mirror of
https://github.com/EDCD/EDMarketConnector.git
synced 2025-04-13 07:47:14 +03:00
886 lines
40 KiB
Python
886 lines
40 KiB
Python
#
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# Inara sync
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#
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from collections import OrderedDict
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import json
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import requests
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import sys
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import time
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from operator import itemgetter
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from queue import Queue
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from threading import Thread
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import tkinter as tk
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from ttkHyperlinkLabel import HyperlinkLabel
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import myNotebook as nb
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from config import appname, applongname, appversion, config
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import companion
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import plug
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if __debug__:
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from traceback import print_exc
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_TIMEOUT = 20
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FAKE = ['CQC', 'Training', 'Destination'] # Fake systems that shouldn't be sent to Inara
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CREDIT_RATIO = 1.05 # Update credits if they change by 5% over the course of a session
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this = sys.modules[__name__] # For holding module globals
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this.session = requests.Session()
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this.queue = Queue() # Items to be sent to Inara by worker thread
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this.lastlocation = None # eventData from the last Commander's Flight Log event
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this.lastship = None # eventData from the last addCommanderShip or setCommanderShip event
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# Cached Cmdr state
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this.events = [] # Unsent events
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this.cmdr = None
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this.FID = None # Frontier ID
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this.multicrew = False # don't send captain's ship info to Inara while on a crew
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this.newuser = False # just entered API Key - send state immediately
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this.newsession = True # starting a new session - wait for Cargo event
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this.undocked = False # just undocked
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this.suppress_docked = False # Skip initial Docked event if started docked
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this.cargo = None
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this.materials = None
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this.lastcredits = 0 # Send credit update soon after Startup / new game
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this.storedmodules = None
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this.loadout = None
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this.fleet = None
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this.shipswap = False # just swapped ship
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# Main window clicks
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this.system_link = None
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this.system = None
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this.station_link = None
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this.station = None
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def system_url(system_name):
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return this.system
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def station_url(system_name, station_name):
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return this.station or this.system
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def plugin_start3(plugin_dir):
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this.thread = Thread(target = worker, name = 'Inara worker')
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this.thread.daemon = True
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this.thread.start()
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return 'Inara'
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def plugin_app(parent):
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this.system_link = parent.children['system'] # system label in main window
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this.station_link = parent.children['station'] # station label in main window
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this.system_link.bind_all('<<InaraLocation>>', update_location)
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this.system_link.bind_all('<<InaraShip>>', update_ship)
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def plugin_stop():
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# Send any unsent events
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call()
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# Signal thread to close and wait for it
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this.queue.put(None)
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this.thread.join()
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this.thread = None
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def plugin_prefs(parent, cmdr, is_beta):
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PADX = 10
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BUTTONX = 12 # indent Checkbuttons and Radiobuttons
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PADY = 2 # close spacing
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frame = nb.Frame(parent)
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frame.columnconfigure(1, weight=1)
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HyperlinkLabel(frame, text='Inara', background=nb.Label().cget('background'), url='https://inara.cz/', underline=True).grid(columnspan=2, padx=PADX, sticky=tk.W) # Don't translate
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this.log = tk.IntVar(value = config.getint('inara_out') and 1)
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this.log_button = nb.Checkbutton(frame, text=_('Send flight log and Cmdr status to Inara'), variable=this.log, command=prefsvarchanged)
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this.log_button.grid(columnspan=2, padx=BUTTONX, pady=(5,0), sticky=tk.W)
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nb.Label(frame).grid(sticky=tk.W) # big spacer
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this.label = HyperlinkLabel(frame, text=_('Inara credentials'), background=nb.Label().cget('background'), url='https://inara.cz/settings-api', underline=True) # Section heading in settings
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this.label.grid(columnspan=2, padx=PADX, sticky=tk.W)
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this.apikey_label = nb.Label(frame, text=_('API Key')) # EDSM setting
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this.apikey_label.grid(row=12, padx=PADX, sticky=tk.W)
