output: add shader support

To avoid the fixed function pipeline we should use shaders instead of
old glBegin/glEnd. This patch adds two basic shaders and functions that
load and initialize them.

To avoid loading the shaders at runtime we generate a source file which
contains them as strings so they are embedded in the binary.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
This commit is contained in:
David Herrmann 2012-01-17 15:19:43 +01:00
parent 7c7a4e32f9
commit 2d71ef276c
6 changed files with 457 additions and 2 deletions

2
.gitignore vendored
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@ -22,3 +22,5 @@ stamp-*
.deps
.dirstamp
.libs
genshader
src/output_shaders.c

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@ -1,8 +1,11 @@
ACLOCAL_AMFLAGS = -I m4
EXTRA_DIST = README TODO COPYING
CLEANFILES =
bin_PROGRAMS = kmscon
check_PROGRAMS = test_console test_output test_vt test_buffer test_terminal \
test_input
noinst_PROGRAMS = genshader
noinst_LTLIBRARIES = libkmscon-core.la
AM_CFLAGS = \
@ -19,6 +22,18 @@ else
AM_CFLAGS += -O2
endif
EXTRA_DIST += src/output_shader.vert src/output_shader.frag
CLEANFILES += src/output_shaders.c
genshader_SOURCES = \
src/genshader.c
src/output_shaders.c: src/output_shader.vert src/output_shader.frag genshader$(EXEEXT)
./genshader$(EXEEXT) src/output_shaders.c src/output_shader.vert src/output_shader.frag
nodist_libkmscon_core_la_SOURCES = \
src/output_shaders.c
libkmscon_core_la_SOURCES = \
src/console.c src/console.h \
src/output.c src/output.h \
@ -99,5 +114,3 @@ test_input_LDADD = \
test_input_CPPFLAGS = \
$(AM_CPPFLAGS) \
$(XKBCOMMON_CFLAGS)
EXTRA_DIST = README TODO COPYING

141
src/genshader.c Normal file
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@ -0,0 +1,141 @@
/*
* kmscon - Generate Shader Files
*
* Copyright (c) 2011 David Herrmann <dh.herrmann@googlemail.com>
* Copyright (c) 2011 University of Tuebingen
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Shader Generator
* This takes as arguments two shaders and creates a C-source file which
* contains these shaders as constants.
*/
#include <stdio.h>
#include <stdlib.h>
static char *read_file(const char *path, size_t *size)
{
FILE *ffile;
ssize_t len;
char *buf;
ffile = fopen(path, "rb");
if (!ffile) {
fprintf(stderr, "genshader: cannot open %s: %m\n", path);
abort();
}
if (fseek(ffile, 0, SEEK_END) != 0) {
fprintf(stderr, "genshader: cannot seek %s: %m\n", path);
abort();
}
len = ftell(ffile);
if (len < 0) {
fprintf(stderr, "genshader: cannot tell %s: %m\n", path);
abort();
}
if (len < 1) {
fprintf(stderr, "genshader: empty file %s\n", path);
abort();
}
rewind(ffile);
buf = malloc(len + 1);
if (!buf) {
fprintf(stderr, "genshader: memory allocation failed\n");
abort();
}
if (len != fread(buf, 1, len, ffile)) {
fprintf(stderr, "genshader: cannot read %s: %m\n", path);
abort();
}
buf[len] = 0;
*size = len;
fclose(ffile);
return buf;
}
static void write_seq(FILE *out, const char *src, size_t len)
{
size_t i;
for (i = 0; i < len; ++i) {
if (src[i] == '\n') {
fwrite("\\n\"\n\"", 5, 1, out);
} else if (src[i] == '"') {
fwrite("\\\"", 2, 1, out);
} else {
fwrite(&src[i], 1, 1, out);
}
}
}
static void write_file(const char *path, const char *vs, size_t l1,
const char *fs, size_t l2)
{
FILE *out;
static const char c1[] = "/* This file is generated by genshader.c */\n"
"const char *kmscon_vert_shader = \"";
static const char c2[] = "\";\nconst char *kmscon_frag_shader = \"";
static const char c3[] = "\";";
out = fopen(path, "wb");
if (!out) {
fprintf(stderr, "genshader: cannot open %s: %m\n", path);
abort();
}
fwrite(c1, sizeof(c1) - 1, 1, out);
write_seq(out, vs, l1);
fwrite(c2, sizeof(c2) - 1, 1, out);
write_seq(out, fs, l2);
fwrite(c3, sizeof(c3) - 1, 1, out);
fclose(out);
}
int main(int argc, char *argv[])
{
char *vert, *frag;
size_t vs, fs;
if (argc < 4) {
fprintf(stderr, "genshader: missing parameters\n");
return EXIT_FAILURE;
}
vert = read_file(argv[2], &vs);
frag = read_file(argv[3], &fs);
write_file(argv[1], vert, vs, frag, fs);
free(vert);
free(frag);
return EXIT_SUCCESS;
}

