mirror of
https://github.com/EDCD/EDMarketConnector.git
synced 2025-04-15 00:30:33 +03:00
* Surprise! The new event is `BackPack`, not `Backpack`, although the filename *is* `Backpack.json`. * Store the loaded JSON dict in `monitor.state['BackpackJSON']`. That `p` is lower case to match with the filename, not the event name. * Document this in PLUGINS.md. Unless EDSM is telling us to discard this we should now be sending it.
1983 lines
87 KiB
Python
1983 lines
87 KiB
Python
"""Monitor for new Journal files and contents of latest."""
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import json
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import queue
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import re
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import threading
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from calendar import timegm
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from collections import OrderedDict, defaultdict
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from os import SEEK_END, SEEK_SET, listdir
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from os.path import basename, expanduser, isdir, join
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from sys import platform
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from time import gmtime, localtime, sleep, strftime, strptime, time
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from typing import TYPE_CHECKING, Any, Dict, List, MutableMapping, Optional
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from typing import OrderedDict as OrderedDictT
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from typing import Tuple
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if TYPE_CHECKING:
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import tkinter
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import util_ships
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from config import config
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from EDMCLogging import get_main_logger
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logger = get_main_logger()
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if TYPE_CHECKING:
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def _(x: str) -> str:
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return x
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if platform == 'darwin':
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from fcntl import fcntl
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from AppKit import NSWorkspace
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from watchdog.events import FileSystemEventHandler
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from watchdog.observers import Observer
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F_GLOBAL_NOCACHE = 55
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elif platform == 'win32':
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import ctypes
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from ctypes.wintypes import BOOL, HWND, LPARAM, LPWSTR
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from watchdog.events import FileCreatedEvent, FileSystemEventHandler
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from watchdog.observers import Observer
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EnumWindows = ctypes.windll.user32.EnumWindows
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EnumWindowsProc = ctypes.WINFUNCTYPE(BOOL, HWND, LPARAM)
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CloseHandle = ctypes.windll.kernel32.CloseHandle
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GetWindowText = ctypes.windll.user32.GetWindowTextW
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GetWindowText.argtypes = [HWND, LPWSTR, ctypes.c_int]
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GetWindowTextLength = ctypes.windll.user32.GetWindowTextLengthW
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GetProcessHandleFromHwnd = ctypes.windll.oleacc.GetProcessHandleFromHwnd
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else:
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# Linux's inotify doesn't work over CIFS or NFS, so poll
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FileSystemEventHandler = object # dummy
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# Journal handler
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class EDLogs(FileSystemEventHandler): # type: ignore # See below
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"""Monitoring of Journal files."""
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# Magic with FileSystemEventHandler can confuse type checkers when they do not have access to every import
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_POLL = 1 # Polling is cheap, so do it often
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_RE_CANONICALISE = re.compile(r'\$(.+)_name;')
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_RE_CATEGORY = re.compile(r'\$MICRORESOURCE_CATEGORY_(.+);')
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_RE_LOGFILE = re.compile(r'^Journal(Alpha|Beta)?\.[0-9]{12}\.[0-9]{2}\.log$')
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_RE_SHIP_ONFOOT = re.compile(r'^(FlightSuit|UtilitySuit_Class.|TacticalSuit_Class.|ExplorationSuit_Class.)$')
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def __init__(self) -> None:
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# TODO(A_D): A bunch of these should be switched to default values (eg '' for strings) and no longer be Optional
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FileSystemEventHandler.__init__(self) # futureproofing - not need for current version of watchdog
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self.root: 'tkinter.Tk' = None # type: ignore # Don't use Optional[] - mypy thinks no methods
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self.currentdir: Optional[str] = None # The actual logdir that we're monitoring
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self.logfile: Optional[str] = None
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self.observer: Optional['Observer'] = None
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self.observed = None # a watchdog ObservedWatch, or None if polling
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self.thread: Optional[threading.Thread] = None
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# For communicating journal entries back to main thread
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self.event_queue: queue.Queue = queue.Queue(maxsize=0)
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# On startup we might be:
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# 1) Looking at an old journal file because the game isn't running or the user has exited to the main menu.
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# 2) Looking at an empty journal (only 'Fileheader') because the user is at the main menu.
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# 3) In the middle of a 'live' game.
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# If 1 or 2 a LoadGame event will happen when the game goes live.
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# If 3 we need to inject a special 'StartUp' event since consumers won't see the LoadGame event.
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self.live = False
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self.game_was_running = False # For generation of the "ShutDown" event
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# Context for journal handling
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self.version: Optional[str] = None
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self.is_beta = False
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self.mode: Optional[str] = None
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self.group: Optional[str] = None
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self.cmdr: Optional[str] = None
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self.planet: Optional[str] = None
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self.system: Optional[str] = None
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self.station: Optional[str] = None
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self.station_marketid: Optional[int] = None
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self.stationtype: Optional[str] = None
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self.coordinates: Optional[Tuple[float, float, float]] = None
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self.systemaddress: Optional[int] = None
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self.systempopulation: Optional[int] = None
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self.started: Optional[int] = None # Timestamp of the LoadGame event
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self.__init_state()
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def __init_state(self) -> None:
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# Cmdr state shared with EDSM and plugins
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# If you change anything here update PLUGINS.md documentation!
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self.state: Dict = {
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'Captain': None, # On a crew
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'Cargo': defaultdict(int),
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'Credits': None,
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'FID': None, # Frontier Cmdr ID
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'Horizons': None, # Does this user have Horizons?
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'Odyssey': False, # Have we detected we're running under Odyssey?
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'Loan': None,
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'Raw': defaultdict(int),
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'Manufactured': defaultdict(int),
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'Encoded': defaultdict(int),
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'Engineers': {},
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'Rank': {},
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'Reputation': {},
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'Statistics': {},
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'Role': None, # Crew role - None, Idle, FireCon, FighterCon
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'Friends': set(), # Online friends
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'ShipID': None,
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'ShipIdent': None,
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'ShipName': None,
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'ShipType': None,
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'HullValue': None,
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'ModulesValue': None,
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'Rebuy': None,
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'Modules': None,
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'CargoJSON': None, # The raw data from the last time cargo.json was read
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'Route': None, # Last plotted route from Route.json file
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'OnFoot': False, # Whether we think you're on-foot
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'Component': defaultdict(int), # Odyssey Components in Ship Locker
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'Item': defaultdict(int), # Odyssey Items in Ship Locker
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'Consumable': defaultdict(int), # Odyssey Consumables in Ship Locker
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'Data': defaultdict(int), # Odyssey Data in Ship Locker
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'BackPack': { # Odyssey BackPack contents
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'Component': defaultdict(int), # BackPack Components
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'Consumable': defaultdict(int), # BackPack Consumables
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'Item': defaultdict(int), # BackPack Items
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'Data': defaultdict(int), # Backpack Data
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},
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'BackpackJSON': None, # Raw JSON from `Backpack.json` file, if available
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'SuitCurrent': None,
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'Suits': {},
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'SuitLoadoutCurrent': None,
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'SuitLoadouts': {},
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}
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def start(self, root: 'tkinter.Tk') -> bool: # noqa: CCR001
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"""
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Start journal monitoring.
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:param root: The parent Tk window.
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:return: bool - False if we couldn't access/find latest Journal file.
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"""
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logger.debug('Begin...')
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self.root = root # type: ignore
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journal_dir = config.get_str('journaldir')
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if journal_dir == '' or journal_dir is None:
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journal_dir = config.default_journal_dir
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# TODO(A_D): this is ignored for type checking due to all the different types config.get returns
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# When that is refactored, remove the magic comment
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logdir = expanduser(journal_dir) # type: ignore # config is weird
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if not logdir or not isdir(logdir):
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logger.error(f'Journal Directory is invalid: "{logdir}"')
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self.stop()
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return False
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if self.currentdir and self.currentdir != logdir:
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logger.debug(f'Journal Directory changed? Was "{self.currentdir}", now "{logdir}"')
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self.stop()
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self.currentdir = logdir
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# Latest pre-existing logfile - e.g. if E:D is already running. Assumes logs sort alphabetically.
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# Do this before setting up the observer in case the journal directory has gone away
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try: # TODO: This should be replaced with something specific ONLY wrapping listdir
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logfiles = sorted(
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(x for x in listdir(self.currentdir) if self._RE_LOGFILE.search(x)), # type: ignore # config is weird
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key=lambda x: x.split('.')[1:]
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)
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self.logfile = join(self.currentdir, logfiles[-1]) if logfiles else None # type: ignore # config is weird
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except Exception:
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logger.exception('Failed to find latest logfile')
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self.logfile = None
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return False
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# Set up a watchdog observer.
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# File system events are unreliable/non-existent over network drives on Linux.
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# We can't easily tell whether a path points to a network drive, so assume
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# any non-standard logdir might be on a network drive and poll instead.
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polling = bool(config.get_str('journaldir')) and platform != 'win32'
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if not polling and not self.observer:
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logger.debug('Not polling, no observer, starting an observer...')
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self.observer = Observer()
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self.observer.daemon = True
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self.observer.start()
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logger.debug('Done')
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elif polling and self.observer:
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logger.debug('Polling, but observer, so stopping observer...')
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self.observer.stop()
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self.observer = None
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logger.debug('Done')
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if not self.observed and not polling:
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logger.debug('Not observed and not polling, setting observed...')
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self.observed = self.observer.schedule(self, self.currentdir) # type: ignore
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logger.debug('Done')
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logger.info(f'{"Polling" if polling else "Monitoring"} Journal Folder: "{self.currentdir}"')
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logger.info(f'Start Journal File: "{self.logfile}"')
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if not self.running():
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logger.debug('Starting Journal worker thread...')
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self.thread = threading.Thread(target=self.worker, name='Journal worker')
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self.thread.daemon = True
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self.thread.start()
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logger.debug('Done')
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logger.debug('Done.')
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return True
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def stop(self) -> None:
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"""Stop journal monitoring."""
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logger.debug('Stopping monitoring Journal')
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self.currentdir = None
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self.version = None
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self.mode = None
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self.group = None
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self.cmdr = None
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self.planet = None
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self.system = None
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self.station = None
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self.station_marketid = None
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self.stationtype = None
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self.stationservices = None
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self.coordinates = None
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self.systemaddress = None
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self.is_beta = False
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self.state['OnFoot'] = False
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if self.observed:
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logger.debug('self.observed: Calling unschedule_all()')
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self.observed = None
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self.observer.unschedule_all()
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logger.debug('Done')
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self.thread = None # Orphan the worker thread - will terminate at next poll
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logger.debug('Done.')
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def close(self) -> None:
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"""Close journal monitoring."""
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logger.debug('Calling self.stop()...')
