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mirror of https://github.com/EDCD/EDMarketConnector.git synced 2025-04-13 15:57:14 +03:00
Athanasius f2de70bad6
core plugins: Use nametowidget() to find system/station widgets
As we're experimenting with per-plugin frames up a level `parent.children`
would need to be `parent.parent.children`, but this way it will Just Work
without knowledge of the hierarchy.
2022-12-31 16:27:22 +00:00

1056 lines
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Python
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"""Show EDSM data in display and handle lookups."""
# TODO:
# 1) Re-factor EDSM API calls out of journal_entry() into own function.
# 2) Fix how StartJump already changes things, but only partially.
# 3) Possibly this and other two 'provider' plugins could do with being
# based on a single class that they extend. There's a lot of duplicated
# logic.
# 4) Ensure the EDSM API call(back) for setting the image at end of system
# text is always fired. i.e. CAPI cmdr_data() processing.
# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $#
# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $#
#
# This is an EDMC 'core' plugin.
#
# All EDMC plugins are *dynamically* loaded at run-time.
#
# We build for Windows using `py2exe`.
#
# `py2exe` can't possibly know about anything in the dynamically loaded
# core plugins.
#
# Thus you **MUST** check if any imports you add in this file are only
# referenced in this file (or only in any other core plugin), and if so...
#
# YOU MUST ENSURE THAT PERTINENT ADJUSTMENTS ARE MADE IN
# `Build-exe-and-msi.py` SO AS TO ENSURE THE FILES ARE ACTUALLY PRESENT IN
# AN END-USER INSTALLATION ON WINDOWS.
#
#
# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $#
# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $# ! $#
import json
import threading
import tkinter as tk
from datetime import datetime, timedelta, timezone
from queue import Queue
from threading import Thread
from time import sleep
from tkinter import ttk
from typing import TYPE_CHECKING, Any, Dict, List, Literal, Mapping, MutableMapping, Optional, Set, Tuple, Union, cast
import requests
import killswitch
import monitor
import myNotebook
import myNotebook as nb # noqa: N813
import plug
from companion import CAPIData
from config import applongname, appname, appversion, config, debug_senders, user_agent
from edmc_data import DEBUG_WEBSERVER_HOST, DEBUG_WEBSERVER_PORT
from EDMCLogging import get_main_logger
from ttkHyperlinkLabel import HyperlinkLabel
if TYPE_CHECKING:
def _(x: str) -> str:
return x
logger = get_main_logger()
EDSM_POLL = 0.1
_TIMEOUT = 20
DISCARDED_EVENTS_SLEEP = 10
# trace-if events
CMDR_EVENTS = 'plugin.edsm.cmdr-events'
CMDR_CREDS = 'plugin.edsm.cmdr-credentials'
class This:
"""Holds module globals."""
def __init__(self):
self.shutting_down = False # Plugin is shutting down.
self.game_version = ""
self.game_build = ""
# Handle only sending Live galaxy data
self.legacy_galaxy_last_notified: Optional[datetime] = None
self.session: requests.Session = requests.Session()
self.session.headers['User-Agent'] = user_agent
self.queue: Queue = Queue() # Items to be sent to EDSM by worker thread
self.discarded_events: Set[str] = set() # List discarded events from EDSM
self.lastlookup: Dict[str, Any] # Result of last system lookup
# Game state
self.multicrew: bool = False # don't send captain's ship info to EDSM while on a crew
self.coordinates: Optional[Tuple[int, int, int]] = None
self.newgame: bool = False # starting up - batch initial burst of events
self.newgame_docked: bool = False # starting up while docked
self.navbeaconscan: int = 0 # batch up burst of Scan events after NavBeaconScan
self.system_link: tk.Widget | None = None
self.system: tk.Tk | None = None
self.system_address: int | None = None # Frontier SystemAddress
self.system_population: int | None = None
self.station_link: tk.Widget | None = None
