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monitor: Cite the Status.json body workaround for Body data caveat
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@ -892,6 +892,10 @@ class EDLogs(FileSystemEventHandler): # type: ignore # See below
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player is no longer near the Body. They can easily utilise
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Orbital Cruise to rapidly travel around the Body and then
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land on it again **without a fresh 'ApproachBody'** event.
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The only way to check for this is to utilise the Body (name)
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present in `Status.json` data, as this *will* correctly
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reflect the second Body.
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"""
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###############################################################
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# Track: Body
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