context: fix wrong GL func declaration

I copied the wrong declaration. This fixes this.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
This commit is contained in:
David Herrmann 2012-01-20 15:58:50 +01:00
parent c96b0ffac3
commit 2df4692df1

View File

@ -63,8 +63,8 @@ typedef void (*PFNGLDELETEFRAMEBUFFERSPROC)
typedef GLuint (*PFNGLCREATESHADERPROC) (GLenum type);
typedef void (*PFNGLDELETESHADERPROC) (GLuint shader);
typedef void (*PFNGLGETSHADERSOURCEPROC)
(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
typedef void (*PFNGLSHADERSOURCEPROC) (GLuint shader,
GLsizei count, const GLchar* *string, const GLint *length);
typedef void (*PFNGLCOMPILESHADERPROC) (GLuint shader);
typedef void (*PFNGLGETSHADERIVPROC)
(GLuint shader, GLenum pname, GLint *params);