mirror of
https://github.com/EDCD/EDMarketConnector.git
synced 2025-04-12 15:27:14 +03:00
422 lines
18 KiB
Python
422 lines
18 KiB
Python
# -*- coding: utf-8 -*-
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import os
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from os.path import dirname, join, normpath
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import sys
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from sys import platform
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from config import config
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if platform == 'darwin':
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import objc
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from AppKit import NSApplication, NSWorkspace, NSBeep, NSSound, NSEvent, NSKeyDown, NSKeyUp, NSFlagsChanged, NSKeyDownMask, NSFlagsChangedMask, NSShiftKeyMask, NSControlKeyMask, NSAlternateKeyMask, NSCommandKeyMask, NSNumericPadKeyMask, NSDeviceIndependentModifierFlagsMask, NSF1FunctionKey, NSF35FunctionKey, NSDeleteFunctionKey, NSClearLineFunctionKey
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class HotkeyMgr:
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MODIFIERMASK = NSShiftKeyMask|NSControlKeyMask|NSAlternateKeyMask|NSCommandKeyMask|NSNumericPadKeyMask
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POLL = 250
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# https://developer.apple.com/library/mac/documentation/Cocoa/Reference/ApplicationKit/Classes/NSEvent_Class/#//apple_ref/doc/constant_group/Function_Key_Unicodes
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DISPLAY = { 0x03: u'⌅', 0x09: u'⇥', 0xd: u'↩', 0x19: u'⇤', 0x1b: u'esc', 0x20: u'⏘', 0x7f: u'⌫',
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0xf700: u'↑', 0xf701: u'↓', 0xf702: u'←', 0xf703: u'→',
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0xf727: u'Ins',
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0xf728: u'⌦', 0xf729: u'↖', 0xf72a: u'Fn', 0xf72b: u'↘',
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0xf72c: u'⇞', 0xf72d: u'⇟', 0xf72e: u'PrtScr', 0xf72f: u'ScrollLock',
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0xf730: u'Pause', 0xf731: u'SysReq', 0xf732: u'Break', 0xf733: u'Reset',
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0xf739: u'⌧',
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}
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(ACQUIRE_INACTIVE, ACQUIRE_ACTIVE, ACQUIRE_NEW) = range(3)
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def __init__(self):
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self.root = None
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self.keycode = 0
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self.modifiers = 0
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self.activated = False
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self.observer = None
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self.acquire_key = 0
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self.acquire_state = HotkeyMgr.ACQUIRE_INACTIVE
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self.tkProcessKeyEvent_old = None
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self.snd_good = NSSound.alloc().initWithContentsOfFile_byReference_(join(config.respath, 'snd_good.wav'), False)
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self.snd_bad = NSSound.alloc().initWithContentsOfFile_byReference_(join(config.respath, 'snd_bad.wav'), False)
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def register(self, root, keycode, modifiers):
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self.root = root
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self.keycode = keycode
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self.modifiers = modifiers
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self.activated = False
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if keycode:
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if not self.observer:
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self.root.after_idle(self._observe)
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self.root.after(HotkeyMgr.POLL, self._poll)
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# Monkey-patch tk (tkMacOSXKeyEvent.c)
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if not self.tkProcessKeyEvent_old:
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sel = b'tkProcessKeyEvent:'
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cls = NSApplication.sharedApplication().class__()
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self.tkProcessKeyEvent_old = NSApplication.sharedApplication().methodForSelector_(sel)
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newmethod = objc.selector(self.tkProcessKeyEvent, selector = self.tkProcessKeyEvent_old.selector, signature = self.tkProcessKeyEvent_old.signature)
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objc.classAddMethod(cls, sel, newmethod)
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# Monkey-patch tk (tkMacOSXKeyEvent.c) to:
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# - workaround crash on OSX 10.9 & 10.10 on seeing a composing character
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# - notice when modifier key state changes
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# - keep a copy of NSEvent.charactersIgnoringModifiers, which is what we need for the hotkey