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this.apikey = nb.Entry(frame)
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this.apikey.grid(row=12, column=1, padx=PADX, pady=PADY, sticky=tk.EW)
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prefs_cmdr_changed(cmdr, is_beta)
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return frame
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def prefs_cmdr_changed(cmdr, is_beta):
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this.log_button['state'] = cmdr and not is_beta and tk.NORMAL or tk.DISABLED
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this.apikey['state'] = tk.NORMAL
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this.apikey.delete(0, tk.END)
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if cmdr:
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cred = credentials(cmdr)
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if cred:
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this.apikey.insert(0, cred)
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this.label['state'] = this.apikey_label['state'] = this.apikey['state'] = cmdr and not is_beta and this.log.get() and tk.NORMAL or tk.DISABLED
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def prefsvarchanged():
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this.label['state'] = this.apikey_label['state'] = this.apikey['state'] = this.log.get() and this.log_button['state'] or tk.DISABLED
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def prefs_changed(cmdr, is_beta):
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changed = config.getint('inara_out') != this.log.get()
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config.set('inara_out', this.log.get())
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# Override standard URL functions
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if config.get('system_provider') == 'Inara':
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this.system_link['url'] = this.system
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if config.get('station_provider') == 'Inara':
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this.station_link['url'] = this.station or this.system
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if cmdr and not is_beta:
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this.cmdr = cmdr
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this.FID = None
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cmdrs = config.get('inara_cmdrs') or []
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apikeys = config.get('inara_apikeys') or []
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if cmdr in cmdrs:
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idx = cmdrs.index(cmdr)
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apikeys.extend([''] * (1 + idx - len(apikeys)))
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changed |= (apikeys[idx] != this.apikey.get().strip())
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apikeys[idx] = this.apikey.get().strip()
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else:
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config.set('inara_cmdrs', cmdrs + [cmdr])
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changed = True
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apikeys.append(this.apikey.get().strip())
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config.set('inara_apikeys', apikeys)
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if this.log.get() and changed:
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this.newuser = True # Send basic info at next Journal event
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add_event('getCommanderProfile', time.strftime('%Y-%m-%dT%H:%M:%SZ', time.gmtime()), { 'searchName': cmdr })
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call()
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def credentials(cmdr):
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# Credentials for cmdr
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if not cmdr:
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return None
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cmdrs = config.get('inara_cmdrs') or []
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if cmdr in cmdrs and config.get('inara_apikeys'):
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return config.get('inara_apikeys')[cmdrs.index(cmdr)]
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else:
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return None
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def journal_entry(cmdr, is_beta, system, station, entry, state):
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# Send any unsent events when switching accounts
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if cmdr and cmdr != this.cmdr:
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call()
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this.cmdr = cmdr
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this.FID = state['FID']
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this.multicrew = bool(state['Role'])
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if entry['event'] == 'LoadGame' or this.newuser:
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# clear cached state
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if entry['event'] == 'LoadGame':
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# User setup Inara API while at the loading screen - proceed as for new session
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this.newuser = False
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this.newsession = True
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else:
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this.newuser = True
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this.newsession = False
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this.undocked = False
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this.suppress_docked = False
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this.cargo = None
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this.materials = None
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this.lastcredits = 0
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this.storedmodules = None
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this.loadout = None
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this.fleet = None
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this.shipswap = False
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this.system = None
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this.station = None
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elif entry['event'] in ['Resurrect', 'ShipyardBuy', 'ShipyardSell', 'SellShipOnRebuy']:
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# Events that mean a significant change in credits so we should send credits after next "Update"
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this.lastcredits = 0
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elif entry['event'] in ['ShipyardNew', 'ShipyardSwap'] or (entry['event'] == 'Location' and entry['Docked']):
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this.suppress_docked = True
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# Send location and status on new game or StartUp. Assumes Cargo is the last event on a new game (other than Docked).
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# Always send an update on Docked, FSDJump, Undocked+SuperCruise, Promotion, EngineerProgress and PowerPlay affiliation.
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# Also send material and cargo (if changed) whenever we send an update.
