Merge pull request #237 from wagoodman/ui-obj-refactor

UI refactor
This commit is contained in:
Alex Goodman 2019-10-27 20:46:15 -04:00 committed by GitHub
commit bbc02ef34d
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
38 changed files with 2002 additions and 1614 deletions

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@ -40,7 +40,7 @@ test-coverage: build
./.scripts/test-coverage.sh
validate:
grep -R 'const allowTestDataCapture = false' runtime/ui/
grep -R 'const allowTestDataCapture = false' runtime/ui/viewmodel
go vet ./...
@! gofmt -s -l . 2>&1 | grep -vE '^\.git/' | grep -vE '^\.cache/'
golangci-lint run

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@ -9,7 +9,7 @@ import (
type resolver struct{}
func NewResolver() *resolver {
func NewResolverFromEngine() *resolver {
return &resolver{}
}

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@ -103,7 +103,7 @@ func run(enableUi bool, options Options, imageResolver image.Resolver, events ev
err = ui.Run(analysis, cache)
if err != nil {
events.exitWithErrorMessage("runtime error", err)
events.exitWithError(err)
return
}
}
@ -131,7 +131,6 @@ func Run(options Options) {
}
if event.stderr != "" {
logrus.Error(event.stderr)
_, err := fmt.Fprintln(os.Stderr, event.stderr)
if err != nil {
fmt.Println("error: could not write to buffer:", err)
@ -140,6 +139,10 @@ func Run(options Options) {
if event.err != nil {
logrus.Error(event.err)
_, err := fmt.Fprintln(os.Stderr, event.err.Error())
if err != nil {
fmt.Println("error: could not write to buffer:", err)
}
}
if event.errorOnExit {

140
runtime/ui/app.go Normal file
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@ -0,0 +1,140 @@
package ui
import (
"github.com/wagoodman/dive/dive/image"
"github.com/wagoodman/dive/runtime/ui/key"
"sync"
"github.com/jroimartin/gocui"
"github.com/sirupsen/logrus"
"github.com/wagoodman/dive/dive/filetree"
)
const debug = false
// type global
type app struct {
gui *gocui.Gui
controllers *Controller
layout *layoutManager
}
var (
once sync.Once
appSingleton *app
)
func newApp(gui *gocui.Gui, analysis *image.AnalysisResult, cache filetree.TreeCache) (*app, error) {
var err error
once.Do(func() {
var theControls *Controller
var globalHelpKeys []*key.Binding
theControls, err = NewCollection(gui, analysis, cache)
if err != nil {
return
}
lm := newLayoutManager(theControls)
gui.Cursor = false
//g.Mouse = true
gui.SetManagerFunc(lm.layout)
// var profileObj = profile.Start(profile.CPUProfile, profile.ProfilePath("."), profile.NoShutdownHook)
//
// onExit = func() {
// profileObj.Stop()
// }
appSingleton = &app{
gui: gui,
controllers: theControls,
layout: lm,
}
var infos = []key.BindingInfo{
{
ConfigKeys: []string{"keybinding.quit"},
OnAction: appSingleton.quit,
Display: "Quit",
},
{
ConfigKeys: []string{"keybinding.toggle-view"},
OnAction: theControls.ToggleView,
Display: "Switch view",
},
{
ConfigKeys: []string{"keybinding.filter-files"},
OnAction: theControls.ToggleFilterView,
IsSelected: theControls.Filter.IsVisible,
Display: "Filter",
},
}
globalHelpKeys, err = key.GenerateBindings(gui, "", infos)
if err != nil {
return
}
theControls.Status.AddHelpKeys(globalHelpKeys...)
// perform the first update and render now that all resources have been loaded
err = theControls.UpdateAndRender()
if err != nil {
return
}
})
return appSingleton, err
}
// var profileObj = profile.Start(profile.MemProfile, profile.ProfilePath("."), profile.NoShutdownHook)
// var onExit func()
// debugPrint writes the given string to the debug pane (if the debug pane is enabled)
// func debugPrint(s string) {
// if controllers.Tree != nil && controllers.Tree.gui != nil {
// v, _ := controllers.Tree.gui.View("debug")
// if v != nil {
// if len(v.BufferLines()) > 20 {
// v.Clear()
// }
// _, _ = fmt.Fprintln(v, s)
// }
// }
// }
var lastX, lastY int
// quit is the gocui callback invoked when the user hits Ctrl+C
func (a *app) quit() error {
// profileObj.Stop()
// onExit()
return gocui.ErrQuit
}
// Run is the UI entrypoint.
func Run(analysis *image.AnalysisResult, cache filetree.TreeCache) error {
var err error
g, err := gocui.NewGui(gocui.OutputNormal)
if err != nil {
return err
}
defer g.Close()
_, err = newApp(g, analysis, cache)
if err != nil {
return err
}
if err := g.MainLoop(); err != nil && err != gocui.ErrQuit {
logrus.Error("main loop error: ", err)
return err
}
return nil
}

212
runtime/ui/controller.go Normal file
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@ -0,0 +1,212 @@
package ui
import (
"github.com/jroimartin/gocui"
"github.com/sirupsen/logrus"
"github.com/wagoodman/dive/dive/filetree"
"github.com/wagoodman/dive/dive/image"
"github.com/wagoodman/dive/runtime/ui/view"
"github.com/wagoodman/dive/runtime/ui/viewmodel"
"regexp"
)
type Controller struct {
gui *gocui.Gui
Tree *view.FileTree
Layer *view.Layer
Status *view.Status
Filter *view.Filter
Details *view.Details
lookup map[string]view.Renderer
}
func NewCollection(g *gocui.Gui, analysis *image.AnalysisResult, cache filetree.TreeCache) (*Controller, error) {
var err error
controller := &Controller{
gui: g,
}
controller.lookup = make(map[string]view.Renderer)
controller.Layer, err = view.NewLayerView("layers", g, analysis.Layers)
if err != nil {
return nil, err
}
controller.lookup[controller.Layer.Name()] = controller.Layer
treeStack, err := filetree.StackTreeRange(analysis.RefTrees, 0, 0)
if err != nil {
return nil, err
}
controller.Tree, err = view.NewFileTreeView("filetree", g, treeStack, analysis.RefTrees, cache)
if err != nil {
return nil, err
}
controller.lookup[controller.Tree.Name()] = controller.Tree
// layer view cursor down event should trigger an update in the file tree
controller.Layer.AddLayerChangeListener(controller.onLayerChange)
controller.Status = view.NewStatusView("status", g)
controller.lookup[controller.Status.Name()] = controller.Status
// set the layer view as the first selected view
controller.Status.SetCurrentView(controller.Layer)
// update the status pane when a filetree option is changed by the user
controller.Tree.AddViewOptionChangeListener(controller.onFileTreeViewOptionChange)
controller.Filter = view.NewFilterView("filter", g)
controller.lookup[controller.Filter.Name()] = controller.Filter
controller.Filter.AddFilterEditListener(controller.onFilterEdit)
controller.Details = view.NewDetailsView("details", g, analysis.Efficiency, analysis.Inefficiencies, analysis.SizeBytes)
controller.lookup[controller.Details.Name()] = controller.Details
// propagate initial conditions to necessary views
err = controller.onLayerChange(viewmodel.LayerSelection{
Layer: controller.Layer.CurrentLayer(),
BottomTreeStart: 0,
BottomTreeStop: 0,
TopTreeStart: 0,
TopTreeStop: 0,
})
if err != nil {
return nil, err
}
return controller, nil
}
func (c *Controller) onFileTreeViewOptionChange() error {
err := c.Status.Update()
if err != nil {
return err
}
return c.Status.Render()
}
func (c *Controller) onFilterEdit(filter string) error {
var filterRegex *regexp.Regexp
var err error
if len(filter) > 0 {
filterRegex, err = regexp.Compile(filter)
if err != nil {
return err
}
}
c.Tree.SetFilterRegex(filterRegex)
err = c.Tree.Update()
if err != nil {
return err
}
return c.Tree.Render()
}
func (c *Controller) onLayerChange(selection viewmodel.LayerSelection) error {
// update the details
c.Details.SetCurrentLayer(selection.Layer)
// update the filetree
err := c.Tree.SetTree(selection.BottomTreeStart, selection.BottomTreeStop, selection.TopTreeStart, selection.TopTreeStop)
if err != nil {
return err
}
if c.Layer.CompareMode == view.CompareAll {
c.Tree.SetTitle("Aggregated Layer Contents")
} else {
c.Tree.SetTitle("Current Layer Contents")
}
// update details and filetree panes
return c.UpdateAndRender()
}
func (c *Controller) UpdateAndRender() error {
err := c.Update()
if err != nil {
logrus.Debug("failed update: ", err)
return err
}
err = c.Render()
if err != nil {
logrus.Debug("failed render: ", err)
return err
}
return nil
}
// Update refreshes the state objects for future rendering.
func (c *Controller) Update() error {
for _, controller := range c.lookup {
err := controller.Update()
if err != nil {
logrus.Debug("unable to update controller: ")
return err
}
}
return nil
}
// Render flushes the state objects to the screen.
func (c *Controller) Render() error {
for _, controller := range c.lookup {
if controller.IsVisible() {
err := controller.Render()
if err != nil {
return err
}
}
}
return nil
}
// ToggleView switches between the file view and the layer view and re-renders the screen.
func (c *Controller) ToggleView() (err error) {
v := c.gui.CurrentView()
if v == nil || v.Name() == c.Layer.Name() {
_, err = c.gui.SetCurrentView(c.Tree.Name())
c.Status.SetCurrentView(c.Tree)
} else {
_, err = c.gui.SetCurrentView(c.Layer.Name())
c.Status.SetCurrentView(c.Layer)
}
if err != nil {
logrus.Error("unable to toggle view: ", err)
return err
}
return c.UpdateAndRender()
}
func (c *Controller) ToggleFilterView() error {
// delete all user input from the tree view
err := c.Filter.ToggleVisible()
if err != nil {
logrus.Error("unable to toggle filter visibility: ", err)
return err
}
// we have just hidden the filter view...
if !c.Filter.IsVisible() {
// ...remove any filter from the tree
c.Tree.SetFilterRegex(nil)
// ...adjust focus to a valid (visible) view
err = c.ToggleView()
if err != nil {
logrus.Error("unable to toggle filter view (back): ", err)
return err
}
}
return c.UpdateAndRender()
}

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@ -1,161 +0,0 @@
package ui
import (
"fmt"
"github.com/sirupsen/logrus"
"github.com/wagoodman/dive/dive/filetree"
"strconv"
"strings"
"github.com/dustin/go-humanize"
"github.com/jroimartin/gocui"
"github.com/lunixbochs/vtclean"
)
// DetailsController holds the UI objects and data models for populating the lower-left pane. Specifically the pane that
// shows the layer details and image statistics.
type DetailsController struct {
Name string
gui *gocui.Gui
view *gocui.View
header *gocui.View
efficiency float64
inefficiencies filetree.EfficiencySlice
}
// NewDetailsController creates a new view object attached the the global [gocui] screen object.
func NewDetailsController(name string, gui *gocui.Gui, efficiency float64, inefficiencies filetree.EfficiencySlice) (controller *DetailsController) {
controller = new(DetailsController)
// populate main fields
controller.Name = name
controller.gui = gui
controller.efficiency = efficiency
controller.inefficiencies = inefficiencies
return controller
}
// Setup initializes the UI concerns within the context of a global [gocui] view object.
func (controller *DetailsController) Setup(v *gocui.View, header *gocui.View) error {
// set controller options
controller.view = v
controller.view.Editable = false
controller.view.Wrap = true
controller.view.Highlight = false
controller.view.Frame = false
controller.header = header
controller.header.Editable = false
controller.header.Wrap = false
controller.header.Frame = false
// set keybindings
if err := controller.gui.SetKeybinding(controller.Name, gocui.KeyArrowDown, gocui.ModNone, func(*gocui.Gui, *gocui.View) error { return controller.CursorDown() }); err != nil {
return err
}
if err := controller.gui.SetKeybinding(controller.Name, gocui.KeyArrowUp, gocui.ModNone, func(*gocui.Gui, *gocui.View) error { return controller.CursorUp() }); err != nil {
return err
}
return controller.Render()
}
// IsVisible indicates if the details view pane is currently initialized.
func (controller *DetailsController) IsVisible() bool {
return controller != nil
}
// CursorDown moves the cursor down in the details pane (currently indicates nothing).
func (controller *DetailsController) CursorDown() error {
return CursorDown(controller.gui, controller.view)
}
// CursorUp moves the cursor up in the details pane (currently indicates nothing).
func (controller *DetailsController) CursorUp() error {
return CursorUp(controller.gui, controller.view)
}
// Update refreshes the state objects for future rendering.
func (controller *DetailsController) Update() error {
return nil
}
// Render flushes the state objects to the screen. The details pane reports:
// 1. the current selected layer's command string
// 2. the image efficiency score
// 3. the estimated wasted image space
// 4. a list of inefficient file allocations
func (controller *DetailsController) Render() error {
currentLayer := Controllers.Layer.currentLayer()
var wastedSpace int64
template := "%5s %12s %-s\n"
inefficiencyReport := fmt.Sprintf(Formatting.Header(template), "Count", "Total Space", "Path")
height := 100
if controller.view != nil {
_, height = controller.view.Size()
}
for idx := 0; idx < len(controller.inefficiencies); idx++ {
data := controller.inefficiencies[len(controller.inefficiencies)-1-idx]
wastedSpace += data.CumulativeSize
// todo: make this report scrollable
if idx < height {
inefficiencyReport += fmt.Sprintf(template, strconv.Itoa(len(data.Nodes)), humanize.Bytes(uint64(data.CumulativeSize)), data.Path)
}
}
imageSizeStr := fmt.Sprintf("%s %s", Formatting.Header("Total Image size:"), humanize.Bytes(Controllers.Layer.ImageSize))
effStr := fmt.Sprintf("%s %d %%", Formatting.Header("Image efficiency score:"), int(100.0*controller.efficiency))
wastedSpaceStr := fmt.Sprintf("%s %s", Formatting.Header("Potential wasted space:"), humanize.Bytes(uint64(wastedSpace)))
controller.gui.Update(func(g *gocui.Gui) error {
// update header
controller.header.Clear()
width, _ := controller.view.Size()
layerHeaderStr := fmt.Sprintf("[Layer Details]%s", strings.Repeat("─", width-15))
imageHeaderStr := fmt.Sprintf("[Image Details]%s", strings.Repeat("─", width-15))
_, err := fmt.Fprintln(controller.header, Formatting.Header(vtclean.Clean(layerHeaderStr, false)))
if err != nil {
return err
}
// update contents
controller.view.Clear()
var lines = make([]string, 0)
if currentLayer.Names != nil && len(currentLayer.Names) > 0 {
lines = append(lines, Formatting.Header("Tags: ")+strings.Join(currentLayer.Names, ", "))
} else {
lines = append(lines, Formatting.Header("Tags: ")+"(none)")
}
lines = append(lines, Formatting.Header("Id: ")+currentLayer.Id)
lines = append(lines, Formatting.Header("Digest: ")+currentLayer.Digest)
lines = append(lines, Formatting.Header("Command:"))
lines = append(lines, currentLayer.Command)
lines = append(lines, "\n"+Formatting.Header(vtclean.Clean(imageHeaderStr, false)))
lines = append(lines, imageSizeStr)
lines = append(lines, wastedSpaceStr)
lines = append(lines, effStr+"\n")
lines = append(lines, inefficiencyReport)
_, err = fmt.Fprintln(controller.view, strings.Join(lines, "\n"))
if err != nil {
logrus.Debug("unable to write to buffer: ", err)
}
return err
})
return nil
}
// KeyHelp indicates all the possible actions a user can take while the current pane is selected (currently does nothing).
func (controller *DetailsController) KeyHelp() string {
return "TBD"
}

