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EDMarketConnector/monitor.py
Jonathan Harris 04f68b535f Fix stats display
Fixes #312
2018-04-07 09:57:34 +01:00

752 lines
34 KiB
Python

from collections import defaultdict, OrderedDict
import json
import re
import threading
from operator import itemgetter
from os import listdir, SEEK_SET, SEEK_CUR, SEEK_END
from os.path import basename, isdir, join
from sys import platform
from time import gmtime, localtime, sleep, strftime, strptime, time
from calendar import timegm
if __debug__:
from traceback import print_exc
from config import config
from companion import ship_file_name
if platform=='darwin':
from AppKit import NSWorkspace
from Foundation import NSSearchPathForDirectoriesInDomains, NSApplicationSupportDirectory, NSUserDomainMask
from watchdog.observers import Observer
from watchdog.events import FileSystemEventHandler
elif platform=='win32':
from watchdog.observers import Observer
from watchdog.events import FileSystemEventHandler
import ctypes
# _winreg that ships with Python 2 doesn't support unicode, so do this instead
from ctypes.wintypes import *
HKEY_CURRENT_USER = 0x80000001
HKEY_LOCAL_MACHINE = 0x80000002
KEY_READ = 0x00020019
REG_SZ = 1
RegOpenKeyEx = ctypes.windll.advapi32.RegOpenKeyExW
RegOpenKeyEx.restype = LONG
RegOpenKeyEx.argtypes = [HKEY, LPCWSTR, DWORD, DWORD, ctypes.POINTER(HKEY)]
RegCloseKey = ctypes.windll.advapi32.RegCloseKey
RegCloseKey.restype = LONG
RegCloseKey.argtypes = [HKEY]
RegQueryValueEx = ctypes.windll.advapi32.RegQueryValueExW
RegQueryValueEx.restype = LONG
RegQueryValueEx.argtypes = [HKEY, LPCWSTR, LPCVOID, ctypes.POINTER(DWORD), LPCVOID, ctypes.POINTER(DWORD)]
RegEnumKeyEx = ctypes.windll.advapi32.RegEnumKeyExW
RegEnumKeyEx.restype = LONG
RegEnumKeyEx.argtypes = [HKEY, DWORD, LPWSTR, ctypes.POINTER(DWORD), ctypes.POINTER(DWORD), LPWSTR, ctypes.POINTER(DWORD), ctypes.POINTER(FILETIME)]
EnumWindows = ctypes.windll.user32.EnumWindows
EnumWindowsProc = ctypes.WINFUNCTYPE(BOOL, HWND, LPARAM)
CloseHandle = ctypes.windll.kernel32.CloseHandle
GetWindowText = ctypes.windll.user32.GetWindowTextW
GetWindowText.argtypes = [HWND, LPWSTR, ctypes.c_int]
GetWindowTextLength = ctypes.windll.user32.GetWindowTextLengthW
GetProcessHandleFromHwnd = ctypes.windll.oleacc.GetProcessHandleFromHwnd
else:
# Linux's inotify doesn't work over CIFS or NFS, so poll
FileSystemEventHandler = object # dummy
# Journal handler
class EDLogs(FileSystemEventHandler):
_POLL = 1 # Polling is cheap, so do it often
_RE_CANONICALISE = re.compile(r'\$(.+)_name;')
_RE_CATEGORY = re.compile(r'\$MICRORESOURCE_CATEGORY_(.+);')
def __init__(self):
FileSystemEventHandler.__init__(self) # futureproofing - not need for current version of watchdog
