mirror of
https://github.com/EDCD/EDMarketConnector.git
synced 2025-04-14 00:07:14 +03:00
580 lines
26 KiB
Python
580 lines
26 KiB
Python
from collections import defaultdict, OrderedDict
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import json
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import re
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import threading
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from os import listdir, SEEK_SET, SEEK_CUR, SEEK_END
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from os.path import basename, isdir, join
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from sys import platform
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from time import gmtime, sleep, strftime, strptime
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from calendar import timegm
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if __debug__:
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from traceback import print_exc
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from config import config
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if platform=='darwin':
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from AppKit import NSWorkspace
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from Foundation import NSSearchPathForDirectoriesInDomains, NSApplicationSupportDirectory, NSUserDomainMask
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from watchdog.observers import Observer
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from watchdog.events import FileSystemEventHandler
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elif platform=='win32':
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from watchdog.observers import Observer
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from watchdog.events import FileSystemEventHandler
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import ctypes
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# _winreg that ships with Python 2 doesn't support unicode, so do this instead
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from ctypes.wintypes import *
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HKEY_CURRENT_USER = 0x80000001
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HKEY_LOCAL_MACHINE = 0x80000002
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KEY_READ = 0x00020019
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REG_SZ = 1
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RegOpenKeyEx = ctypes.windll.advapi32.RegOpenKeyExW
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RegOpenKeyEx.restype = LONG
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RegOpenKeyEx.argtypes = [HKEY, LPCWSTR, DWORD, DWORD, ctypes.POINTER(HKEY)]
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RegCloseKey = ctypes.windll.advapi32.RegCloseKey
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RegCloseKey.restype = LONG
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RegCloseKey.argtypes = [HKEY]
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RegQueryValueEx = ctypes.windll.advapi32.RegQueryValueExW
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RegQueryValueEx.restype = LONG
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RegQueryValueEx.argtypes = [HKEY, LPCWSTR, LPCVOID, ctypes.POINTER(DWORD), LPCVOID, ctypes.POINTER(DWORD)]
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RegEnumKeyEx = ctypes.windll.advapi32.RegEnumKeyExW
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RegEnumKeyEx.restype = LONG
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RegEnumKeyEx.argtypes = [HKEY, DWORD, LPWSTR, ctypes.POINTER(DWORD), ctypes.POINTER(DWORD), LPWSTR, ctypes.POINTER(DWORD), ctypes.POINTER(FILETIME)]
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EnumWindows = ctypes.windll.user32.EnumWindows
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EnumWindowsProc = ctypes.WINFUNCTYPE(BOOL, HWND, LPARAM)
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CloseHandle = ctypes.windll.kernel32.CloseHandle
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GetWindowText = ctypes.windll.user32.GetWindowTextW
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GetWindowText.argtypes = [HWND, LPWSTR, ctypes.c_int]
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GetWindowTextLength = ctypes.windll.user32.GetWindowTextLengthW
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GetProcessHandleFromHwnd = ctypes.windll.oleacc.GetProcessHandleFromHwnd
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else:
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# Linux's inotify doesn't work over CIFS or NFS, so poll
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FileSystemEventHandler = object # dummy
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# Journal handler
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class EDLogs(FileSystemEventHandler):
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_POLL = 1 # Polling is cheap, so do it often
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_RE_CANONICALISE = re.compile('\$(.+)_name;')
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def __init__(self):
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FileSystemEventHandler.__init__(self) # futureproofing - not need for current version of watchdog
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self.root = None
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self.currentdir = None # The actual logdir that we're monitoring
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self.logfile = None
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self.observer = None
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self.observed = None # a watchdog ObservedWatch, or None if polling
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self.thread = None
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self.event_queue = [] # For communicating journal entries back to main thread
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# On startup we might be:
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# 1) Looking at an old journal file because the game isn't running or the user has exited to the main menu.
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# 2) Looking at an empty journal (only 'Fileheader') because the user is at the main menu.
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# 3) In the middle of a 'live' game.
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# If 1 or 2 a LoadGame event will happen when the game goes live.