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@ -1,404 +0,0 @@
package ui
import (
"fmt"
"regexp"
"strings"
"github.com/lunixbochs/vtclean"
"github.com/sirupsen/logrus"
"github.com/spf13/viper"
"github.com/wagoodman/keybinding"
"github.com/jroimartin/gocui"
"github.com/wagoodman/dive/dive/filetree"
)
const (
CompareLayer CompareType = iota
CompareAll
)
type CompareType int
// FileTreeController holds the UI objects and data models for populating the right pane. Specifically the pane that
// shows selected layer or aggregate file ASCII tree.
type FileTreeController struct {
Name string
gui *gocui.Gui
view *gocui.View
header *gocui.View
vm *FileTreeViewModel
keybindingToggleCollapse []keybinding.Key
keybindingToggleCollapseAll []keybinding.Key
keybindingToggleAttributes []keybinding.Key
keybindingToggleAdded []keybinding.Key
keybindingToggleRemoved []keybinding.Key
keybindingToggleModified []keybinding.Key
keybindingToggleUnmodified []keybinding.Key
keybindingPageDown []keybinding.Key
keybindingPageUp []keybinding.Key
}
// NewFileTreeController creates a new view object attached the the global [gocui] screen object.
func NewFileTreeController(name string, gui *gocui.Gui, tree *filetree.FileTree, refTrees []*filetree.FileTree, cache filetree.TreeCache) (controller *FileTreeController, err error) {
controller = new(FileTreeController)
// populate main fields
controller.Name = name
controller.gui = gui
controller.vm, err = NewFileTreeViewModel(tree, refTrees, cache)
if err != nil {
return nil, err
}
controller.keybindingToggleCollapse, err = keybinding.ParseAll(viper.GetString("keybinding.toggle-collapse-dir"))
if err != nil {
logrus.Error(err)
}
controller.keybindingToggleCollapseAll, err = keybinding.ParseAll(viper.GetString("keybinding.toggle-collapse-all-dir"))
if err != nil {
logrus.Error(err)
}
controller.keybindingToggleAttributes, err = keybinding.ParseAll(viper.GetString("keybinding.toggle-filetree-attributes"))
if err != nil {
logrus.Error(err)
}
controller.keybindingToggleAdded, err = keybinding.ParseAll(viper.GetString("keybinding.toggle-added-files"))
if err != nil {
logrus.Error(err)
}
controller.keybindingToggleRemoved, err = keybinding.ParseAll(viper.GetString("keybinding.toggle-removed-files"))
if err != nil {
logrus.Error(err)
}
controller.keybindingToggleModified, err = keybinding.ParseAll(viper.GetString("keybinding.toggle-modified-files"))
if err != nil {
logrus.Error(err)
}
// support legacy behavior first, then use default behavior
controller.keybindingToggleUnmodified, err = keybinding.ParseAll(viper.GetString("keybinding.toggle-unchanged-files"))
if err != nil {
controller.keybindingToggleUnmodified, err = keybinding.ParseAll(viper.GetString("keybinding.toggle-unmodified-files"))
if err != nil {
logrus.Error(err)
}
}
controller.keybindingPageUp, err = keybinding.ParseAll(viper.GetString("keybinding.page-up"))
if err != nil {
logrus.Error(err)
}
controller.keybindingPageDown, err = keybinding.ParseAll(viper.GetString("keybinding.page-down"))
if err != nil {
logrus.Error(err)
}
return controller, err
}
// Setup initializes the UI concerns within the context of a global [gocui] view object.
func (controller *FileTreeController) Setup(v *gocui.View, header *gocui.View) error {
// set controller options
controller.view = v
controller.view.Editable = false
controller.view.Wrap = false
controller.view.Frame = false
controller.header = header
controller.header.Editable = false
controller.header.Wrap = false
controller.header.Frame = false
// set keybindings
if err := controller.gui.SetKeybinding(controller.Name, gocui.KeyArrowDown, gocui.ModNone, func(*gocui.Gui, *gocui.View) error { return controller.CursorDown() }); err != nil {
return err
}
if err := controller.gui.SetKeybinding(controller.Name, gocui.KeyArrowUp, gocui.ModNone, func(*gocui.Gui, *gocui.View) error { return controller.CursorUp() }); err != nil {
return err
}
if err := controller.gui.SetKeybinding(controller.Name, gocui.KeyArrowLeft, gocui.ModNone, func(*gocui.Gui, *gocui.View) error { return controller.CursorLeft() }); err != nil {
return err
}
if err := controller.gui.SetKeybinding(controller.Name, gocui.KeyArrowRight, gocui.ModNone, func(*gocui.Gui, *gocui.View) error { return controller.CursorRight() }); err != nil {
return err
}
for _, key := range controller.keybindingPageUp {
if err := controller.gui.SetKeybinding(controller.Name, key.Value, key.Modifier, func(*gocui.Gui, *gocui.View) error { return controller.PageUp() }); err != nil {
return err
}
}
for _, key := range controller.keybindingPageDown {
if err := controller.gui.SetKeybinding(controller.Name, key.Value, key.Modifier, func(*gocui.Gui, *gocui.View) error { return controller.PageDown() }); err != nil {
return err
}
}
for _, key := range controller.keybindingToggleCollapse {
if err := controller.gui.SetKeybinding(controller.Name, key.Value, key.Modifier, func(*gocui.Gui, *gocui.View) error { return controller.toggleCollapse() }); err != nil {
return err
}
}
for _, key := range controller.keybindingToggleCollapseAll {
if err := controller.gui.SetKeybinding(controller.Name, key.Value, key.Modifier, func(*gocui.Gui, *gocui.View) error { return controller.toggleCollapseAll() }); err != nil {
return err
}
}
for _, key := range controller.keybindingToggleAttributes {
if err := controller.gui.SetKeybinding(controller.Name, key.Value, key.Modifier, func(*gocui.Gui, *gocui.View) error { return controller.toggleAttributes() }); err != nil {
return err
}
}
for _, key := range controller.keybindingToggleAdded {
if err := controller.gui.SetKeybinding(controller.Name, key.Value, key.Modifier, func(*gocui.Gui, *gocui.View) error { return controller.toggleShowDiffType(filetree.Added) }); err != nil {
return err
}
}
for _, key := range controller.keybindingToggleRemoved {
if err := controller.gui.SetKeybinding(controller.Name, key.Value, key.Modifier, func(*gocui.Gui, *gocui.View) error { return controller.toggleShowDiffType(filetree.Removed) }); err != nil {
return err
}
}
for _, key := range controller.keybindingToggleModified {
if err := controller.gui.SetKeybinding(controller.Name, key.Value, key.Modifier, func(*gocui.Gui, *gocui.View) error { return controller.toggleShowDiffType(filetree.Modified) }); err != nil {
return err
}
}
for _, key := range controller.keybindingToggleUnmodified {
if err := controller.gui.SetKeybinding(controller.Name, key.Value, key.Modifier, func(*gocui.Gui, *gocui.View) error { return controller.toggleShowDiffType(filetree.Unmodified) }); err != nil {
return err
}
}
_, height := controller.view.Size()
controller.vm.Setup(0, height)
_ = controller.Update()
_ = controller.Render()
return nil
}
// IsVisible indicates if the file tree view pane is currently initialized
func (controller *FileTreeController) IsVisible() bool {
return controller != nil
}
// resetCursor moves the cursor back to the top of the buffer and translates to the top of the buffer.
func (controller *FileTreeController) resetCursor() {
_ = controller.view.SetCursor(0, 0)
controller.vm.resetCursor()
}
// setTreeByLayer populates the view model by stacking the indicated image layer file trees.
func (controller *FileTreeController) setTreeByLayer(bottomTreeStart, bottomTreeStop, topTreeStart, topTreeStop int) error {
err := controller.vm.setTreeByLayer(bottomTreeStart, bottomTreeStop, topTreeStart, topTreeStop)
if err != nil {
return err
}
// controller.resetCursor()
_ = controller.Update()
return controller.Render()
}
// CursorDown moves the cursor down and renders the view.
// Note: we cannot use the gocui buffer since any state change requires writing the entire tree to the buffer.
// Instead we are keeping an upper and lower bounds of the tree string to render and only flushing
// this range into the view buffer. This is much faster when tree sizes are large.
func (controller *FileTreeController) CursorDown() error {
if controller.vm.CursorDown() {
return controller.Render()
}
return nil
}
// CursorUp moves the cursor up and renders the view.
// Note: we cannot use the gocui buffer since any state change requires writing the entire tree to the buffer.
// Instead we are keeping an upper and lower bounds of the tree string to render and only flushing
// this range into the view buffer. This is much faster when tree sizes are large.
func (controller *FileTreeController) CursorUp() error {
if controller.vm.CursorUp() {
return controller.Render()
}
return nil
}
// CursorLeft moves the cursor up until we reach the Parent Node or top of the tree
func (controller *FileTreeController) CursorLeft() error {
err := controller.vm.CursorLeft(filterRegex())
if err != nil {
return err
}
_ = controller.Update()
return controller.Render()
}
// CursorRight descends into directory expanding it if needed
func (controller *FileTreeController) CursorRight() error {
err := controller.vm.CursorRight(filterRegex())
if err != nil {
return err
}
_ = controller.Update()
return controller.Render()
}
// PageDown moves to next page putting the cursor on top
func (controller *FileTreeController) PageDown() error {
err := controller.vm.PageDown()
if err != nil {
return err
}
return controller.Render()
}
// PageUp moves to previous page putting the cursor on top
func (controller *FileTreeController) PageUp() error {
err := controller.vm.PageUp()
if err != nil {
return err
}
return controller.Render()
}
// getAbsPositionNode determines the selected screen cursor's location in the file tree, returning the selected FileNode.
// func (controller *FileTreeController) getAbsPositionNode() (node *filetree.FileNode) {
// return controller.vm.getAbsPositionNode(filterRegex())
// }
// toggleCollapse will collapse/expand the selected FileNode.
func (controller *FileTreeController) toggleCollapse() error {
err := controller.vm.toggleCollapse(filterRegex())
if err != nil {
return err
}
_ = controller.Update()
return controller.Render()
}
// toggleCollapseAll will collapse/expand the all directories.
func (controller *FileTreeController) toggleCollapseAll() error {
err := controller.vm.toggleCollapseAll()
if err != nil {
return err
}
if controller.vm.CollapseAll {
controller.resetCursor()
}
_ = controller.Update()
return controller.Render()
}
// toggleAttributes will show/hide file attributes
func (controller *FileTreeController) toggleAttributes() error {
err := controller.vm.toggleAttributes()
if err != nil {
return err
}
// we need to render the changes to the status pane as well (not just this contoller/view)
return UpdateAndRender()
}
// toggleShowDiffType will show/hide the selected DiffType in the filetree pane.
func (controller *FileTreeController) toggleShowDiffType(diffType filetree.DiffType) error {
controller.vm.toggleShowDiffType(diffType)
// we need to render the changes to the status pane as well (not just this contoller/view)
return UpdateAndRender()
}
// filterRegex will return a regular expression object to match the user's filter input.
func filterRegex() *regexp.Regexp {
if Controllers.Filter == nil || Controllers.Filter.view == nil {
return nil
}
filterString := strings.TrimSpace(Controllers.Filter.view.Buffer())
if len(filterString) == 0 {
return nil
}
regex, err := regexp.Compile(filterString)
if err != nil {
return nil
}
return regex
}
// onLayoutChange is called by the UI framework to inform the view-model of the new screen dimensions
func (controller *FileTreeController) onLayoutChange(resized bool) error {
_ = controller.Update()
if resized {
return controller.Render()
}
return nil
}
// Update refreshes the state objects for future rendering.
func (controller *FileTreeController) Update() error {
var width, height int
if controller.view != nil {
width, height = controller.view.Size()
} else {
// before the TUI is setup there may not be a controller to reference. Use the entire screen as reference.
width, height = controller.gui.Size()
}
// height should account for the header
return controller.vm.Update(filterRegex(), width, height-1)
}
// Render flushes the state objects (file tree) to the pane.
func (controller *FileTreeController) Render() error {
title := "Current Layer Contents"
if Controllers.Layer.CompareMode == CompareAll {
title = "Aggregated Layer Contents"
}
// indicate when selected
if controller.gui.CurrentView() == controller.view {
title = "● " + title
}
controller.gui.Update(func(g *gocui.Gui) error {
// update the header
controller.header.Clear()
width, _ := g.Size()
headerStr := fmt.Sprintf("[%s]%s\n", title, strings.Repeat("─", width*2))
if controller.vm.ShowAttributes {
headerStr += fmt.Sprintf(filetree.AttributeFormat+" %s", "P", "ermission", "UID:GID", "Size", "Filetree")
}
_, _ = fmt.Fprintln(controller.header, Formatting.Header(vtclean.Clean(headerStr, false)))
// update the contents
controller.view.Clear()
err := controller.vm.Render()
if err != nil {
return err
}
_, err = fmt.Fprint(controller.view, controller.vm.mainBuf.String())
return err
})
return nil
}
// KeyHelp indicates all the possible actions a user can take while the current pane is selected.
func (controller *FileTreeController) KeyHelp() string {
return renderStatusOption(controller.keybindingToggleCollapse[0].String(), "Collapse dir", false) +
renderStatusOption(controller.keybindingToggleCollapseAll[0].String(), "Collapse all dir", false) +
renderStatusOption(controller.keybindingToggleAdded[0].String(), "Added", !controller.vm.HiddenDiffTypes[filetree.Added]) +
renderStatusOption(controller.keybindingToggleRemoved[0].String(), "Removed", !controller.vm.HiddenDiffTypes[filetree.Removed]) +
renderStatusOption(controller.keybindingToggleModified[0].String(), "Modified", !controller.vm.HiddenDiffTypes[filetree.Modified]) +
renderStatusOption(controller.keybindingToggleUnmodified[0].String(), "Unmodified", !controller.vm.HiddenDiffTypes[filetree.Unmodified]) +
renderStatusOption(controller.keybindingToggleAttributes[0].String(), "Attributes", controller.vm.ShowAttributes)
}

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@ -1,115 +0,0 @@
package ui
import (
"fmt"
"github.com/jroimartin/gocui"
"github.com/sirupsen/logrus"
)
// FilterController holds the UI objects and data models for populating the bottom row. Specifically the pane that
// allows the user to filter the file tree by path.
type FilterController struct {
Name string
gui *gocui.Gui
view *gocui.View
header *gocui.View
headerStr string
maxLength int
hidden bool
}
// NewFilterController creates a new view object attached the the global [gocui] screen object.
func NewFilterController(name string, gui *gocui.Gui) (controller *FilterController) {
controller = new(FilterController)
// populate main fields
controller.Name = name
controller.gui = gui
controller.headerStr = "Path Filter: "
controller.hidden = true
return controller
}
// Setup initializes the UI concerns within the context of a global [gocui] view object.
func (controller *FilterController) Setup(v *gocui.View, header *gocui.View) error {
// set controller options
controller.view = v
controller.maxLength = 200
controller.view.Frame = false
controller.view.BgColor = gocui.AttrReverse
controller.view.Editable = true
controller.view.Editor = controller
controller.header = header
controller.header.BgColor = gocui.AttrReverse
controller.header.Editable = false
controller.header.Wrap = false
controller.header.Frame = false
return controller.Render()
}
// IsVisible indicates if the filter view pane is currently initialized
func (controller *FilterController) IsVisible() bool {
if controller == nil {
return false
}
return !controller.hidden
}
// CursorDown moves the cursor down in the filter pane (currently indicates nothing).
func (controller *FilterController) CursorDown() error {
return nil
}
// CursorUp moves the cursor up in the filter pane (currently indicates nothing).
func (controller *FilterController) CursorUp() error {
return nil
}
// Edit intercepts the key press events in the filer view to update the file view in real time.
func (controller *FilterController) Edit(v *gocui.View, key gocui.Key, ch rune, mod gocui.Modifier) {
if !controller.IsVisible() {
return
}
cx, _ := v.Cursor()
ox, _ := v.Origin()
limit := ox+cx+1 > controller.maxLength
switch {
case ch != 0 && mod == 0 && !limit:
v.EditWrite(ch)
case key == gocui.KeySpace && !limit:
v.EditWrite(' ')
case key == gocui.KeyBackspace || key == gocui.KeyBackspace2:
v.EditDelete(true)
}
if Controllers.Tree != nil {
_ = Controllers.Tree.Update()
_ = Controllers.Tree.Render()
}
}
// Update refreshes the state objects for future rendering (currently does nothing).
func (controller *FilterController) Update() error {
return nil
}
// Render flushes the state objects to the screen. Currently this is the users path filter input.
func (controller *FilterController) Render() error {
controller.gui.Update(func(g *gocui.Gui) error {
_, err := fmt.Fprintln(controller.header, Formatting.Header(controller.headerStr))
if err != nil {
logrus.Error("unable to write to buffer: ", err)
}
return err
})
return nil
}
// KeyHelp indicates all the possible actions a user can take while the current pane is selected.
func (controller *FilterController) KeyHelp() string {
return Formatting.StatusControlNormal("▏Type to filter the file tree ")
}

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package format
import (
"github.com/fatih/color"
)
var (
Header func(...interface{}) string
Selected func(...interface{}) string
StatusSelected func(...interface{}) string
StatusNormal func(...interface{}) string
StatusControlSelected func(...interface{}) string
StatusControlNormal func(...interface{}) string
CompareTop func(...interface{}) string
CompareBottom func(...interface{}) string
)
func init() {
Selected = color.New(color.ReverseVideo, color.Bold).SprintFunc()
Header = color.New(color.Bold).SprintFunc()
StatusSelected = color.New(color.BgMagenta, color.FgWhite).SprintFunc()
StatusNormal = color.New(color.ReverseVideo).SprintFunc()
StatusControlSelected = color.New(color.BgMagenta, color.FgWhite, color.Bold).SprintFunc()
StatusControlNormal = color.New(color.ReverseVideo, color.Bold).SprintFunc()
CompareTop = color.New(color.BgMagenta).SprintFunc()
CompareBottom = color.New(color.BgGreen).SprintFunc()
}
func RenderHelpKey(control, title string, selected bool) string {
if selected {
return StatusSelected("▏") + StatusControlSelected(control) + StatusSelected(" "+title+" ")
} else {
return StatusNormal("▏") + StatusControlNormal(control) + StatusNormal(" "+title+" ")
}
}

115
runtime/ui/key/binding.go Normal file
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package key
import (
"fmt"
"github.com/jroimartin/gocui"
"github.com/sirupsen/logrus"
"github.com/spf13/viper"
"github.com/wagoodman/dive/runtime/ui/format"
"github.com/wagoodman/keybinding"
)
type BindingInfo struct {
Key gocui.Key
Modifier gocui.Modifier
ConfigKeys []string
OnAction func() error
IsSelected func() bool
Display string
}
type Binding struct {
key []keybinding.Key
displayName string
selectedFn func() bool
actionFn func() error
}
func GenerateBindings(gui *gocui.Gui, influence string, infos []BindingInfo) ([]*Binding, error) {
var result = make([]*Binding, 0)
for _, info := range infos {
var err error
var binding *Binding
if info.ConfigKeys != nil && len(info.ConfigKeys) > 0 {
binding, err = NewBindingFromConfig(gui, influence, info.ConfigKeys, info.Display, info.OnAction)
} else {
binding, err = NewBinding(gui, influence, info.Key, info.Modifier, info.Display, info.OnAction)
}
if err != nil {
return nil, err
}
if info.IsSelected != nil {
binding.RegisterSelectionFn(info.IsSelected)
}
if len(info.Display) > 0 {
result = append(result, binding)
}
}
return result, nil
}
func NewBinding(gui *gocui.Gui, influence string, key gocui.Key, mod gocui.Modifier, displayName string, actionFn func() error) (*Binding, error) {
return newBinding(gui, influence, []keybinding.Key{{Value: key, Modifier: mod}}, displayName, actionFn)
}
func NewBindingFromConfig(gui *gocui.Gui, influence string, configKeys []string, displayName string, actionFn func() error) (*Binding, error) {
var parsedKeys []keybinding.Key
for _, configKey := range configKeys {
bindStr := viper.GetString(configKey)
logrus.Debugf("parsing keybinding '%s' --> '%s'", configKey, bindStr)
keys, err := keybinding.ParseAll(bindStr)
if err == nil && keys != nil && len(keys) > 0 {
parsedKeys = keys
break
}
}
if parsedKeys == nil {
return nil, fmt.Errorf("could not find configured keybindings for: %+v", configKeys)
}
return newBinding(gui, influence, parsedKeys, displayName, actionFn)
}
func newBinding(gui *gocui.Gui, influence string, keys []keybinding.Key, displayName string, actionFn func() error) (*Binding, error) {
binding := &Binding{
key: keys,
displayName: displayName,
actionFn: actionFn,
}
for _, key := range keys {
if err := gui.SetKeybinding(influence, key.Value, key.Modifier, binding.onAction); err != nil {
return nil, err
}
}
return binding, nil
}
func (binding *Binding) RegisterSelectionFn(selectedFn func() bool) {
binding.selectedFn = selectedFn
}
func (binding *Binding) onAction(*gocui.Gui, *gocui.View) error {
if binding.actionFn == nil {
return fmt.Errorf("no action configured for '%+v'", binding)
}
return binding.actionFn()
}
func (binding *Binding) isSelected() bool {
if binding.selectedFn == nil {
return false
}
return binding.selectedFn()
}
func (binding *Binding) RenderKeyHelp() string {
return format.RenderHelpKey(binding.key[0].String(), binding.displayName, binding.isSelected())
}

View File

@ -1,320 +0,0 @@
package ui
import (
"fmt"
"github.com/wagoodman/dive/dive/image"
"strings"
"github.com/jroimartin/gocui"
"github.com/lunixbochs/vtclean"
"github.com/sirupsen/logrus"
"github.com/spf13/viper"
"github.com/wagoodman/keybinding"
)
// LayerController holds the UI objects and data models for populating the lower-left pane. Specifically the pane that
// shows the image layers and layer selector.
type LayerController struct {
Name string
gui *gocui.Gui
view *gocui.View
header *gocui.View
LayerIndex int
Layers []*image.Layer
CompareMode CompareType
CompareStartIndex int
ImageSize uint64
keybindingCompareAll []keybinding.Key
keybindingCompareLayer []keybinding.Key
keybindingPageDown []keybinding.Key
keybindingPageUp []keybinding.Key
}
// NewLayerController creates a new view object attached the the global [gocui] screen object.
func NewLayerController(name string, gui *gocui.Gui, layers []*image.Layer) (controller *LayerController, err error) {
controller = new(LayerController)
// populate main fields
controller.Name = name
controller.gui = gui
controller.Layers = layers
switch mode := viper.GetBool("layer.show-aggregated-changes"); mode {
case true:
controller.CompareMode = CompareAll
case false:
controller.CompareMode = CompareLayer
default:
return nil, fmt.Errorf("unknown layer.show-aggregated-changes value: %v", mode)
}
controller.keybindingCompareAll, err = keybinding.ParseAll(viper.GetString("keybinding.compare-all"))
if err != nil {
logrus.Error(err)
}
controller.keybindingCompareLayer, err = keybinding.ParseAll(viper.GetString("keybinding.compare-layer"))
if err != nil {
logrus.Error(err)
}
controller.keybindingPageUp, err = keybinding.ParseAll(viper.GetString("keybinding.page-up"))
if err != nil {
logrus.Error(err)
}
controller.keybindingPageDown, err = keybinding.ParseAll(viper.GetString("keybinding.page-down"))
if err != nil {
logrus.Error(err)
}
return controller, err
}
// Setup initializes the UI concerns within the context of a global [gocui] view object.
func (controller *LayerController) Setup(v *gocui.View, header *gocui.View) error {
// set controller options
controller.view = v
controller.view.Editable = false
controller.view.Wrap = false
controller.view.Frame = false
controller.header = header
controller.header.Editable = false
controller.header.Wrap = false
controller.header.Frame = false
// set keybindings
if err := controller.gui.SetKeybinding(controller.Name, gocui.KeyArrowDown, gocui.ModNone, func(*gocui.Gui, *gocui.View) error { return controller.CursorDown() }); err != nil {
return err
}
if err := controller.gui.SetKeybinding(controller.Name, gocui.KeyArrowUp, gocui.ModNone, func(*gocui.Gui, *gocui.View) error { return controller.CursorUp() }); err != nil {
return err
}
if err := controller.gui.SetKeybinding(controller.Name, gocui.KeyArrowRight, gocui.ModNone, func(*gocui.Gui, *gocui.View) error { return controller.CursorDown() }); err != nil {
return err
}
if err := controller.gui.SetKeybinding(controller.Name, gocui.KeyArrowLeft, gocui.ModNone, func(*gocui.Gui, *gocui.View) error { return controller.CursorUp() }); err != nil {
return err
}
for _, key := range controller.keybindingPageUp {
if err := controller.gui.SetKeybinding(controller.Name, key.Value, key.Modifier, func(*gocui.Gui, *gocui.View) error { return controller.PageUp() }); err != nil {
return err
}
}
for _, key := range controller.keybindingPageDown {
if err := controller.gui.SetKeybinding(controller.Name, key.Value, key.Modifier, func(*gocui.Gui, *gocui.View) error { return controller.PageDown() }); err != nil {
return err
}
}
for _, key := range controller.keybindingCompareLayer {
if err := controller.gui.SetKeybinding(controller.Name, key.Value, key.Modifier, func(*gocui.Gui, *gocui.View) error { return controller.setCompareMode(CompareLayer) }); err != nil {
return err
}
}
for _, key := range controller.keybindingCompareAll {
if err := controller.gui.SetKeybinding(controller.Name, key.Value, key.Modifier, func(*gocui.Gui, *gocui.View) error { return controller.setCompareMode(CompareAll) }); err != nil {
return err
}
}
return controller.Render()
}
// height obtains the height of the current pane (taking into account the lost space due to the header).
func (controller *LayerController) height() uint {
_, height := controller.view.Size()
return uint(height - 1)
}
// IsVisible indicates if the layer view pane is currently initialized.
func (controller *LayerController) IsVisible() bool {
return controller != nil
}
// PageDown moves to next page putting the cursor on top
func (controller *LayerController) PageDown() error {
step := int(controller.height()) + 1
targetLayerIndex := controller.LayerIndex + step
if targetLayerIndex > len(controller.Layers) {
step -= targetLayerIndex - (len(controller.Layers) - 1)
}
if step > 0 {
err := CursorStep(controller.gui, controller.view, step)
if err == nil {
return controller.SetCursor(controller.LayerIndex + step)
}
}
return nil
}
// PageUp moves to previous page putting the cursor on top
func (controller *LayerController) PageUp() error {
step := int(controller.height()) + 1
targetLayerIndex := controller.LayerIndex - step
if targetLayerIndex < 0 {
step += targetLayerIndex
}
if step > 0 {
err := CursorStep(controller.gui, controller.view, -step)
if err == nil {
return controller.SetCursor(controller.LayerIndex - step)
}
}
return nil
}
// CursorDown moves the cursor down in the layer pane (selecting a higher layer).
func (controller *LayerController) CursorDown() error {
if controller.LayerIndex < len(controller.Layers) {
err := CursorDown(controller.gui, controller.view)
if err == nil {
return controller.SetCursor(controller.LayerIndex + 1)
}
}
return nil
}
// CursorUp moves the cursor up in the layer pane (selecting a lower layer).
func (controller *LayerController) CursorUp() error {
if controller.LayerIndex > 0 {
err := CursorUp(controller.gui, controller.view)
if err == nil {
return controller.SetCursor(controller.LayerIndex - 1)
}
}
return nil
}
// SetCursor resets the cursor and orients the file tree view based on the given layer index.
func (controller *LayerController) SetCursor(layer int) error {
controller.LayerIndex = layer
err := Controllers.Tree.setTreeByLayer(controller.getCompareIndexes())
if err != nil {
return err
}
_ = Controllers.Details.Render()
return controller.Render()
}
// currentLayer returns the Layer object currently selected.
func (controller *LayerController) currentLayer() *image.Layer {
return controller.Layers[controller.LayerIndex]
}
// setCompareMode switches the layer comparison between a single-layer comparison to an aggregated comparison.
func (controller *LayerController) setCompareMode(compareMode CompareType) error {
controller.CompareMode = compareMode
err := UpdateAndRender()
if err != nil {
logrus.Errorf("unable to set compare mode: %+v", err)
return err
}
return Controllers.Tree.setTreeByLayer(controller.getCompareIndexes())
}
// getCompareIndexes determines the layer boundaries to use for comparison (based on the current compare mode)
func (controller *LayerController) getCompareIndexes() (bottomTreeStart, bottomTreeStop, topTreeStart, topTreeStop int) {
bottomTreeStart = controller.CompareStartIndex
topTreeStop = controller.LayerIndex
if controller.LayerIndex == controller.CompareStartIndex {
bottomTreeStop = controller.LayerIndex
topTreeStart = controller.LayerIndex
} else if controller.CompareMode == CompareLayer {
bottomTreeStop = controller.LayerIndex - 1
topTreeStart = controller.LayerIndex
} else {
bottomTreeStop = controller.CompareStartIndex
topTreeStart = controller.CompareStartIndex + 1
}
return bottomTreeStart, bottomTreeStop, topTreeStart, topTreeStop
}
// renderCompareBar returns the formatted string for the given layer.
func (controller *LayerController) renderCompareBar(layerIdx int) string {
bottomTreeStart, bottomTreeStop, topTreeStart, topTreeStop := controller.getCompareIndexes()
result := " "
if layerIdx >= bottomTreeStart && layerIdx <= bottomTreeStop {
result = Formatting.CompareBottom(" ")
}
if layerIdx >= topTreeStart && layerIdx <= topTreeStop {
result = Formatting.CompareTop(" ")
}
return result
}
// Update refreshes the state objects for future rendering (currently does nothing).
func (controller *LayerController) Update() error {
controller.ImageSize = 0
for idx := 0; idx < len(controller.Layers); idx++ {
controller.ImageSize += controller.Layers[idx].Size
}
return nil
}
// Render flushes the state objects to the screen. The layers pane reports:
// 1. the layers of the image + metadata
// 2. the current selected image
func (controller *LayerController) Render() error {
// indicate when selected
title := "Layers"
if controller.gui.CurrentView() == controller.view {
title = "● " + title
}
controller.gui.Update(func(g *gocui.Gui) error {
// update header
controller.header.Clear()
width, _ := g.Size()
headerStr := fmt.Sprintf("[%s]%s\n", title, strings.Repeat("─", width*2))
headerStr += fmt.Sprintf("Cmp"+image.LayerFormat, "Size", "Command")
_, err := fmt.Fprintln(controller.header, Formatting.Header(vtclean.Clean(headerStr, false)))
if err != nil {
return err
}
// update contents
controller.view.Clear()
for idx, layer := range controller.Layers {
layerStr := layer.String()
compareBar := controller.renderCompareBar(idx)
if idx == controller.LayerIndex {
_, err = fmt.Fprintln(controller.view, compareBar+" "+Formatting.Selected(layerStr))
} else {
_, err = fmt.Fprintln(controller.view, compareBar+" "+layerStr)
}
if err != nil {
logrus.Debug("unable to write to buffer: ", err)
return err
}
}
return nil
})
return nil
}
// KeyHelp indicates all the possible actions a user can take while the current pane is selected.
func (controller *LayerController) KeyHelp() string {
return renderStatusOption(controller.keybindingCompareLayer[0].String(), "Show layer changes", controller.CompareMode == CompareLayer) +
renderStatusOption(controller.keybindingCompareAll[0].String(), "Show aggregated changes", controller.CompareMode == CompareAll)
}