self.root = None
self.currentdir = None # The actual logdir that we're monitoring
self.logfile = None
self.observer = None
self.observed = None # a watchdog ObservedWatch, or None if polling
self.thread = None
self.event_queue = [] # For communicating journal entries back to main thread
# On startup we might be:
# 1) Looking at an old journal file because the game isn't running or the user has exited to the main menu.
# 2) Looking at an empty journal (only 'Fileheader') because the user is at the main menu.
# 3) In the middle of a 'live' game.
# If 1 or 2 a LoadGame event will happen when the game goes live.
# If 3 we need to inject a special 'StartUp' event since consumers won't see the LoadGame event.
self.live = False
self.game_was_running = False # For generation the "ShutDown" event
# Context for journal handling
self.version = None
self.is_beta = False
self.mode = None
self.group = None
self.cmdr = None
self.planet = None
self.system = None
self.station = None
self.stationtype = None
self.coordinates = None
self.systemaddress = None
self.started = None # Timestamp of the LoadGame event
# Cmdr state shared with EDSM and plugins
self.state = {
'Captain' : None, # On a crew
'Cargo' : defaultdict(int),
'Credits' : None,
'Loan' : None,
'Raw' : defaultdict(int),
'Manufactured' : defaultdict(int),
'Encoded' : defaultdict(int),
'Rank' : {},
'Reputation' : {},
'Statistics' : {},
'Role' : None, # Crew role - None, Idle, FireCon, FighterCon
'Friends' : set(), # Online friends
'ShipID' : None,
'ShipIdent' : None,
'ShipName' : None,
'ShipType' : None,
'HullValue' : None,
'ModulesValue' : None,
'Rebuy' : None,
'Modules' : None,
}
def start(self, root):
self.root = root
logdir = config.get('journaldir') or config.default_journal_dir
if not logdir or not isdir(logdir):
self.stop()
return False
if self.currentdir and self.currentdir != logdir:
self.stop()
self.currentdir = logdir
# Latest pre-existing logfile - e.g. if E:D is already running. Assumes logs sort alphabetically.
# Do this before setting up the observer in case the journal directory has gone away
try:
logfiles = sorted([x for x in listdir(self.currentdir) if x.startswith('Journal') and x.endswith('.log')],
key=lambda x: x.split('.')[1:])
self.logfile = logfiles and join(self.currentdir, logfiles[-1]) or None
except:
self.logfile = None
return False
# Set up a watchdog observer.
# File system events are unreliable/non-existent over network drives on Linux.
# We can't easily tell whether a path points to a network drive, so assume
# any non-standard logdir might be on a network drive and poll instead.
polling = bool(config.get('journaldir')) and platform != 'win32'
if not polling and not self.observer:
self.observer = Observer()
self.observer.daemon = True
self.observer.start()
elif polling and self.observer:
self.observer.stop()
self.observer = None
if not self.observed and not polling:
self.observed = self.observer.schedule(self, self.currentdir)
if __debug__:
print '%s Journal "%s"' % (polling and 'Polling' or 'Monitoring', self.currentdir)
print 'Start logfile "%s"' % self.logfile
if not self.running():
self.thread = threading.Thread(target = self.worker, name = 'Journal worker')
self.thread.daemon = True
self.thread.start()
return True
def stop(self):
if __debug__:
print 'Stopping monitoring Journal'
self.currentdir = None
self.version = self.mode = self.group = self.cmdr = self.planet = self.system = self.station = self.stationtype = self.stationservices = self.coordinates = self.systemaddress = None
self.is_beta = False
if self.observed:
self.observed = None
self.observer.unschedule_all()
self.thread = None # Orphan the worker thread - will terminate at next poll
def close(self):
thread = self.thread
self.stop()
if self.observer:
self.observer.stop()
if self.observer:
self.observer.join()
self.observer = None
def running(self):
return self.thread and self.thread.is_alive()
def on_created(self, event):
# watchdog callback, e.g. client (re)started.
if not event.is_directory and basename(event.src_path).startswith('Journal') and basename(event.src_path).endswith('.log'):
self.logfile = event.src_path
def worker(self):
