text: gltex: add OpenGL text renderer

This adds an OpenGL text renderer. It uses textures to store glyph
information and renders the characters by assembling a vertex-list first.
To improve performance, we use texture-atlases.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
This commit is contained in:
David Herrmann 2012-08-10 11:43:07 +02:00
parent ac3fa529dc
commit df84e9f217
7 changed files with 765 additions and 1 deletions

View File

@ -88,7 +88,9 @@ SHADERS = \
src/static_blend.vert \
src/static_blend.frag \
src/static_blit.vert \
src/static_blit.frag
src/static_blit.frag \
src/static_gltex.vert \
src/static_gltex.frag
EXTRA_DIST += \
$(SHADERS)
@ -142,6 +144,11 @@ libkmscon_core_la_SOURCES += \
src/text_bblit.c
endif
if KMSCON_HAVE_GLES2
libkmscon_core_la_SOURCES += \
src/text_gltex.c
endif
libkmscon_core_la_CPPFLAGS = \
$(AM_CPPFLAGS) \
$(GLES2_CFLAGS) \

View File

@ -459,6 +459,17 @@ fi
AM_CONDITIONAL([KMSCON_HAVE_BBLIT], [test x$bblit_enabled = xyes])
#
# OpenGL Texture rendering backend
# This is not really an option but automatically enabled if OpenGLES2 support
# was selected.
#
gltex_enabled=no
if test x$gles2_enabled = xyes ; then
gltex_enabled=yes
fi
#
# Makefile vars
# After everything is configured, we correctly substitute the values for the
@ -518,5 +529,6 @@ AC_MSG_NOTICE([Build configuration:
rendering backends:
bblit: $bblit_enabled
gltex: $gltex_enabled
Run "make" to start compilation process])

View File

@ -338,6 +338,7 @@ int main(int argc, char **argv)
kmscon_font_pango_load();
kmscon_font_freetype2_load();
kmscon_text_bblit_load();
kmscon_text_gltex_load();
memset(&app, 0, sizeof(app));
ret = setup_app(&app);
@ -367,6 +368,7 @@ int main(int argc, char **argv)
}
destroy_app(&app);
kmscon_text_gltex_unload();
kmscon_text_bblit_unload();
kmscon_font_freetype2_unload();
kmscon_font_pango_unload();
@ -377,6 +379,7 @@ int main(int argc, char **argv)
return EXIT_SUCCESS;
err_unload:
kmscon_text_gltex_unload();
kmscon_text_bblit_unload();
kmscon_font_freetype2_unload();
kmscon_font_pango_unload();

47
src/static_gltex.frag Normal file
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@ -0,0 +1,47 @@
/*
* kmscon - Fragment Shader
*
* Copyright (c) 2011-2012 David Herrmann <dh.herrmann@googlemail.com>
* Copyright (c) 2011 University of Tuebingen
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Fragement Shader
* A basic fragment shader which applies a 2D texture and blends foreground and
* background colors.
*/
uniform sampler2D atlas;
uniform float advance_htex;
uniform float advance_vtex;
varying vec2 texpos;
varying vec3 fgcol;
varying vec3 bgcol;
void main()
{
vec2 pos = vec2(texpos.x * advance_htex, texpos.y * advance_vtex);
float alpha = texture2D(atlas, pos).a;
vec3 val = alpha * fgcol + (1.0 - alpha) * bgcol;
gl_FragColor = vec4(val, 1.0);
}

50
src/static_gltex.vert Normal file
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@ -0,0 +1,50 @@
/*
* kmscon - Vertex Shader
*
* Copyright (c) 2011-2012 David Herrmann <dh.herrmann@googlemail.com>
* Copyright (c) 2011 University of Tuebingen
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Vertex Shader
* This shader is a very basic vertex shader which forwards all data and
* performs basic matrix multiplications.
*/
uniform mat4 projection;
attribute vec2 position;
attribute vec2 texture_position;
attribute vec3 fgcolor;
attribute vec3 bgcolor;
varying vec2 texpos;
varying vec3 fgcol;
varying vec3 bgcol;
void main()
{
gl_Position = projection * vec4(position, 0.0, 1.0);
texpos = texture_position;
fgcol = fgcolor;
bgcol = bgcolor;
}