View File

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package ui
import (
"github.com/jroimartin/gocui"
"github.com/sirupsen/logrus"
"github.com/spf13/viper"
)
type layoutManager struct {
fileTreeSplitRatio float64
controllers *Controller
}
// todo: this needs a major refactor (derive layout from view obj info, which should not live here)
func newLayoutManager(c *Controller) *layoutManager {
fileTreeSplitRatio := viper.GetFloat64("filetree.pane-width")
if fileTreeSplitRatio >= 1 || fileTreeSplitRatio <= 0 {
logrus.Errorf("invalid config value: 'filetree.pane-width' should be 0 < value < 1, given '%v'", fileTreeSplitRatio)
fileTreeSplitRatio = 0.5
}
return &layoutManager{
fileTreeSplitRatio: fileTreeSplitRatio,
controllers: c,
}
}
// IsNewView determines if a view has already been created based on the set of errors given (a bit hokie)
func IsNewView(errs ...error) bool {
for _, err := range errs {
if err == nil {
return false
}
if err != gocui.ErrUnknownView {
return false
}
}
return true
}
// layout defines the definition of the window pane size and placement relations to one another. This
// is invoked at application start and whenever the screen dimensions change.
func (lm *layoutManager) layout(g *gocui.Gui) error {
// TODO: this logic should be refactored into an abstraction that takes care of the math for us
maxX, maxY := g.Size()
var resized bool
if maxX != lastX {
resized = true
}
if maxY != lastY {
resized = true
}
lastX, lastY = maxX, maxY
splitCols := int(float64(maxX) * (1.0 - lm.fileTreeSplitRatio))
debugWidth := 0
if debug {
debugWidth = maxX / 4
}
debugCols := maxX - debugWidth
bottomRows := 1
headerRows := 2
filterBarHeight := 1
statusBarHeight := 1
statusBarIndex := 1
filterBarIndex := 2
layersHeight := len(lm.controllers.Layer.Layers) + headerRows + 1 // layers + header + base image layer row
maxLayerHeight := int(0.75 * float64(maxY))
if layersHeight > maxLayerHeight {
layersHeight = maxLayerHeight
}
var view, header *gocui.View
var viewErr, headerErr, err error
if !lm.controllers.Filter.IsVisible() {
bottomRows--
filterBarHeight = 0
}
// Debug pane
if debug {
if _, err := g.SetView("debug", debugCols, -1, maxX, maxY-bottomRows); err != nil {
if err != gocui.ErrUnknownView {
return err
}
}
}
// Layers
view, viewErr = g.SetView(lm.controllers.Layer.Name(), -1, -1+headerRows, splitCols, layersHeight)
header, headerErr = g.SetView(lm.controllers.Layer.Name()+"header", -1, -1, splitCols, headerRows)
if IsNewView(viewErr, headerErr) {
err = lm.controllers.Layer.Setup(view, header)
if err != nil {
logrus.Error("unable to setup layer controller", err)
return err
}
if _, err = g.SetCurrentView(lm.controllers.Layer.Name()); err != nil {
logrus.Error("unable to set view to layer", err)
return err
}
// since we are selecting the view, we should rerender to indicate it is selected
err = lm.controllers.Layer.Render()
if err != nil {
logrus.Error("unable to render layer view", err)
return err
}
}
// Details
view, viewErr = g.SetView(lm.controllers.Details.Name(), -1, -1+layersHeight+headerRows, splitCols, maxY-bottomRows)
header, headerErr = g.SetView(lm.controllers.Details.Name()+"header", -1, -1+layersHeight, splitCols, layersHeight+headerRows)
if IsNewView(viewErr, headerErr) {
err = lm.controllers.Details.Setup(view, header)
if err != nil {
return err
}
}
// Filetree
offset := 0
if !lm.controllers.Tree.AreAttributesVisible() {
offset = 1
}
view, viewErr = g.SetView(lm.controllers.Tree.Name(), splitCols, -1+headerRows-offset, debugCols, maxY-bottomRows)
header, headerErr = g.SetView(lm.controllers.Tree.Name()+"header", splitCols, -1, debugCols, headerRows-offset)
if IsNewView(viewErr, headerErr) {
err = lm.controllers.Tree.Setup(view, header)
if err != nil {
logrus.Error("unable to setup tree controller", err)
return err
}
}
err = lm.controllers.Tree.OnLayoutChange(resized)
if err != nil {
logrus.Error("unable to setup layer controller onLayoutChange", err)
return err
}
// Status Bar
view, viewErr = g.SetView(lm.controllers.Status.Name(), -1, maxY-statusBarHeight-statusBarIndex, maxX, maxY-(statusBarIndex-1))
if IsNewView(viewErr, headerErr) {
err = lm.controllers.Status.Setup(view, nil)
if err != nil {
logrus.Error("unable to setup status controller", err)
return err
}
}
// Filter Bar
view, viewErr = g.SetView(lm.controllers.Filter.Name(), len(lm.controllers.Filter.HeaderStr())-1, maxY-filterBarHeight-filterBarIndex, maxX, maxY-(filterBarIndex-1))
header, headerErr = g.SetView(lm.controllers.Filter.Name()+"header", -1, maxY-filterBarHeight-filterBarIndex, len(lm.controllers.Filter.HeaderStr()), maxY-(filterBarIndex-1))
if IsNewView(viewErr, headerErr) {
err = lm.controllers.Filter.Setup(view, header)
if err != nil {
logrus.Error("unable to setup filter controller", err)
return err
}
}
return nil
}

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@ -1,80 +0,0 @@
package ui
import (
"fmt"
"github.com/sirupsen/logrus"
"strings"
"github.com/jroimartin/gocui"
)
// StatusController holds the UI objects and data models for populating the bottom-most pane. Specifically the panel
// shows the user a set of possible actions to take in the window and currently selected pane.
type StatusController struct {
Name string
gui *gocui.Gui
view *gocui.View
}
// NewStatusController creates a new view object attached the the global [gocui] screen object.
func NewStatusController(name string, gui *gocui.Gui) (controller *StatusController) {
controller = new(StatusController)
// populate main fields
controller.Name = name
controller.gui = gui
return controller
}
// Setup initializes the UI concerns within the context of a global [gocui] view object.
func (controller *StatusController) Setup(v *gocui.View, header *gocui.View) error {
// set controller options
controller.view = v
controller.view.Frame = false
return controller.Render()
}
// IsVisible indicates if the status view pane is currently initialized.
func (controller *StatusController) IsVisible() bool {
return controller != nil
}
// CursorDown moves the cursor down in the details pane (currently indicates nothing).
func (controller *StatusController) CursorDown() error {
return nil
}
// CursorUp moves the cursor up in the details pane (currently indicates nothing).
func (controller *StatusController) CursorUp() error {
return nil
}
// Update refreshes the state objects for future rendering (currently does nothing).
func (controller *StatusController) Update() error {
return nil
}
// Render flushes the state objects to the screen.
func (controller *StatusController) Render() error {
controller.gui.Update(func(g *gocui.Gui) error {
controller.view.Clear()
_, err := fmt.Fprintln(controller.view, controller.KeyHelp()+Controllers.lookup[controller.gui.CurrentView().Name()].KeyHelp()+Formatting.StatusNormal("▏"+strings.Repeat(" ", 1000)))
if err != nil {
logrus.Debug("unable to write to buffer: ", err)
}
return err
})
return nil
}
// KeyHelp indicates all the possible global actions a user can take when any pane is selected.
func (controller *StatusController) KeyHelp() string {
return renderStatusOption(GlobalKeybindings.quit[0].String(), "Quit", false) +
renderStatusOption(GlobalKeybindings.toggleView[0].String(), "Switch view", false) +
renderStatusOption(GlobalKeybindings.filterView[0].String(), "Filter", Controllers.Filter.IsVisible())
}

