text: gltex: fix y-inversion with new gbm-surfaces
The standard OpenGL surfaces are y-inverted (which we didn't implement correctly previously when using our own gbm-surfaces). Therefore, we need to flip the y-coordinates now as we use correct GL surfaces with the new drm-uterm backend. Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
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@ -567,28 +567,28 @@ static int gltex_draw(struct kmscon_text *txt,
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atlas->cache_pos[atlas->cache_num * 2 * 6 + 0] =
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gt->advance_x * posx - 1;
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atlas->cache_pos[atlas->cache_num * 2 * 6 + 1] =
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gt->advance_y * posy - 1;
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1 - gt->advance_y * posy;
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atlas->cache_pos[atlas->cache_num * 2 * 6 + 2] =
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gt->advance_x * posx - 1;
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atlas->cache_pos[atlas->cache_num * 2 * 6 + 3] =
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gt->advance_y * posy + gt->advance_y - 1;
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1 - (gt->advance_y * posy + gt->advance_y);
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atlas->cache_pos[atlas->cache_num * 2 * 6 + 4] =
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gt->advance_x * posx + width * gt->advance_x - 1;
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atlas->cache_pos[atlas->cache_num * 2 * 6 + 5] =
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gt->advance_y * posy + gt->advance_y - 1;
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1 - (gt->advance_y * posy + gt->advance_y);
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atlas->cache_pos[atlas->cache_num * 2 * 6 + 6] =
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gt->advance_x * posx - 1;
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atlas->cache_pos[atlas->cache_num * 2 * 6 + 7] =
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gt->advance_y * posy - 1;
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1 - gt->advance_y * posy;
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atlas->cache_pos[atlas->cache_num * 2 * 6 + 8] =
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gt->advance_x * posx + width * gt->advance_x - 1;
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atlas->cache_pos[atlas->cache_num * 2 * 6 + 9] =
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gt->advance_y * posy + gt->advance_y - 1;
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1 - (gt->advance_y * posy + gt->advance_y);
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atlas->cache_pos[atlas->cache_num * 2 * 6 + 10] =
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gt->advance_x * posx + width * gt->advance_x - 1;
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atlas->cache_pos[atlas->cache_num * 2 * 6 + 11] =
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gt->advance_y * posy - 1;
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1 - gt->advance_y * posy;
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atlas->cache_texpos[atlas->cache_num * 2 * 6 + 0] = glyph->texoff;
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atlas->cache_texpos[atlas->cache_num * 2 * 6 + 1] = 0.0;
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