View File

@ -251,4 +251,22 @@ static inline void kmscon_text_bblit_unload(void)
#endif
#ifdef KMSCON_HAVE_GLES2
int kmscon_text_gltex_load(void);
void kmscon_text_gltex_unload(void);
#else
static inline int kmscon_text_gltex_load(void)
{
return -EOPNOTSUPP;
}
static inline void kmscon_text_gltex_unload(void)
{
}
#endif
#endif /* KMSCON_TEXT_H */

627
src/text_gltex.c Normal file
View File

@ -0,0 +1,627 @@
/*
* kmscon - OpenGL Textures Text Renderer Backend
*
* Copyright (c) 2012 David Herrmann <dh.herrmann@googlemail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* SECTION:text_gltex.c
* @short_description: OpenGL Textures Text Renderer Backend
* @include: text.h
*
* Uses OpenGL textures to store glyph information and draws these textures with
* a custom fragment shader.
* Glyphs are stored in texture-atlases. OpenGL has heavy restrictions on
* texture sizes so we need to use multiple atlases. As there is no way to pass
* a varying amount of textures to a shader, we need to render the screen for
* each atlas we have.
*/
#define GL_GLEXT_PROTOTYPES
#include <errno.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <limits.h>
#include <stdbool.h>
#include <stdlib.h>
#include <string.h>
#include "log.h"
#include "static_gl.h"
#include "static_misc.h"
#include "text.h"
#include "unicode.h"
#include "uterm.h"
#define LOG_SUBSYSTEM "text_gltex"
struct atlas {
struct kmscon_dlist list;
GLuint tex;
unsigned int height;
unsigned int width;
unsigned int count;
unsigned int fill;
unsigned int cache_size;
unsigned int cache_num;
GLfloat *cache_pos;
GLfloat *cache_texpos;
GLfloat *cache_fgcol;
GLfloat *cache_bgcol;
GLfloat advance_htex;
GLfloat advance_vtex;
};
struct glyph {
const struct kmscon_glyph *glyph;
struct atlas *atlas;
unsigned int texoff;
};
#define GLYPH_WIDTH(gly) ((gly)->glyph->buf.width)
#define GLYPH_HEIGHT(gly) ((gly)->glyph->buf.height)
#define GLYPH_STRIDE(gly) ((gly)->glyph->buf.stride)
#define GLYPH_DATA(gly) ((gly)->glyph->buf.data)
struct gltex {
struct kmscon_hashtable *glyphs;
unsigned int max_tex_size;
struct kmscon_dlist atlases;
GLfloat advance_x;
GLfloat advance_y;
struct gl_shader *shader;
GLuint uni_proj;
GLuint uni_atlas;
GLuint uni_advance_htex;
GLuint uni_advance_vtex;
};
#define FONT_WIDTH(txt) ((txt)->font->attr.width)
#define FONT_HEIGHT(txt) ((txt)->font->attr.height)
#define SCREEN_WIDTH(txt) uterm_screen_width((txt)->screen)
#define SCREEN_HEIGHT(txt) uterm_screen_height((txt)->screen)
static int gltex_init(struct kmscon_text *txt)
{
struct gltex *gt;
gt = malloc(sizeof(*gt));
if (!gt)
return -ENOMEM;
txt->data = gt;
return 0;
}
static void gltex_destroy(struct kmscon_text *txt)
{
struct gltex *gt = txt->data;
free(gt);
}
static void free_glyph(void *data)
{
struct glyph *glyph = data;
free(glyph);
}
extern const char *gl_static_gltex_vert;
