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mirror of https://github.com/EDCD/EDMarketConnector.git synced 2025-04-14 00:07:14 +03:00

Send "StartUp" event immediately if game running on same machine

This commit is contained in:
Jonathan Harris 2017-03-01 14:57:24 +00:00
parent 123ecd922e
commit e297808243
2 changed files with 50 additions and 4 deletions

View File

@ -610,7 +610,7 @@ class AppWindow:
self.w.update_idletasks()
try:
# Update system status on startup
if not entry['event'] and monitor.mode and monitor.system:
if entry['event'] in [None, 'StartUp'] and monitor.mode and monitor.system:
self.edsm.lookup(monitor.system)
# Send credits to EDSM on new game (but not on startup - data might be old)

View File

@ -17,6 +17,7 @@ from config import config
if platform=='darwin':
from AppKit import NSWorkspace
from Foundation import NSSearchPathForDirectoriesInDomains, NSApplicationSupportDirectory, NSUserDomainMask
from watchdog.observers import Observer
from watchdog.events import FileSystemEventHandler
@ -53,6 +54,17 @@ elif platform=='win32':
RegEnumKeyEx.restype = LONG
RegEnumKeyEx.argtypes = [HKEY, DWORD, LPWSTR, ctypes.POINTER(DWORD), ctypes.POINTER(DWORD), LPWSTR, ctypes.POINTER(DWORD), ctypes.POINTER(FILETIME)]
EnumWindows = ctypes.windll.user32.EnumWindows
EnumWindowsProc = ctypes.WINFUNCTYPE(BOOL, HWND, LPARAM)
CloseHandle = ctypes.windll.kernel32.CloseHandle
GetWindowText = ctypes.windll.user32.GetWindowTextW
GetWindowText.argtypes = [HWND, LPWSTR, ctypes.c_int]
GetWindowTextLength = ctypes.windll.user32.GetWindowTextLengthW
GetProcessHandleFromHwnd = ctypes.windll.oleacc.GetProcessHandleFromHwnd
else:
# Linux's inotify doesn't work over CIFS or NFS, so poll
FileSystemEventHandler = object # dummy
@ -234,8 +246,11 @@ class EDLogs(FileSystemEventHandler):
loghandle = None
if self.live:
self.event_queue.append(None) # Generate null event to update the display (with possibly out-of-date info)
self.live = False
if self.game_running():
self.event_queue.append('{ "timestamp":"%s", "event":"StartUp" }' % strftime('%Y-%m-%dT%H:%M:%SZ', gmtime()))
else:
self.event_queue.append(None) # Generate null event to update the display (with possibly out-of-date info)
self.live = False
# Watchdog thread
emitter = self.observed and self.observer._emitter_for_watch[self.observed] # Note: Uses undocumented attribute
@ -331,7 +346,8 @@ class EDLogs(FileSystemEventHandler):
self.group = None
elif entry['event'] == 'SetUserShipName':
self.state['ShipID'] = entry['ShipID']
self.state['ShipIdent'] = entry.get('UserShipId')
if 'UserShipId' in entry: # Only present when changing the ship's ident
self.state['ShipIdent'] = entry['UserShipId']
self.state['ShipName'] = entry.get('UserShipName')
self.state['ShipType'] = entry['Ship'].lower()
elif entry['event'] == 'ShipyardNew':
@ -435,6 +451,36 @@ class EDLogs(FileSystemEventHandler):
return True
return False
def game_running(self):
if platform == 'darwin':
for app in NSWorkspace.sharedWorkspace().runningApplications():
if app.bundleIdentifier() == 'uk.co.frontier.EliteDangerous':
return True
elif platform == 'win32':
def WindowTitle(h):
if h:
l = GetWindowTextLength(h) + 1
buf = ctypes.create_unicode_buffer(l)
if GetWindowText(h, buf, l):
return buf.value
return None
def callback(hWnd, lParam):
name = WindowTitle(hWnd)
if name and name.startswith('Elite - Dangerous'):
handle = GetProcessHandleFromHwnd(hWnd)
if handle: # If GetProcessHandleFromHwnd succeeds then the app is already running as this user
CloseHandle(handle)
return False # stop enumeration
return True
return not EnumWindows(EnumWindowsProc(callback), 0)
return False
# singleton
monitor = EDLogs()