as `plugin_prefs()`. For a
|
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simple one-line item return a tk.Label widget or a pair of widgets as a tuple.
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simple one-line item return a `tk.Label` widget or a 2 tuple of widgets.
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For a more complicated item create a tk.Frame widget and populate it with other
|
For a more complicated item create a tk.Frame widget and populate it with other
|
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ttk widgets. Return `None` if you just want to use this as a callback after the
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ttk widgets. Return `None` if you just want to use this as a callback after the
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main window and all other plugins are initialised.
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main window and all other plugins are initialised.
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@ -242,42 +275,62 @@ You can use `stringFromNumber()` from EDMC's `l10n.Locale` object to format
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numbers in your widgets in a locale-independent way.
|
numbers in your widgets in a locale-independent way.
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|
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```python
|
```python
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this = sys.modules[__name__] # For holding module globals
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from typing import Optional, Tuple
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|
import tkinter as tk
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|
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def plugin_app(parent):
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status: Optional[tk.Label]
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|
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|
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def plugin_app(parent: tk.Frame) -> Tuple[tk.Label, tk.Label]:
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"""
|
"""
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Create a pair of TK widgets for the EDMC main window
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Create a pair of TK widgets for the EDMC main window
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"""
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"""
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global status
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label = tk.Label(parent, text="Status:") # By default widgets inherit the current theme's colors
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label = tk.Label(parent, text="Status:") # By default widgets inherit the current theme's colors
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this.status = tk.Label(parent, text="", foreground="yellow") # Override theme's foreground color
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status = tk.Label(parent, text="", foreground="yellow") # Override theme's foreground color
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||||||
return (label, this.status)
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return (label, status)
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|
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# later on your event functions can update the contents of these widgets
|
# later on your event functions can update the contents of these widgets
|
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this.status["text"] = "Happy!"
|
def some_other_function() -> None:
|
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this.status["foreground"] = "green"
|
global status
|
||||||
|
status["text"] = "Happy!"
|
||||||
|
status["foreground"] = "green"
|
||||||
```
|
```
|
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|
|
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You can dynamically add and remove widgets on the main window by returning a
|
| Parameter | Type | Description |
|
||||||
tk.Frame from `plugin_app()` and later creating and destroying child widgets
|
| :-------- | :---------------------------------------------: | :---------------------------------------------------------- |
|
||||||
of that frame.
|
| `parent` | `tk.Frame` | The root EDMC window |
|
||||||
|
| `RETURN` | `Union[tk.Widget, Tuple[tk.Widget, tk.Widget]]` | A widget to add to the main window. See below for more info |
|
||||||
|
|
||||||
|
The return from plugin_app can either be any widget (Frame, Label, Notebook, etc.), or a 2 tuple of widgets. In the case of
|
||||||
|
a 2 tuple, indices 0 and 1 are placed automatically in the outer grid on column indices 0 and 1. Otherwise, the only thing done
|
||||||
|
to your return widget is it is set to use a columnspan of 2, and placed on the grid.
|
||||||
|
|
||||||
|
You can dynamically add and remove widgets on the main window by returning a tk.Frame from `plugin_app()` and later
|
||||||
|
creating and destroying child widgets of that frame.
|
||||||
|
|
||||||
```python
|
```python
|
||||||
|
from typing import Option
|
||||||
|
import tkinter as tk
|
||||||
|
|
||||||
from theme import theme
|
from theme import theme
|
||||||
|
|
||||||
this = sys.modules[__name__] # For holding module globals
|
frame: Optional[tk.Frame] = None
|
||||||
|
|
||||||
def plugin_app(parent):
|
def plugin_app(parent: tk.Frame) -> tk.Frame:
|
||||||
"""
|
"""
|
||||||
Create a frame for the EDMC main window
|
Create a frame for the EDMC main window
|
||||||
"""
|
"""
|
||||||
this.frame = tk.Frame(parent)
|
global frame
|
||||||
return this.frame
|
frame = tk.Frame(parent)
|
||||||
|
return frame
|
||||||
|
|
||||||
|
def some_other_function_called_later() -> None:
|
||||||
# later on your event functions can add or remove widgets
|
# later on your event functions can add or remove widgets
|
||||||
row = this.frame.grid_size()[1]
|
row = frame.grid_size()[1]
|
||||||
new_widget_1 = tk.Label(this.frame, text="Status:")
|
new_widget_1 = tk.Label(frame, text="Status:")
|
||||||
new_widget_1.grid(row=row, column=0, sticky=tk.W)
|
new_widget_1.grid(row=row, column=0, sticky=tk.W)
|
||||||
new_widget_2 = tk.Label(this.frame, text="Unhappy!", foreground="red") # Override theme's foreground color
|
new_widget_2 = tk.Label(frame, text="Unhappy!", foreground="red") # Override theme's foreground color
|
||||||
new_widget_2.grid(row=row, column=1, sticky=tk.W)
|
new_widget_2.grid(row=row, column=1, sticky=tk.W)
|
||||||
theme.update(this.frame) # Apply theme colours to the frame and its children, including the new widgets
|
theme.update(this.frame) # Apply theme colours to the frame and its children, including the new widgets
|
||||||
```
|
```
|
||||||
@ -304,58 +357,54 @@ for an example of these techniques.