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@ -43,20 +43,86 @@
#include "log.h"
#include "output.h"
/* OpenGL extension definitions */
typedef void (*PFNGLGENRENDERBUFFERSPROC)
(GLsizei n, GLuint *renderbuffers);
typedef void (*PFNGLBINDRENDERBUFFERPROC)
(GLenum target, GLuint renderbuffer);
typedef void (*PFNGLDELETERENDERBUFFERSPROC)
(GLsizei n, const GLuint *renderbuffers);
typedef void (*PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target,
GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef GLenum (*PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
typedef void (*PFNGLGENFRAMEBUFFERSPROC)
(GLsizei n, GLuint *framebuffers);
typedef void (*PFNGLBINDFRAMEBUFFERPROC)
(GLenum target, GLuint framebuffer);
typedef void (*PFNGLDELETEFRAMEBUFFERSPROC)
(GLsizei n, const GLuint *framebuffers);
typedef GLuint (*PFNGLCREATESHADERPROC) (GLenum type);
typedef void (*PFNGLDELETESHADERPROC) (GLuint shader);
typedef void (*PFNGLGETSHADERSOURCEPROC)
(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
typedef void (*PFNGLCOMPILESHADERPROC) (GLuint shader);
typedef void (*PFNGLGETSHADERIVPROC)
(GLuint shader, GLenum pname, GLint *params);
typedef void (*PFNGLGETSHADERINFOLOGPROC)
(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef GLuint (*PFNGLCREATEPROGRAMPROC) (void);
typedef void (*PFNGLDELETEPROGRAMPROC) (GLuint program);
typedef void (*PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
typedef void (*PFNGLBINDATTRIBLOCATIONPROC)
(GLuint program, GLuint index, const GLchar *name);
typedef void (*PFNGLLINKPROGRAMPROC) (GLuint program);
typedef void (*PFNGLGETPROGRAMIVPROC)
(GLuint program, GLenum pname, GLint *params);
typedef void (*PFNGLGETPROGRAMINFOLOGPROC)
(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef GLint (*PFNGLGETUNIFORMLOCATIONPROC)
(GLuint program, const GLchar *name);
struct kmscon_context {
EGLDisplay display;
EGLContext context;
GLuint program;
GLuint vshader;
GLuint fshader;
GLuint uni_projection;
GLuint uni_texture;
PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC proc_rbuf_storage;
PFNEGLCREATEIMAGEKHRPROC proc_create_image;
PFNEGLDESTROYIMAGEKHRPROC proc_destroy_image;
PFNGLGENRENDERBUFFERSPROC proc_gen_renderbuffers;
PFNGLBINDRENDERBUFFERPROC proc_bind_renderbuffer;
PFNGLDELETERENDERBUFFERSPROC proc_delete_renderbuffers;
PFNGLFRAMEBUFFERRENDERBUFFERPROC proc_framebuffer_renderbuffer;
PFNGLCHECKFRAMEBUFFERSTATUSPROC proc_check_framebuffer_status;
PFNGLGENFRAMEBUFFERSPROC proc_gen_framebuffers;
PFNGLBINDFRAMEBUFFERPROC proc_bind_framebuffer;
PFNGLDELETEFRAMEBUFFERSPROC proc_delete_framebuffers;
PFNGLCREATESHADERPROC proc_create_shader;
PFNGLDELETESHADERPROC proc_delete_shader;
PFNGLSHADERSOURCEPROC proc_shader_source;
PFNGLCOMPILESHADERPROC proc_compile_shader;
PFNGLGETSHADERIVPROC proc_get_shader_iv;
PFNGLGETSHADERINFOLOGPROC proc_get_shader_info_log;
PFNGLCREATEPROGRAMPROC proc_create_program;
PFNGLDELETEPROGRAMPROC proc_delete_program;
PFNGLATTACHSHADERPROC proc_attach_shader;
PFNGLBINDATTRIBLOCATIONPROC proc_bind_attrib_location;
PFNGLLINKPROGRAMPROC proc_link_program;
PFNGLGETPROGRAMIVPROC proc_get_program_iv;
PFNGLGETPROGRAMINFOLOGPROC proc_get_program_info_log;