extern const char *gl_static_gltex_frag;
static int gltex_set(struct kmscon_text *txt)
{
struct gltex *gt = txt->data;
int ret;
static char *attr[] = { "position", "texture_position",
"fgcolor", "bgcolor" };
unsigned int sw, sh;
GLint s;
memset(gt, 0, sizeof(*gt));
kmscon_dlist_init(&gt->atlases);
ret = kmscon_hashtable_new(&gt->glyphs, kmscon_direct_hash,
kmscon_direct_equal, NULL,
free_glyph);
if (ret)
return ret;
ret = uterm_screen_use(txt->screen);
if (ret)
goto err_htable;
gl_clear_error();
ret = gl_shader_new(&gt->shader, gl_static_gltex_vert,
gl_static_gltex_frag, attr, 4, log_llog);
if (ret)
goto err_htable;
gt->uni_proj = gl_shader_get_uniform(gt->shader, "projection");
gt->uni_atlas = gl_shader_get_uniform(gt->shader, "atlas");
gt->uni_advance_htex = gl_shader_get_uniform(gt->shader,
"advance_htex");
gt->uni_advance_vtex = gl_shader_get_uniform(gt->shader,
"advance_vtex");
if (gl_has_error(gt->shader)) {
log_warning("cannot create shader");
goto err_shader;
}
sw = SCREEN_WIDTH(txt);
sh = SCREEN_HEIGHT(txt);
txt->cols = sw / FONT_WIDTH(txt);
txt->rows = sh / FONT_HEIGHT(txt);
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &s);
if (s <= 0)
s = 64;
else if (s > 2048)
s = 2048;
gt->max_tex_size = s;
gl_clear_error();
return 0;
err_shader:
gl_shader_unref(gt->shader);
err_htable:
kmscon_hashtable_free(gt->glyphs);
return ret;
}
static void gltex_unset(struct kmscon_text *txt)
{
struct gltex *gt = txt->data;
int ret;
struct kmscon_dlist *iter;
struct atlas *atlas;
bool gl = true;
ret = uterm_screen_use(txt->screen);
if (ret) {
gl = false;
log_warning("cannot activate OpenGL-CTX during destruction");
}
kmscon_hashtable_free(gt->glyphs);
while (!kmscon_dlist_empty(&gt->atlases)) {
iter = gt->atlases.next;
kmscon_dlist_unlink(iter);
atlas = kmscon_dlist_entry(iter, struct atlas, list);
free(atlas->cache_pos);
free(atlas->cache_texpos);
free(atlas->cache_fgcol);
free(atlas->cache_bgcol);
if (gl)
gl_tex_free(&atlas->tex, 1);
}
if (gl) {
gl_shader_unref(gt->shader);
gl_clear_error();
}
}
static unsigned int next_pow2(unsigned int num)
{
int i;
if (!num)
return num;
--num;
for (i = 1; i < sizeof(unsigned int) * CHAR_BIT; i <<= 1)
num = num | num >> i;
return num + 1;
}
/* returns an atlas with at least 1 free glyph position; NULL on error */
static struct atlas *get_atlas(struct kmscon_text *txt)
{
struct gltex *gt = txt->data;
struct atlas *atlas;
size_t newsize;
unsigned int width, height, nsize;
GLenum err;
/* check whether the last added atlas has still room for one glyph */
if (!kmscon_dlist_empty(&gt->atlases)) {
atlas = kmscon_dlist_entry(gt->atlases.next, struct atlas,
list);
if (atlas->fill < atlas->count)
return atlas;
}
/* all atlases are full so we have to create a new atlas */
atlas = malloc(sizeof(*atlas));
if (!atlas)
return NULL;
memset(atlas, 0, sizeof(*atlas));
gl_clear_error();