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if config.getint('inara_out') and not is_beta and not this.multicrew and credentials(cmdr):
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try:
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old_events = len(this.events) # Will only send existing events if we add a new event below
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# Dump starting state to Inara
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if (this.newuser or
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entry['event'] == 'StartUp' or
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(this.newsession and entry['event'] == 'Cargo')):
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this.newuser = False
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this.newsession = False
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# Send rank info to Inara on startup
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add_event('setCommanderRankPilot', entry['timestamp'],
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[
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OrderedDict([
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('rankName', k.lower()),
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('rankValue', v[0]),
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('rankProgress', v[1] / 100.0),
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]) for k,v in state['Rank'].items() if v is not None
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])
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add_event('setCommanderReputationMajorFaction', entry['timestamp'],
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[
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OrderedDict([
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('majorfactionName', k.lower()),
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('majorfactionReputation', v / 100.0),
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]) for k,v in state['Reputation'].items() if v is not None
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])
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if state['Engineers']: # Not populated < 3.3
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add_event('setCommanderRankEngineer', entry['timestamp'],
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[
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OrderedDict([
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('engineerName', k),
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type(v) is tuple and ('rankValue', v[0]) or ('rankStage', v),
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]) for k,v in state['Engineers'].items()
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])
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# Update location
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add_event('setCommanderTravelLocation', entry['timestamp'],
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OrderedDict([
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('starsystemName', system),
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('stationName', station), # Can be None
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]))
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# Update ship
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if state['ShipID']: # Unknown if started in Fighter or SRV
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data = OrderedDict([
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('shipType', state['ShipType']),
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('shipGameID', state['ShipID']),
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('shipName', state['ShipName']), # Can be None
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('shipIdent', state['ShipIdent']), # Can be None
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('isCurrentShip', True),
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])
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if state['HullValue']:
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data['shipHullValue'] = state['HullValue']
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if state['ModulesValue']:
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data['shipModulesValue'] = state['ModulesValue']
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data['shipRebuyCost'] = state['Rebuy']
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add_event('setCommanderShip', entry['timestamp'], data)
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this.loadout = make_loadout(state)
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add_event('setCommanderShipLoadout', entry['timestamp'], this.loadout)
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# Promotions
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elif entry['event'] == 'Promotion':
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for k,v in state['Rank'].items():
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if k in entry:
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add_event('setCommanderRankPilot', entry['timestamp'],
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OrderedDict([
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('rankName', k.lower()),
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('rankValue', v[0]),
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('rankProgress', 0),
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]))
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elif entry['event'] == 'EngineerProgress' and 'Engineer' in entry:
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add_event('setCommanderRankEngineer', entry['timestamp'],
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OrderedDict([
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('engineerName', entry['Engineer']),
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'Rank' in entry and ('rankValue', entry['Rank']) or ('rankStage', entry['Progress']),
