dive-zfs/runtime/ui/controller.go
2019-10-13 20:56:58 -04:00

213 lines
5.1 KiB
Go

package ui
import (
"github.com/jroimartin/gocui"
"github.com/sirupsen/logrus"
"github.com/wagoodman/dive/dive/filetree"
"github.com/wagoodman/dive/dive/image"
"github.com/wagoodman/dive/runtime/ui/view"
"github.com/wagoodman/dive/runtime/ui/viewmodel"
"regexp"
)
type Controller struct {
gui *gocui.Gui
Tree *view.FileTree
Layer *view.Layer
Status *view.Status
Filter *view.Filter
Details *view.Details
lookup map[string]view.Renderer
}
func NewCollection(g *gocui.Gui, analysis *image.AnalysisResult, cache filetree.TreeCache) (*Controller, error) {
var err error
controller := &Controller{
gui: g,
}
controller.lookup = make(map[string]view.Renderer)
controller.Layer, err = view.NewLayerView("layers", g, analysis.Layers)
if err != nil {
return nil, err
}
controller.lookup[controller.Layer.Name()] = controller.Layer
treeStack, err := filetree.StackTreeRange(analysis.RefTrees, 0, 0)
if err != nil {
return nil, err
}
controller.Tree, err = view.NewFileTreeView("filetree", g, treeStack, analysis.RefTrees, cache)
if err != nil {
return nil, err
}
controller.lookup[controller.Tree.Name()] = controller.Tree
// layer view cursor down event should trigger an update in the file tree
controller.Layer.AddLayerChangeListener(controller.onLayerChange)
controller.Status = view.NewStatusView("status", g)
controller.lookup[controller.Status.Name()] = controller.Status
// set the layer view as the first selected view
controller.Status.SetCurrentView(controller.Layer)
// update the status pane when a filetree option is changed by the user
controller.Tree.AddViewOptionChangeListener(controller.onFileTreeViewOptionChange)
controller.Filter = view.NewFilterView("filter", g)
controller.lookup[controller.Filter.Name()] = controller.Filter
controller.Filter.AddFilterEditListener(controller.onFilterEdit)
controller.Details = view.NewDetailsView("details", g, analysis.Efficiency, analysis.Inefficiencies, analysis.SizeBytes)
controller.lookup[controller.Details.Name()] = controller.Details
// propagate initial conditions to necessary views
err = controller.onLayerChange(viewmodel.LayerSelection{
Layer: controller.Layer.CurrentLayer(),
BottomTreeStart: 0,
BottomTreeStop: 0,
TopTreeStart: 0,
TopTreeStop: 0,
})
if err != nil {
return nil, err
}
return controller, nil
}
func (c *Controller) onFileTreeViewOptionChange() error {
err := c.Status.Update()
if err != nil {
return err
}
return c.Status.Render()
}
func (c *Controller) onFilterEdit(filter string) error {
var filterRegex *regexp.Regexp
var err error
if len(filter) > 0 {
filterRegex, err = regexp.Compile(filter)
if err != nil {
return err
}
}
c.Tree.SetFilterRegex(filterRegex)
err = c.Tree.Update()
if err != nil {
return err
}
return c.Tree.Render()
}
func (c *Controller) onLayerChange(selection viewmodel.LayerSelection) error {
// update the details
c.Details.SetCurrentLayer(selection.Layer)
// update the filetree
err := c.Tree.SetTree(selection.BottomTreeStart, selection.BottomTreeStop, selection.TopTreeStart, selection.TopTreeStop)
if err != nil {
return err
}
if c.Layer.CompareMode == view.CompareAll {
c.Tree.SetTitle("Aggregated Layer Contents")
} else {
c.Tree.SetTitle("Current Layer Contents")
}
// update details and filetree panes
return c.UpdateAndRender()
}
func (c *Controller) UpdateAndRender() error {
err := c.Update()
if err != nil {
logrus.Debug("failed update: ", err)
return err
}
err = c.Render()
if err != nil {
logrus.Debug("failed render: ", err)
return err
}
return nil
}
// Update refreshes the state objects for future rendering.
func (c *Controller) Update() error {
for _, controller := range c.lookup {
err := controller.Update()
if err != nil {
logrus.Debug("unable to update controller: ")
return err
}
}
return nil
}
// Render flushes the state objects to the screen.
func (c *Controller) Render() error {
for _, controller := range c.lookup {
if controller.IsVisible() {
err := controller.Render()
if err != nil {
return err
}
}
}
return nil
}
// ToggleView switches between the file view and the layer view and re-renders the screen.
func (c *Controller) ToggleView() (err error) {
v := c.gui.CurrentView()
if v == nil || v.Name() == c.Layer.Name() {
_, err = c.gui.SetCurrentView(c.Tree.Name())
c.Status.SetCurrentView(c.Tree)
} else {
_, err = c.gui.SetCurrentView(c.Layer.Name())
c.Status.SetCurrentView(c.Layer)
}
if err != nil {
logrus.Error("unable to toggle view: ", err)
return err
}
return c.UpdateAndRender()
}
func (c *Controller) ToggleFilterView() error {
// delete all user input from the tree view
err := c.Filter.ToggleVisible()
if err != nil {
logrus.Error("unable to toggle filter visibility: ", err)
return err
}
// we have just hidden the filter view...
if !c.Filter.IsVisible() {
// ...remove any filter from the tree
c.Tree.SetFilterRegex(nil)
// ...adjust focus to a valid (visible) view
err = c.ToggleView()
if err != nil {
logrus.Error("unable to toggle filter view (back): ", err)
return err
}
}
return c.UpdateAndRender()
}