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self.stop()
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logger.debug('Done')
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if self.observer:
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logger.debug('Calling self.observer.stop()...')
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self.observer.stop()
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logger.debug('Done')
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if self.observer:
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logger.debug('Joining self.observer thread...')
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self.observer.join()
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self.observer = None
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logger.debug('Done')
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logger.debug('Done.')
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def running(self) -> bool:
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"""
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Determine if Journal watching is active.
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:return: bool
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"""
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return bool(self.thread and self.thread.is_alive())
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def on_created(self, event: 'FileCreatedEvent') -> None:
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"""Watchdog callback when, e.g. client (re)started."""
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if not event.is_directory and self._RE_LOGFILE.search(basename(event.src_path)):
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self.logfile = event.src_path
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def worker(self) -> None: # noqa: C901, CCR001
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"""
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Watch latest Journal file.
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1. Keep track of the latest Journal file, switching to a new one if
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needs be.
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2. Read in lines from the latest Journal file and queue them up for
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get_entry() to process in the main thread.
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"""
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# Tk isn't thread-safe in general.
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# event_generate() is the only safe way to poke the main thread from this thread:
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# https://mail.python.org/pipermail/tkinter-discuss/2013-November/003522.html
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logger.debug(f'Starting on logfile "{self.logfile}"')
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# Seek to the end of the latest log file
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logfile = self.logfile
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if logfile:
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loghandle = open(logfile, 'rb', 0) # unbuffered
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if platform == 'darwin':
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fcntl(loghandle, F_GLOBAL_NOCACHE, -1) # required to avoid corruption on macOS over SMB
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for line in loghandle:
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try:
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# if b'"event":"Location"' in line:
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# logger.trace('"Location" event in the past at startup')
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self.parse_entry(line) # Some events are of interest even in the past
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except Exception as ex:
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logger.debug(f'Invalid journal entry:\n{line!r}\n', exc_info=ex)
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log_pos = loghandle.tell()
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else:
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loghandle = None # type: ignore
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logger.debug('Now at end of latest file.')
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self.game_was_running = self.game_running()
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if self.live:
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if self.game_was_running:
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# Game is running locally
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entry: OrderedDictT[str, Any] = OrderedDict([
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('timestamp', strftime('%Y-%m-%dT%H:%M:%SZ', gmtime())),
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('event', 'StartUp'),
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('StarSystem', self.system),
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('StarPos', self.coordinates),
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('SystemAddress', self.systemaddress),
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('Population', self.systempopulation),
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])
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if self.planet:
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entry['Body'] = self.planet
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entry['Docked'] = bool(self.station)
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if self.station:
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entry['StationName'] = self.station
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entry['StationType'] = self.stationtype
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entry['MarketID'] = self.station_marketid
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self.event_queue.put(json.dumps(entry, separators=(', ', ':')))
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else:
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# Generate null event to update the display (with possibly out-of-date info)
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self.event_queue.put(None)
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self.live = False
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# Watchdog thread -- there is a way to get this by using self.observer.emitters and checking for an attribute:
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# watch, but that may have unforseen differences in behaviour.
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emitter = self.observed and self.observer._emitter_for_watch[self.observed] # Note: Uses undocumented attribute
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logger.debug('Entering loop...')
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while True:
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# Check whether new log file started, e.g. client (re)started.
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if emitter and emitter.is_alive():
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newlogfile = self.logfile # updated by on_created watchdog callback
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else:
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# Poll
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try:
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logfiles = sorted(
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(x for x in listdir(self.currentdir) if self._RE_LOGFILE.search(x)),
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key=lambda x: x.split('.')[1:]
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)
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newlogfile = join(self.currentdir, logfiles[-1]) if logfiles else None # type: ignore
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except Exception:
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logger.exception('Failed to find latest logfile')
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newlogfile = None
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if logfile != newlogfile:
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logger.info(f'New Journal File. Was "{logfile}", now "{newlogfile}"')
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logfile = newlogfile
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if loghandle:
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loghandle.close()
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if logfile:
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loghandle = open(logfile, 'rb', 0) # unbuffered
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if platform == 'darwin':
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fcntl(loghandle, F_GLOBAL_NOCACHE, -1) # required to avoid corruption on macOS over SMB
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log_pos = 0
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if logfile:
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loghandle.seek(0, SEEK_END) # required to make macOS notice log change over SMB
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loghandle.seek(log_pos, SEEK_SET) # reset EOF flag # TODO: log_pos reported as possibly unbound
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for line in loghandle:
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# Paranoia check to see if we're shutting down
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if threading.current_thread() != self.thread:
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logger.info("We're not meant to be running, exiting...")
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return # Terminate
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# if b'"event":"Location"' in line:
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# logger.trace('Found "Location" event, adding to event_queue')
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self.event_queue.put(line)
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if not self.event_queue.empty():
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if not config.shutting_down:
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# logger.trace('Sending <<JournalEvent>>')
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self.root.event_generate('<<JournalEvent>>', when="tail")
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log_pos = loghandle.tell()
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sleep(self._POLL)
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# Check whether we're still supposed to be running
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if threading.current_thread() != self.thread:
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logger.info("We're not meant to be running, exiting...")
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if loghandle:
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loghandle.close()
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return # Terminate
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if self.game_was_running:
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if not self.game_running():
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logger.info('Detected exit from game, synthesising ShutDown event')
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timestamp = strftime('%Y-%m-%dT%H:%M:%SZ', gmtime())
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self.event_queue.put(
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f'{{ "timestamp":"{timestamp}", "event":"ShutDown" }}'
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)
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if not config.shutting_down:
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# logger.trace('Sending <<JournalEvent>>')
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self.root.event_generate('<<JournalEvent>>', when="tail")
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self.game_was_running = False
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else:
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self.game_was_running = self.game_running()
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logger.debug('Done.')
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def parse_entry(self, line: bytes) -> MutableMapping[str, Any]: # noqa: C901, CCR001
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"""
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Parse a Journal JSON line.
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This augments some events, sets internal state in reaction to many and
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loads some extra files, e.g. Cargo.json, as necessary.
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:param line: bytes - The entry being parsed. Yes, this is bytes, not str.
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We rely on json.loads() dealing with this properly.
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:return: Dict of the processed event.
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"""
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# TODO(A_D): a bunch of these can be simplified to use if itertools.product and filters
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if line is None:
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return {'event': None} # Fake startup event
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try:
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# Preserve property order because why not?
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entry: MutableMapping[str, Any] = json.loads(line, object_pairs_hook=OrderedDict)
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entry['timestamp'] # we expect this to exist # TODO: replace with assert? or an if key in check
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event_type = entry['event']
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if event_type == 'Fileheader':
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self.live = False
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self.version = entry['gameversion']
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self.is_beta = any(v in entry['gameversion'].lower() for v in ('alpha', 'beta'))
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self.cmdr = None
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self.mode = None
|
||
self.group = None
|
||
self.planet = None
|
||
self.system = None
|
||
self.station = None
|
||
self.station_marketid = None
|
||
self.stationtype = None
|
||
self.stationservices = None
|
||
self.coordinates = None
|
||
self.systemaddress = None
|
||
self.started = None
|
||
self.__init_state()
|
||
|
||
elif event_type == 'Commander':
|
||
self.live = True # First event in 3.0
|
||
|
||
elif event_type == 'LoadGame':
|
||
# alpha4
|
||
# Odyssey: bool
|
||
self.cmdr = entry['Commander']
|
||
# 'Open', 'Solo', 'Group', or None for CQC (and Training - but no LoadGame event)
|
||
self.mode = entry.get('GameMode')
|
||
self.group = entry.get('Group')
|
||
self.planet = None
|
||
self.system = None
|
||
self.station = None
|
||
self.station_marketid = None
|
||
self.stationtype = None
|
||
self.stationservices = None
|
||
self.coordinates = None
|
||
self.systemaddress = None
|
||
self.started = timegm(strptime(entry['timestamp'], '%Y-%m-%dT%H:%M:%SZ'))
|
||
# Don't set Ship, ShipID etc since this will reflect Fighter or SRV if starting in those
|
||
self.state.update({
|
||
'Captain': None,
|
||
'Credits': entry['Credits'],
|
||
'FID': entry.get('FID'), # From 3.3
|
||
'Horizons': entry['Horizons'], # From 3.0
|
||
'Odyssey': entry.get('Odyssey', False), # From 4.0 Odyssey
|
||
'Loan': entry['Loan'],
|
||
'Engineers': {},
|
||
'Rank': {},
|
||
'Reputation': {},
|
||
'Statistics': {},
|
||
'Role': None,
|
||
})
|
||
if entry.get('Ship') is not None and self._RE_SHIP_ONFOOT.search(entry['Ship']):
|
||
self.state['OnFoot'] = True
|
||
|
||
elif event_type == 'NewCommander':
|
||
self.cmdr = entry['Name']
|
||
self.group = None
|
||
|
||
elif event_type == 'SetUserShipName':
|
||
self.state['ShipID'] = entry['ShipID']
|
||
if 'UserShipId' in entry: # Only present when changing the ship's ident
|
||
self.state['ShipIdent'] = entry['UserShipId']
|
||
|
||
self.state['ShipName'] = entry.get('UserShipName')
|
||
self.state['ShipType'] = self.canonicalise(entry['Ship'])
|
||
|
||
elif event_type == 'ShipyardBuy':
|
||
self.state['ShipID'] = None
|
||
self.state['ShipIdent'] = None
|
||
self.state['ShipName'] = None
|
||
self.state['ShipType'] = self.canonicalise(entry['ShipType'])
|
||
self.state['HullValue'] = None
|
||
self.state['ModulesValue'] = None
|
||
self.state['Rebuy'] = None
|
||
self.state['Modules'] = None
|
||
|
||
self.state['Credits'] -= entry.get('ShipPrice', 0)
|
||
|
||
elif event_type == 'ShipyardSwap':
|
||
self.state['ShipID'] = entry['ShipID']
|
||
self.state['ShipIdent'] = None
|
||
self.state['ShipName'] = None
|
||
self.state['ShipType'] = self.canonicalise(entry['ShipType'])
|
||
self.state['HullValue'] = None
|
||
self.state['ModulesValue'] = None
|
||
self.state['Rebuy'] = None
|
||
self.state['Modules'] = None
|
||
|
||
elif (event_type == 'Loadout' and
|
||
'fighter' not in self.canonicalise(entry['Ship']) and
|
||
'buggy' not in self.canonicalise(entry['Ship'])):
|
||
self.state['ShipID'] = entry['ShipID']
|
||
self.state['ShipIdent'] = entry['ShipIdent']