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# If 3 we need to inject a special 'StartUp' event since consumers won't see the LoadGame event.
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self.live = False
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self.game_was_running = False # For generation the "ShutDown" event
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# Context for journal handling
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self.version = None
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self.is_beta = False
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self.mode = None
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self.group = None
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self.cmdr = None
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self.planet = None
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self.system = None
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self.station = None
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self.stationtype = None
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self.coordinates = None
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self.started = None # Timestamp of the LoadGame event
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# Cmdr state shared with EDSM and plugins
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self.state = {
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'Captain' : None, # On a crew
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'Cargo' : defaultdict(int),
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'Credits' : None,
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'Loan' : None,
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'Raw' : defaultdict(int),
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'Manufactured' : defaultdict(int),
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'Encoded' : defaultdict(int),
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'PaintJob' : None,
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'Rank' : { 'Combat': None, 'Trade': None, 'Explore': None, 'Empire': None, 'Federation': None, 'CQC': None },
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'Role' : None, # Crew role - None, Idle, FireCon, FighterCon
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'Friends' : set(), # Online friends
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'ShipID' : None,
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'ShipIdent' : None,
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'ShipName' : None,
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'ShipType' : None,
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}
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def start(self, root):
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self.root = root
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logdir = config.get('journaldir') or config.default_journal_dir
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if not logdir or not isdir(logdir):
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self.stop()
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return False
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if self.currentdir and self.currentdir != logdir:
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self.stop()
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self.currentdir = logdir
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# Latest pre-existing logfile - e.g. if E:D is already running. Assumes logs sort alphabetically.
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# Do this before setting up the observer in case the journal directory has gone away
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try:
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logfiles = sorted([x for x in listdir(self.currentdir) if x.startswith('Journal') and x.endswith('.log')],
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key=lambda x: x.split('.')[1:])
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self.logfile = logfiles and join(self.currentdir, logfiles[-1]) or None
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except:
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self.logfile = None
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return False
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# Set up a watchdog observer.
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# File system events are unreliable/non-existent over network drives on Linux.
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# We can't easily tell whether a path points to a network drive, so assume
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# any non-standard logdir might be on a network drive and poll instead.
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polling = bool(config.get('journaldir')) and platform != 'win32'
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if not polling and not self.observer:
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self.observer = Observer()
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self.observer.daemon = True
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self.observer.start()
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elif polling and self.observer:
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self.observer.stop()
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self.observer = None
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if not self.observed and not polling:
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self.observed = self.observer.schedule(self, self.currentdir)
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if __debug__:
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print '%s Journal "%s"' % (polling and 'Polling' or 'Monitoring', self.currentdir)
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print 'Start logfile "%s"' % self.logfile
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if not self.running():
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self.thread = threading.Thread(target = self.worker, name = 'Journal worker')
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self.thread.daemon = True
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self.thread.start()
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return True
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def stop(self):
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if __debug__:
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print 'Stopping monitoring Journal'
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self.currentdir = None
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self.version = self.mode = self.group = self.cmdr = self.planet = self.system = self.station = self.stationtype = self.stationservices = self.coordinates = None
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self.is_beta = False
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if self.observed:
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self.observed = None
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self.observer.unschedule_all()
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self.thread = None # Orphan the worker thread - will terminate at next poll
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def close(self):
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thread = self.thread
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self.stop()
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if self.observer:
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self.observer.stop()
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if thread:
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thread.join()
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if self.observer:
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self.observer.join()
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self.observer = None
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def running(self):
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return self.thread and self.thread.is_alive()
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def on_created(self, event):
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# watchdog callback, e.g. client (re)started.
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if not event.is_directory and basename(event.src_path).startswith('Journal') and basename(event.src_path).endswith('.log'):
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self.logfile = event.src_path
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def worker(self):
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# Tk isn't thread-safe in general.
