""" Static data. For easy reference any variable should be prefixed with the name of the file it was either in originally, or where the primary code utilising it is. """ # Map numeric 'demand/supply brackets' to the names as shown in-game. commodity_bracketmap = { 0: '', 1: 'Low', 2: 'Med', 3: 'High', } # Map values reported by the Companion interface to names displayed in-game. # May be imported by plugins. companion_category_map = { 'Narcotics': 'Legal Drugs', 'Slaves': 'Slavery', 'Waste ': 'Waste', 'NonMarketable': False, # Don't appear in the in-game market so don't report } # Map Coriolis's names to names displayed in the in-game shipyard. coriolis_ship_map = { 'Cobra Mk III': 'Cobra MkIII', 'Cobra Mk IV': 'Cobra MkIV', 'Krait Mk II': 'Krait MkII', 'Viper': 'Viper MkIII', 'Viper Mk IV': 'Viper MkIV', } # Map API slot names to E:D Shipyard slot names edshipyard_slot_map = { 'hugehardpoint': 'H', 'largehardpoint': 'L', 'mediumhardpoint': 'M', 'smallhardpoint': 'S', 'tinyhardpoint': 'U', 'armour': 'BH', 'powerplant': 'RB', 'mainengines': 'TM', 'frameshiftdrive': 'FH', 'lifesupport': 'EC', 'powerdistributor': 'PC', 'radar': 'SS', 'fueltank': 'FS', 'military': 'MC', }