|
||
|
||
# Newly purchased ships can show a ShipName of "" initially,
|
||
# and " " after a game restart/relog.
|
||
# Players *can* also purposefully set " " as the name, but anyone
|
||
# doing that gets to live with EDMC showing ShipType instead.
|
||
if entry['ShipName'] and entry['ShipName'] not in ('', ' '):
|
||
self.state['ShipName'] = entry['ShipName']
|
||
|
||
self.state['ShipType'] = self.canonicalise(entry['Ship'])
|
||
self.state['HullValue'] = entry.get('HullValue') # not present on exiting Outfitting
|
||
self.state['ModulesValue'] = entry.get('ModulesValue') # not present on exiting Outfitting
|
||
self.state['Rebuy'] = entry.get('Rebuy')
|
||
# Remove spurious differences between initial Loadout event and subsequent
|
||
self.state['Modules'] = {}
|
||
for module in entry['Modules']:
|
||
module = dict(module)
|
||
module['Item'] = self.canonicalise(module['Item'])
|
||
if ('Hardpoint' in module['Slot'] and
|
||
not module['Slot'].startswith('TinyHardpoint') and
|
||
module.get('AmmoInClip') == module.get('AmmoInHopper') == 1): # lasers
|
||
module.pop('AmmoInClip')
|
||
module.pop('AmmoInHopper')
|
||
|
||
self.state['Modules'][module['Slot']] = module
|
||
|
||
elif event_type == 'ModuleBuy':
|
||
self.state['Modules'][entry['Slot']] = {
|
||
'Slot': entry['Slot'],
|
||
'Item': self.canonicalise(entry['BuyItem']),
|
||
'On': True,
|
||
'Priority': 1,
|
||
'Health': 1.0,
|
||
'Value': entry['BuyPrice'],
|
||
}
|
||
|
||
self.state['Credits'] -= entry.get('BuyPrice', 0)
|
||
|
||
elif event_type == 'ModuleRetrieve':
|
||
self.state['Credits'] -= entry.get('Cost', 0)
|
||
|
||
elif event_type == 'ModuleSell':
|
||
self.state['Modules'].pop(entry['Slot'], None)
|
||
self.state['Credits'] += entry.get('SellPrice', 0)
|
||
|
||
elif event_type == 'ModuleSellRemote':
|
||
self.state['Credits'] += entry.get('SellPrice', 0)
|
||
|
||
elif event_type == 'ModuleStore':
|
||
self.state['Modules'].pop(entry['Slot'], None)
|
||
self.state['Credits'] -= entry.get('Cost', 0)
|
||
|
||
elif event_type == 'ModuleSwap':
|
||
to_item = self.state['Modules'].get(entry['ToSlot'])
|
||
to_slot = entry['ToSlot']
|
||
from_slot = entry['FromSlot']
|
||
modules = self.state['Modules']
|
||
modules[to_slot] = modules[from_slot]
|
||
if to_item:
|
||
modules[from_slot] = to_item
|
||
|
||
else:
|
||
modules.pop(from_slot, None)
|
||
|
||
elif event_type == 'Undocked':
|
||
self.station = None
|
||
self.station_marketid = None
|
||
self.stationtype = None
|
||
self.stationservices = None
|
||
|
||
elif event_type == 'Embark':
|
||
# This event is logged when a player (on foot) gets into a ship or SRV
|
||
# Parameters:
|
||
# • SRV: true if getting into SRV, false if getting into a ship
|
||
# • Taxi: true when boarding a taxi transposrt ship
|
||
# • Multicrew: true when boarding another player’s vessel
|
||
# • ID: player’s ship ID (if players own vessel)
|
||
# • StarSystem
|
||
# • SystemAddress
|
||
# • Body
|
||
# • BodyID
|
||
# • OnStation: bool
|
||
# • OnPlanet: bool
|
||
# • StationName (if at a station)
|
||
# • StationType
|
||
# • MarketID
|
||
self.station = None
|
||
if entry.get('OnStation'):
|
||
self.station = entry.get('StationName', '')
|
||
|
||
self.state['OnFoot'] = False
|
||
|
||
elif event_type == 'Disembark':
|
||
# This event is logged when the player steps out of a ship or SRV
|
||
#
|
||
# Parameters:
|
||
# • SRV: true if getting out of SRV, false if getting out of a ship
|
||
# • Taxi: true when getting out of a taxi transposrt ship
|
||
# • Multicrew: true when getting out of another player’s vessel
|
||
# • ID: player’s ship ID (if players own vessel)
|
||
# • StarSystem
|
||
# • SystemAddress
|
||
# • Body
|
||
# • BodyID
|
||
# • OnStation: bool
|
||
# • OnPlanet: bool
|
||
# • StationName (if at a station)
|
||
# • StationType
|
||
# • MarketID
|
||
|
||
if entry.get('OnStation', False):
|
||
self.station = entry.get('StationName', '')
|
||
|
||
else:
|
||
self.station = None
|
||
|
||
self.state['OnFoot'] = True
|
||
|
||
elif event_type == 'DropshipDeploy':
|
||
# We're definitely on-foot now
|
||
self.state['OnFoot'] = True
|
||
|
||
elif event_type == 'Docked':
|
||
self.station = entry.get('StationName') # May be None
|
||
self.station_marketid = entry.get('MarketID') # May be None
|
||
self.stationtype = entry.get('StationType') # May be None
|
||
self.stationservices = entry.get('StationServices') # None under E:D < 2.4
|
||
|
||
elif event_type in ('Location', 'FSDJump', 'CarrierJump'):
|
||
# alpha4 - any changes ?
|
||
# Location:
|
||
# New in Odyssey:
|
||
# • Taxi: bool
|
||
# • Multicrew: bool
|
||
# • InSRV: bool
|
||
# • OnFoot: bool
|
||
if event_type in ('Location', 'CarrierJump'):
|
||
self.planet = entry.get('Body') if entry.get('BodyType') == 'Planet' else None
|
||
|
||
# if event_type == 'Location':
|
||
# logger.trace('"Location" event')
|
||
|
||
elif event_type == 'FSDJump':
|
||
self.planet = None
|
||
|
||
if 'StarPos' in entry:
|
||
self.coordinates = tuple(entry['StarPos']) # type: ignore
|
||
|
||
self.systemaddress = entry.get('SystemAddress')
|
||
|
||
self.systempopulation = entry.get('Population')
|
||
|
||
self.system = 'CQC' if entry['StarSystem'] == 'ProvingGround' else entry['StarSystem']
|
||
|
||
self.station = entry.get('StationName') # May be None
|
||
# If on foot in-station 'Docked' is false, but we have a
|
||
# 'BodyType' of 'Station', and the 'Body' is the station name
|
||
# NB: No MarketID
|
||
if entry.get('BodyType') and entry['BodyType'] == 'Station':
|
||
self.station = entry.get('Body')
|
||
|
||
self.station_marketid = entry.get('MarketID') # May be None
|
||
self.stationtype = entry.get('StationType') # May be None
|
||
self.stationservices = entry.get('StationServices') # None in Odyssey for on-foot 'Location'
|
||
|
||
elif event_type == 'ApproachBody':
|
||
self.planet = entry['Body']
|
||
|
||
elif event_type in ('LeaveBody', 'SupercruiseEntry'):
|
||
self.planet = None
|
||
|
||
elif event_type in ('Rank', 'Promotion'):
|
||
payload = dict(entry)
|
||
payload.pop('event')
|
||
payload.pop('timestamp')
|
||
|
||
self.state['Rank'].update({k: (v, 0) for k, v in payload.items()})
|
||
|
||
elif event_type == 'Progress':
|
||
rank = self.state['Rank']
|
||
for k, v in entry.items():
|
||
if k in rank:
|
||
# perhaps not taken promotion mission yet
|
||
rank[k] = (rank[k][0], min(v, 100))
|
||
|
||
elif event_type in ('Reputation', 'Statistics'):
|
||
payload = OrderedDict(entry)
|
||
payload.pop('event')
|
||
payload.pop('timestamp')
|
||
self.state[event_type] = payload
|
||
|
||
elif event_type == 'EngineerProgress':
|
||
engineers = self.state['Engineers']
|
||
if 'Engineers' in entry: # Startup summary
|
||
self.state['Engineers'] = {
|
||
e['Engineer']: ((e['Rank'], e.get('RankProgress', 0)) if 'Rank' in e else e['Progress'])
|
||
for e in entry['Engineers']
|
||
}
|
||
|
||
else: # Promotion
|
||
engineer = entry['Engineer']
|
||
if 'Rank' in entry:
|
||
engineers[engineer] = (entry['Rank'], entry.get('RankProgress', 0))
|
||
|
||
else:
|
||
engineers[engineer] = entry['Progress']
|
||
|
||
elif event_type == 'Cargo' and entry.get('Vessel') == 'Ship':
|
||
self.state['Cargo'] = defaultdict(int)
|
||
# From 3.3 full Cargo event (after the first one) is written to a separate file
|
||
if 'Inventory' not in entry:
|
||
with open(join(self.currentdir, 'Cargo.json'), 'rb') as h: # type: ignore
|
||
entry = json.load(h, object_pairs_hook=OrderedDict) # Preserve property order because why not?
|
||
self.state['CargoJSON'] = entry
|
||
|
||
clean = self.coalesce_cargo(entry['Inventory'])
|
||
|
||
self.state['Cargo'].update({self.canonicalise(x['Name']): x['Count'] for x in clean})
|
||
|
||
elif event_type == 'CargoTransfer':
|
||
for c in entry['Transfers']:
|
||
name = self.canonicalise(c['Type'])
|
||
if c['Direction'] == 'toship':
|
||
self.state['Cargo'][name] += c['Count']
|
||
|
||
else:
|
||
# So it's *from* the ship
|
||
self.state['Cargo'][name] -= c['Count']
|
||
|
||
elif event_type == 'ShipLockerMaterials':
|
||
# This event has the current totals, so drop any current data
|
||
self.state['Component'] = defaultdict(int)
|
||
self.state['Consumable'] = defaultdict(int)
|
||
self.state['Item'] = defaultdict(int)
|
||
self.state['Data'] = defaultdict(int)