gl_tex_new(&atlas->tex, 1);
err = glGetError();
if (err != GL_NO_ERROR || !atlas->tex) {
gl_clear_error();
log_warning("cannot create new OpenGL texture: %d", err);
goto err_free;
}
newsize = gt->max_tex_size / FONT_WIDTH(txt);
if (newsize < 1)
newsize = 1;
/* OpenGL texture sizes are heavily restricted so we need to find a
* valid texture size that is big enough to hold as many glyphs as
* possible but at least 1 */
try_next:
width = next_pow2(FONT_WIDTH(txt) * newsize);
height = next_pow2(FONT_HEIGHT(txt));
gl_clear_error();
glBindTexture(GL_TEXTURE_2D, atlas->tex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height,
0, GL_ALPHA, GL_UNSIGNED_BYTE, NULL);
err = glGetError();
if (err != GL_NO_ERROR) {
if (newsize > 1) {
--newsize;
goto try_next;
}
gl_clear_error();
log_warning("OpenGL textures too small for a single glyph (%d)",
err);
goto err_tex;
}
log_debug("new atlas of size %ux%u for %u", width, height, newsize);
nsize = txt->cols * txt->rows;
atlas->cache_pos = malloc(sizeof(GLfloat) * nsize * 2 * 6);
if (!atlas->cache_pos)
goto err_mem;
atlas->cache_texpos = malloc(sizeof(GLfloat) * nsize * 2 * 6);
if (!atlas->cache_texpos)
goto err_mem;
atlas->cache_fgcol = malloc(sizeof(GLfloat) * nsize * 3 * 6);
if (!atlas->cache_fgcol)
goto err_mem;
atlas->cache_bgcol = malloc(sizeof(GLfloat) * nsize * 3 * 6);
if (!atlas->cache_bgcol)
goto err_mem;
atlas->cache_size = nsize;
atlas->count = newsize;
atlas->width = width;
atlas->height = height;
atlas->advance_htex = 1.0 / atlas->width * FONT_WIDTH(txt);
atlas->advance_vtex = 1.0 / atlas->height * FONT_HEIGHT(txt);
kmscon_dlist_link(&gt->atlases, &atlas->list);
return atlas;
err_mem:
free(atlas->cache_pos);
free(atlas->cache_texpos);
free(atlas->cache_fgcol);
free(atlas->cache_bgcol);
err_tex:
gl_tex_free(&atlas->tex, 1);
err_free:
free(atlas);
return NULL;
}
static int find_glyph(struct kmscon_text *txt, struct glyph **out,
kmscon_symbol_t ch)
{
struct gltex *gt = txt->data;
struct atlas *atlas;
struct glyph *glyph;
bool res;
int ret;
GLenum err;
res = kmscon_hashtable_find(gt->glyphs, (void**)&glyph,
(void*)(unsigned long)ch);
if (res) {
*out = glyph;
return 0;
}
atlas = get_atlas(txt);
if (!atlas)
return -EFAULT;
glyph = malloc(sizeof(*glyph));
if (!glyph)
return -ENOMEM;
memset(glyph, 0, sizeof(*glyph));
if (ch == 0 || ch == ' ') {
ret = kmscon_font_render_empty(txt->font, &glyph->glyph);
} else {
ret = kmscon_font_render(txt->font, ch, &glyph->glyph);
}
if (ret) {
ret = kmscon_font_render_inval(txt->font, &glyph->glyph);
if (ret)
goto err_free;
}
gl_clear_error();
glBindTexture(GL_TEXTURE_2D, atlas->tex);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_ROW_LENGTH, GLYPH_STRIDE(glyph));
glTexSubImage2D(GL_TEXTURE_2D, 0,
FONT_WIDTH(txt) * atlas->fill, 0,
GLYPH_WIDTH(glyph),
GLYPH_HEIGHT(glyph),
GL_ALPHA, GL_UNSIGNED_BYTE,
GLYPH_DATA(glyph));