# Tk isn't thread-safe in general.
# event_generate() is the only safe way to poke the main thread from this thread:
# https://mail.python.org/pipermail/tkinter-discuss/2013-November/003522.html
# Seek to the end of the latest log file
logfile = self.logfile
if logfile:
loghandle = open(logfile, 'r')
for line in loghandle:
try:
self.parse_entry(line) # Some events are of interest even in the past
except:
if __debug__:
print 'Invalid journal entry "%s"' % repr(line)
else:
loghandle = None
self.game_was_running = self.game_running()
if self.live:
if self.game_was_running:
# Game is running locally
entry = OrderedDict([
('timestamp', strftime('%Y-%m-%dT%H:%M:%SZ', gmtime())),
('event', 'StartUp'),
('StarSystem', self.system),
('StarPos', self.coordinates),
('SystemAddress', self.systemaddress),
])
if self.planet:
entry['Body'] = self.planet
entry['Docked'] = bool(self.station)
if self.station:
entry['StationName'] = self.station
entry['StationType'] = self.stationtype
self.event_queue.append(json.dumps(entry, separators=(', ', ':')))
else:
self.event_queue.append(None) # Generate null event to update the display (with possibly out-of-date info)
self.live = False
# Watchdog thread
emitter = self.observed and self.observer._emitter_for_watch[self.observed] # Note: Uses undocumented attribute
while True:
# Check whether new log file started, e.g. client (re)started.
if emitter and emitter.is_alive():
newlogfile = self.logfile # updated by on_created watchdog callback
else:
# Poll
try:
logfiles = sorted([x for x in listdir(self.currentdir) if x.startswith('Journal') and x.endswith('.log')],
key=lambda x: x.split('.')[1:])
newlogfile = logfiles and join(self.currentdir, logfiles[-1]) or None
except:
if __debug__: print_exc()
newlogfile = None
if logfile != newlogfile:
logfile = newlogfile
if loghandle:
loghandle.close()
if logfile:
loghandle = open(logfile, 'r')
if __debug__:
print 'New logfile "%s"' % logfile
if logfile:
loghandle.seek(0, SEEK_CUR) # reset EOF flag
for line in loghandle:
self.event_queue.append(line)
if self.event_queue:
self.root.event_generate('<<JournalEvent>>', when="tail")
sleep(self._POLL)
# Check whether we're still supposed to be running
if threading.current_thread() != self.thread:
return # Terminate
if self.game_was_running:
if not self.game_running():
self.event_queue.append('{ "timestamp":"%s", "event":"ShutDown" }' % strftime('%Y-%m-%dT%H:%M:%SZ', gmtime()))
self.root.event_generate('<<JournalEvent>>', when="tail")
self.game_was_running = False
else:
self.game_was_running = self.game_running()
def parse_entry(self, line):
if line is None:
return { 'event': None } # Fake startup event
try:
entry = json.loads(line, object_pairs_hook=OrderedDict) # Preserve property order because why not?
entry['timestamp'] # we expect this to exist
if entry['event'] == 'Fileheader':
self.live = False
self.version = entry['gameversion']
self.is_beta = 'beta' in entry['gameversion'].lower()
self.cmdr = None
self.mode = None
self.group = None
self.planet = None
self.system = None
self.station = None
self.stationtype = None
self.stationservices = None
self.coordinates = None
self.systemaddress = None
self.started = None
self.state = {
'Captain' : None,
'Cargo' : defaultdict(int),
'Credits' : None,
'Loan' : None,
'Raw' : defaultdict(int),
'Manufactured' : defaultdict(int),
'Encoded' : defaultdict(int),
'Rank' : {},
'Reputation' : {},
'Statistics' : {},
'Role' : None,
'Friends' : set(),
'ShipID' : None,
'ShipIdent' : None,
'ShipName' : None,
'ShipType' : None,
'HullValue' : None,
'ModulesValue' : None,
'Rebuy' : None,
'Modules' : None,
}
elif entry['event'] == 'Commander':