self.station: str | None = None
self.station_marketid: int | None = None # Frontier MarketID
self.on_foot = False
self._IMG_KNOWN = None
self._IMG_UNKNOWN = None
self._IMG_NEW = None
self._IMG_ERROR = None
self.thread: Optional[threading.Thread] = None
self.log: tk.IntVar | None = None
self.log_button: ttk.Checkbutton | None = None
self.label: tk.Widget | None = None
self.cmdr_label: myNotebook.Label | None = None
self.cmdr_text: myNotebook.Label | None = None
self.user_label: myNotebook.Label | None = None
self.user: myNotebook.Entry | None = None
self.apikey_label: myNotebook.Label | None = None
self.apikey: myNotebook.Entry | None = None
this = This()
STATION_UNDOCKED: str = '×' # "Station" name to display when not docked = U+00D7
__cleanup = str.maketrans({' ': None, '\n': None})
IMG_KNOWN_B64 = """
R0lGODlhEAAQAMIEAFWjVVWkVWS/ZGfFZ////////////////yH5BAEKAAQALAAAAAAQABAAAAMvSLrc/lAFIUIkYOgNXt5g14Dk0AQlaC1CuglM6w7wgs7r
MpvNV4q932VSuRiPjQQAOw==
""".translate(__cleanup)
IMG_UNKNOWN_B64 = """
R0lGODlhEAAQAKEDAGVLJ+ddWO5fW////yH5BAEKAAMALAAAAAAQABAAAAItnI+pywYRQBtA2CtVvTwjDgrJFlreEJRXgKSqwB5keQ6vOKq1E+7IE5kIh4kC
ADs=
""".translate(__cleanup)
IMG_NEW_B64 = """
R0lGODlhEAAQAMZwANKVHtWcIteiHuiqLPCuHOS1MN22ZeW7ROG6Zuu9MOy+K/i8Kf/DAuvCVf/FAP3BNf/JCf/KAPHHSv7ESObHdv/MBv/GRv/LGP/QBPXO
PvjPQfjQSvbRSP/UGPLSae7Sfv/YNvLXgPbZhP7dU//iI//mAP/jH//kFv7fU//fV//ebv/iTf/iUv/kTf/iZ/vgiP/hc/vgjv/jbfriiPriiv7ka//if//j
d//sJP/oT//tHv/mZv/sLf/rRP/oYv/rUv/paP/mhv/sS//oc//lkf/mif/sUf/uPv/qcv/uTv/uUv/vUP/qhP/xP//pm//ua//sf//ubf/wXv/thv/tif/s
lv/tjf/smf/yYP/ulf/2R//2Sv/xkP/2av/0gP/ylf/2df/0i//0j//0lP/5cP/7a//1p//5gf/7ev/3o//2sf/5mP/6kv/2vP/3y//+jP//////////////
/////////////////////////////////////////////////yH5BAEKAH8ALAAAAAAQABAAAAePgH+Cg4SFhoJKPIeHYT+LhVppUTiPg2hrUkKPXWdlb2xH
Jk9jXoNJQDk9TVtkYCUkOy4wNjdGfy1UXGJYOksnPiwgFwwYg0NubWpmX1ArHREOFYUyWVNIVkxXQSoQhyMoNVUpRU5EixkcMzQaGy8xhwsKHiEfBQkSIg+G
BAcUCIIBBDSYYGiAAUMALFR6FAgAOw==
""".translate(__cleanup)
IMG_ERR_B64 = """
R0lGODlhEAAQAKEBAAAAAP///////////yH5BAEKAAIALAAAAAAQABAAAAIwlBWpeR0AIwwNPRmZuVNJinyWuClhBlZjpm5fqnIAHJPtOd3Hou9mL6NVgj2L
plEAADs=
""".translate(__cleanup)
# Main window clicks
def system_url(system_name: str) -> str:
"""
Construct an appropriate EDSM URL for the provided system.
:param system_name: Will be overridden with `this.system_address` if that
is set.
:return: The URL, empty if no data was available to construct it.
"""
if this.system_address:
return requests.utils.requote_uri(f'https://www.edsm.net/en/system?systemID64={this.system_address}')
if system_name:
return requests.utils.requote_uri(f'https://www.edsm.net/en/system?systemName={system_name}')
return ''
def station_url(system_name: str, station_name: str) -> str:
"""
Construct an appropriate EDSM URL for a station.
:param system_name: Name of the system the station is in.
:param station_name: Name of the station.
:return: The URL, empty if no data was available to construct it.
"""
if system_name and station_name:
return requests.utils.requote_uri(
f'https://www.edsm.net/en/system?systemName={system_name}&stationName={station_name}'
)
# monitor state might think these are gone, but we don't yet
if this.system and this.station:
return requests.utils.requote_uri(
f'https://www.edsm.net/en/system?systemName={this.system}&stationName={this.station}'
)
if system_name:
return requests.utils.requote_uri(
f'https://www.edsm.net/en/system?systemName={system_name}&stationName=ALL'
)
return ''
def plugin_start3(plugin_dir: str) -> str:
"""
Start the plugin.
:param plugin_dir: NAme of directory this was loaded from.
:return: Identifier string for this plugin.
"""
# Can't be earlier since can only call PhotoImage after window is created
this._IMG_KNOWN = tk.PhotoImage(data=IMG_KNOWN_B64) # green circle
this._IMG_UNKNOWN = tk.PhotoImage(data=IMG_UNKNOWN_B64) # red circle
this._IMG_NEW = tk.PhotoImage(data=IMG_NEW_B64)
this._IMG_ERROR = tk.PhotoImage(data=IMG_ERR_B64) # BBC Mode 5 '?'