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]))
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# PowerPlay status change
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if entry['event'] == 'PowerplayJoin':
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add_event('setCommanderRankPower', entry['timestamp'],
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OrderedDict([
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('powerName', entry['Power']),
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('rankValue', 1),
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]))
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elif entry['event'] == 'PowerplayLeave':
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add_event('setCommanderRankPower', entry['timestamp'],
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OrderedDict([
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('powerName', entry['Power']),
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('rankValue', 0),
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]))
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elif entry['event'] == 'PowerplayDefect':
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add_event('setCommanderRankPower', entry['timestamp'],
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OrderedDict([
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('powerName', entry['ToPower']),
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('rankValue', 1),
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]))
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# Ship change
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if entry['event'] == 'Loadout' and this.shipswap:
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data = OrderedDict([
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('shipType', state['ShipType']),
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('shipGameID', state['ShipID']),
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('shipName', state['ShipName']), # Can be None
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('shipIdent', state['ShipIdent']), # Can be None
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('isCurrentShip', True),
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])
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if state['HullValue']:
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data['shipHullValue'] = state['HullValue']
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if state['ModulesValue']:
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data['shipModulesValue'] = state['ModulesValue']
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data['shipRebuyCost'] = state['Rebuy']
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add_event('setCommanderShip', entry['timestamp'], data)
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this.loadout = make_loadout(state)
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add_event('setCommanderShipLoadout', entry['timestamp'], this.loadout)
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this.shipswap = False
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# Location change
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elif entry['event'] == 'Docked':
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if this.undocked:
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# Undocked and now docking again. Don't send.
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this.undocked = False
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elif this.suppress_docked:
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# Don't send initial Docked event on new game
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this.suppress_docked = False
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else:
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add_event('addCommanderTravelDock', entry['timestamp'],
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OrderedDict([
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('starsystemName', system),
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('stationName', station),
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('shipType', state['ShipType']),
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('shipGameID', state['ShipID']),
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]))
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elif entry['event'] == 'Undocked':
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this.undocked = True
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this.station = None
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elif entry['event'] == 'SupercruiseEntry':
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if this.undocked:
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# Staying in system after undocking - send any pending events from in-station action
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add_event('setCommanderTravelLocation', entry['timestamp'],
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OrderedDict([
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('starsystemName', system),
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('shipType', state['ShipType']),
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('shipGameID', state['ShipID']),
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]))
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this.undocked = False
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elif entry['event'] == 'FSDJump':
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this.undocked = False
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this.system = None
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add_event('addCommanderTravelFSDJump', entry['timestamp'],
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OrderedDict([
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('starsystemName', entry['StarSystem']),
