uterm: video: ignore NULL buffers in vector requests

When multiple requests are pushed into the video backends at once, we
should ignore NULL buffers. Otherwise, users might have to re-order
buffers just so we don't segfault. Instead, we now ignore them and the
application can set requests to NULL to signal us that it is unused.

This fixes some bugs with multi-monitor setups and kmscon.

Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
This commit is contained in:
David Herrmann 2012-09-21 13:20:21 +02:00
parent d8620f05c1
commit ed969b99a8
3 changed files with 9 additions and 0 deletions

View File

@ -766,6 +766,9 @@ static int display_fake_blendv(struct uterm_display *disp,
return -EINVAL;
for (i = 0; i < num; ++i, ++req) {
if (!req->buf)
continue;
ret = display_blend(disp, req->buf, req->x, req->y,
req->fr, req->fg, req->fb,
req->br, req->bg, req->bb);

View File

@ -518,6 +518,9 @@ static int display_fake_blendv(struct uterm_display *disp,
sh = disp->current_mode->dumb.info.vdisplay;
for (j = 0; j < num; ++j, ++req) {
if (!req->buf)
continue;
if (req->buf->format != UTERM_FORMAT_GREY)
return -EOPNOTSUPP;

View File

@ -651,6 +651,9 @@ static int display_fake_blendv(struct uterm_display *disp,
return -EINVAL;
for (j = 0; j < num; ++j, ++req) {
if (!req->buf)
continue;
if (req->buf->format != UTERM_FORMAT_GREY)
return -EOPNOTSUPP;