Add "Solo" tag when in Solo mode

Fixes #212
This commit is contained in:
Jonathan Harris committed 2017-06-20 13:08:57 +01:00
1 parent dc7a5de475
commit da2e24f8a0
1 file changed
+10 -2
+10 -2
View File
@@ -626,11 +626,19 @@ class AppWindow:
self.cmdr['text'] = '%s / %s' % (monitor.cmdr, monitor.captain)
self.ship_label['text'] = _('Role') + ':' # Multicrew role label in main window
self.ship.configure(state = tk.NORMAL, text = crewroletext(monitor.role), url = None)
else:
self.cmdr['text'] = monitor.cmdr and monitor.group and ('%s / %s' % (monitor.cmdr, monitor.group)) or monitor.cmdr or ''
elif monitor.cmdr:
if monitor.group:
self.cmdr['text'] = '%s / %s' % (monitor.cmdr, monitor.group)
elif monitor.mode.lower() == 'solo':
self.cmdr['text'] = '%s / %s' % (monitor.cmdr, 'Solo') # Game mode - not Open or Group. Don't translate
else:
self.cmdr['text'] = monitor.cmdr
self.ship_label['text'] = _('Ship') + ':' # Main window
self.ship.configure(text = monitor.state['ShipName'] or companion.ship_map.get(monitor.state['ShipType'], monitor.state['ShipType']) or '',
url = self.shipyard_url)
else:
self.ship_label['text'] = _('Ship') + ':' # Main window
self.ship['text'] = ''
self.station['text'] = monitor.station or (EDDB.system(monitor.system) and self.STATION_UNDOCKED or '')
if self.system['text'] != monitor.system: