mirror of
https://github.com/EDCD/EDMarketConnector.git
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First pass utilising 'futurize' to do most of the work. There's an issue with ur'\"' in l10n.py which I'm not sure how to properly fix. This now has errors when hitting the 'Update' button.
288 lines
12 KiB
Python
Executable File
288 lines
12 KiB
Python
Executable File
#!/usr/bin/python
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#
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# Localization with gettext is a pain on non-Unix systems. Use OSX-style strings files instead.
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#
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from __future__ import print_function
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from future import standard_library
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standard_library.install_aliases()
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from builtins import str
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from builtins import object
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import codecs
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from collections import OrderedDict
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import numbers
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import os
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from os.path import basename, dirname, exists, isfile, isdir, join, normpath
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import re
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import sys
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from sys import platform
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from traceback import print_exc
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import builtins
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import locale
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try:
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locale.setlocale(locale.LC_ALL, '')
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except:
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# Locale env variables incorrect or locale package not installed/configured on Linux, mysterious reasons on Windows
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print("Can't set locale!")
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from config import config
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# Language name
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LANGUAGE_ID = '!Language'
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LOCALISATION_DIR = 'L10n'
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if platform == 'darwin':
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from Foundation import NSLocale, NSNumberFormatter, NSNumberFormatterDecimalStyle
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elif platform == 'win32':
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import ctypes
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from ctypes.wintypes import *
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# https://msdn.microsoft.com/en-us/library/windows/desktop/dd318124%28v=vs.85%29.aspx
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MUI_LANGUAGE_ID = 4
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MUI_LANGUAGE_NAME = 8
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GetUserPreferredUILanguages = ctypes.windll.kernel32.GetUserPreferredUILanguages
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GetUserPreferredUILanguages.argtypes = [ DWORD, ctypes.POINTER(ctypes.c_ulong), LPCVOID, ctypes.POINTER(ctypes.c_ulong) ]
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GetUserPreferredUILanguages.restype = BOOL
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LOCALE_NAME_USER_DEFAULT = None
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GetNumberFormatEx = ctypes.windll.kernel32.GetNumberFormatEx
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GetNumberFormatEx.argtypes = [LPCWSTR, DWORD, LPCWSTR, LPCVOID, LPWSTR, ctypes.c_int]
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GetNumberFormatEx.restype = ctypes.c_int
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class Translations(object):
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FALLBACK = 'en' # strings in this code are in English
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FALLBACK_NAME = 'English'
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TRANS_RE = re.compile(r'\s*"((?:[^"]|(?:\"))+)"\s*=\s*"((?:[^"]|(?:\"))+)"\s*;\s*$')
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COMMENT_RE = re.compile(r'\s*/\*.*\*/\s*$')
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def __init__(self):
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self.translations = { None: {} }
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def install_dummy(self):
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# For when translation is not desired or not available
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self.translations = { None: {} }
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builtins.__dict__['_'] = lambda x: str(x).replace(r'\"', u'"').replace(u'{CR}', u'\n') # Promote strings to Unicode for consistency
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def install(self, lang=None):
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available = self.available()
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available.add(Translations.FALLBACK)
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if not lang:
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# Choose the default language
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for preferred in Locale.preferredLanguages():
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components = preferred.split('-')
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if preferred in available:
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lang = preferred
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elif '-'.join(components[0:2]) in available:
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lang = '-'.join(components[0:2]) # language-script
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elif components[0] in available:
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lang = components[0] # just base language
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if lang:
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break
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if lang not in self.available():
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self.install_dummy()
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else:
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self.translations = { None: self.contents(lang) }
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for plugin in os.listdir(config.plugin_dir):
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plugin_path = join(config.plugin_dir, plugin, LOCALISATION_DIR)
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if isdir(plugin_path):
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try:
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self.translations[plugin] = self.contents(lang, plugin_path)
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except UnicodeDecodeError as e:
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print('Malformed file %s.strings in plugin %s: %s' % (lang, plugin, e))