View File

@ -1,464 +0,0 @@
package ui
import (
"errors"
"github.com/wagoodman/dive/dive/image"
"github.com/fatih/color"
"github.com/jroimartin/gocui"
"github.com/sirupsen/logrus"
"github.com/spf13/viper"
"github.com/wagoodman/dive/dive/filetree"
"github.com/wagoodman/keybinding"
)
const debug = false
// var profileObj = profile.Start(profile.MemProfile, profile.ProfilePath("."), profile.NoShutdownHook)
// var onExit func()
// debugPrint writes the given string to the debug pane (if the debug pane is enabled)
// func debugPrint(s string) {
// if Controllers.Tree != nil && Controllers.Tree.gui != nil {
// v, _ := Controllers.Tree.gui.View("debug")
// if v != nil {
// if len(v.BufferLines()) > 20 {
// v.Clear()
// }
// _, _ = fmt.Fprintln(v, s)
// }
// }
// }
// Formatting defines standard functions for formatting UI sections.
var Formatting struct {
Header func(...interface{}) string
Selected func(...interface{}) string
StatusSelected func(...interface{}) string
StatusNormal func(...interface{}) string
StatusControlSelected func(...interface{}) string
StatusControlNormal func(...interface{}) string
CompareTop func(...interface{}) string
CompareBottom func(...interface{}) string
}
// Controllers contains all rendered UI panes.
var Controllers struct {
Tree *FileTreeController
Layer *LayerController
Status *StatusController
Filter *FilterController
Details *DetailsController
lookup map[string]View
}
var GlobalKeybindings struct {
quit []keybinding.Key
toggleView []keybinding.Key
filterView []keybinding.Key
}
var lastX, lastY int
// View defines the a renderable terminal screen pane.
type View interface {
Setup(*gocui.View, *gocui.View) error
CursorDown() error
CursorUp() error
Render() error
Update() error
KeyHelp() string
IsVisible() bool
}
func UpdateAndRender() error {
err := Update()
if err != nil {
logrus.Debug("failed update: ", err)
return err
}
err = Render()
if err != nil {
logrus.Debug("failed render: ", err)
return err
}
return nil
}
// toggleView switches between the file view and the layer view and re-renders the screen.
func toggleView(g *gocui.Gui, v *gocui.View) (err error) {
if v == nil || v.Name() == Controllers.Layer.Name {
_, err = g.SetCurrentView(Controllers.Tree.Name)
} else {
_, err = g.SetCurrentView(Controllers.Layer.Name)
}
if err != nil {
logrus.Error("unable to toggle view: ", err)
return err
}
return UpdateAndRender()
}
// toggleFilterView shows/hides the file tree filter pane.
func toggleFilterView(g *gocui.Gui, v *gocui.View) error {
// delete all user input from the tree view
Controllers.Filter.view.Clear()
// toggle hiding
Controllers.Filter.hidden = !Controllers.Filter.hidden
if !Controllers.Filter.hidden {
_, err := g.SetCurrentView(Controllers.Filter.Name)
if err != nil {
logrus.Error("unable to toggle filter view: ", err)
return err
}
return UpdateAndRender()
}
err := toggleView(g, v)
if err != nil {
logrus.Error("unable to toggle filter view (back): ", err)
return err
}
err = Controllers.Filter.view.SetCursor(0, 0)
if err != nil {
return err
}
return nil
}
// CursorDown moves the cursor down in the currently selected gocui pane, scrolling the screen as needed.
func CursorDown(g *gocui.Gui, v *gocui.View) error {
return CursorStep(g, v, 1)
}
// CursorUp moves the cursor up in the currently selected gocui pane, scrolling the screen as needed.
func CursorUp(g *gocui.Gui, v *gocui.View) error {
return CursorStep(g, v, -1)
}
// Moves the cursor the given step distance, setting the origin to the new cursor line
func CursorStep(g *gocui.Gui, v *gocui.View, step int) error {
cx, cy := v.Cursor()
// if there isn't a next line
line, err := v.Line(cy + step)
if err != nil {
return err
}
if len(line) == 0 {
return errors.New("unable to move the cursor, empty line")
}
if err := v.SetCursor(cx, cy+step); err != nil {
ox, oy := v.Origin()
if err := v.SetOrigin(ox, oy+step); err != nil {
return err
}
}
return nil
}
// quit is the gocui callback invoked when the user hits Ctrl+C
func quit(g *gocui.Gui, v *gocui.View) error {
// profileObj.Stop()
// onExit()
return gocui.ErrQuit
}
// keyBindings registers global key press actions, valid when in any pane.
func keyBindings(g *gocui.Gui) error {
for _, key := range GlobalKeybindings.quit {
if err := g.SetKeybinding("", key.Value, key.Modifier, quit); err != nil {
return err
}
}
for _, key := range GlobalKeybindings.toggleView {
if err := g.SetKeybinding("", key.Value, key.Modifier, toggleView); err != nil {
return err
}
}
for _, key := range GlobalKeybindings.filterView {
if err := g.SetKeybinding("", key.Value, key.Modifier, toggleFilterView); err != nil {
return err
}
}
return nil
}
// isNewView determines if a view has already been created based on the set of errors given (a bit hokie)
func isNewView(errs ...error) bool {
for _, err := range errs {
if err == nil {
return false
}
if err != gocui.ErrUnknownView {
return false
}
}
return true
}
// layout defines the definition of the window pane size and placement relations to one another. This
// is invoked at application start and whenever the screen dimensions change.
func layout(g *gocui.Gui) error {
// TODO: this logic should be refactored into an abstraction that takes care of the math for us
maxX, maxY := g.Size()
var resized bool
if maxX != lastX {
resized = true
}
if maxY != lastY {
resized = true
}
lastX, lastY = maxX, maxY
fileTreeSplitRatio := viper.GetFloat64("filetree.pane-width")
if fileTreeSplitRatio >= 1 || fileTreeSplitRatio <= 0 {
logrus.Errorf("invalid config value: 'filetree.pane-width' should be 0 < value < 1, given '%v'", fileTreeSplitRatio)
fileTreeSplitRatio = 0.5
}
splitCols := int(float64(maxX) * (1.0 - fileTreeSplitRatio))
debugWidth := 0
if debug {
debugWidth = maxX / 4
}
debugCols := maxX - debugWidth
bottomRows := 1
headerRows := 2
filterBarHeight := 1
statusBarHeight := 1
statusBarIndex := 1
filterBarIndex := 2
layersHeight := len(Controllers.Layer.Layers) + headerRows + 1 // layers + header + base image layer row
maxLayerHeight := int(0.75 * float64(maxY))
if layersHeight > maxLayerHeight {
layersHeight = maxLayerHeight
}
var view, header *gocui.View
var viewErr, headerErr, err error
if Controllers.Filter.hidden {
bottomRows--
filterBarHeight = 0
}
// Debug pane
if debug {
if _, err := g.SetView("debug", debugCols, -1, maxX, maxY-bottomRows); err != nil {
if err != gocui.ErrUnknownView {
return err
}
}
}
// Layers
view, viewErr = g.SetView(Controllers.Layer.Name, -1, -1+headerRows, splitCols, layersHeight)
header, headerErr = g.SetView(Controllers.Layer.Name+"header", -1, -1, splitCols, headerRows)
if isNewView(viewErr, headerErr) {
err = Controllers.Layer.Setup(view, header)
if err != nil {
logrus.Error("unable to setup layer controller", err)
return err
}
if _, err = g.SetCurrentView(Controllers.Layer.Name); err != nil {
logrus.Error("unable to set view to layer", err)
return err
}
// since we are selecting the view, we should rerender to indicate it is selected
err = Controllers.Layer.Render()
if err != nil {
logrus.Error("unable to render layer view", err)
return err
}
}
// Details
view, viewErr = g.SetView(Controllers.Details.Name, -1, -1+layersHeight+headerRows, splitCols, maxY-bottomRows)
header, headerErr = g.SetView(Controllers.Details.Name+"header", -1, -1+layersHeight, splitCols, layersHeight+headerRows)
if isNewView(viewErr, headerErr) {
err = Controllers.Details.Setup(view, header)
if err != nil {
return err
}
}
// Filetree
offset := 0
if !Controllers.Tree.vm.ShowAttributes {
offset = 1
}
view, viewErr = g.SetView(Controllers.Tree.Name, splitCols, -1+headerRows-offset, debugCols, maxY-bottomRows)
header, headerErr = g.SetView(Controllers.Tree.Name+"header", splitCols, -1, debugCols, headerRows-offset)
if isNewView(viewErr, headerErr) {
err = Controllers.Tree.Setup(view, header)
if err != nil {
logrus.Error("unable to setup tree controller", err)
return err
}
}
err = Controllers.Tree.onLayoutChange(resized)
if err != nil {
logrus.Error("unable to setup layer controller onLayoutChange", err)
return err
}
// Status Bar
view, viewErr = g.SetView(Controllers.Status.Name, -1, maxY-statusBarHeight-statusBarIndex, maxX, maxY-(statusBarIndex-1))
if isNewView(viewErr, headerErr) {
err = Controllers.Status.Setup(view, nil)
if err != nil {
logrus.Error("unable to setup status controller", err)
return err
}
}
// Filter Bar
view, viewErr = g.SetView(Controllers.Filter.Name, len(Controllers.Filter.headerStr)-1, maxY-filterBarHeight-filterBarIndex, maxX, maxY-(filterBarIndex-1))
header, headerErr = g.SetView(Controllers.Filter.Name+"header", -1, maxY-filterBarHeight-filterBarIndex, len(Controllers.Filter.headerStr), maxY-(filterBarIndex-1))
if isNewView(viewErr, headerErr) {
err = Controllers.Filter.Setup(view, header)
if err != nil {
logrus.Error("unable to setup filter controller", err)
return err
}
}
return nil
}
// Update refreshes the state objects for future rendering.
func Update() error {
for _, controller := range Controllers.lookup {
err := controller.Update()
if err != nil {
logrus.Debug("unable to update controller: ")
return err
}
}
return nil
}
// Render flushes the state objects to the screen.
func Render() error {
for _, controller := range Controllers.lookup {
if controller.IsVisible() {
err := controller.Render()
if err != nil {
return err
}
}
}
return nil
}
// renderStatusOption formats key help bindings-to-title pairs.
func renderStatusOption(control, title string, selected bool) string {
if selected {
return Formatting.StatusSelected("▏") + Formatting.StatusControlSelected(control) + Formatting.StatusSelected(" "+title+" ")
} else {
return Formatting.StatusNormal("▏") + Formatting.StatusControlNormal(control) + Formatting.StatusNormal(" "+title+" ")
}
}
// Run is the UI entrypoint.
func Run(analysis *image.AnalysisResult, cache filetree.TreeCache) error {
Formatting.Selected = color.New(color.ReverseVideo, color.Bold).SprintFunc()
Formatting.Header = color.New(color.Bold).SprintFunc()
Formatting.StatusSelected = color.New(color.BgMagenta, color.FgWhite).SprintFunc()
Formatting.StatusNormal = color.New(color.ReverseVideo).SprintFunc()
Formatting.StatusControlSelected = color.New(color.BgMagenta, color.FgWhite, color.Bold).SprintFunc()
Formatting.StatusControlNormal = color.New(color.ReverseVideo, color.Bold).SprintFunc()
Formatting.CompareTop = color.New(color.BgMagenta).SprintFunc()
Formatting.CompareBottom = color.New(color.BgGreen).SprintFunc()
var err error
GlobalKeybindings.quit, err = keybinding.ParseAll(viper.GetString("keybinding.quit"))
if err != nil {
return err
}
GlobalKeybindings.toggleView, err = keybinding.ParseAll(viper.GetString("keybinding.toggle-view"))
if err != nil {
return err
}
GlobalKeybindings.filterView, err = keybinding.ParseAll(viper.GetString("keybinding.filter-files"))
if err != nil {
return err
}
g, err := gocui.NewGui(gocui.OutputNormal)
if err != nil {
return err
}
defer g.Close()
Controllers.lookup = make(map[string]View)
Controllers.Layer, err = NewLayerController("side", g, analysis.Layers)
if err != nil {
return err
}
Controllers.lookup[Controllers.Layer.Name] = Controllers.Layer
treeStack, err := filetree.StackTreeRange(analysis.RefTrees, 0, 0)
if err != nil {
return err
}
Controllers.Tree, err = NewFileTreeController("main", g, treeStack, analysis.RefTrees, cache)
if err != nil {
return err
}
Controllers.lookup[Controllers.Tree.Name] = Controllers.Tree
Controllers.Status = NewStatusController("status", g)
Controllers.lookup[Controllers.Status.Name] = Controllers.Status
Controllers.Filter = NewFilterController("command", g)
Controllers.lookup[Controllers.Filter.Name] = Controllers.Filter
Controllers.Details = NewDetailsController("details", g, analysis.Efficiency, analysis.Inefficiencies)
Controllers.lookup[Controllers.Details.Name] = Controllers.Details
g.Cursor = false
//g.Mouse = true
g.SetManagerFunc(layout)
// var profileObj = profile.Start(profile.CPUProfile, profile.ProfilePath("."), profile.NoShutdownHook)
//
// onExit = func() {
// profileObj.Stop()
// }
// perform the first update and render now that all resources have been loaded
err = UpdateAndRender()
if err != nil {
return err
}
if err := keyBindings(g); err != nil {
return err
}
if err := g.MainLoop(); err != nil && err != gocui.ErrQuit {
logrus.Error("main loop error: ", err)
return err
}
return nil
}

37
runtime/ui/view/cursor.go Normal file
View File

@ -0,0 +1,37 @@
package view
import (
"errors"
"github.com/jroimartin/gocui"
)
// CursorDown moves the cursor down in the currently selected gocui pane, scrolling the screen as needed.
func CursorDown(g *gocui.Gui, v *gocui.View) error {
return CursorStep(g, v, 1)
}
// CursorUp moves the cursor up in the currently selected gocui pane, scrolling the screen as needed.
func CursorUp(g *gocui.Gui, v *gocui.View) error {
return CursorStep(g, v, -1)
}
// Moves the cursor the given step distance, setting the origin to the new cursor line
func CursorStep(g *gocui.Gui, v *gocui.View, step int) error {
cx, cy := v.Cursor()
// if there isn't a next line
line, err := v.Line(cy + step)
if err != nil {
return err
}
if len(line) == 0 {
return errors.New("unable to move the cursor, empty line")
}
if err := v.SetCursor(cx, cy+step); err != nil {
ox, oy := v.Origin()
if err := v.SetOrigin(ox, oy+step); err != nil {
return err
}
}
return nil
}

188
runtime/ui/view/details.go Normal file
View File

@ -0,0 +1,188 @@
package view
import (
"fmt"
"github.com/sirupsen/logrus"
"github.com/wagoodman/dive/dive/filetree"
"github.com/wagoodman/dive/dive/image"
"github.com/wagoodman/dive/runtime/ui/format"
"github.com/wagoodman/dive/runtime/ui/key"
"strconv"
"strings"
"github.com/dustin/go-humanize"
"github.com/jroimartin/gocui"
"github.com/lunixbochs/vtclean"
)
// Details holds the UI objects and data models for populating the lower-left pane. Specifically the pane that
// shows the layer details and image statistics.
type Details struct {
name string
gui *gocui.Gui
view *gocui.View
header *gocui.View
efficiency float64
inefficiencies filetree.EfficiencySlice
imageSize uint64
currentLayer *image.Layer
}
// NewDetailsView creates a new view object attached the the global [gocui] screen object.
func NewDetailsView(name string, gui *gocui.Gui, efficiency float64, inefficiencies filetree.EfficiencySlice, imageSize uint64) (controller *Details) {
controller = new(Details)
// populate main fields
controller.name = name
controller.gui = gui
controller.efficiency = efficiency
controller.inefficiencies = inefficiencies
controller.imageSize = imageSize
return controller
}
func (c *Details) Name() string {
return c.name
}
// Setup initializes the UI concerns within the context of a global [gocui] view object.
func (c *Details) Setup(v *gocui.View, header *gocui.View) error {
// set controller options
c.view = v
c.view.Editable = false
c.view.Wrap = true
c.view.Highlight = false
c.view.Frame = false
c.header = header
c.header.Editable = false
c.header.Wrap = false
c.header.Frame = false
var infos = []key.BindingInfo{
{
Key: gocui.KeyArrowDown,
Modifier: gocui.ModNone,
OnAction: c.CursorDown,
},
{
Key: gocui.KeyArrowUp,
Modifier: gocui.ModNone,
OnAction: c.CursorUp,
},
}
_, err := key.GenerateBindings(c.gui, c.name, infos)
if err != nil {
return err
}
return c.Render()
}
// IsVisible indicates if the details view pane is currently initialized.
func (c *Details) IsVisible() bool {
return c != nil
}
// CursorDown moves the cursor down in the details pane (currently indicates nothing).
func (c *Details) CursorDown() error {
return CursorDown(c.gui, c.view)
}
// CursorUp moves the cursor up in the details pane (currently indicates nothing).
func (c *Details) CursorUp() error {
return CursorUp(c.gui, c.view)
}
// Update refreshes the state objects for future rendering.
func (c *Details) Update() error {
return nil
}
func (c *Details) SetCurrentLayer(layer *image.Layer) {
c.currentLayer = layer
}
// Render flushes the state objects to the screen. The details pane reports:
// 1. the current selected layer's command string
// 2. the image efficiency score
// 3. the estimated wasted image space
// 4. a list of inefficient file allocations
func (c *Details) Render() error {
if c.currentLayer == nil {
return fmt.Errorf("no layer selected")
}
var wastedSpace int64
template := "%5s %12s %-s\n"
inefficiencyReport := fmt.Sprintf(format.Header(template), "Count", "Total Space", "Path")
height := 100
if c.view != nil {
_, height = c.view.Size()
}
for idx := 0; idx < len(c.inefficiencies); idx++ {
data := c.inefficiencies[len(c.inefficiencies)-1-idx]
wastedSpace += data.CumulativeSize
// todo: make this report scrollable
if idx < height {
inefficiencyReport += fmt.Sprintf(template, strconv.Itoa(len(data.Nodes)), humanize.Bytes(uint64(data.CumulativeSize)), data.Path)
}
}
imageSizeStr := fmt.Sprintf("%s %s", format.Header("Total Image size:"), humanize.Bytes(c.imageSize))
effStr := fmt.Sprintf("%s %d %%", format.Header("Image efficiency score:"), int(100.0*c.efficiency))
wastedSpaceStr := fmt.Sprintf("%s %s", format.Header("Potential wasted space:"), humanize.Bytes(uint64(wastedSpace)))
c.gui.Update(func(g *gocui.Gui) error {
// update header
c.header.Clear()
width, _ := c.view.Size()
layerHeaderStr := fmt.Sprintf("[Layer Details]%s", strings.Repeat("─", width-15))
imageHeaderStr := fmt.Sprintf("[Image Details]%s", strings.Repeat("─", width-15))
_, err := fmt.Fprintln(c.header, format.Header(vtclean.Clean(layerHeaderStr, false)))
if err != nil {
return err
}
// update contents
c.view.Clear()
var lines = make([]string, 0)
if c.currentLayer.Names != nil && len(c.currentLayer.Names) > 0 {
lines = append(lines, format.Header("Tags: ")+strings.Join(c.currentLayer.Names, ", "))
} else {
lines = append(lines, format.Header("Tags: ")+"(none)")
}
lines = append(lines, format.Header("Id: ")+c.currentLayer.Id)
lines = append(lines, format.Header("Digest: ")+c.currentLayer.Digest)
lines = append(lines, format.Header("Command:"))
lines = append(lines, c.currentLayer.Command)
lines = append(lines, "\n"+format.Header(vtclean.Clean(imageHeaderStr, false)))
lines = append(lines, imageSizeStr)
lines = append(lines, wastedSpaceStr)
lines = append(lines, effStr+"\n")
lines = append(lines, inefficiencyReport)
_, err = fmt.Fprintln(c.view, strings.Join(lines, "\n"))
if err != nil {
logrus.Debug("unable to write to buffer: ", err)
}
return err
})
return nil
}
// KeyHelp indicates all the possible actions a user can take while the current pane is selected (currently does nothing).
func (c *Details) KeyHelp() string {
return "TBD"
}

