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mirror of https://github.com/EDCD/EDMarketConnector.git synced 2025-04-12 23:37:14 +03:00

381 lines
16 KiB
Python

#
# System display and EDSM lookup
#
import json
import requests
import sys
import time
import urllib2
from Queue import Queue
from threading import Thread
import Tkinter as tk
from ttkHyperlinkLabel import HyperlinkLabel
import myNotebook as nb
from config import appname, applongname, appversion, config
import companion
import outfitting
import plug
if __debug__:
from traceback import print_exc
EDSM_POLL = 0.1
_TIMEOUT = 20
this = sys.modules[__name__] # For holding module globals
this.session = requests.Session()
this.queue = Queue() # Items to be sent to EDSM by worker thread
this.discardedEvents = [] # List discarded events from EDSM
this.last_edsy = None # URL of last ship that we sent to EDSM
this.last_coriolis = None # URL of last ship that we sent to EDSM
this.lastlookup = False # whether the last lookup succeeded
# Game state
this.multicrew = False # don't send captain's ship info to EDSM while on a crew
this.coordinates = None
this.newgame = False # starting up - batch initial burst of events
this.newgame_docked = False # starting up while docked
this.navbeaconscan = 0 # batch up burst of Scan events after NavBeaconScan
# Main window clicks
def system_url(system_name):
return 'https://www.edsm.net/en/system?systemName=%s' % urllib2.quote(system_name)
def station_url(system_name, station_name):
if station_name:
return 'https://www.edsm.net/en/system?systemName=%s&stationName=%s' % (urllib2.quote(system_name), urllib2.quote(station_name))
else:
return 'https://www.edsm.net/en/system?systemName=%s&stationName=ALL' % urllib2.quote(system_name)
def plugin_start():
# Can't be earlier since can only call PhotoImage after window is created
this._IMG_KNOWN = tk.PhotoImage(data = 'R0lGODlhEAAQAMIEAFWjVVWkVWS/ZGfFZ////////////////yH5BAEKAAQALAAAAAAQABAAAAMvSLrc/lAFIUIkYOgNXt5g14Dk0AQlaC1CuglM6w7wgs7rMpvNV4q932VSuRiPjQQAOw==') # green circle
this._IMG_UNKNOWN = tk.PhotoImage(data = 'R0lGODlhEAAQAKEDAGVLJ+ddWO5fW////yH5BAEKAAMALAAAAAAQABAAAAItnI+pywYRQBtA2CtVvTwjDgrJFlreEJRXgKSqwB5keQ6vOKq1E+7IE5kIh4kCADs=') # red circle
this._IMG_NEW = tk.PhotoImage(data = 'R0lGODlhEAAQAMZwANKVHtWcIteiHuiqLPCuHOS1MN22ZeW7ROG6Zuu9MOy+K/i8Kf/DAuvCVf/FAP3BNf/JCf/KAPHHSv7ESObHdv/MBv/GRv/LGP/QBPXOPvjPQfjQSvbRSP/UGPLSae7Sfv/YNvLXgPbZhP7dU//iI//mAP/jH//kFv7fU//fV//ebv/iTf/iUv/kTf/iZ/vgiP/hc/vgjv/jbfriiPriiv7ka//if//jd//sJP/oT//tHv/mZv/sLf/rRP/oYv/rUv/paP/mhv/sS//oc//lkf/mif/sUf/uPv/qcv/uTv/uUv/vUP/qhP/xP//pm//ua//sf//ubf/wXv/thv/tif/slv/tjf/smf/yYP/ulf/2R//2Sv/xkP/2av/0gP/ylf/2df/0i//0j//0lP/5cP/7a//1p//5gf/7ev/3o//2sf/5mP/6kv/2vP/3y//+jP///////////////////////////////////////////////////////////////yH5BAEKAH8ALAAAAAAQABAAAAePgH+Cg4SFhoJKPIeHYT+LhVppUTiPg2hrUkKPXWdlb2xHJk9jXoNJQDk9TVtkYCUkOy4wNjdGfy1UXGJYOksnPiwgFwwYg0NubWpmX1ArHREOFYUyWVNIVkxXQSoQhyMoNVUpRU5EixkcMzQaGy8xhwsKHiEfBQkSIg+GBAcUCIIBBDSYYGiAAUMALFR6FAgAOw==')
this._IMG_ERROR = tk.PhotoImage(data = 'R0lGODlhEAAQAKEBAAAAAP///////////yH5BAEKAAIALAAAAAAQABAAAAIwlBWpeR0AIwwNPRmZuVNJinyWuClhBlZjpm5fqnIAHJPtOd3Hou9mL6NVgj2LplEAADs=') # BBC Mode 5 '?'