|
||
# TODO: Really we need a full BackPackMaterials event at the same time.
|
||
# In lieu of that, empty the backpack. This will explicitly
|
||
# be wrong if Cmdr relogs at a Settlement with anything in
|
||
# backpack.
|
||
# Still no BackPackMaterials at the same time in 4.0.0.31
|
||
self.state['BackPack']['Component'] = defaultdict(int)
|
||
self.state['BackPack']['Consumable'] = defaultdict(int)
|
||
self.state['BackPack']['Item'] = defaultdict(int)
|
||
self.state['BackPack']['Data'] = defaultdict(int)
|
||
|
||
clean_components = self.coalesce_cargo(entry['Components'])
|
||
self.state['Component'].update(
|
||
{self.canonicalise(x['Name']): x['Count'] for x in clean_components}
|
||
)
|
||
|
||
clean_consumables = self.coalesce_cargo(entry['Consumables'])
|
||
self.state['Consumable'].update(
|
||
{self.canonicalise(x['Name']): x['Count'] for x in clean_consumables}
|
||
)
|
||
|
||
clean_items = self.coalesce_cargo(entry['Items'])
|
||
self.state['Item'].update(
|
||
{self.canonicalise(x['Name']): x['Count'] for x in clean_items}
|
||
)
|
||
|
||
clean_data = self.coalesce_cargo(entry['Data'])
|
||
self.state['Data'].update(
|
||
{self.canonicalise(x['Name']): x['Count'] for x in clean_data}
|
||
)
|
||
|
||
# Journal v31 implies this was removed before Odyssey launch
|
||
elif event_type == 'BackPackMaterials':
|
||
# alpha4 -
|
||
# Lists the contents of the backpack, eg when disembarking from ship
|
||
|
||
# Assume this reflects the current state when written
|
||
self.state['BackPack']['Component'] = defaultdict(int)
|
||
self.state['BackPack']['Consumable'] = defaultdict(int)
|
||
self.state['BackPack']['Item'] = defaultdict(int)
|
||
self.state['BackPack']['Data'] = defaultdict(int)
|
||
|
||
clean_components = self.coalesce_cargo(entry['Components'])
|
||
self.state['BackPack']['Component'].update(
|
||
{self.canonicalise(x['Name']): x['Count'] for x in clean_components}
|
||
)
|
||
|
||
clean_consumables = self.coalesce_cargo(entry['Consumables'])
|
||
self.state['BackPack']['Consumable'].update(
|
||
{self.canonicalise(x['Name']): x['Count'] for x in clean_consumables}
|
||
)
|
||
|
||
clean_items = self.coalesce_cargo(entry['Items'])
|
||
self.state['BackPack']['Item'].update(
|
||
{self.canonicalise(x['Name']): x['Count'] for x in clean_items}
|
||
)
|
||
|
||
clean_data = self.coalesce_cargo(entry['Data'])
|
||
self.state['BackPack']['Data'].update(
|
||
{self.canonicalise(x['Name']): x['Count'] for x in clean_data}
|
||
)
|
||
|
||
elif event_type == 'BackPack':
|
||
# TODO: v31 doc says this is`backpack.json` ... but Howard Chalkley
|
||
# said it's `Backpack.json`
|
||
with open(join(self.currentdir, 'Backpack.json'), 'rb') as backpack: # type: ignore
|
||
try:
|
||
# Preserve property order because why not?
|
||
entry = json.load(backpack, object_pairs_hook=OrderedDict)
|
||
|
||
except json.JSONDecodeError:
|
||
logger.exception('Failed decoding Backpack.json', exc_info=True)
|
||
|
||
else:
|
||
# Store in monitor.state
|
||
self.state['BackpackJSON'] = entry
|
||
|
||
# Assume this reflects the current state when written
|
||
self.state['BackPack']['Component'] = defaultdict(int)
|
||
self.state['BackPack']['Consumable'] = defaultdict(int)
|
||
self.state['BackPack']['Item'] = defaultdict(int)
|
||
self.state['BackPack']['Data'] = defaultdict(int)
|
||
|
||
clean_components = self.coalesce_cargo(entry['Components'])
|
||
self.state['BackPack']['Component'].update(
|
||
{self.canonicalise(x['Name']): x['Count'] for x in clean_components}
|
||
)
|
||
|
||
clean_consumables = self.coalesce_cargo(entry['Consumables'])
|
||
self.state['BackPack']['Consumable'].update(
|
||
{self.canonicalise(x['Name']): x['Count'] for x in clean_consumables}
|
||
)
|
||
|
||
clean_items = self.coalesce_cargo(entry['Items'])
|
||
self.state['BackPack']['Item'].update(
|
||
{self.canonicalise(x['Name']): x['Count'] for x in clean_items}
|
||
)
|
||
|
||
clean_data = self.coalesce_cargo(entry['Data'])
|
||
self.state['BackPack']['Data'].update(
|
||
{self.canonicalise(x['Name']): x['Count'] for x in clean_data}
|
||
)
|
||
|
||
elif event_type == 'BackpackChange':
|
||
# Changes to Odyssey Backpack contents *other* than from a Transfer
|
||
# See TransferMicroResources event for that.
|
||
|
||
if entry.get('Added') is not None:
|
||
changes = 'Added'
|
||
|
||
elif entry.get('Removed') is not None:
|
||
changes = 'Removed'
|
||
|
||
else:
|
||
logger.warning(f'BackpackChange with neither Added nor Removed: {entry=}')
|
||
changes = ''
|
||
|
||
if changes != '':
|
||
for c in entry[changes]:
|
||
category = self.category(c['Type'])
|
||
name = self.canonicalise(c['Name'])
|
||
|
||
if changes == 'Removed':
|
||
self.state['BackPack'][category][name] -= c['Count']
|
||
|
||
elif changes == 'Added':
|
||
self.state['BackPack'][category][name] += c['Count']
|
||
|
||
# Paranoia check to see if anything has gone negative.
|
||
# As of Odyssey Alpha Phase 1 Hotfix 2 keeping track of BackPack
|
||
# materials is impossible when used/picked up anyway.
|
||
for c in self.state['BackPack']:
|
||
for m in self.state['BackPack'][c]:
|
||
if self.state['BackPack'][c][m] < 0:
|
||
self.state['BackPack'][c][m] = 0
|
||
|
||
elif event_type == 'BuyMicroResources':
|
||
# Buying from a Pioneer Supplies, goes directly to ShipLocker.
|
||
# One event per Item, not an array.
|
||
category = self.category(entry['Category'])
|
||
name = self.canonicalise(entry['Name'])
|
||
self.state[category][name] += entry['Count']
|
||
|
||
self.state['Credits'] -= entry.get('Price', 0)
|
||
|
||
elif event_type == 'SellMicroResources':
|
||
# Selling to a Bar Tender on-foot.
|
||
self.state['Credits'] += entry.get('Price', 0)
|
||
# One event per whole sale, so it's an array.
|
||
for mr in entry['MicroResources']:
|
||
category = self.category(mr['Category'])
|
||
name = self.canonicalise(mr['Name'])
|
||
self.state[category][name] -= mr['Count']
|
||
|
||
elif event_type == 'TradeMicroResources':
|
||
# Trading some MicroResources for another at a Bar Tender
|
||
# 'Offered' is what we traded away
|
||
for offer in entry['Offered']:
|
||
category = self.category(offer['Category'])
|
||
name = self.canonicalise(offer['Name'])
|
||
self.state[category][name] -= offer['Count']
|
||
|
||
# For a single item name received
|
||
category = self.category(entry['Category'])
|
||
name = self.canonicalise(entry['Received'])
|
||
self.state[category][name] += entry['Count']
|
||
|
||
elif event_type == 'TransferMicroResources':
|
||
# Moving Odyssey MicroResources between ShipLocker and BackPack
|
||
for mr in entry['Transfers']:
|
||
category = self.category(mr['Category'])
|
||
name = self.canonicalise(mr['Name'])
|
||
|
||
if mr['Direction'] == 'ToShipLocker':
|
||
self.state[category][name] += mr['Count']
|
||
self.state['BackPack'][category][name] -= mr['Count']
|
||
|
||
elif mr['Direction'] == 'ToBackpack':
|
||
self.state[category][name] -= mr['Count']
|
||
self.state['BackPack'][category][name] += mr['Count']
|
||
|
||
else:
|
||
logger.warning(f'TransferMicroResources with unexpected Direction {mr["Direction"]=}: {mr=}')
|
||
|
||
# Paranoia check to see if anything has gone negative.
|
||
# As of Odyssey Alpha Phase 1 Hotfix 2 keeping track of BackPack
|
||
# materials is impossible when used/picked up anyway.
|
||
for c in self.state['BackPack']:
|
||
for m in self.state['BackPack'][c]:
|
||
if self.state['BackPack'][c][m] < 0:
|
||
self.state['BackPack'][c][m] = 0
|
||
|
||
elif event_type == 'CollectItems':
|
||
# alpha4
|
||
# When picking up items from the ground
|
||
# Parameters:
|
||
# • Name
|
||
# • Type
|
||
# • OwnerID
|
||
for i in self.state['BackPack'][entry['Type']]:
|
||
if i == entry['Name']:
|
||
self.state['BackPack'][entry['Type']][i] += entry['Count']
|
||
|
||
elif event_type == 'DropItems':
|
||
# alpha4
|
||
# Parameters:
|
||
# • Name
|
||
# • Type
|
||
# • OwnerID
|
||
# • MissionID
|
||
# • Count
|
||
for i in self.state['BackPack'][entry['Type']]:
|
||
if i == entry['Name']:
|
||
self.state['BackPack'][entry['Type']][i] -= entry['Count']
|
||
# Paranoia in case we lost track
|
||
if self.state['BackPack'][entry['Type']][i] < 0:
|
||
self.state['BackPack'][entry['Type']][i] = 0
|
||
|
||
elif event_type == 'UseConsumable':