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
err = glGetError();
if (err != GL_NO_ERROR) {
gl_clear_error();
log_warning("cannot load glyph data into OpenGL texture (%d)",
err);
ret = -EFAULT;
goto err_free;
}
glyph->atlas = atlas;
glyph->texoff = atlas->fill;
ret = kmscon_hashtable_insert(gt->glyphs, (void*)(long)ch, glyph);
if (ret)
goto err_free;
++atlas->fill;
*out = glyph;
return 0;
err_free:
free(glyph);
return ret;
}
static int gltex_prepare(struct kmscon_text *txt)
{
struct gltex *gt = txt->data;
struct atlas *atlas;
struct kmscon_dlist *iter;
unsigned int sw, sh;
int ret;
ret = uterm_screen_use(txt->screen);
if (ret)
return ret;
kmscon_dlist_for_each(iter, &gt->atlases) {
atlas = kmscon_dlist_entry(iter, struct atlas, list);
atlas->cache_num = 0;
}
sw = SCREEN_WIDTH(txt);
sh = SCREEN_HEIGHT(txt);
gt->advance_x = 2.0 / sw * FONT_WIDTH(txt);
gt->advance_y = 2.0 / sh * FONT_HEIGHT(txt);
return 0;
}
static int gltex_draw(struct kmscon_text *txt, kmscon_symbol_t ch,
unsigned int posx, unsigned int posy,
const struct font_char_attr *attr)
{
struct gltex *gt = txt->data;
struct atlas *atlas;
struct glyph *glyph;
int ret, i, idx;
ret = find_glyph(txt, &glyph, ch);
if (ret)
return ret;
atlas = glyph->atlas;
if (atlas->cache_num >= atlas->cache_size)
return -ERANGE;
atlas->cache_pos[atlas->cache_num * 2 * 6 + 0] =
gt->advance_x * posx - 1;
atlas->cache_pos[atlas->cache_num * 2 * 6 + 1] =
gt->advance_y * posy - 1;
atlas->cache_pos[atlas->cache_num * 2 * 6 + 2] =
gt->advance_x * posx - 1;
atlas->cache_pos[atlas->cache_num * 2 * 6 + 3] =
gt->advance_y * posy + gt->advance_y - 1;
atlas->cache_pos[atlas->cache_num * 2 * 6 + 4] =
gt->advance_x * posx + gt->advance_x - 1;
atlas->cache_pos[atlas->cache_num * 2 * 6 + 5] =
gt->advance_y * posy + gt->advance_y - 1;
atlas->cache_pos[atlas->cache_num * 2 * 6 + 6] =
gt->advance_x * posx - 1;
atlas->cache_pos[atlas->cache_num * 2 * 6 + 7] =
gt->advance_y * posy - 1;
atlas->cache_pos[atlas->cache_num * 2 * 6 + 8] =
gt->advance_x * posx + gt->advance_x - 1;
atlas->cache_pos[atlas->cache_num * 2 * 6 + 9] =
gt->advance_y * posy + gt->advance_y - 1;
atlas->cache_pos[atlas->cache_num * 2 * 6 + 10] =
gt->advance_x * posx + gt->advance_x - 1;
atlas->cache_pos[atlas->cache_num * 2 * 6 + 11] =
gt->advance_y * posy - 1;
atlas->cache_texpos[atlas->cache_num * 2 * 6 + 0] = glyph->texoff;
atlas->cache_texpos[atlas->cache_num * 2 * 6 + 1] = 0.0;
atlas->cache_texpos[atlas->cache_num * 2 * 6 + 2] = glyph->texoff;
atlas->cache_texpos[atlas->cache_num * 2 * 6 + 3] = 1.0;
atlas->cache_texpos[atlas->cache_num * 2 * 6 + 4] = glyph->texoff + 1;
atlas->cache_texpos[atlas->cache_num * 2 * 6 + 5] = 1.0;
atlas->cache_texpos[atlas->cache_num * 2 * 6 + 6] = glyph->texoff;
atlas->cache_texpos[atlas->cache_num * 2 * 6 + 7] = 0.0;
atlas->cache_texpos[atlas->cache_num * 2 * 6 + 8] = glyph->texoff + 1;
