output: add shader support
To avoid the fixed function pipeline we should use shaders instead of old glBegin/glEnd. This patch adds two basic shaders and functions that load and initialize them. To avoid loading the shaders at runtime we generate a source file which contains them as strings so they are embedded in the binary. Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
This commit is contained in:
parent
7c7a4e32f9
commit
2d71ef276c
2
.gitignore
vendored
2
.gitignore
vendored
@ -22,3 +22,5 @@ stamp-*
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.deps
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.dirstamp
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.libs
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genshader
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src/output_shaders.c
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17
Makefile.am
17
Makefile.am
@ -1,8 +1,11 @@
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ACLOCAL_AMFLAGS = -I m4
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EXTRA_DIST = README TODO COPYING
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CLEANFILES =
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bin_PROGRAMS = kmscon
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check_PROGRAMS = test_console test_output test_vt test_buffer test_terminal \
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test_input
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noinst_PROGRAMS = genshader
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noinst_LTLIBRARIES = libkmscon-core.la
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AM_CFLAGS = \
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@ -19,6 +22,18 @@ else
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AM_CFLAGS += -O2
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endif
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EXTRA_DIST += src/output_shader.vert src/output_shader.frag
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CLEANFILES += src/output_shaders.c
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genshader_SOURCES = \
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src/genshader.c
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src/output_shaders.c: src/output_shader.vert src/output_shader.frag genshader$(EXEEXT)
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./genshader$(EXEEXT) src/output_shaders.c src/output_shader.vert src/output_shader.frag
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nodist_libkmscon_core_la_SOURCES = \
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src/output_shaders.c
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libkmscon_core_la_SOURCES = \
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src/console.c src/console.h \
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src/output.c src/output.h \
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@ -99,5 +114,3 @@ test_input_LDADD = \
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test_input_CPPFLAGS = \
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$(AM_CPPFLAGS) \
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$(XKBCOMMON_CFLAGS)
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EXTRA_DIST = README TODO COPYING
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141
src/genshader.c
Normal file
141
src/genshader.c
Normal file
@ -0,0 +1,141 @@
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/*
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* kmscon - Generate Shader Files
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*
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* Copyright (c) 2011 David Herrmann <dh.herrmann@googlemail.com>
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* Copyright (c) 2011 University of Tuebingen
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files
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* (the "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* Shader Generator
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* This takes as arguments two shaders and creates a C-source file which
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* contains these shaders as constants.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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static char *read_file(const char *path, size_t *size)
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{
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FILE *ffile;
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ssize_t len;
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char *buf;
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ffile = fopen(path, "rb");
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if (!ffile) {
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fprintf(stderr, "genshader: cannot open %s: %m\n", path);
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abort();
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}
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if (fseek(ffile, 0, SEEK_END) != 0) {
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fprintf(stderr, "genshader: cannot seek %s: %m\n", path);
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abort();
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}
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len = ftell(ffile);
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if (len < 0) {
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fprintf(stderr, "genshader: cannot tell %s: %m\n", path);
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abort();
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}
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if (len < 1) {
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fprintf(stderr, "genshader: empty file %s\n", path);
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abort();
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}
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rewind(ffile);
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buf = malloc(len + 1);
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if (!buf) {
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fprintf(stderr, "genshader: memory allocation failed\n");
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abort();
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}
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if (len != fread(buf, 1, len, ffile)) {
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fprintf(stderr, "genshader: cannot read %s: %m\n", path);
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abort();
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}
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buf[len] = 0;
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*size = len;
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fclose(ffile);
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return buf;
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}
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static void write_seq(FILE *out, const char *src, size_t len)
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{
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size_t i;
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for (i = 0; i < len; ++i) {
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if (src[i] == '\n') {
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fwrite("\\n\"\n\"", 5, 1, out);
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} else if (src[i] == '"') {
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fwrite("\\\"", 2, 1, out);
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} else {
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fwrite(&src[i], 1, 1, out);
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}
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}
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}
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static void write_file(const char *path, const char *vs, size_t l1,
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const char *fs, size_t l2)
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{
