console: avoid unneeded matrix transformations
We now assume a screen of -1,-1 to 1,1 instead of 0,0 to 1,1 to avoid matrix transformations. Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
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0310a4c054
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6c23507910
@ -768,8 +768,6 @@ static void kmscon_buffer_draw(struct kmscon_buffer *buf,
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}
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gl_m4_identity(m);
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gl_m4_translate(m, -1, -1, 0);
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gl_m4_scale(m, 2, 2, 1);
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font_screen_draw_perform(fscr, m);
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}
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@ -729,14 +729,15 @@ int font_screen_draw_char(struct font_screen *screen, kmscon_symbol_t ch,
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int font_screen_draw_perform(struct font_screen *screen, float *m)
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{
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static const float val[] = { 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 0, 1 };
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static const float ver[] = { -1, -1, 1, -1, -1, 1, 1, -1, 1, 1, -1, 1 };
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static const float tex[] = { 0, 0, 1, 0, 0, 1, 1, 0, 1, 1, 0, 1 };
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if (!screen)
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return -EINVAL;
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gl_tex_load(screen->tex, screen->buf->width, screen->buf->stride,
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screen->buf->height, screen->buf->data);
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gl_shader_draw_tex(screen->shader, val, val, 6, screen->tex, m);
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gl_shader_draw_tex(screen->shader, ver, tex, 6, screen->tex, m);
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cairo_restore(screen->cr);
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return 0;
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