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monitor: Cite the Status.json body workaround for Body data caveat

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Athanasius 2023-01-09 12:23:09 +00:00
parent d533919790
commit dab69367e2
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@ -892,6 +892,10 @@ class EDLogs(FileSystemEventHandler): # type: ignore # See below
player is no longer near the Body. They can easily utilise
Orbital Cruise to rapidly travel around the Body and then
land on it again **without a fresh 'ApproachBody'** event.
The only way to check for this is to utilise the Body (name)
present in `Status.json` data, as this *will* correctly
reflect the second Body.
"""
###############################################################
# Track: Body