# Migrate old settings
if not config.get_list('edsm_cmdrs'):
if isinstance(config.get_list('cmdrs'), list) and \
config.get_list('edsm_usernames') and config.get_list('edsm_apikeys'):
# Migrate <= 2.34 settings
config.set('edsm_cmdrs', config.get_list('cmdrs'))
elif config.get_list('edsm_cmdrname'):
# Migrate <= 2.25 settings. edsm_cmdrs is unknown at this time
config.set('edsm_usernames', [config.get_str('edsm_cmdrname', default='')])
config.set('edsm_apikeys', [config.get_str('edsm_apikey', default='')])
config.delete('edsm_cmdrname', suppress=True)
config.delete('edsm_apikey', suppress=True)
if config.get_int('output') & 256:
# Migrate <= 2.34 setting
config.set('edsm_out', 1)
config.delete('edsm_autoopen', suppress=True)
config.delete('edsm_historical', suppress=True)
logger.debug('Starting worker thread...')
this.thread = Thread(target=worker, name='EDSM worker')
this.thread.daemon = True
this.thread.start()
logger.debug('Done.')
return 'EDSM'
def plugin_app(parent: tk.Tk) -> None:
"""
Construct this plugin's main UI, if any.
:param parent: The tk parent to place our widgets into.
:return: See PLUGINS.md#display
"""
# system label in main window
this.system_link = parent.nametowidget(f".{appname.lower()}.system")
if this.system_link is None:
logger.error("Couldn't look up system widget!!!")
return
this.system_link.bind_all('<<EDSMStatus>>', update_status)
# station label in main window
this.station_link = parent.nametowidget(f".{appname.lower()}.station")
def plugin_stop() -> None:
"""Stop this plugin."""
logger.debug('Signalling queue to close...')
# Signal thread to close and wait for it
this.shutting_down = True
this.queue.put(None) # Still necessary to get `this.queue.get()` to unblock
this.thread.join() # type: ignore
this.thread = None
this.session.close()
# Suppress 'Exception ignored in: <function Image.__del__ at ...>' errors # TODO: this is bad.
this._IMG_KNOWN = this._IMG_UNKNOWN = this._IMG_NEW = this._IMG_ERROR = None
logger.debug('Done.')
def plugin_prefs(parent: ttk.Notebook, cmdr: str | None, is_beta: bool) -> tk.Frame:
"""
Plugin preferences setup hook.
Any tkinter UI set up *must* be within an instance of `myNotebook.Frame`,
which is the return value of this function.
:param parent: tkinter Widget to place items in.
:param cmdr: Name of Commander.
:param is_beta: Whether game beta was detected.
:return: An instance of `myNotebook.Frame`.
"""
PADX = 10 # noqa: N806
BUTTONX = 12 # indent Checkbuttons and Radiobuttons # noqa: N806
PADY = 2 # close spacing # noqa: N806
frame = nb.Frame(parent)
frame.columnconfigure(1, weight=1)
HyperlinkLabel(
frame,
text='Elite Dangerous Star Map',
background=nb.Label().cget('background'),
url='https://www.edsm.net/',
underline=True
).grid(columnspan=2, padx=PADX, sticky=tk.W) # Don't translate
this.log = tk.IntVar(value=config.get_int('edsm_out') and 1)
this.log_button = nb.Checkbutton(
# LANG: Settings>EDSM - Label on checkbox for 'send data'
frame, text=_('Send flight log and Cmdr status to EDSM'), variable=this.log, command=prefsvarchanged
)
if this.log_button:
this.log_button.grid(columnspan=2, padx=BUTTONX, pady=(5, 0), sticky=tk.W)
nb.Label(frame).grid(sticky=tk.W) # big spacer
# Section heading in settings
this.label = HyperlinkLabel(
frame,
# LANG: Settings>EDSM - Label on header/URL to EDSM API key page
text=_('Elite Dangerous Star Map credentials'),
background=nb.Label().cget('background'),
url='https://www.edsm.net/settings/api',
underline=True
)
cur_row = 10
if this.label:
this.label.grid(columnspan=2, padx=PADX, sticky=tk.W)
if this.cmdr_label and this.cmdr_text:
# LANG: Game Commander name label in EDSM settings
this.cmdr_label = nb.Label(frame, text=_('Cmdr')) # Main window
this.cmdr_label.grid(row=cur_row, padx=PADX, sticky=tk.W)
this.cmdr_text = nb.Label(frame)
this.cmdr_text.grid(row=cur_row, column=1, padx=PADX, pady=PADY, sticky=tk.W)
cur_row += 1
if this.user_label and this.label:
# LANG: EDSM Commander name label in EDSM settings
this.user_label = nb.Label(frame, text=_('Commander Name')) # EDSM setting
this.user_label.grid(row=cur_row, padx=PADX, sticky=tk.W)
this.user = nb.Entry(frame)
this.user.grid(row=cur_row, column=1, padx=PADX, pady=PADY, sticky=tk.EW)
cur_row += 1
if this.apikey_label and this.apikey:
# LANG: EDSM API key label
this.apikey_label = nb.Label(frame, text=_('API Key')) # EDSM setting
this.apikey_label.grid(row=cur_row, padx=PADX, sticky=tk.W)
this.apikey = nb.Entry(frame)
this.apikey.grid(row=cur_row, column=1, padx=PADX, pady=PADY, sticky=tk.EW)
prefs_cmdr_changed(cmdr, is_beta)
return frame
def prefs_cmdr_changed(cmdr: str | None, is_beta: bool) -> None: # noqa: CCR001
"""
Handle the Commander name changing whilst Settings was open.
