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List variant modules in ship loadout.
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@ -24,19 +24,28 @@ armour_map = {
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}
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weapon_map = {
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'AdvancedTorpPylon' : 'Torpedo Pylon',
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'BasicMissileRack' : 'Missile Rack',
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'BeamLaser' : 'Beam Laser',
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'Cannon' : 'Cannon',
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'DumbfireMissileRack' : 'Missile Rack',
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'MineLauncher' : 'Mine Launcher',
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'MiningLaser' : 'Mining Laser',
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'MultiCannon' : 'Multi-Cannon',
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'PlasmaAccelerator' : 'Plasma Accelerator',
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'PulseLaser' : 'Pulse Laser',
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'PulseLaserBurst' : 'Burst Laser',
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'Railgun' : 'Rail Gun',
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'Slugshot' : 'Fragment Cannon',
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'AdvancedTorpPylon' : 'Torpedo Pylon',
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'BasicMissileRack' : 'Missile Rack',
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'BeamLaser' : 'Beam Laser',
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('BeamLaser','Heat') : 'Retributor Beam Laser',
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'Cannon' : 'Cannon',
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'DumbfireMissileRack' : 'Missile Rack',
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'MineLauncher' : 'Mine Launcher',
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('MineLauncher','Impulse') : 'Pack-hound Missile Rack',
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'MiningLaser' : 'Mining Laser',
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('MiningLaser','Advanced') : 'Mining Lance Beam Laser',
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'MultiCannon' : 'Multi-Cannon',
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('MultiCannon','Strong') : 'Enforcer Cannon',
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'PlasmaAccelerator' : 'Plasma Accelerator',
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('PlasmaAccelerator','Advanced') : 'Advanced Plasma Accelerator',
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'PulseLaser' : 'Pulse Laser',
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('PulseLaser','Disruptor') : 'Pulse Disruptor Laser',
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'PulseLaserBurst' : 'Burst Laser',
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('PulseLaserBurst','Scatter') : 'Cytoscrambler Burst Laser',
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'Railgun' : 'Rail Gun',
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('Railgun','Burst') : 'Imperial Hammer Rail Gun',
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'Slugshot' : 'Fragment Cannon',
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('Slugshot','Range') : 'Pacifier Frag-Cannon',
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}
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missiletype_map = {
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@ -131,6 +140,15 @@ weaponrating_map = {
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'Hpt_Slugshot_Turret_Large': 'C',
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}
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# Old standard weapon variants
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weaponoldvariant_map = {
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'F' : 'Focussed',
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'HI' : 'High Impact',
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'LH' : 'Low Heat',
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'OC' : 'Overcharged',
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'SS' : 'Scatter Spray',
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}
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utility_map = {
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'CargoScanner' : 'Cargo Scanner',
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'ChaffLauncher' : 'Chaff Launcher',
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@ -161,7 +179,6 @@ standard_map = {
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'Sensors' : 'Sensors',
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}
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stellar_map = {
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'Standard' : ('Basic Discovery Scanner', 'E'),
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'Intermediate' : ('Intermediate Discovery Scanner', 'D'),
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@ -182,6 +199,7 @@ internal_map = {
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'ResourceSiphon' : 'Hatch Breaker Limpet Controller',
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'ShieldCellBank' : 'Shield Cell Bank',
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'ShieldGenerator' : 'Shield Generator',
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('ShieldGenerator','Strong') : 'Prismatic Shield Generator',
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}
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@ -211,31 +229,38 @@ def lookup(module):
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elif name[0].lower() in ['decal', 'paintjob']: # Have seen "paintjob" and "PaintJob"
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return None
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# Skip PP-specific modules in outfitting which have an sku like ELITE_SPECIFIC_V_POWER_100100
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elif module.get('category') == 'powerplay':
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return None
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# Shouldn't be listing player-specific paid stuff
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elif module.get('sku'):
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raise AssertionError('%s: Unexpected sku "%s"' % (module['id'], module['sku']))
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# Hardpoints - e.g. Hpt_Slugshot_Fixed_Medium
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elif name[0]=='Hpt' and name[1] in weapon_map:
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# Skip PP faction-specific weapons e.g. Hpt_Slugshot_Fixed_Large_Range
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if len(name)>4: raise AssertionError('%s: Skipping weapon variant "%s"' % (module['id'], name[4]))
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if name[2] not in weaponmount_map: raise AssertionError('%s: Unknown weapon mount "%s"' % (module['id'], name[2]))
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if name[3] not in weaponclass_map: raise AssertionError('%s: Unknown weapon class "%s"' % (module['id'], name[3]))
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# if module['name'] not in weaponrating_map: raise AssertionError('%s: Unknown rating for this weapon' % module['id'])
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new['category'] = 'hardpoint'
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new['name'] = weapon_map[name[1]]
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if len(name)>4:
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if name[4] in weaponoldvariant_map: # Old variants e.g. Hpt_PulseLaserBurst_Turret_Large_OC
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new['name'] = weapon_map[name[1]] + ' ' + weaponoldvariant_map[name[4]]
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new['rating'] = '?'
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else: # PP faction-specific weapons e.g. Hpt_Slugshot_Fixed_Large_Range
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new['name'] = weapon_map[(name[1],name[4])]
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new['rating'] = weaponrating_map.get(('_').join(name[:4]), '?') # assumes same rating as base weapon
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else:
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new['name'] = weapon_map[name[1]]
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new['rating'] = weaponrating_map.get(module['name'], '?') # no obvious rule - needs lookup table
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new['mount'] = weaponmount_map[name[2]]
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if name[1] in missiletype_map: # e.g. Hpt_DumbfireMissileRack_Fixed_Small
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new['guidance'] = missiletype_map[name[1]]
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new['class'] = weaponclass_map[name[3]]
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new['rating'] = weaponrating_map.get(module['name'], '?') # no obvious rule - needs lookup table
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# Utility - e.g. Hpt_CargoScanner_Size0_Class1
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elif name[0]=='Hpt' and name[1] in utility_map:
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# Skip PP faction-specific modules (none atm)
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if len(name)>4: raise AssertionError('%s: Skipping utility variant "%s"' % (module['id'], name[4]))
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new['category'] = 'utility'
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new['name'] = utility_map[name[1]]
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new['name'] = utility_map[len(name)>4 and (name[1],name[4]) or name[1]]
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if name[-1] in weaponclass_map: # e.g. Hpt_PlasmaPointDefence_Turret_Tiny
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new['class'] = weaponclass_map[name[-1]]
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new['rating'] = 'I'
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@ -268,15 +293,12 @@ def lookup(module):
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if name[1] == 'DroneControl': # e.g. Int_DroneControl_Collection_Size1_Class1
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name.pop(0)
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# Skip PP faction-specific modules e.g. Int_ShieldGenerator_Size1_Class5_Strong
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if len(name)>4: raise AssertionError('%s: Skipping module variant "%s"' % (module['id'], name[4]))
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if name[1] in standard_map: # e.g. Int_Engine_Size2_Class1
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new['category'] = 'standard'
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new['name'] = standard_map[name[1]]
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new['name'] = standard_map[len(name)>4 and (name[1],name[4]) or name[1]]
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elif name[1] in internal_map: # e.g. Int_CargoRack_Size8_Class1
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new['category'] = 'internal'
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new['name'] = internal_map[name[1]]
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new['name'] = internal_map[len(name)>4 and (name[1],name[4]) or name[1]]
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else:
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raise AssertionError('%s: Unknown module "%s"' % (module['id'], name[1]))
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