|
||
# TODO: XXX: From v31 doc
|
||
# 12.2 BackpackChange
|
||
# This is written when there is any change to the contents of the
|
||
# suit backpack – note this can be written at the same time as other
|
||
# events like UseConsumable
|
||
|
||
# In 4.0.0.100 it is observed that:
|
||
#
|
||
# 1. Throw of any grenade type *only* causes a BackpackChange event, no
|
||
# accompanying 'UseConsumable'.
|
||
# 2. Using an Energy Cell causes both UseConsumable and BackpackChange,
|
||
# in that order.
|
||
# 3. Medkit acts the same as Energy Cell.
|
||
#
|
||
# Thus we'll just ignore 'UseConsumable' for now.
|
||
# for c in self.state['BackPack']['Consumable']:
|
||
# if c == entry['Name']:
|
||
# self.state['BackPack']['Consumable'][c] -= 1
|
||
# # Paranoia in case we lost track
|
||
# if self.state['BackPack']['Consumable'][c] < 0:
|
||
# self.state['BackPack']['Consumable'][c] = 0
|
||
pass
|
||
|
||
# TODO:
|
||
# <https://forums.frontier.co.uk/threads/575010/>
|
||
# also there's one additional journal event that was missed out from
|
||
# this version of the docs: "SuitLoadout": # when starting on foot, or
|
||
# when disembarking from a ship, with the same info as found in "CreateSuitLoadout"
|
||
elif event_type == 'SuitLoadout':
|
||
suit_slotid = self.suit_loadout_id_from_loadoutid(entry['LoadoutID'])
|
||
# Initial suit containing just the data that is then embedded in
|
||
# the loadout
|
||
new_suit = {
|
||
'name': entry['SuitName'],
|
||
'locName': entry.get('SuitName_Localised', entry['SuitName']),
|
||
'suitId': entry['SuitID'],
|
||
}
|
||
|
||
# Make the new loadout, in the CAPI format
|
||
new_loadout = {
|
||
'loadoutSlotId': suit_slotid,
|
||
'suit': new_suit,
|
||
'name': entry['LoadoutName'],
|
||
'slots': self.suit_loadout_slots_array_to_dict(entry['Modules']),
|
||
}
|
||
|
||
# Assign this loadout into our state
|
||
self.state['SuitLoadouts'][new_loadout['loadoutSlotId']] = new_loadout
|
||
self.state['SuitLoadoutCurrent'] = new_loadout
|
||
|
||
# Now add in the extra fields for new_suit to be a 'full' Suit structure
|
||
new_suit['id'] = None # Not available in 4.0.0.100 journal event
|
||
new_suit['slots'] = new_loadout['slots'] # 'slots', not 'Modules', to match CAPI
|
||
|
||
# Ensure new_suit is in self.state['Suits']
|
||
self.state['Suits'][suit_slotid] = new_suit
|
||
self.state['SuitCurrent'] = new_suit
|
||
|
||
elif event_type == 'SwitchSuitLoadout':
|
||
loadoutid = entry['LoadoutID']
|
||
new_slot = self.suit_loadout_id_from_loadoutid(loadoutid)
|
||
# If this application is run with the latest Journal showing such an event then we won't
|
||
# yet have the CAPI data, so no idea about Suits or Loadouts.
|
||
if self.state['Suits'] and self.state['SuitLoadouts']:
|
||
try:
|
||
self.state['SuitLoadoutCurrent'] = self.state['SuitLoadouts'][f'{new_slot}']
|
||
|
||
except KeyError:
|
||
logger.debug(f"KeyError getting suit loadout after switch, bad slot: {new_slot} ({loadoutid})")
|
||
self.state['SuitCurrent'] = None
|
||
self.state['SuitLoadoutCurrent'] = None
|
||
|
||
else:
|
||
try:
|
||
new_suitid = self.state['SuitLoadoutCurrent']['suit']['suitId']
|
||
|
||
except KeyError:
|
||
logger.debug(f"KeyError getting switched-to suit ID from slot {new_slot} ({loadoutid})")
|
||
|
||
else:
|
||
try:
|
||
self.state['SuitCurrent'] = self.state['Suits'][f'{new_suitid}']
|
||
|
||
except KeyError:
|
||
logger.debug(f"KeyError getting switched-to suit from slot {new_slot} ({loadoutid}")
|
||
|
||
elif event_type == 'CreateSuitLoadout':
|
||
# We know we won't have data for this new one
|
||
# Parameters:
|
||
# • SuitID
|
||
# • SuitName
|
||
# • LoadoutID
|
||
# • LoadoutName
|
||
# alpha4:
|
||
# { "timestamp":"2021-04-29T09:37:08Z", "event":"CreateSuitLoadout", "SuitID":1698364940285172,
|
||
# "SuitName":"tacticalsuit_class1", "SuitName_Localised":"Dominator Suit", "LoadoutID":4293000001,
|
||
# "LoadoutName":"Dom L/K/K", "Modules":[
|
||
# {
|
||
# "SlotName":"PrimaryWeapon1",
|
||
# "SuitModuleID":1698364962722310,
|
||
# "ModuleName":"wpn_m_assaultrifle_laser_fauto",
|
||
# "ModuleName_Localised":"TK Aphelion"
|
||
# },
|
||
# { "SlotName":"PrimaryWeapon2",
|
||
# "SuitModuleID":1698364956302993, "ModuleName":"wpn_m_assaultrifle_kinetic_fauto",
|
||
# "ModuleName_Localised":"Karma AR-50" }, { "SlotName":"SecondaryWeapon",
|
||
# "SuitModuleID":1698292655291850, "ModuleName":"wpn_s_pistol_kinetic_sauto",
|
||
# "ModuleName_Localised":"Karma P-15" } ] }
|
||
new_loadout = {
|
||
'loadoutSlotId': self.suit_loadout_id_from_loadoutid(entry['LoadoutID']),
|
||
'suit': {
|
||
'name': entry['SuitName'],
|
||
'locName': entry.get('SuitName_Localised', entry['SuitName']),
|
||
'suitId': entry['SuitID'],
|
||
},
|
||
'name': entry['LoadoutName'],
|
||
'slots': self.suit_loadout_slots_array_to_dict(entry['Modules']),
|
||
}
|
||
self.state['SuitLoadouts'][new_loadout['loadoutSlotId']] = new_loadout
|
||
|
||
elif event_type == 'DeleteSuitLoadout':
|
||
# alpha4:
|
||
# { "timestamp":"2021-04-29T10:32:27Z", "event":"DeleteSuitLoadout", "SuitID":1698365752966423,
|
||
# "SuitName":"explorationsuit_class1", "SuitName_Localised":"Artemis Suit", "LoadoutID":4293000003,
|
||
# "LoadoutName":"Loadout 1" }
|
||
|
||
if self.state['SuitLoadouts']:
|
||
loadout_id = self.suit_loadout_id_from_loadoutid(entry['LoadoutID'])
|
||
try:
|
||
self.state['SuitLoadouts'].pop(f'{loadout_id}')
|
||
|
||
except KeyError:
|
||
# This should no longer happen, as we're now handling CreateSuitLoadout properly
|
||
logger.debug(f"loadout slot id {loadout_id} doesn't exist, not in last CAPI pull ?")
|
||
|
||
elif event_type == 'RenameSuitLoadout':
|
||
# alpha4
|
||
# Parameters:
|
||
# • SuitID
|
||
# • SuitName
|
||
# • LoadoutID
|
||
# • Loadoutname
|
||
# alpha4:
|
||
# { "timestamp":"2021-04-29T10:35:55Z", "event":"RenameSuitLoadout", "SuitID":1698365752966423,
|
||
# "SuitName":"explorationsuit_class1", "SuitName_Localised":"Artemis Suit", "LoadoutID":4293000003,
|
||
# "LoadoutName":"Art L/K" }
|
||
if self.state['SuitLoadouts']:
|
||
loadout_id = self.suit_loadout_id_from_loadoutid(entry['LoadoutID'])
|
||
try:
|
||
self.state['SuitLoadouts'][loadout_id]['name'] = entry['LoadoutName']
|
||
|
||
except KeyError:
|
||
logger.debug(f"loadout slot id {loadout_id} doesn't exist, not in last CAPI pull ?")
|
||
|
||
elif event_type == 'BuySuit':
|
||
# alpha4 :
|
||
# { "timestamp":"2021-04-29T09:03:37Z", "event":"BuySuit", "Name":"UtilitySuit_Class1",
|
||
# "Name_Localised":"Maverick Suit", "Price":150000, "SuitID":1698364934364699 }
|
||
self.state['Suits'][entry['SuitID']] = {
|
||
'name': entry['Name'],
|
||
'locName': entry.get('Name_Localised', entry['Name']),
|
||
'id': None, # Is this an FDev ID for suit type ?
|
||
'suitId': entry['SuitID'],
|
||
'slots': [],
|
||
}
|
||
|
||
# update credits
|
||
if price := entry.get('Price') is None:
|
||
logger.error(f"BuySuit didn't contain Price: {entry}")
|
||
|
||
else:
|
||
self.state['Credits'] -= price
|
||
|
||
elif event_type == 'SellSuit':
|
||
# Remove from known suits
|
||
# As of Odyssey Alpha Phase 2, Hotfix 5 (4.0.0.13) this isn't possible as this event
|
||
# doesn't contain the specific suit ID as per CAPI `suits` dict.
|
||
# alpha4
|
||
# This event is logged when a player sells a flight suit
|
||
#
|
||
# Parameters:
|
||
# • Name
|
||
# • Price
|
||
# • SuitID
|
||
# alpha4:
|
||
# { "timestamp":"2021-04-29T09:15:51Z", "event":"SellSuit", "SuitID":1698364937435505,
|
||
# "Name":"explorationsuit_class1", "Name_Localised":"Artemis Suit", "Price":90000 }
|
||
if self.state['Suits']:
|
||
try:
|
||
self.state['Suits'].pop(entry['SuitID'])
|
||
|
||
except KeyError:
|
||
logger.debug(f"SellSuit for a suit we didn't know about? {entry['SuitID']}")
|
||
|
||
# update credits total
|
||
if price := entry.get('Price') is None:
|
||
logger.error(f"SellSuit didn't contain Price: {entry}")
|
||
|
||
else:
|
||
self.state['Credits'] += price
|
||
|
||
elif event_type == 'UpgradeSuit':
|
||
# alpha4
|
||
# This event is logged when the player upgrades their flight suit
|
||
#
|
||
# Parameters:
|
||
# • Name
|
||
# • SuitID
|
||
# • Class
|
||
# • Cost
|
||
# Update credits total ? It shouldn't even involve credits!
|
||
# Actual alpha4 - need to grind mats
|
||
# if self.state['Suits']:
|
||
pass
|
||
|
||
elif event_type == 'LoadoutEquipModule':
|
||
# alpha4:
|
||
# { "timestamp":"2021-04-29T11:11:13Z", "event":"LoadoutEquipModule", "LoadoutName":"Dom L/K/K",
|
||
# "SuitID":1698364940285172, "SuitName":"tacticalsuit_class1", "SuitName_Localised":"Dominator Suit",
|
||
# "LoadoutID":4293000001, "SlotName":"PrimaryWeapon2", "ModuleName":"wpn_m_assaultrifle_laser_fauto",
|
||
# "ModuleName_Localised":"TK Aphelion", "SuitModuleID":1698372938719590 }
|
||
if self.state['SuitLoadouts']:
|
||
loadout_id = self.suit_loadout_id_from_loadoutid(entry['LoadoutID'])
|
||
try:
|
||
self.state['SuitLoadouts'][loadout_id]['slots'][entry['SlotName']] = {
|
||
'name': entry['ModuleName'],
|
||
'locName': entry.get('ModuleName_Localised', entry['ModuleName']),
|
||
'id': None,
|
||
'weaponrackId': entry['SuitModuleID'],
|
||
'locDescription': '',
|
||
}
|
||
|
||
except KeyError:
|
||
logger.error(f"LoadoutEquipModule: {entry}")
|
||
|
||
elif event_type == 'LoadoutRemoveModule':
|
||
# alpha4 - triggers if selecting an already-equipped weapon into a different slot
|
||
# { "timestamp":"2021-04-29T11:11:13Z", "event":"LoadoutRemoveModule", "LoadoutName":"Dom L/K/K",
|
||
# "SuitID":1698364940285172, "SuitName":"tacticalsuit_class1", "SuitName_Localised":"Dominator Suit",
|
||
# "LoadoutID":4293000001, "SlotName":"PrimaryWeapon1", "ModuleName":"wpn_m_assaultrifle_laser_fauto",
|
||
# "ModuleName_Localised":"TK Aphelion", "SuitModuleID":1698372938719590 }
|
||
if self.state['SuitLoadouts']:
|
||
loadout_id = self.suit_loadout_id_from_loadoutid(entry['LoadoutID'])
|
||
try:
|
||
self.state['SuitLoadouts'][loadout_id]['slots'].pop(entry['SlotName'])
|
||
|
||
except KeyError:
|
||
logger.error(f"LoadoutRemoveModule: {entry}")
|
||
|
||
elif event_type == 'BuyWeapon':
|
||
# alpha4
|
||
# { "timestamp":"2021-04-29T11:10:51Z", "event":"BuyWeapon", "Name":"Wpn_M_AssaultRifle_Laser_FAuto",
|
||
# "Name_Localised":"TK Aphelion", "Price":125000, "SuitModuleID":1698372938719590 }
|
||
# update credits
|
||
if price := entry.get('Price') is None:
|
||
logger.error(f"BuyWeapon didn't contain Price: {entry}")
|
||
|
||
else:
|
||
self.state['Credits'] -= price
|
||
|
||
elif event_type == 'SellWeapon':