self.live = True # First event in 3.0
elif entry['event'] == 'LoadGame':
self.cmdr = entry['Commander']
self.mode = entry.get('GameMode') # 'Open', 'Solo', 'Group', or None for CQC (and Training - but no LoadGame event)
self.group = entry.get('Group')
self.planet = None
self.system = None
self.station = None
self.stationtype = None
self.stationservices = None
self.coordinates = None
self.systemaddress = None
self.started = timegm(strptime(entry['timestamp'], '%Y-%m-%dT%H:%M:%SZ'))
self.state.update({ # Don't set Ship, ShipID etc since this will reflect Fighter or SRV if starting in those
'Captain' : None,
'Credits' : entry['Credits'],
'Loan' : entry['Loan'],
'Rank' : {},
'Reputation' : {},
'Statistics' : {},
'Role' : None,
})
elif entry['event'] == 'NewCommander':
self.cmdr = entry['Name']
self.group = None
elif entry['event'] == 'SetUserShipName':
self.state['ShipID'] = entry['ShipID']
if 'UserShipId' in entry: # Only present when changing the ship's ident
self.state['ShipIdent'] = entry['UserShipId']
self.state['ShipName'] = entry.get('UserShipName')
self.state['ShipType'] = self.canonicalise(entry['Ship'])
elif entry['event'] == 'ShipyardBuy':
self.state['ShipID'] = None
self.state['ShipIdent'] = None
self.state['ShipName'] = None
self.state['ShipType'] = self.canonicalise(entry['ShipType'])
self.state['HullValue'] = None
self.state['ModulesValue'] = None
self.state['Rebuy'] = None
self.state['Modules'] = None
elif entry['event'] == 'ShipyardSwap':
self.state['ShipID'] = entry['ShipID']
self.state['ShipIdent'] = None
self.state['ShipName'] = None
self.state['ShipType'] = self.canonicalise(entry['ShipType'])
self.state['HullValue'] = None
self.state['ModulesValue'] = None
self.state['Rebuy'] = None
self.state['Modules'] = None
elif (entry['event'] == 'Loadout' and
not self.canonicalise(entry['Ship']).endswith('fighter') and
not self.canonicalise(entry['Ship']).endswith('buggy')):
self.state['ShipID'] = entry['ShipID']
self.state['ShipIdent'] = entry['ShipIdent']
self.state['ShipName'] = entry['ShipName']
self.state['ShipType'] = self.canonicalise(entry['Ship'])
self.state['HullValue'] = entry.get('HullValue') # not present on exiting Outfitting
self.state['ModulesValue'] = entry.get('ModulesValue') # "
self.state['Rebuy'] = entry.get('Rebuy')
# Remove spurious differences between initial Loadout event and subsequent
self.state['Modules'] = {}
for module in entry['Modules']:
module = dict(module)
module['Item'] = self.canonicalise(module['Item'])
if ('Hardpoint' in module['Slot'] and
not module['Slot'].startswith('TinyHardpoint') and
module.get('AmmoInClip') == module.get('AmmoInHopper') == 1): # lasers
module.pop('AmmoInClip')
module.pop('AmmoInHopper')
self.state['Modules'][module['Slot']] = module
elif entry['event'] == 'ModuleBuy':
self.state['Modules'][entry['Slot']] = {
'Slot' : entry['Slot'],
'Item' : self.canonicalise(entry['BuyItem']),
'On' : True,
'Priority' : 1,
'Health' : 1.0,
'Value' : entry['BuyPrice'],
}
elif entry['event'] == 'ModuleSell':
self.state['Modules'].pop(entry['Slot'], None)
elif entry['event'] == 'ModuleSwap':
toitem = self.state['Modules'].get(entry['ToSlot'])
self.state['Modules'][entry['ToSlot']] = self.state['Modules'][entry['FromSlot']]
if toitem:
self.state['Modules'][entry['FromSlot']] = toitem
else:
self.state['Modules'].pop(entry['FromSlot'], None)
elif entry['event'] in ['Undocked']:
self.station = None
self.stationtype = None
self.stationservices = None
elif entry['event'] in ['Location', 'FSDJump', 'Docked']:
if entry['event'] == 'Location':
self.planet = entry.get('Body') if entry.get('BodyType') == 'Planet' else None
elif entry['event'] == 'FSDJump':
self.planet = None