|
|||||||
#### Journal Entry
|
#### Journal Entry
|
||||||
|
|
||||||
```python
|
```python
|
||||||
def journal_entry(cmdr, is_beta, system, station, entry, state):
|
def journal_entry(
|
||||||
|
cmdr: str, is_beta: bool, system: str, station: str, entry: Dict[str, Any], state: Dict[str, Any]
|
||||||
|
) -> None:
|
||||||
if entry['event'] == 'FSDJump':
|
if entry['event'] == 'FSDJump':
|
||||||
# We arrived at a new system!
|
# We arrived at a new system!
|
||||||
if 'StarPos' in entry:
|
if 'StarPos' in entry:
|
||||||
sys.stderr.write("Arrived at {} ({},{},{})\n".format(entry['StarSystem'], *tuple(entry['StarPos'])))
|
logger.info(f'Arrived at {entry["StarSystem"]} {entry["StarPos"')
|
||||||
|
|
||||||
else:
|
else:
|
||||||
sys.stderr.write("Arrived at {}\n".format(entry['StarSystem']))
|
logger.info(f'Arrived at {entry["StarSystem"]}')
|
||||||
```
|
```
|
||||||
|
|
||||||
This gets called when EDMC sees a new entry in the game's journal.
|
This gets called when EDMC sees a new entry in the game's journal.
|
||||||
|
|
||||||
- `cmdr` is a `str` denoting the current Commander Name.
|
| Parameter | Type | Description |
|
||||||
- `is_beta` is a `bool` denoting if data came from a beta version of the game.
|
| :-------- | :--------------: | :--------------------------------------------------------------------- |
|
||||||
- `system` is a `str` holding the name of the current system, or `None` if not
|
| `cmdr` | `str` | Current commander name |
|
||||||
yet known.
|
| `is_beta` | `bool` | Is the game currently in beta |
|
||||||
- `station` is a `str` holding the name of the current station, or `None` if
|
| `system` | `Optional[str]` | Current system, if known |
|
||||||
not yet known or appropriate.
|
| `station` | `Optional[str]` | Current station, if any |
|
||||||
- `entry` is an `OrderedDict` holding the Journal event.
|
| `entry` | `Dict[str, Any]` | The journal event |
|
||||||
- `state` is a `dictionary` containing information about the Cmdr and their
|
| `state` | `Dict[str, Any]` | More info about the commander, their ship, and their cargo (see below) |
|
||||||
ship and cargo (including the effect of the current journal entry).
|
|
||||||
- `Captain` - `str` of name of Commander's crew you joined in multi-crew,
|
Content of `state` (updated to the current journal entry):
|
||||||
else `None`
|
|
||||||
- `Cargo` - `dict` with details of current cargo.
|
| Field | Type | Description |
|
||||||
- `Credits` - Current credit balance.
|
| :------------- | :-------------------------: | :-------------------------------------------------------------------------------------------------------------- |
|
||||||
- `FID` - Frontier Cmdr ID
|
| `Captian` | `Optional[str]` | Name of the commander who's crew you're on, if any |
|
||||||
- `Horizons` - `bool` denoting if Horizons expansion active.
|
| `Cargo` | `dict` | Current cargo |
|
||||||
- `Loan` - Current loan amount, else None.
|
| `Credits` | `int` | Current credits balance |
|
||||||
- `Raw` - `dict` with details of "Raw" materials held.
|
| `FID` | `str` | Frontier commander ID |
|
||||||
- `Manufactured` - `dict` with details of "Manufactured" materials held.
|
| `Loan` | `Optional[int]` | Current loan amount, if any |
|
||||||
- `Encoded` - `dict` with details of "Encoded" materials held.