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except:
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print_exc()
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builtins.__dict__['_'] = self.translate
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def contents(self, lang, plugin_path=None):
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assert lang in self.available()
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translations = {}
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h = self.file(lang, plugin_path)
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if not h:
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return {}
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else:
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for line in h:
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if line.strip():
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match = Translations.TRANS_RE.match(line)
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if match:
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translations[match.group(1).replace(r'\"', u'"')] = match.group(2).replace(r'\"', u'"').replace(u'{CR}', u'\n')
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elif __debug__ and not Translations.COMMENT_RE.match(line):
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print('Bad translation: %s' % line.strip())
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if translations.get(LANGUAGE_ID, LANGUAGE_ID) == LANGUAGE_ID:
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translations[LANGUAGE_ID] = str(lang) # Replace language name with code if missing
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return translations
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def translate(self, x, context=None):
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if context:
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context = context[len(config.plugin_dir)+1:].split(os.sep)[0]
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if __debug__:
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if self.translations[None] and context not in self.translations:
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print('No translations for "%s"' % context)
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return self.translations.get(context, {}).get(x) or self.translate(x)
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else:
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if __debug__:
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if self.translations[None] and x not in self.translations[None]:
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print('Missing translation: "%s"' % x)
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return self.translations[None].get(x) or str(x).replace(r'\"', u'"').replace(u'{CR}', u'\n')
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# Returns list of available language codes
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def available(self):
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path = self.respath()
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if getattr(sys, 'frozen', False) and platform=='darwin':
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available = set([x[:-len('.lproj')] for x in os.listdir(path) if x.endswith('.lproj') and isfile(join(x, 'Localizable.strings'))])
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else:
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available = set([x[:-len('.strings')] for x in os.listdir(path) if x.endswith('.strings')])
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return available
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# Available language names by code
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def available_names(self):
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names = OrderedDict([
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(None, _('Default')), # Appearance theme and language setting
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])
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names.update(sorted([(lang, self.contents(lang).get(LANGUAGE_ID, lang)) for lang in self.available()] +
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[(Translations.FALLBACK, Translations.FALLBACK_NAME)],
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key=lambda x: x[1])) # Sort by name
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return names
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def respath(self):
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if getattr(sys, 'frozen', False):
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if platform=='darwin':
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return normpath(join(dirname(sys.executable.decode(sys.getfilesystemencoding())), os.pardir, 'Resources'))
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else:
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return join(dirname(sys.executable.decode(sys.getfilesystemencoding())), LOCALISATION_DIR)
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elif __file__:
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return join(dirname(__file__), LOCALISATION_DIR)
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else:
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return LOCALISATION_DIR
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def file(self, lang, plugin_path=None):
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if plugin_path:
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f = join(plugin_path, '%s.strings' % lang)
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if exists(f):
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try:
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return codecs.open(f, 'r', 'utf-8')
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except:
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print_exc()
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return None
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elif getattr(sys, 'frozen', False) and platform=='darwin':
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return codecs.open(join(self.respath(), '%s.lproj' % lang, 'Localizable.strings'), 'r', 'utf-16')
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else:
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return codecs.open(join(self.respath(), '%s.strings' % lang), 'r', 'utf-8')
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class Locale(object):
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def __init__(self):
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if platform=='darwin':
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self.int_formatter = NSNumberFormatter.alloc().init()
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self.int_formatter.setNumberStyle_(NSNumberFormatterDecimalStyle)
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self.float_formatter = NSNumberFormatter.alloc().init()
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self.float_formatter.setNumberStyle_(NSNumberFormatterDecimalStyle)
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self.float_formatter.setMinimumFractionDigits_(5)
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self.float_formatter.setMaximumFractionDigits_(5)
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def stringFromNumber(self, number, decimals=None):
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# Uses the current system locale, irrespective of language choice.
