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monitor: Cite the Status.json body workaround for Body data caveat

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Athanasius 2023-01-09 12:23:09 +00:00
parent d533919790
commit dab69367e2
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@ -892,6 +892,10 @@ class EDLogs(FileSystemEventHandler): # type: ignore # See below
player is no longer near the Body. They can easily utilise player is no longer near the Body. They can easily utilise
Orbital Cruise to rapidly travel around the Body and then Orbital Cruise to rapidly travel around the Body and then
land on it again **without a fresh 'ApproachBody'** event. land on it again **without a fresh 'ApproachBody'** event.
The only way to check for this is to utilise the Body (name)
present in `Status.json` data, as this *will* correctly
reflect the second Body.
""" """
############################################################### ###############################################################
# Track: Body # Track: Body