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ShipLockerJSON: Ensure initialised, and document it.
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@ -603,6 +603,7 @@ Content of `state` (updated to the current journal entry):
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| `Data` | `dict` | 'Data' MicroResources in Odyssey, `int` count each. |
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| `BackPack` | `dict` | `dict` of Odyssey MicroResources in backpack. |
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| `BackpackJSON` | `dict` | Content of Backpack.json as of last read. |
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| `ShipLockerJSON` | `dict` | Content of ShipLocker.json as of last read. |
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| `SuitCurrent` | `dict` | CAPI-returned data of currently worn suit. NB: May be `None` if no data. |
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| `Suits` | `dict`[1] | CAPI-returned data of owned suits. NB: May be `None` if no data. |
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| `SuitLoadoutCurrent` | `dict` | CAPI-returned data of current Suit Loadout. NB: May be `None` if no data. |
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@ -672,6 +673,11 @@ New in version 5.1.0:
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`state` entries added for Taxi, Dropship, Body and BodyType.
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New in version 5.1.1:
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`state` now has a `ShipLockerJSON` member containing the un-changed, loaded,
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JSON from the `ShipLockerJSON.json` file.
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##### Synthetic Events
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A special "StartUp" entry is sent if EDMC is started while the game is already
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@ -157,6 +157,7 @@ class EDLogs(FileSystemEventHandler): # type: ignore # See below
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'Data': defaultdict(int), # Backpack Data
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},
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'BackpackJSON': None, # Raw JSON from `Backpack.json` file, if available
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'ShipLockerJSON': None, # Raw JSON from the `ShipLocker.json` file, if available
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'SuitCurrent': None,
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'Suits': {},
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'SuitLoadoutCurrent': None,
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