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FILE *out;
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static const char c1[] = "/* This file is generated by genshader.c */\n"
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"const char *kmscon_vert_shader = \"";
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static const char c2[] = "\";\nconst char *kmscon_frag_shader = \"";
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static const char c3[] = "\";";
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out = fopen(path, "wb");
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if (!out) {
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fprintf(stderr, "genshader: cannot open %s: %m\n", path);
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abort();
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}
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fwrite(c1, sizeof(c1) - 1, 1, out);
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write_seq(out, vs, l1);
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fwrite(c2, sizeof(c2) - 1, 1, out);
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write_seq(out, fs, l2);
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fwrite(c3, sizeof(c3) - 1, 1, out);
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fclose(out);
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}
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int main(int argc, char *argv[])
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{
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char *vert, *frag;
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size_t vs, fs;
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if (argc < 4) {
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fprintf(stderr, "genshader: missing parameters\n");
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return EXIT_FAILURE;
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}
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vert = read_file(argv[2], &vs);
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frag = read_file(argv[3], &fs);
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write_file(argv[1], vert, vs, frag, fs);
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free(vert);
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free(frag);
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return EXIT_SUCCESS;
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}
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@ -43,20 +43,86 @@
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#include "log.h"
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#include "output.h"
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/* OpenGL extension definitions */
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typedef void (*PFNGLGENRENDERBUFFERSPROC)
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(GLsizei n, GLuint *renderbuffers);
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typedef void (*PFNGLBINDRENDERBUFFERPROC)
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(GLenum target, GLuint renderbuffer);
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typedef void (*PFNGLDELETERENDERBUFFERSPROC)
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(GLsizei n, const GLuint *renderbuffers);
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typedef void (*PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target,
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GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
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typedef GLenum (*PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
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typedef void (*PFNGLGENFRAMEBUFFERSPROC)
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(GLsizei n, GLuint *framebuffers);
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typedef void (*PFNGLBINDFRAMEBUFFERPROC)
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(GLenum target, GLuint framebuffer);
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typedef void (*PFNGLDELETEFRAMEBUFFERSPROC)
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(GLsizei n, const GLuint *framebuffers);
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typedef GLuint (*PFNGLCREATESHADERPROC) (GLenum type);
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typedef void (*PFNGLDELETESHADERPROC) (GLuint shader);
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typedef void (*PFNGLGETSHADERSOURCEPROC)
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(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
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typedef void (*PFNGLCOMPILESHADERPROC) (GLuint shader);
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typedef void (*PFNGLGETSHADERIVPROC)
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(GLuint shader, GLenum pname, GLint *params);
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typedef void (*PFNGLGETSHADERINFOLOGPROC)
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(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
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typedef GLuint (*PFNGLCREATEPROGRAMPROC) (void);
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typedef void (*PFNGLDELETEPROGRAMPROC) (GLuint program);
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typedef void (*PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
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typedef void (*PFNGLBINDATTRIBLOCATIONPROC)
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(GLuint program, GLuint index, const GLchar *name);
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typedef void (*PFNGLLINKPROGRAMPROC) (GLuint program);
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typedef void (*PFNGLGETPROGRAMIVPROC)
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(GLuint program, GLenum pname, GLint *params);
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typedef void (*PFNGLGETPROGRAMINFOLOGPROC)
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(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
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typedef GLint (*PFNGLGETUNIFORMLOCATIONPROC)
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(GLuint program, const GLchar *name);
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struct kmscon_context {
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EGLDisplay display;
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EGLContext context;
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GLuint program;
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GLuint vshader;
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GLuint fshader;
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GLuint uni_projection;
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GLuint uni_texture;
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PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC proc_rbuf_storage;
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PFNEGLCREATEIMAGEKHRPROC proc_create_image;
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PFNEGLDESTROYIMAGEKHRPROC proc_destroy_image;
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PFNGLGENRENDERBUFFERSPROC proc_gen_renderbuffers;
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PFNGLBINDRENDERBUFFERPROC proc_bind_renderbuffer;
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PFNGLDELETERENDERBUFFERSPROC proc_delete_renderbuffers;
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PFNGLFRAMEBUFFERRENDERBUFFERPROC proc_framebuffer_renderbuffer;
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PFNGLCHECKFRAMEBUFFERSTATUSPROC proc_check_framebuffer_status;
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PFNGLGENFRAMEBUFFERSPROC proc_gen_framebuffers;
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PFNGLBINDFRAMEBUFFERPROC proc_bind_framebuffer;
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PFNGLDELETEFRAMEBUFFERSPROC proc_delete_framebuffers;
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PFNGLCREATESHADERPROC proc_create_shader;