|
||
# We're not actually keeping track of all owned weapons, only those in
|
||
# Suit Loadouts.
|
||
# alpha4:
|
||
# { "timestamp":"2021-04-29T10:50:34Z", "event":"SellWeapon", "Name":"wpn_m_assaultrifle_laser_fauto",
|
||
# "Name_Localised":"TK Aphelion", "Price":75000, "SuitModuleID":1698364962722310 }
|
||
|
||
# We need to look over all Suit Loadouts for ones that used this specific weapon
|
||
# and update them to entirely empty that slot.
|
||
for sl in self.state['SuitLoadouts']:
|
||
for w in self.state['SuitLoadouts'][sl]['slots']:
|
||
if self.state['SuitLoadouts'][sl]['slots'][w]['weaponrackId'] == entry['SuitModuleID']:
|
||
self.state['SuitLoadouts'][sl]['slots'].pop(w)
|
||
# We've changed the dict, so iteration breaks, but also the weapon
|
||
# could only possibly have been here once.
|
||
break
|
||
|
||
# Update credits total
|
||
if price := entry.get('Price') is None:
|
||
logger.error(f"SellWeapon didn't contain Price: {entry}")
|
||
|
||
else:
|
||
self.state['Credits'] += price
|
||
|
||
elif event_type == 'UpgradeWeapon':
|
||
# We're not actually keeping track of all owned weapons, only those in
|
||
# Suit Loadouts.
|
||
# alpha4 - credits? Shouldn't cost any!
|
||
pass
|
||
|
||
elif event_type == 'ScanOrganic':
|
||
# Nothing of interest to our state.
|
||
pass
|
||
|
||
elif event_type == 'SellOrganicData':
|
||
for bd in entry['BioData']:
|
||
self.state['Credits'] += bd.get('Value', 0) + bd.get('Bonus', 0)
|
||
|
||
elif event_type == 'BookDropship':
|
||
self.state['Credits'] -= entry.get('Cost', 0)
|
||
# Technically we *might* now not be OnFoot.
|
||
# The problem is that this event is recorded both for signing up for
|
||
# an on-foot CZ, and when you use the Dropship to return after the
|
||
# CZ completes.
|
||
#
|
||
# In the first case we're still in-station and thus still on-foot.
|
||
#
|
||
# In the second case we should instantly be in the Dropship and thus
|
||
# not still on-foot, BUT it doesn't really matter as the next significant
|
||
# event is going to be Disembark to on-foot anyway.
|
||
|
||
elif event_type == 'BookTaxi':
|
||
self.state['Credits'] -= entry.get('Cost', 0)
|
||
|
||
elif event_type == 'CancelDropship':
|
||
self.state['Credits'] += entry.get('Refund', 0)
|
||
|
||
elif event_type == 'CancelTaxi':
|
||
self.state['Credits'] += entry.get('Refund', 0)
|
||
|
||
elif event_type == 'NavRoute':
|
||
# Added in ED 3.7 - multi-hop route details in NavRoute.json
|
||
with open(join(self.currentdir, 'NavRoute.json'), 'rb') as rf: # type: ignore
|
||
try:
|
||
entry = json.load(rf)
|
||
|
||
except json.JSONDecodeError:
|
||
logger.exception('Failed decoding NavRoute.json', exc_info=True)
|
||
|
||
else:
|
||
self.state['NavRoute'] = entry
|
||
|
||
elif event_type == 'ModuleInfo':
|
||
with open(join(self.currentdir, 'ModulesInfo.json'), 'rb') as mf: # type: ignore
|
||
try:
|
||
entry = json.load(mf)
|
||
|
||
except json.JSONDecodeError:
|
||
logger.exception('Failed decoding ModulesInfo.json', exc_info=True)
|
||
|
||
else:
|
||
self.state['ModuleInfo'] = entry
|
||
|
||
elif event_type in ('CollectCargo', 'MarketBuy', 'BuyDrones', 'MiningRefined'):
|
||
commodity = self.canonicalise(entry['Type'])
|
||
self.state['Cargo'][commodity] += entry.get('Count', 1)
|
||
|
||
if event_type == 'BuyDrones':
|
||
self.state['Credits'] -= entry.get('TotalCost', 0)
|
||
|
||
elif event_type == 'MarketBuy':
|
||
self.state['Credits'] -= entry.get('TotalCost', 0)
|
||
|
||
elif event_type in ('EjectCargo', 'MarketSell', 'SellDrones'):
|
||
commodity = self.canonicalise(entry['Type'])
|
||
cargo = self.state['Cargo']
|
||
cargo[commodity] -= entry.get('Count', 1)
|
||
if cargo[commodity] <= 0:
|
||
cargo.pop(commodity)
|
||
|
||
if event_type == 'MarketSell':
|
||
self.state['Credits'] += entry.get('TotalSale', 0)
|
||
|
||
elif event_type == 'SellDrones':
|
||
self.state['Credits'] += entry.get('TotalSale', 0)
|
||
|
||
elif event_type == 'SearchAndRescue':
|
||
for item in entry.get('Items', []):
|
||
commodity = self.canonicalise(item['Name'])
|
||
cargo = self.state['Cargo']
|
||
cargo[commodity] -= item.get('Count', 1)
|
||
if cargo[commodity] <= 0:
|
||
cargo.pop(commodity)
|
||
|
||
elif event_type == 'Materials':
|
||
for category in ('Raw', 'Manufactured', 'Encoded'):
|
||
self.state[category] = defaultdict(int)
|
||
self.state[category].update({
|
||
self.canonicalise(x['Name']): x['Count'] for x in entry.get(category, [])
|
||
})
|
||
|
||
elif event_type == 'MaterialCollected':
|
||
material = self.canonicalise(entry['Name'])
|
||
self.state[entry['Category']][material] += entry['Count']
|
||
|
||
elif event_type in ('MaterialDiscarded', 'ScientificResearch'):
|
||
material = self.canonicalise(entry['Name'])
|
||
state_category = self.state[entry['Category']]
|
||
state_category[material] -= entry['Count']
|
||
if state_category[material] <= 0:
|
||
state_category.pop(material)
|
||
|
||
elif event_type == 'Synthesis':
|
||
for category in ('Raw', 'Manufactured', 'Encoded'):
|
||
for x in entry['Materials']:
|
||
material = self.canonicalise(x['Name'])
|
||
if material in self.state[category]:
|
||
self.state[category][material] -= x['Count']
|
||
if self.state[category][material] <= 0:
|
||
self.state[category].pop(material)
|
||
|
||
elif event_type == 'MaterialTrade':
|
||
category = self.category(entry['Paid']['Category'])
|
||
state_category = self.state[category]
|
||
paid = entry['Paid']
|
||
received = entry['Received']
|
||
|
||
state_category[paid['Material']] -= paid['Quantity']
|
||
if state_category[paid['Material']] <= 0:
|
||
state_category.pop(paid['Material'])
|
||
|
||
category = self.category(received['Category'])
|
||
state_category[received['Material']] += received['Quantity']
|
||
|
||
elif event_type == 'EngineerCraft' or (
|
||
event_type == 'EngineerLegacyConvert' and not entry.get('IsPreview')
|
||
):
|
||
|
||
for category in ('Raw', 'Manufactured', 'Encoded'):
|
||
for x in entry.get('Ingredients', []):
|
||
material = self.canonicalise(x['Name'])
|
||
if material in self.state[category]:
|
||
self.state[category][material] -= x['Count']
|
||
if self.state[category][material] <= 0:
|
||
self.state[category].pop(material)
|
||
|
||
module = self.state['Modules'][entry['Slot']]
|
||
assert(module['Item'] == self.canonicalise(entry['Module']))
|
||
module['Engineering'] = {
|
||
'Engineer': entry['Engineer'],
|
||
'EngineerID': entry['EngineerID'],
|
||
'BlueprintName': entry['BlueprintName'],
|
||
'BlueprintID': entry['BlueprintID'],
|
||
'Level': entry['Level'],
|
||
'Quality': entry['Quality'],
|
||
'Modifiers': entry['Modifiers'],
|
||
}
|
||
|
||
if 'ExperimentalEffect' in entry:
|
||
module['Engineering']['ExperimentalEffect'] = entry['ExperimentalEffect']
|
||
module['Engineering']['ExperimentalEffect_Localised'] = entry['ExperimentalEffect_Localised']
|
||
|
||
else:
|
||
module['Engineering'].pop('ExperimentalEffect', None)
|
||
module['Engineering'].pop('ExperimentalEffect_Localised', None)
|
||
|
||
elif event_type == 'MissionCompleted':
|
||
self.state['Credits'] += entry.get('Reward', 0)
|
||
|
||
for reward in entry.get('CommodityReward', []):
|
||
commodity = self.canonicalise(reward['Name'])
|
||
self.state['Cargo'][commodity] += reward.get('Count', 1)
|
||
|
||
for reward in entry.get('MaterialsReward', []):
|
||
if 'Category' in reward: # Category not present in E:D 3.0
|
||
category = self.category(reward['Category'])
|
||
material = self.canonicalise(reward['Name'])
|
||
self.state[category][material] += reward.get('Count', 1)
|
||
|
||
elif event_type == 'EngineerContribution':
|
||
commodity = self.canonicalise(entry.get('Commodity'))
|
||
if commodity:
|
||
self.state['Cargo'][commodity] -= entry['Quantity']
|
||
if self.state['Cargo'][commodity] <= 0:
|
||
self.state['Cargo'].pop(commodity)
|
||
|
||
material = self.canonicalise(entry.get('Material'))
|
||
if material:
|
||
for category in ('Raw', 'Manufactured', 'Encoded'):
|
||
if material in self.state[category]:
|
||
self.state[category][material] -= entry['Quantity']
|
||
if self.state[category][material] <= 0:
|
||
self.state[category].pop(material)
|
||
|
||
elif event_type == 'TechnologyBroker':
|
||
for thing in entry.get('Ingredients', []): # 3.01
|
||
for category in ('Cargo', 'Raw', 'Manufactured', 'Encoded'):
|
||
item = self.canonicalise(thing['Name'])
|
||
if item in self.state[category]:
|
||
self.state[category][item] -= thing['Count']
|
||
if self.state[category][item] <= 0:
|
||
self.state[category].pop(item)
|
||
|
||
for thing in entry.get('Commodities', []): # 3.02
|
||
commodity = self.canonicalise(thing['Name'])
|
||
self.state['Cargo'][commodity] -= thing['Count']
|
||
if self.state['Cargo'][commodity] <= 0:
|
||
self.state['Cargo'].pop(commodity)
|
||
|
||
for thing in entry.get('Materials', []): # 3.02
|
||
material = self.canonicalise(thing['Name'])
|
||
category = thing['Category']
|
||
self.state[category][material] -= thing['Count']
|
||
if self.state[category][material] <= 0:
|
||
self.state[category].pop(material)
|
||
|
||
elif event_type == 'JoinACrew':
|
||
self.state['Captain'] = entry['Captain']
|
||
self.state['Role'] = 'Idle'
|
||
self.planet = None
|
||
self.system = None
|
||
self.station = None
|
||
self.station_marketid = None
|
||
self.stationtype = None
|
||
self.stationservices = None
|
||
self.coordinates = None
|
||
self.systemaddress = None
|
||
self.state['OnFoot'] = False
|
||
|
||
elif event_type == 'ChangeCrewRole':
|
||
self.state['Role'] = entry['Role']
|
||
|
||
elif event_type == 'QuitACrew':