atlas->cache_texpos[atlas->cache_num * 2 * 6 + 9] = 1.0;
atlas->cache_texpos[atlas->cache_num * 2 * 6 + 10] = glyph->texoff + 1;
atlas->cache_texpos[atlas->cache_num * 2 * 6 + 11] = 0.0;
for (i = 0; i < 6; ++i) {
idx = atlas->cache_num * 3 * 6 + i * 3;
if (attr->inverse) {
atlas->cache_fgcol[idx + 0] = attr->br / 255.0;
atlas->cache_fgcol[idx + 1] = attr->bg / 255.0;
atlas->cache_fgcol[idx + 2] = attr->bb / 255.0;
atlas->cache_bgcol[idx + 0] = attr->fr / 255.0;
atlas->cache_bgcol[idx + 1] = attr->fg / 255.0;
atlas->cache_bgcol[idx + 2] = attr->fb / 255.0;
} else {
atlas->cache_fgcol[idx + 0] = attr->fr / 255.0;
atlas->cache_fgcol[idx + 1] = attr->fg / 255.0;
atlas->cache_fgcol[idx + 2] = attr->fb / 255.0;
atlas->cache_bgcol[idx + 0] = attr->br / 255.0;
atlas->cache_bgcol[idx + 1] = attr->bg / 255.0;
atlas->cache_bgcol[idx + 2] = attr->bb / 255.0;
}
}
++atlas->cache_num;
return 0;
}
static int gltex_render(struct kmscon_text *txt)
{
struct gltex *gt = txt->data;
struct atlas *atlas;
struct kmscon_dlist *iter;
float mat[16];
gl_clear_error();
gl_shader_use(gt->shader);
glViewport(0, 0, SCREEN_WIDTH(txt), SCREEN_HEIGHT(txt));
glDisable(GL_BLEND);
gl_m4_identity(mat);
glUniformMatrix4fv(gt->uni_proj, 1, GL_FALSE, mat);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glEnableVertexAttribArray(2);
glEnableVertexAttribArray(3);
glActiveTexture(GL_TEXTURE0);
glUniform1i(gt->uni_atlas, 0);
kmscon_dlist_for_each(iter, &gt->atlases) {
atlas = kmscon_dlist_entry(iter, struct atlas, list);
if (!atlas->cache_num)
continue;
glBindTexture(GL_TEXTURE_2D, atlas->tex);
glUniform1f(gt->uni_advance_htex, atlas->advance_htex);
glUniform1f(gt->uni_advance_vtex, atlas->advance_vtex);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, atlas->cache_pos);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, atlas->cache_texpos);
glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, 0, atlas->cache_fgcol);
glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE, 0, atlas->cache_bgcol);
glDrawArrays(GL_TRIANGLES, 0, 6 * atlas->cache_num);
}
glDisableVertexAttribArray(0);
glDisableVertexAttribArray(1);
glDisableVertexAttribArray(2);
glDisableVertexAttribArray(3);
if (gl_has_error(gt->shader)) {
log_warning("rendering console caused OpenGL errors");
return -EFAULT;
}
return 0;
}
static const struct kmscon_text_ops kmscon_text_gltex_ops = {
.name = "gltex",
.init = gltex_init,
.destroy = gltex_destroy,
.set = gltex_set,
.unset = gltex_unset,
.prepare = gltex_prepare,
.draw = gltex_draw,
.render = gltex_render,
.abort = NULL,
};
int kmscon_text_gltex_load(void)
{
int ret;
ret = kmscon_text_register(&kmscon_text_gltex_ops);
if (ret) {
log_error("cannot register gltex renderer");
return ret;
}
return 0;
}
void kmscon_text_gltex_unload(void)
{
kmscon_text_unregister(kmscon_text_gltex_ops.name);
}