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PFNGLDELETESHADERPROC proc_delete_shader;
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PFNGLSHADERSOURCEPROC proc_shader_source;
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PFNGLCOMPILESHADERPROC proc_compile_shader;
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PFNGLGETSHADERIVPROC proc_get_shader_iv;
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PFNGLGETSHADERINFOLOGPROC proc_get_shader_info_log;
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PFNGLCREATEPROGRAMPROC proc_create_program;
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PFNGLDELETEPROGRAMPROC proc_delete_program;
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PFNGLATTACHSHADERPROC proc_attach_shader;
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PFNGLBINDATTRIBLOCATIONPROC proc_bind_attrib_location;
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PFNGLLINKPROGRAMPROC proc_link_program;
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PFNGLGETPROGRAMIVPROC proc_get_program_iv;
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PFNGLGETPROGRAMINFOLOGPROC proc_get_program_info_log;
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PFNGLGETUNIFORMLOCATIONPROC proc_get_uniform_location;
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};
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struct renderbuffer {
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@ -93,6 +159,95 @@ static bool has_gl_error()
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return glGetError() != GL_NO_ERROR;
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}
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/* external shader sources; generated during build */
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extern const char *kmscon_vert_shader;
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extern const char *kmscon_frag_shader;
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static int compile_shader(struct kmscon_context *ctx, GLenum type,
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const char *source)
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{
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char msg[512];
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GLint status = 1;
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GLuint s;
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s = ctx->proc_create_shader(type);
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ctx->proc_shader_source(s, 1, &source, NULL);
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ctx->proc_compile_shader(s);
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ctx->proc_get_shader_iv(s, GL_COMPILE_STATUS, &status);
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if (status == GL_FALSE) {
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msg[0] = 0;
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ctx->proc_get_shader_info_log(s, sizeof(msg), NULL, msg);
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log_warning("context: cannot compile shader: %s\n", msg);
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return GL_NONE;
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}
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return s;
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}
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static int init_shader(struct kmscon_context *ctx)
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{
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char msg[512];
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GLint status = 1;
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int ret;
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if (!ctx)
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return -EINVAL;
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ctx->vshader = compile_shader(ctx, GL_VERTEX_SHADER,
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kmscon_vert_shader);
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if (ctx->vshader == GL_NONE)
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return -EFAULT;
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ctx->fshader = compile_shader(ctx, GL_FRAGMENT_SHADER,
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kmscon_frag_shader);
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if (ctx->fshader == GL_NONE) {
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ret = -EFAULT;
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goto err_vshader;
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}
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ctx->program = ctx->proc_create_program();
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ctx->proc_attach_shader(ctx->program, ctx->vshader);
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ctx->proc_attach_shader(ctx->program, ctx->fshader);
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ctx->proc_bind_attrib_location(ctx->program, 0, "position");
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ctx->proc_bind_attrib_location(ctx->program, 1, "texture_position");
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ctx->proc_link_program(ctx->program);
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ctx->proc_get_program_iv(ctx->program, GL_LINK_STATUS, &status);
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if (status == GL_FALSE) {
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msg[0] = 0;
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ctx->proc_get_program_info_log(ctx->program, sizeof(msg),
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NULL, msg);
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log_warning("context: cannot link shader: %s\n", msg);
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ret = -EFAULT;
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goto err_link;
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}
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ctx->uni_projection =
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ctx->proc_get_uniform_location(ctx->program, "projection");
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ctx->uni_texture =
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ctx->proc_get_uniform_location(ctx->program, "texture");
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return 0;
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err_link:
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ctx->proc_delete_program(ctx->program);
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ctx->proc_delete_shader(ctx->fshader);
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err_vshader:
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ctx->proc_delete_shader(ctx->vshader);
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return ret;
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}
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static void destroy_shader(struct kmscon_context *ctx)
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{
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if (!ctx)
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return;
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ctx->proc_delete_program(ctx->program);
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ctx->proc_delete_shader(ctx->fshader);
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ctx->proc_delete_shader(ctx->vshader);
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}
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/*
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* Create the GL context
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* This uses the EGL library for context creation and needs a valid gbm device
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@ -141,6 +296,36 @@ int kmscon_context_new(struct kmscon_context **out, void *gbm)
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ctx->proc_delete_framebuffers =
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(void*) eglGetProcAddress("glDeleteFramebuffers");
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ctx->proc_create_shader =
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(void*) eglGetProcAddress("glCreateShader");