|
| `Raw` | `dict` | Current raw engineering materials |
|
||||||
- `Engineers` - `dict` with details of Rank Progress for Engineers.
|
| `Manufactured` | `dict` | Current manufactured engineering materials |
|
||||||
- `Rank` - `dict` of current Ranks. Each entry is a `tuple` of
|
| `Encoded` | `dict` | Current encoded engineering materials |
|
||||||
(<rank `int`>, <progress %age `int`>)
|
| `Engineers` | `dict` | Current Raw engineering materials |
|
||||||
- `Reputation` - `dict` of Major Faction reputations, scale is -100 to +100
|
| `Rank` | `Dict[str, Tuple[int, int]` | Current ranks, each entry is a tuple of the current rank, and age |
|
||||||
See Frontier's Journal Manual for detail of bands.
|
| `Statistics` | `dict` | Contents of a Journal Statistics event, ie, data shown in the stats panel. See the Journal manual for more info |
|
||||||
- `Statistics` - `dict` of a Journal "Statistics" event, i.e. data shown
|
| `Role` | `Optional[str]` | Current role if in multi-crew, one of `Idle`, `FireCon`, `FighterCon` |
|
||||||
in the statistics panel on the right side of the cockpit. See Frontier's
|
| `Friends` | `set` | Currently online friend |
|
||||||
Journal Manual for details.
|
| `ShipID` | `int` | Frontier ID of current ship |
|
||||||
- `Role` - Crew role if multi-crewing in another Commander's ship:
|
| `ShipIdent` | `str` | Current user-set ship ID |
|
||||||
- `None`
|
| `ShipName` | `str` | Current user-set ship name |
|
||||||
- "Idle"
|
| `ShipType` | `str` | Internal name for the current ship type |
|
||||||
- "FireCon"
|
| `HullValue` | `int` | Current ship value, excluding modules |
|
||||||
- "FighterCon"
|
| `ModulesValue` | `int` | Value of the current ship's modules |
|
||||||
- `Friends` -`set` of online friends.
|
| `Rebuy` | `int` | Current ship's rebuy cost |
|
||||||
- `ShipID` - `int` that denotes Frontier internal ID for your current ship.
|
| `Modules` | `dict` | Currently fitted modules |
|
||||||
- `ShipIdent` - `str` of your current ship's textual ID (which you set).
|
|
||||||
- `ShipName` - `str` of your current ship's textual Name (which you set).
|
|
||||||
- `ShipType` - `str` of your current ship's model, e.g. "CobraMkIII".
|
|
||||||
- `HullValue` - `int` of current ship's credits value, excluding modules.
|
|
||||||
- `ModulesValue` - `int` of current ship's module's total credits value.
|
|
||||||
- `Rebuy` - `int` of current ship's rebuy cost in credits.
|
|
||||||
- `Modules` - `dict` with data on currently fitted modules.
|
|
||||||
|
|
||||||
A special "StartUp" entry is sent if EDMC is started while the game is already
|
A special "StartUp" entry is sent if EDMC is started while the game is already
|
||||||
running. In this case you won't receive initial events such as "LoadGame",
|
running. In this case you won't receive initial events such as "LoadGame",
|
||||||
@ -366,29 +415,27 @@ Similarly, a special "ShutDown" entry is sent when the game is quitted while
|
|||||||
EDMC is running. This event is not sent when EDMC is running on a different
|
EDMC is running. This event is not sent when EDMC is running on a different
|
||||||
machine so you should not *rely* on receiving this event.
|
machine so you should not *rely* on receiving this event.
|
||||||
|
|
||||||
|
|
||||||
#### Player Dashboard
|
#### Player Dashboard
|
||||||
|
|
||||||
```python
|
```python
|
||||||
import plug
|
import plug
|
||||||
|
|
||||||
def dashboard_entry(cmdr, is_beta, entry):
|
def dashboard_entry(cmdr: str, is_beta: bool, entry: Dict[str, Any]):
|
||||||
is_deployed = entry['Flags'] & plug.FlagsHardpointsDeployed
|
is_deployed = entry['Flags'] & plug.FlagsHardpointsDeployed
|
||||||
sys.stderr.write("Hardpoints {}\n".format(is_deployed and "deployed" or "stowed"))
|
sys.stderr.write("Hardpoints {}\n".format(is_deployed and "deployed" or "stowed"))
|
||||||
```
|
```
|
||||||
|
|
||||||
This gets called when something on the player's cockpit display changes -
|
This gets called when something on the player's cockpit display changes -
|
||||||
typically about once a second when in orbital flight.