:param cmdr: The new current Commander name.
:param is_beta: Whether game beta was detected.
"""
if this.log_button:
this.log_button['state'] = tk.NORMAL if cmdr and not is_beta else tk.DISABLED
if this.user:
this.user['state'] = tk.NORMAL
this.user.delete(0, tk.END)
if this.apikey:
this.apikey['state'] = tk.NORMAL
this.apikey.delete(0, tk.END)
if cmdr:
if this.cmdr_text:
this.cmdr_text['text'] = f'{cmdr}{" [Beta]" if is_beta else ""}'
cred = credentials(cmdr)
if cred:
if this.user:
this.user.insert(0, cred[0])
if this.apikey:
this.apikey.insert(0, cred[1])
else:
if this.cmdr_text:
# LANG: We have no data on the current commander
this.cmdr_text['text'] = _('None')
to_set: Union[Literal['normal'], Literal['disabled']] = tk.DISABLED
if cmdr and not is_beta and this.log and this.log.get():
to_set = tk.NORMAL
set_prefs_ui_states(to_set)
def prefsvarchanged() -> None:
"""Handle the 'Send data to EDSM' tickbox changing state."""
to_set = tk.DISABLED
if this.log and this.log.get() and this.log_button:
to_set = this.log_button['state']
set_prefs_ui_states(to_set)
def set_prefs_ui_states(state: str) -> None:
"""
Set the state of various config UI entries.
:param state: the state to set each entry to
"""
if (
this.label and this.cmdr_label and this.cmdr_text and this.user_label and this.user
and this.apikey_label and this.apikey
):
this.label['state'] = state
this.cmdr_label['state'] = state
this.cmdr_text['state'] = state
this.user_label['state'] = state
this.user['state'] = state
this.apikey_label['state'] = state
this.apikey['state'] = state
def prefs_changed(cmdr: str, is_beta: bool) -> None:
"""
Handle any changes to Settings once the dialog is closed.
:param cmdr: Name of Commander.
:param is_beta: Whether game beta was detected.
"""
if this.log:
config.set('edsm_out', this.log.get())
if cmdr and not is_beta:
# TODO: remove this when config is rewritten.
cmdrs: List[str] = config.get_list('edsm_cmdrs', default=[])
usernames: List[str] = config.get_list('edsm_usernames', default=[])
apikeys: List[str] = config.get_list('edsm_apikeys', default=[])
if this.user and this.apikey:
if cmdr in cmdrs:
idx = cmdrs.index(cmdr)
usernames.extend([''] * (1 + idx - len(usernames)))
usernames[idx] = this.user.get().strip()
apikeys.extend([''] * (1 + idx - len(apikeys)))
apikeys[idx] = this.apikey.get().strip()
else:
config.set('edsm_cmdrs', cmdrs + [cmdr])
usernames.append(this.user.get().strip())
apikeys.append(this.apikey.get().strip())
config.set('edsm_usernames', usernames)
config.set('edsm_apikeys', apikeys)
def credentials(cmdr: str) -> Optional[Tuple[str, str]]:
"""
Get credentials for the given commander, if they exist.
:param cmdr: The commander to get credentials for
:return: The credentials, or None
"""
logger.trace_if(CMDR_CREDS, f'{cmdr=}')
# Credentials for cmdr
if not cmdr:
return None
cmdrs = config.get_list('edsm_cmdrs')
if not cmdrs:
# Migrate from <= 2.25
cmdrs = [cmdr]
config.set('edsm_cmdrs', cmdrs)
if (cmdr in cmdrs and (edsm_usernames := config.get_list('edsm_usernames'))
and (edsm_apikeys := config.get_list('edsm_apikeys'))):
idx = cmdrs.index(cmdr)
# The EDSM cmdr and apikey might not exist yet!
if idx >= len(edsm_usernames) or idx >= len(edsm_apikeys):
return None
logger.trace_if(CMDR_CREDS, f'{cmdr=}: returning ({edsm_usernames[idx]=}, {edsm_apikeys[idx]=})')
return (edsm_usernames[idx], edsm_apikeys[idx])
else:
logger.trace_if(CMDR_CREDS, f'{cmdr=}: returning None')
return None
def journal_entry( # noqa: C901, CCR001
cmdr: str, is_beta: bool, system: str, station: str, entry: MutableMapping[str, Any], state: Mapping[str, Any]
) -> str:
"""
Handle a new Journal event.
