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mirror of https://github.com/EDCD/EDMarketConnector.git synced 2025-04-15 08:40:34 +03:00

List variant modules in ship loadout.

This commit is contained in:
Jonathan Harris 2015-07-06 22:15:47 +01:00
parent 8ce49faf3a
commit 77f6e3ea75

View File

@ -24,19 +24,28 @@ armour_map = {
}
weapon_map = {
'AdvancedTorpPylon' : 'Torpedo Pylon',
'BasicMissileRack' : 'Missile Rack',
'BeamLaser' : 'Beam Laser',
'Cannon' : 'Cannon',
'DumbfireMissileRack' : 'Missile Rack',
'MineLauncher' : 'Mine Launcher',
'MiningLaser' : 'Mining Laser',
'MultiCannon' : 'Multi-Cannon',
'PlasmaAccelerator' : 'Plasma Accelerator',
'PulseLaser' : 'Pulse Laser',
'PulseLaserBurst' : 'Burst Laser',
'Railgun' : 'Rail Gun',
'Slugshot' : 'Fragment Cannon',
'AdvancedTorpPylon' : 'Torpedo Pylon',
'BasicMissileRack' : 'Missile Rack',
'BeamLaser' : 'Beam Laser',
('BeamLaser','Heat') : 'Retributor Beam Laser',
'Cannon' : 'Cannon',
'DumbfireMissileRack' : 'Missile Rack',
'MineLauncher' : 'Mine Launcher',
('MineLauncher','Impulse') : 'Pack-hound Missile Rack',
'MiningLaser' : 'Mining Laser',
('MiningLaser','Advanced') : 'Mining Lance Beam Laser',
'MultiCannon' : 'Multi-Cannon',
('MultiCannon','Strong') : 'Enforcer Cannon',
'PlasmaAccelerator' : 'Plasma Accelerator',
('PlasmaAccelerator','Advanced') : 'Advanced Plasma Accelerator',
'PulseLaser' : 'Pulse Laser',
('PulseLaser','Disruptor') : 'Pulse Disruptor Laser',
'PulseLaserBurst' : 'Burst Laser',
('PulseLaserBurst','Scatter') : 'Cytoscrambler Burst Laser',
'Railgun' : 'Rail Gun',
('Railgun','Burst') : 'Imperial Hammer Rail Gun',
'Slugshot' : 'Fragment Cannon',
('Slugshot','Range') : 'Pacifier Frag-Cannon',
}
missiletype_map = {
@ -131,6 +140,15 @@ weaponrating_map = {
'Hpt_Slugshot_Turret_Large': 'C',
}
# Old standard weapon variants
weaponoldvariant_map = {
'F' : 'Focussed',
'HI' : 'High Impact',
'LH' : 'Low Heat',
'OC' : 'Overcharged',
'SS' : 'Scatter Spray',
}
utility_map = {
'CargoScanner' : 'Cargo Scanner',
'ChaffLauncher' : 'Chaff Launcher',
@ -161,7 +179,6 @@ standard_map = {
'Sensors' : 'Sensors',
}
stellar_map = {
'Standard' : ('Basic Discovery Scanner', 'E'),
'Intermediate' : ('Intermediate Discovery Scanner', 'D'),
@ -182,6 +199,7 @@ internal_map = {
'ResourceSiphon' : 'Hatch Breaker Limpet Controller',
'ShieldCellBank' : 'Shield Cell Bank',
'ShieldGenerator' : 'Shield Generator',
('ShieldGenerator','Strong') : 'Prismatic Shield Generator',
}
@ -211,31 +229,38 @@ def lookup(module):
elif name[0].lower() in ['decal', 'paintjob']: # Have seen "paintjob" and "PaintJob"
return None
# Skip PP-specific modules in outfitting which have an sku like ELITE_SPECIFIC_V_POWER_100100
elif module.get('category') == 'powerplay':
return None
# Shouldn't be listing player-specific paid stuff
elif module.get('sku'):
raise AssertionError('%s: Unexpected sku "%s"' % (module['id'], module['sku']))
# Hardpoints - e.g. Hpt_Slugshot_Fixed_Medium
elif name[0]=='Hpt' and name[1] in weapon_map:
# Skip PP faction-specific weapons e.g. Hpt_Slugshot_Fixed_Large_Range
if len(name)>4: raise AssertionError('%s: Skipping weapon variant "%s"' % (module['id'], name[4]))
if name[2] not in weaponmount_map: raise AssertionError('%s: Unknown weapon mount "%s"' % (module['id'], name[2]))
if name[3] not in weaponclass_map: raise AssertionError('%s: Unknown weapon class "%s"' % (module['id'], name[3]))
# if module['name'] not in weaponrating_map: raise AssertionError('%s: Unknown rating for this weapon' % module['id'])
new['category'] = 'hardpoint'
new['name'] = weapon_map[name[1]]
if len(name)>4:
if name[4] in weaponoldvariant_map: # Old variants e.g. Hpt_PulseLaserBurst_Turret_Large_OC
new['name'] = weapon_map[name[1]] + ' ' + weaponoldvariant_map[name[4]]
new['rating'] = '?'
else: # PP faction-specific weapons e.g. Hpt_Slugshot_Fixed_Large_Range
new['name'] = weapon_map[(name[1],name[4])]
new['rating'] = weaponrating_map.get(('_').join(name[:4]), '?') # assumes same rating as base weapon
else:
new['name'] = weapon_map[name[1]]
new['rating'] = weaponrating_map.get(module['name'], '?') # no obvious rule - needs lookup table
new['mount'] = weaponmount_map[name[2]]
if name[1] in missiletype_map: # e.g. Hpt_DumbfireMissileRack_Fixed_Small
new['guidance'] = missiletype_map[name[1]]
new['class'] = weaponclass_map[name[3]]
new['rating'] = weaponrating_map.get(module['name'], '?') # no obvious rule - needs lookup table
# Utility - e.g. Hpt_CargoScanner_Size0_Class1
elif name[0]=='Hpt' and name[1] in utility_map:
# Skip PP faction-specific modules (none atm)
if len(name)>4: raise AssertionError('%s: Skipping utility variant "%s"' % (module['id'], name[4]))
new['category'] = 'utility'
new['name'] = utility_map[name[1]]
new['name'] = utility_map[len(name)>4 and (name[1],name[4]) or name[1]]
if name[-1] in weaponclass_map: # e.g. Hpt_PlasmaPointDefence_Turret_Tiny
new['class'] = weaponclass_map[name[-1]]
new['rating'] = 'I'
@ -268,15 +293,12 @@ def lookup(module):
if name[1] == 'DroneControl': # e.g. Int_DroneControl_Collection_Size1_Class1
name.pop(0)
# Skip PP faction-specific modules e.g. Int_ShieldGenerator_Size1_Class5_Strong
if len(name)>4: raise AssertionError('%s: Skipping module variant "%s"' % (module['id'], name[4]))
if name[1] in standard_map: # e.g. Int_Engine_Size2_Class1
new['category'] = 'standard'
new['name'] = standard_map[name[1]]
new['name'] = standard_map[len(name)>4 and (name[1],name[4]) or name[1]]
elif name[1] in internal_map: # e.g. Int_CargoRack_Size8_Class1
new['category'] = 'internal'
new['name'] = internal_map[name[1]]
new['name'] = internal_map[len(name)>4 and (name[1],name[4]) or name[1]]
else:
raise AssertionError('%s: Unknown module "%s"' % (module['id'], name[1]))