# Migrate old settings
if not config.get('edsm_cmdrs'):
if isinstance(config.get('cmdrs'), list) and config.get('edsm_usernames') and config.get('edsm_apikeys'):
# Migrate <= 2.34 settings
config.set('edsm_cmdrs', config.get('cmdrs'))
elif config.get('edsm_cmdrname'):
# Migrate <= 2.25 settings. edsm_cmdrs is unknown at this time
config.set('edsm_usernames', [config.get('edsm_cmdrname') or ''])
config.set('edsm_apikeys', [config.get('edsm_apikey') or ''])
config.delete('edsm_cmdrname')
config.delete('edsm_apikey')
if config.getint('output') & 256:
# Migrate <= 2.34 setting
config.set('edsm_out', 1)
config.delete('edsm_autoopen')
config.delete('edsm_historical')
this.thread = Thread(target = worker, name = 'EDSM worker')
this.thread.daemon = True
this.thread.start()
return 'EDSM'
def plugin_app(parent):
this.system = parent.children['system'] # system label in main window
this.system.bind_all('<<EDSMStatus>>', update_status)
def plugin_stop():
# Signal thread to close and wait for it
this.queue.put(None)
this.thread.join()
this.thread = None
def plugin_prefs(parent, cmdr, is_beta):
PADX = 10
BUTTONX = 12 # indent Checkbuttons and Radiobuttons
PADY = 2 # close spacing
frame = nb.Frame(parent)
frame.columnconfigure(1, weight=1)
HyperlinkLabel(frame, text='Elite Dangerous Star Map', background=nb.Label().cget('background'), url='https://www.edsm.net/', underline=True).grid(columnspan=2, padx=PADX, sticky=tk.W) # Don't translate
this.log = tk.IntVar(value = config.getint('edsm_out') and 1)
this.log_button = nb.Checkbutton(frame, text=_('Send flight log and Cmdr status to EDSM'), variable=this.log, command=prefsvarchanged)
this.log_button.grid(columnspan=2, padx=BUTTONX, pady=(5,0), sticky=tk.W)
nb.Label(frame).grid(sticky=tk.W) # big spacer
this.label = HyperlinkLabel(frame, text=_('Elite Dangerous Star Map credentials'), background=nb.Label().cget('background'), url='https://www.edsm.net/settings/api', underline=True) # Section heading in settings
this.label.grid(columnspan=2, padx=PADX, sticky=tk.W)
this.cmdr_label = nb.Label(frame, text=_('Cmdr')) # Main window
this.cmdr_label.grid(row=10, padx=PADX, sticky=tk.W)
this.cmdr_text = nb.Label(frame)
this.cmdr_text.grid(row=10, column=1, padx=PADX, pady=PADY, sticky=tk.W)
this.user_label = nb.Label(frame, text=_('Commander Name')) # EDSM setting
this.user_label.grid(row=11, padx=PADX, sticky=tk.W)
this.user = nb.Entry(frame)
this.user.grid(row=11, column=1, padx=PADX, pady=PADY, sticky=tk.EW)
this.apikey_label = nb.Label(frame, text=_('API Key')) # EDSM setting
this.apikey_label.grid(row=12, padx=PADX, sticky=tk.W)
this.apikey = nb.Entry(frame)
this.apikey.grid(row=12, column=1, padx=PADX, pady=PADY, sticky=tk.EW)
prefs_cmdr_changed(cmdr, is_beta)
return frame
def prefs_cmdr_changed(cmdr, is_beta):
this.log_button['state'] = cmdr and not is_beta and tk.NORMAL or tk.DISABLED
this.user['state'] = tk.NORMAL
this.user.delete(0, tk.END)
this.apikey['state'] = tk.NORMAL
this.apikey.delete(0, tk.END)
if cmdr:
this.cmdr_text['text'] = cmdr + (is_beta and ' [Beta]' or '')
cred = credentials(cmdr)
if cred:
this.user.insert(0, cred[0])
this.apikey.insert(0, cred[1])
else:
this.cmdr_text['text'] = _('None') # No hotkey/shortcut currently defined
this.label['state'] = this.cmdr_label['state'] = this.cmdr_text['state'] = this.user_label['state'] = this.user['state'] = this.apikey_label['state'] = this.apikey['state'] = cmdr and not is_beta and this.log.get() and tk.NORMAL or tk.DISABLED
def prefsvarchanged():