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# (Would like to use a decorator but need to ensure the application is created before this is installed)
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def tkProcessKeyEvent(self, cls, theEvent):
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if self.acquire_state:
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if theEvent.type() == NSFlagsChanged:
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self.acquire_key = theEvent.modifierFlags() & NSDeviceIndependentModifierFlagsMask
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self.acquire_state = HotkeyMgr.ACQUIRE_NEW
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# suppress the event by not chaining the old function
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return theEvent
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elif theEvent.type() in (NSKeyDown, NSKeyUp):
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c = theEvent.charactersIgnoringModifiers()
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self.acquire_key = (c and ord(c[0]) or 0) | (theEvent.modifierFlags() & NSDeviceIndependentModifierFlagsMask)
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self.acquire_state = HotkeyMgr.ACQUIRE_NEW
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# suppress the event by not chaining the old function
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return theEvent
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# replace empty characters with charactersIgnoringModifiers to avoid crash
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elif theEvent.type() in (NSKeyDown, NSKeyUp) and not theEvent.characters():
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theEvent = NSEvent.keyEventWithType_location_modifierFlags_timestamp_windowNumber_context_characters_charactersIgnoringModifiers_isARepeat_keyCode_(theEvent.type(), theEvent.locationInWindow(), theEvent.modifierFlags(), theEvent.timestamp(), theEvent.windowNumber(), theEvent.context(), theEvent.charactersIgnoringModifiers(), theEvent.charactersIgnoringModifiers(), theEvent.isARepeat(), theEvent.keyCode())
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return self.tkProcessKeyEvent_old(cls, theEvent)
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def _observe(self):
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# Must be called after root.mainloop() so that the app's message loop has been created
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self.observer = NSEvent.addGlobalMonitorForEventsMatchingMask_handler_(NSKeyDownMask, self._handler)
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def _poll(self):
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# No way of signalling to Tkinter from within the callback handler block that doesn't
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# cause Python to crash, so poll.
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if self.activated:
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self.activated = False
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self.root.event_generate('<<Invoke>>', when="tail")
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if self.keycode or self.modifiers:
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self.root.after(HotkeyMgr.POLL, self._poll)
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def unregister(self):
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self.keycode = None
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self.modifiers = None
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@objc.callbackFor(NSEvent.addGlobalMonitorForEventsMatchingMask_handler_)
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def _handler(self, event):
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# use event.charactersIgnoringModifiers to handle composing characters like Alt-e
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if (event.modifierFlags() & HotkeyMgr.MODIFIERMASK) == self.modifiers and ord(event.charactersIgnoringModifiers()[0]) == self.keycode:
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if config.getint('hotkey_always'):
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self.activated = True
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else: # Only trigger if game client is front process
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front = NSWorkspace.sharedWorkspace().frontmostApplication()
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if front and front.bundleIdentifier() == 'uk.co.frontier.EliteDangerous':
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self.activated = True
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def acquire_start(self):
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self.acquire_state = HotkeyMgr.ACQUIRE_ACTIVE
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self.root.after_idle(self._acquire_poll)
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def acquire_stop(self):
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self.acquire_state = HotkeyMgr.ACQUIRE_INACTIVE
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def _acquire_poll(self):
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# No way of signalling to Tkinter from within the monkey-patched event handler that doesn't
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# cause Python to crash, so poll.
