package view import ( "fmt" "strconv" "strings" "github.com/sirupsen/logrus" "github.com/wagoodman/dive/dive/filetree" "github.com/wagoodman/dive/dive/image" "github.com/wagoodman/dive/runtime/ui/format" "github.com/wagoodman/dive/runtime/ui/key" "github.com/awesome-gocui/gocui" "github.com/dustin/go-humanize" ) // Details holds the UI objects and data models for populating the lower-left pane. Specifically the pane that // shows the layer details and image statistics. type Details struct { name string gui *gocui.Gui view *gocui.View header *gocui.View imageName string efficiency float64 inefficiencies filetree.EfficiencySlice imageSize uint64 currentLayer *image.Layer } // newDetailsView creates a new view object attached the the global [gocui] screen object. func newDetailsView(gui *gocui.Gui, imageName string, efficiency float64, inefficiencies filetree.EfficiencySlice, imageSize uint64) (controller *Details) { controller = new(Details) // populate main fields controller.name = "details" controller.gui = gui controller.imageName = imageName controller.efficiency = efficiency controller.inefficiencies = inefficiencies controller.imageSize = imageSize return controller } func (v *Details) Name() string { return v.name } // Setup initializes the UI concerns within the context of a global [gocui] view object. func (v *Details) Setup(view *gocui.View, header *gocui.View) error { logrus.Tracef("view.Setup() %s", v.Name()) // set controller options v.view = view v.view.Editable = false v.view.Wrap = false v.view.Highlight = false v.view.Frame = false v.header = header v.header.Editable = false v.header.Wrap = false v.header.Frame = false var infos = []key.BindingInfo{ { Key: gocui.KeyArrowDown, Modifier: gocui.ModNone, OnAction: v.CursorDown, }, { Key: gocui.KeyArrowUp, Modifier: gocui.ModNone, OnAction: v.CursorUp, }, } _, err := key.GenerateBindings(v.gui, v.name, infos) if err != nil { return err } return v.Render() } // IsVisible indicates if the details view pane is currently initialized. func (v *Details) IsVisible() bool { return v != nil } // CursorDown moves the cursor down in the details pane (currently indicates nothing). func (v *Details) CursorDown() error { return CursorDown(v.gui, v.view) } // CursorUp moves the cursor up in the details pane (currently indicates nothing). func (v *Details) CursorUp() error { return CursorUp(v.gui, v.view) } // OnLayoutChange is called whenever the screen dimensions are changed func (v *Details) OnLayoutChange() error { err := v.Update() if err != nil { return err } return v.Render() } // Update refreshes the state objects for future rendering. func (v *Details) Update() error { return nil } func (v *Details) SetCurrentLayer(layer *image.Layer) { v.currentLayer = layer } // Render flushes the state objects to the screen. The details pane reports: // 1. the current selected layer's command string // 2. the image efficiency score // 3. the estimated wasted image space // 4. a list of inefficient file allocations func (v *Details) Render() error { logrus.Tracef("view.Render() %s", v.Name()) if v.currentLayer == nil { return fmt.Errorf("no layer selected") } var wastedSpace int64 template := "%5s %12s %-s\n" inefficiencyReport := fmt.Sprintf(format.Header(template), "Count", "Total Space", "Path") height := 100 if v.view != nil { _, height = v.view.Size() } for idx := 0; idx < len(v.inefficiencies); idx++ { data := v.inefficiencies[len(v.inefficiencies)-1-idx] wastedSpace += data.CumulativeSize // todo: make this report scrollable if idx < height { inefficiencyReport += fmt.Sprintf(template, strconv.Itoa(len(data.Nodes)), humanize.Bytes(uint64(data.CumulativeSize)), data.Path) } } imageNameStr := fmt.Sprintf("%s %s", format.Header("Image name:"), v.imageName) imageSizeStr := fmt.Sprintf("%s %s", format.Header("Total Image size:"), humanize.Bytes(v.imageSize)) effStr := fmt.Sprintf("%s %d %%", format.Header("Image efficiency score:"), int(100.0*v.efficiency)) wastedSpaceStr := fmt.Sprintf("%s %s", format.Header("Potential wasted space:"), humanize.Bytes(uint64(wastedSpace))) v.gui.Update(func(g *gocui.Gui) error { // update header v.header.Clear() width, _ := v.view.Size() layerHeaderStr := format.RenderHeader("Layer Details", width, false) imageHeaderStr := format.RenderHeader("Image Details", width, false) _, err := fmt.Fprintln(v.header, layerHeaderStr) if err != nil { return err } // update contents v.view.Clear() var lines = make([]string, 0) if v.currentLayer.Names != nil && len(v.currentLayer.Names) > 0 { lines = append(lines, format.Header("Tags: ")+strings.Join(v.currentLayer.Names, ", ")) } else { lines = append(lines, format.Header("Tags: ")+"(none)") } lines = append(lines, format.Header("Id: ")+v.currentLayer.Id) lines = append(lines, format.Header("Digest: ")+v.currentLayer.Digest) lines = append(lines, format.Header("Command:")) lines = append(lines, v.currentLayer.Command) lines = append(lines, "\n"+imageHeaderStr) lines = append(lines, imageNameStr) lines = append(lines, imageSizeStr) lines = append(lines, wastedSpaceStr) lines = append(lines, effStr+"\n") lines = append(lines, inefficiencyReport) _, err = fmt.Fprintln(v.view, strings.Join(lines, "\n")) if err != nil { logrus.Debug("unable to write to buffer: ", err) } return err }) return nil } // KeyHelp indicates all the possible actions a user can take while the current pane is selected (currently does nothing). func (v *Details) KeyHelp() string { return "TBD" }