dive-zfs/ui/statusview.go
Alex Goodman 327814f589
Add collapse all directory keybinding (#162)
* collapse all dir feature (closes #151)

* render single title for keybindings
2019-02-18 16:59:32 -05:00

82 lines
2.2 KiB
Go

package ui
import (
"fmt"
"github.com/jroimartin/gocui"
"strings"
)
// DetailsView holds the UI objects and data models for populating the bottom-most pane. Specifcially the panel
// shows the user a set of possible actions to take in the window and currently selected pane.
type StatusView struct {
Name string
gui *gocui.Gui
view *gocui.View
}
// NewStatusView creates a new view object attached the the global [gocui] screen object.
func NewStatusView(name string, gui *gocui.Gui) (statusView *StatusView) {
statusView = new(StatusView)
// populate main fields
statusView.Name = name
statusView.gui = gui
return statusView
}
// Setup initializes the UI concerns within the context of a global [gocui] view object.
func (view *StatusView) Setup(v *gocui.View, header *gocui.View) error {
// set view options
view.view = v
view.view.Frame = false
view.Render()
return nil
}
// IsVisible indicates if the status view pane is currently initialized.
func (view *StatusView) IsVisible() bool {
if view == nil {
return false
}
return true
}
// CursorDown moves the cursor down in the details pane (currently indicates nothing).
func (view *StatusView) CursorDown() error {
return nil
}
// CursorUp moves the cursor up in the details pane (currently indicates nothing).
func (view *StatusView) CursorUp() error {
return nil
}
// Update refreshes the state objects for future rendering (currently does nothing).
func (view *StatusView) Update() error {
return nil
}
// Render flushes the state objects to the screen.
func (view *StatusView) Render() error {
view.gui.Update(func(g *gocui.Gui) error {
view.view.Clear()
fmt.Fprintln(view.view, view.KeyHelp()+Views.lookup[view.gui.CurrentView().Name()].KeyHelp()+Formatting.StatusNormal("▏"+strings.Repeat(" ", 1000)))
return nil
})
// todo: blerg
return nil
}
// KeyHelp indicates all the possible global actions a user can take when any pane is selected.
func (view *StatusView) KeyHelp() string {
return renderStatusOption(GlobalKeybindings.quit[0].String(), "Quit", false) +
renderStatusOption(GlobalKeybindings.toggleView[0].String(), "Switch view", false) +
renderStatusOption(GlobalKeybindings.filterView[0].String(), "Filter", Views.Filter.IsVisible())
}