:param cmdr: Name of Commander.
:param is_beta: Whether game beta was detected.
:param system: Name of current tracked system.
:param station: Name of current tracked station location.
:param entry: The journal event.
:param state: `monitor.state`
:return: None if no error, else an error string.
"""
should_return, new_entry = killswitch.check_killswitch('plugins.edsm.journal', entry, logger)
if should_return:
# LANG: EDSM plugin - Journal handling disabled by killswitch
plug.show_error(_('EDSM Handler disabled. See Log.'))
return ''
should_return, new_entry = killswitch.check_killswitch(
f'plugins.edsm.journal.event.{entry["event"]}', data=new_entry, log=logger
)
if should_return:
return ''
this.game_version = state['GameVersion']
this.game_build = state['GameBuild']
entry = new_entry
this.on_foot = state['OnFoot']
if entry['event'] in ('CarrierJump', 'FSDJump', 'Location', 'Docked'):
logger.trace_if(
'journal.locations', f'''{entry["event"]}
Commander: {cmdr}
System: {system}
Station: {station}
state: {state!r}
entry: {entry!r}'''
)
# Always update our system address even if we're not currently the provider for system or station, but dont update
# on events that contain "future" data, such as FSDTarget
if entry['event'] in ('Location', 'Docked', 'CarrierJump', 'FSDJump'):
this.system_address = entry.get('SystemAddress', this.system_address)
this.system = entry.get('StarSystem', this.system)
# We need pop == 0 to set the value so as to clear 'x' in systems with
# no stations.
pop = entry.get('Population')
if pop is not None:
this.system_population = pop
this.station = entry.get('StationName', this.station)
# on_foot station detection
if entry['event'] == 'Location' and entry['BodyType'] == 'Station':
this.station = entry['Body']
this.station_marketid = entry.get('MarketID', this.station_marketid)
# We might pick up StationName in DockingRequested, make sure we clear it if leaving
if entry['event'] in ('Undocked', 'FSDJump', 'SupercruiseEntry'):
this.station = None
this.station_marketid = None
if entry['event'] == 'Embark' and not entry.get('OnStation'):
# If we're embarking OnStation to a Taxi/Dropship we'll also get an
# Undocked event.
this.station = None
this.station_marketid = None
if config.get_str('station_provider') == 'EDSM':
to_set = this.station
if not this.station:
if this.system_population and this.system_population > 0:
to_set = STATION_UNDOCKED
else:
to_set = ''
if this.station_link:
this.station_link['text'] = to_set
this.station_link['url'] = station_url(str(this.system), str(this.station))
this.station_link.update_idletasks()
# Update display of 'EDSM Status' image
if this.system_link and this.system_link['text'] != system:
this.system_link['text'] = system if system else ''
this.system_link['image'] = ''
this.system_link.update_idletasks()
this.multicrew = bool(state['Role'])
if 'StarPos' in entry:
this.coordinates = entry['StarPos']
elif entry['event'] == 'LoadGame':
this.coordinates = None
if entry['event'] in ('LoadGame', 'Commander', 'NewCommander'):
this.newgame = True
this.newgame_docked = False
this.navbeaconscan = 0
elif entry['event'] == 'StartUp':
this.newgame = False
this.newgame_docked = False
this.navbeaconscan = 0
elif entry['event'] == 'Location':
this.newgame = True
this.newgame_docked = entry.get('Docked', False)
this.navbeaconscan = 0
elif entry['event'] == 'NavBeaconScan':
this.navbeaconscan = entry['NumBodies']
elif entry['event'] == 'BackPack':
# Use the stored file contents, not the empty journal event
if state['BackpackJSON']:
entry = state['BackpackJSON']
# Queue all events to send to EDSM. worker() will take care of dropping EDSM discarded events
if config.get_int('edsm_out') and not is_beta and not this.multicrew and credentials(cmdr):
if not monitor.monitor.is_live_galaxy():
logger.info("EDSM only accepts Live galaxy data")