if 'StarPos' in entry:
self.coordinates = tuple(entry['StarPos'])
elif self.system != entry['StarSystem']:
self.coordinates = None # Docked event doesn't include coordinates
self.systemaddress = entry.get('SystemAddress')
(self.system, self.station) = (entry['StarSystem'] == 'ProvingGround' and 'CQC' or entry['StarSystem'],
entry.get('StationName')) # May be None
self.stationtype = entry.get('StationType') # May be None
self.stationservices = entry.get('StationServices') # None under E:D < 2.4
elif entry['event'] == 'ApproachBody':
self.planet = entry['Body']
elif entry['event'] in ['LeaveBody', 'SupercruiseEntry']:
self.planet = None
elif entry['event'] in ['Rank', 'Promotion']:
payload = dict(entry)
payload.pop('event')
payload.pop('timestamp')
for k,v in payload.iteritems():
self.state['Rank'][k] = (v,0)
elif entry['event'] == 'Progress':
for k,v in entry.iteritems():
if k in self.state['Rank']:
self.state['Rank'][k] = (self.state['Rank'][k][0], min(v, 100)) # perhaps not taken promotion mission yet
elif entry['event'] in ['Reputation', 'Statistics']:
payload = OrderedDict(entry)
payload.pop('event')
payload.pop('timestamp')
self.state[entry['event']] = payload
elif entry['event'] == 'Cargo':
self.state['Cargo'] = defaultdict(int)
self.state['Cargo'].update({ self.canonicalise(x['Name']): x['Count'] for x in entry['Inventory'] })
elif entry['event'] in ['CollectCargo', 'MarketBuy', 'BuyDrones', 'MiningRefined']:
commodity = self.canonicalise(entry['Type'])
self.state['Cargo'][commodity] += entry.get('Count', 1)
elif entry['event'] in ['EjectCargo', 'MarketSell', 'SellDrones']:
commodity = self.canonicalise(entry['Type'])
self.state['Cargo'][commodity] -= entry.get('Count', 1)
if self.state['Cargo'][commodity] <= 0:
self.state['Cargo'].pop(commodity)
elif entry['event'] == 'SearchAndRescue':
for item in entry.get('Items', []):
commodity = self.canonicalise(item['Name'])
self.state['Cargo'][commodity] -= item.get('Count', 1)
if self.state['Cargo'][commodity] <= 0:
self.state['Cargo'].pop(commodity)
elif entry['event'] == 'Materials':
for category in ['Raw', 'Manufactured', 'Encoded']:
self.state[category] = defaultdict(int)
self.state[category].update({ self.canonicalise(x['Name']): x['Count'] for x in entry.get(category, []) })
elif entry['event'] == 'MaterialCollected':
material = self.canonicalise(entry['Name'])
self.state[entry['Category']][material] += entry['Count']
elif entry['event'] in ['MaterialDiscarded', 'ScientificResearch']:
material = self.canonicalise(entry['Name'])
self.state[entry['Category']][material] -= entry['Count']
if self.state[entry['Category']][material] <= 0:
self.state[entry['Category']].pop(material)
elif entry['event'] == 'Synthesis':
for category in ['Raw', 'Manufactured', 'Encoded']:
for x in entry['Materials']:
material = self.canonicalise(x['Name'])
if material in self.state[category]:
self.state[category][material] -= x['Count']
if self.state[category][material] <= 0:
self.state[category].pop(material)
elif entry['event'] == 'MaterialTrade':
category = self.category(entry['Paid']['Category'])
self.state[category][entry['Paid']['Material']] -= entry['Paid']['Quantity']
if self.state[category][entry['Paid']['Material']] <= 0:
self.state[category].pop(entry['Paid']['Material'])
category = self.category(entry['Received']['Category'])
self.state[category][entry['Received']['Material']] += entry['Received']['Quantity']
elif entry['event'] == 'EngineerCraft' or (entry['event'] == 'EngineerLegacyConvert' and not entry.get('IsPreview')):
for category in ['Raw', 'Manufactured', 'Encoded']:
for x in entry.get('Ingredients', []):
material = self.canonicalise(x['Name'])
