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Credits: UpgradeWeapon should now include a credits cost.
Need to see 4.0.0.400 event for this and UpgradeSuit to be sure they don't also cite materials costs. But the hope is there'd be a new empty/file `ShipLocker` event anyway.
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@ -1288,8 +1288,7 @@ class EDLogs(FileSystemEventHandler): # type: ignore # See below
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elif event_type == 'UpgradeWeapon':
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# We're not actually keeping track of all owned weapons, only those in
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# Suit Loadouts.
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# alpha4 - credits? Shouldn't cost any!
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pass
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self.state['Credits'] -= entry.get('Cost', 0)
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elif event_type == 'ScanOrganic':
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# Nothing of interest to our state.
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