107 lines
2.5 KiB
Go
107 lines
2.5 KiB
Go
package view
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import (
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"fmt"
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"github.com/sirupsen/logrus"
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"github.com/wagoodman/dive/runtime/ui/format"
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"github.com/wagoodman/dive/runtime/ui/key"
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"strings"
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"github.com/jroimartin/gocui"
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)
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// Status holds the UI objects and data models for populating the bottom-most pane. Specifically the panel
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// shows the user a set of possible actions to take in the window and currently selected pane.
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type Status struct {
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name string
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gui *gocui.Gui
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view *gocui.View
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selectedView Renderer
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helpKeys []*key.Binding
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}
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// NewStatusView creates a new view object attached the the global [gocui] screen object.
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func NewStatusView(name string, gui *gocui.Gui) (controller *Status) {
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controller = new(Status)
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// populate main fields
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controller.name = name
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controller.gui = gui
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controller.helpKeys = make([]*key.Binding, 0)
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return controller
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}
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func (c *Status) SetCurrentView(r Renderer) {
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c.selectedView = r
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}
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func (c *Status) Name() string {
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return c.name
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}
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func (c *Status) AddHelpKeys(keys ...*key.Binding) {
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c.helpKeys = append(c.helpKeys, keys...)
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}
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// Setup initializes the UI concerns within the context of a global [gocui] view object.
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func (c *Status) Setup(v *gocui.View, header *gocui.View) error {
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// set controller options
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c.view = v
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c.view.Frame = false
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return c.Render()
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}
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// IsVisible indicates if the status view pane is currently initialized.
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func (c *Status) IsVisible() bool {
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return c != nil
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}
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// CursorDown moves the cursor down in the details pane (currently indicates nothing).
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func (c *Status) CursorDown() error {
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return nil
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}
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// CursorUp moves the cursor up in the details pane (currently indicates nothing).
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func (c *Status) CursorUp() error {
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return nil
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}
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// Update refreshes the state objects for future rendering (currently does nothing).
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func (c *Status) Update() error {
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return nil
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}
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// Render flushes the state objects to the screen.
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func (c *Status) Render() error {
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c.gui.Update(func(g *gocui.Gui) error {
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c.view.Clear()
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var selectedHelp string
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if c.selectedView != nil {
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selectedHelp = c.selectedView.KeyHelp()
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}
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_, err := fmt.Fprintln(c.view, c.KeyHelp()+selectedHelp+format.StatusNormal("▏"+strings.Repeat(" ", 1000)))
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if err != nil {
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logrus.Debug("unable to write to buffer: ", err)
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}
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return err
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})
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return nil
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}
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// KeyHelp indicates all the possible global actions a user can take when any pane is selected.
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func (c *Status) KeyHelp() string {
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var help string
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for _, binding := range c.helpKeys {
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help += binding.RenderKeyHelp()
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}
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return help
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}
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