|
typically about once a second when in orbital flight.
|
||||||
|
|
||||||
|
|
||||||
- `cmdr` is a `str` denoting the current Commander Name.
|
| Parameter | Type | Description |
|
||||||
- `is_beta` is a `bool` denoting if data came from a beta version of the game.
|
| :-------- | :----: | :-------------------------------- |
|
||||||
- `entry` is a `dict` loaded from the Status.json file the game writes.
|
| `cmdr` | `str` | Current command name |
|
||||||
See the "Status File" section in the Frontier [Journal documentation](https://forums.frontier.co.uk/showthread.php/401661)
|
| `is_beta` | `bool` | if the game is currently in beta |
|
||||||
for the available `entry` properties and for the list of available `"Flags"`.
|
| `entry` | `dict` | Data from status.json (see below) |
|
||||||
Ask on the EDCD Discord server to be sure you have the latest version.
|
|
||||||
Refer to the source code of [plug.py](./plug.py) for the list of available
|
For more info on `status.json`, See the "Status File" section in the Frontier [Journal documentation](https://forums.frontier.co.uk/showthread.php/401661) for the available `entry` properties and for the list of available `"Flags"`. Refer to the source code of [plug.py](./plug.py) for the list of available constants.
|
||||||
constants.
|
|
||||||
#### Getting Commander Data
|
#### Getting Commander Data
|
||||||
|
|
||||||
```python
|
```python
|
||||||
@ -396,19 +443,19 @@ def cmdr_data(data, is_beta):
|
|||||||
"""
|
"""
|
||||||
We have new data on our commander
|
We have new data on our commander
|
||||||
"""
|
"""
|
||||||
sys.stderr.write(data.get('commander') and data.get('commander').get('name') or '')
|
if data.get('commander') is None or data['commander'].get('name') is None:
|
||||||
|
raise ValueError("this isn't possible")
|
||||||
|
|
||||||
|
logger.info(data['commander']['name'])
|
||||||
```
|
```
|
||||||
|
|
||||||
This gets called when EDMC has just fetched fresh Cmdr and station data from
|
This gets called when EDMC has just fetched fresh Cmdr and station data from
|
||||||
Frontier's servers.
|
Frontier's servers.
|
||||||
|
|
||||||
- `data` is a dictionary containing the response from Frontier to a CAPI
|
| Parameter | Type | Description |
|
||||||
`/profile` request, augmented with two extra keys:
|
| :-------- | :--------------: | :------------------------------------------------------------------------------------------------------- |
|
||||||
- `marketdata` - contains the CAPI data from the `/market` endpoint, if
|
| `data` | `Dict[str, Any]` | `/profile` API response, with `/market` and `/shipyard` added under the keys `marketdata` and `shipdata` |
|
||||||
docked and the station has the commodites service.
|
| `is_beta` | `bool` | If the game is currently in beta |
|
||||||
- `shipdata` - contains the CAPI data from the `/shipyard` endpoint, if
|
|
||||||
docked and the station has the shipyard service.
|
|
||||||
- `is_beta` is a `bool` denoting if data came from a beta version of the game.
|
|
||||||
|
|
||||||
#### Plugin-specific events
|
#### Plugin-specific events
|
||||||
|
|
||||||
@ -418,37 +465,41 @@ def edsm_notify_system(reply):
|
|||||||
`reply` holds the response from a call to https://www.edsm.net/en/api-journal-v1
|
`reply` holds the response from a call to https://www.edsm.net/en/api-journal-v1
|
||||||
"""
|
"""
|
||||||
if not reply:
|
if not reply:
|
||||||
sys.stderr.write("Error: Can't connect to EDSM\n")
|
logger.info("Error: Can't connect to EDSM")
|
||||||
|
|
||||||
elif reply['msgnum'] // 100 not in (1,4):
|
elif reply['msgnum'] // 100 not in (1,4):
|
||||||
sys.stderr.write('Error: EDSM {MSG}\n').format(MSG=reply['msg'])
|
logger.info(f'Error: EDSM {reply["msg"]}')
|
||||||
|
|
||||||
elif reply.get('systemCreated'):
|
elif reply.get('systemCreated'):
|
||||||
sys.stderr.write('New EDSM system!\n')
|
logger.info('New EDSM system!')
