* rework CI validation workflow and makefile * enable push * fix job names * fix license check * fix snapshot builds * fix acceptance tests * fix linting * disable pull request event * rework windows runner caching * disable release pipeline and add issue templates
118 lines
3.5 KiB
Go
118 lines
3.5 KiB
Go
package compound
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import (
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"github.com/awesome-gocui/gocui"
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"github.com/sirupsen/logrus"
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"github.com/wagoodman/dive/runtime/ui/view"
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"github.com/wagoodman/dive/utils"
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)
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type LayerDetailsCompoundLayout struct {
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layer *view.Layer
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layerDetails *view.LayerDetails
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imageDetails *view.ImageDetails
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constrainRealEstate bool
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}
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func NewLayerDetailsCompoundLayout(layer *view.Layer, layerDetails *view.LayerDetails, imageDetails *view.ImageDetails) *LayerDetailsCompoundLayout {
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return &LayerDetailsCompoundLayout{
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layer: layer,
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layerDetails: layerDetails,
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imageDetails: imageDetails,
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}
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}
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func (cl *LayerDetailsCompoundLayout) Name() string {
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return "layer-details-compound-column"
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}
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// OnLayoutChange is called whenever the screen dimensions are changed
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func (cl *LayerDetailsCompoundLayout) OnLayoutChange() error {
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err := cl.layer.OnLayoutChange()
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if err != nil {
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logrus.Error("unable to setup layer controller onLayoutChange", err)
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return err
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}
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err = cl.layerDetails.OnLayoutChange()
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if err != nil {
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logrus.Error("unable to setup layer details controller onLayoutChange", err)
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return err
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}
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err = cl.imageDetails.OnLayoutChange()
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if err != nil {
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logrus.Error("unable to setup image details controller onLayoutChange", err)
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return err
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}
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return nil
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}
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func (cl *LayerDetailsCompoundLayout) layoutRow(g *gocui.Gui, minX, minY, maxX, maxY int, viewName string, setup func(*gocui.View, *gocui.View) error) error {
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logrus.Tracef("layoutRow(g, minX: %d, minY: %d, maxX: %d, maxY: %d, viewName: %s, <setup func>)", minX, minY, maxX, maxY, viewName)
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// header + border
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headerHeight := 2
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// TODO: investigate overlap
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// note: maxY needs to account for the (invisible) border, thus a +1
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headerView, headerErr := g.SetView(viewName+"Header", minX, minY, maxX, minY+headerHeight+1, 0)
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// we are going to overlap the view over the (invisible) border (so minY will be one less than expected)
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bodyView, bodyErr := g.SetView(viewName, minX, minY+headerHeight, maxX, maxY, 0)
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if utils.IsNewView(bodyErr, headerErr) {
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err := setup(bodyView, headerView)
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if err != nil {
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logrus.Debug("unable to setup row layout for ", viewName, err)
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return err
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}
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}
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return nil
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}
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func (cl *LayerDetailsCompoundLayout) Layout(g *gocui.Gui, minX, minY, maxX, maxY int) error {
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logrus.Tracef("LayerDetailsCompountLayout.Layout(minX: %d, minY: %d, maxX: %d, maxY: %d) %s", minX, minY, maxX, maxY, cl.Name())
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layouts := []view.IView{
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cl.layer,
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cl.layerDetails,
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cl.imageDetails,
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}
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rowHeight := maxY / 3
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for i := 0; i < 3; i++ {
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if err := cl.layoutRow(g, minX, i*rowHeight, maxX, (i+1)*rowHeight, layouts[i].Name(), layouts[i].Setup); err != nil {
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logrus.Debug("Laying out layers view errored!")
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return err
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}
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}
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if g.CurrentView() == nil {
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if _, err := g.SetCurrentView(cl.layer.Name()); err != nil {
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logrus.Error("unable to set view to layer", err)
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return err
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}
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}
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return nil
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}
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func (cl *LayerDetailsCompoundLayout) RequestedSize(available int) *int {
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// "available" is the entire screen real estate, so we can guess when its a bit too small and take action.
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// This isn't perfect, but it gets the job done for now without complicated layout constraint solvers
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if available < 90 {
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cl.layer.ConstrainLayout()
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cl.constrainRealEstate = true
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size := 8
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return &size
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}
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cl.layer.ExpandLayout()
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cl.constrainRealEstate = false
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return nil
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}
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// todo: make this variable based on the nested views
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func (cl *LayerDetailsCompoundLayout) IsVisible() bool {
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return true
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}
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