# Since Update 14 on 2022-11-29 Inara only accepts Live data.
if (
this.legacy_galaxy_last_notified is None
or (datetime.now(timezone.utc) - this.legacy_galaxy_last_notified) > timedelta(seconds=300)
):
# LANG: The Inara API only accepts Live galaxy data, not Legacy galaxy data
logger.info("EDSM only accepts Live galaxy data")
# this.parent.children['status']['text'] =
this.legacy_galaxy_last_notified = datetime.now(timezone.utc)
return _("EDSM only accepts Live galaxy data")
return ''
# Introduce transient states into the event
transient = {
'_systemName': system,
'_systemCoordinates': this.coordinates,
'_stationName': station,
'_shipId': state['ShipID'],
}
entry.update(transient)
if entry['event'] == 'LoadGame':
# Synthesise Materials events on LoadGame since we will have missed it
materials = {
'timestamp': entry['timestamp'],
'event': 'Materials',
'Raw': [{'Name': k, 'Count': v} for k, v in state['Raw'].items()],
'Manufactured': [{'Name': k, 'Count': v} for k, v in state['Manufactured'].items()],
'Encoded': [{'Name': k, 'Count': v} for k, v in state['Encoded'].items()],
}
materials.update(transient)
logger.trace_if(CMDR_EVENTS, f'"LoadGame" event, queueing Materials: {cmdr=}')
this.queue.put((cmdr, this.game_version, this.game_build, materials))
if entry['event'] in ('CarrierJump', 'FSDJump', 'Location', 'Docked'):
logger.trace_if(
'journal.locations', f'''{entry["event"]}
Queueing: {entry!r}'''
)
logger.trace_if(CMDR_EVENTS, f'"{entry["event"]=}" event, queueing: {cmdr=}')
this.queue.put((cmdr, this.game_version, this.game_build, entry))
return ''
# Update system data
def cmdr_data(data: CAPIData, is_beta: bool) -> Optional[str]: # noqa: CCR001
"""
Process new CAPI data.
:param data: The latest merged CAPI data.
:param is_beta: Whether game beta was detected.
:return: Optional error string.
"""
system = data['lastSystem']['name']
# Always store initially, even if we're not the *current* system provider.
if not this.station_marketid and data['commander']['docked']:
this.station_marketid = data['lastStarport']['id']
# Only trust CAPI if these aren't yet set
if not this.system:
this.system = data['lastSystem']['name']
if not this.station and data['commander']['docked']:
this.station = data['lastStarport']['name']
# TODO: Fire off the EDSM API call to trigger the callback for the icons
if config.get_str('system_provider') == 'EDSM':
if this.system_link:
this.system_link['text'] = this.system
# Do *NOT* set 'url' here, as it's set to a function that will call
# through correctly. We don't want a static string.
this.system_link.update_idletasks()
if config.get_str('station_provider') == 'EDSM':
if this.station_link:
if data['commander']['docked'] or this.on_foot and this.station:
this.station_link['text'] = this.station
elif data['lastStarport']['name'] and data['lastStarport']['name'] != "":
this.station_link['text'] = STATION_UNDOCKED
else:
this.station_link['text'] = ''
# Do *NOT* set 'url' here, as it's set to a function that will call
# through correctly. We don't want a static string.
this.station_link.update_idletasks()
if this.system_link and not this.system_link['text']:
this.system_link['text'] = system
this.system_link['image'] = ''
this.system_link.update_idletasks()
return ''
TARGET_URL = 'https://www.edsm.net/api-journal-v1'
if 'edsm' in debug_senders:
TARGET_URL = f'http://{DEBUG_WEBSERVER_HOST}:{DEBUG_WEBSERVER_PORT}/edsm'
def get_discarded_events_list() -> None:
"""Retrieve the list of to-discard events from EDSM."""
try:
r = this.session.get('https://www.edsm.net/api-journal-v1/discard', timeout=_TIMEOUT)
r.raise_for_status()
this.discarded_events = set(r.json())
this.discarded_events.discard('Docked') # should_send() assumes that we send 'Docked' events
if not this.discarded_events:
logger.warning(
'Unexpected empty discarded events list from EDSM: '
f'{type(this.discarded_events)} -- {this.discarded_events}'
)
except Exception as e:
logger.warning('Exception whilst trying to set this.discarded_events:', exc_info=e)
def worker() -> None: # noqa: CCR001 C901 # Cant be broken up currently
"""
Handle uploading events to EDSM API.
Target function of a thread.
Processes `this.queue` until the queued item is None.