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# event_generate() is the only safe way to poke the main thread from this thread:
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# https://mail.python.org/pipermail/tkinter-discuss/2013-November/003522.html
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# Seek to the end of the latest log file
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logfile = self.logfile
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if logfile:
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loghandle = open(logfile, 'r')
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for line in loghandle:
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try:
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self.parse_entry(line) # Some events are of interest even in the past
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except:
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if __debug__:
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print 'Invalid journal entry "%s"' % repr(line)
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else:
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loghandle = None
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self.game_was_running = self.game_running()
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if self.live:
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if self.game_was_running:
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# Game is running locally
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entry = OrderedDict([
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('timestamp', strftime('%Y-%m-%dT%H:%M:%SZ', gmtime())),
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('event', 'StartUp'),
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('StarSystem', self.system),
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('StarPos', self.coordinates),
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])
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if self.planet:
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entry['Body'] = self.planet
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entry['Docked'] = bool(self.station)
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if self.station:
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entry['StationName'] = self.station
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entry['StationType'] = self.stationtype
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self.event_queue.append(json.dumps(entry, separators=(', ', ':')))
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else:
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self.event_queue.append(None) # Generate null event to update the display (with possibly out-of-date info)
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self.live = False
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# Watchdog thread
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emitter = self.observed and self.observer._emitter_for_watch[self.observed] # Note: Uses undocumented attribute
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while True:
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# Check whether new log file started, e.g. client (re)started.
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if emitter and emitter.is_alive():
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newlogfile = self.logfile # updated by on_created watchdog callback
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else:
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# Poll
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try:
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logfiles = sorted([x for x in listdir(self.currentdir) if x.startswith('Journal') and x.endswith('.log')],
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key=lambda x: x.split('.')[1:])
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newlogfile = logfiles and join(self.currentdir, logfiles[-1]) or None
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except:
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if __debug__: print_exc()
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newlogfile = None
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if logfile != newlogfile:
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logfile = newlogfile
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if loghandle:
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loghandle.close()
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if logfile:
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loghandle = open(logfile, 'r')
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if __debug__:
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print 'New logfile "%s"' % logfile
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if logfile:
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loghandle.seek(0, SEEK_CUR) # reset EOF flag
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for line in loghandle:
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self.event_queue.append(line)
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if self.event_queue:
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self.root.event_generate('<<JournalEvent>>', when="tail")
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sleep(self._POLL)
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# Check whether we're still supposed to be running
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if threading.current_thread() != self.thread:
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return # Terminate
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if self.game_was_running:
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if not self.game_running():
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self.event_queue.append('{ "timestamp":"%s", "event":"ShutDown" }' % strftime('%Y-%m-%dT%H:%M:%SZ', gmtime()))
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self.root.event_generate('<<JournalEvent>>', when="tail")
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self.game_was_running = False
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else:
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self.game_was_running = self.game_running()
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def parse_entry(self, line):
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if line is None:
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return { 'event': None } # Fake startup event
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try:
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entry = json.loads(line, object_pairs_hook=OrderedDict) # Preserve property order because why not?
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entry['timestamp'] # we expect this to exist
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if entry['event'] == 'Fileheader':
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self.live = False
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self.version = entry['gameversion']
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self.is_beta = 'beta' in entry['gameversion'].lower()
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self.cmdr = None
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self.mode = None
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self.group = None
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self.planet = None
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self.system = None
