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https://github.com/EDCD/EDMarketConnector.git
synced 2025-04-18 09:57:40 +03:00
Prevent Update if we can't check system and station against Journal
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2e7ca6bd18
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@ -410,7 +410,7 @@ class AppWindow:
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play_sound = (auto_update or int(event.type) == self.EVENT_VIRTUAL) and not config.getint('hotkey_mute')
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play_sound = (auto_update or int(event.type) == self.EVENT_VIRTUAL) and not config.getint('hotkey_mute')
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play_bad = False
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play_bad = False
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if not monitor.cmdr or not monitor.mode or monitor.state['Captain']:
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if not monitor.cmdr or not monitor.mode or monitor.state['Captain'] or not monitor.system or not monitor.station:
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return # In CQC or on crew - do nothing
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return # In CQC or on crew - do nothing
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if auto_update and monitor.carrying_rares():
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if auto_update and monitor.carrying_rares():
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@ -446,10 +446,10 @@ class AppWindow:
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elif monitor.cmdr and data['commander']['name'] != monitor.cmdr:
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elif monitor.cmdr and data['commander']['name'] != monitor.cmdr:
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raise companion.CmdrError() # Companion API return doesn't match Journal
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raise companion.CmdrError() # Companion API return doesn't match Journal
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elif ((auto_update and not data['commander'].get('docked')) or
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elif ((auto_update and not data['commander'].get('docked')) or
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(monitor.system and data['lastSystem']['name'] != monitor.system) or
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(data['lastSystem']['name'] != monitor.system) or
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(monitor.station and data['lastStarport']['name'] != monitor.station) or
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(monitor.station and data['lastStarport']['name'] != monitor.station) or
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(monitor.state['ShipID'] is not None and data['ship']['id'] != monitor.state['ShipID']) or
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(data['ship']['id'] != monitor.state['ShipID']) or
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(monitor.state['ShipType'] and data['ship']['name'].lower() != monitor.state['ShipType'])):
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(data['ship']['name'].lower() != monitor.state['ShipType'])):
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raise companion.ServerLagging()
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raise companion.ServerLagging()
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else:
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else:
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@ -589,8 +589,8 @@ class AppWindow:
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if not entry:
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if not entry:
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return
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return
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# Update main window
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# Update main window
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self.cooldown()
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if monitor.cmdr and monitor.state['Captain']:
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if monitor.cmdr and monitor.state['Captain']:
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self.cmdr['text'] = '%s / %s' % (monitor.cmdr, monitor.state['Captain'])
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self.cmdr['text'] = '%s / %s' % (monitor.cmdr, monitor.state['Captain'])
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self.ship_label['text'] = _('Role') + ':' # Multicrew role label in main window
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self.ship_label['text'] = _('Role') + ':' # Multicrew role label in main window
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@ -768,7 +768,12 @@ class AppWindow:
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self.w.after(1000, self.cooldown)
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self.w.after(1000, self.cooldown)
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else:
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else:
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self.button['text'] = self.theme_button['text'] = _('Update') # Update button in main window
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self.button['text'] = self.theme_button['text'] = _('Update') # Update button in main window
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self.button['state'] = self.theme_button['state'] = tk.NORMAL
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self.button['state'] = self.theme_button['state'] = (monitor.cmdr and
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monitor.mode and
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not monitor.state['Captain'] and
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monitor.system and
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monitor.station and
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tk.NORMAL or tk.DISABLED)
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def ontop_changed(self, event=None):
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def ontop_changed(self, event=None):
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config.set('always_ontop', self.always_ontop.get())
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config.set('always_ontop', self.always_ontop.get())
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