|
||||||
|
|
||||||
else:
|
else:
|
||||||
sys.stderr.write('Known EDSM system\n')
|
logger.info('Known EDSM system')
|
||||||
```
|
```
|
||||||
|
|
||||||
If the player has chosen to "Send flight log and Cmdr status to EDSM" this gets
|
If the player has chosen to "Send flight log and Cmdr status to EDSM" this gets
|
||||||
called when the player starts the game or enters a new system. It is called
|
called when the player starts the game or enters a new system. It is called
|
||||||
some time after the corresponding `journal_entry()` event.
|
some time after the corresponding `journal_entry()` event.
|
||||||
|
|
||||||
---
|
| Parameter | Type | Description |
|
||||||
|
| :-------- | :--------------: | :--------------------------------------------------------------------------------------------- |
|
||||||
|
| `reply` | `Dict[str, Any]` | Response to an API call to [EDSM's journal API target](https://www.edsm.net/en/api-journal-v1) |
|
||||||
|
|
||||||
```python
|
```python
|
||||||
def inara_notify_location(eventData):
|
def inara_notify_location(event_data):
|
||||||
"""
|
"""
|
||||||
`eventData` holds the response to one of the "Commander's Flight Log" events https://inara.cz/inara-api-docs/#event-29
|
`event_data` holds the response to one of the "Commander's Flight Log" events https://inara.cz/inara-api-docs/#event-29
|
||||||
"""
|
"""
|
||||||
if eventData.get('starsystemInaraID'):
|
if event_data.get('starsystemInaraID'):
|
||||||
sys.stderr.write('Now in Inara system {ID} at {URL}\n'.format(ID=eventData['starsystemInaraID'],
|
logging.info(f'Now in Inara system {event_data["starsystemInaraID"]} at {event_data["starsystemInaraURL"]}')
|
||||||
URL=eventData['starsystemInaraURL'])
|
|
||||||
)
|
|
||||||
else:
|
else:
|
||||||
sys.stderr.write('System not known to Inara\n')
|
logger.info('System not known to Inara')
|
||||||
if eventData.get('stationInaraID'):
|
|
||||||
sys.stderr.write('Docked at Inara station {ID} at {URL}\n'.format(ID=eventData['stationInaraID'],
|
if event_data.get('stationInaraID'):
|
||||||
URL=eventData['stationInaraURL'])
|
logger.info(f'Docked at Inara station {event_data["stationInaraID"]} at {event_data["stationInaraURL"]}')
|
||||||
)
|
|
||||||
else:
|
else:
|
||||||
sys.stderr.write('Undocked or station unknown to Inara\n')
|
logger.info('Undocked or station unknown to Inara')
|
||||||
```
|
```
|
||||||
|
|
||||||
If the player has chosen to "Send flight log and Cmdr status to Inara" this
|
If the player has chosen to "Send flight log and Cmdr status to Inara" this
|
||||||
@ -456,15 +507,20 @@ gets called when the player starts the game, enters a new system, docks or
|
|||||||
undocks. It is called some time after the corresponding `journal_entry()`
|
undocks. It is called some time after the corresponding `journal_entry()`
|
||||||
event.
|
event.
|
||||||
|
|
||||||
|
| Parameter | Type | Description |
|
||||||
|
| :----------- | :--------------: | :----------------------------------------------------------------------------------------------------------- |
|
||||||
|
| `event_data` | `Dict[str, Any]` | Response to an API call to [INARA's `Commander Flight Log` event](https://inara.cz/inara-api-docs/#event-29) |
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
```python
|
```python
|
||||||
def inara_notify_ship(eventData):
|
def inara_notify_ship(event_data):
|
||||||
"""
|
"""
|
||||||
`eventData` holds the response to an addCommanderShip or setCommanderShip event https://inara.cz/inara-api-docs/#event-11
|
`event_data` holds the response to an addCommanderShip or setCommanderShip event https://inara.cz/inara-api-docs/#event-11
|
||||||
"""
|
"""
|
||||||
if eventData.get('shipInaraID'):
|
if event_data.get('shipInaraID'):
|
||||||
sys.stderr.write('Now in Inara ship {ID} at {URL}\n'.format(ID=eventData['shipInaraID'],
|
logger.info(
|
||||||
URL=eventData['shipInaraURL'])
|
f'Now in Inara ship {event_data['shipInaraID'],} at {event_data['shipInaraURL']}
|
||||||
)
|
)
|
||||||
```
|
```
|
||||||
|
|
||||||
@ -472,6 +528,10 @@ If the player has chosen to "Send flight log and Cmdr status to Inara" this
|
|||||||
gets called when the player starts the game or switches ship. It is called some
|
gets called when the player starts the game or switches ship. It is called some
|
||||||
time after the corresponding `journal_entry()` event.