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if self.acquire_state:
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if self.acquire_state == HotkeyMgr.ACQUIRE_NEW:
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# Abuse tkEvent's keycode field to hold our acquired key & modifier
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self.root.event_generate('<KeyPress>', keycode = self.acquire_key)
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self.acquire_state = HotkeyMgr.ACQUIRE_ACTIVE
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self.root.after(50, self._acquire_poll)
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def fromevent(self, event):
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# Return configuration (keycode, modifiers) or None=clear or False=retain previous
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(keycode, modifiers) = (event.keycode & 0xffff, event.keycode & 0xffff0000) # Set by _acquire_poll()
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if keycode and not (modifiers & (NSShiftKeyMask|NSControlKeyMask|NSAlternateKeyMask|NSCommandKeyMask)):
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if keycode == 0x1b: # Esc = retain previous
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self.acquire_state = HotkeyMgr.ACQUIRE_INACTIVE
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return False
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elif keycode in [0x7f, ord(NSDeleteFunctionKey), ord(NSClearLineFunctionKey)]: # BkSp, Del, Clear = clear hotkey
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self.acquire_state = HotkeyMgr.ACQUIRE_INACTIVE
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return None
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elif keycode in [0x13, 0x20, 0x2d] or 0x61 <= keycode <= 0x7a: # don't allow keys needed for typing in System Map
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NSBeep()
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self.acquire_state = HotkeyMgr.ACQUIRE_INACTIVE
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return None
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return (keycode, modifiers)
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def display(self, keycode, modifiers):
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# Return displayable form
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text = ''
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if modifiers & NSControlKeyMask: text += u'⌃'
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if modifiers & NSAlternateKeyMask: text += u'⌥'
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if modifiers & NSShiftKeyMask: text += u'⇧'
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if modifiers & NSCommandKeyMask: text += u'⌘'
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if (modifiers & NSNumericPadKeyMask) and keycode <= 0x7f: text += u'№'
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if not keycode:
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pass
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elif ord(NSF1FunctionKey) <= keycode <= ord(NSF35FunctionKey):
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text += 'F%d' % (keycode + 1 - ord(NSF1FunctionKey))
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elif keycode in HotkeyMgr.DISPLAY: # specials
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text += HotkeyMgr.DISPLAY[keycode]
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elif keycode < 0x20: # control keys
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text += chr(keycode+0x40)
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elif keycode < 0xf700: # key char
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text += chr(keycode).upper()
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else:
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text += u'⁈'
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return text
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def play_good(self):
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self.snd_good.play()
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def play_bad(self):
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self.snd_bad.play()
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elif platform == 'win32':
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import atexit
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import ctypes
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from ctypes.wintypes import *
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import threading
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import winsound
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RegisterHotKey = ctypes.windll.user32.RegisterHotKey
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UnregisterHotKey = ctypes.windll.user32.UnregisterHotKey
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MOD_ALT = 0x0001
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MOD_CONTROL = 0x0002
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MOD_SHIFT = 0x0004
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MOD_WIN = 0x0008
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MOD_NOREPEAT = 0x4000
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GetMessage = ctypes.windll.user32.GetMessageW
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TranslateMessage = ctypes.windll.user32.TranslateMessage
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DispatchMessage = ctypes.windll.user32.DispatchMessageW
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PostThreadMessage = ctypes.windll.user32.PostThreadMessageW
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WM_QUIT = 0x0012
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WM_HOTKEY = 0x0312
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WM_APP = 0x8000
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WM_SND_GOOD = WM_APP + 1
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WM_SND_BAD = WM_APP + 2
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GetKeyState = ctypes.windll.user32.GetKeyState
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MapVirtualKey = ctypes.windll.user32.MapVirtualKeyW
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VK_BACK = 0x08
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VK_CLEAR = 0x0c
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VK_RETURN = 0x0d
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VK_SHIFT = 0x10
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VK_CONTROL = 0x11
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VK_MENU = 0x12
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VK_CAPITAL = 0x14
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VK_MODECHANGE= 0x1f
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VK_ESCAPE = 0x1b
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VK_SPACE = 0x20
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VK_DELETE = 0x2e
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VK_LWIN = 0x5b
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VK_RWIN = 0x5c
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VK_NUMPAD0 = 0x60
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VK_DIVIDE = 0x6f
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VK_F1 = 0x70
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VK_F24 = 0x87
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VK_OEM_MINUS = 0xbd
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VK_NUMLOCK = 0x90
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VK_SCROLL = 0x91
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VK_PROCESSKEY= 0xe5
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VK_OEM_CLEAR = 0xfe
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GetForegroundWindow = ctypes.windll.user32.GetForegroundWindow
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GetWindowText = ctypes.windll.user32.GetWindowTextW
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GetWindowText.argtypes = [HWND, LPWSTR, ctypes.c_int]