this.label['state'] = this.cmdr_label['state'] = this.cmdr_text['state'] = this.user_label['state'] = this.user['state'] = this.apikey_label['state'] = this.apikey['state'] = this.log.get() and this.log_button['state'] or tk.DISABLED
def prefs_changed(cmdr, is_beta):
config.set('edsm_out', this.log.get())
if cmdr and not is_beta:
cmdrs = config.get('edsm_cmdrs')
usernames = config.get('edsm_usernames') or []
apikeys = config.get('edsm_apikeys') or []
if cmdr in cmdrs:
idx = cmdrs.index(cmdr)
usernames.extend([''] * (1 + idx - len(usernames)))
usernames[idx] = this.user.get().strip()
apikeys.extend([''] * (1 + idx - len(apikeys)))
apikeys[idx] = this.apikey.get().strip()
else:
config.set('edsm_cmdrs', cmdrs + [cmdr])
usernames.append(this.user.get().strip())
apikeys.append(this.apikey.get().strip())
config.set('edsm_usernames', usernames)
config.set('edsm_apikeys', apikeys)
def credentials(cmdr):
# Credentials for cmdr
if not cmdr:
return None
cmdrs = config.get('edsm_cmdrs')
if not cmdrs:
# Migrate from <= 2.25
cmdrs = [cmdr]
config.set('edsm_cmdrs', cmdrs)
if cmdr in cmdrs and config.get('edsm_usernames') and config.get('edsm_apikeys'):
idx = cmdrs.index(cmdr)
return (config.get('edsm_usernames')[idx], config.get('edsm_apikeys')[idx])
else:
return None
def journal_entry(cmdr, is_beta, system, station, entry, state):
# Update display
if this.system['text'] != system:
this.system['text'] = system or ''
this.system['image'] = ''
this.system.update_idletasks()
this.multicrew = bool(state['Role'])
if 'StarPos' in entry:
this.coordinates = entry['StarPos']
elif entry['event'] == 'LoadGame':
this.coordinates = None
if entry['event'] in ['LoadGame', 'Commander', 'NewCommander']:
this.newgame = True
this.newgame_docked = False
this.navbeaconscan = 0
elif entry['event'] == 'StartUp':
this.newgame = False
this.newgame_docked = False
this.navbeaconscan = 0
elif entry['event'] == 'Location':
this.newgame = True
this.newgame_docked = entry.get('Docked', False)
this.navbeaconscan = 0
elif entry['event'] == 'NavBeaconScan':
this.navbeaconscan = entry['NumBodies']
# Send interesting events to EDSM
if config.getint('edsm_out') and not is_beta and not this.multicrew and credentials(cmdr) and entry['event'] not in this.discardedEvents:
# Introduce transient states into the event
transient = {
'_systemName': system,
'_systemCoordinates': this.coordinates,
'_stationName': station,
'_shipId': state['ShipID'],
}
entry.update(transient)
if entry['event'] == 'LoadGame':
# Synthesise Materials events on LoadGame since we will have missed it
materials = {
'timestamp': entry['timestamp'],
'event': 'Materials',
'Raw': [ { 'Name': k, 'Count': v } for k,v in state['Raw'].iteritems() ],
'Manufactured': [ { 'Name': k, 'Count': v } for k,v in state['Manufactured'].iteritems() ],
'Encoded': [ { 'Name': k, 'Count': v } for k,v in state['Encoded'].iteritems() ],
}
materials.update(transient)
this.queue.put((cmdr, materials))
this.queue.put((cmdr, entry))
if entry['event'] == 'Loadout':
if 'EDShipyard' not in this.discardedEvents:
url = plug.invoke('EDSY', None, 'shipyard_url', entry, is_beta)
if this.last_edsy != url:
this.last_edsy = url
this.queue.put((cmdr, {
'event': 'EDShipyard', 'timestamp': entry['timestamp'], '_shipId': state['ShipID'], 'url': url
}))
if 'Coriolis' not in this.discardedEvents:
url = plug.invoke('Coriolis', None, 'shipyard_url', entry, is_beta)
if this.last_coriolis != url:
this.last_coriolis = url
this.queue.put((cmdr, {
'event': 'Coriolis', 'timestamp': entry['timestamp'], '_shipId': state['ShipID'], 'url': url
}))
# Update system data
def cmdr_data(data, is_beta):