402
runtime/ui/view/filetree.go Normal file
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@ -0,0 +1,402 @@
package view
import (
"fmt"
"github.com/sirupsen/logrus"
"github.com/wagoodman/dive/runtime/ui/format"
"github.com/wagoodman/dive/runtime/ui/key"
"github.com/wagoodman/dive/runtime/ui/viewmodel"
"regexp"
"strings"
"github.com/jroimartin/gocui"
"github.com/lunixbochs/vtclean"
"github.com/wagoodman/dive/dive/filetree"
)
const (
CompareLayer CompareType = iota
CompareAll
)
type CompareType int
type ViewOptionChangeListener func() error
// FileTree holds the UI objects and data models for populating the right pane. Specifically the pane that
// shows selected layer or aggregate file ASCII tree.
type FileTree struct {
name string
gui *gocui.Gui
view *gocui.View
header *gocui.View
vm *viewmodel.FileTree
title string
filterRegex *regexp.Regexp
listeners []ViewOptionChangeListener
helpKeys []*key.Binding
}
// NewFileTreeView creates a new view object attached the the global [gocui] screen object.
func NewFileTreeView(name string, gui *gocui.Gui, tree *filetree.FileTree, refTrees []*filetree.FileTree, cache filetree.TreeCache) (controller *FileTree, err error) {
controller = new(FileTree)
controller.listeners = make([]ViewOptionChangeListener, 0)
// populate main fields
controller.name = name
controller.gui = gui
controller.vm, err = viewmodel.NewFileTreeViewModel(tree, refTrees, cache)
if err != nil {
return nil, err
}
return controller, err
}
func (c *FileTree) AddViewOptionChangeListener(listener ...ViewOptionChangeListener) {
c.listeners = append(c.listeners, listener...)
}
func (c *FileTree) SetTitle(title string) {
c.title = title
}
func (c *FileTree) SetFilterRegex(filterRegex *regexp.Regexp) {
c.filterRegex = filterRegex
}
func (c *FileTree) Name() string {
return c.name
}
func (c *FileTree) AreAttributesVisible() bool {
return c.vm.ShowAttributes
}
// Setup initializes the UI concerns within the context of a global [gocui] view object.
func (c *FileTree) Setup(v *gocui.View, header *gocui.View) error {
// set controller options
c.view = v
c.view.Editable = false
c.view.Wrap = false
c.view.Frame = false
c.header = header
c.header.Editable = false
c.header.Wrap = false
c.header.Frame = false
var infos = []key.BindingInfo{
{
ConfigKeys: []string{"keybinding.toggle-collapse-dir"},
OnAction: c.toggleCollapse,
Display: "Collapse dir",
},
{
ConfigKeys: []string{"keybinding.toggle-collapse-all-dir"},
OnAction: c.toggleCollapseAll,
Display: "Collapse all dir",
},
{
ConfigKeys: []string{"keybinding.toggle-added-files"},
OnAction: func() error { return c.toggleShowDiffType(filetree.Added) },
IsSelected: func() bool { return !c.vm.HiddenDiffTypes[filetree.Added] },
Display: "Added",
},
{
ConfigKeys: []string{"keybinding.toggle-removed-files"},
OnAction: func() error { return c.toggleShowDiffType(filetree.Removed) },
IsSelected: func() bool { return !c.vm.HiddenDiffTypes[filetree.Removed] },
Display: "Removed",
},
{
ConfigKeys: []string{"keybinding.toggle-modified-files"},
OnAction: func() error { return c.toggleShowDiffType(filetree.Modified) },
IsSelected: func() bool { return !c.vm.HiddenDiffTypes[filetree.Modified] },
Display: "Modified",
},
{
ConfigKeys: []string{"keybinding.toggle-unchanged-files", "keybinding.toggle-unmodified-files"},
OnAction: func() error { return c.toggleShowDiffType(filetree.Unmodified) },
IsSelected: func() bool { return !c.vm.HiddenDiffTypes[filetree.Unmodified] },
Display: "Unmodified",
},
{
ConfigKeys: []string{"keybinding.toggle-filetree-attributes"},
OnAction: c.toggleAttributes,
IsSelected: func() bool { return c.vm.ShowAttributes },
Display: "Attributes",
},
{
ConfigKeys: []string{"keybinding.page-up"},
OnAction: c.PageUp,
},
{
ConfigKeys: []string{"keybinding.page-down"},
OnAction: c.PageDown,
},
{
Key: gocui.KeyArrowDown,
Modifier: gocui.ModNone,
OnAction: c.CursorDown,
},
{
Key: gocui.KeyArrowUp,
Modifier: gocui.ModNone,
OnAction: c.CursorUp,
},
{
Key: gocui.KeyArrowLeft,
Modifier: gocui.ModNone,
OnAction: c.CursorLeft,
},
{
Key: gocui.KeyArrowRight,
Modifier: gocui.ModNone,
OnAction: c.CursorRight,
},
}
helpKeys, err := key.GenerateBindings(c.gui, c.name, infos)
if err != nil {
return err
}
c.helpKeys = helpKeys
_, height := c.view.Size()
c.vm.Setup(0, height)
_ = c.Update()
_ = c.Render()
return nil
}
// IsVisible indicates if the file tree view pane is currently initialized
func (c *FileTree) IsVisible() bool {
return c != nil
}
// ResetCursor moves the cursor back to the top of the buffer and translates to the top of the buffer.
func (c *FileTree) resetCursor() {
_ = c.view.SetCursor(0, 0)
c.vm.ResetCursor()
}
// SetTreeByLayer populates the view model by stacking the indicated image layer file trees.
func (c *FileTree) SetTree(bottomTreeStart, bottomTreeStop, topTreeStart, topTreeStop int) error {
err := c.vm.SetTreeByLayer(bottomTreeStart, bottomTreeStop, topTreeStart, topTreeStop)
if err != nil {
return err
}
_ = c.Update()
return c.Render()
}
// CursorDown moves the cursor down and renders the view.
// Note: we cannot use the gocui buffer since any state change requires writing the entire tree to the buffer.
// Instead we are keeping an upper and lower bounds of the tree string to render and only flushing
// this range into the view buffer. This is much faster when tree sizes are large.
func (c *FileTree) CursorDown() error {
if c.vm.CursorDown() {
return c.Render()
}
return nil
}
// CursorUp moves the cursor up and renders the view.
// Note: we cannot use the gocui buffer since any state change requires writing the entire tree to the buffer.
// Instead we are keeping an upper and lower bounds of the tree string to render and only flushing
// this range into the view buffer. This is much faster when tree sizes are large.
func (c *FileTree) CursorUp() error {
if c.vm.CursorUp() {
return c.Render()
}
return nil
}
// CursorLeft moves the cursor up until we reach the Parent Node or top of the tree
func (c *FileTree) CursorLeft() error {
err := c.vm.CursorLeft(c.filterRegex)
if err != nil {
return err
}
_ = c.Update()
return c.Render()
}
// CursorRight descends into directory expanding it if needed
func (c *FileTree) CursorRight() error {
err := c.vm.CursorRight(c.filterRegex)
if err != nil {
return err
}
_ = c.Update()
return c.Render()
}
// PageDown moves to next page putting the cursor on top
func (c *FileTree) PageDown() error {
err := c.vm.PageDown()
if err != nil {
return err
}
return c.Render()
}
// PageUp moves to previous page putting the cursor on top
func (c *FileTree) PageUp() error {
err := c.vm.PageUp()
if err != nil {
return err
}
return c.Render()
}
// getAbsPositionNode determines the selected screen cursor's location in the file tree, returning the selected FileNode.
// func (controller *FileTree) getAbsPositionNode() (node *filetree.FileNode) {
// return controller.vm.getAbsPositionNode(filterRegex())
// }
// ToggleCollapse will collapse/expand the selected FileNode.
func (c *FileTree) toggleCollapse() error {
err := c.vm.ToggleCollapse(c.filterRegex)
if err != nil {
return err
}
_ = c.Update()
return c.Render()
}
// ToggleCollapseAll will collapse/expand the all directories.
func (c *FileTree) toggleCollapseAll() error {
err := c.vm.ToggleCollapseAll()
if err != nil {
return err
}
if c.vm.CollapseAll {
c.resetCursor()
}
_ = c.Update()
return c.Render()
}
func (c *FileTree) notifyOnViewOptionChangeListeners() error {
for _, listener := range c.listeners {
err := listener()
if err != nil {
logrus.Errorf("notifyOnViewOptionChangeListeners error: %+v", err)
return err
}
}
return nil
}
// ToggleAttributes will show/hide file attributes
func (c *FileTree) toggleAttributes() error {
err := c.vm.ToggleAttributes()
if err != nil {
return err
}
err = c.Update()
if err != nil {
return err
}
err = c.Render()
if err != nil {
return err
}
// we need to render the changes to the status pane as well (not just this contoller/view)
return c.notifyOnViewOptionChangeListeners()
}
// ToggleShowDiffType will show/hide the selected DiffType in the filetree pane.
func (c *FileTree) toggleShowDiffType(diffType filetree.DiffType) error {
c.vm.ToggleShowDiffType(diffType)
err := c.Update()
if err != nil {
return err
}
err = c.Render()
if err != nil {
return err
}
// we need to render the changes to the status pane as well (not just this contoller/view)
return c.notifyOnViewOptionChangeListeners()
}
// OnLayoutChange is called by the UI framework to inform the view-model of the new screen dimensions
func (c *FileTree) OnLayoutChange(resized bool) error {
err := c.Update()
if err != nil {
return err
}
if resized {
return c.Render()
}
return nil
}
// Update refreshes the state objects for future rendering.
func (c *FileTree) Update() error {
var width, height int
if c.view != nil {
width, height = c.view.Size()
} else {
// before the TUI is setup there may not be a controller to reference. Use the entire screen as reference.
width, height = c.gui.Size()
}
// height should account for the header
return c.vm.Update(c.filterRegex, width, height-1)
}
// Render flushes the state objects (file tree) to the pane.
func (c *FileTree) Render() error {
title := c.title
// indicate when selected
if c.gui.CurrentView() == c.view {
title = "● " + c.title
}
c.gui.Update(func(g *gocui.Gui) error {
// update the header
c.header.Clear()
width, _ := g.Size()
headerStr := fmt.Sprintf("[%s]%s\n", title, strings.Repeat("─", width*2))
if c.vm.ShowAttributes {
headerStr += fmt.Sprintf(filetree.AttributeFormat+" %s", "P", "ermission", "UID:GID", "Size", "Filetree")
}
_, _ = fmt.Fprintln(c.header, format.Header(vtclean.Clean(headerStr, false)))
// update the contents
c.view.Clear()
err := c.vm.Render()
if err != nil {
return err
}
_, err = fmt.Fprint(c.view, c.vm.Buffer.String())
return err
})
return nil
}
// KeyHelp indicates all the possible actions a user can take while the current pane is selected.
func (c *FileTree) KeyHelp() string {
var help string
for _, binding := range c.helpKeys {
help += binding.RenderKeyHelp()
}
return help
}

169
runtime/ui/view/filter.go Normal file
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package view
import (
"fmt"
"github.com/jroimartin/gocui"
"github.com/sirupsen/logrus"
"github.com/wagoodman/dive/runtime/ui/format"
"strings"
)
type FilterEditListener func(string) error
// Filter holds the UI objects and data models for populating the bottom row. Specifically the pane that
// allows the user to filter the file tree by path.
type Filter struct {
name string
gui *gocui.Gui
view *gocui.View
header *gocui.View
headerStr string
maxLength int
hidden bool
filterEditListeners []FilterEditListener
}
// NewFilterView creates a new view object attached the the global [gocui] screen object.
func NewFilterView(name string, gui *gocui.Gui) (controller *Filter) {
controller = new(Filter)
controller.filterEditListeners = make([]FilterEditListener, 0)
// populate main fields
controller.name = name
controller.gui = gui
controller.headerStr = "Path Filter: "
controller.hidden = true
return controller
}
func (c *Filter) AddFilterEditListener(listener ...FilterEditListener) {
c.filterEditListeners = append(c.filterEditListeners, listener...)
}
func (c *Filter) Name() string {
return c.name
}
// Setup initializes the UI concerns within the context of a global [gocui] view object.
func (c *Filter) Setup(v *gocui.View, header *gocui.View) error {
// set controller options
c.view = v
c.maxLength = 200
c.view.Frame = false
c.view.BgColor = gocui.AttrReverse
c.view.Editable = true
c.view.Editor = c
c.header = header
c.header.BgColor = gocui.AttrReverse
c.header.Editable = false
c.header.Wrap = false
c.header.Frame = false
return c.Render()
}
// ToggleFilterView shows/hides the file tree filter pane.
func (c *Filter) ToggleVisible() error {
// delete all user input from the tree view
c.view.Clear()
// toggle hiding
c.hidden = !c.hidden
if !c.hidden {
_, err := c.gui.SetCurrentView(c.name)
if err != nil {
logrus.Error("unable to toggle filter view: ", err)
return err
}
return nil
}
// reset the cursor for the next time it is visible
// Note: there is a subtle gocui behavior here where this cannot be called when the view
// is newly visible. Is this a problem with dive or gocui?
return c.view.SetCursor(0, 0)
}
// todo: remove the need for this
func (c *Filter) HeaderStr() string {
return c.headerStr
}
// IsVisible indicates if the filter view pane is currently initialized
func (c *Filter) IsVisible() bool {
if c == nil {
return false
}
return !c.hidden
}
// CursorDown moves the cursor down in the filter pane (currently indicates nothing).
func (c *Filter) CursorDown() error {
return nil
}
// CursorUp moves the cursor up in the filter pane (currently indicates nothing).
func (c *Filter) CursorUp() error {
return nil
}
// Edit intercepts the key press events in the filer view to update the file view in real time.
func (c *Filter) Edit(v *gocui.View, key gocui.Key, ch rune, mod gocui.Modifier) {
if !c.IsVisible() {
return
}
cx, _ := v.Cursor()
ox, _ := v.Origin()
limit := ox+cx+1 > c.maxLength
switch {
case ch != 0 && mod == 0 && !limit:
v.EditWrite(ch)
case key == gocui.KeySpace && !limit:
v.EditWrite(' ')
case key == gocui.KeyBackspace || key == gocui.KeyBackspace2:
v.EditDelete(true)
}
// notify listeners
c.notifyFilterEditListeners()
}
func (c *Filter) notifyFilterEditListeners() {
currentValue := strings.TrimSpace(c.view.Buffer())
for _, listener := range c.filterEditListeners {
err := listener(currentValue)
if err != nil {
// note: cannot propagate error from here since this is from the main gogui thread
logrus.Errorf("notifyFilterEditListeners: %+v", err)
}
}
}
// Update refreshes the state objects for future rendering (currently does nothing).
func (c *Filter) Update() error {
return nil
}
// Render flushes the state objects to the screen. Currently this is the users path filter input.
func (c *Filter) Render() error {
c.gui.Update(func(g *gocui.Gui) error {
_, err := fmt.Fprintln(c.header, format.Header(c.headerStr))
if err != nil {
logrus.Error("unable to write to buffer: ", err)
}
return err
})
return nil
}
// KeyHelp indicates all the possible actions a user can take while the current pane is selected.
func (c *Filter) KeyHelp() string {
return format.StatusControlNormal("▏Type to filter the file tree ")
}