|
||
self.state['Captain'] = None
|
||
self.state['Role'] = None
|
||
self.planet = None
|
||
self.system = None
|
||
self.station = None
|
||
self.station_marketid = None
|
||
self.stationtype = None
|
||
self.stationservices = None
|
||
self.coordinates = None
|
||
self.systemaddress = None
|
||
# TODO: on_foot: Will we get an event after this to know ?
|
||
|
||
elif event_type == 'Friends':
|
||
if entry['Status'] in ('Online', 'Added'):
|
||
self.state['Friends'].add(entry['Name'])
|
||
|
||
else:
|
||
self.state['Friends'].discard(entry['Name'])
|
||
|
||
# Try to keep Credits total updated
|
||
elif event_type in ('MultiSellExplorationData', 'SellExplorationData'):
|
||
self.state['Credits'] += entry.get('TotalEarnings', 0)
|
||
|
||
elif event_type == 'BuyExplorationData':
|
||
self.state['Credits'] -= entry.get('Cost', 0)
|
||
|
||
elif event_type == 'BuyTradeData':
|
||
self.state['Credits'] -= entry.get('Cost', 0)
|
||
|
||
elif event_type == 'BuyAmmo':
|
||
self.state['Credits'] -= entry.get('Cost', 0)
|
||
|
||
elif event_type == 'CommunityGoalReward':
|
||
self.state['Credits'] += entry.get('Reward', 0)
|
||
|
||
elif event_type == 'CrewHire':
|
||
self.state['Credits'] -= entry.get('Cost', 0)
|
||
|
||
elif event_type == 'FetchRemoteModule':
|
||
self.state['Credits'] -= entry.get('TransferCost', 0)
|
||
|
||
elif event_type == 'MissionAbandoned':
|
||
# Is this paid at this point, or just a fine to pay later ?
|
||
# self.state['Credits'] -= entry.get('Fine', 0)
|
||
pass
|
||
|
||
elif event_type in ('PayBounties', 'PayFines', 'PayLegacyFines'):
|
||
self.state['Credits'] -= entry.get('Amount', 0)
|
||
|
||
elif event_type == 'RedeemVoucher':
|
||
self.state['Credits'] += entry.get('Amount', 0)
|
||
|
||
elif event_type in ('RefuelAll', 'RefuelPartial', 'Repair', 'RepairAll', 'RestockVehicle'):
|
||
self.state['Credits'] -= entry.get('Cost', 0)
|
||
|
||
elif event_type == 'SellShipOnRebuy':
|
||
self.state['Credits'] += entry.get('ShipPrice', 0)
|
||
|
||
elif event_type == 'ShipyardSell':
|
||
self.state['Credits'] += entry.get('ShipPrice', 0)
|
||
|
||
elif event_type == 'ShipyardTransfer':
|
||
self.state['Credits'] -= entry.get('TransferPrice', 0)
|
||
|
||
elif event_type == 'PowerplayFastTrack':
|
||
self.state['Credits'] -= entry.get('Cost', 0)
|
||
|
||
elif event_type == 'PowerplaySalary':
|
||
self.state['Credits'] += entry.get('Amount', 0)
|
||
|
||
elif event_type == 'SquadronCreated':
|
||
# v30 docs don't actually say anything about credits cost
|
||
pass
|
||
|
||
elif event_type == 'CarrierBuy':
|
||
self.state['Credits'] -= entry.get('Price', 0)
|
||
|
||
elif event_type == 'CarrierBankTransfer':
|
||
if (newbal := entry.get('PlayerBalance')):
|
||
self.state['Credits'] = newbal
|
||
|
||
elif event_type == 'CarrierDecommission':
|
||
# v30 doc says nothing about citing the refund amount
|
||
pass
|
||
|
||
elif event_type == 'NpcCrewPaidWage':
|
||
self.state['Credits'] -= entry.get('Amount', 0)
|
||
|
||
elif event_type == 'Resurrect':
|
||
self.state['Credits'] -= entry.get('Cost', 0)
|
||
|
||
return entry
|
||
|
||
except Exception as ex:
|
||
logger.debug(f'Invalid journal entry:\n{line!r}\n', exc_info=ex)
|
||
return {'event': None}
|
||
|
||
def suit_loadout_id_from_loadoutid(self, journal_loadoutid: int) -> int:
|
||
"""
|
||
Determine the CAPI-oriented numeric slot id for a Suit Loadout.
|
||
|
||
:param journal_loadoutid: Journal `LoadoutID` integer value.
|
||
:return:
|
||
"""
|
||
# Observed LoadoutID in SwitchSuitLoadout events are, e.g.
|
||
# 4293000005 for CAPI slot 5.
|
||
# This *might* actually be "lower 6 bits", but maybe it's not.
|
||
slotid = journal_loadoutid - 4293000000
|
||
return slotid
|
||
|
||
def canonicalise(self, item: Optional[str]) -> str:
|
||
"""
|
||
Produce canonical name for a ship module.
|
||
|
||
Commodities, Modules and Ships can appear in different forms e.g. "$HNShockMount_Name;", "HNShockMount",
|
||
and "hnshockmount", "$int_cargorack_size6_class1_name;" and "Int_CargoRack_Size6_Class1",
|
||
"python" and "Python", etc.
|
||
This returns a simple lowercased name e.g. 'hnshockmount', 'int_cargorack_size6_class1', 'python', etc
|
||
|
||
:param item: str - 'Found' name of the item.
|
||
:return: str - The canonical name.
|
||
"""
|
||
if not item:
|
||
return ''
|
||
|
||
item = item.lower()
|
||
match = self._RE_CANONICALISE.match(item)
|
||
|
||
if match:
|
||
return match.group(1)
|
||
|
||
return item
|
||
|
||
def category(self, item: str) -> str:
|
||
"""
|
||
Determine the category of an item.
|
||
|
||
:param item: str - The item in question.
|
||
:return: str - The category for this item.
|
||
"""
|
||
match = self._RE_CATEGORY.match(item)
|
||
|
||
if match:
|
||
return match.group(1).capitalize()
|
||
|
||
return item.capitalize()
|
||
|
||
def get_entry(self) -> Optional[MutableMapping[str, Any]]:
|
||
"""
|
||
Pull the next Journal event from the event_queue.
|
||
|
||
:return: dict representing the event
|
||
"""
|
||
if self.thread is None:
|
||
logger.debug('Called whilst self.thread is None, returning')
|
||
return None
|
||
|
||
# logger.trace('Begin')
|
||
if self.event_queue.empty() and self.game_running():
|
||
logger.error('event_queue is empty whilst game_running, this should not happen, returning')
|
||
return None
|
||
|
||
# logger.trace('event_queue NOT empty')
|
||
entry = self.parse_entry(self.event_queue.get_nowait())
|
||
|
||
# if entry['event'] == 'Location':
|
||
# logger.trace('"Location" event')
|
||
|
||
if not self.live and entry['event'] not in (None, 'Fileheader'):
|
||
# Game not running locally, but Journal has been updated
|
||
self.live = True
|
||
if self.station:
|
||
entry = OrderedDict([
|
||
('timestamp', strftime('%Y-%m-%dT%H:%M:%SZ', gmtime())),
|
||
('event', 'StartUp'),
|
||
('Docked', True),
|
||
('MarketID', self.station_marketid),
|
||
('StationName', self.station),
|
||
('StationType', self.stationtype),
|
||
('StarSystem', self.system),
|
||
('StarPos', self.coordinates),
|
||
('SystemAddress', self.systemaddress),
|
||
])
|
||
|
||
else:
|
||
entry = OrderedDict([
|
||
('timestamp', strftime('%Y-%m-%dT%H:%M:%SZ', gmtime())),
|
||
('event', 'StartUp'),
|
||
('Docked', False),
|
||
('StarSystem', self.system),
|
||
('StarPos', self.coordinates),
|
||
('SystemAddress', self.systemaddress),
|
||
])
|
||
|
||
# if entry['event'] == 'Location':
|
||
# logger.trace('Appending "Location" event to event_queue')
|
||
|
||
self.event_queue.put(json.dumps(entry, separators=(', ', ':')))
|
||
|
||
elif self.live and entry['event'] == 'Music' and entry.get('MusicTrack') == 'MainMenu':
|
||
ts = strftime('%Y-%m-%dT%H:%M:%SZ', gmtime())
|
||
self.event_queue.put(
|
||
f'{{ "timestamp":"{ts}", "event":"ShutDown" }}'
|
||
)
|
||
|
||
return entry
|
||
|
||
def game_running(self) -> bool: # noqa: CCR001
|
||
"""
|
||
Determine if the game is currently running.