|
time after the corresponding `journal_entry()` event.
|
||||||
|
|
||||||
|
| Parameter | Type | Description |
|
||||||
|
| :----------- | :--------------: | :----------------------------------------------------------------------------------------------------------------------------- |
|
||||||
|
| `event_data` | `Dict[str, Any]` | Response to an API call to [INARA's `addCommanderShip` or `setCommanderShip` event](https://inara.cz/inara-api-docs/#event-11) |
|
||||||
|
|
||||||
## Error messages
|
## Error messages
|
||||||
|
|
||||||
You can display an error in EDMC's status area by returning a string from your
|
You can display an error in EDMC's status area by returning a string from your
|
||||||
@ -499,7 +559,7 @@ _ = functools.partial(l10n.Translations.translate, context=__file__)
|
|||||||
Wrap each string that needs translating with the `_()` function, e.g.:
|
Wrap each string that needs translating with the `_()` function, e.g.:
|
||||||
|
|
||||||
```python
|
```python
|
||||||
this.status["text"] = _('Happy!') # Main window status
|
status["text"] = _('Happy!') # Main window status
|
||||||
```
|
```
|
||||||
|
|
||||||
If you display localized strings in EDMC's main window you should refresh them
|
If you display localized strings in EDMC's main window you should refresh them
|
||||||
@ -517,7 +577,6 @@ See EDMC's own [`L10n`](https://github.com/EDCD/EDMarketConnector/tree/master/L1
|
|||||||
folder for the list of supported language codes and for example translation
|
folder for the list of supported language codes and for example translation
|
||||||
files.
|
files.
|
||||||
|
|
||||||
|
|
||||||
## Python Package Plugins
|
## Python Package Plugins
|
||||||
|
|
||||||
A _Package Plugin_ is both a standard Python package (i.e. contains an
|
A _Package Plugin_ is both a standard Python package (i.e. contains an
|
||||||
@ -528,20 +587,19 @@ before any non-Package plugins.
|
|||||||
Other plugins can access features in a Package Plugin by `import`ing the
|
Other plugins can access features in a Package Plugin by `import`ing the
|
||||||
package by name in the usual way.
|
package by name in the usual way.
|
||||||
|
|
||||||
|
|
||||||
## Distributing a Plugin
|
## Distributing a Plugin
|
||||||
|
|
||||||
To package your plugin for distribution simply create a `.zip` archive of your
|
To package your plugin for distribution simply create a `.zip` archive of your
|
||||||
plugin's folder:
|
plugin's folder:
|
||||||
|
|
||||||
* Windows: In Explorer right click on your plugin's folder and choose Send to
|
- Windows: In Explorer right click on your plugin's folder and choose Send to
|
||||||
→ Compressed (zipped) folder.
|
→ Compressed (zipped) folder.
|
||||||
* Mac: In Finder right click on your plugin's folder and choose Compress.
|
- Mac: In Finder right click on your plugin's folder and choose Compress.
|
||||||
|
|
||||||
If there are any external dependencies then include them in the plugin's
|
If there are any external dependencies then include them in the plugin's
|
||||||
folder.
|
folder.
|
||||||
|
|
||||||
Optionally, for tidiness delete any `.pyc` and `.pyo` files in the archive.
|
Optionally, for tidiness delete any `.pyc` and `.pyo` files in the archive, as well as the `__pycache__` directory.
|
||||||
|
|
||||||
## Disable a plugin
|
## Disable a plugin
|
||||||
|
|
||||||
@ -554,23 +612,26 @@ Disabled and enabled plugins are listed on the "Plugins" Settings tab
|
|||||||
## Migration
|
## Migration
|
||||||
|
|
||||||
Starting with pre-release 3.5 EDMC uses Python **3.7**. The first full
|
Starting with pre-release 3.5 EDMC uses Python **3.7**. The first full
|
||||||
release under Python 3.7 will be 4.0.0.0. This is a brief outline of the steps
|
release under Python 3.7 was 4.0.0.0. This is a brief outline of the steps
|
||||||
required to migrate a plugin from earlier versions of EDMC:
|
required to migrate a plugin from earlier versions of EDMC:
|
||||||
|
|
||||||
- Rename the function `plugin_start` to `plugin_start3(plugin_dir)`.
|
- Rename the function `plugin_start` to `plugin_start3(plugin_dir)`.