if material in self.state[category]:
self.state[category][material] -= x['Count']
if self.state[category][material] <= 0:
self.state[category].pop(material)
module = self.state['Modules'][entry['Slot']]
assert(module['Item'] == self.canonicalise(entry['Module']))
module['Engineering'] = {
'Engineer' : entry['Engineer'],
'EngineerID' : entry['EngineerID'],
'BlueprintName' : entry['BlueprintName'],
'BlueprintID' : entry['BlueprintID'],
'Level' : entry['Level'],
'Quality' : entry['Quality'],
'Modifiers' : entry['Modifiers'],
}
if 'ExperimentalEffect' in entry:
module['Engineering']['ExperimentalEffect'] = entry['ExperimentalEffect']
module['Engineering']['ExperimentalEffect_Localised'] = entry['ExperimentalEffect_Localised']
else:
module['Engineering'].pop('ExperimentalEffect', None)
module['Engineering'].pop('ExperimentalEffect_Localised', None)
elif entry['event'] == 'MissionCompleted':
for reward in entry.get('CommodityReward', []):
commodity = self.canonicalise(reward['Name'])
self.state['Cargo'][commodity] += reward.get('Count', 1)
for reward in entry.get('MaterialsReward', []):
if 'Category' in reward: # Category not present in E:D 3.0
category = self.category(reward['Category'])
material = self.canonicalise(reward['Name'])
self.state[category][material] += reward.get('Count', 1)
elif entry['event'] == 'EngineerContribution':
commodity = self.canonicalise(entry.get('Commodity'))
if commodity:
self.state['Cargo'][commodity] -= entry['Quantity']
if self.state['Cargo'][commodity] <= 0:
self.state['Cargo'].pop(commodity)
material = self.canonicalise(entry.get('Material'))
if material:
for category in ['Raw', 'Manufactured', 'Encoded']:
if material in self.state[category]:
self.state[category][material] -= entry['Quantity']
if self.state[category][material] <= 0:
self.state[category].pop(material)
elif entry['event'] == 'TechnologyBroker':
for thing in entry.get('Ingredients', []): # 3.01
for category in ['Cargo', 'Raw', 'Manufactured', 'Encoded']:
item = self.canonicalise(thing['Name'])
if item in self.state[category]:
self.state[category][item] -= thing['Count']
if self.state[category][item] <= 0:
self.state[category].pop(item)
for thing in entry.get('Commodities', []): # 3.02
commodity = self.canonicalise(thing['Name'])
self.state['Cargo'][commodity] -= thing['Count']
if self.state['Cargo'][commodity] <= 0:
self.state['Cargo'].pop(commodity)
for thing in entry.get('Materials', []): # 3.02
material = self.canonicalise(thing['Name'])
category = thing['Category']
self.state[category][material] -= thing['Count']
if self.state[category][material] <= 0:
self.state[category].pop(material)
elif entry['event'] == 'JoinACrew':
self.state['Captain'] = entry['Captain']
self.state['Role'] = 'Idle'
self.planet = None
self.system = None
self.station = None
self.stationtype = None
self.stationservices = None
self.coordinates = None
self.systemaddress = None
elif entry['event'] == 'ChangeCrewRole':
self.state['Role'] = entry['Role']
elif entry['event'] == 'QuitACrew':
self.state['Captain'] = None
self.state['Role'] = None
self.planet = None
self.system = None
self.station = None
self.stationtype = None
self.stationservices = None
self.coordinates = None
self.systemaddress = None
elif entry['event'] == 'Friends':
if entry['Status'] in ['Online', 'Added']:
self.state['Friends'].add(entry['Name'])
else:
self.state['Friends'].discard(entry['Name'])
return entry
except:
if __debug__:
print 'Invalid journal entry "%s"' % repr(line)
print_exc()
return { 'event': None }
# Commodities, Modules and Ships can appear in different forms e.g. "$HNShockMount_Name;", "HNShockMount", and "hnshockmount",