"""
logger.debug('Starting...')
pending: List[Mapping[str, Any]] = [] # Unsent events
closing = False
cmdr: str = ""
last_game_version = ""
last_game_build = ""
entry: Mapping[str, Any] = {}
while not this.discarded_events:
if this.shutting_down:
logger.debug(f'returning from discarded_events loop due to {this.shutting_down=}')
return
get_discarded_events_list()
if this.discarded_events:
break
sleep(DISCARDED_EVENTS_SLEEP)
logger.debug('Got "events to discard" list, commencing queue consumption...')
while True:
if this.shutting_down:
logger.debug(f'{this.shutting_down=}, so setting closing = True')
closing = True
item: Optional[Tuple[str, str, str, Mapping[str, Any]]] = this.queue.get()
if item:
(cmdr, game_version, game_build, entry) = item
logger.trace_if(CMDR_EVENTS, f'De-queued ({cmdr=}, {game_version=}, {game_build=}, {entry["event"]=})')
else:
logger.debug('Empty queue message, setting closing = True')
closing = True # Try to send any unsent events before we close
entry = {'event': 'ShutDown'} # Dummy to allow for `uentry['event']` belowt
retrying = 0
while retrying < 3:
if item is None:
item = cast(Tuple[str, str, str, Mapping[str, Any]], ("", {}))
should_skip, new_item = killswitch.check_killswitch(
'plugins.edsm.worker',
item,
logger
)
if should_skip:
break
if item is not None:
item = new_item
try:
if item and entry['event'] not in this.discarded_events:
logger.trace_if(
CMDR_EVENTS, f'({cmdr=}, {entry["event"]=}): not in discarded_events, appending to pending')
# Discard the pending list if it's a new Journal file OR
# if the gameversion has changed. We claim a single
# gameversion for an entire batch of events so can't mix
# them.
# The specific gameversion check caters for scenarios where
# we took some time in the last POST, had new events queued
# in the meantime *and* the game client crashed *and* was
# changed to a different gameversion.
if (
entry['event'].lower() == 'fileheader'
or last_game_version != game_version or last_game_build != game_build
):
pending = []
pending.append(entry)
# drop events if required by killswitch
new_pending = []
for e in pending:
skip, new = killswitch.check_killswitch(f'plugin.edsm.worker.{e["event"]}', e, logger)
if skip:
continue
new_pending.append(new)
pending = new_pending
if pending and should_send(pending, entry['event']):
logger.trace_if(CMDR_EVENTS, f'({cmdr=}, {entry["event"]=}): should_send() said True')
logger.trace_if(CMDR_EVENTS, f'pending contains:\n{chr(0x0A).join(str(p) for p in pending)}')
if any(p for p in pending if p['event'] in ('CarrierJump', 'FSDJump', 'Location', 'Docked')):
logger.trace_if('journal.locations', "pending has at least one of "
"('CarrierJump', 'FSDJump', 'Location', 'Docked')"
" and it passed should_send()")
for p in pending:
if p['event'] in ('Location'):
logger.trace_if(
'journal.locations',
f'"Location" event in pending passed should_send(),timestamp: {p["timestamp"]}'
)
creds = credentials(cmdr)
if creds is None:
raise ValueError("Unexpected lack of credentials")
username, apikey = creds
logger.trace_if(CMDR_EVENTS, f'({cmdr=}, {entry["event"]=}): Using {username=} from credentials()')
data = {
'commanderName': username.encode('utf-8'),
'apiKey': apikey,
'fromSoftware': applongname,
'fromSoftwareVersion': str(appversion()),
'fromGameVersion': game_version,
'fromGameBuild': game_build,
'message': json.dumps(pending, ensure_ascii=False).encode('utf-8'),
}
if any(p for p in pending if p['event'] in ('CarrierJump', 'FSDJump', 'Location', 'Docked')):
data_elided = data.copy()
data_elided['apiKey'] = '<elided>'
if isinstance(data_elided['message'], bytes):
data_elided['message'] = data_elided['message'].decode('utf-8')
if isinstance(data_elided['commanderName'], bytes):
data_elided['commanderName'] = data_elided['commanderName'].decode('utf-8')
logger.trace_if(
'journal.locations',
"pending has at least one of ('CarrierJump', 'FSDJump', 'Location', 'Docked')"
" Attempting API call with the following events:"
)
for p in pending:
logger.trace_if('journal.locations', f"Event: {p!r}")
if p['event'] in ('Location'):
logger.trace_if(
'journal.locations',
f'Attempting API call for "Location" event with timestamp: {p["timestamp"]}'
)
logger.trace_if(
'journal.locations', f'Overall POST data (elided) is:\n{json.dumps(data_elided, indent=2)}'
)
response = this.session.post(TARGET_URL, data=data, timeout=_TIMEOUT)
logger.trace_if('plugin.edsm.api', f'API response content: {response.content!r}')
response.raise_for_status()
reply = response.json()
msg_num = reply['msgnum']
msg = reply['msg']