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('jumpDistance', entry['JumpDist']),
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('shipType', state['ShipType']),
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('shipGameID', state['ShipID']),
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]))
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if entry.get('Factions'):
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add_event('setCommanderReputationMinorFaction', entry['timestamp'],
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[
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OrderedDict([
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('minorfactionName', f['Name']),
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('minorfactionReputation', f['MyReputation']/100.0),
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]) for f in entry['Factions']
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])
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elif entry['event'] == 'CarrierJump':
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this.system = None
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add_event('addCommanderTravelCarrierJump', entry['timestamp'],
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OrderedDict([
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('starsystemName', entry['StarSystem']),
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('stationName', entry['StationName']),
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('marketID', entry['MarketID']),
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('shipType', state['ShipType']),
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('shipGameID', state['ShipID']),
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]))
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if entry.get('Factions'):
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add_event('setCommanderReputationMinorFaction', entry['timestamp'],
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[
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OrderedDict([
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('minorfactionName', f['Name']),
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('minorfactionReputation', f['MyReputation']/100.0),
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]) for f in entry['Factions']
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])
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# Ignore the following 'Docked' event
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this.suppress_docked = True
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# Override standard URL functions
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if config.get('system_provider') == 'Inara':
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this.system_link['url'] = this.system
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if config.get('station_provider') == 'Inara':
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this.station_link['url'] = this.station or this.system
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# Send event(s) to Inara
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if entry['event'] == 'ShutDown' or len(this.events) > old_events:
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# Send cargo and materials if changed
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cargo = [ OrderedDict([('itemName', k), ('itemCount', state['Cargo'][k])]) for k in sorted(state['Cargo']) ]
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if this.cargo != cargo:
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add_event('setCommanderInventoryCargo', entry['timestamp'], cargo)
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this.cargo = cargo
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materials = []
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for category in ['Raw', 'Manufactured', 'Encoded']:
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materials.extend([ OrderedDict([('itemName', k), ('itemCount', state[category][k])]) for k in sorted(state[category]) ])
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if this.materials != materials:
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add_event('setCommanderInventoryMaterials', entry['timestamp'], materials)
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this.materials = materials
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# Queue a call to Inara
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call()
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except Exception as e:
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if __debug__: print_exc()
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return str(e)
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#
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# Events that don't need to be sent immediately but will be sent on the next mandatory event
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#
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# Send credits and stats to Inara on startup only - otherwise may be out of date
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if entry['event'] == 'LoadGame':
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add_event('setCommanderCredits', entry['timestamp'],
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OrderedDict([
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('commanderCredits', state['Credits']),
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('commanderLoan', state['Loan']),
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]))
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this.lastcredits = state['Credits']
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elif entry['event'] == 'Statistics':
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add_event('setCommanderGameStatistics', entry['timestamp'], state['Statistics']) # may be out of date
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# Selling / swapping ships