PFNGLGETUNIFORMLOCATIONPROC proc_get_uniform_location;
};
struct renderbuffer {
@ -93,6 +159,95 @@ static bool has_gl_error()
return glGetError() != GL_NO_ERROR;
}
/* external shader sources; generated during build */
extern const char *kmscon_vert_shader;
extern const char *kmscon_frag_shader;
static int compile_shader(struct kmscon_context *ctx, GLenum type,
const char *source)
{
char msg[512];
GLint status = 1;
GLuint s;
s = ctx->proc_create_shader(type);
ctx->proc_shader_source(s, 1, &source, NULL);
ctx->proc_compile_shader(s);
ctx->proc_get_shader_iv(s, GL_COMPILE_STATUS, &status);
if (status == GL_FALSE) {
msg[0] = 0;
ctx->proc_get_shader_info_log(s, sizeof(msg), NULL, msg);
log_warning("context: cannot compile shader: %s\n", msg);
return GL_NONE;
}
return s;
}
static int init_shader(struct kmscon_context *ctx)
{
char msg[512];
GLint status = 1;
int ret;
if (!ctx)
return -EINVAL;
ctx->vshader = compile_shader(ctx, GL_VERTEX_SHADER,
kmscon_vert_shader);
if (ctx->vshader == GL_NONE)
return -EFAULT;
ctx->fshader = compile_shader(ctx, GL_FRAGMENT_SHADER,
kmscon_frag_shader);
if (ctx->fshader == GL_NONE) {
ret = -EFAULT;
goto err_vshader;
}
ctx->program = ctx->proc_create_program();
ctx->proc_attach_shader(ctx->program, ctx->vshader);
ctx->proc_attach_shader(ctx->program, ctx->fshader);
ctx->proc_bind_attrib_location(ctx->program, 0, "position");
ctx->proc_bind_attrib_location(ctx->program, 1, "texture_position");
ctx->proc_link_program(ctx->program);
ctx->proc_get_program_iv(ctx->program, GL_LINK_STATUS, &status);
if (status == GL_FALSE) {
msg[0] = 0;
ctx->proc_get_program_info_log(ctx->program, sizeof(msg),
NULL, msg);
log_warning("context: cannot link shader: %s\n", msg);
ret = -EFAULT;
goto err_link;
}
ctx->uni_projection =
ctx->proc_get_uniform_location(ctx->program, "projection");
ctx->uni_texture =
ctx->proc_get_uniform_location(ctx->program, "texture");
return 0;
err_link:
ctx->proc_delete_program(ctx->program);
ctx->proc_delete_shader(ctx->fshader);
err_vshader:
ctx->proc_delete_shader(ctx->vshader);
return ret;
}
static void destroy_shader(struct kmscon_context *ctx)
{
if (!ctx)
return;
ctx->proc_delete_program(ctx->program);
ctx->proc_delete_shader(ctx->fshader);
ctx->proc_delete_shader(ctx->vshader);
}
/*
* Create the GL context
* This uses the EGL library for context creation and needs a valid gbm device
@ -141,6 +296,36 @@ int kmscon_context_new(struct kmscon_context **out, void *gbm)
ctx->proc_delete_framebuffers =
(void*) eglGetProcAddress("glDeleteFramebuffers");
ctx->proc_create_shader =
(void*) eglGetProcAddress("glCreateShader");
ctx->proc_delete_shader =
(void*) eglGetProcAddress("glDeleteShader");
ctx->proc_shader_source =
(void*) eglGetProcAddress("glShaderSource");
ctx->proc_compile_shader =
(void*) eglGetProcAddress("glCompileShader");
ctx->proc_get_shader_iv =
(void*) eglGetProcAddress("glGetShaderiv");
ctx->proc_get_shader_info_log =
(void*) eglGetProcAddress("glGetShaderInfoLog");
ctx->proc_create_program =
(void*) eglGetProcAddress("glCreateProgram");
ctx->proc_delete_program =
(void*) eglGetProcAddress("glDeleteProgram");
ctx->proc_attach_shader =