# 1xx = OK
# 2xx = fatal error
# 3&4xx not generated at top-level
# 5xx = error but events saved for later processing
if msg_num // 100 == 2:
logger.warning(f'EDSM\t{msg_num} {msg}\t{json.dumps(pending, separators=(",", ": "))}')
# LANG: EDSM Plugin - Error message from EDSM API
plug.show_error(_('Error: EDSM {MSG}').format(MSG=msg))
else:
if msg_num // 100 == 1:
logger.trace_if('plugin.edsm.api', 'Overall OK')
pass
elif msg_num // 100 == 5:
logger.trace_if('plugin.edsm.api', 'Event(s) not currently processed, but saved for later')
pass
else:
logger.warning(f'EDSM API call status not 1XX, 2XX or 5XX: {msg.num}')
for e, r in zip(pending, reply['events']):
if not closing and e['event'] in ('StartUp', 'Location', 'FSDJump', 'CarrierJump'):
# Update main window's system status
this.lastlookup = r
# calls update_status in main thread
if not config.shutting_down and this.system_link is not None:
this.system_link.event_generate('<<EDSMStatus>>', when="tail")
if r['msgnum'] // 100 != 1: # type: ignore
logger.warning(f'EDSM event with not-1xx status:\n{r["msgnum"]}\n' # type: ignore
f'{r["msg"]}\n{json.dumps(e, separators = (",", ": "))}')
pending = []
break # No exception, so assume success
except Exception as e:
logger.debug(f'Attempt to send API events: retrying == {retrying}', exc_info=e)
retrying += 1
else:
# LANG: EDSM Plugin - Error connecting to EDSM API
plug.show_error(_("Error: Can't connect to EDSM"))
if entry['event'].lower() in ('shutdown', 'commander', 'fileheader'):
# Game shutdown or new login, so we MUST not hang on to pending
pending = []
logger.trace_if(CMDR_EVENTS, f'Blanked pending because of event: {entry["event"]}')
if closing:
logger.debug('closing, so returning.')
return
last_game_version = game_version
last_game_build = game_build
logger.debug('Done.')
def should_send(entries: List[Mapping[str, Any]], event: str) -> bool: # noqa: CCR001
"""
Whether or not any of the given entries should be sent to EDSM.
:param entries: The entries to check
:param event: The latest event being processed
:return: bool indicating whether or not to send said entries
"""
# We MUST flush pending on logout, in case new login is a different Commander
if event.lower() in ('shutdown', 'fileheader'):
logger.trace_if(CMDR_EVENTS, f'True because {event=}')
return True
# batch up burst of Scan events after NavBeaconScan
if this.navbeaconscan:
if entries and entries[-1]['event'] == 'Scan':
this.navbeaconscan -= 1
if this.navbeaconscan:
logger.trace_if(CMDR_EVENTS, f'False because {this.navbeaconscan=}')
return False
else:
logger.error(
'Invalid state NavBeaconScan exists, but passed entries either '
"doesn't exist or doesn't have the expected content"
)
this.navbeaconscan = 0
for entry in entries:
if (entry['event'] == 'Cargo' and not this.newgame_docked) or entry['event'] == 'Docked':
# Cargo is the last event on startup, unless starting when docked in which case Docked is the last event
this.newgame = False
this.newgame_docked = False
logger.trace_if(CMDR_EVENTS, f'True because {entry["event"]=}')
return True
elif this.newgame:
pass
elif entry['event'] not in (
'CommunityGoal', # Spammed periodically
'ModuleBuy', 'ModuleSell', 'ModuleSwap', # will be shortly followed by "Loadout"
'ShipyardBuy', 'ShipyardNew', 'ShipyardSwap'): # "
logger.trace_if(CMDR_EVENTS, f'True because {entry["event"]=}')
return True
else:
logger.trace_if(CMDR_EVENTS, f'{entry["event"]=}, {this.newgame_docked=}')
logger.trace_if(CMDR_EVENTS, f'False as default: {this.newgame_docked=}')
return False
def update_status(event=None) -> None:
"""Update listening plugins with our response to StartUp, Location, FSDJump, or CarrierJump."""
for plugin in plug.provides('edsm_notify_system'):
plug.invoke(plugin, None, 'edsm_notify_system', this.lastlookup)
# Called with EDSM's response to a 'StartUp', 'Location', 'FSDJump' or 'CarrierJump' event.
# https://www.edsm.net/en/api-journal-v1
# msgnum: 1xx = OK, 2xx = fatal error, 3xx = error, 4xx = ignorable errors.
def edsm_notify_system(reply: Mapping[str, Any]) -> None:
"""Update the image next to the system link."""
if this.system_link is not None:
if not reply:
this.system_link['image'] = this._IMG_ERROR
# LANG: EDSM Plugin - Error connecting to EDSM API
plug.show_error(_("Error: Can't connect to EDSM"))
elif reply['msgnum'] // 100 not in (1, 4):
this.system_link['image'] = this._IMG_ERROR
# LANG: EDSM Plugin - Error message from EDSM API
plug.show_error(_('Error: EDSM {MSG}').format(MSG=reply['msg']))
elif reply.get('systemCreated'):
this.system_link['image'] = this._IMG_NEW
else:
this.system_link['image'] = this._IMG_KNOWN