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# Unless `decimals` is specified, the number will be formatted with 5 decimal
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# places if the input is a float, or none if the input is an int.
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if decimals == 0 and not isinstance(number, numbers.Integral):
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number = int(round(number))
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if platform == 'darwin':
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if not decimals and isinstance(number, numbers.Integral):
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return self.int_formatter.stringFromNumber_(number)
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else:
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self.float_formatter.setMinimumFractionDigits_(decimals or 5)
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self.float_formatter.setMaximumFractionDigits_(decimals or 5)
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return self.float_formatter.stringFromNumber_(number)
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else:
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if not decimals and isinstance(number, numbers.Integral):
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return locale.format('%d', number, True)
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else:
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return locale.format('%.*f', (decimals or 5, number), True)
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def numberFromString(self, string):
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# Uses the current system locale, irrespective of language choice.
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# Returns None if the string is not parsable, otherwise an integer or float.
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if platform=='darwin':
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return self.float_formatter.numberFromString_(string)
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else:
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try:
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return locale.atoi(string)
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except:
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try:
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return locale.atof(string)
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except:
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return None
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# Returns list of preferred language codes in RFC4646 format i.e. "lang[-script][-region]"
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# Where lang is a lowercase 2 alpha ISO 639-1 or 3 alpha ISO 639-2 code,
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# script is a capitalized 4 alpha ISO 15924 code and region is an uppercase 2 alpha ISO 3166 code
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def preferredLanguages(self):
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if platform=='darwin':
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return NSLocale.preferredLanguages()
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elif platform=='win32':
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def wszarray_to_list(array):
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offset = 0
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while offset < len(array):
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sz = ctypes.wstring_at(ctypes.addressof(array) + offset*2)
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if sz:
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yield sz
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offset += len(sz)+1
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else:
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break
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num = ctypes.c_ulong()
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size = ctypes.c_ulong(0)
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if (GetUserPreferredUILanguages(MUI_LANGUAGE_NAME, ctypes.byref(num), None, ctypes.byref(size)) and size.value):
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buf = ctypes.create_unicode_buffer(size.value)
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if GetUserPreferredUILanguages(MUI_LANGUAGE_NAME, ctypes.byref(num), ctypes.byref(buf), ctypes.byref(size)):
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return wszarray_to_list(buf)
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return []
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else: # POSIX
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lang = locale.getlocale()[0]
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return lang and [lang.replace('_','-')] or []
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# singletons
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Locale = Locale()
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Translations = Translations()
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# generate template strings file - like xgettext
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# parsing is limited - only single ' or " delimited strings, and only one string per line
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if __name__ == "__main__":
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import re
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regexp = re.compile(r'''_\([ur]?(['"])(((?<!\\)\\\1|.)+?)\1\)[^#]*(#.+)?''') # match a single line python literal
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seen = {}
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for f in (sorted([x for x in os.listdir('.') if x.endswith('.py')]) +
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sorted([join('plugins', x) for x in isdir('plugins') and os.listdir('plugins') or [] if x.endswith('.py')])):
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with codecs.open(f, 'r', 'utf-8') as h:
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lineno = 0
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for line in h:
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lineno += 1
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match = regexp.search(line)
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if match and not seen.get(match.group(2)): # only record first commented instance of a string
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seen[match.group(2)] = (match.group(4) and (match.group(4)[1:].strip()) + '. ' or '') + '[%s]' % basename(f)
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if seen:
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if not isdir(LOCALISATION_DIR):
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os.mkdir(LOCALISATION_DIR)
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template = codecs.open(join(LOCALISATION_DIR, 'en.template'), 'w', 'utf-8')
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template.write('/* Language name */\n"%s" = "%s";\n\n' % (LANGUAGE_ID, 'English'))
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for thing in sorted(seen, key=str.lower):
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if seen[thing]:
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template.write('/* %s */\n' % (seen[thing]))
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template.write('"%s" = "%s";\n\n' % (thing, thing))
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template.close()
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