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if entry['event'] == 'ShipyardNew':
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add_event('addCommanderShip', entry['timestamp'],
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OrderedDict([
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('shipType', entry['ShipType']),
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('shipGameID', entry['NewShipID']),
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]))
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this.shipswap = True # Want subsequent Loadout event to be sent immediately
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elif entry['event'] in ['ShipyardBuy', 'ShipyardSell', 'SellShipOnRebuy', 'ShipyardSwap']:
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if entry['event'] == 'ShipyardSwap':
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this.shipswap = True # Don't know new ship name and ident 'til the following Loadout event
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if 'StoreShipID' in entry:
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add_event('setCommanderShip', entry['timestamp'],
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OrderedDict([
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('shipType', entry['StoreOldShip']),
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('shipGameID', entry['StoreShipID']),
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('starsystemName', system),
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('stationName', station),
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]))
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elif 'SellShipID' in entry:
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add_event('delCommanderShip', entry['timestamp'],
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OrderedDict([
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('shipType', entry.get('SellOldShip', entry['ShipType'])),
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('shipGameID', entry['SellShipID']),
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]))
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elif entry['event'] == 'SetUserShipName':
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add_event('setCommanderShip', entry['timestamp'],
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OrderedDict([
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('shipType', state['ShipType']),
|
|
('shipGameID', state['ShipID']),
|
|
('shipName', state['ShipName']), # Can be None
|
|
('shipIdent', state['ShipIdent']), # Can be None
|
|
('isCurrentShip', True),
|
|
]))
|
|
|
|
elif entry['event'] == 'ShipyardTransfer':
|
|
add_event('setCommanderShipTransfer', entry['timestamp'],
|
|
OrderedDict([
|
|
('shipType', entry['ShipType']),
|
|
('shipGameID', entry['ShipID']),
|
|
('starsystemName', system),
|
|
('stationName', station),
|
|
('transferTime', entry['TransferTime']),
|
|
]))
|
|
|
|
# Fleet
|
|
if entry['event'] == 'StoredShips':
|
|
fleet = sorted(
|
|
[{
|
|
'shipType': x['ShipType'],
|
|
'shipGameID': x['ShipID'],
|
|
'shipName': x.get('Name'),
|
|
'isHot': x['Hot'],
|
|
'starsystemName': entry['StarSystem'],
|
|
'stationName': entry['StationName'],
|
|
'marketID': entry['MarketID'],
|
|
} for x in entry['ShipsHere']] +
|
|
[{
|
|
'shipType': x['ShipType'],
|
|
'shipGameID': x['ShipID'],
|
|
'shipName': x.get('Name'),
|
|
'isHot': x['Hot'],
|
|
'starsystemName': x.get('StarSystem'), # Not present for ships in transit
|
|
'marketID': x.get('ShipMarketID'), # "
|
|
} for x in entry['ShipsRemote']],
|
|
key = itemgetter('shipGameID')
|
|
)
|
|
if this.fleet != fleet:
|
|
this.fleet = fleet
|
|
this.events = [x for x in this.events if x['eventName'] != 'setCommanderShip'] # Remove any unsent
|
|
for ship in this.fleet:
|
|
add_event('setCommanderShip', entry['timestamp'], ship)
|
|
|
|
# Loadout
|
|
if entry['event'] == 'Loadout' and not this.newsession:
|
|
loadout = make_loadout(state)
|
|
if this.loadout != loadout:
|
|
this.loadout = loadout
|
|
this.events = [x for x in this.events if x['eventName'] != 'setCommanderShipLoadout' or x['shipGameID'] != this.loadout['shipGameID']] # Remove any unsent for this ship
|
|
add_event('setCommanderShipLoadout', entry['timestamp'], this.loadout)
|
|
|
|
# Stored modules
|
|
if entry['event'] == 'StoredModules':
|
|
items = dict([(x['StorageSlot'], x) for x in entry['Items']]) # Impose an order
|
|
modules = []
|
|
for slot in sorted(items):
|
|
item = items[slot]
|
|
module = OrderedDict([
|
|
('itemName', item['Name']),
|
|
('itemValue', item['BuyPrice']),
|
|
('isHot', item['Hot']),
|
|
])
|
|
|
|
# Location can be absent if in transit
|
|
if 'StarSystem' in item:
|
|
module['starsystemName'] = item['StarSystem']
|
|
if 'MarketID' in item:
|
|
module['marketID'] = item['MarketID']
|
|
|
|
if 'EngineerModifications' in item:
|
|
module['engineering'] = OrderedDict([('blueprintName', item['EngineerModifications'])])
|
|
if 'Level' in item:
|
|
module['engineering']['blueprintLevel'] = item['Level']
|
|
if 'Quality' in item:
|
|
module['engineering']['blueprintQuality'] = item['Quality']
|
|
|
|
modules.append(module)
|
|
|
|
if this.storedmodules != modules:
|
|
# Only send on change
|
|
this.storedmodules = modules
|
|
this.events = [x for x in this.events if x['eventName'] != 'setCommanderStorageModules'] # Remove any unsent
|
|
add_event('setCommanderStorageModules', entry['timestamp'], this.storedmodules)
|
|
|
|
# Missions
|
|
if entry['event'] == 'MissionAccepted':
|
|
data = OrderedDict([
|
|
('missionName', entry['Name']),
|
|
('missionGameID', entry['MissionID']),
|
|
('influenceGain', entry['Influence']),
|
|
('reputationGain', entry['Reputation']),
|
|
('starsystemNameOrigin', system),
|
|
('stationNameOrigin', station),
|
|
('minorfactionNameOrigin', entry['Faction']),
|
|
])
|
|
# optional mission-specific properties
|
|
for (iprop, prop) in [
|
|
('missionExpiry', 'Expiry'), # Listed as optional in the docs, but always seems to be present
