* rework CI validation workflow and makefile * enable push * fix job names * fix license check * fix snapshot builds * fix acceptance tests * fix linting * disable pull request event * rework windows runner caching * disable release pipeline and add issue templates
162 lines
3.8 KiB
Go
162 lines
3.8 KiB
Go
package ui
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import (
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"sync"
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"github.com/awesome-gocui/gocui"
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"github.com/sirupsen/logrus"
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"github.com/wagoodman/dive/dive/filetree"
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"github.com/wagoodman/dive/dive/image"
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"github.com/wagoodman/dive/runtime/ui/key"
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"github.com/wagoodman/dive/runtime/ui/layout"
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"github.com/wagoodman/dive/runtime/ui/layout/compound"
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)
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const debug = false
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// type global
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type app struct {
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gui *gocui.Gui
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controllers *Controller
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layout *layout.Manager
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}
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var (
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once sync.Once
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appSingleton *app
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)
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func newApp(gui *gocui.Gui, imageName string, analysis *image.AnalysisResult, cache filetree.Comparer) (*app, error) {
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var err error
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once.Do(func() {
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var controller *Controller
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var globalHelpKeys []*key.Binding
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controller, err = NewCollection(gui, imageName, analysis, cache)
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if err != nil {
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return
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}
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// note: order matters when adding elements to the layout
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lm := layout.NewManager()
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lm.Add(controller.views.Status, layout.LocationFooter)
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lm.Add(controller.views.Filter, layout.LocationFooter)
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lm.Add(compound.NewLayerDetailsCompoundLayout(controller.views.Layer, controller.views.LayerDetails, controller.views.ImageDetails), layout.LocationColumn)
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lm.Add(controller.views.Tree, layout.LocationColumn)
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// todo: access this more programmatically
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if debug {
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lm.Add(controller.views.Debug, layout.LocationColumn)
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}
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gui.Cursor = false
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// g.Mouse = true
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gui.SetManagerFunc(lm.Layout)
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// var profileObj = profile.Start(profile.CPUProfile, profile.ProfilePath("."), profile.NoShutdownHook)
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//
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// onExit = func() {
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// profileObj.Stop()
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// }
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appSingleton = &app{
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gui: gui,
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controllers: controller,
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layout: lm,
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}
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var infos = []key.BindingInfo{
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{
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ConfigKeys: []string{"keybinding.quit"},
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OnAction: appSingleton.quit,
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Display: "Quit",
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},
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{
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ConfigKeys: []string{"keybinding.toggle-view"},
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OnAction: controller.ToggleView,
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Display: "Switch view",
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},
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{
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Key: gocui.KeyArrowRight,
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OnAction: controller.NextPane,
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},
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{
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Key: gocui.KeyArrowLeft,
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OnAction: controller.PrevPane,
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},
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{
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ConfigKeys: []string{"keybinding.filter-files"},
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OnAction: controller.ToggleFilterView,
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IsSelected: controller.views.Filter.IsVisible,
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Display: "Filter",
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},
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}
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globalHelpKeys, err = key.GenerateBindings(gui, "", infos)
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if err != nil {
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return
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}
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controller.views.Status.AddHelpKeys(globalHelpKeys...)
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// perform the first update and render now that all resources have been loaded
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err = controller.UpdateAndRender()
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if err != nil {
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return
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}
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})
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return appSingleton, err
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}
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// var profileObj = profile.Start(profile.MemProfile, profile.ProfilePath("."), profile.NoShutdownHook)
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// var onExit func()
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// debugPrint writes the given string to the debug pane (if the debug pane is enabled)
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// func debugPrint(s string) {
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// if controllers.Tree != nil && controllers.Tree.gui != nil {
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// v, _ := controllers.Tree.gui.View("debug")
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// if v != nil {
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// if len(v.BufferLines()) > 20 {
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// v.Clear()
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// }
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// _, _ = fmt.Fprintln(v, s)
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// }
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// }
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// }
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// quit is the gocui callback invoked when the user hits Ctrl+C
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func (a *app) quit() error {
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// profileObj.Stop()
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// onExit()
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return gocui.ErrQuit
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}
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// Run is the UI entrypoint.
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func Run(imageName string, analysis *image.AnalysisResult, treeStack filetree.Comparer) error {
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var err error
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g, err := gocui.NewGui(gocui.OutputNormal, true)
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if err != nil {
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return err
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}
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defer g.Close()
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_, err = newApp(g, imageName, analysis, treeStack)
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if err != nil {
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return err
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}
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key, mod := gocui.MustParse("Ctrl+Z")
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if err := g.SetKeybinding("", key, mod, handle_ctrl_z); err != nil {
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return err
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}
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if err := g.MainLoop(); err != nil && err != gocui.ErrQuit {
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logrus.Error("main loop error: ", err)
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return err
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}
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return nil
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}
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