uterm: fix comments
Update comments to resemble new uterm_video logic. Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
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src/uterm.h
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src/uterm.h
@ -33,8 +33,6 @@
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* not limited to classic text-terminals but rather to all kind of applications
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* that need graphical output (with OpenGL) or direct keyboard/mouse/etc. input
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* from the kernel.
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* This API is divided into categories. Each sub-API implements one aspect.
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* Currently, only video output is available. Other sub-APIs will follow.
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*/
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#ifndef UTERM_UTERM_H
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@ -55,9 +53,7 @@
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* much more configuration as fbdev and is the recommended way to access video
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* hardware on modern computers.
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* Modern mesa provides 3D acceleration on fbdev, too. This is used in systems
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* like Android. This will allow us to provide an fbdev backend here, however,
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* we haven't implemented this yet, as this requires the Android software stack
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* on your system which is really not what we want.
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* like Android. This will allow us to provide an fbdev backend here.
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*
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* Famous linux graphics systems like X.Org/X11 or Wayland use fbdev or DRM
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* internally to access the video hardware. This API allows low-level access to
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@ -69,10 +65,10 @@
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* If VT support is not available (very unlikely) you need other ways to switch
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* between applications.
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*
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* The main object by this API is uterm_video. This object scans the system for
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* video devices, either fbdev or drm. You cannot use both simulatneously,
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* though. This wouldn't make sense as often both fbdev and drm devices refer to
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* the same output. Use "UTERM_VIDEO_DRM" to scan for DRM devices. Otherwise,
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* The main object by this API is uterm_video. This object attaches to a single
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* graphics card via DRM or on a single frambuffer via fbdev. Many DRM drivers
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* also provide an fbdev driver so you must go sure not to write to both
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* simulatneously. Use "UTERM_VIDEO_DRM" to scan for DRM devices. Otherwise,
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* fbdev is used. DRM is the recommended way. Use fbdev only on embedded devices
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* which do not come with an DRM driver.
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* The uterm_video object scans for graphic-cards and connected displays. Each
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