|
||||||
Plugins without a `plugin_start3` function are listed as disabled on EDMC's
|
Plugins without a `plugin_start3` function are listed as disabled on EDMC's
|
||||||
"Plugins" tab and a message like "plugin SuperSpaceHelper needs migrating"
|
"Plugins" tab and a message like "plugin SuperSpaceHelper needs migrating"
|
||||||
appears in the log. Such plugins are also listed in a section "Plugins Without
|
appears in the log. Such plugins are also listed in a section "Plugins Without
|
||||||
Python 3.x Support:" on the Settings > Plugins tab.
|
Python 3.x Support:" on the Settings > Plugins tab.
|
||||||
|
|
||||||
- Check that callback functions `plugin_prefs`, `prefs_changed`,
|
- Check that callback functions `plugin_prefs`, `prefs_changed`,
|
||||||
`journal_entry`, `dashboard_entry` and `cmdr_data` if used are declared with
|
`journal_entry`, `dashboard_entry` and `cmdr_data` if used are declared with
|
||||||
the correct number of arguments. Older versions of this app were tolerant
|
the correct number of arguments. Older versions of this app were tolerant
|
||||||
of missing arguments in these function declarations.
|
of missing arguments in these function declarations.
|
||||||
|
|
||||||
- Port the code to Python 3.7. The [2to3](https://docs.python.org/3/library/2to3.html)
|
- Port the code to Python 3.7. The [2to3](https://docs.python.org/3/library/2to3.html)
|
||||||
tool can automate much of this work.
|
tool can automate much of this work.
|
||||||
|
|
||||||
Depending on the complexity of the plugin it may be feasible to make it
|
Depending on the complexity of the plugin it may be feasible to make it
|
||||||
compatible with both EDMC 3.4 + Python 2.7 and EDMC 3.5 + Python 3.7.
|
compatible with both EDMC 3.4 + Python 2.7 and EDMC 3.5 + Python 3.7.
|
||||||
|
|
||||||
[Here's](https://python-future.org/compatible_idioms.html) a guide on writing
|
[Here's](https://python-future.org/compatible_idioms.html) a guide on writing
|
||||||
Python 2/3 compatible code and [here's](https://github.com/Marginal/HabZone/commit/3c41cd41d5ad81ef36aab40e967e3baf77b4bd06)
|
Python 2/3 compatible code and [here's](https://github.com/Marginal/HabZone/commit/3c41cd41d5ad81ef36aab40e967e3baf77b4bd06)
|
||||||
an example of the changes required for a simple plugin.
|
an example of the changes required for a simple plugin.
|
||||||
|
126
docs/examples/click_counter/load.py
Normal file
126
docs/examples/click_counter/load.py
Normal file
@ -0,0 +1,126 @@
|
|||||||
|
"""
|
||||||
|
Example EDMC plugin.
|
||||||
|
|
||||||
|
It adds a single button to the EDMC interface that displays the number of times it has been clicked.
|
||||||
|
"""
|
||||||
|
|
||||||
|
import logging
|
||||||
|
import tkinter as tk
|
||||||
|
from typing import Optional
|
||||||
|
|
||||||
|
import myNotebook as nb
|
||||||
|
from config import appname, config
|
||||||
|
|
||||||
|
PLUGIN_NAME = "ClickCounter"
|
||||||
|
|
||||||
|
logger = logging.getLogger(f"{appname}.{PLUGIN_NAME}")
|
||||||
|
|
||||||
|
|
||||||
|
class ClickCounter:
|
||||||
|
"""
|
||||||
|
ClickCounter implements the EDMC plugin interface.
|
||||||
|
|
||||||
|
It adds a button to the EDMC UI that displays the number of times it has been clicked, and a preference to set
|
||||||
|
the number directly.
|
||||||
|
"""
|
||||||
|
|
||||||
|
def __init__(self) -> None:
|
||||||
|
# Be sure to use names that wont collide in our config variables
|
||||||
|
self.click_count: Optional[tk.StringVar] = tk.StringVar(value=str(config.getint('click_counter_count')))
|
||||||
|
logger.info("ClickCounter instantiated")
|
||||||
|
|
||||||
|
def on_load(self) -> str:
|
||||||
|
"""
|
||||||
|
on_load is called by plugin_start3 below.
|
||||||
|
|
||||||
|
It is the first point EDMC interacts with our code after loading our module.
|
||||||
|
|
||||||
|
:return: The name of the plugin, which will be used by EDMC for logging and for the settings window
|
||||||
|
"""
|
||||||
|
return PLUGIN_NAME
|
||||||
|
|
||||||
|
def on_unload(self) -> None:
|
||||||
|
"""
|
||||||
|
on_unload is called by plugin_stop below.
