dive-zfs/runtime/ui/view/details.go
springcomet 3430221ada
Add image name to details view (#325)
* Add image name to details view

When frequently opening multiple images perhaps concurrently on multiple
terminals, it would be convenient to have the image name displayed.

This commit adds the image name to the Image Details view.
Image name is trickled down as an additional string argument

design alternatives discarded:
pass in analysis struct - is not related to analysis
pass new struct with image attributes - premature abstraction

* Fix CI lint errors

Co-authored-by: Aviv Shavit <aviv.shavit@aquasec.com>
2020-12-12 07:46:09 -05:00

204 lines
5.6 KiB
Go

package view
import (
"fmt"
"github.com/sirupsen/logrus"
"github.com/wagoodman/dive/dive/filetree"
"github.com/wagoodman/dive/dive/image"
"github.com/wagoodman/dive/runtime/ui/format"
"github.com/wagoodman/dive/runtime/ui/key"
"strconv"
"strings"
"github.com/dustin/go-humanize"
"github.com/jroimartin/gocui"
)
// Details holds the UI objects and data models for populating the lower-left pane. Specifically the pane that
// shows the layer details and image statistics.
type Details struct {
name string
gui *gocui.Gui
view *gocui.View
header *gocui.View
imageName string
efficiency float64
inefficiencies filetree.EfficiencySlice
imageSize uint64
currentLayer *image.Layer
}
// newDetailsView creates a new view object attached the the global [gocui] screen object.
func newDetailsView(gui *gocui.Gui, imageName string, efficiency float64, inefficiencies filetree.EfficiencySlice, imageSize uint64) (controller *Details) {
controller = new(Details)
// populate main fields
controller.name = "details"
controller.gui = gui
controller.imageName = imageName
controller.efficiency = efficiency
controller.inefficiencies = inefficiencies
controller.imageSize = imageSize
return controller
}
func (v *Details) Name() string {
return v.name
}
// Setup initializes the UI concerns within the context of a global [gocui] view object.
func (v *Details) Setup(view *gocui.View, header *gocui.View) error {
logrus.Tracef("view.Setup() %s", v.Name())
// set controller options
v.view = view
v.view.Editable = false
v.view.Wrap = true
v.view.Highlight = false
v.view.Frame = false
v.header = header
v.header.Editable = false
v.header.Wrap = false
v.header.Frame = false
var infos = []key.BindingInfo{
{
Key: gocui.KeyArrowDown,
Modifier: gocui.ModNone,
OnAction: v.CursorDown,
},
{
Key: gocui.KeyArrowUp,
Modifier: gocui.ModNone,
OnAction: v.CursorUp,
},
}
_, err := key.GenerateBindings(v.gui, v.name, infos)
if err != nil {
return err
}
return v.Render()
}
// IsVisible indicates if the details view pane is currently initialized.
func (v *Details) IsVisible() bool {
return v != nil
}
// CursorDown moves the cursor down in the details pane (currently indicates nothing).
func (v *Details) CursorDown() error {
return CursorDown(v.gui, v.view)
}
// CursorUp moves the cursor up in the details pane (currently indicates nothing).
func (v *Details) CursorUp() error {
return CursorUp(v.gui, v.view)
}
// OnLayoutChange is called whenever the screen dimensions are changed
func (v *Details) OnLayoutChange() error {
err := v.Update()
if err != nil {
return err
}
return v.Render()
}
// Update refreshes the state objects for future rendering.
func (v *Details) Update() error {
return nil
}
func (v *Details) SetCurrentLayer(layer *image.Layer) {
v.currentLayer = layer
}
// Render flushes the state objects to the screen. The details pane reports:
// 1. the current selected layer's command string
// 2. the image efficiency score
// 3. the estimated wasted image space
// 4. a list of inefficient file allocations
func (v *Details) Render() error {
logrus.Tracef("view.Render() %s", v.Name())
if v.currentLayer == nil {
return fmt.Errorf("no layer selected")
}
var wastedSpace int64
template := "%5s %12s %-s\n"
inefficiencyReport := fmt.Sprintf(format.Header(template), "Count", "Total Space", "Path")
height := 100
if v.view != nil {
_, height = v.view.Size()
}
for idx := 0; idx < len(v.inefficiencies); idx++ {
data := v.inefficiencies[len(v.inefficiencies)-1-idx]
wastedSpace += data.CumulativeSize
// todo: make this report scrollable
if idx < height {
inefficiencyReport += fmt.Sprintf(template, strconv.Itoa(len(data.Nodes)), humanize.Bytes(uint64(data.CumulativeSize)), data.Path)
}
}
imageNameStr := fmt.Sprintf("%s %s", format.Header("Image name:"), v.imageName)
imageSizeStr := fmt.Sprintf("%s %s", format.Header("Total Image size:"), humanize.Bytes(v.imageSize))
effStr := fmt.Sprintf("%s %d %%", format.Header("Image efficiency score:"), int(100.0*v.efficiency))
wastedSpaceStr := fmt.Sprintf("%s %s", format.Header("Potential wasted space:"), humanize.Bytes(uint64(wastedSpace)))
v.gui.Update(func(g *gocui.Gui) error {
// update header
v.header.Clear()
width, _ := v.view.Size()
layerHeaderStr := format.RenderHeader("Layer Details", width, false)
imageHeaderStr := format.RenderHeader("Image Details", width, false)
_, err := fmt.Fprintln(v.header, layerHeaderStr)
if err != nil {
return err
}
// update contents
v.view.Clear()
var lines = make([]string, 0)
if v.currentLayer.Names != nil && len(v.currentLayer.Names) > 0 {
lines = append(lines, format.Header("Tags: ")+strings.Join(v.currentLayer.Names, ", "))
} else {
lines = append(lines, format.Header("Tags: ")+"(none)")
}
lines = append(lines, format.Header("Id: ")+v.currentLayer.Id)
lines = append(lines, format.Header("Digest: ")+v.currentLayer.Digest)
lines = append(lines, format.Header("Command:"))
lines = append(lines, v.currentLayer.Command)
lines = append(lines, "\n"+imageHeaderStr)
lines = append(lines, imageNameStr)
lines = append(lines, imageSizeStr)
lines = append(lines, wastedSpaceStr)
lines = append(lines, effStr+"\n")
lines = append(lines, inefficiencyReport)
_, err = fmt.Fprintln(v.view, strings.Join(lines, "\n"))
if err != nil {
logrus.Debug("unable to write to buffer: ", err)
}
return err
})
return nil
}
// KeyHelp indicates all the possible actions a user can take while the current pane is selected (currently does nothing).
func (v *Details) KeyHelp() string {
return "TBD"
}