# "$int_cargorack_size6_class1_name;" and "Int_CargoRack_Size6_Class1", "python" and "Python", etc.
# This returns a simple lowercased name e.g. 'hnshockmount', 'int_cargorack_size6_class1', 'python', etc
def canonicalise(self, item):
if not item: return ''
item = item.lower()
match = self._RE_CANONICALISE.match(item)
return match and match.group(1) or item
def category(self, item):
match = self._RE_CATEGORY.match(item)
return (match and match.group(1) or item).capitalize()
def get_entry(self):
if not self.event_queue:
return None
else:
entry = self.parse_entry(self.event_queue.pop(0))
if not self.live and entry['event'] not in [None, 'Fileheader']:
# Game not running locally, but Journal has been updated
self.live = True
if self.station:
entry = OrderedDict([
('timestamp', strftime('%Y-%m-%dT%H:%M:%SZ', gmtime())),
('event', 'StartUp'),
('Docked', True),
('StationName', self.station),
('StationType', self.stationtype),
('StarSystem', self.system),
('StarPos', self.coordinates),
('SystemAddress', self.systemaddress),
])
else:
entry = OrderedDict([
('timestamp', strftime('%Y-%m-%dT%H:%M:%SZ', gmtime())),
('event', 'StartUp'),
('Docked', False),
('StarSystem', self.system),
('StarPos', self.coordinates),
('SystemAddress', self.systemaddress),
])
self.event_queue.append(json.dumps(entry, separators=(', ', ':')))
elif self.live and entry['event'] == 'Music' and entry.get('MusicTrack') == 'MainMenu':
self.event_queue.append('{ "timestamp":"%s", "event":"ShutDown" }' % strftime('%Y-%m-%dT%H:%M:%SZ', gmtime()))
return entry
def game_running(self):
if platform == 'darwin':
for app in NSWorkspace.sharedWorkspace().runningApplications():
if app.bundleIdentifier() == 'uk.co.frontier.EliteDangerous':
return True
elif platform == 'win32':
def WindowTitle(h):
if h:
l = GetWindowTextLength(h) + 1
buf = ctypes.create_unicode_buffer(l)
if GetWindowText(h, buf, l):
return buf.value
return None
def callback(hWnd, lParam):
name = WindowTitle(hWnd)
if name and name.startswith('Elite - Dangerous'):
handle = GetProcessHandleFromHwnd(hWnd)
if handle: # If GetProcessHandleFromHwnd succeeds then the app is already running as this user
CloseHandle(handle)
return False # stop enumeration
return True
return not EnumWindows(EnumWindowsProc(callback), 0)
return False
# Return a subset of the received data describing the current ship as a Loadout event
def ship(self, timestamped=True):
if not self.state['Modules']:
return None
standard_order = ['ShipCockpit', 'CargoHatch', 'Armour', 'PowerPlant', 'MainEngines', 'FrameShiftDrive', 'LifeSupport', 'PowerDistributor', 'Radar', 'FuelTank']
d = OrderedDict()
if timestamped:
d['timestamp'] = strftime('%Y-%m-%dT%H:%M:%SZ', gmtime())
d['event'] = 'Loadout'
d['Ship'] = self.state['ShipType']
d['ShipID'] = self.state['ShipID']
if self.state['ShipName']:
d['ShipName'] = self.state['ShipName']
if self.state['ShipIdent']:
d['ShipIdent'] = self.state['ShipIdent']
# sort modules by slot - hardpoints, standard, internal
d['Modules'] = []
for slot in sorted(self.state['Modules'], key=lambda x: ('Hardpoint' not in x, x not in standard_order and len(standard_order) or standard_order.index(x), 'Slot' not in x, x)):
module = dict(self.state['Modules'][slot])
module.pop('Health', None)
module.pop('Value', None)
d['Modules'].append(module)
return d
# Export ship loadout as a Loadout event
def export_ship(self, filename=None):
string = json.dumps(self.ship(False), ensure_ascii=False, indent=2, separators=(',', ': ')).encode('utf-8') # pretty print
if filename:
with open(filename, 'wt') as h:
h.write(string)
return
ship = ship_file_name(self.state['ShipName'], self.state['ShipType'])
regexp = re.compile(re.escape(ship) + '\.\d\d\d\d\-\d\d\-\d\dT\d\d\.\d\d\.\d\d\.txt')
oldfiles = sorted([x for x in listdir(config.get('outdir')) if regexp.match(x)])
if oldfiles:
with open(join(config.get('outdir'), oldfiles[-1]), 'rU') as h:
if h.read() == string:
return # same as last time - don't write
# Write
filename = join(config.get('outdir'), '%s.%s.txt' % (ship, strftime('%Y-%m-%dT%H.%M.%S', localtime(time()))))
with open(filename, 'wt') as h:
h.write(string)
# singleton
monitor = EDLogs()