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ctx->proc_delete_shader =
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(void*) eglGetProcAddress("glDeleteShader");
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ctx->proc_shader_source =
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(void*) eglGetProcAddress("glShaderSource");
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ctx->proc_compile_shader =
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(void*) eglGetProcAddress("glCompileShader");
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ctx->proc_get_shader_iv =
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(void*) eglGetProcAddress("glGetShaderiv");
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ctx->proc_get_shader_info_log =
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(void*) eglGetProcAddress("glGetShaderInfoLog");
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ctx->proc_create_program =
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(void*) eglGetProcAddress("glCreateProgram");
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ctx->proc_delete_program =
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(void*) eglGetProcAddress("glDeleteProgram");
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ctx->proc_attach_shader =
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(void*) eglGetProcAddress("glAttachShader");
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ctx->proc_bind_attrib_location =
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(void*) eglGetProcAddress("glBindAttribLocation");
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ctx->proc_link_program =
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(void*) eglGetProcAddress("glLinkProgram");
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ctx->proc_get_program_iv =
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(void*) eglGetProcAddress("glGetProgramiv");
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ctx->proc_get_program_info_log =
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(void*) eglGetProcAddress("glGetProgramInfoLog");
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ctx->proc_get_uniform_location =
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(void*) eglGetProcAddress("glGetUniformLocation");
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if (!ctx->proc_rbuf_storage || !ctx->proc_create_image ||
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!ctx->proc_destroy_image) {
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log_warning("context: KHR images not supported\n");
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@ -154,6 +339,26 @@ int kmscon_context_new(struct kmscon_context **out, void *gbm)
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log_warning("context: renderbuffers not supported\n");
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ret = -ENOTSUP;
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goto err_free;
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} else if (!ctx->proc_create_shader ||
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!ctx->proc_delete_shader ||
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!ctx->proc_shader_source ||
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!ctx->proc_compile_shader ||
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!ctx->proc_get_shader_iv ||
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!ctx->proc_get_shader_info_log) {
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log_warning("context: shaders not supported\n");
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ret = -ENOTSUP;
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goto err_free;
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} else if (!ctx->proc_create_program ||
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!ctx->proc_delete_program ||
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!ctx->proc_attach_shader ||
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!ctx->proc_bind_attrib_location ||
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!ctx->proc_link_program ||
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!ctx->proc_get_program_iv ||
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!ctx->proc_get_program_info_log ||
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!ctx->proc_get_uniform_location) {
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log_warning("context: shaders not supported\n");
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ret = -ENOTSUP;
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goto err_free;
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}
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ctx->display = eglGetDisplay((EGLNativeDisplayType) gbm);
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@ -191,9 +396,22 @@ int kmscon_context_new(struct kmscon_context **out, void *gbm)
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goto err_display;
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}
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|
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if (!eglMakeCurrent(ctx->display, EGL_NO_SURFACE, EGL_NO_SURFACE,
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ctx->context)) {
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log_warning("context: cannot use EGL context\n");
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ret = -EFAULT;
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goto err_ctx;
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}
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ret = init_shader(ctx);
|
||||
if (ret)
|
||||
goto err_ctx;
|
||||
|
||||
*out = ctx;
|
||||
return 0;
|
||||
|
||||
err_ctx:
|
||||
eglDestroyContext(ctx->display, ctx->context);
|
||||
err_display:
|
||||
eglTerminate(ctx->display);
|
||||
err_free:
|
||||
@ -206,6 +424,7 @@ void kmscon_context_destroy(struct kmscon_context *ctx)
|
||||
if (!ctx)
|
||||
return;
|
||||
|
||||
destroy_shader(ctx);
|
||||
eglDestroyContext(ctx->display, ctx->context);
|
||||
eglTerminate(ctx->display);
|
||||
free(ctx);
|
||||
|
38
src/output_shader.frag
Normal file
38
src/output_shader.frag
Normal file
@ -0,0 +1,38 @@
|
||||
/*
|
||||
* kmscon - Fragment Shader
|
||||
*
|
||||
* Copyright (c) 2011 David Herrmann <dh.herrmann@googlemail.com>
|
||||
* Copyright (c) 2011 University of Tuebingen
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining
|
||||
* a copy of this software and associated documentation files
|
||||
* (the "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, sublicense, and/or sell copies of the Software, and to
|
||||
* permit persons to whom the Software is furnished to do so, subject to
|
||||
* the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Fragement Shader
|
||||
* A basic fragment shader which applies a 2D texture.
|
||||
*/
|
||||
|
||||
uniform sampler2D texture;
|
||||
varying vec2 texpos;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FragColor = texture2D(texture, texpos);
|
||||
}
|
42
src/output_shader.vert
Normal file
42
src/output_shader.vert
Normal file
@ -0,0 +1,42 @@
|
||||
/*
|
||||
* kmscon - Vertex Shader
|
||||
*
|
||||
* Copyright (c) 2011 David Herrmann <dh.herrmann@googlemail.com>
|
||||
* Copyright (c) 2011 University of Tuebingen
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining
|
||||
* a copy of this software and associated documentation files
|
||||
* (the "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, sublicense, and/or sell copies of the Software, and to
|
||||
* permit persons to whom the Software is furnished to do so, subject to
|
||||
* the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Vertex Shader
|
||||
* This shader is a very basic vertex shader which forwards all data and
|
||||
* performs basic matrix multiplications.
|
||||
*/
|
||||
|
||||
uniform mat4 projection;
|
||||
attribute vec2 position;
|
||||
attribute vec2 texture_position;
|
||||
varying vec2 texpos;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = projection * vec4(position, 0.0, 1.0);
|
||||
texpos = texture_position;
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user