system = data['lastSystem']['name']
if not this.system['text']:
this.system['text'] = system
this.system['image'] = ''
this.system.update_idletasks()
# Worker thread
def worker():
pending = [] # Unsent events
closing = False
while True:
item = this.queue.get()
if item:
(cmdr, entry) = item
else:
closing = True # Try to send any unsent events before we close
retrying = 0
while retrying < 3:
try:
if item and entry['event'] not in this.discardedEvents:
pending.append(entry)
# Get list of events to discard
if not this.discardedEvents:
r = this.session.get('https://www.edsm.net/api-journal-v1/discard', timeout=_TIMEOUT)
r.raise_for_status()
this.discardedEvents = set(r.json())
this.discardedEvents.discard('Docked') # should_send() assumes that we send 'Docked' events
assert this.discardedEvents # wouldn't expect this to be empty
pending = [x for x in pending if x['event'] not in this.discardedEvents] # Filter out unwanted events
if should_send(pending):
(username, apikey) = credentials(cmdr)
data = {
'commanderName': username.encode('utf-8'),
'apiKey': apikey,
'fromSoftware': applongname,
'fromSoftwareVersion': appversion,
'message': json.dumps(pending, ensure_ascii=False).encode('utf-8'),
}
r = this.session.post('https://www.edsm.net/api-journal-v1', data=data, timeout=_TIMEOUT)
r.raise_for_status()
reply = r.json()
(msgnum, msg) = reply['msgnum'], reply['msg']
# 1xx = OK, 2xx = fatal error, 3&4xx not generated at top-level, 5xx = error but events saved for later processing
if msgnum // 100 == 2:
print('EDSM\t%s %s\t%s' % (msgnum, msg, json.dumps(pending, separators = (',', ': '))))
plug.show_error(_('Error: EDSM {MSG}').format(MSG=msg))
else:
for e, r in zip(pending, reply['events']):
if not closing and e['event'] in ['StartUp', 'Location', 'FSDJump']:
# Update main window's system status
this.lastlookup = r
this.system.event_generate('<<EDSMStatus>>', when="tail") # calls update_status in main thread
elif r['msgnum'] // 100 != 1:
print('EDSM\t%s %s\t%s' % (r['msgnum'], r['msg'], json.dumps(e, separators = (',', ': '))))
pending = []
break
except:
if __debug__: print_exc()
retrying += 1
else:
plug.show_error(_("Error: Can't connect to EDSM"))
if closing:
return
# Whether any of the entries should be sent immediately
def should_send(entries):
# batch up burst of Scan events after NavBeaconScan
if this.navbeaconscan:
if entries and entries[-1]['event'] == 'Scan':
this.navbeaconscan -= 1
if this.navbeaconscan:
return False
else:
assert(False)
this.navbeaconscan = 0
for entry in entries:
if (entry['event'] == 'Cargo' and not this.newgame_docked) or entry['event'] == 'Docked':
# Cargo is the last event on startup, unless starting when docked in which case Docked is the last event
this.newgame = False
this.newgame_docked = False
return True
elif this.newgame:
pass
elif entry['event'] not in ['CommunityGoal', # Spammed periodically
'ModuleBuy', 'ModuleSell', 'ModuleSwap', # will be shortly followed by "Loadout"
'ShipyardBuy', 'ShipyardNew', 'ShipyardSwap']: # "
return True
return False
def update_status(event=None):
reply = this.lastlookup
# Message numbers: 1xx = OK, 2xx = fatal error, 3xx = error (but not generated in practice), 4xx = ignorable errors
if not reply:
this.system['image'] = this._IMG_ERROR
plug.show_error(_("Error: Can't connect to EDSM"))
elif reply['msgnum'] // 100 not in (1,4):
this.system['image'] = this._IMG_ERROR
plug.show_error(_('Error: EDSM {MSG}').format(MSG=reply['msg']))
elif reply.get('systemCreated'):
this.system['image'] = this._IMG_NEW
else:
this.system['image'] = this._IMG_KNOWN