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GetWindowTextLength = ctypes.windll.user32.GetWindowTextLengthW
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def WindowTitle(h):
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if h:
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l = GetWindowTextLength(h) + 1
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buf = ctypes.create_unicode_buffer(l)
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if GetWindowText(h, buf, l):
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return buf.value
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return ''
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class MOUSEINPUT(ctypes.Structure):
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_fields_ = [('dx', LONG), ('dy', LONG), ('mouseData', DWORD), ('dwFlags', DWORD), ('time', DWORD), ('dwExtraInfo', ctypes.POINTER(ULONG))]
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class KEYBDINPUT(ctypes.Structure):
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_fields_ = [('wVk', WORD), ('wScan', WORD), ('dwFlags', DWORD), ('time', DWORD), ('dwExtraInfo', ctypes.POINTER(ULONG))]
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class HARDWAREINPUT(ctypes.Structure):
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_fields_ = [('uMsg', DWORD), ('wParamL', WORD), ('wParamH', WORD)]
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class INPUT_union(ctypes.Union):
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_fields_ = [('mi', MOUSEINPUT), ('ki', KEYBDINPUT), ('hi', HARDWAREINPUT)]
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class INPUT(ctypes.Structure):
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_fields_ = [('type', DWORD), ('union', INPUT_union)]
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SendInput = ctypes.windll.user32.SendInput
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SendInput.argtypes = [ctypes.c_uint, ctypes.POINTER(INPUT), ctypes.c_int]
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INPUT_MOUSE = 0
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INPUT_KEYBOARD = 1
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INPUT_HARDWARE = 2
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class HotkeyMgr:
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# https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731%28v=vs.85%29.aspx
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# Limit ourselves to symbols in Windows 7 Segoe UI
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DISPLAY = { 0x03: 'Break', 0x08: 'Bksp', 0x09: u'↹', 0x0c: 'Clear', 0x0d: u'↵', 0x13: 'Pause',
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0x14: u'Ⓐ', 0x1b: 'Esc',
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0x20: u'⏘', 0x21: 'PgUp', 0x22: 'PgDn', 0x23: 'End', 0x24: 'Home',
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0x25: u'←', 0x26: u'↑', 0x27: u'→', 0x28: u'↓',
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0x2c: 'PrtScn', 0x2d: 'Ins', 0x2e: 'Del', 0x2f: 'Help',
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0x5d: u'▤', 0x5f: u'☾',
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0x90: u'➀', 0x91: 'ScrLk',
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0xa6: u'⇦', 0xa7: u'⇨', 0xa9: u'⊗', 0xab: u'☆', 0xac: u'⌂', 0xb4: u'✉',
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}
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def __init__(self):
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self.root = None
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self.thread = None
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self.snd_good = open(join(config.respath, 'snd_good.wav'), 'rb').read()
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self.snd_bad = open(join(config.respath, 'snd_bad.wav'), 'rb').read()
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atexit.register(self.unregister)
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def register(self, root, keycode, modifiers):
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self.root = root
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if self.thread:
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self.unregister()
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if keycode or modifiers:
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self.thread = threading.Thread(target = self.worker, name = 'Hotkey "%x:%x"' % (keycode,modifiers), args = (keycode,modifiers))
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self.thread.daemon = True
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self.thread.start()
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def unregister(self):
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thread = self.thread
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if thread:
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self.thread = None
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PostThreadMessage(thread.ident, WM_QUIT, 0, 0)
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thread.join() # Wait for it to unregister hotkey and quit
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def worker(self, keycode, modifiers):
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# Hotkey must be registered by the thread that handles it
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if not RegisterHotKey(None, 1, modifiers|MOD_NOREPEAT, keycode):
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self.thread = None
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return
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fake = INPUT(INPUT_KEYBOARD, INPUT_union(ki = KEYBDINPUT(keycode, keycode, 0, 0, None)))
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msg = MSG()
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while GetMessage(ctypes.byref(msg), None, 0, 0) != 0:
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if msg.message == WM_HOTKEY:
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if config.getint('hotkey_always') or WindowTitle(GetForegroundWindow()).startswith('Elite - Dangerous'):
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self.root.event_generate('<<Invoke>>', when="tail")
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else:
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# Pass the key on
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UnregisterHotKey(None, 1)
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SendInput(1, fake, ctypes.sizeof(INPUT))
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if not RegisterHotKey(None, 1, modifiers|MOD_NOREPEAT, keycode):
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break
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elif msg.message == WM_SND_GOOD:
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winsound.PlaySound(self.snd_good, winsound.SND_MEMORY) # synchronous
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elif msg.message == WM_SND_BAD:
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winsound.PlaySound(self.snd_bad, winsound.SND_MEMORY) # synchronous
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else:
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TranslateMessage(ctypes.byref(msg))
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DispatchMessage(ctypes.byref(msg))
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UnregisterHotKey(None, 1)
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self.thread = None
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def acquire_start(self):
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pass
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def acquire_stop(self):
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pass
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def fromevent(self, event):
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# event.state is a pain - it shows the state of the modifiers *before* a modifier key was pressed.