|
||
|
||
TODO: Implement on Linux
|
||
|
||
:return: bool - True if the game is running.
|
||
"""
|
||
if platform == 'darwin':
|
||
for app in NSWorkspace.sharedWorkspace().runningApplications():
|
||
if app.bundleIdentifier() == 'uk.co.frontier.EliteDangerous':
|
||
return True
|
||
|
||
elif platform == 'win32':
|
||
def WindowTitle(h): # noqa: N802 # type: ignore
|
||
if h:
|
||
length = GetWindowTextLength(h) + 1
|
||
buf = ctypes.create_unicode_buffer(length)
|
||
if GetWindowText(h, buf, length):
|
||
return buf.value
|
||
return None
|
||
|
||
def callback(hWnd, lParam): # noqa: N803
|
||
name = WindowTitle(hWnd)
|
||
if name and name.startswith('Elite - Dangerous'):
|
||
handle = GetProcessHandleFromHwnd(hWnd)
|
||
if handle: # If GetProcessHandleFromHwnd succeeds then the app is already running as this user
|
||
CloseHandle(handle)
|
||
return False # stop enumeration
|
||
|
||
return True
|
||
|
||
return not EnumWindows(EnumWindowsProc(callback), 0)
|
||
|
||
return False
|
||
|
||
def ship(self, timestamped=True) -> Optional[MutableMapping[str, Any]]:
|
||
"""
|
||
Produce a subset of data for the current ship.
|
||
|
||
Return a subset of the received data describing the current ship as a Loadout event.
|
||
|
||
:param timestamped: bool - Whether to add a 'timestamp' member.
|
||
:return: dict
|
||
"""
|
||
if not self.state['Modules']:
|
||
return None
|
||
|
||
standard_order = (
|
||
'ShipCockpit', 'CargoHatch', 'Armour', 'PowerPlant', 'MainEngines', 'FrameShiftDrive', 'LifeSupport',
|
||
'PowerDistributor', 'Radar', 'FuelTank'
|
||
)
|
||
|
||
d: MutableMapping[str, Any] = OrderedDict()
|
||
if timestamped:
|
||
d['timestamp'] = strftime('%Y-%m-%dT%H:%M:%SZ', gmtime())
|
||
|
||
d['event'] = 'Loadout'
|
||
d['Ship'] = self.state['ShipType']
|
||
d['ShipID'] = self.state['ShipID']
|
||
|
||
if self.state['ShipName']:
|
||
d['ShipName'] = self.state['ShipName']
|
||
|
||
if self.state['ShipIdent']:
|
||
d['ShipIdent'] = self.state['ShipIdent']
|
||
|
||
# sort modules by slot - hardpoints, standard, internal
|
||
d['Modules'] = []
|
||
|
||
for slot in sorted(
|
||
self.state['Modules'],
|
||
key=lambda x: (
|
||
'Hardpoint' not in x,
|
||
len(standard_order) if x not in standard_order else standard_order.index(x),
|
||
'Slot' not in x,
|
||
x
|
||
)
|
||
):
|
||
|
||
module = dict(self.state['Modules'][slot])
|
||
module.pop('Health', None)
|
||
module.pop('Value', None)
|
||
d['Modules'].append(module)
|
||
|
||
return d
|
||
|
||
def export_ship(self, filename=None) -> None: # noqa: C901, CCR001
|
||
"""
|
||
Export ship loadout as a Loadout event.
|
||
|
||
Writes either to the specified filename or to a formatted filename based on
|
||
the ship name and a date+timestamp.
|
||
|
||
:param filename: Name of file to write to, if not default.
|
||
"""
|
||
# TODO(A_D): Some type checking has been disabled in here due to config.get getting weird outputs
|
||
string = json.dumps(self.ship(False), ensure_ascii=False, indent=2, separators=(',', ': ')) # pretty print
|
||
if filename:
|
||
try:
|
||
with open(filename, 'wt', encoding='utf-8') as h:
|
||
h.write(string)
|
||
|
||
except UnicodeError:
|
||
logger.exception("UnicodeError writing ship loadout to specified filename with utf-8 encoding"
|
||
", trying without..."
|
||
)
|
||
|
||
try:
|
||
with open(filename, 'wt') as h:
|
||
h.write(string)
|
||
|
||
except OSError:
|
||
logger.exception("OSError writing ship loadout to specified filename with default encoding"
|
||
", aborting."
|
||
)
|
||
|
||
except OSError:
|
||
logger.exception("OSError writing ship loadout to specified filename with utf-8 encoding, aborting.")
|
||
|
||
return
|
||
|
||
ship = util_ships.ship_file_name(self.state['ShipName'], self.state['ShipType'])
|
||
regexp = re.compile(re.escape(ship) + r'\.\d{4}\-\d\d\-\d\dT\d\d\.\d\d\.\d\d\.txt')
|
||
oldfiles = sorted((x for x in listdir(config.get_str('outdir')) if regexp.match(x))) # type: ignore
|
||
if oldfiles:
|
||
try:
|
||
with open(join(config.get_str('outdir'), oldfiles[-1]), 'r', encoding='utf-8') as h: # type: ignore
|
||
if h.read() == string:
|
||
return # same as last time - don't write
|
||
|
||
except UnicodeError:
|
||
logger.exception("UnicodeError reading old ship loadout with utf-8 encoding, trying without...")
|
||
try:
|
||
with open(join(config.get_str('outdir'), oldfiles[-1]), 'r') as h: # type: ignore
|
||
if h.read() == string:
|
||
return # same as last time - don't write
|
||
|
||
except OSError:
|
||
logger.exception("OSError reading old ship loadout default encoding.")
|
||
|
||
except ValueError:
|
||
# User was on $OtherEncoding, updated windows to be sane and use utf8 everywhere, thus
|
||
# the above open() fails, likely with a UnicodeDecodeError, which subclasses UnicodeError which
|
||
# subclasses ValueError, this catches ValueError _instead_ of UnicodeDecodeError just to be sure
|
||
# that if some other encoding error crops up we grab it too.
|
||
logger.exception('ValueError when reading old ship loadout default encoding')
|
||
|
||
except OSError:
|
||
logger.exception("OSError reading old ship loadout with default encoding")
|
||
|
||
# Write
|
||
ts = strftime('%Y-%m-%dT%H.%M.%S', localtime(time()))
|
||
filename = join( # type: ignore
|
||
config.get_str('outdir'), f'{ship}.{ts}.txt'
|
||
)
|
||
|
||
try:
|
||
with open(filename, 'wt', encoding='utf-8') as h:
|
||
h.write(string)
|
||
|
||
except UnicodeError:
|
||
logger.exception("UnicodeError writing ship loadout to new filename with utf-8 encoding, trying without...")
|
||
try:
|
||
with open(filename, 'wt') as h:
|
||
h.write(string)
|
||
|
||
except OSError:
|
||
logger.exception("OSError writing ship loadout to new filename with default encoding, aborting.")
|
||
|
||
except OSError:
|
||
logger.exception("OSError writing ship loadout to new filename with utf-8 encoding, aborting.")
|
||
|
||
def coalesce_cargo(self, raw_cargo: List[MutableMapping[str, Any]]) -> List[MutableMapping[str, Any]]:
|
||
"""
|
||
Coalesce multiple entries of the same cargo into one.
|
||
|
||
This exists due to the fact that a user can accept multiple missions that all require the same cargo. On the ED
|
||
side, this is represented as multiple entries in the `Inventory` List with the same names etc. Just a differing
|
||
MissionID. We (as in EDMC Core) dont want to support the multiple mission IDs, but DO want to have correct cargo
|
||
counts. Thus, we reduce all existing cargo down to one total.
|
||
>>> test = [
|
||
... { "Name":"basicmedicines", "Name_Localised":"BM", "MissionID":684359162, "Count":147, "Stolen":0 },
|
||
... { "Name":"survivalequipment", "Name_Localised":"SE", "MissionID":684358939, "Count":147, "Stolen":0 },
|
||
... { "Name":"survivalequipment", "Name_Localised":"SE", "MissionID":684359344, "Count":36, "Stolen":0 }
|
||
... ]
|
||
>>> EDLogs().coalesce_cargo(test) # doctest: +NORMALIZE_WHITESPACE
|
||
[{'Name': 'basicmedicines', 'Name_Localised': 'BM', 'MissionID': 684359162, 'Count': 147, 'Stolen': 0},
|
||
{'Name': 'survivalequipment', 'Name_Localised': 'SE', 'MissionID': 684358939, 'Count': 183, 'Stolen': 0}]
|
||
|
||
:param raw_cargo: Raw cargo data (usually from Cargo.json)
|
||
:return: Coalesced data
|
||
"""
|
||
# self.state['Cargo'].update({self.canonicalise(x['Name']): x['Count'] for x in entry['Inventory']})
|
||
out: List[MutableMapping[str, Any]] = []
|
||
for inventory_item in raw_cargo:
|
||
if not any(self.canonicalise(x['Name']) == self.canonicalise(inventory_item['Name']) for x in out):
|
||
out.append(dict(inventory_item))
|
||
continue
|
||
|
||
# We've seen this before, update that count
|
||
x = list(filter(lambda x: self.canonicalise(x['Name']) == self.canonicalise(inventory_item['Name']), out))
|
||
|
||
if len(x) != 1:
|
||
logger.debug(f'Unexpected number of items: {len(x)} where 1 was expected. {x}')
|
||
|
||
x[0]['Count'] += inventory_item['Count']
|
||
|
||
return out
|
||
|
||
def suit_loadout_slots_array_to_dict(self, loadout: dict) -> dict:
|
||
"""
|
||
Return a CAPI-style Suit loadout from a Journal style dict.
|
||
|
||
:param loadout: e.g. Journal 'CreateSuitLoadout'->'Modules'.
|
||
:return: CAPI-style dict for a suit loadout.
|
||
"""
|
||
loadout_slots = {x['SlotName']: x for x in loadout}
|
||
slots = {}
|
||
for s in ('PrimaryWeapon1', 'PrimaryWeapon2', 'SecondaryWeapon'):
|
||
if loadout_slots.get(s) is None:
|
||
continue
|
||
|
||
slots[s] = {
|
||
'name': loadout_slots[s]['ModuleName'],
|
||
'id': None, # FDevID ?
|
||
'weaponrackId': loadout_slots[s]['SuitModuleID'],
|
||
'locName': loadout_slots[s].get('ModuleName_Localised', loadout_slots[s]['ModuleName']),
|
||
'locDescription': '',
|
||
}
|
||
|
||
return slots
|
||
|
||
|
||
# singleton
|
||
monitor = EDLogs()
|