Add skeleton for multiple keyboard handling backends
This defines the API the keyboard backends will need to implement. It is based on what's in input_xkb.h but cleaned up and simplified. Signed-off-by: Ran Benita <ran234@gmail.com> Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
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src/kbd.h
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src/kbd.h
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/*
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* kmscon - translating key presses to input events
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*
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* Copyright (c) 2012 Ran Benita <ran234@gmail.com>
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files
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* (the "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* This defines the API the keyboard backends need to implement. The main
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* function of a keyboard backend is to translate a kernel input event into a
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* kmscon_input_event (see kmscon_kbd_process_key function).
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*
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* The two exported object are a "keyboard" object and a "keyboard
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* description" object. The keyboard object holds all the device specific
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* private state (e.g. active groups, modifiers). The description object
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* holds all the global information (e.g. layouts, mapping tables).
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*/
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#ifndef KMSCON_KBD_H
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#define KMSCON_KBD_H
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#include <inttypes.h>
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#include "input.h"
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struct kmscon_kbd_desc;
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struct kmscon_kbd;
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/*
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* These are the values sent by the kernel in the /value/ field of the
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* /input_event/ struct.
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* See Documentation/input/event-codes.txt in the kernel tree.
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*/
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enum kmscon_key_state {
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KMSCON_KEY_RELEASED = 0,
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KMSCON_KEY_PRESSED = 1,
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KMSCON_KEY_REPEATED = 2,
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};
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int kmscon_kbd_desc_new(struct kmscon_kbd_desc **out, const char *layout,
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const char *variant, const char *options);
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void kmscon_kbd_desc_ref(struct kmscon_kbd_desc *desc);
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void kmscon_kbd_desc_unref(struct kmscon_kbd_desc *desc);
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int kmscon_kbd_new(struct kmscon_kbd **out, struct kmscon_kbd_desc *desc);
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void kmscon_kbd_ref(struct kmscon_kbd *state);
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void kmscon_kbd_unref(struct kmscon_kbd *state);
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/*
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* This resets the keyboard state in case it got out of sync. It's mainly used
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* to sync our notion of the keyboard state with what the keyboard LEDs show.
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*/
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void kmscon_kbd_reset(struct kmscon_kbd *kbd, int evdev_fd);
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/*
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* This is the entry point to the keyboard processing.
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* We get an evdev scancode and the keyboard state, and should put out a
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* proper input event.
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* Some evdev input events shouldn't result in us sending an input event
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* (e.g. a key release):
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* - If the event was filled out, 0 is returned.
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* - Otherwise, if there was no error, -ENOKEY is returned.
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*/
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int kmscon_kbd_process_key(struct kmscon_kbd *kbd,
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enum kmscon_key_state key_state,
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uint16_t code,
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struct kmscon_input_event *out);
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void kmscon_kbd_keysym_to_string(uint32_t keysym, char *str, size_t size);
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#endif /* KMSCON_KBD_H */
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