(void*) eglGetProcAddress("glAttachShader");
ctx->proc_bind_attrib_location =
(void*) eglGetProcAddress("glBindAttribLocation");
ctx->proc_link_program =
(void*) eglGetProcAddress("glLinkProgram");
ctx->proc_get_program_iv =
(void*) eglGetProcAddress("glGetProgramiv");
ctx->proc_get_program_info_log =
(void*) eglGetProcAddress("glGetProgramInfoLog");
ctx->proc_get_uniform_location =
(void*) eglGetProcAddress("glGetUniformLocation");
if (!ctx->proc_rbuf_storage || !ctx->proc_create_image ||
!ctx->proc_destroy_image) {
log_warning("context: KHR images not supported\n");
@ -154,6 +339,26 @@ int kmscon_context_new(struct kmscon_context **out, void *gbm)
log_warning("context: renderbuffers not supported\n");
ret = -ENOTSUP;
goto err_free;
} else if (!ctx->proc_create_shader ||
!ctx->proc_delete_shader ||
!ctx->proc_shader_source ||
!ctx->proc_compile_shader ||
!ctx->proc_get_shader_iv ||
!ctx->proc_get_shader_info_log) {
log_warning("context: shaders not supported\n");
ret = -ENOTSUP;
goto err_free;
} else if (!ctx->proc_create_program ||
!ctx->proc_delete_program ||
!ctx->proc_attach_shader ||
!ctx->proc_bind_attrib_location ||
!ctx->proc_link_program ||
!ctx->proc_get_program_iv ||
!ctx->proc_get_program_info_log ||
!ctx->proc_get_uniform_location) {
log_warning("context: shaders not supported\n");
ret = -ENOTSUP;
goto err_free;
}
ctx->display = eglGetDisplay((EGLNativeDisplayType) gbm);
@ -191,9 +396,22 @@ int kmscon_context_new(struct kmscon_context **out, void *gbm)
goto err_display;
}
if (!eglMakeCurrent(ctx->display, EGL_NO_SURFACE, EGL_NO_SURFACE,
ctx->context)) {
log_warning("context: cannot use EGL context\n");
ret = -EFAULT;
goto err_ctx;
}
ret = init_shader(ctx);
if (ret)
goto err_ctx;
*out = ctx;
return 0;
err_ctx:
eglDestroyContext(ctx->display, ctx->context);
err_display:
eglTerminate(ctx->display);
err_free:
@ -206,6 +424,7 @@ void kmscon_context_destroy(struct kmscon_context *ctx)
if (!ctx)
return;
destroy_shader(ctx);
eglDestroyContext(ctx->display, ctx->context);
eglTerminate(ctx->display);
free(ctx);

38
src/output_shader.frag Normal file
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@ -0,0 +1,38 @@
/*
* kmscon - Fragment Shader
*
* Copyright (c) 2011 David Herrmann <dh.herrmann@googlemail.com>
* Copyright (c) 2011 University of Tuebingen
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Fragement Shader
* A basic fragment shader which applies a 2D texture.
*/
uniform sampler2D texture;
varying vec2 texpos;
void main()
{
gl_FragColor = texture2D(texture, texpos);
}

42
src/output_shader.vert Normal file
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@ -0,0 +1,42 @@
/*
* kmscon - Vertex Shader
*
* Copyright (c) 2011 David Herrmann <dh.herrmann@googlemail.com>
* Copyright (c) 2011 University of Tuebingen
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Vertex Shader
* This shader is a very basic vertex shader which forwards all data and
* performs basic matrix multiplications.
*/
uniform mat4 projection;
attribute vec2 position;
attribute vec2 texture_position;
varying vec2 texpos;
void main()
{
gl_Position = projection * vec4(position, 0.0, 1.0);
texpos = texture_position;
}