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# event.state *does* differentiate between left and right Ctrl and Alt and between Return and Enter
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# by putting KF_EXTENDED in bit 18, but RegisterHotKey doesn't differentiate.
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modifiers = ((GetKeyState(VK_MENU) & 0x8000) and MOD_ALT) | ((GetKeyState(VK_CONTROL) & 0x8000) and MOD_CONTROL) | ((GetKeyState(VK_SHIFT) & 0x8000) and MOD_SHIFT) | ((GetKeyState(VK_LWIN) & 0x8000) and MOD_WIN) | ((GetKeyState(VK_RWIN) & 0x8000) and MOD_WIN)
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keycode = event.keycode
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if keycode in [ VK_SHIFT, VK_CONTROL, VK_MENU, VK_LWIN, VK_RWIN ]:
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return (0, modifiers)
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if not modifiers:
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if keycode == VK_ESCAPE: # Esc = retain previous
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return False
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elif keycode in [ VK_BACK, VK_DELETE, VK_CLEAR, VK_OEM_CLEAR ]: # BkSp, Del, Clear = clear hotkey
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return None
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elif keycode in [ VK_RETURN, VK_SPACE, VK_OEM_MINUS] or ord('A') <= keycode <= ord('Z'): # don't allow keys needed for typing in System Map
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winsound.MessageBeep()
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return None
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elif keycode in [ VK_NUMLOCK, VK_SCROLL, VK_PROCESSKEY ] or VK_CAPITAL <= keycode <= VK_MODECHANGE: # ignore unmodified mode switch keys
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return (0, modifiers)
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# See if the keycode is usable and available
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if RegisterHotKey(None, 2, modifiers|MOD_NOREPEAT, keycode):
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UnregisterHotKey(None, 2)
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return (keycode, modifiers)
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else:
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winsound.MessageBeep()
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return None
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def display(self, keycode, modifiers):
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text = ''
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if modifiers & MOD_WIN: text += u'❖+'
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if modifiers & MOD_CONTROL: text += u'Ctrl+'
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if modifiers & MOD_ALT: text += u'Alt+'
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if modifiers & MOD_SHIFT: text += u'⇧+'
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if VK_NUMPAD0 <= keycode <= VK_DIVIDE: text += u'№'
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if not keycode:
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pass
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elif VK_F1 <= keycode <= VK_F24:
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text += 'F%d' % (keycode + 1 - VK_F1)
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elif keycode in HotkeyMgr.DISPLAY: # specials
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text += HotkeyMgr.DISPLAY[keycode]
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else:
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c = MapVirtualKey(keycode, 2) # printable ?
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if not c: # oops not printable
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text += u'⁈'
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elif c < 0x20: # control keys
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text += chr(c+0x40)
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else:
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text += chr(c).upper()
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return text
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def play_good(self):
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if self.thread:
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PostThreadMessage(self.thread.ident, WM_SND_GOOD, 0, 0)
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def play_bad(self):
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if self.thread:
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PostThreadMessage(self.thread.ident, WM_SND_BAD, 0, 0)
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else: # Linux
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class HotkeyMgr:
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def register(self, root, keycode, modifiers):
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pass
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def unregister(self):
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pass
|
|
|
|
def play_good(self):
|
|
pass
|
|
|
|
def play_bad(self):
|
|
pass
|
|
|
|
# singleton
|
|
hotkeymgr = HotkeyMgr()
|