|
|
('starsystemNameTarget', 'DestinationSystem'),
|
|
('stationNameTarget', 'DestinationStation'),
|
|
('minorfactionNameTarget', 'TargetFaction'),
|
|
('commodityName', 'Commodity'),
|
|
('commodityCount', 'Count'),
|
|
('targetName', 'Target'),
|
|
('targetType', 'TargetType'),
|
|
('killCount', 'KillCount'),
|
|
('passengerType', 'PassengerType'),
|
|
('passengerCount', 'PassengerCount'),
|
|
('passengerIsVIP', 'PassengerVIPs'),
|
|
('passengerIsWanted', 'PassengerWanted'),
|
|
]:
|
|
if prop in entry:
|
|
data[iprop] = entry[prop]
|
|
add_event('addCommanderMission', entry['timestamp'], data)
|
|
|
|
elif entry['event'] == 'MissionAbandoned':
|
|
add_event('setCommanderMissionAbandoned', entry['timestamp'], { 'missionGameID': entry['MissionID'] })
|
|
|
|
elif entry['event'] == 'MissionCompleted':
|
|
for x in entry.get('PermitsAwarded', []):
|
|
add_event('addCommanderPermit', entry['timestamp'], { 'starsystemName': x })
|
|
|
|
data = OrderedDict([ ('missionGameID', entry['MissionID']) ])
|
|
if 'Donation' in entry:
|
|
data['donationCredits'] = entry['Donation']
|
|
if 'Reward' in entry:
|
|
data['rewardCredits'] = entry['Reward']
|
|
if 'PermitsAwarded' in entry:
|
|
data['rewardPermits'] = [{ 'starsystemName': x } for x in entry['PermitsAwarded']]
|
|
if 'CommodityReward' in entry:
|
|
data['rewardCommodities'] = [{ 'itemName': x['Name'], 'itemCount': x['Count'] } for x in entry['CommodityReward']]
|
|
if 'MaterialsReward' in entry:
|
|
data['rewardMaterials'] = [{ 'itemName': x['Name'], 'itemCount': x['Count'] } for x in entry['MaterialsReward']]
|
|
factioneffects = []
|
|
for faction in entry.get('FactionEffects', []):
|
|
effect = OrderedDict([ ('minorfactionName', faction['Faction']) ])
|
|
for influence in faction.get('Influence', []):
|
|
if 'Influence' in influence:
|
|
effect['influenceGain'] = len(effect.get('influenceGain', '')) > len(influence['Influence']) and effect['influenceGain'] or influence['Influence'] # pick highest
|
|
if 'Reputation' in faction:
|
|
effect['reputationGain'] = faction['Reputation']
|
|
factioneffects.append(effect)
|
|
if factioneffects:
|
|
data['minorfactionEffects'] = factioneffects
|
|
add_event('setCommanderMissionCompleted', entry['timestamp'], data)
|
|
|
|
elif entry['event'] == 'MissionFailed':
|
|
add_event('setCommanderMissionFailed', entry['timestamp'], { 'missionGameID': entry['MissionID'] })
|
|
|
|
# Combat
|
|
if entry['event'] == 'Died':
|
|
data = OrderedDict([ ('starsystemName', system) ])
|
|
if 'Killers' in entry:
|
|
data['wingOpponentNames'] = [x['Name'] for x in entry['Killers']]
|
|
elif 'KillerName' in entry:
|
|
data['opponentName'] = entry['KillerName']
|
|
add_event('addCommanderCombatDeath', entry['timestamp'], data)
|
|
|
|
elif entry['event'] == 'Interdicted':
|
|
data = OrderedDict([('starsystemName', system),
|
|
('isPlayer', entry['IsPlayer']),
|
|
('isSubmit', entry['Submitted']),
|
|
])
|
|
if 'Interdictor' in entry:
|
|
data['opponentName'] = entry['Interdictor']
|
|
elif 'Faction' in entry:
|
|
data['opponentName'] = entry['Faction']
|
|
elif 'Power' in entry:
|
|
data['opponentName'] = entry['Power']
|
|
add_event('addCommanderCombatInterdicted', entry['timestamp'], data)
|
|
|
|
elif entry['event'] == 'Interdiction':
|
|
data = OrderedDict([('starsystemName', system),
|
|
('isPlayer', entry['IsPlayer']),
|
|
('isSuccess', entry['Success']),
|
|
])
|
|
if 'Interdicted' in entry:
|
|
data['opponentName'] = entry['Interdicted']
|
|
elif 'Faction' in entry:
|
|
data['opponentName'] = entry['Faction']
|
|
elif 'Power' in entry:
|
|
data['opponentName'] = entry['Power']
|
|
add_event('addCommanderCombatInterdiction', entry['timestamp'], data)
|
|
|
|
elif entry['event'] == 'EscapeInterdiction':
|
|
add_event('addCommanderCombatInterdictionEscape', entry['timestamp'],
|
|
OrderedDict([('starsystemName', system),
|
|
('opponentName', entry['Interdictor']),
|
|
('isPlayer', entry['IsPlayer']),
|
|
]))
|
|
|
|
elif entry['event'] == 'PVPKill':
|
|
add_event('addCommanderCombatKill', entry['timestamp'],
|
|
OrderedDict([('starsystemName', system),
|
|
('opponentName', entry['Victim']),
|
|
]))
|
|
|
|
# Community Goals
|
|
if entry['event'] == 'CommunityGoal':
|
|
this.events = [x for x in this.events if x['eventName'] not in ['setCommunityGoal', 'setCommanderCommunityGoalProgress']] # Remove any unsent
|
|
for goal in entry['CurrentGoals']:
|
|
|
|
data = OrderedDict([
|
|
('communitygoalGameID', goal['CGID']),
|
|
('communitygoalName', goal['Title']),
|
|
('starsystemName', goal['SystemName']),
|
|
('stationName', goal['MarketName']),
|
|
('goalExpiry', goal['Expiry']),
|
|
('isCompleted', goal['IsComplete']),
|
|
('contributorsNum', goal['NumContributors']),
|
|
('contributionsTotal', goal['CurrentTotal']),
|
|
])
|
|
if 'TierReached' in goal:
|
|
data['tierReached'] = int(goal['TierReached'].split()[-1])
|
|
if 'TopRankSize' in goal:
|
|
data['topRankSize'] = goal['TopRankSize']
|
|
if 'TopTier' in goal:
|
|
data['tierMax'] = int(goal['TopTier']['Name'].split()[-1])
|
|
data['completionBonus'] = goal['TopTier']['Bonus']
|
|
add_event('setCommunityGoal', entry['timestamp'], data)
|
|
|
|
data = OrderedDict([
|
|
('communitygoalGameID', goal['CGID']),
|
|
('contribution', goal['PlayerContribution']),
|
|
('percentileBand', goal['PlayerPercentileBand']),
|
|
])
|
|
if 'Bonus' in goal:
|
|
data['percentileBandReward'] = goal['Bonus']
|
|
if 'PlayerInTopRank' in goal:
|
|
data['isTopRank'] = goal['PlayerInTopRank']
|
|
add_event('setCommanderCommunityGoalProgress', entry['timestamp'], data)
|
|
|
|
# Friends
|
|
if entry['event'] == 'Friends':
|
|
if entry['Status'] in ['Added', 'Online']:
|
|
add_event('addCommanderFriend', entry['timestamp'],
|
|
OrderedDict([('commanderName', entry['Name']),
|
|
('gamePlatform', 'pc'),
|
|
]))
|
|
elif entry['Status'] in ['Declined', 'Lost']:
|
|
add_event('delCommanderFriend', entry['timestamp'],
|
|
OrderedDict([('commanderName', entry['Name']),
|
|
('gamePlatform', 'pc'),
|
|
]))
|
|
|
|
this.newuser = False
|
|
|
|
def cmdr_data(data, is_beta):
|
|
|