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self.station = None
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self.stationtype = None
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self.stationservices = None
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self.coordinates = None
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self.started = None
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self.state = {
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'Captain' : None,
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'Cargo' : defaultdict(int),
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'Credits' : None,
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'Loan' : None,
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'Raw' : defaultdict(int),
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'Manufactured' : defaultdict(int),
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'Encoded' : defaultdict(int),
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'PaintJob' : None,
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'Rank' : { 'Combat': None, 'Trade': None, 'Explore': None, 'Empire': None, 'Federation': None, 'CQC': None },
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'Role' : None,
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'Friends' : set(),
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'ShipID' : None,
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'ShipIdent' : None,
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'ShipName' : None,
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'ShipType' : None,
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}
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elif entry['event'] == 'Commander':
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self.live = True # First event in 3.0
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elif entry['event'] == 'LoadGame':
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self.cmdr = entry['Commander']
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self.mode = entry.get('GameMode') # 'Open', 'Solo', 'Group', or None for CQC (and Training - but no LoadGame event)
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self.group = entry.get('Group')
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self.planet = None
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self.system = None
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self.station = None
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self.stationtype = None
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self.stationservices = None
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self.coordinates = None
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self.started = timegm(strptime(entry['timestamp'], '%Y-%m-%dT%H:%M:%SZ'))
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self.state.update({
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'Captain' : None,
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'Credits' : entry['Credits'],
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'Loan' : entry['Loan'],
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'Rank' : { 'Combat': None, 'Trade': None, 'Explore': None, 'Empire': None, 'Federation': None, 'CQC': None },
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'Role' : None,
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})
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elif entry['event'] == 'NewCommander':
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self.cmdr = entry['Name']
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self.group = None
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elif entry['event'] == 'SetUserShipName':
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self.state['ShipID'] = entry['ShipID']
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if 'UserShipId' in entry: # Only present when changing the ship's ident
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self.state['ShipIdent'] = entry['UserShipId']
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self.state['ShipName'] = entry.get('UserShipName')
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self.state['ShipType'] = self.canonicalise(entry['Ship'])
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elif entry['event'] == 'ShipyardBuy':
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self.state['ShipID'] = None
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self.state['ShipIdent'] = None
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self.state['ShipName'] = None
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self.state['ShipType'] = self.canonicalise(entry['ShipType'])
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self.state['PaintJob'] = None
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elif entry['event'] == 'ShipyardSwap':
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self.state['ShipID'] = entry['ShipID']
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self.state['ShipIdent'] = None
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self.state['ShipName'] = None
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self.state['ShipType'] = self.canonicalise(entry['ShipType'])
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self.state['PaintJob'] = None
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elif entry['event'] == 'Loadout': # Note: Precedes LoadGame, ShipyardNew, follows ShipyardSwap, ShipyardBuy
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self.state['ShipID'] = entry['ShipID']
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self.state['ShipIdent'] = entry['ShipIdent']
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self.state['ShipName'] = entry['ShipName']
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self.state['ShipType'] = self.canonicalise(entry['Ship'])
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# Ignore other Modules since they're missing Engineer modification details
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self.state['PaintJob'] = 'paintjob_%s_default_defaultpaintjob' % self.state['ShipType']
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for module in entry['Modules']:
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if module.get('Slot') == 'PaintJob' and module.get('Item'):
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self.state['PaintJob'] = self.canonicalise(module['Item'])
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elif entry['event'] in ['ModuleBuy', 'ModuleSell'] and entry['Slot'] == 'PaintJob':
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self.state['PaintJob'] = self.canonicalise(entry.get('BuyItem'))
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elif entry['event'] in ['Undocked']:
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self.station = None
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self.stationtype = None
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self.stationservices = None
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elif entry['event'] in ['Location', 'FSDJump', 'Docked']:
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if entry['event'] == 'Location':
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self.planet = entry.get('Body') if entry.get('BodyType') == 'Planet' else None
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elif entry['event'] == 'FSDJump':
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self.planet = None
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if 'StarPos' in entry:
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self.coordinates = tuple(entry['StarPos'])
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elif self.system != entry['StarSystem']:
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self.coordinates = None # Docked event doesn't include coordinates
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(self.system, self.station) = (entry['StarSystem'] == 'ProvingGround' and 'CQC' or entry['StarSystem'],
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entry.get('StationName')) # May be None
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self.stationtype = entry.get('StationType') # May be None
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self.stationservices = entry.get('StationServices') # None under E:D < 2.4
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elif entry['event'] == 'ApproachBody':
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self.planet = entry['Body']
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elif entry['event'] == 'SupercruiseExit':
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self.planet = entry.get('Body') if entry.get('BodyType') == 'Planet' else None
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elif entry['event'] in ['LeaveBody', 'SupercruiseEntry']:
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self.planet = None
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elif entry['event'] in ['Rank', 'Promotion']:
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for k,v in entry.iteritems():
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if k in self.state['Rank']:
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self.state['Rank'][k] = (v,0)
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elif entry['event'] == 'Progress':
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for k,v in entry.iteritems():
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if self.state['Rank'].get(k) is not None:
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self.state['Rank'][k] = (self.state['Rank'][k][0], min(v, 100)) # perhaps not taken promotion mission yet
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elif entry['event'] == 'Cargo':
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self.state['Cargo'] = defaultdict(int)
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self.state['Cargo'].update({ self.canonicalise(x['Name']): x['Count'] for x in entry['Inventory'] })
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elif entry['event'] in ['CollectCargo', 'MarketBuy', 'BuyDrones', 'MiningRefined']:
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commodity = self.canonicalise(entry['Type'])
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self.state['Cargo'][commodity] += entry.get('Count', 1)
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elif entry['event'] in ['EjectCargo', 'MarketSell', 'SellDrones']:
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commodity = self.canonicalise(entry['Type'])
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self.state['Cargo'][commodity] -= entry.get('Count', 1)
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if self.state['Cargo'][commodity] <= 0:
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self.state['Cargo'].pop(commodity)
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elif entry['event'] == 'MissionCompleted':
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for reward in entry.get('CommodityReward', []):
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commodity = self.canonicalise(reward['Name'])
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self.state['Cargo'][commodity] += reward.get('Count', 1)
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elif entry['event'] == 'SearchAndRescue':
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for item in entry.get('Items', []):
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commodity = self.canonicalise(item['Name'])
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self.state['Cargo'][commodity] -= item.get('Count', 1)
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if self.state['Cargo'][commodity] <= 0:
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self.state['Cargo'].pop(commodity)
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elif entry['event'] == 'Materials':
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for category in ['Raw', 'Manufactured', 'Encoded']:
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self.state[category] = defaultdict(int)
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self.state[category].update({ self.canonicalise(x['Name']): x['Count'] for x in entry.get(category, []) })
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elif entry['event'] == 'MaterialCollected':
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material = self.canonicalise(entry['Name'])
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self.state[entry['Category']][material] += entry['Count']
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elif entry['event'] in ['MaterialDiscarded', 'ScientificResearch']:
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material = self.canonicalise(entry['Name'])
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self.state[entry['Category']][material] -= entry['Count']
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if self.state[entry['Category']][material] <= 0:
|
|
self.state[entry['Category']].pop(material)
|
|
elif entry['event'] in ['EngineerCraft', 'Synthesis']:
|
|
for category in ['Raw', 'Manufactured', 'Encoded']:
|
|
for x in entry[entry['event'] == 'EngineerCraft' and 'Ingredients' or 'Materials']:
|
|
material = self.canonicalise(x['Name'])
|
|
if material in self.state[category]:
|
|
self.state[category][material] -= x['Count']
|
|
if self.state[category][material] <= 0:
|
|
self.state[category].pop(material)
|
|
|
|
elif entry['event'] == 'EngineerContribution':
|
|
commodity = self.canonicalise(entry.get('Commodity'))
|
|
if commodity:
|
|
self.state['Cargo'][commodity] -= entry['Quantity']
|
|
if self.state['Cargo'][commodity] <= 0:
|
|
self.state['Cargo'].pop(commodity)
|
|
material = self.canonicalise(entry.get('Material'))
|
|
if material:
|
|
for category in ['Raw', 'Manufactured', 'Encoded']:
|
|
if material in self.state[category]:
|
|
self.state[category][material] -= entry['Quantity']
|
|
if self.state[category][material] <= 0:
|
|
self.state[category].pop(material)
|
|
|
|
elif entry['event'] == 'JoinACrew':
|
|
self.state['Captain'] = entry['Captain']
|
|
self.state['Role'] = 'Idle'
|
|
self.planet = None
|
|
self.system = None
|
|
self.station = None
|
|
self.stationtype = None
|
|
self.stationservices = None
|
|
self.coordinates = None
|
|
elif entry['event'] == 'ChangeCrewRole':
|
|
self.state['Role'] = entry['Role']
|
|
elif entry['event'] == 'QuitACrew':
|
|
self.state['Captain'] = None
|
|
self.state['Role'] = None
|
|
self.planet = None
|
|
self.system = None
|
|
self.station = None
|
|
self.stationtype = None
|
|
self.stationservices = None
|
|
self.coordinates = None
|
|
|
|
elif entry['event'] == 'Friends':
|
|
if entry['Status'] in ['Online', 'Added']:
|
|
self.state['Friends'].add(entry['Name'])
|
|
else:
|
|
self.state['Friends'].discard(entry['Name'])
|
|
|
|
return entry
|
|
except:
|
|
if __debug__:
|
|
print 'Invalid journal entry "%s"' % repr(line)
|
|
print_exc()
|
|
return { 'event': None }
|
|
|
|
# Commodities, Modules and Ships can appear in different forms e.g. "$HNShockMount_Name;", "HNShockMount", and "hnshockmount",