335
runtime/ui/view/layer.go Normal file
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package view
import (
"fmt"
"github.com/wagoodman/dive/dive/image"
"github.com/wagoodman/dive/runtime/ui/format"
"github.com/wagoodman/dive/runtime/ui/key"
"github.com/wagoodman/dive/runtime/ui/viewmodel"
"strings"
"github.com/jroimartin/gocui"
"github.com/lunixbochs/vtclean"
"github.com/sirupsen/logrus"
"github.com/spf13/viper"
)
type LayerChangeListener func(viewmodel.LayerSelection) error
// Layer holds the UI objects and data models for populating the lower-left pane. Specifically the pane that
// shows the image layers and layer selector.
type Layer struct {
name string
gui *gocui.Gui
view *gocui.View
header *gocui.View
LayerIndex int
Layers []*image.Layer
CompareMode CompareType
CompareStartIndex int
listeners []LayerChangeListener
helpKeys []*key.Binding
}
// NewLayerView creates a new view object attached the the global [gocui] screen object.
func NewLayerView(name string, gui *gocui.Gui, layers []*image.Layer) (controller *Layer, err error) {
controller = new(Layer)
controller.listeners = make([]LayerChangeListener, 0)
// populate main fields
controller.name = name
controller.gui = gui
controller.Layers = layers
switch mode := viper.GetBool("layer.show-aggregated-changes"); mode {
case true:
controller.CompareMode = CompareAll
case false:
controller.CompareMode = CompareLayer
default:
return nil, fmt.Errorf("unknown layer.show-aggregated-changes value: %v", mode)
}
return controller, err
}
func (c *Layer) AddLayerChangeListener(listener ...LayerChangeListener) {
c.listeners = append(c.listeners, listener...)
}
func (c *Layer) notifyLayerChangeListeners() error {
bottomTreeStart, bottomTreeStop, topTreeStart, topTreeStop := c.getCompareIndexes()
selection := viewmodel.LayerSelection{
Layer: c.CurrentLayer(),
BottomTreeStart: bottomTreeStart,
BottomTreeStop: bottomTreeStop,
TopTreeStart: topTreeStart,
TopTreeStop: topTreeStop,
}
for _, listener := range c.listeners {
err := listener(selection)
if err != nil {
logrus.Errorf("notifyLayerChangeListeners error: %+v", err)
return err
}
}
return nil
}
func (c *Layer) Name() string {
return c.name
}
// Setup initializes the UI concerns within the context of a global [gocui] view object.
func (c *Layer) Setup(v *gocui.View, header *gocui.View) error {
// set controller options
c.view = v
c.view.Editable = false
c.view.Wrap = false
c.view.Frame = false
c.header = header
c.header.Editable = false
c.header.Wrap = false
c.header.Frame = false
var infos = []key.BindingInfo{
{
ConfigKeys: []string{"keybinding.compare-layer"},
OnAction: func() error { return c.setCompareMode(CompareLayer) },
IsSelected: func() bool { return c.CompareMode == CompareLayer },
Display: "Show layer changes",
},
{
ConfigKeys: []string{"keybinding.compare-all"},
OnAction: func() error { return c.setCompareMode(CompareAll) },
IsSelected: func() bool { return c.CompareMode == CompareAll },
Display: "Show aggregated changes",
},
{
Key: gocui.KeyArrowDown,
Modifier: gocui.ModNone,
OnAction: c.CursorDown,
},
{
Key: gocui.KeyArrowUp,
Modifier: gocui.ModNone,
OnAction: c.CursorUp,
},
{
Key: gocui.KeyArrowLeft,
Modifier: gocui.ModNone,
OnAction: c.CursorUp,
},
{
Key: gocui.KeyArrowRight,
Modifier: gocui.ModNone,
OnAction: c.CursorDown,
},
{
ConfigKeys: []string{"keybinding.page-up"},
OnAction: c.PageUp,
},
{
ConfigKeys: []string{"keybinding.page-down"},
OnAction: c.PageDown,
},
}
helpKeys, err := key.GenerateBindings(c.gui, c.name, infos)
if err != nil {
return err
}
c.helpKeys = helpKeys
return c.Render()
}
// height obtains the height of the current pane (taking into account the lost space due to the header).
func (c *Layer) height() uint {
_, height := c.view.Size()
return uint(height - 1)
}
// IsVisible indicates if the layer view pane is currently initialized.
func (c *Layer) IsVisible() bool {
return c != nil
}
// PageDown moves to next page putting the cursor on top
func (c *Layer) PageDown() error {
step := int(c.height()) + 1
targetLayerIndex := c.LayerIndex + step
if targetLayerIndex > len(c.Layers) {
step -= targetLayerIndex - (len(c.Layers) - 1)
}
if step > 0 {
err := CursorStep(c.gui, c.view, step)
if err == nil {
return c.SetCursor(c.LayerIndex + step)
}
}
return nil
}
// PageUp moves to previous page putting the cursor on top
func (c *Layer) PageUp() error {
step := int(c.height()) + 1
targetLayerIndex := c.LayerIndex - step
if targetLayerIndex < 0 {
step += targetLayerIndex
}
if step > 0 {
err := CursorStep(c.gui, c.view, -step)
if err == nil {
return c.SetCursor(c.LayerIndex - step)
}
}
return nil
}
// CursorDown moves the cursor down in the layer pane (selecting a higher layer).
func (c *Layer) CursorDown() error {
if c.LayerIndex < len(c.Layers) {
err := CursorDown(c.gui, c.view)
if err == nil {
return c.SetCursor(c.LayerIndex + 1)
}
}
return nil
}
// CursorUp moves the cursor up in the layer pane (selecting a lower layer).
func (c *Layer) CursorUp() error {
if c.LayerIndex > 0 {
err := CursorUp(c.gui, c.view)
if err == nil {
return c.SetCursor(c.LayerIndex - 1)
}
}
return nil
}
// SetCursor resets the cursor and orients the file tree view based on the given layer index.
func (c *Layer) SetCursor(layer int) error {
c.LayerIndex = layer
err := c.notifyLayerChangeListeners()
if err != nil {
return err
}
return c.Render()
}
// CurrentLayer returns the Layer object currently selected.
func (c *Layer) CurrentLayer() *image.Layer {
return c.Layers[c.LayerIndex]
}
// setCompareMode switches the layer comparison between a single-layer comparison to an aggregated comparison.
func (c *Layer) setCompareMode(compareMode CompareType) error {
c.CompareMode = compareMode
return c.notifyLayerChangeListeners()
}
// getCompareIndexes determines the layer boundaries to use for comparison (based on the current compare mode)
func (c *Layer) getCompareIndexes() (bottomTreeStart, bottomTreeStop, topTreeStart, topTreeStop int) {
bottomTreeStart = c.CompareStartIndex
topTreeStop = c.LayerIndex
if c.LayerIndex == c.CompareStartIndex {
bottomTreeStop = c.LayerIndex
topTreeStart = c.LayerIndex
} else if c.CompareMode == CompareLayer {
bottomTreeStop = c.LayerIndex - 1
topTreeStart = c.LayerIndex
} else {
bottomTreeStop = c.CompareStartIndex
topTreeStart = c.CompareStartIndex + 1
}
return bottomTreeStart, bottomTreeStop, topTreeStart, topTreeStop
}
// renderCompareBar returns the formatted string for the given layer.
func (c *Layer) renderCompareBar(layerIdx int) string {
bottomTreeStart, bottomTreeStop, topTreeStart, topTreeStop := c.getCompareIndexes()
result := " "
if layerIdx >= bottomTreeStart && layerIdx <= bottomTreeStop {
result = format.CompareBottom(" ")
}
if layerIdx >= topTreeStart && layerIdx <= topTreeStop {
result = format.CompareTop(" ")
}
return result
}
// Update refreshes the state objects for future rendering (currently does nothing).
func (c *Layer) Update() error {
return nil
}
// Render flushes the state objects to the screen. The layers pane reports:
// 1. the layers of the image + metadata
// 2. the current selected image
func (c *Layer) Render() error {
// indicate when selected
title := "Layers"
if c.gui.CurrentView() == c.view {
title = "● " + title
}
c.gui.Update(func(g *gocui.Gui) error {
// update header
c.header.Clear()
width, _ := g.Size()
headerStr := fmt.Sprintf("[%s]%s\n", title, strings.Repeat("─", width*2))
headerStr += fmt.Sprintf("Cmp"+image.LayerFormat, "Size", "Command")
_, err := fmt.Fprintln(c.header, format.Header(vtclean.Clean(headerStr, false)))
if err != nil {
return err
}
// update contents
c.view.Clear()
for idx, layer := range c.Layers {
layerStr := layer.String()
compareBar := c.renderCompareBar(idx)
if idx == c.LayerIndex {
_, err = fmt.Fprintln(c.view, compareBar+" "+format.Selected(layerStr))
} else {
_, err = fmt.Fprintln(c.view, compareBar+" "+layerStr)
}
if err != nil {
logrus.Debug("unable to write to buffer: ", err)
return err
}
}
return nil
})
return nil
}
// KeyHelp indicates all the possible actions a user can take while the current pane is selected.
func (c *Layer) KeyHelp() string {
var help string
for _, binding := range c.helpKeys {
help += binding.RenderKeyHelp()
}
return help
}

View File

@ -0,0 +1,9 @@
package view
// Controller defines the a renderable terminal screen pane.
type Renderer interface {
Update() error
Render() error
IsVisible() bool
KeyHelp() string
}

106
runtime/ui/view/status.go Normal file
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package view
import (
"fmt"
"github.com/sirupsen/logrus"
"github.com/wagoodman/dive/runtime/ui/format"
"github.com/wagoodman/dive/runtime/ui/key"
"strings"
"github.com/jroimartin/gocui"
)
// Status holds the UI objects and data models for populating the bottom-most pane. Specifically the panel
// shows the user a set of possible actions to take in the window and currently selected pane.
type Status struct {
name string
gui *gocui.Gui
view *gocui.View
selectedView Renderer
helpKeys []*key.Binding
}
// NewStatusView creates a new view object attached the the global [gocui] screen object.
func NewStatusView(name string, gui *gocui.Gui) (controller *Status) {
controller = new(Status)
// populate main fields
controller.name = name
controller.gui = gui
controller.helpKeys = make([]*key.Binding, 0)
return controller
}
func (c *Status) SetCurrentView(r Renderer) {
c.selectedView = r
}
func (c *Status) Name() string {
return c.name
}
func (c *Status) AddHelpKeys(keys ...*key.Binding) {
c.helpKeys = append(c.helpKeys, keys...)
}
// Setup initializes the UI concerns within the context of a global [gocui] view object.
func (c *Status) Setup(v *gocui.View, header *gocui.View) error {
// set controller options
c.view = v
c.view.Frame = false
return c.Render()
}
// IsVisible indicates if the status view pane is currently initialized.
func (c *Status) IsVisible() bool {
return c != nil
}
// CursorDown moves the cursor down in the details pane (currently indicates nothing).
func (c *Status) CursorDown() error {
return nil
}
// CursorUp moves the cursor up in the details pane (currently indicates nothing).
func (c *Status) CursorUp() error {
return nil
}
// Update refreshes the state objects for future rendering (currently does nothing).
func (c *Status) Update() error {
return nil
}
// Render flushes the state objects to the screen.
func (c *Status) Render() error {
c.gui.Update(func(g *gocui.Gui) error {
c.view.Clear()
var selectedHelp string
if c.selectedView != nil {
selectedHelp = c.selectedView.KeyHelp()
}
_, err := fmt.Fprintln(c.view, c.KeyHelp()+selectedHelp+format.StatusNormal("▏"+strings.Repeat(" ", 1000)))
if err != nil {
logrus.Debug("unable to write to buffer: ", err)
}
return err
})
return nil
}
// KeyHelp indicates all the possible global actions a user can take when any pane is selected.
func (c *Status) KeyHelp() string {
var help string
for _, binding := range c.helpKeys {
help += binding.RenderKeyHelp()
}
return help
}