|
this.cmdr = data['commander']['name']
|
|
|
|
# Override standard URL functions
|
|
if config.get('system_provider') == 'Inara':
|
|
this.system_link['url'] = this.system
|
|
if config.get('station_provider') == 'Inara':
|
|
this.station_link['url'] = this.station or this.system
|
|
|
|
if config.getint('inara_out') and not is_beta and not this.multicrew and credentials(this.cmdr):
|
|
if not (CREDIT_RATIO > this.lastcredits / data['commander']['credits'] > 1/CREDIT_RATIO):
|
|
this.events = [x for x in this.events if x['eventName'] != 'setCommanderCredits'] # Remove any unsent
|
|
add_event('setCommanderCredits', data['timestamp'],
|
|
OrderedDict([
|
|
('commanderCredits', data['commander']['credits']),
|
|
('commanderLoan', data['commander'].get('debt', 0)),
|
|
]))
|
|
this.lastcredits = float(data['commander']['credits'])
|
|
|
|
|
|
def make_loadout(state):
|
|
modules = []
|
|
for m in state['Modules'].values():
|
|
module = OrderedDict([
|
|
('slotName', m['Slot']),
|
|
('itemName', m['Item']),
|
|
('itemHealth', m['Health']),
|
|
('isOn', m['On']),
|
|
('itemPriority', m['Priority']),
|
|
])
|
|
if 'AmmoInClip' in m:
|
|
module['itemAmmoClip'] = m['AmmoInClip']
|
|
if 'AmmoInHopper' in m:
|
|
module['itemAmmoHopper'] = m['AmmoInHopper']
|
|
if 'Value' in m:
|
|
module['itemValue'] = m['Value']
|
|
if 'Hot' in m:
|
|
module['isHot'] = m['Hot']
|
|
if 'Engineering' in m:
|
|
engineering = OrderedDict([
|
|
('blueprintName', m['Engineering']['BlueprintName']),
|
|
('blueprintLevel', m['Engineering']['Level']),
|
|
('blueprintQuality', m['Engineering']['Quality']),
|
|
])
|
|
if 'ExperimentalEffect' in m['Engineering']:
|
|
engineering['experimentalEffect'] = m['Engineering']['ExperimentalEffect']
|
|
engineering['modifiers'] = []
|
|
for mod in m['Engineering']['Modifiers']:
|
|
modifier = OrderedDict([
|
|
('name', mod['Label']),
|
|
])
|
|
if 'OriginalValue' in mod:
|
|
modifier['value'] = mod['Value']
|
|
modifier['originalValue'] = mod['OriginalValue']
|
|
modifier['lessIsGood'] = mod['LessIsGood']
|
|
else:
|
|
modifier['value'] = mod['ValueStr']
|
|
engineering['modifiers'].append(modifier)
|
|
module['engineering'] = engineering
|
|
|
|
modules.append(module)
|
|
|
|
return OrderedDict([
|
|
('shipType', state['ShipType']),
|
|
('shipGameID', state['ShipID']),
|
|
('shipLoadout', modules),
|
|
])
|
|
|
|
def add_event(name, timestamp, data):
|
|
this.events.append(OrderedDict([
|
|
('eventName', name),
|
|
('eventTimestamp', timestamp),
|
|
('eventData', data),
|
|
]))
|
|
|
|
|
|
# Queue a call to Inara, handled in Worker thread
|
|
def call(callback=None):
|
|
if not this.events:
|
|
return
|
|
|
|
data = OrderedDict([
|
|
('header', OrderedDict([
|
|
('appName', applongname),
|
|
('appVersion', appversion),
|
|
('APIkey', credentials(this.cmdr)),
|
|
('commanderName', this.cmdr),
|
|
('commanderFrontierID', this.FID),
|
|
])),
|
|
('events', list(this.events)), # shallow copy
|
|
])
|
|
this.events = []
|
|
this.queue.put(('https://inara.cz/inapi/v1/', data, None))
|
|
|
|
# Worker thread
|
|
def worker():
|
|
while True:
|
|
item = this.queue.get()
|
|
if not item:
|
|
return # Closing
|
|
else:
|
|
(url, data, callback) = item
|
|
|
|
retrying = 0
|
|
while retrying < 3:
|
|
try:
|
|
r = this.session.post(url, data=json.dumps(data, separators = (',', ':')), timeout=_TIMEOUT)
|
|
r.raise_for_status()
|
|
reply = r.json()
|
|
status = reply['header']['eventStatus']
|
|
if callback:
|
|
callback(reply)
|
|
elif status // 100 != 2: # 2xx == OK (maybe with warnings)
|
|
# Log fatal errors
|
|
print('Inara\t%s %s' % (reply['header']['eventStatus'], reply['header'].get('eventStatusText', '')))
|
|
print(json.dumps(data, indent=2, separators = (',', ': ')))
|
|
plug.show_error(_('Error: Inara {MSG}').format(MSG = reply['header'].get('eventStatusText', status)))
|
|
else:
|
|
# Log individual errors and warnings
|
|
for data_event, reply_event in zip(data['events'], reply['events']):
|
|
if reply_event['eventStatus'] != 200:
|
|
print('Inara\t%s %s\t%s' % (reply_event['eventStatus'], reply_event.get('eventStatusText', ''), json.dumps(data_event)))
|
|
if reply_event['eventStatus'] // 100 != 2:
|
|
plug.show_error(_('Error: Inara {MSG}').format(MSG = '%s, %s' % (data_event['eventName'], reply_event.get('eventStatusText', reply_event['eventStatus']))))
|
|
if data_event['eventName'] in ['addCommanderTravelCarrierJump', 'addCommanderTravelDock', 'addCommanderTravelFSDJump', 'setCommanderTravelLocation']:
|
|
this.lastlocation = reply_event.get('eventData', {})
|
|
this.system_link.event_generate('<<InaraLocation>>', when="tail") # calls update_location in main thread
|
|
elif data_event['eventName'] in ['addCommanderShip', 'setCommanderShip']:
|
|
this.lastship = reply_event.get('eventData', {})
|
|
this.system_link.event_generate('<<InaraShip>>', when="tail") # calls update_ship in main thread
|
|
|
|
break
|
|
except:
|
|
if __debug__: print_exc()
|
|
retrying += 1
|
|
else:
|
|
if callback:
|
|
callback(None)
|
|
else:
|
|
plug.show_error(_("Error: Can't connect to Inara"))
|
|
|
|
|
|
# Call inara_notify_location() in this and other interested plugins with Inara's response when changing system or station
|
|
def update_location(event=None):
|
|
if this.lastlocation:
|
|
for plugin in plug.provides('inara_notify_location'):
|
|
plug.invoke(plugin, None, 'inara_notify_location', this.lastlocation)
|
|
|
|
def inara_notify_location(eventData):
|
|
this.system = eventData.get('starsystemInaraURL')
|
|
if config.get('system_provider') == 'Inara':
|
|
this.system_link['url'] = this.system # Override standard URL function
|
|
this.station = eventData.get('stationInaraURL')
|
|
if config.get('station_provider') == 'Inara':
|
|
this.station_link['url'] = this.station or this.system # Override standard URL function
|
|
|
|
# Call inara_notify_ship() in interested plugins with Inara's response when changing ship
|
|
def update_ship(event=None):
|
|
if this.lastship:
|
|
for plugin in plug.provides('inara_notify_ship'):
|
|
plug.invoke(plugin, None, 'inara_notify_ship', this.lastship)
|