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Merge pull request #1424 from EDCD/fix/1423/util-only-imported-in-eddn-plugin

Ensure `util/text.py` is included in Windows build/installer
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Athanasius 2022-02-01 16:21:55 +00:00 committed by GitHub
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@ -246,6 +246,41 @@ Otherwise, see the [pytest documentation](https://docs.pytest.org/en/stable/cont
---
## Imports used only in core plugins
Because the 'core' plugins, as with any EDMarketConnector plugin, are only ever
loaded dynamically, not through an explicit `import` statement, there is no
way for `py2exe` to know about them when building the contents of the
`dist.win32` directory. See [docs/Releasing.md](docs/Releasing.md) for more
information about this build process.
Thus, you **MUST** check if any imports you add in `plugins/*.py` files are only
referenced in that file (or also only in any other core plugin), and if so
**YOU MUST ENSURE THAT PERTINENT ADJUSTMENTS ARE MADE IN `setup.py`
IN ORDER TO ENSURE THE FILES ARE ACTUALLY PRESENT IN AN END-USER
INSTALLATION ON WINDOWS.**
An exmaple is that as of 2022-02-01 it was noticed that `plugins/eddn.py` now
uses `util/text.py`, and is the only code to do so. `py2exe` does not detect
this and thus the resulting `dist.win32/library.zip` does not contain the
`util/` directory, let alone the `util/text.py` file. The fix was to update
the appropriate `packages` definition to:
```python
'packages': [
'sqlite3', # Included for plugins
'util', # 2022-02-01 only imported in plugins/eddn.py
],
```
Note that in this case it's in `packages` because we want the whole directory
adding. For a single file an extra item in `includes` would suffice.
Such additions to `setup.py` should not cause any issues if subsequent project
changes cause `py2exe` to automatically pick up the same file(s).
---
## Debugging network sends
Rather than risk sending bad data to a remote service, even if only through

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@ -1,5 +1,27 @@
"""Coriolis ship export."""
# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $#
# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $#
#
# This is an EDMC 'core' plugin.
#
# All EDMC plugins are *dynamically* loaded at run-time.
#
# We build for Windows using `py2exe`.
#
# `py2exe` can't possibly know about anything in the dynamically loaded
# core plugins.
#
# Thus you **MUST** check if any imports you add in this file are only
# referenced in this file (or only in any other core plugin), and if so...
#
# YOU MUST ENSURE THAT PERTINENT ADJUSTMENTS ARE MADE IN `setup.py`
# SO AS TO ENSURE THE FILES ARE ACTUALLY PRESENT IN AN END-USER
# INSTALLATION ON WINDOWS.
#
#
# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $#
# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $#
import base64
import gzip
import io

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@ -23,6 +23,28 @@
#
# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $#
# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $#
#
# This is an EDMC 'core' plugin.
#
# All EDMC plugins are *dynamically* loaded at run-time.
#
# We build for Windows using `py2exe`.
#
# `py2exe` can't possibly know about anything in the dynamically loaded
# core plugins.
#
# Thus you **MUST** check if any imports you add in this file are only
# referenced in this file (or only in any other core plugin), and if so...
#
# YOU MUST ENSURE THAT PERTINENT ADJUSTMENTS ARE MADE IN `setup.py`
# SO AS TO ENSURE THE FILES ARE ACTUALLY PRESENT IN AN END-USER
# INSTALLATION ON WINDOWS.
#
#
# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $#
# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $#
import sys
from typing import TYPE_CHECKING, Any, Optional

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@ -1,5 +1,27 @@
"""Handle exporting data to EDDN."""
# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $#
# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $#
#
# This is an EDMC 'core' plugin.
#
# All EDMC plugins are *dynamically* loaded at run-time.
#
# We build for Windows using `py2exe`.
#
# `py2exe` can't possibly know about anything in the dynamically loaded
# core plugins.
#
# Thus you **MUST** check if any imports you add in this file are only
# referenced in this file (or only in any other core plugin), and if so...
#
# YOU MUST ENSURE THAT PERTINENT ADJUSTMENTS ARE MADE IN `setup.py`
# SO AS TO ENSURE THE FILES ARE ACTUALLY PRESENT IN AN END-USER
# INSTALLATION ON WINDOWS.
#
#
# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $#
# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $#
import itertools
import json
import pathlib

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@ -9,6 +9,28 @@
# 4) Ensure the EDSM API call(back) for setting the image at end of system
# text is always fired. i.e. CAPI cmdr_data() processing.
# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $#
# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $#
#
# This is an EDMC 'core' plugin.
#
# All EDMC plugins are *dynamically* loaded at run-time.
#
# We build for Windows using `py2exe`.
#
# `py2exe` can't possibly know about anything in the dynamically loaded
# core plugins.
#
# Thus you **MUST** check if any imports you add in this file are only
# referenced in this file (or only in any other core plugin), and if so...
#
# YOU MUST ENSURE THAT PERTINENT ADJUSTMENTS ARE MADE IN `setup.py`
# SO AS TO ENSURE THE FILES ARE ACTUALLY PRESENT IN AN END-USER
# INSTALLATION ON WINDOWS.
#
#
# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $#
# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $#
import json
import threading
import tkinter as tk

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@ -1,5 +1,27 @@
# EDShipyard ship export
# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $#
# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $#
#
# This is an EDMC 'core' plugin.
#
# All EDMC plugins are *dynamically* loaded at run-time.
#
# We build for Windows using `py2exe`.
#
# `py2exe` can't possibly know about anything in the dynamically loaded
# core plugins.
#
# Thus you **MUST** check if any imports you add in this file are only
# referenced in this file (or only in any other core plugin), and if so...
#
# YOU MUST ENSURE THAT PERTINENT ADJUSTMENTS ARE MADE IN `setup.py`
# SO AS TO ENSURE THE FILES ARE ACTUALLY PRESENT IN AN END-USER
# INSTALLATION ON WINDOWS.
#
#
# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $#
# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $#
import base64
import gzip
import json

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@ -1,5 +1,27 @@
"""Inara Sync."""
# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $#
# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $#
#
# This is an EDMC 'core' plugin.
#
# All EDMC plugins are *dynamically* loaded at run-time.
#
# We build for Windows using `py2exe`.
#
# `py2exe` can't possibly know about anything in the dynamically loaded
# core plugins.
#
# Thus you **MUST** check if any imports you add in this file are only
# referenced in this file (or only in any other core plugin), and if so...
#
# YOU MUST ENSURE THAT PERTINENT ADJUSTMENTS ARE MADE IN `setup.py`
# SO AS TO ENSURE THE FILES ARE ACTUALLY PRESENT IN AN END-USER
# INSTALLATION ON WINDOWS.
#
#
# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $#
# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $#
import json
import threading
import time

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@ -192,6 +192,7 @@ elif sys.platform == 'win32':
'optimize': 2,
'packages': [
'sqlite3', # Included for plugins
'util', # 2022-02-01 only imported in plugins/eddn.py
],
'includes': [
'dataclasses',