|
||||||
|
|
||||||
|
It is the last thing called before EDMC shuts down. Note that blocking code here will hold the shutdown process.
|
||||||
|
"""
|
||||||
|
self.on_preferences_closed("", False) # Save our prefs
|
||||||
|
|
||||||
|
def setup_preferences(self, parent: nb.Notebook, cmdr: str, is_beta: bool) -> Optional[tk.Frame]:
|
||||||
|
"""
|
||||||
|
setup_preferences is called by plugin_prefs below.
|
||||||
|
|
||||||
|
It is where we can setup our own settings page in EDMC's settings window. Our tab is defined for us.
|
||||||
|
|
||||||
|
:param parent: the tkinter parent that our returned Frame will want to inherit from
|
||||||
|
:param cmdr: The current ED Commander
|
||||||
|
:param is_beta: Whether or not EDMC is currently marked as in beta mode
|
||||||
|
:return: The frame to add to the settings window
|
||||||
|
"""
|
||||||
|
current_row = 0
|
||||||
|
frame = nb.Frame(parent)
|
||||||
|
|
||||||
|
# setup our config in a "Click Count: number"
|
||||||
|
nb.Label(frame, text='Click Count').grid(row=current_row)
|
||||||
|
nb.Entry(frame, textvariable=self.click_count).grid(row=current_row, column=1)
|
||||||
|
current_row += 1 # Always increment our row counter, makes for far easier tkinter design.
|
||||||
|
return frame
|
||||||
|
|
||||||
|
def on_preferences_closed(self, cmdr: str, is_beta: bool) -> None:
|
||||||
|
"""
|
||||||
|
on_preferences_closed is called by prefs_changed below.
|
||||||
|
|
||||||
|
It is called when the preferences dialog is dismissed by the user.
|
||||||
|
|
||||||
|
:param cmdr: The current ED Commander
|
||||||
|
:param is_beta: Whether or not EDMC is currently marked as in beta mode
|
||||||
|
"""
|
||||||
|
config.set('click_counter_count', self.click_count.get())
|
||||||
|
|
||||||
|
def setup_main_ui(self, parent: tk.Frame) -> tk.Frame:
|
||||||
|
"""
|
||||||
|
Create our entry on the main EDMC UI.
|
||||||
|
|
||||||
|
This is called by plugin_app below.
|
||||||
|
|
||||||
|
:param parent: EDMC main window Tk
|
||||||
|
:return: Our frame
|
||||||
|
"""
|
||||||
|
current_row = 0
|
||||||
|
frame = tk.Frame(parent)
|
||||||
|
button = tk.Button(
|
||||||
|
frame,
|
||||||
|
text="Count me",
|
||||||
|
command=lambda: self.click_count.set(str(int(self.click_count.get()) + 1))
|
||||||
|
)
|
||||||
|
button.grid(row=current_row)
|
||||||
|
current_row += 1
|
||||||
|
nb.Label(frame, text="Count:").grid(row=current_row, sticky=tk.W)
|
||||||
|
nb.Label(frame, textvariable=self.click_count).grid(row=current_row, column=1)
|
||||||
|
return frame
|
||||||
|
|
||||||
|
|
||||||
|
cc = ClickCounter()
|
||||||
|
|
||||||
|
|
||||||
|
# Note that all of these could be simply replaced with something like:
|
||||||
|
# plugin_start3 = cc.on_load
|
||||||
|
def plugin_start3(plugin_dir: str) -> str:
|
||||||
|
return cc.on_load()
|
||||||
|
|
||||||
|
|
||||||
|
def plugin_stop() -> None:
|
||||||
|
return cc.on_unload()
|
||||||
|
|
||||||
|
|
||||||
|
def plugin_prefs(parent: nb.Notebook, cmdr: str, is_beta: bool) -> Optional[tk.Frame]:
|
||||||
|
return cc.setup_preferences(parent, cmdr, is_beta)
|
||||||
|
|
||||||
|
|
||||||
|
def prefs_changed(cmdr: str, is_beta: bool) -> None:
|
||||||
|
return cc.on_preferences_closed(cmdr, is_beta)
|
||||||
|
|
||||||
|
|
||||||
|
def plugin_app(parent: tk.Frame) -> Optional[tk.Frame]:
|
||||||
|
return cc.setup_main_ui(parent)
|
Loading…
x
Reference in New Issue
Block a user