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https://github.com/EDCD/EDMarketConnector.git
synced 2025-04-14 00:07:14 +03:00
Send "StartUp" event immediately if game running on same machine
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parent
123ecd922e
commit
e297808243
@ -610,7 +610,7 @@ class AppWindow:
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self.w.update_idletasks()
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try:
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# Update system status on startup
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if not entry['event'] and monitor.mode and monitor.system:
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if entry['event'] in [None, 'StartUp'] and monitor.mode and monitor.system:
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self.edsm.lookup(monitor.system)
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# Send credits to EDSM on new game (but not on startup - data might be old)
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52
monitor.py
52
monitor.py
@ -17,6 +17,7 @@ from config import config
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if platform=='darwin':
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from AppKit import NSWorkspace
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from Foundation import NSSearchPathForDirectoriesInDomains, NSApplicationSupportDirectory, NSUserDomainMask
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from watchdog.observers import Observer
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from watchdog.events import FileSystemEventHandler
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@ -53,6 +54,17 @@ elif platform=='win32':
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RegEnumKeyEx.restype = LONG
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RegEnumKeyEx.argtypes = [HKEY, DWORD, LPWSTR, ctypes.POINTER(DWORD), ctypes.POINTER(DWORD), LPWSTR, ctypes.POINTER(DWORD), ctypes.POINTER(FILETIME)]
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EnumWindows = ctypes.windll.user32.EnumWindows
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EnumWindowsProc = ctypes.WINFUNCTYPE(BOOL, HWND, LPARAM)
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CloseHandle = ctypes.windll.kernel32.CloseHandle
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GetWindowText = ctypes.windll.user32.GetWindowTextW
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GetWindowText.argtypes = [HWND, LPWSTR, ctypes.c_int]
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GetWindowTextLength = ctypes.windll.user32.GetWindowTextLengthW
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GetProcessHandleFromHwnd = ctypes.windll.oleacc.GetProcessHandleFromHwnd
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else:
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# Linux's inotify doesn't work over CIFS or NFS, so poll
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FileSystemEventHandler = object # dummy
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@ -234,8 +246,11 @@ class EDLogs(FileSystemEventHandler):
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loghandle = None
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if self.live:
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self.event_queue.append(None) # Generate null event to update the display (with possibly out-of-date info)
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self.live = False
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if self.game_running():
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self.event_queue.append('{ "timestamp":"%s", "event":"StartUp" }' % strftime('%Y-%m-%dT%H:%M:%SZ', gmtime()))
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else:
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self.event_queue.append(None) # Generate null event to update the display (with possibly out-of-date info)
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self.live = False
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# Watchdog thread
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emitter = self.observed and self.observer._emitter_for_watch[self.observed] # Note: Uses undocumented attribute
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@ -331,7 +346,8 @@ class EDLogs(FileSystemEventHandler):
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self.group = None
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elif entry['event'] == 'SetUserShipName':
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self.state['ShipID'] = entry['ShipID']
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self.state['ShipIdent'] = entry.get('UserShipId')
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if 'UserShipId' in entry: # Only present when changing the ship's ident
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self.state['ShipIdent'] = entry['UserShipId']
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self.state['ShipName'] = entry.get('UserShipName')
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self.state['ShipType'] = entry['Ship'].lower()
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elif entry['event'] == 'ShipyardNew':
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@ -435,6 +451,36 @@ class EDLogs(FileSystemEventHandler):
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return True
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return False
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def game_running(self):
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if platform == 'darwin':
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for app in NSWorkspace.sharedWorkspace().runningApplications():
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if app.bundleIdentifier() == 'uk.co.frontier.EliteDangerous':
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return True
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elif platform == 'win32':
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def WindowTitle(h):
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if h:
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l = GetWindowTextLength(h) + 1
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buf = ctypes.create_unicode_buffer(l)
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if GetWindowText(h, buf, l):
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return buf.value
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return None
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def callback(hWnd, lParam):
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name = WindowTitle(hWnd)
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if name and name.startswith('Elite - Dangerous'):
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handle = GetProcessHandleFromHwnd(hWnd)
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if handle: # If GetProcessHandleFromHwnd succeeds then the app is already running as this user
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CloseHandle(handle)
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return False # stop enumeration
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return True
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return not EnumWindows(EnumWindowsProc(callback), 0)
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return False
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# singleton
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monitor = EDLogs()
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