|
|
# "$int_cargorack_size6_class1_name;" and "Int_CargoRack_Size6_Class1", "python" and "Python", etc.
|
|
# This returns a simple lowercased name e.g. 'hnshockmount', 'int_cargorack_size6_class1', 'python', etc
|
|
def canonicalise(self, item):
|
|
if not item: return ''
|
|
item = item.lower()
|
|
match = self._RE_CANONICALISE.match(item)
|
|
return match and match.group(1) or item
|
|
|
|
def get_entry(self):
|
|
if not self.event_queue:
|
|
return None
|
|
else:
|
|
entry = self.parse_entry(self.event_queue.pop(0))
|
|
if not self.live and entry['event'] not in [None, 'Fileheader']:
|
|
# Game not running locally, but Journal has been updated
|
|
self.live = True
|
|
if self.station:
|
|
entry = OrderedDict([
|
|
('timestamp', strftime('%Y-%m-%dT%H:%M:%SZ', gmtime())),
|
|
('event', 'StartUp'),
|
|
('Docked', True),
|
|
('StationName', self.station),
|
|
('StationType', self.stationtype),
|
|
('StarSystem', self.system),
|
|
('StarPos', self.coordinates),
|
|
])
|
|
else:
|
|
entry = OrderedDict([
|
|
('timestamp', strftime('%Y-%m-%dT%H:%M:%SZ', gmtime())),
|
|
('event', 'StartUp'),
|
|
('Docked', False),
|
|
('StarSystem', self.system),
|
|
('StarPos', self.coordinates),
|
|
])
|
|
self.event_queue.append(json.dumps(entry, separators=(', ', ':')))
|
|
elif self.live and entry['event'] == 'Music' and entry.get('MusicTrack') == 'MainMenu':
|
|
self.event_queue.append('{ "timestamp":"%s", "event":"ShutDown" }' % strftime('%Y-%m-%dT%H:%M:%SZ', gmtime()))
|
|
return entry
|
|
|
|
def game_running(self):
|
|
|
|
if platform == 'darwin':
|
|
for app in NSWorkspace.sharedWorkspace().runningApplications():
|
|
if app.bundleIdentifier() == 'uk.co.frontier.EliteDangerous':
|
|
return True
|
|
|
|
elif platform == 'win32':
|
|
|
|
def WindowTitle(h):
|
|
if h:
|
|
l = GetWindowTextLength(h) + 1
|
|
buf = ctypes.create_unicode_buffer(l)
|
|
if GetWindowText(h, buf, l):
|
|
return buf.value
|
|
return None
|
|
|
|
def callback(hWnd, lParam):
|
|
name = WindowTitle(hWnd)
|
|
if name and name.startswith('Elite - Dangerous'):
|
|
handle = GetProcessHandleFromHwnd(hWnd)
|
|
if handle: # If GetProcessHandleFromHwnd succeeds then the app is already running as this user
|
|
CloseHandle(handle)
|
|
return False # stop enumeration
|
|
return True
|
|
|
|
return not EnumWindows(EnumWindowsProc(callback), 0)
|
|
|
|
return False
|
|
|
|
|
|
# singleton
|
|
monitor = EDLogs()
|