View File

@ -1,8 +1,9 @@
package ui
package viewmodel
import (
"bytes"
"fmt"
"github.com/wagoodman/dive/runtime/ui/format"
"regexp"
"strings"
@ -14,7 +15,7 @@ import (
// FileTreeViewModel holds the UI objects and data models for populating the right pane. Specifically the pane that
// shows selected layer or aggregate file ASCII tree.
type FileTreeViewModel struct {
type FileTree struct {
ModelTree *filetree.FileTree
ViewTree *filetree.FileTree
RefTrees []*filetree.FileTree
@ -30,12 +31,12 @@ type FileTreeViewModel struct {
refHeight int
refWidth int
mainBuf bytes.Buffer
Buffer bytes.Buffer
}
// NewFileTreeController creates a new view object attached the the global [gocui] screen object.
func NewFileTreeViewModel(tree *filetree.FileTree, refTrees []*filetree.FileTree, cache filetree.TreeCache) (treeViewModel *FileTreeViewModel, err error) {
treeViewModel = new(FileTreeViewModel)
// NewFileTreeViewModel creates a new view object attached the the global [gocui] screen object.
func NewFileTreeViewModel(tree *filetree.FileTree, refTrees []*filetree.FileTree, cache filetree.TreeCache) (treeViewModel *FileTree, err error) {
treeViewModel = new(FileTree)
// populate main fields
treeViewModel.ShowAttributes = viper.GetBool("filetree.show-attributes")
@ -65,13 +66,13 @@ func NewFileTreeViewModel(tree *filetree.FileTree, refTrees []*filetree.FileTree
}
// Setup initializes the UI concerns within the context of a global [gocui] view object.
func (vm *FileTreeViewModel) Setup(lowerBound, height int) {
func (vm *FileTree) Setup(lowerBound, height int) {
vm.bufferIndexLowerBound = lowerBound
vm.refHeight = height
}
// height returns the current height and considers the header
func (vm *FileTreeViewModel) height() int {
func (vm *FileTree) height() int {
if vm.ShowAttributes {
return vm.refHeight - 1
}
@ -79,24 +80,24 @@ func (vm *FileTreeViewModel) height() int {
}
// bufferIndexUpperBound returns the current upper bounds for the view
func (vm *FileTreeViewModel) bufferIndexUpperBound() int {
func (vm *FileTree) bufferIndexUpperBound() int {
return vm.bufferIndexLowerBound + vm.height()
}
// IsVisible indicates if the file tree view pane is currently initialized
func (vm *FileTreeViewModel) IsVisible() bool {
func (vm *FileTree) IsVisible() bool {
return vm != nil
}
// resetCursor moves the cursor back to the top of the buffer and translates to the top of the buffer.
func (vm *FileTreeViewModel) resetCursor() {
// ResetCursor moves the cursor back to the top of the buffer and translates to the top of the buffer.
func (vm *FileTree) ResetCursor() {
vm.TreeIndex = 0
vm.bufferIndex = 0
vm.bufferIndexLowerBound = 0
}
// setTreeByLayer populates the view model by stacking the indicated image layer file trees.
func (vm *FileTreeViewModel) setTreeByLayer(bottomTreeStart, bottomTreeStop, topTreeStart, topTreeStop int) error {
// SetTreeByLayer populates the view model by stacking the indicated image layer file trees.
func (vm *FileTree) SetTreeByLayer(bottomTreeStart, bottomTreeStop, topTreeStart, topTreeStop int) error {
if topTreeStop > len(vm.RefTrees)-1 {
return fmt.Errorf("invalid layer index given: %d of %d", topTreeStop, len(vm.RefTrees)-1)
}
@ -125,7 +126,7 @@ func (vm *FileTreeViewModel) setTreeByLayer(bottomTreeStart, bottomTreeStop, top
}
// doCursorUp performs the internal view's buffer adjustments on cursor up. Note: this is independent of the gocui buffer.
func (vm *FileTreeViewModel) CursorUp() bool {
func (vm *FileTree) CursorUp() bool {
if vm.TreeIndex <= 0 {
return false
}
@ -140,7 +141,7 @@ func (vm *FileTreeViewModel) CursorUp() bool {
}
// doCursorDown performs the internal view's buffer adjustments on cursor down. Note: this is independent of the gocui buffer.
func (vm *FileTreeViewModel) CursorDown() bool {
func (vm *FileTree) CursorDown() bool {
if vm.TreeIndex >= vm.ModelTree.VisibleSize() {
return false
}
@ -156,7 +157,7 @@ func (vm *FileTreeViewModel) CursorDown() bool {
}
// CursorLeft moves the cursor up until we reach the Parent Node or top of the tree
func (vm *FileTreeViewModel) CursorLeft(filterRegex *regexp.Regexp) error {
func (vm *FileTree) CursorLeft(filterRegex *regexp.Regexp) error {
var visitor func(*filetree.FileNode) error
var evaluator func(*filetree.FileNode) bool
var dfsCounter, newIndex int
@ -207,7 +208,7 @@ func (vm *FileTreeViewModel) CursorLeft(filterRegex *regexp.Regexp) error {
}
// CursorRight descends into directory expanding it if needed
func (vm *FileTreeViewModel) CursorRight(filterRegex *regexp.Regexp) error {
func (vm *FileTree) CursorRight(filterRegex *regexp.Regexp) error {
node := vm.getAbsPositionNode(filterRegex)
if node == nil {
return nil
@ -239,7 +240,7 @@ func (vm *FileTreeViewModel) CursorRight(filterRegex *regexp.Regexp) error {
}
// PageDown moves to next page putting the cursor on top
func (vm *FileTreeViewModel) PageDown() error {
func (vm *FileTree) PageDown() error {
nextBufferIndexLowerBound := vm.bufferIndexLowerBound + vm.height()
nextBufferIndexUpperBound := nextBufferIndexLowerBound + vm.height()
@ -265,7 +266,7 @@ func (vm *FileTreeViewModel) PageDown() error {
}
// PageUp moves to previous page putting the cursor on top
func (vm *FileTreeViewModel) PageUp() error {
func (vm *FileTree) PageUp() error {
nextBufferIndexLowerBound := vm.bufferIndexLowerBound - vm.height()
nextBufferIndexUpperBound := nextBufferIndexLowerBound + vm.height()
@ -290,7 +291,7 @@ func (vm *FileTreeViewModel) PageUp() error {
}
// getAbsPositionNode determines the selected screen cursor's location in the file tree, returning the selected FileNode.
func (vm *FileTreeViewModel) getAbsPositionNode(filterRegex *regexp.Regexp) (node *filetree.FileNode) {
func (vm *FileTree) getAbsPositionNode(filterRegex *regexp.Regexp) (node *filetree.FileNode) {
var visitor func(*filetree.FileNode) error
var evaluator func(*filetree.FileNode) bool
var dfsCounter int
@ -320,8 +321,8 @@ func (vm *FileTreeViewModel) getAbsPositionNode(filterRegex *regexp.Regexp) (nod
return node
}
// toggleCollapse will collapse/expand the selected FileNode.
func (vm *FileTreeViewModel) toggleCollapse(filterRegex *regexp.Regexp) error {
// ToggleCollapse will collapse/expand the selected FileNode.
func (vm *FileTree) ToggleCollapse(filterRegex *regexp.Regexp) error {
node := vm.getAbsPositionNode(filterRegex)
if node != nil && node.Data.FileInfo.IsDir {
node.Data.ViewInfo.Collapsed = !node.Data.ViewInfo.Collapsed
@ -329,8 +330,8 @@ func (vm *FileTreeViewModel) toggleCollapse(filterRegex *regexp.Regexp) error {
return nil
}
// toggleCollapseAll will collapse/expand the all directories.
func (vm *FileTreeViewModel) toggleCollapseAll() error {
// ToggleCollapseAll will collapse/expand the all directories.
func (vm *FileTree) ToggleCollapseAll() error {
vm.CollapseAll = !vm.CollapseAll
visitor := func(curNode *filetree.FileNode) error {
@ -344,25 +345,25 @@ func (vm *FileTreeViewModel) toggleCollapseAll() error {
err := vm.ModelTree.VisitDepthChildFirst(visitor, evaluator)
if err != nil {
logrus.Errorf("unable to propagate tree on toggleCollapseAll: %+v", err)
logrus.Errorf("unable to propagate tree on ToggleCollapseAll: %+v", err)
}
return nil
}
// toggleCollapse will collapse/expand the selected FileNode.
func (vm *FileTreeViewModel) toggleAttributes() error {
// ToggleCollapse will collapse/expand the selected FileNode.
func (vm *FileTree) ToggleAttributes() error {
vm.ShowAttributes = !vm.ShowAttributes
return nil
}
// toggleShowDiffType will show/hide the selected DiffType in the filetree pane.
func (vm *FileTreeViewModel) toggleShowDiffType(diffType filetree.DiffType) {
// ToggleShowDiffType will show/hide the selected DiffType in the filetree pane.
func (vm *FileTree) ToggleShowDiffType(diffType filetree.DiffType) {
vm.HiddenDiffTypes[diffType] = !vm.HiddenDiffTypes[diffType]
}
// Update refreshes the state objects for future rendering.
func (vm *FileTreeViewModel) Update(filterRegex *regexp.Regexp, width, height int) error {
func (vm *FileTree) Update(filterRegex *regexp.Regexp, width, height int) error {
vm.refWidth = width
vm.refHeight = height
@ -410,21 +411,21 @@ func (vm *FileTreeViewModel) Update(filterRegex *regexp.Regexp, width, height in
}
// Render flushes the state objects (file tree) to the pane.
func (vm *FileTreeViewModel) Render() error {
func (vm *FileTree) Render() error {
treeString := vm.ViewTree.StringBetween(vm.bufferIndexLowerBound, vm.bufferIndexUpperBound(), vm.ShowAttributes)
lines := strings.Split(treeString, "\n")
// update the contents
vm.mainBuf.Reset()
vm.Buffer.Reset()
for idx, line := range lines {
if idx == vm.bufferIndex {
_, err := fmt.Fprintln(&vm.mainBuf, Formatting.Selected(vtclean.Clean(line, false)))
_, err := fmt.Fprintln(&vm.Buffer, format.Selected(vtclean.Clean(line, false)))
if err != nil {
logrus.Debug("unable to write to buffer: ", err)
return err
}
} else {
_, err := fmt.Fprintln(&vm.mainBuf, line)
_, err := fmt.Fprintln(&vm.Buffer, line)
if err != nil {
logrus.Debug("unable to write to buffer: ", err)
return err

View File

@ -1,8 +1,9 @@
package ui
package viewmodel
import (
"bytes"
"github.com/wagoodman/dive/dive/image/docker"
"github.com/wagoodman/dive/runtime/ui/format"
"io/ioutil"
"os"
"path/filepath"
@ -72,8 +73,8 @@ func assertTestData(t *testing.T, actualBytes []byte) {
helperCheckDiff(t, expectedBytes, actualBytes)
}
func initializeTestViewModel(t *testing.T) *FileTreeViewModel {
result := docker.TestAnalysisFromArchive(t, "../../.data/test-docker-image.tar")
func initializeTestViewModel(t *testing.T) *FileTree {
result := docker.TestAnalysisFromArchive(t, "../../../.data/test-docker-image.tar")
cache := filetree.NewFileTreeCache(result.RefTrees)
err := cache.Build()
@ -81,7 +82,7 @@ func initializeTestViewModel(t *testing.T) *FileTreeViewModel {
t.Fatalf("%s: unable to build cache: %+v", t.Name(), err)
}
Formatting.Selected = color.New(color.ReverseVideo, color.Bold).SprintFunc()
format.Selected = color.New(color.ReverseVideo, color.Bold).SprintFunc()
treeStack, err := filetree.StackTreeRange(result.RefTrees, 0, 0)
if err != nil {
@ -94,7 +95,7 @@ func initializeTestViewModel(t *testing.T) *FileTreeViewModel {
return vm
}
func runTestCase(t *testing.T, vm *FileTreeViewModel, width, height int, filterRegex *regexp.Regexp) {
func runTestCase(t *testing.T, vm *FileTree, width, height int, filterRegex *regexp.Regexp) {
err := vm.Update(filterRegex, width, height)
if err != nil {
t.Errorf("failed to update viewmodel: %v", err)
@ -105,7 +106,7 @@ func runTestCase(t *testing.T, vm *FileTreeViewModel, width, height int, filterR
t.Errorf("failed to render viewmodel: %v", err)
}
assertTestData(t, vm.mainBuf.Bytes())
assertTestData(t, vm.Buffer.Bytes())
}
func checkError(t *testing.T, err error, message string) {
@ -152,7 +153,7 @@ func TestFileTreeDirCollapse(t *testing.T) {
vm.ShowAttributes = true
// collapse /bin
err := vm.toggleCollapse(nil)
err := vm.ToggleCollapse(nil)
checkError(t, err, "unable to collapse /bin")
moved := vm.CursorDown()
@ -166,7 +167,7 @@ func TestFileTreeDirCollapse(t *testing.T) {
}
// collapse /etc
err = vm.toggleCollapse(nil)
err = vm.ToggleCollapse(nil)
checkError(t, err, "unable to collapse /etc")
runTestCase(t, vm, width, height, nil)
@ -179,7 +180,7 @@ func TestFileTreeDirCollapseAll(t *testing.T) {
vm.Setup(0, height)
vm.ShowAttributes = true
err := vm.toggleCollapseAll()
err := vm.ToggleCollapseAll()
checkError(t, err, "unable to collapse all dir")
runTestCase(t, vm, width, height, nil)
@ -193,13 +194,13 @@ func TestFileTreeSelectLayer(t *testing.T) {
vm.ShowAttributes = true
// collapse /bin
err := vm.toggleCollapse(nil)
err := vm.ToggleCollapse(nil)
checkError(t, err, "unable to collapse /bin")
// select the next layer, compareMode = layer
err = vm.setTreeByLayer(0, 0, 1, 1)
err = vm.SetTreeByLayer(0, 0, 1, 1)
if err != nil {
t.Errorf("unable to setTreeByLayer: %v", err)
t.Errorf("unable to SetTreeByLayer: %v", err)
}
runTestCase(t, vm, width, height, nil)
}
@ -212,12 +213,12 @@ func TestFileShowAggregateChanges(t *testing.T) {
vm.ShowAttributes = true
// collapse /bin
err := vm.toggleCollapse(nil)
err := vm.ToggleCollapse(nil)
checkError(t, err, "unable to collapse /bin")
// select the next layer, compareMode = layer
err = vm.setTreeByLayer(0, 0, 1, 13)
checkError(t, err, "unable to setTreeByLayer")
err = vm.SetTreeByLayer(0, 0, 1, 13)
checkError(t, err, "unable to SetTreeByLayer")
runTestCase(t, vm, width, height, nil)
}
@ -274,7 +275,7 @@ func TestFileTreeDirCursorRight(t *testing.T) {
vm.ShowAttributes = true
// collapse /bin
err := vm.toggleCollapse(nil)
err := vm.ToggleCollapse(nil)
checkError(t, err, "unable to collapse /bin")
moved := vm.CursorDown()
@ -288,7 +289,7 @@ func TestFileTreeDirCursorRight(t *testing.T) {
}
// collapse /etc
err = vm.toggleCollapse(nil)
err = vm.ToggleCollapse(nil)
checkError(t, err, "unable to collapse /etc")
// expand /etc
@ -321,23 +322,23 @@ func TestFileTreeHideAddedRemovedModified(t *testing.T) {
vm.ShowAttributes = true
// collapse /bin
err := vm.toggleCollapse(nil)
err := vm.ToggleCollapse(nil)
checkError(t, err, "unable to collapse /bin")
// select the 7th layer, compareMode = layer
err = vm.setTreeByLayer(0, 0, 1, 7)
err = vm.SetTreeByLayer(0, 0, 1, 7)
if err != nil {
t.Errorf("unable to setTreeByLayer: %v", err)
t.Errorf("unable to SetTreeByLayer: %v", err)
}
// hide added files
vm.toggleShowDiffType(filetree.Added)
vm.ToggleShowDiffType(filetree.Added)
// hide modified files
vm.toggleShowDiffType(filetree.Modified)
vm.ToggleShowDiffType(filetree.Modified)
// hide removed files
vm.toggleShowDiffType(filetree.Removed)
vm.ToggleShowDiffType(filetree.Removed)
runTestCase(t, vm, width, height, nil)
}
@ -350,17 +351,17 @@ func TestFileTreeHideUnmodified(t *testing.T) {
vm.ShowAttributes = true
// collapse /bin
err := vm.toggleCollapse(nil)
err := vm.ToggleCollapse(nil)
checkError(t, err, "unable to collapse /bin")
// select the 7th layer, compareMode = layer
err = vm.setTreeByLayer(0, 0, 1, 7)
err = vm.SetTreeByLayer(0, 0, 1, 7)
if err != nil {
t.Errorf("unable to setTreeByLayer: %v", err)
t.Errorf("unable to SetTreeByLayer: %v", err)
}
// hide unmodified files
vm.toggleShowDiffType(filetree.Unmodified)
vm.ToggleShowDiffType(filetree.Unmodified)
runTestCase(t, vm, width, height, nil)
}
@ -373,17 +374,17 @@ func TestFileTreeHideTypeWithFilter(t *testing.T) {
vm.ShowAttributes = true
// collapse /bin
err := vm.toggleCollapse(nil)
err := vm.ToggleCollapse(nil)
checkError(t, err, "unable to collapse /bin")
// select the 7th layer, compareMode = layer
err = vm.setTreeByLayer(0, 0, 1, 7)
err = vm.SetTreeByLayer(0, 0, 1, 7)
if err != nil {
t.Errorf("unable to setTreeByLayer: %v", err)
t.Errorf("unable to SetTreeByLayer: %v", err)
}
// hide added files
vm.toggleShowDiffType(filetree.Added)
vm.ToggleShowDiffType(filetree.Added)
regex, err := regexp.Compile("saved")
if err != nil {

View File

@ -0,0 +1,10 @@
package viewmodel
import (
"github.com/wagoodman/dive/dive/image"
)
type LayerSelection struct {
Layer *image.Layer
BottomTreeStart, BottomTreeStop, TopTreeStart, TopTreeStop int
}