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inara: Begin conversion to 'This' class.
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@ -2,7 +2,6 @@
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import dataclasses
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import json
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import sys
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import time
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import tkinter as tk
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from collections import OrderedDict, defaultdict, deque
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@ -37,46 +36,51 @@ FAKE = ('CQC', 'Training', 'Destination') # Fake systems that shouldn't be sent
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CREDIT_RATIO = 1.05 # Update credits if they change by 5% over the course of a session
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this: Any = sys.modules[__name__] # For holding module globals
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this.session = timeout_session.new_session()
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this.lastlocation = None # eventData from the last Commander's Flight Log event
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this.lastship = None # eventData from the last addCommanderShip or setCommanderShip event
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class This:
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"""Holds module globals."""
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# Cached Cmdr state
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this.events: List[OrderedDictT[str, Any]] = [] # Unsent events
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this.event_lock = Lock
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this.cmdr: Optional[str] = None
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this.FID: Optional[str] = None # Frontier ID
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this.multicrew: bool = False # don't send captain's ship info to Inara while on a crew
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this.newuser: bool = False # just entered API Key - send state immediately
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this.newsession: bool = True # starting a new session - wait for Cargo event
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this.undocked: bool = False # just undocked
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this.suppress_docked = False # Skip initial Docked event if started docked
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this.cargo: Optional[OrderedDictT[str, Any]] = None
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this.materials: Optional[OrderedDictT[str, Any]] = None
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this.lastcredits: int = 0 # Send credit update soon after Startup / new game
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this.storedmodules: Optional[OrderedDictT[str, Any]] = None
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this.loadout: Optional[OrderedDictT[str, Any]] = None
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this.fleet: Optional[List[OrderedDictT[str, Any]]] = None
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this.shipswap: bool = False # just swapped ship
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this.on_foot = False
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def __init__(self):
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self.session = timeout_session.new_session()
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self.lastlocation = None # eventData from the last Commander's Flight Log event
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self.lastship = None # eventData from the last addCommanderShip or setCommanderShip event
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# Cached Cmdr state
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self.events: List[OrderedDictT[str, Any]] = [] # Unsent events
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self.event_lock = Lock
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self.cmdr: Optional[str] = None
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self.FID: Optional[str] = None # Frontier ID
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self.multicrew: bool = False # don't send captain's ship info to Inara while on a crew
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self.newuser: bool = False # just entered API Key - send state immediately
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self.newsession: bool = True # starting a new session - wait for Cargo event
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self.undocked: bool = False # just undocked
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self.suppress_docked = False # Skip initial Docked event if started docked
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self.cargo: Optional[OrderedDictT[str, Any]] = None
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self.materials: Optional[OrderedDictT[str, Any]] = None
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self.lastcredits: int = 0 # Send credit update soon after Startup / new game
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self.storedmodules: Optional[OrderedDictT[str, Any]] = None
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self.loadout: Optional[OrderedDictT[str, Any]] = None
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self.fleet: Optional[List[OrderedDictT[str, Any]]] = None
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self.shipswap: bool = False # just swapped ship
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self.on_foot = False
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self.timer_run = True
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# Main window clicks
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self.system_link = None
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self.system = None
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self.system_address = None
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self.system_population = None
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self.station_link = None
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self.station = None
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self.station_marketid = None
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this = This()
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# last time we updated, if unset in config this is 0, which means an instant update
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LAST_UPDATE_CONF_KEY = 'inara_last_update'
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EVENT_COLLECT_TIME = 31 # Minimum time to take collecting events before requesting a send
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WORKER_WAIT_TIME = 35 # Minimum time for worker to wait between sends
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this.timer_run = True
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# Main window clicks
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this.system_link = None
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this.system = None
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this.system_address = None
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this.system_population = None
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this.station_link = None
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this.station = None
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this.station_marketid = None
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STATION_UNDOCKED: str = '×' # "Station" name to display when not docked = U+00D7
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